Version 3.1.1c

Patch notes
These are the official patch notes for version 3.1.1c released by Grinding Gear Games.


 * Added one and an associated.
 * The Helmet enchantment that destroyed additional corpses was destroying more corpses than was originally intended. The enchantment will now only be available from the Eternal Labyrinth and all existing versions of this enchantment will be changed so that Volatile Dead can only destroy up to 1 additional corpse, down from 2/3 additional corpses.
 * Null Portals encountered in Elder-influenced maps have had their life reduced.
 * The number of Kitava's Heralds that can be spawned at once by Null Portals has been reduced.
 * Fixed a bug where Elder Guardian areas could be created at the wrong level.
 * Fixed a bug where players could be capped on Elder- and Shaper-influenced areas, and would have their progress prevented.
 * Fixed a bug where the Prophecy could trigger and be consumed without being completable. This prophecy will no longer appear for characters above level 18.
 * Further improvements have been made to the visibility of Abyss cracks.
 * The bounding box for Abyssal Depths entrance has been reduced in size.
 * Fixed an issue where large rats had the incorrect attack length set. This results in a nerf of damage to the Swarming Rat and Overgrown Rat monsters.
 * Improved the visuals of when used with.
 * Fixed a bug where could be used to get past quest blocking objects.
 * Fixed a bug where with gloves with an "on hit" enchantment cause desync.
 * Fixed a bug where maps could roll the same mod type twice.
 * Fixed a bug where Strongboxes would not spawn in.
 * Physical Thorns and Elemental Thorns are no longer affected by multiple projectile mods on maps.
 * Fixed a bug with unconnected rooms in the.
 * Reduced the frequency with which Quetzerxi could emit lightning projectiles.
 * Fixed a bug with the Lightning Thorns used by Shavronne of Umbra, Prodigy of Darkness, and Gisale, Thought Thief. It both returned lightning damage when hit and also used the new implementation.
 * Fixed a bug where the Labyrinth Darkshrine that gives an extra unique item would not work.
 * Fixed a bug where Spike Traps in the Labyrinth could behave inconsistently.
 * Fixed a bug where the dynamic resolution would sometimes use incorrect profiling information and cause artefacts in resolution adjustment.
 * Fixed various issues with Act 7 quests.
 * Fixed a bug with the display of the Act 9 Storm Blade quest.
 * Fixed a bug where the rewards for the Storm Blade quest would not generate correctly.
 * Fixed a bug with the Imp Haste microtransaction.