The Lord's Labyrinth



"Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but its traps are as dangerous as the day its doors were first opened."

- Description on the official Path of Exile website

The Labyrinth is a randomly generated dungeon filled with traps, puzzles and monsters, culminating in a challenge against Izaro. Completing the Labyrinth for the first time unlocks a character’s Ascendancy class and points for the powerful Ascendancy skill tree. It also offers equipment enchantments and several unique items.

Overview
After completing the first six Trials of Ascendancy, the player can enter the Aspirant's Plaza through the Statue of the Goddess in the Sarn Encampment. The plaza has a waypoint that can be accessed from any act (it appears next to the hideout icon). The Plaza is where the player chooses which labyrinth to enter.

The Labyrinth must be completed in one run without dying.


 * The Labyrinth can be attempted as many times as desired.
 * There are no waypoints. Upon death, players must resurrect in town and the current Labyrinth ends. Disconnecting, logging out, or exiting the game also ends the current Labyrinth. The Player will resurrect in the town of the act they came from.
 * Players may not use town portals, except to leave. When using a portal, a warning message will confirm the choice to abandon the current Labyrinth. This portal will take the player to the Act 3 town, regardless of where it was entered.
 * Any labyrinth specific items such as keys found must be used in the current Labyrinth. Like quest items, these items cannot be traded or moved to a stash. Unused items will be dropped (destroyed) when leaving the Labyrinth.
 * The stash is accessible before each encounter with Izaro, and in the Ascendancy Chamber.

The Labyrinth
Monster Level: 33

The first Labyrinth requires six trials: one in Act 1, two in Act 2, and three in Act 3. While the layout changes every day, some things are constant. The first room is always a Forgotten Reliquary and there is only one path through it to the first Izaro fight. The second room can lead directly to Izaro, but there is an optional room too. The path to the final fight always has two rooms. The final fight takes place with no traps and there is a limited number of mechanics.

Completing the Labyrinth gives a choice of Ascendancy Class, 2 Ascendancy Points, and the chance to add an implicit modifier to a pair of gloves.

The Cruel Labyrinth
Monster Level: 55

The second Labyrinth requires three trials, one in Act 6 and two in Act 7, a minimum level of 40, as well as the completion of the first Labyrinth. Like the first Labyrinth, the first room is a Forgotten Reliquary and provides a straight shot to Izaro. The next two fights require two rooms each. Labyrinth traps appear with the final fight, with more and stronger mechanics than the first Labyrinth.

Completing the Cruel Labyrinth gives 2 Ascendancy Points and the chance to add an implicit modifier to gloves or boots. The modifier to gloves has higher values than those in the first Labyrinth.

The Merciless Labyrinth
Monster Level: 68

The third Labyrinth requires three trials, one each in acts 8, 9, and 10; a minimum level of 50; as well as the completion of the Cruel Labyrinth. Each fight with Izaro requires the player to cross at least two rooms to fight, but the room before the first Izaro fight is always a Forgotten Reliquary. All mechanics can be seen in the Izaro fights, many with stronger effects.

Completing the Merciless Labyrinth gives 2 Ascendancy Points and the chance to add an implicit modifier to gloves, boots and helmets. The modifier to gloves and boots have higher values than the previous Labyrinths.

The Eternal Labyrinth
Monster Level: 75

The final Labyrinth requires six trials, found through the map device, a minimum level of 60, as well as completion of the Merciless Labyrinth. Each run costs 1. The layout requirements are the same as the Merciless Labyrinth. All mechanics are at full strength for the Izaro fights.

The Eternal trials and Labyrinth include a new trap type: Sentinel traps. These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.

Completing the Eternal Labyrinth gives 2 Ascendancy Points and the chance to add an implicit modifier to gloves, boots and helmets, with a choice between 3 enchantments for helments. The modifier to gloves, boots, and helmets have higher values than the previous Labyrinths.

Enriched Eternal Labyrinth
Monster Level: 83

A crafting option obtained from a allows you to enrich an Offering to the Goddess into one of three variants. It uses the same layout as the Eternal Labyrinth, and Labyrinth monsters, traps, and Izaro are significantly buffed. (Eternal Labyrinth of Potential) lets you enchant belts, (Eternal Labyrinth of Fortune) gives greater rewards to Labyrinth chests, and  (Eternal Labyrinth of Opportunity) lets you use the Divine Font 6 additional times.

Layout
The rooms of the Labyrinth are still randomly generated but connections between rooms and content of rooms only change daily. All rooms exits will be in the same relative place and if room has a key, darkshrine or other element, all instances that day will have the same element. It is changed daily at midnight (00:00) UTC. When the Labyrinth is generated, keys to locked doors are placed behind traps, hidden passages are created that connect areas, and secret rooms are placed. Three times, the player encounters Izaro, and the fight will evolve depending on the player's actions in previous encounters. The first two fights end when Izaro's hitpoints are reduced to 2/3 and 1/3 respectively; the last one ends when Izaro is defeated.

