Zana, Master Cartographer

Zana, Master Cartographer is a master. Being the final master, her missions and crafting options revolve around end-game maps. Zana is an important NPC in the epilogue questline.

There is the Atlas Quick Guide that shows players how to find Zana in maps and how to chase the Conquerors with Zana's help.

Missions
Zana will appear in the Epilogue after discovering your first Citadel. Once she is found, she will replace Officer Kirac's functions as a map vendor.

Zana can only be encountered in the wild in maps. When encountering Zana she will give you a selection of randomly rolled maps to choose from, each with different missions. The maps can have
 * The same tier or one higher than the map you encounter her in.
 * The rarity can be, or.
 * Quality.
 * Unidentified, the modifiers will be revealed once the map is entered and you will not get the quantity bonus for running an unidentified map.
 * Corrupted
 * At higher levels, may be Shaper or Elder influenced.

Once chosen, she will open six portals to a map where the mission takes place. Leaving a normal Zana mission map, whether via portal or resurrecting at checkpoint after dying, only exits the "inner" map. You may reenter a Zana map even after completing or failing the mission so long as portals remain.

If a mission that requires finding an item (map, unique item, divination card, vaal fragment, etc.) is failed, the item will no longer drop.

Objectives
Possible mission objectives for Magic and Rare include the following:


 * Complete the map.
 * Find the lodestones (10 needed). A few extra are provided.
 * Kill all of the corrupted monsters. Multiple packs of Shaper or Elder enemies are added to the map. A counter is shown after the first one is killed.
 * Complete the Labyrinth Trial. Completion will count towards your Eternal Labyrinth unlock requirements.
 * Find the Map. The map drops from an enemy and is not marked on the map. The mission is completed when a map drops. There is a higher chance this map drop is magic or rare. You may keep the item.
 * Find the Unique item. The unique item drops from an enemy and is not marked on the map. The mission is completed when the a unique item drops. You may keep the item.
 * Find the Divination Card. A Divination Card drops from an enemy and is not marked on the map. The mission is completed when a Divination Card drops. You may keep the item.
 * Find the Vaal Fragment. A random Vaal Fragment drops from an enemy and is not marked on the map. Mission is completed when the fragment drops. You may keep the item.
 * Kill all of the Rogue Exiles. The map will contain two to four additional Rogue Exiles. All Rogue Exiles must be killed, including any spawned by prophecies, map mods, and the one that can randomly spawn in any area. Rogue Exiles spawned after the mission is complete (e.g. from Strongboxes) don't need to be killed.
 * Slay the Invasion boss. The map will contain an Invasion boss.
 * Slay the Beyond boss. The map will contain a pack of Voidspawn of Abaxoth Bloodline mobs, which will spawn the boss when killed. They are marked on the minimap.
 * Slay the Warband. The map will contain a set of Warband mobs.
 * Open the Breaches. The map will contain two Breaches. The objective is fulfilled by beginning the Breach; you don't need to engage the resulting monsters.
 * Complete the Abyss. The map will contain an Abyss. The mission completes when the Abyssal Trove or Abyssal Depths entrance spawns; you don't need to enter the Depths. The mission is failed if the Abyss becomes sealed.
 * Slay the Harbingers. The map will contain two Harbingers.
 * Open the unique Strongbox. The map will contain a random unique Strongbox. You must kill the guarding monsters before the objective is complete.
 * Slay the monsters trapped in Essences. Two groups of monsters with Essences will spawn. You must kill both the Rare monster holding the Essence and the Magic monsters guarding it.
 * Complete the Legion monolith. The zone contains one Legion monolith. The mission completes once all freed Legion monsters have been killed.
 * Slay a Metamorph. Tane Octavius and Metamorph-tagged monsters will be present on the map.
 * Slay the Shaper or Elder Guardian. The map is a Shaper or Elder-influenced map containing one of the Guardians.

Missions in Magic or Rare maps may have one of these time limits:


 * 40 seconds, killing monsters extends the time limit by 1s each.
 * 100 seconds, touching a Standing Stone extends the time limit by 25s each. Standing stones are marked on the minimap.
 * 300 seconds, no extensions.

Missions in Unique maps will always require only that you complete the map, and will never have a time limit. Missions to complete a Labyrinth Trial will also not have a time limit.

