Talk:Cooldown

Hi there editors. I will change terms of cast speed, attack speed etc becouse it's wrong terms, not keywords as I assumed. All skills have as a Key word Cast Time describes action when skill is performed after that effects of skill starts.--Koszmarnica01 (talk) 13:31, 7 October 2019 (UTC)


 * Niightblade (t) — Hey there! May I suggest you avoid using the word "keyword" to refer to game-mechanics, especially when they are multi-word?  "Keyword" by definition refers to a single word, "keyphrase" feels a bit clunky, and given much of the wiki is specifically about game-mechanics, I think you can safely assume the reader understands the context anyway.
 * Hi. You are wrong. Keyword ia a word used in systematization, characteristization of some thing, to describing mechanic. Keywords are like tags and means always the same, when is used like: "attack speed", "damage reflected", not "attack" or "damage" and could be consist of few words. "attack" is not the same as "attack speed" or "attack damage". Did You wonder why in skill/weapon/passive tree specification/tags are the keywords as "attack speed", "attack damage" etc not "speed" or "damage" always used to describing the same ? Otherwise where You have definition in "Path of Exile" the game, that keyword is only one word ? Use keyword/tags/names used in Path of exile not terms You think are accurate--Koszmarnica01 (talk) 07:32, 8 October 2019 (UTC)
 * But Im open to discussion. Like You see I specialize in PoE mechanic and during editions noticed leak of definitions. Maybe We should standardize names used here and PoE. If not "keyword", use "skill tag", "skill keyword", "passive tag", etc. But like I see It could be unnecessary doubling, worthless specification and mismatch. I suggest leave it as "keyword" and make sub terms "skill keyword", "passive tree keyword" etc...--Koszmarnica01 (talk) 10:25, 8 October 2019 (UTC)


 * Niightblade (t) – Perhaps you could use "term" (as in "terminology") instead of "keyword"?