Rewards
After defeating Izaro, players enter the final room of the Labyrinth, the Ascendancy Chamber. This room contains the Altar of Ascendancy, a Divine Font, and ten chests of Izaro's Treasure.

Completing the Labyrinth on normal difficulty grants the player the ability to choose an Ascendancy class on top of receiving two points to spend on the Ascendancy skill tree. On completing the cruel, merciless and eternal Labyrinth the player again receives two points each. Players must interact with the Altar of Ascendancy to choose their class and receive their points.

In addition, every time the player completes the Labyrinth, they may use the Divine Font to imbue one piece of equipment with an enchantment. If you gained additional Divine Font uses, the enchantment choices are rerolled after each use.

Each of Izaro's Treasure chests is equivalent to a random strongbox—for example, one may be filled with random loot, while another may contain only jewelry or currency. One is required to open each chest. Keys are found throughout the Labyrinth and from Izaro himself. During the first two Izaro encounters, players may choose to focus on Izaro without disabling his extra buff/damage mechanics. If not disabled these mechanics then carry over to the next phase of the fight making it more dangerous, but also more rewarding. Izaro will drop an additional key for each mechanic in place at the end of the fight. Additional Treasure Keys can be obtained by killing Argus or opening Curious Lockboxes.

Rooms
The Labyrinth is a series of connected areas. There are pedestals at each door of an area that display the map of the areas already seen as well as the room on the other side of the doors. The path covered by the door is highlighted.

Traps
There are many different traps in the labyrinth. The traps from the Trials of Ascendancy and few others are combined in gauntlets throughout the area. They can be deadly, usually dealing a percentage of the player's life or energy shield pool as physical damage. They deal damage that scales with the player's life and energy shield pool. Traps can also damage monsters, but they deal less damage to minions. The most common ones are introduced to the player in the Trials of Ascendancy.

Tile Puzzle
A tile puzzle room will be opened by stepping on three tiles in sequence in front of it. The sequence of the tiles outside will then need to be used to cross a grid of tiles to the reward. For example, if it has Fire, Lightning, Ice outside, then you must step in tiles in that order: Fire, Lightning, Ice, Fire, Lightning, Ice, etc. Crossing all the way will open the door to the reward. Stepping on an incorrect tile triggers a dart trap and resets the puzzle sequence.

Argus
Argus is a boss monster found in the Merciless and Eternal Labyrinth. His location is constant within a given layout. Argus drops a Treasure Key on death.

Other traps
Various other traps appear in the Labyrinth, such as vertically moving spinning blades (often guarding an entrance) and others.

Unique items
The following unique items can be only found in the Labyrinth:

It is currently unknown if they can be obtained using an while being outside of the Labyrinth.

,, , and can only be found in treasure chests at the end of the Eternal and Enriched Eternal Labyrinth.

Leaderboards
Players were ranked based on how quickly they have completed the Labyrinth. To be eligible for the leaderboard, players must enter the Labyrinth alone. The Labyrinth must be completed before the daily changeover to the next Labyrinth layout. There were leaderboards for all four labyrinths in each league.


 * Players are timed from when they start the lab at the pedestal until they kill Izaro.
 * To be eligible for the normal leaderboards, players must be level 40 or lower.
 * To be eligible for the Cruel leaderboards, players must be level 60 or lower.
 * There are no level restrictions for the Merciless and Eternal leaderboards.

At midnight UTC, the following prizes were awarded to the players who finished the Labyrinth the quickest that day:


 * to the top player in normal Labyrinth
 * to the top player in Cruel Labyrinth
 * to the top player in Merciless Labyrinth
 * to the top player in the Eternal Labyrinth

Daily Labyrinth leaderboards were removed in Version 3.14.0.

Achievements
There are 8 achievements available for completing the Labyrinth on the four difficulties in each of a softcore league and a hardcore league:

Version history

 * Consuming an in the Map Device now opens portals to a random Trial of Ascendancy for the Eternal Labyrinth. Trials opened in this way will not award an Offering to the Goddess upon completion.
 * Interacting with the Divine Font will now display a window with the available enchantments. After completing the Eternal Labyrinth, a window will be displayed where you will have the option to pick one of three Helmet enchantments, or an enchantment for your Boots or Gloves. (a total of 5 available enchantments)
 * The Daily Labyrinth Ladder has been retired.
 * The Labyrinth unique Jewels that were previously obtainable by completing the Labyrinth the fastest in a certain difficulty can now be obtained as rare rewards from Izaro's Treasure Chests in the Eternal and Enriched Eternal Labyrinth.


 * Labyrinth Traps now deal 90% less bleeding damage to Minions.


 * Helena no longer follows the player into the Lord's Labyrinth to read crafting recipes, as she hasn't passed Izaro's trials. You'll have to pass that important crafting knowledge onto her yourself.
 * You can now teleport to party members waiting in the Aspirant's Plaza. Added an error message for when you attempt to teleport to a party member who has been in the Labyrinth long enough for the Aspirant's Plaza instance to close.


