User:Survfate/Vietnamese's Guide to Path of Exile

If you've played a lot of Diablo 3 and Diablo 2 (or any other ARPG), here's a quick and dirty guide that will get you playing in no time!

Mô hình thu phí
Path of Exile là một game hoàn toàn miễn phí (free to play) và được duy trì bởi các microtransaction và các gói supporter pack. Microtransaction không đem lại bất cứ lợi thế trực tiếp nào trong game. Những vật phẩm được bán trong cửa hàng hầu hết chỉ có tác dụng làm đẹp / trang trí, ngoại trừ slot nhân vật thêm (extra character slots) (mặc dù bạn đã có sẵn 24 khi bắt đầu), slot guild (extra guild space), và thẻ rương bổ sung (additional stash tabs) đều được xem là các vật phẩm có tính chất tiện dụng. Supporter pack có thể được xem tương tự như các mức ủng hộ trong Kickstarter (backer tiers), với một số mức đem lại những phần thưởng khác nhau, như là điểm (point) microtransaction, thú cưng độc nhất, quyền được phép làm việc với các nhà phát triển để làm ra một vật phẩm độc nhất (unique item), v.v...

Skill Gems
Skills in Path of Exile take the form of gems, which you socket into items. There are two basic types of skill gems in Path of Exile: Active skill gems, and Support gems. Active skill gems represent skills you actively use (Fireball, for example). Support gems can be socketed into a linked socket with an active skill gem, to provide a modification of that active skill gem (For example, increasing the damage or the size of your fireball). Active skill gems and support gems are easily visually distinguishable from each other in your inventory. A skill gem must be socketed into an equipped item in order to use that skill.

The skills in PoE aren't class-specific. Any class may use any skill.

Both active skill gems and support gems gain experience (10% of your combat experience) when you fight. Both types can gain levels, thus increasing the gem's potency. The maximum level for any active skill or support gem is normally 20, but this level can be overcome through the use of some items, Vaal Orbs, or the Empower support gem. Gems must be socketed into an equipped item in order for them to gain experience when you fight.

The leveling up of gems is optional, for three reasons:
 * If you cannot support the new mana cost of the gem or the mana reservation.
 * If you want to pass it on to another character which might be lower level.
 * If you are gear dependent on the stats required to use the skill gem and don't think you're going to be able to keep up with the stat requirements.

You'll mainly get active skill gems as quest rewards early on, but you'll also find them dropped by monsters, chests and breakable environment objects such as barrels, crates, pots, etc.

After completing a quest you can buy Skill and Support gems from the accessories vendor on its Sell Page 2. You can check which gems your class can buy on the second half of the quest reward page

There are 3 overarching categories, represented by colors, of active skill and support gems: Red colored gems, which require mostly Strength to use; Green colored gems, which require mostly Dexterity to use; and Blue colored gems, which require mostly Intelligence to use. As the gems level up, their respective attribute requirement amounts will increase as well.

Each individual gem has a set of keywords associated with it. These keywords are listed at the top of each gem's description, when you mouse over it. You can use these to determine which support gems are able to affect which active skill gems - just match the key words! For example, Fireball has the keywords "Fire", "Projectile", "Spell" and "AoE" listed at the top of its description. The Fire Penetration support gem also has the keyword "Fire" listed at the top of its description. This means that the Fire Penetration support gem will affect the active skill Fireball, because both have the keyword "Fire". Support gems do not directly affect other support gems.

Attack skills take weapon damage into consideration. Spell, Trap, spell-casting  Totem, and  Mine skills do not (like D2).

There are many Skill Gems, and Support Gems and more are added periodically!

Examples:
 * Put the support gem next to a linked  gem you'll regain life for every enemy hit by.
 * Combine (active) with  (support) to have a totem which casts the spell for you so you can focus on other things.
 * (active) with (support) with  (support) to fire multiple ice projectiles which freeze enemies and have the  freeze effect jump over to nearby foes.

The maximum number of possible linked sockets is 6 and it's hard to come by such an item. Most support gems raise the mana cost of the active skill(s) they are linked with.

For future reference: some Keystone Passives are also available as support gems if you want their effect for only some of your skills, for example,.

Classes
The classes in PoE are very liquid.

The biggest difference between classes are their Ascendancy class choices. In later acts, completing The Labyrinth will allow you to choose one of three Ascendancy class (or just one for the Scion). Each of these classes grant access to a powerful passive to specialize your characters in. While the given choices are still versatile enough for any build to take advantage of, it's advisable to take a look a them first if you have a certain type of build in mind.

Besides Ascendancy classes, the only differences are: how your hero looks, what their starting attributes are and their position in the passive skill tree (more on that next up).

For now:

That said, there's little guidance on how to skill a class and I highly suggest to first try a pure class and dabble with hybrid classes only after some experience. Starting a hybrid can be a bit daunting for new players. The Scion must be unlocked in Act 3 in order to select her during character creation.

