Divine Ire

Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

Skill functions and interactions

 * Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of, cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
 * Damage penalty: The "" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that  functions.
 * Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two / enemies at a time will generate two additional charges. On average, casting with 5 nearby or  enemies will generate 2 additional charges per cast repetition.
 * Stages: 10 stacks for maximum width, 20 for maximum damage.
 * Totems: When used by totems via, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

Version history

 * Improved the visual indicator of Divine Ire's area of effect while channelling.


 * Divine Ire has been added to the game.
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