Crafting
Based on the number of completed maps, your map device gains a small bonus to item drop quantity. You can also unlock new league modifiers to add to your map (instead of item quantity) at the time of activation (that is, it does not craft a mod onto the item, but is rather used at the time the map is run). Each league modifier is free the first time you use it.

Adding league modifiers also gives the player a chance of finding applicable league-specific unique items in the map. For instance, adding the mod to a map adds the exclusive uniques from the Onslaught league to the drop pool of that map. While in the map, those uniques can also be chanced from an appropriate base item. The base item itself does not need to originate from the map in question. The composition, order and price of these challenge leagues changes whenever a new challenge league starts. This also means that some league-specific items cannot be obtained during a league.

A crafting option from a can give you a free Infused league modifier craft to your Map Device. Infused league mods have better bonuses than their normal counterparts.

Signature modifier
Zana can provide maps with the signature mod. The mod applies not only to quantity from affixes on the map item and quantity from quality, but also to quantity gained from modifiers to the map itself such as prophecies that spawn tempests, Zana's Map Device quantity bonus, and some sextant mods.

Zana's league modifiers
Zana's league modifiers rotates at the start of each major patch.

The following modifiers are all the possible Zana map modifiers, in or out of rotation:

Vendor
Zana will sell higher level maps as you complete more maps. Zana also sells 20 s for 12 s and will occasionally sell for 1×  and sextants.

Zana's stock resets whenever you open a map with one of her master Atlas Mission.

Dialogues
Zana is currently voiced by New Zealand actress, Katherine Kennard (who also voices Tani, in the Etchings). Formerly, Zana was voiced by Mia Blake.

Introduction (Citadel)
Do you have any idea what you've done!? No one was meant to ever come back here. No one was ever meant to even know this place existed! Your brash stupidity may have just doomed everyone back home!

We need to talk, but it isn't safe here. Follow me through this portal.

Niko
I'm no stranger to madness, as you know, and Niko's definitely heading down that path. The madness of the Atlas creeps up slowly and almost imperceptibly until you're too far gone to be rescued. Niko seems to be aware, to some degree, of what's happening to him, and even what the cause is, yet he continues to expose himself to it, and even craves it.

Exile, I urge you to keep an eye on him. I know I will.

Einhar
When I was a young girl I used to play with the neighbourhood stray cat, and one day it started bringing me mice. Einhar is that stray cat. Has he been trying to feed you raw meat too? I just don't have the heart to tell him how inedible it is.

The first time he handed me a big raw steak, I began to cook it over the fire, and he told me I was 'ruining all the good red.' Since then, I've just hidden it when he isn't looking. Sometimes I open up a map and hurl it in there. I know how irresponsible it is, but... Einhar's a sweetheart. I don't need to see under the mask to know how deeply he feels emotions, and I can't bear to hurt him.

Watch your step out there. You may land on some of my rotten scraps.

Alva
As a fellow explorer, I must admit admiration for Alva. Her motivations may not be as philanthropic as mine, but you can't deny that her methods get results. Do I wonder what kind of repercussions all her time travel is having on us? Of course! But we don't really know what the consequences of our travel through the Atlas are either, and I'm not interested in throwing stones while living in my own little glass house.

I do wish she'd look past profits, but we've all benefited from her finds in one way or another.

Navali
Navali's powers are impressive, yes, but they are not without their limits. It seems her knowledge of things to come is restricted to our realm, however broad that may be. When it comes to the Atlas, her predictions don't seem as reliable.

I wonder how much of this is due to the source of her powers... she claims to have been given the gift of second sight by the Karui goddess Hinekora, but since the gods returned I've heard nothing of Hinekora. Is Navali being misled by a deceptive entity? Or is Hinekora keeping a low profile? Perhaps the goddess simply has no interest in us, as she has her own flock to tend.

Regardless, it may be worth remembering that although Navali is a good friend to have, she has her own agenda like anyone else; an agenda she may have been given by her benefactor.

Jun
I've tried getting to know Jun, and maybe I'm reading into things a little bit here, but I don't think she likes me. Whenever I try to talk to her, she gets quiet and averts her eyes. I've seen her fight, so I don't think she's exactly shy... and I catch her staring at me every so often. Long stares. The kind you do when you're lost in thought.

I wonder what I did to offend her...

