Corruption

Corruption is a notable passive skill that grants increased Chaos Damage, Chaos Damage Leeched as Energy Shield, and increased Effect of Withered.

Anointment
Blight anointment to unlock the passive:

Version history

 * The Corruption cluster has moved to where Whispers of Doom used to be. It now has 6 passives, with the original passives making up the entry and left path. The notable now grants 0.2% of Chaos damage leeched as Energy Shield. The right path grants 4% Chaos Resistance penetration on each passive.


 * (not in patch note) Now has (up from 15%), has new mod
 * Removed the mods and


 * Among the loot dropped by the Blight, you'll find Oils, a new type of item.
 * With three, she can Anoint your amulet with one of the Notable Passives from the Passive Skill Tree, opening up incredibly powerful new build possibilities!

''As in 3.7.0, we've added a lot of new passives to the passive tree in this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. Mine passives, Damage over Time passives, Mana passives and Summoner passives have also extensively changed. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out. Below, we've listed changes which were not specific to the broader changes previously mentioned. ''
 * (not in patch note) The has changed back to 15% (up from 10%).
 * The has changed to 15% (up from 10%)
 * The has changed to 10% (up from 8%) and now became


 * The Corruption wheel (north of the Witch) now also grants a total of +11% to Non-Ailment Chaos Damage over Time Multiplier. The Corruption notable now grants 10% increased Damage over Time (down from 15%) and 10% increased Chaos Damage (down from 15%).


 * Changes related to damage from Poison, Chaos and Damage over time.


 * The area surrounding the Witch, Shadow and Ranger has been redesigned.


 * New groups of passives have been added for Chaos Damage and Damage over Time.
 * }