Grand Heist

Grand Heists are a single-player or multi-player mechanic introduced in the Heist league, and are performed using Blueprints at The Rogue Harbour. The player must infiltrate a facility that contains multiple wings, retrieve the guarded items without raising alert, and escape with the contents alive.

Unlike regular Heists, Grand Heists require multiple Rogues to complete. The target item, inside a Curio Display, will be a selection of experimented base types, replica unique items, weapons or body armour with a Heist enchantment,, currency. You can only take one from of the selection before Lockdown begins. The target is listed in the item description of blueprints, despite the target can be replaced by hidden items such as Heist-exclusive unique or enchantment orbs.

Players cannot obtain artifacts that can be sold for from Curio Display, therefore Grand Heists are not a main source of Rogue's Marker. However, these artifacts can be found in the side rooms of the Grand Heist.

Preparation
To start a Grand Heist, the player must take a Blueprint to the Planning Room in the Rogue's Harbour. There, players must assign rogues that will perform each job. After configuring the rogues and confirming the Blueprint, players must then go to Adiyah, the Wayfinder to start the Grand Heist. Player must pay the fee of, and then Adiyah will open a portal to the location.

Wings
Unlike a regular heist, a grand heist has multiple wings, and multiple jobs per wing. A typical Grand Heist blueprint drops with only 1 wing and a few rooms unlocked.

In order to unlock additional wings and rooms, players can use Whakano to reveal additional wings. Players can swap to Gianna or Niles within Whakano's interface (using the left/right arrows) to use them to unlock wings and rooms. The advantages to doing so are that Gianna provides a 45% discount and Niles provides a 10% discount to unlocking wings and rooms.

Each wing contains its own valuable target item inside a Curio Display. Each wing has its own alert bar and its own lockdown process. After looting one wing and stealing the target item, players may return to Adiyah's portal to loot the next wing.

Infiltration
When players enter the location, a map will display multiple entrances. Each entrance leads to one wing. Entering the wing will enter the heist location as usual and all mechanics are exactly the same as regular heists.

All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death.

Players may open hidden rooms and chests using the rogues abilities as usual.

Curio Displays
Unlike regular heists that contain an artifact that is sold for Rogue's Markers, Grand Heists contain valuable loot that players may keep for themselves. Many of these items cannot be obtained from any other sources in the game (such as replica uniques or Anomalous/Divergent/Phantasmal gems). Grand heists also have a small chance to drop valuable currency items new to the Heist league, such as a single or.

Grand Heists contain 5 curio displays per wing, and players may select any one of them. Each curio display contains a different item. This allows players to select the most valuable or most useful item that they wish to have. Upon breaking the curio display of an item, lockdown begins immediately and players cannot take any of the other 4 items.

The type of loot is mentioned on the blueprint under the "Heist Target" property, and is within the following categories:

Lockdown
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape as usual.

Unlike regular heists, Grand Heists allow players to unlock an "escape route" that is often very close to the Curio Display, making it easier for them to survive and escape with the final loot item. This escape route is also marked with on the minimap.

After completing one wing, the entire process repeats for the other wings.

Portal
Players may leave and re-enter Adiyah's portal multiple times in order to stash items, just like normal heists.

The portal is only closed when all wings have gone into lockdown and players have nothing else to explore. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active.

Death
If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return back to the wing and pick up the loot and therefore nothing is lost.

If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. The wing will be blocked and players cannot enter the wing again. However, Adiyah's portal remains up and players may enter and loot other wings (if any).

Rogues
Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.

Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.

Locations
There are 4 different kinds of monsters that appear across the Grand Heist locations. The location is mentioned in the name of the Grand Heist blueprint, eg. indicates that the Grand Heist will take place in the Tunnels location.

Chest Rewards
Rewards are obtained directly by opening chests in Grand Heists.

Curio Display Rewards
The following rewards only drop from Curio Displays in Grand Heists.

Version history

 * Added Heist to the core game, rebalanced around the lower rate of encountering Heist gameplay
 * Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
 * Blueprints that have been created through duplication (such as via Einhar's Blood Altar) must now be revealed again.
 * Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
 * Greatly increased the chance of finding and  from Blueprint rewards.
 * The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
 * (Not in patch note) Smuggler's Cache can spawn more frequently in the Lira Arthain atlas region provided the relevant Atlas passive skills are selected.
 * (Not in patch note) Grand Heist blueprints can drop with all rooms fully revealed in the Lira Arthain atlas region provided the relevant Atlas passive skills are selected.
 * (Not in patch note) The amount of s dropped from large currency chests are reduced, in order to reduce the amount of s obtained.


 * Moved some of the more valuable main-path chest rewards to Reward Room Chests.
 * Improved the rewards of Generic, Talisman, Metamorph and Harbinger Reward Room Chests.
 * Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
 * Many Reward Room Chests can now drop their respective Scarabs.
 * Significantly increased the amount of experience that Heist monsters grant when killed.
 * Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second).


 * Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
 * Added additional Reward Types to various Heist Jobs.
 * Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
 * Alert Level reduction modifiers from different sources are now multiplicative with one another.
 * Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
 * Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.


 * (Hotfix) Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
 * (Hotfix) Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.


 * Introduced to the game.
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