Starting (HP, Mana, Evasion Rating) = (50, 40, 53) for all classes. Each level up gives a passive skill point but also

Max level is 100, but you can get a maximum of 123 Passive skill points. It is inadvisable to create a build based on 123 points; around 85-100 is better. Leveling passed the Act content is arduous, and your character will need to be more or less complete to navigate the endgame.

Passive Skill Tree
Check out the passive skill tree

Every class has a specific starting area on the skill tree. Starting at the top and working clockwise, we have the Witch, the Shadow, the Ranger, the Duelist, the Marauder, the Templar, and finally, dead center, the Scion.

The tree may seem a little intimidating at first, but it may make things easier to realize that you can group the nodes into four categories.

Starting Areas: These areas are where you'll be starting your character, but there's absolutely nothing keeping you from heading toward another class's nodes! The nodes where you begin are often very powerful, and it's not a bad idea to scan your neighbors' starting points to see if they've got anything you could... borrow.

Roads: These nodes aren't very exciting, offering just 10 points to a specific attribute, but they go places. You'll carve out the distance between where you are and where you need to be much faster on roads than in the...

Suburbs: These nodes of nodes contain groups of thematic bonuses for your character. They can be as specific as increased spell critical strike chance and multiplier, or as open ended as melee physical damage. Typically, these nodes are more powerful the more specific they are, and they usually contain a Notable Passive that has a high concentration of power. It's often the best choice to carve into a suburb and take the notable passive than to take every node available, since you'll get a much better return on skill point investment that way.

Keystones: These guys are designed to change the way you play the game. Resolute Technique will prevent you from EVER missing again, but it'll cost you every critical strike you will ever land. Elemental Equilibrium will reward you for alternating elemental damage, but punish you for using the same element consistently. These keystones have a major impact on the game, so plan wisely before you take one...

Speaking of thinking wisely, the are no full respecs in Path of Exile (except when a major patch changes the skill tree). You will get some refund points from quests, and you can even spend an to get more, but these are designed mostly for when you make mistakes on your character. If you decide that the entire path you chose just isn't for you, prepare to reroll!

The Path of Exile Forum has a Class Discussion section at the bottom which can be very helpful for getting ideas for builds. Even if you don't want to pull a cookie cutter build from there, using the guides to help you understand the layout of the skill tree is a great first step to making your own builds.

Resource management
There are Flasks, which are refillable potions which you can drink from a few times before they are empty. They come in all colors and sizes and have their own affixes (e.g. double armor while the flask fills you up). They refill when you kill enemies, or when you visit a town or hideout.

There's also regular Mana and Life regeneration, life on hit, life on kill, life leech, mana leech etc.

The character starts with and no life regeneration. Life and mana leech has a maximum rate cap, which prevents you from healing more than % of your maximum life/mana per second without upgrades.

There are also Energy shields that act as a health buffer that regenerates after not taking damage for a short time. Energy shields are the preferred method of defense for Intelligence-based characters. Chaos damage will bypass energy shields, however.

Currency Items
There's no gold in PoE. You "buy" items from NPCs by trading for so-called Currency Items.

You can vendor each white item for 1. A full stack (5) of s will result in a. You can vendor unidentified blue items for a. A full stack (20) of s creates 1. You can vendor an identified blue item for an. Collect a full stack (20) of s and you will get an. An can be used to reroll any affixes and/or suffixes on a magic (blue) item, randomly.

All Currency Items can drop as loot.

There is also: - and many more Currency Items. You can use Currency Items to reroll almost any mod on an item.

The best weapons are often crafted with the use of Currency Items. Example: Find a high base-quality type white weapon, increase the quality to the max of +20% with a s and then make it rare, with an which will change it to a rare weapon, and add a random number (between 4 and 6) of different mods to it, which can increase its power significantly.

The most valuable/rare piece of currency in the game is a. (You can go your entire career in Path of Exile and never see one of these drop!)

The least valuable/most common piece of currency in the game is a.

Attributes and Stats
You only gain attribute points from passives and items, not from leveling up, per se.

Each additional 10 attribute points give:

The defensive stats are:

The offensive stats are:

Body Armour and Shields can have movement penalties (typically the heavier ones).

Dual Wielding grants:

Maximum Block chance is normally capped at 75%, but this cap can be overcome to a certain extent, with certain items. If you would've been Stunned, there's a blocking animation, otherwise the block is "free". Only Attacks can be blocked or evaded, unless you have Spell Block from passives or an item - for example,.

Buffs & Debuffs
There are various types of status effects in Path of Exile:

Charges
Charges grant stackable bonuses. By default, a character can have 3 of each Charge, but the maximum number of charges can be increased. There are also certain skills that consume charges and skills that gain additional bonuses to charges.


 * Endurance charge - Grants.
 * Frenzy charge - Grants.
 * Power charge - Grants.

Elemental Status Ailments
Fire, Cold, and Lightning damage each have a status ailment associated with their element. The length of these statuses depend on the amount of damage the element dealt proportional to the target's maximum life. There are passives and items that grant a chance to apply these effects, and will always be applied on a Critical Strike.


