Version 3.3.0d

Patch notes
These are the official patch notes for version 3.3.0d released by Grinding Gear Games.


 * Incursions can no longer spawn in the unique map.
 * Remote mines which place traps with a cooldown now consume as many cooldowns as mines are placed (ie. supported by  and  will consume 3 Seismic Trap charges and place 3 mines). Waiting long enough for the cooldown to reset will allow mines supported by  or  to place additional traps.
 * Added as a vendor quest reward for the 'A Fixture of Fate' quest.
 * Added new voiced dialogue for Alva Valai when exploring the jungles outside the Temple of Atzoatl.
 * 's Area of Effect component now correctly applies to the additional targets hit as a result of the.
 * can no longer gain the buff.
 * Adjusted the visual effects of Shocked Ground to be less erratic.
 * Improved the performance of the.
 * Doors in the Temple of Atzoatl no longer display "Place explosives" after being blown up if you have additional.
 * Paquate, Architect of Corruption's Blood Beam is now removed when that architect dies.
 * Fixed a bug where the wrong character would be higlighted when exiting to character selection.
 * Fixed a bug where the could generate with unconnected sections.
 * Fixed a bug where white Burning Ground was invisible.
 * Fixed a bug introduced in patch 3.3.0 where players in a party in the unique map were not placed at different locations after using some in-map portals.
 * Fixed a bug where would not work when supporting a castable spell which was linked to a  gem.
 * Fixed a bug where displayed Attack stats rather than Spell stats in the Offence Tab of the Character panel.
 * Fixed a bug where Vaal skills placed as mines would display an incorrect amount of uses remaining.
 * Fixed a bug where Architects could be killed after an Incursion ended, causing an incorrect room to be changed or upgraded.
 * Fixed a bug where the Blood Beam Architect skill was not visible when re-entering an area after the skill has been used.
 * Fixed a bug where Apparitions from the Soul Conduit Nemesis mod gave progress towards the Incursion progress bar, causing it to extend too far.
 * Fixed a bug where players could sometimes get more than 10 stacks of Grasping Vines, causing them to be unable to move.
 * Fixed a bug where prophecy could trigger while in an Incursion.
 * Fixed a bug where prophecy replaced monsters in an Incursion.
 * Fixed a bug where had a Celestial surge effect. Reduced the amount of flickering while channelling Radiant Scorching Ray.
 * Fixed a bug where with cosmetic effects applied to it did not play the correct audio.
 * Fixed a minor graphical issue in the Crucible of Flame room in the Temple of Atzoatl.
 * Fixed a buffer underflow client crash.
 * Fixed a client crash with.
 * Fixed a client crash with.
 * Fixed a client crash that could occur when travelling over unwalkable terrain while affected by Grasping Vines.
 * Fixed a client crash that could occur when changing areas.
 * Fixed an instance crash.