User:Aquadrizzt/FrenzyCharges

"You have 4% increased Attack and Cast Speed and deal 4% more Damage for each Frenzy Charge on you."

- In-game description

On hit

 * Flicker Strike: 15% chance on hit
 * Frenzy: on hit
 * Vaal Cold Snap: every second per enemy in Area
 * Precursor's Emblem*: 10% chance on hit
 * Victario's Charity: 5% chance on hit (also affects nearby allies)
 * The Red Trail: on hit while Bleeding
 * Ascendant's Raider: 10% chance on hit on a Rare or Unique enemy
 * Raider's Way of the Poacher: 29% chance on hit on a Rare or Unique enemy
 * Elder's Suffix (Quiver; 75): 3-5% chance on hit on a Rare or Unique enemy

On kill

 * Blood Rage: 25% chance on kill
 * Poacher's Mark: 21-30% (+0-10%) chance when cursed enemy is killed
 * Cold Snap: 25% chance when an enemy dies in Area
 * Vaal Cold Snap: when an enemy dies in Area
 * Ice Bite Support: 50-69% chance on killing a Frozen enemy with supported skill
 * The Green Dream: passives granting Cold Resistance or All Elemental Resistance in radius grant equal chance on kill
 * The Green Nightmare: passives granting Cold Resistance or All Elemental Resistance in radius grant equal chance on kill
 * Victario's Acuity: 10% chance on kill
 * Daresso's Passion: 25% chance on kill
 * The Blood Dance: 20-30% chance on kill
 * Precursor's Emblem*: 10% chance on kill
 * Eyes of the Greatwolf*: 20% chance on kill
 * Rigwald's Command: 15% chance on kill
 * Maligaro's Cruelty: 25-30% chance on killing an enemy affected by at least 5 Poisons
 * Touch of Anguish: 20% chance on killing a Frozen enemy
 * Locthonial Caress: 10% to gain any Charge on kill
 * Sinvicta's Mettle: on every 50th Rampage kill
 * Disciple of the Slaughter: 5% chance on kill
 * Gladiator's Outmach and Outlast: 25% chance on kill with Main Hand
 * Raider's Way of the Poacher: 20% chance on kill
 * Trickster's Swift Killer: 15% chance on kill
 * Corrupted Implicit (Dagger, Claw, Bow; 1): 9-11% chance on kill
 * Shaper's Prefix (2H Axe, 2H Sword, Bow; 68/84): 4-6/7-10% chance on kill
 * Elder's Prefix (Gloves; 68/84): 4-6/7-10% chance on kill

Other

 * Charged Traps Support: 20-30% chance when supported skill is triggered by an enemy
 * Charged Mines Support: 20-30% chance when supported Mine is detonated targeting an enemy
 * Terminus Est: on critical hit
 * Surgebinders: 10% chance to steal on hit
 * Doedre's Elixir: on use
 * The Warden's Brand: 15% chance when you stun an enemy
 * Ralakesh's Impatience: once per second while stationary
 * Slavedriver's Hand: 10% to gain any Charge when your trap is triggered by an enemy
 * Tulfall: on reaching Maximum Power Charges
 * Oro's Sacrifice: if an attack Ignites an enemy
 * Tinkerskin: 15% chance when your trap is triggered by an enemy
 * Farrul's Fur: gain up to maximum when you gain Cat's Stealth
 * Brutal Blade: 10% chance when you block Attack Damage
 * Charging Offensive: 20% chance when hit while Channeling
 * Master Sapper: 15% chance when your trap is triggered by an enemy
 * Mysticism: 10% chance when you block Attack Damage
 * Swagger: 105% chance when you block
 * Trickster's Swift Killer: each second while Channeling
 * Corrupted Implicit (Rapier, Item Level 1): after spending a total of 200 Mana
 * Shaper's Suffix (Sword; 68): 20-25% chance on block

Maximum

 * Darkray Vectors: +1 maximum
 * Precursor's Emblem*: +1 maximum
 * Fervour: +1 maximum
 * Frenetic: +1 maximum
 * Savagery: +1 maximum
 * Raider's Way of the Poacher: +1 maximum
 * Trickster's Swift Killer: +1 maximum
 * Corrupted Implicit (Gloves, Item Level 60): +1 maximum
 * Shaper's Suffix (2H Axe, 2H Sword, Bow; 84): +1 maximum
 * [[Pacifism]: -1 maximum
 * Ahn's Might: -1 maximum
 * Badge of the Brotherhood: maximum Frenzy Charges is equal to Maximum Power Charges
 * Slayer's Masterful Form: maximum Endurance Charges is equal to Maximum Frenzy Charges

