Conversion Trap

Conversion Trap throws a trap that causes the enemy that triggered it to temporarily ally with the user.

Skill Functions and Interactions
Normal (white named), magical (blue named) and rare (yellow named) Monsters can be made into allies using this skill, but unique and boss (orange named) monsters cannot. Magical and rare monsters that are dominated will keep all special attributes, including Auras which will be applied to the player and all allies.

Hostile Totems can be turned into allies using Conversion Trap. Auras from the totem will affect the player and a Shockwave Totem will attack the player's enemies.

Duration: Buff/Debuff duration passives will not affect the lifespan of dominated monsters, but Skill Duration passives and the Increased Duration support gem will.

Temporary Allies: Monsters turned by Conversion Trap are not counted as minions for the purposes of minion-specific passives and support gems. Affected monsters also keep all debuffs and effects that were present before conversion.

In PvP or duels Conversion Trap can not affect players, however minions can be converted.

Version history

 * Trap duration lowered to 4 seconds (from 8).
 * Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 16), up to 23 mana at gem level 20 (down from 37)


 * Base duration lowered to 8 seconds (from 16).


 * Now grants 1% increased skill duration per 1% quality (was 0.75% per 1% quality).


 * In 1v1 duels and 3v3 PvP, Conversion Trap no longer affects players.


 * Fixed a bug with Conversion Trap - anything killed by the converted enemy had the kill assigned to the trap rather than the player who placed it.


 * Fixed a bug where an enemy would retain the green ally highlighting after a conversion trap expires.
 * Fixed a bug where a monster could continue walking up to you after triggering a Conversion Trap.


 * Fixed a bug where Conversion Trap could permanently convert a monster.


 * Conversion Trap has been added to the game.
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