Earthshatter

Earthshatter is a melee slam attack skill. When used, it sends out multiple fissures outwards that creates a spike at the end of its path. When these spikes are hit by a slam skill or a warcry, they detonate to deal area of effect damage.

Skill functions and interactions
Ancestral Warchief: Even though this skill is tagged as a slam skill, it will not trigger Earthshatter's shattering spikes.

Fissure damage only hits enemies 1 time per attack, no matter how many fissures it creates.

Spikes
 * All spikes from one attack can hit a single target. The following methods increase the chance of multiple spikes hitting the same target:
 * Using earthshatter in a very small room makes all spikes land close to one another and the enemy.
 * Large enemies are easier to hit with all spikes than smaller enemies.
 * The labyrinth helmet enchantment that gives plus 1 fissures.
 * Increased area of effect will increase the length of the fissures and the size of the spike explosions. Therefore increased area of effect will not necessarily increase the chance of multiple spikes hitting a single target in all situations. However, when used in a small room that prevents spikes from moving outwards to their full length, increased area of effect will definitely increase the chance of multiple spikes hitting the same target.
 * The spike damage is considered an attack that hits. Therefore it will still gain damage from things like and exerted attacks from wacries.
 * Up to 15 spikes can be placed on the ground before enemies spawn, allowing for a maximum of 3 attacks worth of spike damage ready before a fight begins.
 * The total damage of 5 spikes hitting a single enemy is (70 x 5) = 350% of the damage of the fissure hit.

Version history

 * Spikes now have an explosion radius of 18 (from 20).
 * Now has slightly more variance on the distance at which spikes will appear from the initial slam location.


 * Now has alternative quality


 * Earthshatter has been added to the game.
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