Beacon of Ruin

Beacon of Ruin is a notable Ascendancy passive skill for the Elementalist that grants more ignite damage, increased effect to non-damaging ailments, and grants chill and shock a minimum slow and increased damage taken effect percentage, respectively.

Mechanics and Interactions
Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to chill and shock. In other words, 1 point of cold damage from any hit will apply chill, and 1 point of lightning damage from a critical strike will apply shock. This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when Soul Taker is equipped.

The mod will be increased by, up to a cap of 50% increased damage taken. For example, with, the minimum shock would then be 18% increased damage taken. An increased shock effect value of 234% is needed to reach the shock cap of 50% increased damage taken. This also applies to the mod, increased to the maximum of 30% slow at 200% increased chill effect.

With no other sources of increased ailment effect, Beacon of Ruin will chill enemies at a 13% slow and causes shocked enemies to take 19.5% increased damage at minimum.

Version history

 * Removed from the game.


 * Now also grants 30% increased effect of non-damaging Ailments on enemies.


 * No longer causes elemental ailments from your skills to spread to other nearby enemies. Shocks from your hits now always increase damage taken by 15% (from 20%).


 * Added and


 * Skill now grants 20% increased Effect of Non-Damaging Ailments.


 * Increased Radius from 9 to 12


 * Added to the game.
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