Atlas passive skill

Atlas passive skills are skill trees specific to the Atlas of Worlds, introduced in the Echoes of the Atlas expansion. Progressing The Maven's questline allows the player to unlock these powerful passive skills that enhance the rewards and fights of maps within the Atlas of Worlds. A complete list of the available passive skills is located below. Up to 10 points can be earned per region, with the exception of The Uncharted Realms where 12 points can be earned.

The allows players to refund Atlas passive points, and these orbs drop commonly from The Maven's challenges.

There is an Atlas Quick Guide that covers all the steps to unlock the complete The Maven's Challenge and unlock the Atlas passive skill tree.

Atlas regions
For each of the following standard map regions, the available atlas passive skills will only affect maps located within that region:


 * Haewark Hamlet
 * Tirn's End
 * Lex Proxima
 * Lex Ejoris
 * Glennach Cairns
 * New Vastir
 * Valdo's Rest
 * Lira Arthain

Completing each of The Maven's challenges within The Maven's Crucible will earn two skill points.

Five challenges can be performed in each of the standard map regions, granting a total of 10 skill points for each region's skill tree.

The Uncharted Realms
The Uncharted Realms is an exception, and the passive skills available in that region affect all maps globally within the Atlas of Worlds.

This region includes six challenges for a total of 12 points and is revealed upon completing one of the challenges listed below:



The Uncharted Realms
Maps Skilltree:
 * 1) Atlas Currency Chance: Unique Map Bosses have 5% chance to drop additional Map Currency Items
 * 2) Enduring Influence: Sextant Modifiers have 1 additional use
 * 3) Unique Watchstone Chance: Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone
 * 4) Secrets of the Stones: 25% increased Effect of Watchstone Modifiers

Zana Skilltree:
 * 1) Zana Map Quality: +5% to Quality of Maps offered by Zana Missions in Areas
 * 2) Master of the Atlas: Areas have 5% chance to grant an additional Zana Mission on Completion, Zana Missions in Areas grant 100% increased Favour
 * 3) Paths Not Taken: Zana Missions in Areas have double the number of Map options, Zana Missions in Areas have additional Maps that can appear in the Map options
 * 4) Echoes of War: Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters
 * 5) Master Favour: Missions in Areas grant 30% increased Favour
 * 6) Close Allies: Gain 1 additional Atlas Mission from each Master each day, Areas have 10% chance to grant an additional Mission on Completion

Sirus Skilltree:
 * 1) Influenced Item Chance: Items found in Areas have 10% increased chance to be Influenced
 * 2) Adept Tracker: 25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel
 * 3) Atlas Awakened: +1 to Awakening Level
 * 4) Thaumaturgical Awakening: Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem

War for the Atlas Skilltree:
 * 1) Shaper, Elder and Guardian Influenced Item Chance: The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
 * 2) Remnants of the Past: Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+), Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+)
 * 3) Gaze into the Abyss: The Elder has an additional 10% chance to drop a Watcher’s Eye, The Shaper drops 3 additional Shaper Items
 * 4) Guardian’s Aid: Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life, Allies have a chance to drop their Unique Items and Fragments

Synthesis Skilltree:
 * 1) Synthesis Monster Pack Size: 5% increased Synthesised Monster Pack size
 * 2) Neural Pathways: +0.5% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+)
 * 3) Vivid Memories: 100% increased effect of Additional Modifiers on Unique Synthesis Maps, Monsters in Synthesis Maps have 1% chance to drop Synthesised Items
 * 4) Synthetic Source: Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item, Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers

Haewark Hamlet
Harvest Skilltree:
 * 1) The Grove's Call: Areas have +5% chance to contain The Sacred Grove
 * 2) Nature's Favour: Plants Harvested in Areas give the rarest 2 chosen Crafting Options
 * 3) Wild Fruit: Harvest Plots in Areas have 100% increased chance to grow a Tier 4 Plant

Essence Skilltree:
 * 1) Controlled Corruption: Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence
 * 2) Amplified: Essences found in Areas are a tier higher

Beyond Skilltree:
 * 1) Power Hungry: Rare Monsters in Areas spawn an additional Beyond Portal when Slain. Unique Bosses in Areas spawn 5 additional Beyond Portals when Slain
 * 2) Per Diemon: Rare Beyond Demons in Areas have 35% chance to drop an additional Basic Currency Item (Basic Currency is a new term introduced by the team that describes currency that drops randomly from normal content, as opposed to currency items that are specific to league content or things)

