Damage on Full Life Support

Damage on Full Life is a support gem that grants more damage made with the supported attack skill, but only when the player is on full life. Being even one life below the maximum will nullify the effect.

Skill functions and interactions
The gem only improves the supported skill's damage if the player is on full life. If the player is affected by damage over time, such as from, the player can remain at full life by offsetting the damage with enough regeneration or leech.

Blood Magic: If the supported skill uses Blood Magic, then using the skill will make the player no longer at full life. However, if the player can recover to full life before the attack skill hits an enemy, then the will still apply.

When this gem supports a totem, the totem will deal with attack skills as long as the player, not the totem, has full life.

Version history

 * Melee Damage on Full Life Support has been renamed Damage on Full Life Support. At gem level 1 it now grants 30% more Damage while on Full Life for supported Attack skills. It is notably no longer restricted to melee attacks or physical damage specifically. Damage on Full Life Support now grants 1% increased Damage per 1% Quality (was 1% increased Melee Damage per 1% Quality). It now has the Attack tag, but no longer has the Melee tag.


 * From 0.5% multiplicative melee damage per quality point to 0.35% additive melee damage.


 * Melee Damage on Full Life has been added to the game.
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