Iron Reflexes

Iron Reflexes is a keystone passive skill that removes all evasion rating and converts it to armour rating. However, the increased evasion rating bonus from dexterity is not applied.

Conversion Formulae
The final armour is calculated with the following formula: Final Armour = Base Evasion * ( 1 + +  +  ) + Base Armour * ( 1 +                               +  )

Bravery (which grants ) and similar passive skills do not get included into nor. These are only included into.

does not get included into.

does not get included into.

Example
1000 Armour 1000 Evasion Rating from Armour and Steel Skin passive skills from Evasion passive skills from the Bravery passive

Final Armour = 1000 * ( 1 + 80% + 40% + 24% ) + 1000 * ( 1 + 80% + 24% ) Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 ) + 1000 * ( 1 + 0.80 + 0.24 ) Final Armour = 1000 * 2.44 + 1000 * 2.04 Final Armour = 2440 + 2040 Final Armour = 4480

Summary
With Iron Reflexes:
 * mods are applied to base Evasion only.
 * mods are applied to base Armour and base Evasion.
 * mods get applied to base Armour and base Evasion.

Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour.

Location
Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand alone keystone.

Version history

 * Iron Reflexes now no longer includes your Dexterity bonus to Evasion from your Evasion before it is converted to Armour.


 * Fixed a bug where evasion would be calculated slightly incorrectly on characters that have the Iron Reflexes keystone passive.


 * Moved Iron Reflexes closer to the Ranger area and further from the Marauder


 * Prevented the passives that add both Armour and Evasion from having a double effect if you have the Iron Reflexes keystone.


 * Fixed a bug where "Increased Evasion" did not apply to converted evasion for Iron Reflexes.


 * Introduced to the game.
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