Freeze



Freeze (known in status as Frozen) is an elemental ailment associated with cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any skills. It is possible to counteract this effect with flasks containing the 'of Heat' suffix, and the Unstoppable passive node. Acceleration Shrines and Tailwind cannot be used to overcome this slow.

Mechanics
A hit of damage that has a chance to freeze is capable of inflicting freeze. Critical strikes inherently have a 100% chance to freeze. By default, only cold damage is able to inflict freeze, but certain equipment can alter the default behavior such as can change which damage types are able to inflict freeze.

Base freeze duration is 60 milliseconds (0.06 seconds) for every 1% of the target's maximum life (before party scaling) dealt by cold damage, up to a maximum of 50% (3 seconds). Freezes with a duration smaller than 0.3 seconds are discarded, effectively requiring a hit of 5% enemy life. As an example, a mob that has approximately 20 000 000 life. Minimally freezing the mob would thus require a single hit of at least 1 000 000 cold damage.

Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers.

When a target is frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.

The curse slows timers but does not affect duration stats, which means it does not count toward the 0.3 second minimum, but it will cause the "real duration" of freeze to be longer.

Non-unique enemies that are killed while frozen shatter into pieces. They will still leave loot, but most other on-death effects are suppressed, including:
 * Leaving a corpse. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with.
 * Taking on a secondary form, such as the Shield Crab.
 * Spines shot by the Porcupine Goliath.

These on-death effects are not suppressed:
 * Spawning enemies, such as with Fracturing enemies.
 * On-death explosions, such as those from a Tormented Martyr.
 * Zombies spreading tar.

Item with mods means.

Chance to avoid being Frozen
In addition, Mutewind Warband member can drop boots with

Synthesized items can have the implicit mod

Related passive skills
These passive skills are related to freeze.

Freeze immune enemies
Currently there are only a few selected enemies in the game that are immune to the freeze status ailment. These are:
 * Rigwald, the Wolven King

While not immune to freeze, other selected monsters have a minimum action speed that they are set to if they would otherwise be frozen :
 * The Shaper
 * Guardian of the Chimera
 * Guardian of the Minotaur
 * Guardian of the Hydra
 * Guardian of the Phoenix
 * Vision of Justice, The Goddess
 * Argus
 * Abaxoth, the End of All That Is
 * Haast, Unrelenting Frost
 * Atziri, Queen of the Vaal
 * Vessel of the Vaal
 * Atziri's Devoted (Atziri minions in healing phase)
 * Atziri Trio (A'alai, Y'ara'az, Q'ura)
 * Vaal Temple Trio (K'aj A'alai, K'aj Y'ara'az, K'aj Q'ura)
 * Tormented Temptress