No matter! I'll just stay the course. I'm sure with a little more alone time we'll become fast friends.

Helena
I wish I could say I trust Helena, but I've seen one too many of Dominus's blackguards suddenly snap. The training and indoctrination they go through does not leave much room for one's own judgement.

I'm not trying to sound ungracious. She's done a lot for us, but I'd be telling a fib if I claimed I didn't sleep with a blade beneath my pillow when she's around.

Kirac
Baran did mention he had a brother who served on a distant deployment, a career military man. I'd like to think that Kirac could bring Baran back to reality, but I think he may be too far gone. I think they all might be.

Maps
Not too long ago I'd have told you that maps were a beautiful mix of science, thaumaturgy, and imagination, that I need only picture a place to conjure a path to it.

I thought them a paradise waiting to happen, but they're more like a tempting morsel sitting below a massive cage. The hunter may be no more, but all the traps are still set.

Exploring the Atlas
During my first forays into the Atlas, I felt like every bit of progress unlocked deeper understanding about the nature of existence. Now I'm beginning to wonder if it isn't the reverse.

There are times when I feel like the Atlas is watching me, observing me, and offering me a glimpse of my desires to keep me coming back. It's as though the deeper into it I explore, the more it wraps itself around my mind.

Baran, the Crusader
Like many of those once loyal to the Templar regime, Baran held particular contempt for his former brethren. Our mutual disdain for Dominus helped us bond. We stayed up far too late on many nights, discussing where science and spirituality overlapped... and where they clashed.

While I tended to agree with Veritania's secular view that people must be responsible for their own actions, Baran was still a firm believer that trust in God was necessary for good moral judgement. Despite everything the Templar put him through, his faith was unshaken.

We didn't always see eye-to-eye, but we respected each other's positions. Of course, once the madness set in, that respect vanished, replaced by fevered argument and name-calling. As the group dwindled, he found reasons to cast doubt on each of the departed. In our last fight before the two of us went our separate ways, he accused me of being sent by a shadowy demon to draw him away from the righteous path...

And then I was alone.

Veritania, the Redeemer
When I met her, Veritania was a paradox. She was quiet and reserved to the point of reclusiveness, yet she seemed to feel compelled to help others by a humanistic moral code she'd profess by the campfire. Before, she took care of the hungry, the down-on-their-luck, the homeless, the addicted, and the enslaved alike. She was, in fact, exiled for her charity work... helping one too many mistreated Maraketh or Karui made powerful people in Oriath very angry.

As we explored the Atlas, Veritania's mind became an invaluable resource. Thanks to her, we were able to stretch our limited resources farther than I could've possibly hoped, avoiding fruitless confrontations and conserving our strength for moments that mattered most. She'd see a bad situation coming sooner than anyone, and help steer us away from it.

But her mind, like the others, soon broke beneath the weight of the Atlas, and the once-merciful Veritania became contemptuous of all we encountered. It was impossible for anyone but Drox to meet her increasingly high standards. She broke away from the group not long after we left him. The last time I saw her, she accused me of using the mysteries of Atlas as a drug to distract myself from the loss of my father. After that barb, you can imagine I'm not too eager to see her again.

Drox, the Warlord
I've seen my fair share of combat, Exile, but never have I seen someone more comfortable on the battlefield than Drox. Though he was not our leader, he was our commander. When an impossible decision had to be made in the midst of battle, somehow, Drox always found the right path forward. He led us through numerous situations we thought fatal with an unflagging warm grin that let us know he believed in us.

But at some point, almost imperceptibly, Drox stopped making decisions for the group, and started focusing only on his new dream. His smiles turned to scowls. He remained fixated on this mad idea of building a kingdom in the Atlas. He became cold to Veritania and distant to the rest of us. All his efforts went towards securing the Atlas and establishing law. His obsession was putting us in danger, and that is something I could not tolerate.

When I led the group away from him, he either didn't notice, or didn't care.

Al-Hezmin, the Hunter
When you spend as much time in the Atlas as we did, basic survival skills no longer suffice, and it becomes necessary to master the lay of the land. That's a tall ask in a place where the land changes from day to day, and yet Al-Hezmin took to it like a rhoa to mud. I could not count the number of times he saved us from getting lost in endless twisting caverns, or spotted the tracks of a dangerous beast far sooner than the rest of us would have.

