Southbound

Southbound is a pair of unique.

Mechanics
The modifier means any damage applied by a hit (attack, spell, or secondary damage) will not reduce a monster's life below 1. Damage over time effects such as ignite or poison will still kill monsters. The modifier also allows enemies to survive the effects of Culling Strike.

Southbound is the only item that can potentially prevent individual entities from getting on kill effects from hits. This effect is currently limited to characters and.

Solo

Splash: Players using splash damage and skills that target multiple enemies near each other, can do more solo damage per second, than if the enemy was alone. Because southbound can prevent enemies from dying, it will increase the amount of time lower life enemies are alive near higher life enemies, allowing players to take advantage of the damage benefits more often.
 * For example, with ancestral call and melee splash support, a single strike against an enemies surrounded by 2 enemies results in 3 hits total to 1 enemy per attack.

Vaal souls - Vaal skills with very short times of soul gain prevention can almost always be up against large groups of enemies with some patience and southbound gloves. Use the vaal skill on a large group of enemies, but don't kill them immediately by using the strategy listed above. Once the short soul gain prevention time is over kill all enemies with a non-vaal skill and you will always gain back the souls you used for the vaal skill.
 * Example: has a base soul gain prevention time of 1 second. This can be reduced further by . Therefore making the character have to wait less than 1 second after using the vaal skill to kill the enemies and still gain all souls from the kills. Any non-vaal skill that does damage over time can be used to kill the enemies and gain souls.  does damage over time and has a chance to grant frenzy charges for enemies that die inside it's range.

Party

Southbound can give unique benefits to parties. By having only 1 character in the party capable of killing all enemies, that 1 person can get all the on kill effects, without the rest of the party having to invest in the same modifiers for those effects to benefits the party. Some examples include:
 * Item drops - High item quantity and rarity calculate the character who kills only.
 * Buffs - Aura Buffs to allies from kills will calculate the character who kills only. This effect is currently limited to.

Legacy variants
Southbound has a legacy variant.


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Version history
The following changes cannot be obtained by rerolling the item's mods with a :
 * Now has 50% Increased Herald of Ice Damage.


 * Introduced to the game.
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