Version 3.11.0

Patch notes
These are the official patch notes for version 3.11.0 released by Grinding Gear Games.

The Harvest Challenge League

 * Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
 * In the Harvest Challenge League, you'll meet Oshabi, an Azmeri Mystic who has enlisted your help in exploring the mysterious powers of the Sacred Grove. In each area of Wraeclast, you'll discover a seed cache and will be able to travel through Oshabi's portal to the Sacred Grove to plant those seeds. Fully grown seed crops unearth dangerous monsters when harvested.
 * Slaying these harvested monsters yields their Lifeforce, a powerful resource which can be used for crafting and growing more exotic crops. The crafting potential from Harvest monsters is immense, unlocking new power for both leveling and end-game players alike.
 * Some harvested monsters may yield higher-tier seeds that require more elaborate garden setups but grant even more powerful crafting options. Climbing the tiers of seeds will eventually pit you against some powerful new bosses who can drop new unique items exclusively available from them.
 * With 3.11.0, there are Standard, Hardcore and Solo Self-Found variations of the Harvest challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
 * The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Harvest Footprints. When you reach 24 challenges, you will receive the Harvest Cloak. At 36 challenges completed you'll receive the Harvest Portal. These microtransactions are only obtainable in this league.
 * From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Harvest Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Harvest challenges you completed during the league.

Major New Content and Features

 * Added a new Strength Skill Gem - : Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
 * Added a new Strength Skill Gem - : Performs a warcry, Intimidating nearby enemies and taunting them to attack the user, as well as exerting the user's next two attacks. Grants a buff which reduces the effect of enemy armour against your hits.
 * Added a new Strength Skill Gem - : Performs a warcry, taunting nearby enemies to attack the user and exerting the user's next four Slam attacks. Grants a buff which makes it easier for you to stun enemies.
 * Added a new Strength Skill Gem - : Performs a warcry, taunting all nearby enemies to attack the user and exerting the user's next eight Strike strike attacks. Grants a buff which gives you bonus armour and melee range.
 * Added a new Strength Support Gem - : Supports warcry skills, making them faster to use, but lengthening their cooldowns.
 * Added a new Intelligence/Strength Skill Gem - : Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.
 * Added a new Intelligence Skill Gem - : Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy.
 * Added a new Intelligence Skill Gem - : Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
 * Added a new Intelligence Support Gem - : Supports Brand skills, causing them to activate more frequently, but reducing their duration.
 * Added a new Strength Skill Gem - : Slam the ground, sending out shockwaves that damage enemies and end in spikes. These spikes can be detonated by any Slam Attack or Warcry. Works with Maces, Sceptres, Axes, Staves and Unarmed.
 * Added a new Strength Support Gem - : Supports slam attacks, ancestrally empowering the supported attack with improved damage and area of effect.
 * Reworked 3 Warcry Skill Gems:, Abyssal Cry (now called ) and.
 * Added 14 new Unique Items, one of which was designed by a Supporter.
 * Rebalanced more than 50 existing Unique Items (not including accomodations made for basetype changes).
 * Added 12 new Divination Cards designed by our Supporters.

Minor New Content and Features

 * Alongside improvements made to Path of Exile's engine, we have changed the post-processing settings so that two specific ones are separately exposed: reducing the intensity of the new Bloom effect and disabling Blur effects (such as those played when transitioning into or out of an Incursion).
 * We have also improved how Screen Shake effects (such as those played on a critical hit) are handled, toning down the wild variance and ensuring you can always still see the action. This new screenshake can be disabled in options if desired.
 * Added 2 new Rogue Exiles, designed with the help of our talent competition winners.
 * Added new Labyrinth enchantments for both new and reworked skills.
 * Improved the visual effects of a number of player and monster skills, including Earthquake, Firestorm, Ground Slam, Ice Crash, Creeping Frost (previously Arctic Breath), Perforate, All Warcry skills, Sunder, Molten Strike, Tectonic Slam, Incinerate, Arc, Herald of Ash, Arcane Cloak, Armageddon Brand, Orb of Storms and Lightning Warp.
 * Updated the frames on passive skill hovers to the ones created for Path of Exile 2.
 * Taunted enemies now have a more visible effect played on them.
 * Improved the behaviour of pets playing their animations while deployed as a hideout decoration.
 * Updated the visual Surge effect played when casting an elemental spell.
 * Spells with a Stygian effect applied now produce a Stygian surge around the player character when cast.
 * Weapon Skins from Supporter Packs can now be applied to both weapons when dual-wielding.
 * Added more music to the list of Hideout music options. The default music for any particular hideout is now indicated.
 * Added some missing dialogue for Zana's missions.
 * Improved the Dragon Fireball visuals, and reduced the flashing when they explode to make them easier on the eyes.
 * Added an option to prevent other players from using your Map Device portals in your hideout.
 * Carpets in Solaris Temple tilesets now align with the doors!
 * Improved how audio is handled for performance.
 * Continued to incrementally improve the sound, art, effects and environments.

Delirium Mechanics Added to the Core Game

 * Delirium has been added to the core game. From the Torched Courts onwards, you'll have approximately a 5% chance to encounter a Mirror of Delirium in each area. Once you reach the Atlas, that chance will increase by a small amount for each other league, atlas or master mechanic that appears in that area. In other words, if your goal is to encounter Mirrors of Delirium then you are encouraged to use your Zana modifiers, master missions, sextants, and whatever else you have available to you!
 * You'll now have a greater chance of finding Cluster Jewels through Delirium encounters, proportional to the number of rewards you earn during that encounter.

Character Balance

 * The Shakari God Power no longer makes you immune to poison. It now causes poisons on you to have 50% less duration, and prevents you from being poisoned while there are at least 5 poisons on you.
 * Hexproof now acts like an Immunity effect when gained (such as via ), and will remove any curses already present on you when gained.
 * Dual Wielding no longer grants 20% more physical attack damage. It still grants 10% more attack speed and 15% chance to block attack hits.

Skill Reworks
Warcries
 * Greater support for Warcries has been added to the Passive Skill Tree in the form of new and changed clusters, and even a new keystone.
 * Warcries no longer share a cooldown by default. All Warcries now have a base use time of 0.8sec, and their effects tend to linger for a greater duration. Their base cooldowns are also now longer.
 * Each Warcry is enhanced by the proximity of enemies, and for some warcries, allies or corpses too. This is measured as 'Power', with Normal enemies providing 1 Power, Magic enemies providing 2, Rare enemies providing 10, Unique enemies providing 20, and players providing 5. All Warcries also taunt enemies in range.
 * Warcries all now cause a certain number of attacks to become Exerted after the Warcry is used (except and, however the attacks done by the General's Cry Mirage Warriors are Exerted). Exerted attacks are enhanced in different ways depending on the Warcry. Your Exerted Attacks can benefit from the effects of multiple Warcries, if the type of attack is valid.

Abyssal Cry (now )
 * Now taunts all nearby enemies to attack the user, and exerts the next 4 melee attacks. It also covers enemies in ash, slowing them and making them more vulnerable to fire damage. Causes enemies to explode when they die, dealing fire damage in an area.
 * Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area at gem level 1, up to 158% at gem level 20.
 * Now has a base duration of 5 seconds at gem level 1, up to 5.9 seconds at gem level 20.
 * Explosions from slain enemies deal Fire Damage equal to 8% of the monster's maximum life.
 * Enemies covered in ash take 3% increased Fire Damage per 5 Power, up to 20%.
 * Now gains 1% increased Area of Effect for Infernal Cry (not Combust) per 1% gem quality.
 * Now has a new gem icon.