Our praise must have gone to his head, because he began to strive to be the best at all times. If Drox brought back two boars from a hunt, he needed to bring back three. In battle, he had to deal the flashiest and most devastating blows, and he had to make sure we all saw him do it.

His fixation on honing his skills was actually quite useful during our campaign against the Elder, so at the time we thought nothing of it, but... It hollowed him out in some fundamental way. He was full of bravado, yet at the same time desperately afraid of being exposed as merely second or third best. He was never unkind to me, even as the madness crept upon him, but for capable warriors like Drox that threatened his self-image... A clash was inevitable. We slipped away in the dead of night, but I doubt we've escaped a man of his talents. He's out there, lurking and watching, waiting for the best time to strike...

Sirus, the Awakener
No... Sirus is still alive? Gods, I thought he was dead! He took the brunt of the energy released when we sealed the Elder. How did he survive?

Sirus was the leader of the group of Exiles I recruited. Brilliant and determined, and a force to be reckoned with even before we travelled the Atlas together. We... grew close. I was distraught when he vanished with the Elder. At first I thought the other Exiles were looking for him as I was, but perhaps they knew he was still alive...

I have a terrible feeling that Sirus may be tied to the madness of the others. Or perhaps he is just as mad as they are. We need to find and stop him—if the others are looking for a way out, I'm certain he is too.

Research
I first started exploring the Atlas as a way to grow closer to my estranged father. I had no idea just how close I would get to him, though there was not much left of his mind by then...

Looking back, I think I was overly optimistic about what the Atlas could mean for... well, for everyone. Imagine limitless worlds, limitless resources, limitless open space in which to live.

But now I understand that it all comes at an insurmountable price. To dwell there is to leave yourself vulnerable to unspeakable madness. It's inescapable and insidious. It taps into your greatest desires, offering you a glimpse of what might be, and that temptation... it's all I could do to stop myself from falling into the same patterns as my friends...

The work we're doing is important, but it's also risky. Please, if you start to feel your sanity slip away, you need to tell me.

Hideout
I'm sorry if I came across as harsh, but by entering the Atlas, you may have jeopardised all of humanity.

My name is Zana, and some time ago I took a group of exiles like yourself into the Atlas. Our task, to ensure a creature named the Elder never reached our world, was of immeasurable importance. Even though the exiles I recruited were adept combatants, the journey was difficult. Yet we succeeded. We defeated the Elder. Though we couldn't save--... we still succeeded.

I thought we were done, but... but my companions just kept... returning. Over and over again, they would enter the Atlas, wiping clean entire worlds. It wasn't about saving Oriath, or discovery, it was just... killing.

The Atlas does strange things to one's thought processes. I thought at first the madness was a symptom of the Elder, but now... it's the Atlas itself. I'm sure of it.

But these exiles are now so strong... I saw no other choice but to destroy our only way out. I sealed us all in and waited for death to find us.

Instead, I found you.

Map Device
The map device Kirac assembled is very similar to the one Venarius had my father put together. My clever father managed to find a few optimisations he could make. I've taken the liberty of enhancing yours in the same way. It's nothing major, but it will help you scavenge a little more out of each map.

Baran's Watchstone
When Baran fled, he left a stone behind. Superficially, it resembles a virtue gem, but I don't think that's quite what it is.

When we defeated the Elder, we didn't kill it. I don't think something like that can be killed. Instead, we sealed the Elder using a device designed by my father—a design we salvaged from physical memories of his we found. When we sealed the demon, some of my father's memories were expelled, along with those of the Elder's countless other victims. They were muddled together, completely unparsable.

These stones are what's left of the Elder's victims from across aeons. Crystallised and concentrated, and drawing the latent energies of the Atlas towards them. To hold one is to hold countless lives in your hand, to fill your mind with a maddening mix of sounds and images and emotions.

I don't know if Baran knew what he had, but I think he knew what it did. They are intoxicatingly powerful. It took all my willpower to lift my hand from the stone and step away. I can't in good conscience let you take them, but that doesn't mean we can't use them in our fight against the Elderslayers.

Watchstones
Each Watchstone contains an immense amount of information from the earliest explorers of the Atlas. As the Exiles seek to hide from us, they will undoubtedly move into deeper territories, masking their paths. But these paths are known to the souls in these stones.

