Version 0.9.12qq

Patch notes
These are the official patch notes for version 0.9.12qq released by Grinding Gear Games.

Features/Content

 * Added a hook attack to Brutus.
 * Updated all the music in the game to the newly remastered versions from the soundtrack.
 * You can now re-use the Map Device after all its portals are consumed.
 * You can now repeat a message that contains an item link without it saying "Stale Link". It'll only say that now if the item has been removed.
 * Increased the size of the Deep Dweller's room and removed the large chest from it.
 * Further improved the randomness of the The Blackwood area.

Balance

 * Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.
 * The following skills have had their damage modifiers factored into Damage Effectiveness rather than being listed as separate stats (this does not change their damage): Leap Slam, Sweep, Ground Slam, Cleave, Dual Strike, Whirling Blades, Split Arrow, Glacial Hammer and Power Siphon.
 * Heavy Strike's 50% damage bonus now affects support gems and elemental damage. It is now represented as Damage Effectiveness.
 * Reduced Flicker Strike's damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.

Gem Quality Changes

 * Shield Charge: From 1% damage per quality point to 0.35%.
 * Phase Run: From 1% damage per quality point to 0.5%.
 * Cleave: From 1% attack speed per quality point to 0.35%.
 * Double Strike: From 1% attack speed per quality point to 0.35%.
 * Whirling Blades: From 1% attack speed per quality point to 0.35%.
 * Frenzy: From 0.35% attack speed per charge per quality point to 0.2%.
 * Split Arrow: From 1% attack speed per quality point to 0.35%.
 * Viper Strike: From 0.5% attack speed per quality point to 0.35%.
 * Bear Trap: From 1% physical damage per quality point to 0.5%.
 * Ethereal Knives: From 1% projectile damage per quality point to 0.5%.
 * Increased Critical Strike Chance (Support): From 0.5% critical strike chance per quality point to 1%.
 * Melee Physical Damage (Support): From 0.2% per quality point to 0.35%.
 * Critical Strike Multiplier (Support): From 1% critical strike multiplier per quality point to 2%.
 * Added Chaos Damage (Support): From 0.5% chaos damage per quality point to 0.35%.
 * Stun (Support): From 2% stun duration per quality point to 1%.
 * Cold to Fire (Support): From 0.7% cold and fire damage per quality point to 0.35%.
 * Weapon Elemental Damage (Support): From 0.5% weapon elemental damage per quality point to 0.35%.
 * Melee Damage on Full Life (Support): From 0.5% multiplicative melee damage per quality point to 0.35% additive melee damage.

Passive Skill Tree Changes

 * Pathing in various areas has been made easier.
 * There are now several more resistance options for all classes.
 * The Templar's opening passives have been buffed.
 * Early and middle Shadow passives have been buffed.
 * Added options for hybrid classes to commit deeply to hybrid defences.
 * All Energy Shield Delay passives have been reduced from 15% to 10%.
 * Changed damage/attack speed axe passives to so that they have more damage and less attack speed.

Bug Fixes

 * Fixed a bug where totems would sometimes not target nearby monsters correctly.
 * Fixed a bug where monsters and minions were unable to have above 5% chance to get critical strikes.
 * Fixed several graphical crashes.
 * Fixed a server crash that could occur when using a Raise Spectre Totem and certain monsters.
 * Fixed a server crash that could occur related to minions receiving chance-to-block from the Necromantic Aegis keystone passive skill.
 * Fixed a crash that could occur when fighting the necromancer boss Sawbones.
 * Fixed a bug where minions of monsters in Turbo Leagues or Map areas would not have the correct speed bonus.
 * Fixed problems with the skill hotbar incorrectly displaying disabled skills under various circumstances.
 * Fixed various problems with players disconnecting during the Fairgraves quest. It should not be possible to get into bad states any more.
 * Fixed a bug where monsters in high level areas would not do the correct Firestorm damage.
 * Fixed a bug where Frenzy's damage appeared late with ranged weapons.
 * Fixed a bug where an incorrect number of charges could be displayed around a character.