Minimum

 * Vivinsect*: +1 minimum
 * Disciple of the Slaughter: +1 minimum

Per Charge

 * Frenzy: 5% more Attack Damage, 5% more Attack Speed
 * Charged Traps Support: supported skill has 10% increased Trap Throwing Speed
 * Ice Bite Support: supported skill gains +2-15 to 3-23 Cold Damage
 * Charged Mines Support: supported skill has 10% increased Mine Throwing Speed
 * Victario's Acuity: 5% increased Projectile Speed
 * The Blood Dance: 2% increased Movement Speed, regenerate 0.5% of Life per second, 6% increased Damage with hits against Enemies on Low Life; 3% reduced Attack and Cast Speed
 * Tulfall: 10-15% increased Cold Damage
 * Maligaro's Cruelty: 10% increased Damage with Poison
 * Snakebite: 2% increased Attack Speed, 6% increased Accuracy Rating, +5% to Damage over Time Multiplier for Poison; 10% reduced Frenzy Charge Duration
 * Hopeshredder: 4% increased Movement Speed, 2% chance to Avoid Elemental Damage, 0.5% of Attack Damage Leeched as Life; 200 Cold Damage taken per second while moving
 * Hyaon's Fury: 12% increased Lightning Damage, +20 Life gained on Kill; 1% increased Damage taken
 * Darkray Vectors: 5% increased Movement Speed, 2% chance to Dodge Attack Hits
 * Surgebinders: 4-7% increased Elemental Damage
 * The Restless Ward: 1% increased Movement Speed
 * Attack Speed per Frenzy Charge: 2% increased Attack Speed
 * Evasion per Frenzy Charge: 4/5% increased Evasion Rating
 * Movement Speed per Frenzy Charge: 2% increased Movement Speed
 * Disciple of the Slaughter: 5% increased Damage
 * Raider's Avatar of the Slaughter: 8% increased Attack Damage, 3% increased Movement Speed, 3% increased Attack Speed, 8% increased Evasion Rating
 * Trickster's Swift Killer: 5% inreased Damage


 * Shaper's Suffix (Sword; 68): 5% incrased Accuracy Rating
 * Elder's Prefix (Quiver; 80): 3-6 Cold Damage

Precursor's Emblem

 * 1% increased Movement Speed
 * Regenerate 0.3% of Life per second
 * 5% increased Damage
 * +6-8 to 12-13 Cold Damage
 * +1% Chance to Block Attack Damage
 * 1% chance to Dodge Attack Hits
 * Gain 1% of Cold Damage as Extra Chaos Damage
 * 8% increased Evasion Rating
 * 10% increased Accuracy Rating
 * 6% increased Critical Strike Chance
 * 1% additional Physical Damage Reduction

While at Maximum Frenzy Charges

 * Touch of Anguish: skills Chain an additional time
 * Snakebite: attacks have a 60% chance to Poison
 * Ahn's Might: +400-500 Accuracy Rating
 * Ascendant's Raider: you have Onslaught
 * Gladiator's Outmatch and Outlast: 10% more Physical Damage
 * Raider's Quartz Infusion: you have Phasing

Precursor's Emblem*

 * Gain Onslaught for 4s on hit
 * Gain a Flask Charge when you deal a Critical Strike
 * You have Iron Reflexes

While at No Frenzy Charges

 * Daresso's Passion: 60-80% increased Damage
 * Ahn's Might: 50% Global Critical Strike Multiplier

Duration

 * Daresso's Passion: 20% reduced Duration
 * Precursor's Emblem*: 20-40% increased Duration
 * Snakebite: 10% reduced Duration per Frenzy Charge
 * Darkray Vectors: 40% reduced Duration
 * The Restless Ward: 100% increased Duration
 * Frenzy Charge Duration: 18% increased Duration
 * Raider's Evasion, Frenzy Charge Duration: 20% increased Duration
 * Slayer's Attack Damage, Frenzy and Endurance Charge Duration: 10% increased Duration
 * Slayer's Masterful Form: 50% increased Duration
 * Trickster's Attack and Cast Speed, Frenzy Charge Duration: 10% increased Duration

Other

 * Precursor's Emblem*: 15% chance to gain Maximum Frenzy Charges when you gain Frenzy Charges

???

 * Flicker Strike (1): bypass cooldown
 * Phase Run (all): increase duration by 100% per Frenzy Charge removed
 * Discharge (all): deals 29-199 to 43-299 base Cold Damage per Frenzy Charge removed
 * Ralakesh's Impatience (all): when you move
 * Rotgut (all): gain Onslaught for 2s per Frenzy Chaarge removed