Version 2.0.5

Patch notes
These are the official patch notes for version 2.0.5 released by Grinding Gear Games.

Features

 * Added support for the upcoming Darkshrine Events.
 * Added support for the upcoming Soulthirst race season.
 * Added eight new Divination Cards.
 * Added a new unique item for the upcoming Soulthirst Race Season. This will be enabled once the season begins.
 * Added some new unique items that will be enabled one by one over the next few weeks.
 * You can now highlight maps of certain tiers using "Tier:#" in the stash.

Race Content Improvements

 * The levels of many Descent areas have been adjusted.
 * The life of the bosses in the first eleven Descent areas has been reduced.
 * The chests in Descent for every class have been redone in most areas. Skill and Support gems are present in both chests, rather than being a choice.
 * The weapons in the starter chests for Descent now all have three linked sockets.
 * The Capricious Tomb in Descent has been replaced by the Mortal Tomb. This area is now filled with living humanoids rather than Goatmen.
 * The statues in the Tomb of Statues in Descent use ice shot far less frequently.
 * The Necromancers in The Lost Cathedral in Descent no longer use Enfeeble.
 * The Spinner of False Hope located in The Arachnid Tomb in Descent no longer hides at 50% life.
 * The Forbidden Ruins in Descent no longer spawn entire packs of Undying Grapplers, they are mixed into other packs now.
 * The second area of Endless Ledge now generates monsters randomly from a set list comprised of mainly Act One and Act Two monsters.
 * The third area of Endless Ledge now generates monsters randomly from a set list comprised of mainly Act One, Act Two and Act Three monsters. The Act Three monsters used are typically ones which aren't especially dangerous to very low level characters.
 * Reduced some of the level size variance in the Ship Graveyard.

Bug Fixes

 * Fixed a bug where the Abandoned Dam corrupted side area spawned too many shrines.
 * Fixed a bug where the Fresh Lair mission area was generating the incorrect tilesets.
 * Fixed a bug where strongboxes in Haku missions could spawn immortal totems, resulting in the strongbox never opening.

The following hotfix was deployed after 2.0.5:


 * Enabled another unique which was added in the 2.0.5 patch.
 * Fixed various miscellaneous bugs with Darkshrines.