Sextant

A Sextant is a currency item that can be used on a Watchstone to add a special modifier to all the maps on the region where the Watchstone is socketed.

Mechanics
Sextants are used to add a random enchantment mod to a Watchstone on the Atlas of Worlds. This effect will be applied to any map in that region that is activated while the enchanted Watchstone is socketed into its region. Like most items, Watchstones can only have at most one enchantment on them at a time: Using a Sextant on a Watchstone that is already enchanted will reroll the existing mod, even if the new Sextant is of a lower rarity than the old mod's was.

Each Sextant mod lasts a total of three uses (four with the Enduring Influence Atlas passive skill from The Uncharted Realms) of maps activated within the region, after which it disappears.

As identical Sextant effects do not stack, only one Watchstone in that region with the duplicate mod will have its uses deducted. Since up to four Watchstones may be socketed into a Watchstone Altar at a time, each region can be affected by up to four Sextants at once.

Sextants come in four variants of increasing rarity. While the first three drop randomly from monsters like other currency items, the Elevated Sextant only drops from The Maven herself (not her Invitations).

Modifiers
Each variant of Sextant has its own pool of modifiers that they can apply to maps. Naturally, the rarer the sextant, the higher the quality of modifiers it can apply. Some modifiers spawn on all three basic Sextants types, some modifiers are exclusive to Prime and Awakened Sextants, and some spawn only on the latter. There is currently only one modifier that spawns exclusively on Prime Sextants.

The Sextant mod "" will put traitorous totems in the map that give players and their minions beneficial auras after they have been defeated.

Related unique items
The following unique items are related to Sextants:

Related divination cards
The following divination cards can be exchanged for Sextants:

Version history

 * You can once again sell three sextants of the same tier to a vendor for a sextant one tier higher.


 * Apprentice Cartographer's Sextants are now called Simple Sextants. Journeyman Cartographer's Sextants have been renamed Prime Sextants, and Master Cartographer's Sextants have been renamed Awakened Sextants. They each have new art.
 * Sextants are no longer used on maps on your Atlas. They are now used on Watchstones, which can be socketed in your Atlas, and affect all the maps in that region. We've reviewed and modified a number of Sextant modifiers.
 * Removed the Sextant upgrading recipe.


 * Added 18 new Sextant modifiers, many of which only appear on high-tier maps.
 * Added 3 new Tormented Spirits, found via Sextants.
 * Added 2 new Shrines, found via Sextants.

The following Sextant mods can no longer be rolled:
 * The Sextant mod system has been significantly reworked.
 * There is now a vendor recipe for upgrading Sextants to a higher tier. Three of a tier will return a higher-tier Sextant.
 * The vendor recipe for the Cartographer's Seals has been changed to three Sextants of the appropriate tier and an.
 * Sextant mods no longer appear on maps they cannot apply to.
 * Sextants can be used on an Atlas map that already has a sextant mod. This will reroll a new Sextant mod in its place.
 * In addition to disabling or upgrading sextants that were not rewarding or impactful enough, we're also adding a large number of new sextant effects. These new sextant effects perform a variety of roles: Some reward players for playing specific types of maps, some mitigate the effects of some of the more dangerous or restrictive map mods, some add new effects that increase your speed or damage while increasing the map's challenge, and others add interesting new monsters to slay.


 * The drop rate of Cartographer's Sextants has been increased.


 * Increased the drop rate of Cartographer's Sextants.


 * Introduced to the game.
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