Version 0.5.10

Patch notes
These are the official patch notes for Version 0.5.10 released by Grinding Gear Games.


 * Many sounds added/changed
 * Added Spawn monsters back into the caves
 * Added new strength, dexterity and hybrid helmets
 * Added a lot of new driftwood
 * Expanded the Act 1 town to allow you to walk to its south entrance
 * Implemented doodad collidability, so that they can block movement or projectiles
 * Improvements to the title screen ship scene
 * Added skill gems, which currently grant skills while you hold them
 * Annessa in town will currently reward you with four skill gems for defeating Hillock
 * Removed ranged skeletons until bows work
 * Reduced flask drop rate, increased drop rate of some currency items
 * Increased drop yield of some quest bosses
 * Enabled leap slams with strange weapons (daggers, claws, wands, unarmed)
 * Added options to escape menu, rearranged its items
 * Fixed a realm crash
 * Added a notification button which shows when you have unallocated passive skills
 * Improved appearance of water slightly
 * Added V-Sync to the options panel
 * Fixed freezes that would occur when patching
 * Fixed exploit that allowed waypoints to be used from a large distance
 * Height of area transitions and waypoints is set correctly now
 * Fixed display of blood and elemental effects when the notification arrives late
 * Prevented area of effect damage from being evaded or blocked
 * Prevented changing stance while washed up
 * Non-world sounds such as inventory item sounds now play at correct volume
 * Made buff display prettier
 * Hotkey keys are now rendered on top of flasks and skills
 * Increased duration that messages stay in the chat display to 10 seconds
 * Reduced damage of skills
 * Fixed a client crash while talking to NPCs
 * Fixed a client and server crash related to right clicking on chests with no skill equipped
 * Added player location to minimap