I know of places in the Atlas where these stones might be used to reveal those paths. Show me on the Atlas where you want to explore more deeply, and I can use the stones to reveal locations long-hidden. Be careful, though, for these Watchstones will empower everything near them, and are certain to draw our foes out of hiding.

Corruption
I long thought corruption a phenomenon unique to Wraeclast, but you need only a passing glance at any one of the lands in the Atlas to see that something frighteningly similar, if not identical, has taken hold there.

Is it the corruption that is unique to Wraeclast, or is it the apparent lack of corruption elsewhere that's truly the rarity? Instead of lamenting the cursed continent, perhaps we should be counting our uncorrupted blessings.

Oriath
I returned to Oriath with one of the early survivor fleets, excited to finally have the opportunity to put my knowledge to good use. During the rebuilding effort, we stumbled across the golden device—a device I later learned once belonged to my father.

I'd hoped that it might be useful in the resettlement effort at first, but when we discovered the Elder, it became clear that what lay beyond the device's portals was more likely to harm than help. I assembled a team in absolute secrecy, comprised of exiles who had proved their combat know-how in Wraeclast, and set to work sealing the Elder away. We were successful. The relief I felt... it was indescribable. But...

The Atlas is a dangerous place. It assaults both body and mind. It makes Wraeclast seem positively tame. My team, my friends, they were deeply affected by the journey. The allure of power finally caused them to lose their grip on reality.

And it was only a matter of time until I joined them.

Oriath (Karui Shores)
My home... Our home... It's... it's just... gone. After everything it has been through, I still thought Oriath could recover, could become the place I always hoped it would be...

Now...? Now it's just ash. There's not even enough rubble left for us to scavenge through.

Sirus, why did you have to--...?

* sigh*... I'm sorry, Exile. I should be happy. I should be thanking you for your help. I should be focused on the future. But I don't even know where to begin. Oriath, and the people who were in it, are scattered to the wind. We'll just... keep going, I suppose. What else can we do? Perhaps we can settle here... Stay in one place for a change.

But at least you're done now, right, Exile? You'll leave the Atlas alone... right?

Decorations
To level up Zana, complete maps in your Atlas: Complete 4 maps for level 2. Complete 10 maps for level 3. Complete 25 maps for level 4. Complete 50 maps for level 5. Complete 80 maps for level 6. Complete 120 maps for level 7. This does NOT require you to get the bonus objective for the maps.

Version history

 * Zana can now offer missions involving Metamorph, Delirium, Blight and Harvest mechanics.

''Zana's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.13.0.''


 * Fortune Favours the Brave (costs 3 ): One of these options will be applied at random, including those you have not yet unlocked.
 * Warbands (costs 2 Chaos Orbs): Area is inhabited by 3 additional Warbands.
 * Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
 * Ambush (costs 3 Chaos Orbs): Area contains 3 extra Strongboxes.
 * Domination (costs 4 Chaos Orbs): Area contains 4 extra Shrines.
 * Perandus (Costs 4 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus. Area contains 3 additional Perandus Chests.
 * Beyond (Costs 5 Chaos Orbs): Slaying enemies close together has a chance to attract monsters from Beyond.
 * Legion (Costs 6 Chaos Orbs): Area contains an additional Legion Encounter.


 * Improved signalling for advancing the Atlas questline step in which Zana opens a portal after the map boss is slain.

Zana's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.12.0.


 * Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
 * Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
 * Domination (costs 2 Chaos Orbs): Area contains 2 extra Shrines.
 * Bloodlines (costs 3 Chaos Orbs): Magic Monster Packs each have a Bloodline mod. Area contains 3 additional Magic Monster Packs.
 * Nemesis (costs 4 Chaos Orbs): Rare monsters each have a Nemesis Mod. Area contains 5 additional packs with a Rare monster.
 * Beyond (Costs 5 Chaos Orbs): Slaying enemies close together has a chance to attract monsters from Beyond.
 * Blight (Costs 8 Chaos Orbs): Area contains an additional Blight encounter.
 * Delirium (Costs 16 Chaos Orbs): Area contains a mirror of Delirium.


