Version 3.12.1

Patch notes
These are the patch notes for version 3.12.1.

Heist Improvements


 * Players no longer block other players in The Rogue Harbour.
 * Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
 * Reduced the damage that Clockwork Sentries deal with their on-death explosions.
 * Reduced the damage of Automaton Lightning Beam's impact area of effect hit.
 * Increased the damage of Automaton Lightning Beam's beam as well as its on-death explosion.
 * Escape Route minimap icons are now always visible to players in the same Wing.
 * Fixed a bug where 's "" did not work.
 * Fixed a bug where had a lower level requirement than intended.
 * Fixed a bug where an Agility Laser hazard could generate with the disabling mechanism in an unreachable location.
 * Fixed a bug in Grand Heists where multiple Rogues with the same Job could attempt to do a single job, resulting in multiple job progress bars being visible.
 * Fixed a bug where various Heist Unique Items did not have a slot in the Unique Collection Tab.

Skill Improvements


 * Fixed a bug where required more experience than intended to level up.
 * Fixed a bug where and  weren't counted as projectiles for the sake of projectile-specific modifiers.
 * Fixed a bug where Splitting Steel wasn't affected by Area Damage modifiers.
 * Fixed a bug where various skills didn't chain as many times as they should have.
 * Fixed a bug where could be used through some Heist doors.
 * Fixed a bug where had many more projectiles than intended.
 * Fixed a bug where the tooltip of could display a higher value of Life Regeneration than it actually granted.
 * Fixed a bug where multiple copies of were offered by a vendor.

Miscellaneous Improvements


 * Fixed a bug introduced in 3.12.0 which prevented players from changing their God Powers in their hideouts.
 * Fixed a bug introduced in 3.12.0 where unique belt didn't count you as being on Low Life when you were cursed with.

Crash Fixes


 * Fixed an instance crash that could occur after leaving a Heist area.

Hotfixes
The following server-side hotfixes were deployed after the 3.12.1 patch:


 * Changed the Increased Effect of Hexes on to be More Effect. This was a server-side change, and we will fix the description in our next client patch.
 * Fixed a bug with where the explosions damaged players.
 * Fixed a bug where Abysses sometimes did not spawn their chests.
 * Fixed a bug where the experience penalty on death was not applied consistently in Heist areas.


 * Fixed an instance crash that could occur when using and.


 * Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
 * Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.
 * Ally Equipment is now more likely to drop.
 * Fixed a bug causing higher-tier Ally Equipment to drop earlier than intended.
 * Fixed a bug where a Heist reward chest intended to drop Stacked Decks didn't do so at lower area levels.


 * Fixed a bug where triggered all socketed Bow Skills, rather than only the socketed Bow Skill in the quiver. Additionally, fixed a bug where the trigger cooldown was being ignored.


 * Fixed a bug introduced in 3.12.0 where Auras could be snapshotted, which could result in an instance crash.