Syndicate Skilltree:
 * 1) Focused Investigation: Jun Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Jun Mission on Completion
 * 2) Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 2 additional Items when Bargained with for Items
 * 3) Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected)

Tirn's End
Abyss Skilltree:
 * 1) Underground Kingdom: Areas have 1% chance to contain an Abyss per 2% increased Pack Size. Abysses in Areas have 100% increased chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich
 * 2) Lightless Legion: Abyssal Depths in Areas have +3 to Monster Level. Abyssal Depths in Areas have 100% more Magic Monsters. Abyssal Depths in Areas have 100% more Rare Monsters. Abyssal Depths in Areas have 50% increased Pack Size.
 * 3) Buried Riches: Hoards in Abyssal Depths drop additional Basic Currency Items

Invasion Skilltree:
 * 1) Trespassers: Areas contain additional invasion bosses
 * 2) Exotic Goods: Invasion Bosses in Areas drop 1 additional valuable item

Delirium Skilltree:
 * 1) That Which You Seek: Areas have 10% additional chance to contain a mirror of Delirium
 * 2) Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror
 * 3) The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating

Bestiary Skilltree:
 * 1) Big Game: Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 30% chance to be replaced with Red Beasts
 * 2) Great Migration: Einhar Missions in Areas have 5% chance to replace all monsters with Beasts

Lex Proxima
Harvest Skilltree 1:
 * 1) Bountiful Harvest: Harvest Monsters in Areas grant 200% increased Experience. Harvested Plants in Areas have 50% chance to spawn an additional Monster

Harvest Skilltree 2:
 * 1) Bumper Crop: Harvests in Areas have doubled bonuses to Item Quantity and Rarity. The Sacred Grove in Areas contains an additional Harvest
 * 2) Heart of the Grove: The Sacred Grove in Areas has 100% increased chance to contain the Heart of the Grove. Harvests in Areas have 10% chance for the unchosen crop to not wilt

Breach Skilltree 1:
 * 1) Invading Force: Breaches in Areas have 30% increased Area of Effect. Breaches in Areas have 30% increased Monster density. Breach Monsters in Areas grant 50% increased Experience

Breach Skilltree 2:
 * 1) Gatekeepers: Breaches in Areas have 100% increased chance to contain a boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
 * 2) Within Their Grasp: Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged. Breachstones dropped by Breach Bosses in Areas have a 3% to be Enriched. Breachstones dropped by Breach Bosses in Areas have a 1% chance to be Pure

Delve Skilltree:
 * 1) Rich Veins: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Voltaxic Sulphite Veins and Chests in Areas contain 20% increased Sulphite
 * 2) Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
 * 3) Packed with Energy: 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.

Torment Skilltree:
 * 1) Seance: Up to 20 Rare Monsters in Areas are possessed and their Minions are Touched

Lex Ejoris
Incursion Skilltree 1:
 * 1) Vaal Oligarchs: Incursions in Areas contain a Vaal Flesh Merchant

Incursion Skilltree 2:
 * 1) Time and Again: Alva Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Alva Mission on Completion
 * 2) Time Dilation: Incursion Architects in Areas drop 1 additional Rare Incursion Item. Time gained from Killing is Doubled for Incursions in Areas

Delirium Skilltree:
 * 1) Pathological: Maps found in Areas have 10% chance to have layers of Delirium
 * 2) Compulsive Hoarder: Delirium Encounters in Areas have 15% chance to generate three additional Reward types
 * 3) Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels

Perandus Skilltree:
 * 1) Prospero's Promise: Areas contain an additional Perandus Chest. Areas have 20% chance to contain Cadiro Perandus
 * 2) Friend of the Family: Cadiro Perandus offers the rarest of 5 chosen Items. Cadiro Perandus' Offers cost 20% less Perandus Coins

Metamorph Skilltree 1:
 * 1) Finest Samples: Metamorphs in Areas deal 50% more Damage. Metamorphs in Areas have 100% more Life

Metamorph Skilltree 2:
 * 1) Escaped Experiment: Areas contain a rogue Metamorph

Glennach Cairns


Beyond Skilltree:


 * 1) Scent of Blood: Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
 * 2) Torn Veil: Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 100% increased Merging Radius