 * Added some missing dialogue for Zana's missions.
 * Zana can now send you on a mission to find and activate a Legion Monolith.
 * Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.11.0.
 * Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
 * Anarchy (costs 2 Chaos Orbs): Area contains 3 additional Rogue Exiles.
 * Breach (costs 2 Chaos Orbs): Area contains an additional Breach.
 * Ambush (costs 3 Chaos Orbs): Area contains 3 additional Strongboxes.
 * Nemesis (costs 4 Chaos Orbs): Rare monsters each have a Nemesis Mod. Area contains 5 additional packs with a Rare monster.
 * Harbinger (Costs 4 Chaos Orbs): Area contains 2 additional Harbingers.
 * Metamorph (Costs 5 Chaos Orbs): Area contains Metamorph monsters.
 * Legion (Costs 6 Chaos Orbs): Area contains an additional Legion Encounter.


 * Maps offered as part of a Zana mission will now inherit the Awakening Level of the map Zana is standing in.
 * Zana's level is now based on the number of Bonus Objectives you have completed, rather than just the number of maps completed on your Atlas.
 * Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.10.0.
 * Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
 * Ambush (costs 2 Chaos Orbs): Area contains 2 extra Strongboxes.
 * Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
 * Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contains 3 additional magic monster packs.
 * Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
 * Perandus (Costs 4 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus. Area contains 3 additional Perandus Chests.
 * Beyond (Costs 5 Chaos Orbs): Chance for monsters to open a Beyond portal when slain.
 * Blight (Costs 8 Chaos Orbs): Area contains an additional Blight encounter.


 * Zana can now sell Shaper- and Elder-influenced maps once you have progressed your Atlas enough. These act like the old Atlas influence, creating new monsters, threats, and rewards.
 * The Zana modifiers that change map tiers or reroll map basetypes have been disabled, at least for now.
 * When encountering Zana in a map, the number of map options she offers is now tied to the level of the area.
 * Zana's level, which determines which Map Device crafting options you have available as well as what maps Zana can stock in her vendor window, is now determined by the number of maps you have completed on your Atlas.
 * Zana no longer awards maps as you complete the Atlas questline. Instead, she awards free uses of her special Map Device league modifiers the first time they are unlocked.
 * Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.9.0.
 * Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
 * Essence (costs 2 Chaos Orbs): Area contains 3 Essence Monoliths.
 * Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
 * Domination (costs 3 Chaos Orbs): Area contains 3 Shrines.
 * Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
 * Nemesis (Costs 4 Chaos Orbs): Rare monsters each have a Nemesis mod. Area contains 5 additional packs with a Rare monster.
 * Beyond (Costs 5 Chaos Orbs): Chance for monsters to open a Beyond portal when slain.
 * Legion (Costs 6 Chaos Orbs): Area contains a Legion Monolith.


 * If you're lucky, Zana will now offer 5 new unique maps as part of her missions. Each map contains a boss encounter originally from the Synthesis league, and each can drop unique items originally exclusive to that league. Note, you cannot obtain Fractured items, nor will you have any access to the Synthesiser.
 * These are the League Mods available during 3.8.0.
 * Warbands (costs 2 Chaos Orbs): Area is inhabited by 3 additional Warbands.
 * Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
 * Ambush (costs 3 Chaos Orbs): Area contains 3 extra Strongboxes.
 * Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
 * Nemesis (Costs 4 Chaos Orbs): Rare monsters each have a Nemesis mod. Area contains 5 additional packs with a Rare monster.
 * Breach (Costs 4 Chaos Orbs): Area contains 2 additional Breaches.
 * Harbinger (Costs 4 Chaos Orbs): Area contains 2 extra Harbingers.


 * You no longer have to pay Vaal orbs equal to the cost in Chaos orbs to apply Zana's crafting modifiers to corrupted maps.
 * These are the League Mods available during 3.7.0.
 * Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
 * Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
 * Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
 * Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
 * Ambush (costs 4 Chaos Orbs): Area contains 4 extra Strongboxes.
 * Perandus (costs 4 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus. Area contains 3 additional Perandus chests.
 * Beyond (costs 5 Chaos Orbs): Slaying Enemies close together has a 15% chance to attract monsters from Beyond.


