Version 3.6.4

Patch notes
These are the official patch notes for version 3.6.4 released by Grinding Gear Games.


 * Added support for the Synthesis Flashback Event.
 * Improved the graphical performance of, , , , and.
 * Improved the graphical performance of various monster skills, encounters and areas.
 * Improved the performance of the Doomcrow Portal Effect microtransaction.
 * Updated the art of the Divination Card.
 * Increased the brightness of the Seraph Spirit Wings microtransaction when viewed from behind the character as they appeared more faint than intended.
 * Slightly increased the area around a Memory Stabiliser where monsters cannot spawn.
 * The graphical effects from the Shrouded Bloodlines modifier are now removed from monsters when the pack is killed.
 * Monsters in the Azurite Mine can no longer have the Heralds of the Obelisk Bloodlines modifier.
 * Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.
 * Fixed a bug that prevented the "" modifier on unique jewels from affecting Energy Shield Recovery.
 * Fixed a bug where and  would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.
 * Fixed a bug where some "" modifiers did not prevent Corrupting Blood from being inflicted on you.
 * Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.
 * Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.
 * Fixed a bug where, if the Distant Memory you were in was no longer visible on your Memory Map, you would be unable to interact with the Memory Modifier object in it.
 * Fixed a bug where the "Doubles the values of Memory Modifiers affecting Memories placed on this location" Memory Amplifier was also doubling the values of Memory Modifiers on adjacent Memories.
 * Fixed a bug where the warning that your Synthesis queue was full did not occur if you had a planned Memory on your Memory Map.
 * Fixed a bug where corrupting Unique Maps could result in a Rare Map with eight modifiers which had the incorrect art.
 * Fixed a bug where and  did not play their surge effects on repeated casts.
 * Fixed a bug where monsters with the Nullifier modifier could remove charges from players affected by Minimum Charges modifiers.
 * Fixed a bug where the flags on the Synthesis Challenger Trophy appeared blurry.
 * Fixed a bug where the Corsair Monkey Pet appeared darker than intended.
 * Fixed a bug where the, , , and  unique claws had multiple 3D models visible when equipped.
 * Fixed a bug where the effects of the Celestial Aura Effect microtransaction could display below the ground.
 * Fixed a bug where the unique body armour would clip into.
 * Fixed an instance crash.