Assassin's Mark

Assassin's Mark is a spell that marks a single target with a curse. Hits against the marked target have added critical strike chance and multipler. The marked target grants a power charge and life and mana recovery when killed.

Skill functions and interactions

 * Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.

Mods
The new version use (id: AssassinsMarkTriggered) The old version is not tested, but at least the new version can be supported by support gem when the mod is found on.

Legacy mods
The following mods can only be find in legacy item in permanent leagues:

Monster version


Some monster also curse the enemies with Assassin's Mark:

The skill AvatarAssassinsMarkAura is the aura version that uses by some Harbingers. Wiki did not display their names correctly however. The aura version of Assassin's Mark has the same visual effect as the player version. The player version was removed from the game since version 3.12.0.

Version history
 Enemies afflicted with Assassin's Mark will always grant a power charge and significant amount of life and mana when slain.
 * No longer causes cursed enemies to take increased extra damage from critical strikes.
 * Cursed enemies now have a 100% chance to grant a power charge when slain.
 * Hits against cursed enemies now have +1.5% to critical strike chance at all gem levels.
 * Hits against cursed enemies now have +30% to critical strike multiplier at gem level 1, up to +49% at gem level 20.
 * Cursed enemies now grant 65 life when killed at gem level 1, up to 600 at gem level 20.
 * Cursed enemies now grant 25 mana when killed at gem level 1, up to 80 at gem level 20.
 * Now causes cursed enemies to have a 1% chance to grant a power charge when hit per 4% gem quality (from 1% chance to grant a power charge when slain per 2% gem quality).
 * Added more than 800 Alternate-Quality variants of existing and new Support and Skill Gems.
 * Anomalous Assassin's Mark: (per 1% quality)
 * Divergent Assassin's Mark: (per 1% quality)


 * Mana Cost at gem level 1 is now 16 (was 24).
 * Mana Cost at gem level 20 is now 33 (was 50).
 * Hits against cursed enemies have +1.5% critical strike chance at level 1 (from 5%), up to +2.4% critical strike chance at level 20 (from 9%).
 * Note that this chance now scales with increases to critical strike chance, whereas previously they did not.


 * Increased Area of Effect mod and doubled its progression per level.


 * Mana cost reduced at all levels.
 * Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22).
 * Normalised the increased duration per gem level.


 * Renamed to Assassin's Mark, previously Critical Weakness.
 * The 'more critical damage' has been heavily reduced.
 * Now grants a chance to gain a power charge on kill.


 * The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.


 * Fixed a bug where the additional critical damage applied by Critical Weakness didn't work correctly.


 * Fixed a bug where Critical Weakness would prevent critical strikes from doing damage.


 * Critical Weakness has been added to the game.
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