Legion Skilltree:
 * 1) Monumental: Areas have 10% additional chance to contain a Legion Encounter
 * 2) Face to Face: Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals. Legion Generals in Areas drop 100% more Timeless Splinters
 * 3) Proacted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis

Incursion Skilltree 1:
 * 1) Cultural Advancement: Incursion Monsters in Areas are at least Magic

Incursion Skilltree 2:
 * 1) Resource Reallocation: Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
 * 2) Contested Development: Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room

Ambush Skilltree:
 * 1) Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time
 * 2) Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare

New Vastir
Abyss Skilltree:
 * 1) Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% more Monsters
 * 2) Votive Hoard: Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket. +3 to Level of Abyssal Troves in Areas. Abyssal Troves in Areas have 200% increased Item Quantity

Delve Skilltree:
 * 1) Mad Devotion: Completing Niko Missions in Areas grants 100% increased Favour. Areas have 10% chance to grant an additional Niko Mission on Completion
 * 2) Out of the Blue: Sulphite Veins and Chests in Areas have 5% chance to also contain an equal amount of Azurite
 * 3) Sulphite Sentinels: Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters

Legion Skilltree 1:
 * 1) High Value Targets: Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas always have rewards

Legion Skilltree 2:
 * 1) War Supplies: Each Legion in Areas contains an additional War Hoard
 * 2) Emblematic: Timeless Splinters dropped by Legion Monsters in Areas have 1% chance to drop as Timeless Emblems instead

Anarchy Skilltree:
 * 1) Total Anarchy: Areas contain an additional Rogue Exile for every 2 additional content types applied to Areas
 * 2) Rogue Trader: Wild Rogue Exiles in Areas have 15% chance to have Rewards (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area)

Valdo's Rest
Blight Skilltree:
 * 1) Outbreak (Blight): Areas have 10% additional chance to contain a Blight Encounter.
 * 2) Blight Titans (Blight): Blight Bosses in Areas drop an additional Anointed Jewellery Item. Blight Encounters in Areas contain up to 2 additional Blight Bosses
 * 3) Mass Mycelium (Blight): Blight Encounters in Areas are more likely to contain multiple Lanes. Lanes of Blight Encounters in Areas have 50% chance for an additional Reward Chest

Syndicate Skilltree 1:
 * 1) Gut Instinct: Defeated Immortal Syndicate Members in Areas grant 3 Intelligence for the current Encounter's Safehouse if not Interrogated

Syndicate Skilltree 2:
 * 1) Test of Loyalty: Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank

Metamorph Skilltree:
 * 1) Intrinsic Darkness: Areas have 10% additional chance to contain a Metamorph Encounter
 * 2) Repeated Experiment: You can assemble an additional Metamorph in Areas after the first is Dead
 * 3) High Yield: Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. Metamorph Vat Meters in Areas require 50% less Power to fill

Harbinger Skilltree:
 * 1) Diplomatic Escort (Harbinger): Up to 1 Harbinger in Areas is joined by reinforcements
 * 2) Ominous Arrival (Harbinger): Areas contain an extra Harbinger

Lira Arthain
Blight Skilltree 1:
 * 1) Immune Response (Blight): Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 100% faster

Blight Skilltree 2:
 * 1) Spores on the Wind: Maps found in Areas have 10% chance to contain an additional Blight encounter
 * 2) Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Blighted Maps found in Areas are Anointed.

Breach Skilltree:
 * 1) Probing for Weaknesses: Areas have +10% chance to contain Breaches
 * 2) Flash Breach: Breaches in Areas spawn 10 additional Rare Monsters. Breaches in Areas open and close 100% faster

Bestiary Skilltree:
 * 1) Animal Companion: Einhar Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Einhar Mission on Completion
 * 2) Natural Selection: Beasts in Areas are more likely to be less common varieties
 * 3) Mighty Hunter: Einhar has 100% increased Cooldown Recovery Rate in Areas. Einhar deals 1000% more Damage to Unique Monsters in Areas. Einhar remains in Areas after his Mission is Complete

Heist Skilltree:
 * 1) Secret Stash (Heist): Areas have 10% additional chance to contain a Smuggler's Cache
 * 2) Inside Job (Heist): Blueprints that drop in Areas have 10% chance to be fully Revealed. Smuggler's Caches in areas have 100% increased chance to drop Blueprints

Version history

 * Introduced to the game.
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