Rampage

Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. The rampage effect is only available for characters wearing certain unique items.

Mechanics
The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered.

In addition to the tier effects, the character gains the following stats:

The maximum rampage count is 1000. Kills after this number is reached will not increase the rampage count any more, but will renew the countdown.

can't gain rampage, even if it meets the requirements of the relevant part of the equipment.

Rampage tiers
There are 13 rampage tiers. The number of kills required per tier remains the same throughout the parts.

Unique items
The table below lists unique items that are related to rampage:

Trivia

 * Rampage was initially introduced in Rampage league. After the Rampage league ended, this mechanic was not added to the core game in an always-on way.

Version history

 * Fixed a bug causing debuffs to overlap with the Rampage kill counter.


 * Rampage no longer grants bonuses to minions.


 * Fixed a recently-introduced bug where Rampage was not working correctly.


 * Introduced to the game.
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