 * Now taunts all nearby enemies to attack the user, and exerts the next 5 melee attacks. Gives nearby allies a buff based on the damage of the user's weapon.
 * Now has a base duration of 5 seconds at gem level 1, up to 5.9 seconds at gem level 20.
 * Buff grants added Attack Damage equal to 3% of the damage of your main hand weapon per 5 power, up to a maximum of 20%. Counts both allies and enemies in range for power. This buff has 100% more effect on your minions.
 * Exerted attacks deal 5% more Damage per affected ally, up to 25%.
 * Now gains 1% increased Area of Effect per 1% gem quality.


 * Now taunts all nearby enemies to attack the user, and grants endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
 * Now has a base duration of 2 seconds.
 * Now grants 1 endurance charge per 5 power, with a minium of 1 charge.
 * Buff grants +2% to all resistances and 2% additional Physical Damage reduction per endurance charge.
 * Now causes you to regenerate 120 life over 1 second at gem level 1, up to 1976 at gem level 20.


 * Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
 * The wave creates 5 areas, and cannot stop before creating 2 areas.
 * There is a delay between areas the wave creates. The gem gains reduced delay between areas as it levels, up to 25% reduced delay between areas at gem level 20.
 * The wave can cause a shockwave from up to 5 enemies.
 * The wave gains +2 to the radius of each area in the sequence.
 * Shockwaves now deal 40% less Damage (from 60%).
 * Now gains more area of effect as the gem levels, up to 19% at gem level 20.


 * No longer has a chance to consume endurance charges per attack to create a Charged Slam.
 * Now consumes an endurance charge every third time you create a fissure, and gains 5% more area of effect and +5% branching fissure chance per endurance charge.
 * The spread of fissures has been partially-normalised, ensuring both sides of the main fissure will get at least one branching fissure.
 * Now deals base damage and has an added Damage effectiveness of 180% at gem level 1 (from 170%), up to 220% at gem level 20 (from 200%).

Skill Balance
Mana Costs
 * Skills whose costs are reduced to zero are now shown to have a mana cost of zero, to differentiate them from skills which do not have a mana cost (such as Vaal skills).

Brands
 * Brands have had their detached durations reduced, and these durations are no longer refreshed by . New Brand playstyles are now supported through new passive skill tree clusters, keystones and support gems, as well as a suite of new Brand skills.
 * When an enemy dies while a Brand is attached, the Brand will return to its original position (ie. wherever it appeared when it was first cast) or recalled position.

Slams
 * A number of existing skills are now tagged as 'Slam' skills, which determines whether or not they are affected by supports, passives and modifiers to Slam skills. The existing Skills which are now considered Slam skills are:, , , , , , , , , , , and.

Totems
 * Made improvements to Totem AI for skills that have some sort of prerequisite for use (such as blades for, or corpses for ).

Specific Skills

 * Now has a mana cost of 0 (rather than no mana cost).

Arctic Breath (now )
 * There was an error which caused Arctic Breath to not correctly inherit damage penalties from gems like after gem level 1. We have fixed this, and have compensated the damage accordingly.
 * Now deals 11 to 16 Cold Damage at gem level 1 (unchanged), up to 383 to 572 Cold Damage at gem level 20 (from 301 to 450).
 * Now deals 16.7 base Cold Damage per second at gem level 1 (unchanged), up to 1391.2 Cold Damage per second at gem level 20 (from 1383.5)


 * Now activates every 0.75 seconds while attached (from 0.8 seconds).
 * Now deals 34 to 51 Fire Damage at gem level 1 (from 29 to 43), up to 398 to 597 Fire Damage at gem level 20 (from 332 to 498).
 * Now has an added Damage effectiveness of 85% (from 75%).
 * Now deals 120% more Damage with Ignite at gem level 1 (unchanged), up to 250% more at gem level 20 (from 180%).
 * Now has a detached duration of 6 seconds (from 10).
 * Now has a base area of effect radius of 22 units (from 18).


 * Now deals 3 to 57 Lightning Damage at gem level 1 (from 3 to 48), to 28 to 533 Lightning Damage at gem level 20 (from 22 to 426).
 * Now has an added Damage effectiveness of 50% (from 40%).
 * Now costs 12 mana at gem level 1 (from 13), up to 23 mana at gem level 20 (from 25).
 * NEW:Now has a base cast time of 0.7 seconds (from 0.75).


 * Now has an added Damage effectiveness of 260% (from 200%).


 * Improved the targeting behaviour of triggered Bodyswap when nothing was targeted. It now prioritises corpses if there are any near your targeted location.


 * No longer refreshes the duration of recalled Brands.
 * Now spends 20% of each recalled brand's mana cost to activate them when they are recalled.
 * Now has a cooldown of 4 seconds (from 3).
 * Now gains up to 40% increased cooldown recovery speed at gem level 6 (from 50%).


 * No longer makes you immune to Stun while channelling.


 * Now deals base Damage and has an added damage effectiveness of 125% at gem level 1 (unchanged), up to 190% at gem level 20 (from 170%).


 * Aftershocks no longer have added Attack Physical Damage.
 * Aftershocks now deal 150% more Damage with hits and ailments.
 * Can now be used while unarmed.
 * The base radius of the initial hit is now 14 units (from 18).


 * Now has an added Damage effectiveness of 240% (from 180%).
 * No longer gains additional explosion radius as the gem levels up.
 * Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
 * Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).


 * Now deals 7 to 11 Fire Damage at gem level 1 (from 4 to 11).
 * Now has an added Damage effectiveness of 45% (from 30%).


 * Now has an added Damage effectiveness of 200% (from 150%).


 * Now has an added Damage effectiveness of 220% (from 160%).


 * No longer has added Attack Physical Damage.
 * Now deals base damage and has an added damage effectiveness of 115% at gem level 1 (from 95%), up to 150% at gem level 20 (from 125%).
 * No longer tagged as a Physical gem.


 * No longer grants added Physical Damage with Spells and Attacks.
 * Now grants 9% more Physical Damage at gem level 1, up to 12% more Physical Damage at gem level 20.


 * No longer has a 0.4 second cooldown on the storm repeatedly striking the same enemy. Now favours striking enemies that have been struck fewer times.
 * Now deals 1 to 31 Lightning Damage at gem level 1 (from 1 to 34), up to 23 to 1108 Lightning Damage at gem level 20 (from 27 to 1303).
 * Now has an added damage Effectiveness of 100% (from 120%).


 * No longer has added Cold Damage.
 * Now converts 100% of Physical Damage to Cold Damage (from 50%).
 * Now deals base Damage and has an added Damage effectiveness of 230% at gem level 1 (from 190%), up to 280% at gem level 20 (from 240%).
 * Second stage now deals 15% less damage (from 10%).
 * Third stage now deals 30% less damage (from 20%).


 * Now has an added Damage effectiveness of 200% (from 150%).


 * Now converts 60% of Physical Damage to Fire Damage (from 50%).


 * Now has an added Damage effectiveness of 170% (from 135%).


 * Now has an added Damage effectiveness of 60% (from 70%).