 * Ignite - Deals a damage over time that deals 80% of Fire damage dealt from the hit that applied it over 4 seconds. Comes from Fire damage.
 * Chill - Slows by 30%. All Cold damage can apply Chill, but it won't apply it if the duration of the Chill would be too low.
 * Frozen - Effectively a stun. Frozen enemies shatter when they die, leaving no corpse behind. Comes from Cold damage.
 * Shock - Target takes 50% increased damage. Comes from Lightning damage.

Non-elemental debuffs
Unlike elemental statuses, only certain skills and item bonuses will apply these.


 * Bleed - Deals a damage over time equal to 10% of the Physical damage dealt from the hit that applied it per second while standing still. If you move while bleeding, it deals 60% of damage per second.
 * Poison - Deals 16% of the damage dealt from Physical and Chaos damage that applied it over 2 seconds in Chaos Damage. Poison can stack multiple times, each stack has a separate 2 second timer.
 * Blind - Halves the chance to hit with attacks.

Curses
Curses are powerful debuffs with varying effects, such as reduced elemental resistances, granting the attacker life and mana leech, and so on. However, only one Curse can be applied at a time, but you can increase the number of Curses you can apply with certain passives and unique items.

Stuns
Stuns are handled differently from other ARPGs. Instead of applying it for a set time, its length depends on Stun Duration modifier.

When you play you’ll notice that your attacks interrupt enemies (or vice versa), which is actually considered a stun; the default duration is 350 ms.

Check out the Stun page for more information.

Instances
All areas in Path of Exile are instanced. When you enter an area, a new instance is created. Once you leave the area, the instance will remain in its current state for 15 minutes for main areas - if 15 minutes passes with no players entering the instance, it will be closed. Entering the same area again will create a new instance with a new randomly generated map. Areas without side areas attached (any area with two or fewer exits) has a shorter timer and will only last 8 minutes while empty.

Instances you create are private and cannot be entered by other players unless they join your party. However, once a player has entered an instance, that instance remains associated with the player even if they leave the party. So it is possible to share an instance with non-party members in some circumstances. The exception to this is towns, which are always public, and cut-throat leagues, where all instances are public - meaning anyone can enter your instances at any time.

Those 15m/8m timers are subject to technical limitations. Those times may be lower on open weekends when the servers are rushed by more players than usual.

You can force the creation of a new instance by Ctrl+clicking on the entrance, or map waypoint, while interacting with a waypoint.

Game modes
There are currently 4 acts with 3 difficulty types in the game.

Whenever you create a new character, you specify what league you want them to join, which is essentially the game type.

Currently there are two permanent leagues: Standard and Hardcore.

Two new 'challenge' leagues are created every few months or so. One challenge league always follows standard death rules, and the other always follows hardcore death rules. These challenge leagues always have their own unique rule sets on top of the standard or hardcore death rules. When these challenge leagues end (usually after a few months), the characters in these challenge leagues always return to their respective 'base' league type (standard or hardcore) - along with all their inventory and stash items. Characters in the hardcore challenge league are moved to the basic standard league when they die (just like in normal hardcore). Characters in the standard challenge league remain in that challenge league after they die (they are not moved to the regular standard league until the current standard challenge league ends).

Characters can be moved between leagues (usually towards the Standard league) when certain events happen. Usually at the end of a ladder race/reset, characters are moved back to Standard so they can keep being played after the event. There are prizes for events, usually in-game currency or items with alternate art/model and higher item levels.

Endgame content
Around the second half of Merciless difficulty, you may find Maps. Maps are used in Map Devices in the Eternal Laboratory in Act 3 to open randomly generated high-level areas. Maps can also be modded like you can any other item in PoE, making it more difficult and more rewarding.

Afterwards, players will encounter Zana, Master Cartographer, who will introduce you the Atlas of Worlds. The Atlas visualizes the player's progress through the map content, with the ultimate goal of reaching the highest tier maps. Players are encouraged exploring the Atlas as each map you complete adds a permanent bonus to map drops. You can also modify the Atlas, adding temporary mods to maps in a radius or upgrade lower tier maps into higher leveled ones.

There are a few endgame challenges to face as well. Exploring corrupted zones or maps could let you find map pieces that open a realm to Queen Atziri, an optional, challenging boss. Defeating Atziri opens up a chance to face an even tougher version of Atziri. There are a few unique items that exclusively drop from Atziri, with the Uber version dropping some of the most powerful unique items in the game.

There is also a fourth difficulty of the Lord's Labyrinth. Unlike the first three Labyrinths, the trials for the endgame version are found in maps. Completing a trial once grants you one chance to challenge the Labyrinth, with a tougher and deadlier layout and an even stronger Izaro. Completing this version of the Labyrinth grants two additional Ascendancy skill points, as well as valuable treasure and the most powerful enchantments.

The Shaper lies in the heart of the Atlas. He serves as the final encounter of the Atlas, and to gain access to his realm, you must obtain the four key fragments, guarded by the bosses of the highest tiered maps.