Version 0.5.13

Patch notes
These are the official patch notes for Version 0.5.13 released by Grinding Gear Games.


 * Revamped water system
 * Ocean water has waves
 * Fixed passive skill screen bug (displayed skills incorrectly)
 * Fixed minimap not displaying on ATI graphics cards
 * Added wave attack for the sea witch monsters
 * Changed character selection UI to only have supported character classes
 * Fixed rare/magic items generating unidentified without mods
 * Whetstones and armour shards now increase quality by 3
 * Added message of the day
 * Fixed orientation of waypoints
 * Flasks now play no sound when empty
 * Fixed another bug with fireballs
 * Made disconnection messages more useful
 * Increased difficulty of the brute
 * Fixed some gloves icons
 * Prevented doodads spawning on town entrances
 * Added alternate attacks to some monsters
 * Added leap slam sounds
 * Reduced the effectiveness of life regeneration mods and global armour increase mods
 * Renamed Hunter class to Ranger
 * Strength weapon specialisations now add accuracy
 * Fixed some item sounds
 * Characters now play their "idle relaxed" animations in town rather than "idle combat"
 * Fixed behaviour of options "revert" screen
 * Made players transition between instances in a safer way
 * Increased idle instance server timeout to 180 seconds
 * Fixed an issue with sounds sometimes not being played
 * Fixed various crashes related to objects being hibernated and players transitioning
 * Improved textboxes
 * Area name appears on minimap
 * Items play drop sounds when they hit the ground
 * Fixed an issue with doodad collidability
 * Added damage mitigation totals to character screen
 * Added chance to hit and damage per second to the character screen
 * Prevented implicit mods spawning again as explicit mods
 * Added many new chests to all areas
 * Fixed parties so that you stay in your party after death and when changing areas
 * Fixed some crashes related to partial packet serialisation
 * Fixed bug related to having multiple item hovers open at once
 * Players now stick to towns correctly when leaving game
 * Quest bosses are now spawned at "Unique" rarity
 * Improved options screen resolution code
 * Added rubber-banding when the player is out of sync
 * Fixed double waypoint issue
 * Added a variety of new item drop and use sounds
 * Fixed issue with mod selection that resulted in wrong armour mods appearing
 * Fixed problem with doodads and other objects rotating as they appear
 * Improved character creation screen
 * Reduced scroll of wisdom drop rate
 * Added new variations of topologies for early act1 areas
 * Fixed crash when changing to fullscreen and turning on postprocessing at the same time
 * Changed layout of experience values on the character screen to be clearer
 * You can now see the level of other players when you hover over them
 * Added female scavenger sounds
 * Added brute sounds
 * Made brute's Upper Prison level smaller
 * Made all currency items stackable and increased stack sizes of previously stackable ones