Whakawairua Tuahu (War for the Atlas)

Whakawairua Tuahu is a unique.

Layout
The map is divided into 2 main regions and 1 boss arena. The first region, the one the player spawns in, is similar to the normal Strand map. The second area, accessed via a red portal found in the first region, is similar in style to the Ship Graveyard from Act I, and the boss arena is found in a cave entrance much like the Ship Graveyard Cave.

The Boss arena features an Ancient Seal (similar to the one that unleashes the darkness in the Vaal Ruins of Act 2). Opening the Seal releases the Boss.

Note, it is advisable to finish the first area before moving on to the second, as you cannot return to the first. The boss arena cannot be exited until the boss is defeated.

Debuff
While inside the map area, a debuff named Creeping Darkness is applied on all players:

Boss
A boss monster is spawned for every player in the party, depending on their class.
 * Shade of a Witch: Uses Righteous Fire, Lightning Warp, Flame Surge and Ball Lightning.
 * Shade of a Duelist: Reave
 * Shade of a Shadow: Lightning Trap, Fire Trap, Ice Trap, and Smoke Mines for movement.
 * Shade of a Marauder: Cyclone, Summon Raging Spirit, Ground Slam
 * Shade of a Ranger: Rain of Arrows, Explosive Arrow, Vaal Burning Arrow, Slower Projectile Ice Shot
 * Shade of a Scion: Spectral Throw, Vaal Spectral Throw, Animate Weapon
 * Shade of a Templar: Storm Herald, Flameblast Totem, Ice Firestorm,

Once these are killed, there is a final boss:
 * Tormented Temptress: Ice Aura. Freezing Breath. Proximity Shield. Ice Nova Mine. Continuous Freezing Pulse. Uses Smoke Mines for movement.

Trivia
Because Item Rarity and Item Quantity decrease proportionally with Light Radius, they may increase as well. Stacking Light Radius in this map increases Item Rarity and Item Quantity. Casting Desecrate will increase your current Light Radius, effectively increasing both Item Rarity and Item Quantity for a short time.

Legacy variants
Whakawairua Tuahu has legacy variants.


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Version history

 * Introduced to the game.
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