Version 2.6.0d

Patch notes
These are the official patch notes for version 2.6.0d released by Grinding Gear Games.


 * The Leaguestone progress bar now appears red when the leaguestone has not activated because it is underleveled for the area that the player is in.
 * Added minimum generation levels to some mods on Leaguestones where they could drop before that content could spawn.
 * that drop after this patch will now have a 20% chance to spawn Cadiro as an implicit.
 * that drop after this patch will now have 20% increased Quantity of Items found in the next area.
 * The Aspect of Ruination unique monster from the Luring mod now does 20% less damage.
 * The Ancient Reliquary is now Normal difficulty.
 * Made Ancient Reliquary Keys allocated as valuable items, according to allocation rules.
 * Fixed an issue where the Tormented Alchemist was incorrectly called Tormented Poisoner in the challenge list.
 * Fixed a bug where some areas would consume charges, but not create tempests.
 * Fixed an issue where the prevented other sources of additional strongboxes (such as the  prophecy) from adding Strongboxes to the area.
 * Fixed an issue where implicit mods on and  could be recovered with a . These now correctly behave like legacy versions in the non-challenge leagues.
 * Fixed a bug where could spawn mods with level restrictions higher than the area.
 * Fixed a bug with the appearance of the Arcane Halo effect.
 * Fixed an issue where was only granting one charge per skill use when it should be able to grant multiple charges.
 * Fixed a client crash that could previously have been avoided by turning off multithreading. If you disabled multithreading, it can now be enabled again. EDIT: We have had reports of this crash still happening.
 * Fixed an instance start-up crash that would happen when a was used, and with a Tempest Prophecy triggered.