Pierce

Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory.

Mechanics
Only one projectile behaviour can be applied each time a projectile hits a target. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. This means that if you had pierce, fork, and chain supporting the same skill, it would first pierce to its maximum number of pierces, then fork, and only then would it be able to chain to its maximum number of chains.

The number of times a projectile can pierce is equal to the sum of all modifiers. If a projectile is an arrow, modifiers are included in the sum. The modifier built in to  and  allow projectiles to pierce an unlimited number of times. The modifier found on  functions the same way for arrow projectiles.

Projectiles apply their on-hit effects to each target they pierce or otherwise hit. For example, will apply its debuff to each target a projectile hits. Skills such as and  apply their on-hit area damage effects each time a projectile pierces or otherwise hits a target. The explosion behaviour of some projectiles, such as and, is not an on-hit effect and occurs only when a projectile ceases to exist.

Related effects
Some unique items or passive skills provide bonuses based off of pierce.
 * Powerful Precision grants and.
 * grants the modifier.
 * has 50% chance to inflict bleeding with Piercing arrows.

Base items
The following base items are related to pierce:

Unique items
The following unique items are related to pierce:

Basic passive skills
The following passive skills are related to pierce:

Cluster Jewel passive skills
The following Cluster Jewel passive skills are related to pierce:

Cluster Jewel keystone passive skills
The following Cluster Jewel keystone passive skills are related to pierce:

Ascendancy passive skills
The following Ascendancy passive skills are related to pierce:

Version history

 * Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further.
 * }

Пронзание (механика)