Version 3.11.1c

Patch notes
These are the official patch notes for version 3.11.1c released by Grinding Gear Games.

Harvest Improvements

 * can now hold up to 1,000 Condensed Lifeforce.
 * Added a larger Storage Tank which can be created through Harvest Crafting.
 * Added slots to the Seed Stockpile which can hold Buds, Flowers and Blossoms.
 * Improved the visual clarity of Harvest Crafting descriptions.
 * You can now auto-plant while Harvest Crafting is still available.
 * Clarified the descriptions of how to grow (and regrow) the Heart of the Grove.
 * Fixed a bug where the "Sacrifice a Corrupted Gem to gain x% of the gem's quality as Gemcutter's Prisms" could return a stack of Gemcutter's Prisms with a stack size of 0.
 * Fixed a bug preventing enchanting of a Map (using Harvest crafting) if it already had Delirium applied to it.

General Improvements

 * Added a "Camera Rotation Effects" Option. This can be disabled to prevent effects similar to that found in the Veritania, The Redeemer encounter room.
 * All Vault doors are now automatically opened in a Blighted Vault Map.
 * The exit from Vaal Oversoul's arena now unlocks significantly sooner.
 * Updated the audio of the Miracle Map Device.
 * Improved the default volume of audio effects in the Elder encounter.
 * Fixed a bug where blocking a Hit did not always count as having been Hit for the sake of some "have been hit Recently" modifiers.
 * Fixed a bug where Sirus, Awakener of Worlds could dismount his throne if there was a dead player underneath it.
 * Fixed a bug where Metamorphs could fail to take any actions if they were stunned before having taken an action.
 * Fixed a bug where the Mineshaft that Niko drills could intersect with other Azurite Mine encounter nodes.
 * Fixed a bug where Betrayal Fortification encounters were unable to spawn in the Desert Map.
 * Fixed a bug where Entity of the Void's Flameblast was much smaller than intended.
 * Fixed a bug where skeletons summoned by the Bringer of Bones nemesis modifier were always level 4.
 * Fixed a bug where monsters could spawn in an inaccessible location in the Chateau Map.
 * Fixed a bug where the exit from the Lava Chamber boss arena didn't lock during combat with Fire and Fury.
 * Fixed a bug where the Insatiable Malice Weapon Effect was not attached to the correct part of the Demonic Weapon cosmetic.
 * Fixed a bug where Labyrinth rotating traps didn't have shadows.

Skills & Passives Fixes

 * The first wave from is now slightly closer to the player to fix a case where very close targets weren't being hit.
 * Mirage Saviours, Mirage Warriors and Mirage Chieftains spawned by unique   [sic],  and  respectively can no longer be stunned.
 * Added a larger visual to the aura granted by unique belt.
 * Updated the audio of and.
 * Added audio to Brands when they attach to monsters.
 * Fixed a bug where the Master of Metal ascendancy passive would not always grant added Physical Damage.
 * Fixed a bug where, while you had the Supreme Ego keystone allocated, activating a temporary aura (through the use of ) would turn off or.
 * Fixed a bug where didn't play audio for waves beyond the first when supported by Fist of War Support.

Bloom Improvements

 * Reduced the brightness of the Demonic Weapon cosmetic while it had Blood Guard Weapon Effect applied to it.
 * Reduced the brightness of the following effects: Celestial Herald Effect, Crystal Earthquake Effect, Dragon Fireball Effect, Huntsman Aura Effect, Pandemonium Portal Effect, Ringmaster Weapon Effect, Sentinel Portal Effect and Thaumaturgy Wings.

Crash Fixes

 * Fixed two instance crashes.
 * Fixed an instance crash that could occur in the Labyrinth.

Hotfixes
The following server-side hotfixes were deployed after the 3.11.1c patch:


 * Fixed a rare issue where could be rolled so that it appeared that they granted two Notable passive skills. This is a visual issue only.

This patch has been deployed restartlessly. New instances you enter will have the instance fixes.