 * Now has an added Damage effectiveness of 185% (from 140%).
 * Now chains +2 times at gem level 1 (from +1), up to +3 times at gem level 20 (from +2).
 * Now deals 9 to 12 Fire Damage at gem level 1 (unchanged), up to 856 to 1284 Fire Damage at gem level 20 (from 716 to 1073).
 * Now gains base radius as the gem levels, up to +4 to radius at gem level 20 (previously did not gain radius).


 * Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%).
 * NEW:Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.


 * Now has an added Damage effectiveness of 65% (from 70%).
 * An error which caused Orb of Storms' strike frequency to benefit doubly from increased cast speed was fixed, which has affected the balance of this skill, particularly for high cast-speed builds.


 * Now deals base Damage and has an added Damage effectiveness of 125% at gem level 1 (from 140%), up to 170% at gem level 20 (from 196%).
 * Now has 2 to 3 added Attack Physical Damage at gem level 1, up to 75 to 113 at gem level 20 (previously had no added damage).
 * Now creates 7 spikes (from 6).
 * Now creates 2 additional spikes if you've changed stance recently.
 * Now deals 75% less Damage while in Blood stance (from 65%)
 * Now gains more area of effect while in Sand stance as the gem levels, up to 76% more at gem level 20.


 * Now has an added damage effectiveness of 180% (from 140%).


 * Now has a base critical strike chance of 6% (from 5.5%).
 * Now has an added Damage effectiveness of 30% (from 40%).
 * Now activates every 0.5 seconds while attached (from 0.6 seconds)
 * Now has a detached duration of 6 seconds (from 10).


 * Now has a base critical strike chance of 5% on its Nova skill (previously erroniously had 0%).


 * Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 107%), up to 150% at gem level 20 (from 160%).
 * Now has a base duration of 2 seconds (from 4).
 * Now converts 50% of Physical Damage to Lightning Damage (from 60%).
 * No longer causes beams to deal 60% less Damage while Stationary and 40% less Damage while Moving.
 * Beams now deal 40% less Damage at all gem levels.
 * No longer creates a stacking buff, and no longer gains 10% increased Beam frequency per Buff Stack.
 * Beams now hit enemies every 0.4 seconds at gem level 1, down to 0.32 seconds at gem level 20 (from 0.4 seconds at all gem levels).


 * Now has an added Damage effectiveness of 220% (from 160%).

Vaal Skill Balance

 * Base attack speed is now 75% to match Earthquake (from 100%).
 * Now has an added Damage effectiveness of 60% at gem level 1 (from 50%), up to 71% at gem level 20 (from 61%).


 * Now has an added Damage effectiveness of 240% (from 180%).
 * No longer gains additional explosion radius as the gem levels up.
 * Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
 * Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).


 * No longer has added attack physical damage.
 * Now has an added damage effectiveness of 190% at gem level 1 (from 185%), up to 300% at gem level 20 (from 227%).
 * Base attack speed is now 90% to match Ground Slam (from 100%).


 * Now has an added Damage effectiveness of 170% (from 135%).


 * Now grants 25 additional armour at gem level 1 (from 60), up to 429 additional armour at gem level 20 (from 1030).
 * Now grants 20% more armour at gem level 1, up to 29% more armour at gem level 20.
 * Now causes 30% of Damage taken from hits to be taken from the buff before your life or energy shield at gem level 1, up to 35% at gem level 20 (from 80% at all levels).
 * The buff can now take Damage equal to 30% of your armour (from 60%), up to a maximum of 30000.
 * Now reflects 300% of Damage taken from buff as Fire Damage each second or when the buff expires or is depleted at gem level 1 (from 100%), up to 9000% at gem level 20 (from 3000%).
 * Now removes and is removed by any other Guard skill.

Support Gem Balance

 * Supported skills now gain added lightning damage equal to 70% of Mana Cost at gem level 1 (unchanged), up to 108% at gem level 20 (from 127%).


 * Now gains additional uses as the gem levels up, up to 4 at gem level 20.
 * Now deals 160% of base Damage at gem level 1 (unchanged), up to 260% at gem level 20 (from 210%).


 * Supported skills now have 20% less projectile speed at gem level 1 (from 30%), up to 30% less at gem level 20 (from 49%).

Passive Tree Balance
We've taken the opportunity with this patch to review the passive skill tree as a whole, with a few specific goals in mind:
 * We wanted to add support for mechanics that have been added in the past few years that as of yet do not have adequate support on the passive tree. Some of these mechanics include Rage, Unleash, Corpse manipulation, Warcries, Heralds and Banners.
 * Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. In this patch, we have endeavoured to give each cluster its own identity and function.
 * Timeless Jewel Keystone passives have become a popular feature for many builds, but are prohibitively difficult to acquire (especially without trade). We've moved some of the most build-defining Keystones out of the Timeless Jewels and into the tree itself. These Keystones have been added to the tree: The Agnostic, Glancing Blows, Supreme Ego, Wind Dancer and Eternal Youth.
 * We've also added new Keystones as part of our effort to support newer mechanics. These Keystones are: The Impaler, Imbalanced Guard and Call to Arms.
 * We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient. Ultimately, the passive skill tree should provide more interesting choices regardless of your build.
 * Due to the volume of the changes to the passive skill tree, we won't be listing each change out. Instead, you can check out the new tree for yourself here.

Ascendancy Balance
Necromancer
 * Corpse Pact: Now has an upper limit on increases to cast speed per corpse consumed recently of 200%.

Chieftain
 * Tawhoa, Forest's Strength has moved and is no longer a prerequisite for Valako, Storm's Embrace. It has been redesigned, and now grants level 20 skill, which is triggered when you use a slam attack, creating an image which mirrors your Slam attack. This skill has a short cooldown.
 * A new small passive leads to Tawhoa, Forest's Strength. It grants 10% increased Area of Effect and 0.5% Life Regeneration per Second.
 * Valako, Storm's Embrace no longer grants 3% more damage for each Endurance Charge lost recently, up to 15%. Instead, it now grants 15% more damage for 8 seconds when you lose or consume any Endurance Charges.
 * The small passive leading to Valako, Storm's Embrace no longer grants 15% increased Endurance Charge Duration. It now grants 5% chance to gain an Endurance Charge on Kill.
 * NEW:Hinekora, Death's Fury now grants 100% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit (from 20%).

Berserker
 * UPDATED: War Bringer has been redesigned. It now causes Warcries to grant 10 Rage per 5 Power if you have less than 25 Rage, and causes them to sacrifice 10 Rage if you have at least 25 Rage. It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently.
 * The small passive leading to War Bringer no longer grants 20% increased Warcry Duration. It now grants 20% increased Warcry Speed.

Hierophant
 * Sign of Purpose has been redesigned. It now causes Brands to have 100% more Activation Frequency in the final 25% of their Attached Duration. It also causes Brand Recall to have 100% increased Cooldown Recovery Speed.

