Vaal Rain of Arrows

Vaal Rain of Arrows is a vaal bow attack that fires multiple sequential volleys of arrows into the air to hit enemies in the targeted area. Enemies hit by the skill are maimed for greatly reduced movement speed.

Skill Functions and Interactions

 * Maim: Vaal Rain of Arrows applies Maim with 150% increased effect resulting in a 75% reduced movement speed modifier for affected monsters.
 * Can't be Evaded: Ignores accuracy and secondary critical strike check. Will always hit unless Dodge, Blocking, or Avoidance (The Pantheon's Soul of Lunaris upgrade from Arachnoxia for example) takes effect.
 * Fires 4 total sequences of arrows
 * Each sequence deals 100% base damage, double the base of standard Rain of Arrows, meaning if all sequences hit, it deals the damage equivalent of 8 standard Rain of Arrows shots.
 * Can be increased to 5 sequences of arrows with the helmet Enchantment "Rain of Arrows has 15% chance to fire an additional sequence of arrows".
 * Sequences have a 1 second delay between them. There does not seem to be any way to affect this delay.
 * Each sequence has an independent chance to critically strike.

Version history

 * Now fires 27 additional arrows at gem level 1 (previously 17) and 33 additional arrows at gem level 20 (previously 21).
 * Now fires 4 additional sequences of arrows (previously 3).


 * Previously dealt damage in an area of effect, pinning enemies hit by it in place for a duration.
 * Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random. This is then repeated 3 additional times.
 * Now maims on hit, with 150% increased effect of maim.
 * Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 140%), up to 100.1% at gem level 20 (down from 169%).
 * Now prevents you from gaining Vaal souls for 5 seconds after use.


 * and now remove all movement speed, as opposed to reducing it by 300%.


 * Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).


 * Introduced to the game.
 * }

Ливень стрел ваал