Talk:Character

SMW queries
So I wanted to try these queries with leech rate. The query gives:

<- Was 1,200 at the time of writing this.

Which is the rate per minute. So I decided to divide the value with 60 to get per second:

This does not work because it is displayed as 1,200, not 1200. Anyone know how to solve it?--Illviljan (talk) 19:07, 23 November 2015 (UTC)


 * First off, you can use   tags to prevent parsing (i.e for comments)


 * It's happening because it returns a I18N aware string, basically it formats the number based on your locale, to circumvent this, just add a hash ( # ):
 * Yields:
 * Also see smw:Help:Displaying_information for more about this.
 * Also see smw:Help:Displaying_information for more about this.


 * Additionally, since User:Qetuth noted that it would be a bit messy in the prose text, I just made a template to cut down the length of the ask text a bit, it does the above basically:
 * Yields:
 * Yields:


 * --OmegaK2 (t|c) 19:50, 23 November 2015 (UTC)

Is the "SMW generic stat table" manually edited? Are we allowed to edit it? There's a few stats I think it is missing: --Illviljan (talk) 15:25, 27 November 2015 (UTC)
 * 75% to maximum spell block
 * 2% Base Life Leech Rate
 * 2% Base Mana Leech Rate
 * Yes, you can edit it, as long as you're confident that you know what you're doing. If you think you know what needs to be done, I'd say go for it. —Vini (t|c) 19:52, 27 November 2015 (UTC)
 * Well, I was thinking something like this:


 * stat49_id   = maximum_spell_block_%
 * stat49_value = 75
 * stat49_text = 75% to maximum Spell Block Chance
 * stat50_id   = base_life_leech_rate_%_per_minute
 * stat50_value = 120
 * stat50_text = 2% of maximum Life per second to Life Leech rate
 * stat51_id   = base_mana_leech_rate_%_per_minute
 * stat51_value = 120
 * stat51_text = 2% of maximum Mana per second to Mana Leech rate
 * But I'm not sure if the id and text are correct, I've seen some id's used in other places which leads me to believe the id's are defined by the game.--Illviljan (talk) 00:41, 28 November 2015 (UTC)
 * Spell block and regular block seem to share the same limits. Leech rate is there:


 * stat38_id   = maximum_life_leech_rate_%_per_minute
 * stat38_value = 1200
 * stat38_text = 20.0% of maximum Life per second to maximum Life Leech rate
 * stat39_id   = maximum_mana_leech_rate_%_per_minute
 * stat39_value = 1200
 * stat39_text = 20.0% of maximum Mana per second to maximum Mana Leech rate
 * --OmegaK2 (t|c) 02:19, 28 November 2015 (UTC)
 * I find it odd that spell block shares it with the attack block. While spell dodge is separate to attack dodge. An odd inconsistency in my opinion.
 * That is MAXIMUM leech rate, qmax in the Leech page. I meant BASE leech rate, q in the Leech page.--Illviljan (talk) 11:11, 28 November 2015 (UTC)

Maximum 4 viper strike orbs? That's wrong
The page claims that a character can have a maximum of 4 viper strike orbs. It's not true. I have attacked players with Viper Strike supported by Multistrike and I have seen people have more of them. Furthermore, Bex confirmed it in https://www.pathofexile.com/forum/view-thread/1511833 .--DarkUnknown (talk) 06:43, 15 December 2015 (UTC)


 * Viper Strike "orbs" are no longer a thing. Viper Strike inflicts poison now, rather than applying its own DoT debuff. It's likely that a lot of information on the wiki needs to be updated to reflect this. —Vini (t|c) 07:20, 15 December 2015 (UTC)


 * It's stat35 if anyone wants to remove it. How sensitive is this table anyway? Will it break if you just remove stat35, since the table then would be out of order? --Illviljan (talk) 10:31, 15 December 2015 (UTC)


 * Hi, I setup the template for the stat table to be useable in a generic fashion (by both modules and other pages), but the order here doesn't really matter. However, I setup the template/code for an infinite loop until it hit's an empty entry (so it doesn't have to be updated every time there is page increasing the max number of stats, plus so that you don't need to specify the number of entires and so that it saves CPU time [if too much cpu time is used on a page, all lua based templates will stop working. We saw this happening with the item lists on big pages for example]).
 * As an after thought, I'll add a variable for this problem so people can remove things without having to redo the module. OmegaK2 (t|c) 15:16, 15 December 2015 (UTC)

evasion_rating_per_level
The stat value of evasion_rating_per_level (stat21_value) seems wrong, none of the other "per level"-stats uses a "per 100 level" style. --Illviljan (talk) 21:59, 3 January 2016 (UTC)
 * It is exactly as the game uses it. Just diving by hundred solves the "problem". --OmegaK2 (t|c) 22:53, 3 January 2016 (UTC)

Additional stats
I think these stats should be added to the table: These are mentioned on a lot of places. What Strength/Intelligence/Dexterity gives is also mentioned on a lot of places as is the starting attributes on each Character class, these ones don't really fit in the Character table though. --Illviljan (talk) 21:59, 3 January 2016 (UTC)
 * Base Life: 50
 * Base Mana: 40
 * min/max chance to evade (5%/95%)
 * min/max chance to hit (5%/95%)
 * min/max chance to crit (5%/95%)

Wrong Character Stats
Something is wrong with Base Stats in Shared Stats section. For example, there are two ES recharge entries. Also, there are two Critical Strike Multiplier rows with different values. I have no idea how to fix this. F1am3 (talk) 19:55, 7 July 2018 (UTC)
 * Seems like Illviljan fixed it already --OmegaK2 (t|c) 04:05, 8 July 2018 (UTC)