Item Balance

 * Labyrinth helmet enchantments that granted reduced duration can no longer be obtained, though existing versions are unaffected.
 * Labyrinth helmet enchantments that granted Charged Slam chance for can no longer be obtained. Existing versions of this enchantment now grant extra chance for branching fissures.
 * Labyrinth helmet enchantments that granted 50/75% increased buff effect now grant 10/15% increased Rallying Cry buff effect, and can no longer be obtained. This affects all existing items with this enchantment.
 * Labyrinth helmet enchantments that granted 30/45% increased duration now grant 10/15% increased Rallying Cry duration, and can no longer be obtained. This affects all existing items with this enchantment.
 * Labyrinth helmet enchantments that granted increased buff effect for now grant increased cooldown reduction instead, and can no longer be obtained. This affects all existing items with this enchantment.
 * Labyrinth helmet enchantments that granted increased duration for now grant increased cooldown recovery speed for Infernal Cry instead, and can no longer be obtained. This affects all existing items with this enchantment.
 * Labyrinth helmet enchantments that granted increased damage now instead grant increased Infernal Cry damage, and can no longer be obtained. This affects all existing items with this enchantment.
 * on boots will now drop Burning Ground every 10 units (from 25).
 * Added a new type of Oil,, in the middle of the Oil progression.
 * Added 13 new Ring anointments that utilise the new Indigo Oil.
 * Due to the removal of some notable passive skills, some existing Anointed amulets may now have new notables on them. Amulets previously anointed with Battle Cry now have Admonisher. Those with Words of Glory now have Natural Authority.
 * Added new Elderslayer influence modifiers to several slots.
 * The Hunter influenced ring modifier that grants faster start of Energy Shield recharge is now instead found on Redeemer influenced rings. Existing items with this modifier are unaffected.

Two Handed Weapons
''We've reviewed all Two-Handed weapon basetypes and have adjusted their attack damage, speed and implicits, with the goal of giving Two-Handed weapon builds a different feel to their dual-wield and one-handed counterparts, and to ensure that the damage you gain by using a Two-Hander made up for the lack of block and slower attack speed. All Two-Handed weapons have had their base damage increased by at least 15%, with axes in particular gaining even more damage.

''Warstaves
 * : Base Crit chance is now 7.3% (from 7%), Implicit now grants 20% Block chance (from 18%).
 * : Base Crit chance is now 6.8% (from 6.5%), Implicit now grants 25% Block chance (from 20%).
 * : Base Crit chance is now 6.5% (from 6.3%), Implicit now grants 20% Spell Block chance (from 18% chance to block Attack Damage).

Two-Handed Maces
 * : Implicit now increases Area of Effect by 15% (from 4%).
 * : Implicit now increases Area of Effect by 15% (from 4%).
 * : Base attacks per second is now 1.0 (from 1.1), Implicit now grants 45% increased Stun Duration (from 30%).
 * : Base attacks per second is now 1.3 (from 1.2), Base Crit chance is now 5.5% (from 5%), Implicit now grants 30% increased Area Damage.
 * : Base attacks per second is now 1.35 (from 1.3), Implicit now grants 20% reduced Enemy Stun Threshold.
 * : Implicit now grants 5% chance to deal Double Damage with hits from this weapon.
 * : Base attacks per second is now 1.1 (from 1.2), Implicit now grants 10% increased Strength.
 * : Base attacks per second is now 1.15 (from 1.25), Base Crit Chance is now 6% (from 5%), Implicit now grants 25% chance to double Stun Duration.
 * : Base attacks per second is now 1.2 (from 1.25), Implicit now increases Area of Effect by 20% (from 6%).

Two-Handed Axes
 * : Base attacks per second is now 1.05 (from 1.15).
 * : Base attacks per second is now 1.3 (from 1.25), Implicit now causes hits with this weapon to have +20% Damage over Time Multiplier for Bleeding.
 * : Base attacks per second is now 1.35 (from 1.3), Base Crit Chance is now 5.7% (from 5%).
 * : Base attacks per second is now 1.15 (from 1.2), Implicit now gives attacks with this weapon 25% chance to Maim on Hit.
 * : Base attacks per second is now 1.4 (from 1.3).
 * : Base Crit Chance is now 6% (from 5%).

Two-Handed Swords
 * Implicits that granted 30% increased Global Accuracy Rating now grant 45% increased Global Accuracy Rating.
 * Implicits that granted 45% [sic] increased Global Accuracy Rating now grant 60% increased Global Accuracy Rating.
 * : Base attacks per second is now 1.5 (from 1.45), Implicit now grants 60% increased Global Accuracy Rating.
 * : Base attacks per second is now 1.4 (from 1.35), Crit Chance to 6.5% (from 5%), Implicit now grants +25% to Global Critical Strike Multiplier.
 * : Implicit now gives attacks with this weapon +470 Accuracy Rating.
 * : Base attacks per second is now 1.45 (from 1.4), Implicit now grants +50 to Strength and Dexterity.
 * : Implicit now gives attacks with this weapon 30% increased Elemental Damage.
 * : Base Crit Chance is now 5.7% (from 6%), Implicit now grants (from 60%).

Cluster Jewel Balance

 * Many balance changes have been made to passive skills granted by Cluster Jewels. This affects all existing Cluster Jewels with these passives automatically. The following notables have been affected: Hex Breaker, Evil Eye, Forbidden Words, Remarkable, Grand Design, Expert Sabotage, Vicious Bite, Holy Conquest, Flexible Sentry, Hulking Corpses, Cold-Blooded Killer, Wrapped in Flame, Fire Attunement, Hibernator, Capacitor, Replenishing Presence, Antivenom, Non-flammable, Antifreeze, Insulated, Readiness, Dragon Hunter, Conservation of Energy, Spring Back, Stubborn Student, Liquid Inspiration, Adrenaline, Peace Amidst Chaos, Heraldry, Disciples, Pure Agony, Purposeful Harbinger, Endbringer, Master of Fear, Victim Maker, Circling Oblivion, Wicked Pall, Drive the Destruction, Thaumophage, Numbing Elixir, Spiked Concoction, Sleepless Sentries, Chip Away, Precise Retaliation, Skullbreaker, Precise Commander, Savage Response, Precise Focus, Self-Fulfilling Prophecy, Surprise Sabotage, Mob Mentality, Cry Wolf, Haunting Shout, Lead By Example, Provocateur, Warning Call, Rattling Bellow and others.
 * Added several new Curse- and Aura-centric notables.

Unique Item Balance
Two-Handed Weapons
 * Due to the damage increases given to Two-Handed weapon basetypes, we've adjusted the damage on a number of Two-Handed unique weapons. Existing versions of all of these items will be updated to the below values if you use a.
 * now has 100-140% increased Physical Damage (from 160-220%).
 * now has 130-160% increased Physical Damage (from 160-190%).
 * now has 170-190% increased Physical Damage (from 190-230%).
 * now has 200-230% increased Physical Damage (from 230-260%).
 * now has 200-240% increased Physical Damage (from 265-330%).
 * now has 170-200% increased Physical Damage (from 250-285%).
 * now has 30-60% increased Physical Damage (from 50-100%).
 * now has 30-50% increased Physical Damage (from 50-70%).
 * now has 220-250% increased Physical Damage (from 270-320%).
 * now has 180-220% increased Physical Damage (from 220-260%).
 * now has 140-152% increased Physical Damage (from 200-212%).
 * now has 205-220 to 250-270 added Physical Damage (from 220-235 to 270-290).
 * now has 220-240 to 270-300 added Physical Damage (from 250-280 to 315-355).
 * now has 135-145 to 160-175 added Physical Damage (from 165-175 to 185-205). Additionally, due to chances of the basetype's chance to critically strike, it now has 10-20% increased Critical Strike Chance (from 20-30%).

