Version 3.1.2

Patch notes
These are the official patch notes for version 3.1.2 released by Grinding Gear Games.

New Features

 * There's now a UI option called "Advanced Mod Descriptions" which shows additional information about items when you press Alt. It breaks down the mods of the item into separate prefixes and suffixes, shows their possible ranges and what tiers they are. Please note that the tiers shown include all possible base types. For example, if Tier 5 of a mod is the highest that can appear on a ring, then it'll be listed as Tier 5 rather than Tier 1 on that ring. We are looking to improve this aspect in the future.
 * Added new helmet enchantments for and . These are available from the Divine Font in the Merciless and Eternal Labyrinths.
 * Added a lightning explosion effect to the explosion caused by.
 * Added effects that apply to your character while wielding, or.
 * now displays average damage, rather than damage per second.
 * Overhauled the visual effects and audio of in order to improve performance.
 * Added the gem to the quest rewards offered to the Shadow after killing Brutus.
 * Highlighting has been improved when searching in the Map Stash Tab.
 * Changed the colours of the text on tier buttons in the Map Stash Tab to match their respective maps.

Abyss League Improvements

 * Abysses can once again spawn in and.
 * Lich bosses now spend less time idling and should generally be more aggressive.
 * The ultimate skill used by Amanamu, Liege of the Lightless now deals less damage to minions and can now be triggered by sources such as totems and minions.
 * Pitworms are now immune to Knockback.

Atlas and Map Balance

 * The Ice Flowers in The Constrictor Elder Guardian encounter now explode starting with the outside flowers followed by the inner flower.
 * Reduced the variance of the damage caused by the environmental lightning explosions found in the Manor of Madness. It still deals the same average damage.
 * Reduced the damage of projectiles used in the  boss encounter.
 * Increased the damage of explosions used in the Pen boss encounter.

Monster Improvements

 * Reduced the maximum range of Reliquarian's skills.
 * Tweaked the effects and audio for a skill used in the boss encounter in.
 * Increased the visual size of Plated Parasites.

Prophecies

 * The prophecy can no longer trigger in Act 6's Western Forest.
 * The prophecy is no longer available at higher levels.

Bug Fixes

 * Fixed a bug where the "" and "" mods were able to be crafted onto Abyss Jewels.
 * Fixed a bug where players were sometimes able to get too many enchantments from a Divine Font in the Labyrinth.
 * Fixed a bug where the "" mod was granting more Energy Shield than intended.
 * Fixed a bug that sometimes prevented completion of map.
 * Fixed a bug where all Corrupted Side Areas, Mission Areas, Daily Areas and some Act 10 areas could drop Maps higher than Tier 1.
 * Fixed bugs (such as crashes) that could occur when playing in the Abyssal Depths in a map with an Elder Guardian in it.
 * Fixed a bug where corrupting a Shaped Tier 15 map could turn into an Unshaped Tier 11 Map.
 * Fixed a bug where 's "Allies' Aura Buffs do not affect you" caused Zana's protection field in The Elder encounter to not affect you.
 * Fixed a bug where the "" Elder mod was granting Burning Damage instead.
 * Fixed a bug where the and  auras would not grant the life regeneration from the Unwavering Faith ascendancy passive.
 * Fixed a bug where Atlas base type items were sometimes able to drop from non-map areas.
 * Fixed a bug where the Atlas would sometimes incorrectly display that a Map contained a Memory Fragment.
 * Fixed a bug where Shaper amulets could roll a mod which increased attribute requirements for gems and items. existing items will now reduce those requirements.
 * Fixed a rare bug where a Legacy of Zeal bloodline packed spawned by a Null Portal could become immune to damage.
 * Fixed a bug where Agents of the Void could spawn on non-walkable terrain in various endgame Maps.
 * Fixed a bug where the boss arena in the was unreachable.
 * Fixed a bug where the could sometimes generate more return portals than intended.
 * Fixed a bug where a path in the was blocked by a pile of stones.
 * Fixed a bug where the door in the boss room would not unlock if the boss was killed by The Elder.
 * Fixed a bug where resurrecting at checkpoint in The Temple of Decay Level 2 could sometimes spawn the player in unwalkable terrain.
 * Fixed a bug where skills that were removed from the skill bar would return upon changing instances while using.
 * Fixed a bug where you could perform attack skills while you had a disabled main-hand weapon, but an enabled off-hand weapon.
 * Fixed a bug where searching the stash by "tier" would not highlight Shaped Maps.
 * Fixed a bug where scrolling with the mousewheel in the Map Stash Tab was inversed.
 * Fixed a bug where map tiers and map bases were not highlighted correctly when searching in the Map Stash Tab.
 * Fixed a bug where flasks that were clicked did not display a duration bar.
 * Fixed a bug where flask duration bars would not freeze if the instance was frozen by The Shaper.
 * Fixed a bug where skills that trigger when a player uses a skill were not triggering when throwing traps, placing totems or placing mines.
 * Fixed a bug where Shakari, Queen of the Sands was able to get stuck in walls.
 * Fixed a bug where Herald of the Obelisk totems could sometimes not be removed correctly.
 * Fixed a bug where Offering skills were not affected by some duration modifiers correctly.
 * Fixed a bug where could chill you when you take damage from the  amulet.
 * Fixed a bug where was not supportable by.
 * Fixed a bug where fired by  would not disappear in conditions where they could not explode.
 * Fixed a bug where was able to support triggered skills, such as.
 * Fixed a bug where the "x% increased Frenzy Damage per Frenzy Charge" enchantment would not apply to ailments applied by.
 * Fixed a bug where the Phasing effect was not visible to other players.
 * Fixed a bug where the effect on the player from Blood Offering was incorrect.
 * Fixed a bug where used by Ulaman, Sovereign of the Well did not remove corpses correctly.
 * Fixed a bug where the buff icons for Physical and Elemental Thorns were not displayed correctly.
 * Fixed a bug where various monsters found in The Vastiri Desert were not able to be desecrated.
 * Fixed a bug where the Reliquarian monster was not able to be.
 * Fixed a bug where the aura used in the Doedre encounters in Act 4, the, and the  were still applying the older version of Vulnerability.
 * Fixed a bug where some minions were able to deal damage with ground effects while the player was dead.
 * Fixed a bug where the aura from Unending Lethargy as well as the Enfeeble aura from Litanius, the Black Prayer were invisible.
 * Fixed a bug causing the music in to not stop playing when the bosses were killed.
 * Fixed a bug where some dialogue would repeat itself.
 * Fixed a bug where some dialogue would repeat itself.
 * Fixed a bug where prices for point packs in Steam clients only displayed 1 decimal place.
 * Fixed a bug where items listed for trade with the Spanish client had Spanish translations for the price, causing trade sites to not understand them. Spanish items re-priced after this patch will now appear correctly in those sites.
 * Fixed two client crashes, including the most common one.
 * Fixed one instance crash.

The following hotfix was deployed after the 3.1.2 patch:


 * Fixed a bug introduced in 3.1.2 where some Screen Shake occurred when Screen Shake was disabled.
 * Temporarily disabled the visual effects applied to your character from the, and  weapons. This fixes a client crash. We will re-enable these visual effects when we have a proper fix for the crash.
 * Fixed a rare bug where some Map Tabs did not display their maps, unless the Map Series were changed.
 * Fixed a bug introduced in 3.1.2 where the prophecy failed to provide a second Enchantment in the labyrinth.
 * Fixed one instance crash.