Version 3.10.1d

Patch notes
These are the official patch notes for version 3.10.1d released by Grinding Gear Games.

Delirium Improvements
 * Pure Guile and Pure Aptitude can now be rolled on Aura Cluster Jewels.
 * Deep Cuts, Vicious Skewering, Smite the Weak, Heavy Hitter, Martial Prowess, Calamitous, Devastator, Fuel the Fight, Drive the Destruction and Feed the Fury notable passives can now be rolled on Shield Cluster Jewels.
 * Fixed a bug preventing the Bloodscent Cluster Jewel passive from working if you were using it in combination with.
 * Fixed a bug where didn't count as a Non-Vaal Guard Skill for the sake of the Veteran's Awareness Cluster Jewel keystone passive.
 * Fixed a bug where, , and  divination cards did not correctly give credit towards the "Turn in Divination Cards" challenge when turned in.
 * Fixed a bug where Omniphobia, Fear Manifest could sometimes get stuck in terrain after using its skill.
 * Fixed a bug where Kosis, The Revelation's beam skill could stop rendering temporarily if you ran too far away from it while it was using the skill.
 * Fixed a bug where Betrayal Intervention targets could sometimes become untargetable if encountered during a Delirium encounter.
 * Fixed a bug where Legion monsters with the Vengeful Stalker modifier could not be killed.
 * Fixed a bug where Fury Hounds in Delirium encounters could sometimes become untargetable.
 * Fixed a bug where the monsters that appear on top of Delirium monsters when they split were inheriting attack and cast speed bonuses from Delirium mist.
 * Fixed a bug where various effects from Delirium monsters could sometimes linger indefinitely.

Performance Improvements
 * Added more preloading for various commonly-encountered assets.
 * Improved performance of several ground effects.
 * Improved performance in cases where players or monsters had stat values change.
 * Improved performance by removing reflected damage calculations from monsters that would not reflect damage.

Skill Improvements
 * Updated the gem descriptions of and  to clarify that they cannot be used by Traps or Mines.
 * Fixed a bug where spells triggered by could have their cooldown bypassed if that is normally a behaviour of the skill. Trigger effects that add a cooldown now all correctly prevent any cooldown bypass. This currently only affects.
 * Fixed a bug where and 's skill effects were not the correct visual size when cast with 9 or more stacks of Intensity.
 * Fixed a bug where could visually persist after its duration had expired.
 * Fixed a bug where the damage penalty applied by to skills that reoccur could sometimes be applied to the initial cast of some skills.
 * Fixed a bug where didn't provide the Life Regeneration it should have if a Guardian with the Unwavering Faith passive had cast it.
 * Fixed a bug where Spectres' skill cooldowns were reset when weapon swapping if it would cause your Spectres to change levels.
 * Fixed a bug where the visuals could persist after the skill had expired.
 * Fixed a bug where the skill effects were sometimes not visible when using the Predictive networking mode.
 * Fixed a bug where you would namelock onto a monster if, while holding down Move, you had used a movement skill which then resulted in you hovering over a monster.

Sirus Improvements
 * Sirus, Awakener of Worlds will now be more aware of where Deatomisation Storms are and will no longer cast his Meteor or Corridor skills if he is near one.
 * Sirus, Awakener of Worlds will now only teleport players into the Meteor Maze if there is at least one player in range of him.

Metamorph Improvements
 * Reduced the damage of the Bolt, Monkey Toss, Rock Toss, Ghostly Barrage, Leaper Barrage, Maw Barrage, Necrotic Barrage, Spider Barrage, Snake Spikes, Squid Ink and Primal Throw skills used by Metamorphs.
 * Fixed a bug where the Bolt Metamorph skill used by The High Templar was repeated many times, rather than being cast a single time.
 * Fixed a bug where the Bolt Metamorph skill used by The High Templar was dealing attack damage, rather than spell damage.

Item Filters
 * Added an EnableDropSound parameter that can be used in Item Filters.
 * Added a chat output upon logging into a character which contains information about the currently loaded item filter if that filter is one that you are subscribed to through your account page.

Microtransaction Improvements
 * Fixed a bug where the and  couldn't be combined into the Black and White Dragon Pet.
 * Fixed a bug where the flame patches created by were smaller than intended.

General Improvements
 * Using an on a Shaper Guardian Map will now always result in it turning into a different Shaper Guardian Map.
 * Fixed a bug with the Favourite Maps system where the third unlock slot assumed that it required all Awakening Objectives to be completed, but could have actually required all Bonus Objectives (as it is possible to have all Awakening Objectives completed but not all Bonus Objectives). This was a visual issue only.
 * Fixed a bug where some vendor recipes could be completed with corrupted Rare items if the art matched the Unique item required by the recipe.
 * Fixed a bug where items could sometimes drop in inaccessible locations in the Domain of Timeless Conflict.
 * Fixed a bug where the "" modifier didn't apply to off-hand attacks.
 * Fixed a bug where the unique ring didn't have a level requirement if it had a corrupted implicit modifier.
 * Fixed a bug where the "" modifier applied by the unique shield persisted on Minions after the shield was unequipped.
 * Fixed a bug where Brand Attachment Range modifiers from the crafting bench appeared to be craftable on Rings. This has now been updated to correctly reflect that these modifiers can only be crafted on Gloves and Amulets.
 * Fixed a bug where using the unique flask while you had the Master of Fear, Dark Discourse or Evil Eye notable passive skills allocated caused the negative effects of those notables to also affect you.

Crash Fixes
 * Fixed a client crash that could occur when entering areas with an Animated Guardian.
 * Fixed a client crash that could occur when monsters used an Expanding Nova skill.
 * Fixed an instance crash that could occur when the Delirium Icicle Wreath skill was used by monsters.
 * Fixed an instance crash that could occur when using while you had 9 or more stacks of Intensity.

Hotfix
The following hotfixes were deployed after the 3.10.1d patch:


 * Fixed a rare bug where the client would repeatedly download an item filter.