Other Unique Items ''This change is required to maintain server performance, as builds using The Saviour with certain Strike skills were causing enough calculations to put noticeable strain on the servers. It was accidentally missed in the Development Manifesto.''
 * , granted by, Aul's Uprising and the Elder Mod (Suffix) now grants 75% More Added Chaos Damage to Attacks and Spells. Its radius has been increased by 14 units, to match other similar Aura skills. This affects all versions of these items.
 * Timeless Jewels -- New keystones have been added to replace the five that are now available on the passive skill tree. The new ones are: The Traitor, Supreme Ostentation, Chainbreaker, Transcendence, Immortal Ambition. Existing Timeless Jewels will retain the old keystones, but if you reroll them with a they will be able to reveal these new keystones.
 * UPDATED: No longer triggers Abyssal Cry on hit. Existing versions of this item now trigger level 1 on hit. New versions now cause enemies taunted by your Warcries to explode on death, dealing 8% of their maximum life as Chaos Damage. Now grants 25% increased Warcry buff effect (from 50%). Existing versions will be updated to the new values if you use a Divine Orb. Now causes Warcry skills to have a cooldown of 4 seconds (from 2). This change affects all versions of this item.
 * : No longer causes you to gain Iron Reflexes for 8 seconds every 16 seconds. No longer causes you to deal 30% more damage with Arrow Hits at Close Range while you have Iron Reflexes, or grants 30% increased Attack, Cast and Movement Speed or Far Shot while you don't. No longer grants increased Evasion Rating or causes bow attacks to fire 2 additional arrows. Instead, it now grants Iron Reflexes constantly, as well as Level 30 . If you have cast Dash recently, it grants 100-160% increased Evasion Rating and 20-30% increased Movement Speed. If you haven't cast Dash recently, it instead grants 20-30% increased Attack Speed and causes Bow Attacks to fire 2 additional arrows. Travel skills other than Dash are disabled while this is equipped. Existing versions are unaffected by these changes.
 * : No longer increases the mana cost of skills by 40%. Instead, it now grants +40 to the mana cost of skills. Existing versions are unaffected by these changes.
 * : The radius at which it can spread ailments to other enemies is now 25 units (from 12). This affects existing versions of this item.
 * : No longer supports socketed gems with level 1 . Now supports socketed gems with level 1 . This does not affect existing versions of this item.
 * : Phantasmal Might granted by Summoned Phantasms now provides 50% more Added Physical Damage to Spells at all levels of the respective Phantasm source. This affects existing versions of this item.
 * : Now reduces Attack and Cast Speed by 4% per Frenzy Charge (from 3%). Now increases damage with hits against enemies on Low Life by 20 to 30% per Frenzy Charge (from 6%). Now causes you to regenerate 0.8% of Life per second per Frenzy Charge (from 0.5%). Existing items will be updated to these new values if you use a Divine Orb.
 * : Now has 50% chance to Shock (from 15%), and Shocks enemies as though dealing 300% more Damage. No longer has a chance to cause enemies to Flee. These changes do not affect existing items. Now has 60-80 to 270-320 added physical damage (from 80-100 to 320-370), and existing items will be updated to these new values if you use a Divine Orb.
 * : No longer grants 2 Power Charges when you use a Warcry. Now grants Arcane Surge to you and Allies when you use a Warcry. The Arcane Surge's effect is increased based on the Warcry's power, up to 50%. Existing versions of this item are unaffected.
 * : No longer grants 5-10% of Physical Damage as extra Chaos Damage. Now causes you to create Profane Ground instead of Consecrated Ground. Now has -10% chance to Block (from +5%), and grants Unholy Might while you have no Energy Shield (rather than for 10 seconds on Block). Existing versions of this item are unaffected.
 * ,, , and : The randomly generated Herald Modifiers now grant 15-20% reduced Reservation Cost of their respective Heralds (from 30-40%), and 40-60% increased Buff Effect of their respective Heralds (from 70-100%). I wonder what would happen if you used a Divine Orb on these. Try it and let us know.
 * : Now grants +50-175 to maximum Life (from 50-100). Existing versions can be updated to the new values with a Divine Orb.
 * : Now increases the effect of socketed jewels by 75% (from 50%). Existing items can be updated to these new values if you use a Divine Orb.
 * The Dark Seer: Now causes Blind to not affect your chance to hit, rather than preventing Blind (this affects all versions of this item). Now grants 40-60% increased Global Damage (from 30-50%), 10% Global chance to Blind enemies on Hit (from 7%), and while you are Blinded, enemies Blinded by you have Malediction. Existing versions will have the values updated if you use a Divine Orb but will not gain the Malediction modifier.
 * : New versions of this item will no longer grant +50 to the mana cost of skills. Instead, they will grant 30-50% increased Seal gain frequency.
 * Doryani's Invitation: Now grants 0.6% Physical, Fire, Cold or Lightning Damage leeched as Life depending on the version (from 0.2%). Now grants 20-30% chance to Shock, Freeze or Ignite during flask effect depending on the version (from 10%). Existing copies of this item can be updated to these values using a Divine Orb.
 * : No longer supports socketed gems with level 15 . Now triggers Level 15 [sic] on Kill, and adds 30-40 to 50-60 Chaos Damage to Spells and Attacks during any flask effect. Existing versions of this item are not affected by these changes.
 * : No longer supports socketed skills with level 10 . Now supports socketed skills with level 1 . Now has +30-40% to Damage over Time Multiplier for Bleeding from Critical Strikes. These changes do not affect existing versions of this item. The buff now grants 15% reduced damage taken (from 40%), and now has a 20 second cooldown (from 40 seconds). This affects all versions of this item.
 * : No longer causes you to leech Energy Shield instead of Life. Instead, it now grants Ghost Reaver, causes Energy Shield Leech Effects from Attacks to not be removed at Full Energy Shield, and grants 50% reduced Maximum Recovery per Energy Shield Leech. These changes do not affect existing versions of this item.
 * : No longer increases the Mana cost of skills by 50%. No longer grants 30-40% increased Spell Damage. Now causes Notable Passive Skills in radius to be transformed to instead grant 10% increased Mana cost of skills and 20% increased Spell Damage. Now has a Small radius. Existing versions of this item are not affected by these changes. It is now also limited to 1, which does affect existing versions of the item.
 * : No longer increases damage taken by 10% or causes you to regenerate 2% of Life per second. Now grants 1 Fragile Regrowth each second, up to 10. Causes 0.7% of Life to regenerate per second per Fragile Regrowth. All Fragile Regrowths are lost when hit. Existing versions of this item are not affected by these changes. It is now also limited to 1, which does affect existing versions of the item.
 * : The skill now has a cooldown of 1 second (from 10), only triggers on melee hit (rather than any), and makes you unaffected by curses rather than immune to curses for its duration. This affects all existing versions of this item. Due to basetype changes, it now has 42-47 to 66-71 added Physical Damage (from 50-56 to 73-78). Existing items can be updated to these values with a Divine Orb.
 * : No longer causes projectiles to gain 15-20% of non-Chaos damage as extra Chaos Damage per Chain. Now causes projectiles that have chained to gain 20-35% of non-Chaos Damage as extra Chaos Damage. Now grants 30-40% increased Projectile Speed. Existing versions of the item are unaffected.
 * : New versions of this item now also have 40% increased Attack Speed if you've taken a Savage Hit recently. Due to basetype changes, it now has 100-125% increased Physical Damage (From 150-170%). Existing items can be updated to these new values with a Divine Orb.
 * Hotfooted: Renamed, because it ain't just your feet that are quick now. Now grants 10-20% increased Movement Speed while Ignited (from 10-15%) which existing versions of this item can be updated to with a Divine Orb. On new versions it also grants 10-20% increased attack speed and 10-20% increased cast speed.
 * : Now grants 15-20% increased lightning damage per frenzy charge (from 12%). Existing items can be updated to these new values with a Divine Orb.
 * : Now causes Focus to have 30-50% increased Cooldown Recovery Speed (from 15-25%). Existing versions of this item can be updated to the new values with a Divine Orb.
 * : No longer causes to fire an additional Projectile. Instead, it now causes Magma Orb to deal 50% less damage, and 40% more damage per Chain. Existing versions of this item are not affected by these changes. It is now also limited to 1, which does affect existing versions of the item.
 * : Now has a 50% chance to trigger socketed spells when you spend at least 100 mana to use a skill (from 30%). Existing versions can be updated to the new values with a Divine Orb.
