Vulnerability

Vulnerability is a hex spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed. Ailments applied to cursed targets will deal its damage faster.

Skill functions and interactions

 * Cursed enemies take increased damage: Because these modifiers are an increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender.
 * Vulnerability can be turned into an aura by linking it with either or .Vulnerability aura screenshot.png

Related modifiers
Delve Drop-only modifiers

Related passive skills
The following passive skills are related to Vulnerability:

Vulnerability in maps
Vulnerability is one of the curses that can be rolled on maps and vaal side area (known as "secret_area" in spawn weight table), the curses affect the entire area and cannot be removed. The level of the curses is fixed (level 1) but the Doom varies depending on the map tier.

Version history

 * No longer causes attack hits to have a chance to Maim cursed enemies.
 * No longer causes cursed enemies to take increased physical damage from damage over time.
 * Curses applied by casting this spell now gain 10 Doom per second.
 * Now causes ailments inflicted on cursed enemies to deal damage 20% faster.


 * Mana Cost at gem level 1 is now 16 (was 24)
 * Mana Cost at gem level 20 is now 33 (was 50)


 * Vulnerability has been split into two skill gems - Vulnerability and . Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim.


 * Increased Area of Effect mod and its progression per level doubled.


 * Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level.


 * In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.


 * Undocumented Change: Physical damage taken changed from "more" to "increased".


 * The additional chance to be stunned now works correctly.


 * Fixed Vulnerability not being affected by the Hex Master keystone passive.


 * Vulnerability has been added to the game.
 * }