Corrupted Blood

Corrupted Blood is a debuff that inflicts physical damage over time to the affected target. It should not be confused with bleeding, an ailment with a similar effect.

Mechanics
Corrupted Blood can stack up to ten times.

Just like other sources of physical damage over time, the damage is not reduced by armour, but it will be reduced by any other means of physical damage reduction, such as endurance charges or.

Using a flask with the suffix will remove all Corrupted Blood stacks and prevent any more being added during the flasks effect. Corrupted blood can also be completely avoided by using a jewel with the corrupted implicit modifier. A non-jewel Delve mod of the same mod text, can also be found in the Azurite Mine.

Related item modifiers
Delve drop-only modifiers

The following mod can only be found in item from certain node of the Azurite Mine:

Related monster modifiers
The following monster modifiers are related to Corrupted Blood:

Version history

 * The Corrupted Blood debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from Bleeding.
 * Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply. Modifiers that affect both Bleeding and Corrupted Blood such as the  modifier on Flasks have had their descriptions updated to reflect this change.
 * Monsters that apply Corrupted Blood have been balanced around these changes accordingly. Corrupted Blood applied by Monster modifiers now have different values, and these values are now calculated based on the Monster's level rather than its main hand damage, so some effects which raised Monster attack damage no longer scale Corrupted Blood in unintuitive ways.


 * Corrupted Blood now plays audio each time it is applied to a player.


 * Fixed a bug where some "" modifiers did not prevent Corrupting Blood from being inflicted on you.


 * Introduced to the game.
 * }

Осквернённая кровь