 * : Now grants 30-50% increased Fire Damage with Hits and Ailments against Blinded Enemies (from 30%), and has 250-300% increased Energy Shield (from 80-120%). Existing items can be updated to these new values with a Divine Orb. The Fog of War skill that is triggered when a trap is triggered has also been improved, with a larger radius and a cooldown of 1 second (from 3).
 * and : New versions of these items now also trigger Gore Shockwave on hit if you have at least 150 Strength. Limbsplit triggers a level 1 version, and The Cauteriser triggers a level 5 version.
 * : Now grants 12-16% increased Spell Damage per Power charge (from 6%). Existing versions can be updated to the new values with a Divine Orb.
 * : Now regenerates 250 Energy Shield per second if all equipped Items are Corrupted (from 100). If you find a way to reroll existing versions of this item, then something has gone terribly, terribly wrong.
 * : The radius at which nearby allies are healed when you die has been increased to 35 units (from 20). This affects all versions of the item. The amount by which allies are healed is now 1% of your maximum Life (from 2%), which existing versions can be updated to with the use of a Divine Orb and a temporary loss of your mental faculties.
 * : Minions now have 25-45% increased movement speed (from 10-15%). Summoned Raging Spirits no longer refresh their duration when they kill an ignited enemy, and instead deal fire-only splash damage to surrounding targets. Existing items are unaffected.
 * : No longer increases area of effect while unarmed. Instead, now grants +3-4 to Melee Strike Range while unarmed. It also causes passive skills in radius to also grant 1% increased Attack Speed with unarmed attacks. It now has a Small radius. Existing items are unaffected.
 * : Has been totally redesigned. It now grants 10-15% increased Attack Damage (rather than global Physical Damage), and two randomly selected weapon-specific benefits from a small pool. It still requires that you have at least 40 Dexterity in radius for these mods to activate. Existing items are unaffected.
 * : Now triggers level 10 on Hit (previously just granted level 1 Lightning Warp). No longer converts 25% of Physical Damage to Cold Damage and 25% of Physical Damage to Lightning Damage. Instead, hits with this weapon now gain 75-100% of Physical Damage as extra Cold or Lightning Damage. It no longer has any added Physical Damage (from 5-9 to 13-17), and now has 30-50% increased Physical Damage (from 70-90%). Existing items are unaffected.
 * : Now grants Call to Arms (one of the new keystones). Existing versions are unaffected.
 * : Now converts 60% of Physical Damage to Fire Damage (from 50%). Existing versions can be updated to the new values with a Divine Orb.
 * : Now requires level 12 (from 25). This affects all versions of this item.
 * : Now grants 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating (previously per 300). This affects existing versions of this item.
 * : Improved behaviour around animation cancelling (now works similarly to Spellslinger Support).
 * : Now converts 30% of Physical Damage to Fire Damage (from 25%). Existing versions of this item can be updated to the new values with a Divine Orb.
 * : New versions of this item now cause arrows fired from the first firing points to always pierce, arrows fired from the second firing points to fork, arrows fired from the third firing points to return, and arrows fired from the fourth firing points to chain +2 times.
 * : No longer grants 2% of Attack Damage leeched as Life against taunted enemies. Now causes Warcries to have Infinite Power. Existing versions of this item are unaffected.
 * and : Now grants +2 levels to socketed gems (from +1). Existing versions of these items can be updated with a Divine Orb. Now supports socketed spells with level 10 (from level 1), affecting all existing versions of these items, though it may say otherwise. Amplification Rod now supports socketed spells with level 10  (from level 1) and level 10  (instead of level 1 ). Likewise, this affects existing versions of Amplification Rod, even if the item says it still has level 1.
 * : Now grants +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe. It no longer has 80% increased Physical Damage with Axes, or 15% chance to gain a Frenzy Charge on Kill. Existing items are unaffected.
 * : Now has +25 to Maximum Rage while wielding a Sword. It no longer grants 35% increased Attack Speed with Swords or 25% chance to cause Bleeding on Hit. Existing items are unaffected.
 * : No longer grants additional radius based on distance travelled. Instead it now grants 30-50% chance to Scorch, but prevents Fireball from igniting. This doesn't affect existing versions of the jewel. However, it is now limited to 1, which does affect existing versions.
 * : Now has a 100% chance to trigger level 20 when you gain Avian's Might or Avian's Flight (from 25%).
 * : Mirage Warriors have been renamed Mirage Saviours, to differentiate them from those created by . Strike skills used by Mirage Saviours cannot hit additional targets. This affects all existing versions of the item.
 * : New copies of this item no longer have a chance to trigger on kill. Now causes increases and reductions to Minion Damage to also affect you at 150% of their value (from 100%), which affects all versions of the item. Existing versions of this item now trigger level 10 Summon Spectral Wolf on kill (from 18), however the skill has been significantly changed, and you are now granted added physical damage to attacks. The minions from this skill are now also affected by your modifiers to critical strike chance and critical strike multiplier. In other words, it's a lot better now.
 * : Can no longer drop. R.I.S. (Rot In Standard)
 * : Now limited to 1. Now causes you to gain 10% of damage taken as mana over 4 seconds when hit if you have Warcried recently. This affects all existing versions of the item.
 * : Now limited to 2. This affects all existing versions of this item.
 * : Now has 200-300% increased Physical Damage (from 400-500%). Now gains a 30% increased Global Physical Damage implicit by default, overriding the basetype. Existing items can be ruthlessly brought back into a reasonable balance state with a Divine Orb.
 * : Now causes both you and your Totems (rather than just you) to regenerate 0.5% of Life per second for each summoned Totem (from just 0.5%). Affects all versions of this item.
 * : Now grants 250-350% increased Global Critical Strike Chance (from 100%). Now causes your Critical Strikes to deal no extra Damage (previously granted -25% to Critical Strike Multiplier). Existing items can be updated to the new values with a Divine Orb.
 * : Now triggers level 20 Bone Nova when you hit a Bleeding Enemy (rather than when you kill a Bleeding Enemy). When it triggers, the bones are fired from the enemy's location rather than yours. Affects all versions of this item.
 * : Now grants 1% of Damage Leeched as Life against Shocked Enemies (from 0.2%), and 25% chance to Shock (from 10%). Existing versions can be updated to the new values with a Divine Orb.
 * : Now grants +30-40 to maximum Energy Shield (from 10-20) and +30-40% to Fire Resistance (from 20-30%). Existing items can be updated to new values with a Divine Orb.
 * & : Triggered Lightning Bolt skill now has a base critical strike chance of 7.5% (from 6%) and an added damage effectiveness of 200% (from 150%). It now has a cooldown of 0.2 seconds (from 0.5). This affects all versions of these items.
 * : No longer increases the mana cost of skills by 40-80%. Now grants +40-80 to the mana cost of skills instead. Existing items are unaffected.
 * : New versions of this item no longer cause enemies to flee, and instead leaves shocked ground in its wake (like the name!!) that lasts 2 seconds.
 * : Now grants 10-15% increased Attack Speed (from 8-12%), 10-15% increased Cast Speed (from 8-12%), 10-15% increased Movement Speed (from 12%), 10-15% reduced Skill Effect Duration (from 8-12%) and 30% increased total Recovery per second from Leech (rather than Life Leech and Mana Leech specifically). Existing versions can be updated to new values (but not the new Leech modifier) with a Divine Orb.
 * : The Icestorm skill granted by this item now has an added damage effectiveness of 45% (from 30%). This affects all versions of the item.
 * : Now grants +1000-1500 Evasion Rating (from 300-400). Now grants 15-25% chance to Dodge attack hits while your Off Hand is empty (from 20%). Now grants 100-200% increased Cold Damage while your Off Hand is empty (from 100%). Existing versions of this item can be updated to these new values with a Divine Orb.
 * : Has been mostly redesigned. It still grants 10-15% increased Fire Damage, but no longer grants additional projectiles or increased area of effect. It now causes Molten Strike projectiles to Chain once, and causes Molten Strike to fire 50% fewer Projectiles. Existing items are unaffected.
 * : Now on an basetype, though existing items remain on a . Now grants a 7-10% chance to block Spell hits (from 6-7%), 8-10% chance to block Attack hits (from 8%), has 75-100 to 165-200 added Fire Damage for Main Hand attacks and 75-100 to 165-200 added Chaos Damage for Off Hand attacks. It now has 60-80% increased Physical Damage (from 100-120%) due to the change in basetype. Existing versions of this item can be updated to new values with a Divine Orb.

