Dual Strike

Dual Strike is an attack skill. It attacks an enemy with both weapons with increased critical strike chance, and can only be used while dual wielding. It has more damage and critical strike chance against enemies at full life.

Skill Functions and Interactions
Dual Wielding: Most other melee skills will alternate weapons or only use the main hand while making dual wielding attacks. Dual Strike,, and are the only current exceptions. If the player's weapons have different critical strike chance or accuracy values, it is possible to critical or miss with one weapon, but not the other. Hollow Palm Technique does not allow the skill to work while unarmed.

On-hit Effects: Effects that typically occur when you hit an enemy will only apply for this skill once per use.

Version history

 * Now deals base Damage and has an added damage effectiveness of 125% at gem level 1 (unchanged), up to 190% at gem level 20 (from 170%).


 * Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 58%), up to 170% at gem level 20 (from 104%).
 * Now has 50% increased critical strike chance at gem level 1, up to 107% at gem level 20.
 * Now has 100% more critical strike chance against enemies that are on full life.
 * Now deals 30% more damage with hits and ailments against enemies that are on full life.
 * Now has an attack speed multiplier of 70%.
 * Now gains +0.5% to critical strike multiplier and 1% increased critical strike chance per 1% quality (previously 0.5% increased attack speed per 1% quality).


 * Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.


 * Now grants 0.5% increased attack speed per 1% quality instead of increased critical strike chance.


 * Dual Strike's damage penalty has been increased from 10% to 15%.


 * Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.


 * Increased the mana cost.


 * Damage modifiers factored into Damage Effectiveness rather than being listed as separate stats.


 * Fixed a newly introduced bug where Dual Strike could not hit.


 * Fixed Dual Strike alternating weapon base durations when it should have been using an average.


 * Increased the damage by reducing its damage penalty from -20% to -10%.


 * Added new skills:, , , , Dual Strike,
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