Al-Hezmin, the Hunter

Al-Hezmin, the Hunter is one of the Elderslayers / Conquerors of the Atlas. He serves as one of the end-game bosses of the Atlas. The boss fight itself has 8 different levels, based on the player's current Atlas Awakening level. It is colloquially known as A1 Hezmin through A8 Hezmin.

Items influenced by the Hunter have a green icon on its header and have unique Hunter modifiers.

Non-influenced items can have the Hunter's influence added using a, which is a rare drop from Al-Hezmin.

In most cases, defeating Al-Hezmin will drop a that can be socketed into Atlas citadels.

Encounter
Players must first spawn a Conqueror within the Atlas using the steps in the Atlas quick guide. Then talking to Kirac and Zana will open a portal to the Conqueror's citadel. Defeating the map boss will open a portal to the Conqueror's arena, where they must fight Al-Hezmin.

Al-Hezmin's arena is a triangular area with a triangular acid pool in the center. Depending on which phase he's on, it's better or worse to stay inside the triangle.

Tips

 * Al-Hezmin is notable for dealing a high amount of Chaos damage, and is also the only Conqueror to deal this type of damage.
 * Players must keep moving to avoid the projectile attacks of the Vipers and Wyverns spawned by Al-Hezmin, and attack him as and when he becomes vulnerable.
 * Constant mobility during the fight is recommended, but avoid entering the acid pool as it can be deadly in some phases.

Attacks
Overview of attacks:
 * Default melee attack
 * Sweeps the area in front of him with both his swords and launches a long range projectile in front of him.
 * Performs a stab combo, lunging forward then finishes with a slam that deals damage around him.
 * Fires a volley of poisonous projectiles. He is more likely to use this attack if you are far away from him.
 * Launches a wide wyvern-like projectile at the player. Afterwards, the center of the pool will be filled with poison. Then, three invincible vipers will emerge from the poison pool, firing projectiles that deal area damage and apply a very strong poison on hit. Al-Hezmin will attempt to constantly run away from the player during this phase.
 * Causes Tunneling Vipers to appear from outside of the triangle. They will only appear if you get close enough to them. They will also launch poison projectiles, but deal less damage.

Default Attack
 * 25% of Physical Damage Converted to Chaos Damage
 * Deals 100% of Damage

Monster Mortar
 * Deals 975.5 to 1463 Physical Damage
 * 50% of Physical Damage Converted to Chaos Damage

Projectile Barrage
 * 25% less Attack Speed
 * +100 to Melee Weapon and Unarmed Attack range

Combo Thrust
 * 100% increased Knockback Distance
 * 25% of Physical Damage Converted to Chaos Damage

Combo Slam
 * 25% of Physical Damage Converted to Chaos Damage

Decapitate Left to Right
 * 25% of Physical Damage Converted to Chaos Damage
 * 200% increased Poison Duration
 * 500% increased Damage with Poison

Decapitate Thrust
 * 25% of Physical Damage Converted to Chaos Damage
 * Deals 40% of Base Attack Damage

Dodge
 * Dodges in a random direction.

Basilisk Wyvern
 * 25% less Attack Speed
 * +100 to Melee Strike Range

Basilisk Decapitate
 * 25% less Attack Speed

Basilisk Spin Attack
 * 25% less Attack Speed

Wyvern Flight
 * 25% of Physical Damage Converted to Chaos Damage
 * 100% increased Damage with Poison

Dual Projectile
 * Deals 100% of Damage
 * 25% of Physical Damage Converted to Chaos Damage
 * Deals 5% of Base Attack Damage

Exclusive

 * Hunter items (items with the Hunter influence)
 * Hunter items (items with the Hunter influence)
 * Hunter items (items with the Hunter influence)

Lore
Al-Hezmin's journals are clickable lore items dropped each time you defeat Al-Hezmin.

From Zana:

"When you spend as much time in the Atlas as we did, basic survival skills no longer suffice, and it becomes necessary to master the lay of the land. That's a tall ask in a place where the land changes from day to day, and yet Al-Hezmin took to it like a rhoa to mud. I could not count the number of times he saved us from getting lost in endless twisting caverns, or spotted the tracks of a dangerous beast far sooner than the rest of us would have.

Our praise must have gone to his head, because he began to strive to be the best at all times. If Drox brought back two boars from a hunt, he needed to bring back three. In battle, he had to deal the flashiest and most devastating blows, and he had to make sure we all saw him do it.

His fixation on honing his skills was actually quite useful during our campaign against the Elder, so at the time we thought nothing of it, but... It hollowed him out in some fundamental way. He was full of bravado, yet at the same time desperately afraid of being exposed as merely second or third best. He was never unkind to me, even as the madness crept upon him, but for capable warriors like Drox that threatened his self-image... A clash was inevitable. We slipped away in the dead of night, but I doubt we've escaped a man of his talents. He's out there, lurking and watching, waiting for the best time to strike..."

Version history

 * Added new lore objects to the Conqueror of the Atlas boss areas. Al-Hezmin's journals added to the game.


 * Introduced to the game.
 * }

Аль-Хезмин, Охотник