Monster Changes

 * Due to a number of changes making it much easier to reliably stun tough enemies, many bosses are now immune to stun while stunned and for a short time after the stun ends.
 * The base distance an enemy is knocked back by knockback effects is now based on the enemy's size. Smaller enemies are knocked farther back than large enemies.
 * The Man-Tracker monster in Hunter Influenced Maps now spread their spit attacks out (rather than all spitting at once). It is now correctly categorised as an attack, and will be mitigated as such.
 * Monsters which deal extra Chaos damage (many of whom are encountered in a Breach) now say so beneath their nameplate. Note that this does not change the balance of these monsters.

Abyss Changes

 * The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
 * Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.

Betrayal Changes

 * Elreon's Unholy Relics and Sentinel minions now die when Elreon is defeated.
 * Unholy Relics summoned by Immortal Syndicate members who possess Bu's Bottle now disappear when that member is defeated.
 * Ground effects created by Immortal Syndicate members will likewise disappear when the associated member is defeated.
 * You can now quick-move items between your inventory and the various Betrayal Safehouse benches.

Atlas and Map Changes

 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers. [sic]
 * Improved the responsiveness of Sirus' storms to phase transitions.
 * Improved the layouts of the to minimise backtracking.
 * Zana can now send you on a mission to find and activate a Legion Monolith.

Zana League Mods Available During 3.11.0
''Zana's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.11.0.''
 * Fortune Favours the Brave (costs 3 ): One of these options will be applied at random, including those you have not yet unlocked.
 * Anarchy (costs 2 Chaos Orbs): Area contains 3 additional Rogue Exiles.
 * Breach (costs 2 Chaos Orbs): Area contains an additional Breach.
 * Ambush (costs 3 Chaos Orbs): Area contains 3 additional Strongboxes.
 * Nemesis (costs 4 Chaos Orbs): Rare monsters each have a Nemesis Mod. Area contains 5 additional packs with a Rare monster.
 * Harbinger (Costs 4 Chaos Orbs): Area contains 2 additional Harbingers.
 * Metamorph (Costs 5 Chaos Orbs): Area contains Metamorph monsters.
 * Legion (Costs 6 Chaos Orbs): Area contains an additional Legion Encounter.

User Interface Improvements

 * Oil costs for Notable passive skills can now be revealed by holding alt while hovering over the passive.
 * Map icons in the Map Stash Tab will now display which Atlas Region they are in when hovered over.
 * The Stash Tab list no longer closes after you select a tab.
 * Added the ability to hide Remove-Only stash tabs.
 * NEW:If you have no reclaimable hideout decorations, the button which reclaims all hideout decorations is replaced with a button that instead resets your hideout to its default layout.
 * NEW:You can now instantly buy all decorations (that cost only Favour) that your hideout template needs, as long as you have unlocked them and have enough Favour to do so.
 * NEW:Improved the error messages displayed when there are problems importing a hideout template, including one that will specify how much more Favour you need to buy missing decorations.

Quest Rewards

 * and are now offered to the Marauder and Duelist for completing The Caged Brute, and can be purchased from Nessa by the Templar and Scion.
 * is now offered to the Marauder and Duelist for completing The Siren's Cadence, and can be purchased from Nessa by the Templar and Scion.
 * is now offered to the Witch and Templar for completing The Siren's Cadence, and can be purchased from Nessa by the Shadow and Scion.
 * is now offered to the Witch for completing The Siren's Cadence (previously this was available only from the vendor for the Witch).
 * is now offered to the Witch for completing Intruders in Black (previously this was only available from the vendor for the Witch).
 * and are now offered to the Marauder and the Duelist for completing Intruders in Black, and can be purchased from Yeena by the Templar and Scion.
 * and are now offered to the Marauder for completing Lost in Love, and can be purchased from Clarissa by the Templar, Duelist and Scion.
 * is now offered to the Duelist for completing Lost in Love, and can be purchased from Clarissa by the Marauder, the Templar and the Scion.
 * is now offered to the Witch and Templar for completing Sever the Right Hand, and can be purchased from Clarissa by the Scion.
 * is now offered to the Witch for completing Sever the Right Hand (previously this was available only from the vendor for the Witch).
 * is now offered to the Witch and Templar for completing A Fixture of Fate, and can be purchased from Siosa by the Shadow and Scion.
 * is now offered to the Witch and Templar for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Shadow and Scion.
 * is now offered to the Marauder, Duelist and Templar for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Scion.

PvP Changes

 * now deals 30% less damage against players.
 * has an attack time override (T-override) of 0.2 seconds.
 * deals 70% less damage against players.
 * Skills triggered by deal 70% less damage against players.
 * Blessed Rebirth is now disabled in PvP areas.