 * Fixed a bug where you could become stuck and incapable of advancing in the Labyrinth with the use of Lightning Warp.
 * Fixed weird Labyrinth quest states a dead hardcore character could find themselves in after transferring to Standard.


 * Fixed a bug where Izaro could introduce Argus after the player had already snuck in and killed Izaro's most loyal friend.


 * Fixed a bug where Izaro's curse pylons would say they cast an empowered curse on death in the Cruel Labyrinth when they would not.
 * Fixed a bug where Izaro's curse pylons would still use the old Vulnerability curse when casting their Empowered Vulnerability.


 * Added a new Darkshrine effect that can only be found in The Eternal Labyrinth.
 * Changed the requirements for some chests to appear. In general, chests should feel more rewarding and better suited for their level and difficulty.
 * Increased the total amount of items found on average from Silver Chests.
 * Fixed a bug which caused certain chests in the Labyrinth which were intended to drop only Jewellery to instead drop items of all kinds.
 * Fixed a bug with the bonus unique Labyrinth Shrine effect that would cause a huge lag spike when activated.
 * Fixed a bug where gaining multiple Shrine effects of the same type in the Labyrinth would stack, rather than replace each other.
 * Moved the Labyrinth Silver chests and other rewards away from walls, and locked their rotation. This should prevent items they spit out becoming inaccessible.


 * Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.
 * Fixed a bug with Izaro mechanics which could lead to an incompletable Labyrinth.


 * Access to The Lord's Labyrinth has been reworked. Once unlocked, each Labyrinth can be accessed from the Aspirants' Plaza. Each of the four Labyrinths are named after the old difficulties: The Normal Labyrinth, the Cruel Labyrinth, the Merciless Labyrinth and the Endgame Labyrinth. The Cruel and Merciless Labyrinths now each require the completion of three trials, as well as the earlier Labyrinths. Access to the Endgame Labyrinth now requires completion of the three earlier Labyrinths.
 * Access to the Labyrinth has been changed. To access the Labyrinth the first time, you must complete the ordinary 6 prerequisite trials.
 * To access the Cruel Labyrinth, you must complete the Normal Labyrinth and 3 prerequisite trials, and be at least level 40.
 * To access the Merciless Labyrinth, you must complete the Cruel Labyrinth and another 3 prerequisite trials, and be at least level 50.
 * Access to the Endgame Labyrinth requires that you complete the Merciless Labyrinth and the 6 Map trials, and be at least level 60.
 * All Labyrinths are now accessed via the Aspirants' Plaza. A new user interface allows you to select which Labyrinth you wish to enter. This UI shows which trials you have and have not completed.
 * Added a waypoint to the Aspirants' Plaza which can be used to access the Plaza from any other waypoint.
 * Simplified and shortened the layout of the Normal and Cruel Labyrinths.
 * Rewards throughout all versions of the Labyrinth have been reworked and should be more rewarding for the time invested.
 * Reading the Labyrinth Map will reveal what the next chamber accessed from the nearby door contains, as opposed to just the current chamber.
 * Killing Izaro now immediately disables the traps in his room.
 * Secret Passages and Argus can now only be found in the Merciless and Endgame Labyrinths.
 * Additional Treasure Keys can be found in special chests throughout the Labyrinth. There are two keys guaranteed to appear in every Labyrinth run.
 * Removed the traps from Izaro's final room during the Normal Labyrinth.
 * The Achievements Breaking Free, Ascension, Vengeance have been renamed to Challenger, Leader and Lord, and are no longer gained by completing the story on various difficulties. Instead, these achievements are obtained by completing the first three Labyrinths.
 * The Achievements Fearless, Dauntless and Indomitable are no longer gained by completing the story on various difficulties in Hardcore. Instead, these achievements are obtained by completing the first three Labyrinths on Hardcore.


 * Fixed a bug where Labyrinth/Trial traps would do too much damage to you if your energy shield was protecting your mana instead of your life.
 * Removed the invulnerability buff applied to Izaro when he is waiting to flee from his arena. This fixes an issue where Izaro would attack, but couldn't be attacked back, preventing Life Leech.


 * Renamed the Labyrinth item "Orb of Elemental Essence" to "Orb of Elemental Dispersion" to avoid confusion.
 * Fixed a bug where Izaro couldn't be cursed by the same types of curses that his pylons could apply to him as an aura.
 * Fixed an issue where the Endgame Labyrinth entrance portal was consumed.


 * The Endgame Labyrinth treasure chest that drops Offering to the Goddess now only drops one rather than two.
 * The payload-like gauntlet in the labyrinth now caps monsters spawns past a reasonable time for completing the gauntlet.
 * Fixed various potential dead ends and progress blocking layouts in the Endgame Labyrinth.


 * Endgame Labyrinth and new jewel added.


 * Many improvements have been made to Labyrinth layouts.


 * Fixed a bug where all Strongboxes in the Labyrinth were unable to generate as magic, rare or unique.
 * Fixed a bug where Maps dropped in the Merciless Labyrinth were capable of being higher than Tier 1.


 * A "You are here" hover has been added to the Labyrinth progress map.


 * Introduced to the game.
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