Version 1.0.5

Patch notes
These are the official patch notes for version 1.0.5 released by Grinding Gear Games.

Major Features/Content

 * Added a new Intelligence support gem - : This is a world-drop-only gem with three levels that only performs its function at level two and above. It increases the experience gained by active skills that it supports.
 * Added four new Unique items, two of which were designed by supporters.
 * Added two new cosmetic microtransactions: Medusa Snakes Helmet Skin and Bell Lizard Pet.
 * Added two new Achievements: Raise the Bar and Full Clear: Archives.
 * Added one new vendor recipe.

Minor Features/Content

 * Trade chat has been rate-limited to prevent message flooding. The speed that it is set to (3 seconds per message) is still faster than the amount that is classified as abusive. If this reduces the amount of repeated messages in trade chat then we may be able to make the trade channels larger, so that messages get more exposure.
 * Added race rewards for Race Season Six.
 * Added alternate art for special race rewards.
 * The art for s has been updated.
 * The art for the skill gem has been updated.
 * Added a buff icon for being under the effects of Proximity Shield.
 * Added some new slashing sounds.
 * The buff name and description for has been updated.
 * Microtransaction helmet effects have had some names and descriptions updated to be consistent.
 * Various improvements have been made to monster death animations.

Balance

 * now deals damage, increasing as it goes up in levels. It always freezes and the freeze duration is longer than the damage would normally cause.
 * has had its base damage reflection increased by a flat 6%. Damage reflection against higher rarity monsters has been also been increased. For example, damage reflection against unique monsters has been increased by a flat 11%.
 * has had its cast duration slowed from 80ms to 200ms. Its damage has been increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem.
 * no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%.
 * now has a 10 millisecond cooldown. The chance to cast supported skills has been increased by a flat 20%.
 * If supports a skill gem that can raise minions and those minions use traps, those traps are now supported by Multiple Traps.

Bug Fixes

 * Fixed a bug where not all attacks would deal damage.
 * Physical percentage based damage reduction and now correctly mitigate damage from physical degeneration damage.
 * Fixed more issues related to having an unarmed main hand with other offhand weapons.
 * Fixed various issues with skill gem and skill bar descriptions.
 * Fixed an issue with overlapping resistance auras where maximum resistance benefits were prioritised after resistance gains, and characters did not get the maximum resistance they could get from those auras.
 * Fixed some issues with visual clipping with the Templar and some armours.
 * Fixed an issue where you were unable to leave the Torture Chamber's boss room.
 * Fixed an issue where Undying Incinerators with Soul Conduit did not correctly grant experience and loot when self-exploding.
 * Fixed a bug where monsters could spawn in an inaccessible area in the Hedge Maze.
 * Fixed a crash related to the Shock and Horror beam.
 * Fixed a crash related to casting.
 * Fixed a crash related to.
 * Fixed a crash in the.
 * Fixed an instance crash related to Proximity Shield.