 * Zana's model has been updated.
 * The Maps in Zana's shop are now sorted by tier.
 * Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.6.0.
 * Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
 * Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
 * Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
 * Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
 * Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
 * Nemesis (costs 2 Chaos Orbs): Rare monsters each have a Nemesis mod, area contains additional Rare monsters.
 * Bloodlines (costs 2 Chaos Orbs): Magic Monster Packs each have a Bloodline Mod, Area contains additional Magic Monsters.
 * Ambush (costs 3 Chaos Orbs): Area contains 3 extra Strongboxes.
 * Essence (costs 3 Chaos Orbs): Area can contain Essences, Area contains 3 additional Essences.
 * Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
 * Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
 * Beyond (costs 4 Chaos Orbs): Slaying Enemies close together can attract monsters from Beyond.


 * Zana's map device options and the items she sells are now unlocked based on your progress through the Shaper/Elder questline. She can now occasionally sell higher-tier maps as well as Sextants.
 * Completing a map as part of a Zana mission now counts towards your Atlas' Map Completion and any associated challenges or achievements.
 * With the removal of master levels, Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.5.0, with their costs, in the expected order that they will be unlocked.
 * Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
 * Torment (costs 2 Chaos Orbs): Area is haunted by 4 additional Tormented Spirits.
 * Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
 * Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
 * Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
 * Perandus (costs 3 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus, Area contains 3 additional Perandus Chests.
 * Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
 * Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
 * Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
 * Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
 * Abyss (costs 5 Chaos Orbs): Area can contain Abysses, Area contains 2 additional Abysses.
 * Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.


 * Zana's missions have been updated. Now when you encounter her, she will offer a selection of different maps and mission types for you to choose from. The maps she offers are always the same tier of the map you are currently in or one higher. This selection can include Shaped maps. The maximum Tier of maps she can now offer as part of a mission is Tier 16.
 * Zana League Mods Available During 3.4.0:
 * Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased movement, attack, and cast speed, 20% increased quantity of items found.
 * Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, area contains more Magic monsters.
 * Level 4: Ambush (costs 3 Chaos Orbs): Areas contain 3 extra Strongboxes.
 * Level 4: Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
 * Level 4: Alternate of Same Tier (Costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
 * Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
 * Level 6: Essence (costs 4 Chaos Orbs): Areas contain 2 additional Essences.
 * Level 6, requires 5 Memory Fragments found: Shaped Tier 1-5 (Costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
 * Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, area contains more Rare monsters.
 * Level 7, requires 10 Memory Fragments found: Shaped Tier 1-10 (Costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
 * Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.
 * Level 8, requires an Elder Orb to have been obtained: Elder Tier 1-15 (Costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.


 * Completing Zana's Atlas quests now grants Zana Experience. It's easier to reach level 8 with her now.
 * Zana League Mods Available During 3.2.0:
 * Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
 * Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
 * Level 4: Torment (costs 3 Chaos Orbs): Area is haunted by 3 additional Torment Spirits, 20% increased quantity of items found.
 * Level 4: Fortune Favours the Brave (costs 3 Chaos Orbs): Selects a Zana mod at random from those available from the device, including any mods you have not yet unlocked.
 * Level 5: Nemesis (costs 4 Chaos Orbs): 50% more Rare monsters, Rare monsters each have a nemesis mod, 20% increased quantity of items found.
 * Level 6: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
 * Level 7: Perandus (costs 5 Chaos Orbs): Area contains 3 additional Perandus chests, and has a chance to contain Cadiro.
 * Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.


 * Zana League Mods Available During 3.1.0:
 * Level 2: Anarchy (costs 2 Chaos orbs): Area is inhabited by 3 additional Rogue Exiles, 20% increased quantity of items found.
 * Level 3: Bloodlines (costs 3 Chaos orbs): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
 * Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
 * Level 4: Fortune Favours the Brave (costs 3 Chaos Orbs): Selects a Zana mod at random from those available from the device, including any mods you have not yet unlocked.
 * Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
 * Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines.
 * Level 7: Essence (costs 5 Chaos Orbs): Area contains 2 extra Essence Monoliths.
 * Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.


 * Zana League Mods Available During 3.0.0:
 * Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
 * Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, 25% more Magic monsters, 20% increased quantity of items found.
 * Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
 * Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
 * Level 6: Perandus (costs 4 Chaos Orbs): Areas contain 3 extra Perandus chests, and there's a chance for Cadiro Perandus to appear.
 * Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, 50% more Rare monsters, 20% increased quantity of items found.
 * Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.


