Cleave

Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.

Skill functions and interactions

 * Attack Speed: When dual wielding attack speed is averaged between the two weapons.
 * Dual Wielding: If the player's weapons have different critical strike chance values, it is possible for one weapon to get a critical strike when the other doesn't. It is also possible to miss with only one of the weapons swung. The decrease to damage while dual wielding is multiplicative and applies to all damage bonuses.

Version history

 * Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%).
 * Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
 * Now has an attack speed multiplier of 80%.


 * Can now affect up to 40 targets per attack (from 20).


 * Cleave gains 1 additional unit of radius every 3 levels.
 * No longer gain increased area of effect radius.


 * 19% more damage at gem level 20.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
 * Cleave now gains increased area of effect radius of 1% for each level after the first.


 * Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%.


 * The mana cost of all skills has been revised.
 * Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.


 * Reduced Cleave penalty from -30% to -20%.


 * Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.


 * The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.


 * Cleave's physical damage now increases by 4% per level rather than 3%.


 * Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
 * From 1% attack speed per quality point to 0.35%


 * Fixed a newly introduced bug where Cleave would always get critical strikes.


 * Cleave now averages the attack speed of your two weapons if you are dual wielding.
 * Reduced the mana cost of level 1 Cleave.


 * Normalised the balance of Cleave slightly so that there isn't such a large disparity.
 * Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher.


 * Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing.
 * The penalty for hitting with two weapons in a Cleave is now -40% total damage.
 * Fixed a bug where Cleave dealt damage with the wrong timing.


 * Cleave now has less of a penalty when dual wielding.


 * Increased damage and attack range of Cleave.


 * Increased damage of Cleave skill


 * Added new skills: Ground Slam, Elemental Hit and Cleave
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