Version 3.9.0c

Patch notes
These are the official patch notes for version 3.9.0c released by Grinding Gear Games.


 * Made various cosmetic and balance improvements to the Conquerors of the Atlas boss fights.

Hotfixes
The following server-side hotfixes were deployed after the 3.9.0c patch:


 * Fixed the "Skill parent object didn't exist" crash.


 * Fixed a client crash that could happen when Metamorphs transform after you have used Pestilent Strike on them.
 * Fixed a bug where Zana would not offer a map inside a Legacy map if you had not unlocked her yet.
 * Fixed a bug where the Conquerors could spawn items inside the Watchstone Altar, where they could not be picked up.

You may have to restart your game client to get the first two fixes.


 * Fixed a bug where certain currency items could remove enchantments from the items you use them on.
 * Fixed the Unnamed Monster Component bug. This has temporarily introduced a visual bug where the Metamorph interface will show unobtainable monsters. This will be fixed in a follow-up hotfix.
 * Maps in Regions where you have not yet discovered that Region's Citadel will now always (instead of being chance-based) contain Zana if that Map is at least Tier 3.
 * When hunting the Conquerors of the Atlas it will now always (instead of being chance-based) spawn them in Maps of that Region as long as you are running different Maps within that Region. This means you are now required to run three different Maps within a Region they are inhabiting, instead of an average of ten Maps (33% chance). Once you have defeated the final Conqueror it returns to chance-based spawning as you now have the highest tiers of maps unlocked. We will be making more changes to this which will allow you to repeatedly run the same map (instead of forcing different ones) later.

As this was deployed restartlessly in order for this change to take effect (for those on while it was deployed) you'll have to create a new Hideout, or let your Hideout instance timeout.


 * Fixed a rare bug where the fourth Conqueror would never spawn in a specific Region under very specific conditions.

As this was deployed restartlessly, in order for this change to take effect (for those on while it was deployed) you'll have to create a new Hideout through Helena, or let your Hideout instance timeout.