Scold's Bridle

Scold's Bridle is a unique.

Mechanics
Scold's Bridle's unique modifier causes the player to take physical damage whenever mana is spent. This includes mana spent at every stage of a channelled skill. The damage is secondary damage. The amount of damage taken from this effect is affected by physical damage reduction, such as from armour or endurance charges, as well as modifiers to damage taken, such as from Fortify or.

Blood Magic: Life spent instead of mana by skills with Blood Magic does not count toward Scold's Bridle's damage effect.

Eldritch Battery: When the Eldritch Battery keystone is allocated, any Energy Shield spent instead of mana does not count towards Scold's Bridle's damage effect.

On hit effects: The damage taken is considered a hit, and triggers "on hit" effects, including from, the Juggernaut passive Unflinching, or , even if the damage is reduced to 0, such as while under the effect of. Damage from Scold's Bridle can also trigger spells linked to. However, using a skill that costs no mana will neither deal damage nor trigger on hit effects.

Damage shift: The physical damage from Scold's Bridle can be taken as another damage type by using modifiers, such as from  or. However, Scold's Bridle will never be able to apply ignite on the character, not even if the player has, such as from being cursed by or equipping items like , it will also never inflict bleed, because only attacks can inflict said ailment. Damage Conversion modifiers, which can be found on, for example, do not affect Scold's Bridle's damage. The damage is neither attack or spell so that it cannot be blocked

Critical hits: Damage from Scold's Bridle cannot roll a critical hit, even when using the curse or  jewel.

Version history

 * Clarified the description on Scold's Bridle's key mod to clarify it does not apply when spending mana on a reservation, only for costs. This, too, is a purely cosmetic change


 * The Mod on Scolds has changed to care about the amount of Mana spent, not the Mana Cost of the skill.


 * No longer damages totems, traps or mines.
 * Fixed a bug where Doedre's Elixir and Scold's Bridle could stun the player.


 * Introduced to the game.
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