Righteous Fire

Righteous Fire is a spell that applies a buff on the player, rapidly burning the player and nearby enemies. The damage it deals scales with your Life and Energy Shield amount. It also grants more spell damage to the user while active.

Skill functions and interactions

 * Life Degeneration Effect: While this skill is active, the player and surrounding enemies will take fire degeneration damage (damage over time). This damage can be mitigated with fire resistance for both the player and surrounding enemies. Righteous Fire will damage energy shield and keep it from recharging while the skill is active, but it can still regenerate if the player has life regeneration and the Zealot's Oath keystone or any other sources of energy shield regeneration.


 * Spell block and spell dodge: Keystones, passives, and item mods meant to avoid or block spell damage will not work on Righteous Fire's degeneration damage.


 * Elemental Reflect only reacts on hits. Because of this, the RF degeneration does not trigger reflect.


 * Chaos Inoculation: Characters with only 1 life due to Chaos Inoculation cannot inflict damage with Righteous Fire's degeneration because Righteous Fire will stop instantly upon activation.


 * Mind Over Matter: Mind Over Matter does interact with Righteous Fire degeneration and will drain mana.


 * Stopping Righteous Fire: Righteous Fire will continue to drain the player's HP until there is only 1 HP left, at which point it will turn off. The effect can be ended prematurely by any effect which removes burning, such as flasks with the "dousing" suffix. Taking the gem out of its socket will remove the skill effect, but will not stop the degen effect.


 * More Spell Damage Affix: Righteous Fire provides a large bonus to spell damage during its effect. Note that this is more damage stat, meaning it is a multiplier to overall damage.


 * Damage stats:
 * The following stats apply to the damage Righteous Fire deals to enemies: Fire damage, burning damage, damage over time, area damage and generic "increased damage" or "more damage". These stats do not apply to the self-inflicted damage from Righteous Fire.
 * Increased and decreased spell damage does not affect the degeneration damage because spell damage and damage over time are two distinct and mutually exclusive damage sources.
 * Aura modifiers don't affect Righteous Fire because it's not an aura.


 * Spell Totem Support: When linked with the support gem, burning damage is based off of the totem's life/energy shield pool rather than the caster. Burning Damage is inflicted instead upon the totem as well. Spell totem also allows use of , which are not supported when self-cast due to the lack of a duration tag.


 * Efficacy Support: As of patch 3.0.2 now works with Righteous Fire without needing a duration tag.


 * Arcane Surge Support: Linking with the support gem adds a duration component to the skill which allows the use of  and.
 * Inspiration Support: When Righteous Fire is linked with Inspiration Support, if the player gains Inspiration charge from another source (such as movement skill linked to another Inspiration Support), then Righteous Fire will benefit from the damage bonus from Inspiration charges.


 * Ancestral Bond: It is possible to use Righteous Fire with the Ancestral Bond keystone. Both player and nearby monsters will burn but only the player will take damage, monsters will burn for 0 damage.


 * Vaal Discipline: Righteous Fire interacts with Vaal Discipline the same way as any other damage source.


 * Conditional Modifiers: Damage Over Time does not interact with modifiers that rely on the status of an enemy. A notable example of this is the "increased Damage against Hindered Enemies" mod from.


 * Gluttony of Elements: If Gluttony of Elements is used with the damage over time will heal instead.
 * Damage stacking: Multiple sources of Righteous Fire (such as from multiple players) do not stack, instead the source with the highest damage will take effect on the enemy.

Sustaining Righteous Fire
To sustain the degeneration damage Fire Resistance and Life Regeneration are needed. Depending on the player's resistance, less regeneration is needed to break even. The base formula is:


 * burnDegen = (life*burnLife + ES*BurnES) * (1 - fireRes) * (1 + dmgTaken)

where life, ES and fireRes is the characters maximum life, maximum energy shield and fire resistance. burnLife and burnES is the percent of life and energy shield that Righteous fire burns for and dmgTaken is the sum of all stats, for example,  Locus of Corruption recipe, or the Assassin's Toxic Delivery node which grants.

Damage taken per Second
The maximum Fire resistance can be increased by allocating passive skills such as Barbarism, and unique items such as  up to 90%.

Much like, the damage from this skill does not count as a hit so does not trigger.

Monster version
Monster use their own version of Righteous Fire, most notably Unrighteous Fire, which has a few internal ids.

The following monsters use Righteous Fire (or similar) skills:

Version history

 * Now deals 35.8 base Fire Damage per second at gem level 1, up to 1541.8 at gem level 20 (previously dealt no base Fire Damage per second).
 * Enemies now burn for 20% of your maximum Life and Energy Shield per second as Fire Damage at all gem levels (from 40%).
 * Now gains 1% Burning Damage per 1% gem quality (from 1% Spell Damage per 1% gem quality).


 * Reduced the cooldown of Righteous Fire to 0.3 seconds. This should improve the use of Righteous Fire Totems.


 * Now instant by default and can therefore be used while moving.
 * All instant skills now have cooldown 1 second or less.
 * Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).


 * Righteous Fire now deals 20% less damage to enemies at all levels. You now deal 20% more spell damage while Righteous Fire is active with a level 1 Righteous Fire gem (down from 40% more spell damage), up to 39% more spell damage at gem level 20 (down from 58% more spell damage).


 * Righteous Fire's radius has increased from 14 to 18 units.
 * Righteous Fire gains 1 additional unit of radius every 4 levels.
 * No longer gain increased area of effect radius.


 * Radius has been increased by 40%.


 * Now grants 1% increased spell damage per 1% quality (was 0.75% per 1%).


 * Righteous Fire can now damage totems.


 * Fixed a bug where Righteous Fire could continue to burn enemies after death.


 * Fixed a bug where monsters' Righteous Fire was affected by player PvP scaling.


 * Adjusted the PVP scaling of and . These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.


 * Fixed a bug where Righteous Fire was not correctly supported by the or  support gems.


 * Righteous Fire Totems will damage enemies based on their own life and ES, not their caster's life and ES.


 * The aura is now correctly tagged as area damage.


 * Righteous fire no longer deals extra damage to players when using and, but does increase damage to monsters.


 * The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster.


 * Quality on Righteous Fire now works properly.


 * Fixed a common client and instance crash related to the Righteous Fire skill.


 * Fixed a bug where Righteous Fire's spell damage increase didn't work.


 * Righteous Fire has been added to the game.
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