Bug Fixes

 * Fixed a bug where the Thunderstruck notable caused all hits against Shocked enemies to knock those enemies back, rather than just critical hits.
 * Fixed a bug where items with a fixed number of sockets (such as or ) could have the number of sockets reduced through the hideout crafting bench, but not increased. Now, the number (or, if the item specificies, colour) of sockets can no longer be affected by the crafting bench.
 * Fixed a bug where ' hit frequency benefitted doubly from increases to cast speed.
 * Fixed a bug where Betrayal members on a Transportation job were teleporting too frequently.
 * Fixed a bug where brands hovered above Kitava's head (and typically offscreen).
 * Fixed a bug which caused the Arcane Capacitor notable to not correctly update the effect of Arcane Surge as mana was spent.
 * Fixed a bug which prevented mana reserved by Mines to not correctly update with increases and reductions to mana reservation.
 * Fixed a bug which caused to not increase its area of effect when hitting enemies afflicted by Scorch, Brittle or Sap (despite them being valid ailments).
 * Fixed a bug where the Heraldry notable would continue to affect Heralds even after the cluster jewel was removed.
 * Fixed a bug where, due to some changes in how terrain is generated, a number of hideout templates became invalidated. They should work now.
 * Fixed a bug where the effect lost an eye. It had no effect on accuracy as far as we know.
 * Fixed a bug which caused the many-faced totem in the boss room to become transparent if slain while under the effects of Delirium
 * Fixed a bug which made some of the cliffs darker than they should have been. Wraeclast IS dark, just not like that.
 * Fixed a bug where using the Celestial Leap Slam cosmetic could make your limbs disappear.
 * Fixed a typo in the skill description of.
 * Fixed a bug where Cassia could appear in unique map.
 * Fixed several modifiers that didn't have names.
 * Fixed a bug where some non-monsters (such as Nemesis mod Lightning Clones) could get Delirium modifiers.
 * Fixed several Metamorph skills that were using the wrong visual effects.
 * Fixed a bug which caused the area of effect of Lightning Whip used by several monsters to get way too big.
 * Fixed a bug which caused the skill tooltip of the skill to change.
 * Fixed a bug where totems played both the old and the new versions of the arrow launch effect at once.
 * Fixed a bug which caused particles created by the microtransaction to linger.
 * Fixed a bug where the Lightning Wings microtransaction didn't scale with the player character's size when it changed.
 * Fixed some bad visual interactions between and several glowy cosmetics.
 * Fixed a number of other wonky microtransaction interactions.
 * Fixed a bug where one of the new Vaal Side Areas didn't actually look like a Vaal Side Area when you went inside.
 * Fixed an instance crash related to.
 * Fixed a bug where the Barrage effect, when used by a mine, faced the wrong direction.
 * Fixed a bug where mines wouldn't target Betrayal Fortress doors.
 * Fixed a bug where didn't give added Critical Strike Chance to offhand attacks while you had Hollow Palm Technique allocated.
 * Fixed a crash related to the Glorious Vanity keystone.
 * Fixed a quest state case that could prevent progress on the Atlas.
 * Fixed an erroneous error which said your map tier was too low to produce an Elderslayer encounter when it wasn't.
 * Fixed a bug which, after failing to complete an Atlas Citadel, would retain the influence visual effect on the Atlas but remove the progress bar (the influence should have disappeared as well).
 * Fixed an instance crash related to.
 * Fixed a bug where 's multiple-offering effect would allow multiple offerings to persist if the item were removed after the offerings were cast.
 * Fixed a bug where binding to the left mouse button and then moving around could potentially have you kicked offline for performing too many actions.
 * Fixed an instance crash related to projectiles and Kineticism.
 * Fixed a bug where looting an item while in a party with loot allocation set required an extra click if the allocation changed while the cursor was held over the item.
 * Fixed a bug which could cause brands to occasionally not be recalled by Brand Recall.
 * Fixed a bug where skills with a cooldown shared by other skills and a buff duration (such as Guard Skills) would become unusable in that instance if the gem was removed while the buff was active.
 * Fixed a bug which caused brands to visibly linger indefinitely.
 * Fixed a bug where separate gems of the same skill with a cooldown would not be on cooldown if they were socketed while the other skill gem was on cooldown.
 * Fixed a bug where would place a mace effect if it was triggered while unarmed. You may hit like a hammer, but that does not actually make your arm a hammer.
 * Fixed a bug where 's effect would linger indefinitely if the skill gem were replaced by a gem during the original gem's duration.
 * Fixed weird Grandmaster behaviour related to changes made to in previous patches.
 * Fixed a bug where Scout minions from a Scout Tower still behaved as if they had their original range if you had a Blight Ring Annointment that increased their range.
 * Fixed a number of cases where monster skills could potentially hit players that were not in line of sight.
 * Fixed a bug where could consume Energy Shield or Life instead of Mana as part of its extra spending.
 * Fixed a bug where Celestial Leap Slam and would cause rain and Breach type-specific effects (and other similar environmental effects) to vanish.
 * Fixed several bugs where skills were misbehaving when at 9 stacks of Intensify.
 * Fixed a bug which caused Auto-Spectate in PvP to stop working.
 * Fixed a bug where the effects of would persist for as long as you had an active   Mana Flask.
 * Fixed a bug where melee attacks that would apply a relevant ailment to Elemental Hit's bonus would increase the area of effect for that hit, despite the ailment not yet being applied.
 * Fixed a bug which caused the trail on the Harlequin Leap Slam cosmetic to vanish.
 * Fixed the appearance of many items on Animated Guardians.
 * Fixed a bug where leaving a map where Alva was present for an extended period of time could prevent you from doing any remaining Incursions when you returned.
 * Fixed a bug where, very rarely, party members would create a new instance of your hideout when using the Visit Hideout button, and would thus close any open map portals in the existing hideout instance.
 * NEW:Fixed a bug where dying in a map where Alva was present could under certain circumstances prevent you from doing any remaining Incursions when you returned.

Recently Added

 * Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.

User Interface Improvements
 * If you have no reclaimable hideout decorations, the button which reclaims all hideout decorations is replaced with a button that instead resets your hideout to its default layout.
 * You can now instantly buy all decorations (that cost only Favour) that your hideout template needs, as long as you have unlocked them and have enough Favour to do so.
 * Improved the error messages displayed when there are problems importing a hideout template, including one that will specify how much more Favour you need to buy missing decorations.

Bug Fixes
 * Fixed a bug where dying in a map where Alva was present could under certain circumstances prevent you from doing any remaining Incursions when you returned.


 * Now gains 0.5% less Skill Effect Duration per 1% gem quality (from 0.5% reduced Skill Effect Duration per 1% gem quality).

Unique Items Balance
 * : No longer triggers Abyssal Cry on hit. Existing versions of this item now trigger level 1 on hit. New versions now cause enemies taunted by your Warcries to explode on death, dealing 8% of their maximum life as Chaos Damage. Now grants 25% increased Warcry buff effect (from 50%). Existing versions will be updated to the new values if you use a Divine Orb. Now causes Warcry skills to have a cooldown of 4 seconds (from 2). This change affects all versions of this item.


 * : New copies of this item no longer have a chance to trigger on kill. Now causes increases and reductions to Minion Damage to also affect you at 150% of their value (from 100%), which affects all versions of the item. Existing versions of this item now trigger level 10 Summon Spectral Wolf on kill (from 18), however the skill has been significantly changed, and you are now granted added physical damage to attacks. The minions from this skill are now also affected by your modifiers to critical strike chance and critical strike multiplier. In other words, it's a lot better now.

Ascendancy Balance
 * Chieftain's Hinekora, Death's Fury now grants 100% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit (from 20%).
 * Berserker's War Bringer has been redesigned. It now causes Warcries to grant 10 Rage per 5 Power if you have less than 25 Rage, and causes them to sacrifice 10 Rage if you have at least 25 Rage. It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently.


 * Now has a base cast time of 0.7 seconds (from 0.75).

We really hope you enjoy Path of Exile: Harvest. Thanks for your support!