 * Zana League Mods Available During 2.5.0
 * Level 2: Onslaught
 * Level 3: Bloodlines
 * Level 4: Beyond
 * Level 5: Warbands
 * Level 6: Ambush
 * Level 7: Perandus
 * Level 8: Nemesis


 * Zana, Master Cartographer has a new voice actor.
 * There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.
 * Zana League Mods Available During 2.4.0:
 * Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack)
 * Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond)
 * Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles)
 * Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
 * Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn)
 * Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines)
 * Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)
 * Fixed a bug where Zana's Tempest mod would sometimes not actually generate a Tempest.
 * Fixed a case where players with slow load times could fail Zana's limited portals mission during the load screen while in a party.


 * Removed as a possible Map type for Zana Missions.
 * Added and  as possible Map types for Zana Missions.
 * Added as a possible Unique Map type for Zana Missions. This has not reduced the odds of  occurring as a Zana map.
 * Zana League Mods Available During 2.3.0:
 * Level 2: Rampage (Cost: 2 Chaos Orbs, +20% IIQ, Grants player Rampage)
 * Level 3: Bloodlines (Cost: 3 Chaos Orbs, +20% IIQ, 50% more magic monsters, allmagic packs have a Bloodline)
 * Level 4: Torment (Cost: 4 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
 * Level 5: Tempest (Cost: 4 Chaos Orbs: +20% IIQ, Tempests)
 * Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))
 * Level 7: Ambush (Cost 6: Chaos Orbs (down from 8), adds three Strongboxes)
 * Level 8: Nemesis (Cost: 8 Chaos Orbs (down from 1 Exalted Orb), 50% more rare monsters, all rare monsters have Nemesis)


 * The Zana-specific mod that she sells on magic maps has been changed to: Item Quantity +30% and Monster Pack Size +20%. This Map's modifiers to "quantity of items found" also apply to rarity.
 * The maps that Zana sells to players have been repriced. In general, most are now cheaper. Low-tier maps are now always priced in Orbs of Chance. Mid-tier maps are now priced in Orbs of Alchemy. The price differences for magic and rare maps have been adjusted so that the additional rarity doesn't cost as much.
 * At level 1, Zana missions are now Tier 2 (monster level 69) and she sells Tier 1 maps.
 * At level 2, Zana missions are now Tier 4 (monster level 71) and she sells Tier 2 maps.
 * At level 3, Zana missions are now Tier 5 (monster level 72) and she sells Tier 3 maps.
 * At level 4, Zana missions are now Tier 6 (monster level 73) and she sells Tier 4 maps.
 * At level 5, Zana missions are now Tier 7 (monster level 74) and she sells Tier 5 maps.
 * At level 6, Zana missions are now Tier 8 (monster level 75) and she sells Tier 6 maps.
 * At level 7, Zana missions are now Tier 9 (monster level 76) and she sells Tier 7 maps.
 * At level 8, Zana missions are now Tier 11 (monster level 78) and she sells Tier 10 maps.
 * When opening a map in Zana's map device, the set of prior league mods that can apply to the map is now a set of seven specific ones. The price, order and composition of this list will change every three months. The list for the next three months is:
 * Level 2: Onslaught, 2 Chaos Orbs, 20% increased map item quantity, monsters receive the same benefits
 * Level 3: Anarchy, 3 Chaos Orbs, 4 additional Rogue Exiles, 20% increased map item quantity
 * Level 4: Torment, 4 Chaos Orbs, 3 additional Tormented Spirits, 20% increased map item quantity
 * Level 5: Warbands, 4 Chaos Orbs, 3 additional Warband Packs, 20% increased map item quantity
 * Level 6: Beyond, 5 Chaos Orbs, 15% chance for monsters to spawn a Beyond portal, 20% increased map item quantity
 * Level 7: Ambush, 8 Chaos Orbs, 3 additional Strongboxes
 * Level 8: Nemesis, 1 Exalted Orb


 * The Onslaught mod from Zana's crafting bench no longer grants additional movement speed to monsters. Due to this, the Increased Item Quantity granted by the Zana mod has been reduced from 40% to 30%.


 * Crafting costs of Zana's Crafting bench are no longer consumed if the map fails to open.


 * When using the Map Device in your hideout, the free quality option is now selected by default.


 * Fixed a bug where Zana would not deduct the Vaal Orb component of costs when modifying a corrupted map.
 * }