Version 2.3.2

Patch notes
These are the official patch notes for version 2.3.2 released by Grinding Gear Games.

New Content and Features

 * Added 3D art for the following items:, , , , , , and.
 * Added thirteen new Divination Cards:, , , , , , , , , , , and.
 * The appearance of in-game whisper messages has been changed to better indicate the sender and receiver.
 * An option for chat message time stamps has been added.
 * Players can no longer talk while in Do Not Disturb mode.
 * System messages are no longer blocked while in Do Not Disturb mode.
 * Characters and monsters now have a cast upwards animation for casting, and for any future spells that require an upwards cast.
 * When switching between regular and, the shield will now visually destroy and recreate itself.
 * Added support for the Medallion race season.
 * Added "Identified" as a filter option for Item Filters. Valid values for this filter are "True" or "False".
 * You can now search for Divination Cards in the stash.
 * Skill gem descriptions are now considered when using the stash search.

General Balance

 * Voltaic Ribbons have been replaced with Galvanic Ribbons in all cases.
 * The Chieftain Ascendancy skill for Scion now works if you or your totems have recently killed an enemy.
 * More insanity effects have been added.
 * Insanity from multiple sources now stack.
 * Tormented Spirits will no longer possess Vagan for dummy-killing missions.

Prophecy

 * Enabled the Beyond Sight prophecy chain.
 * When you have multiple Prophecies that can affect an area, the one that is picked is now done so more intelligently.
 * Added better visual effects to the Volatile Tome summoned by Inya, the Unbearable Whispers in the Pale Council fight, to better indicate when it is about to explode.
 * We no longer display the Mission Failed message in the middle of the screen if you enter an area with the mission already failed.
 * Navali dialogue will now be interrupted when another NPC begins to talk. She also interrupts herself if already telling you about a Prophecy.
 * Fixed the map device consuming your Prophecy if you cancel map activation.
 * Prophecy will no longer trigger in areas that cannot spawn Invasion bosses.
 * Mission complete and failure text will now disappear when you leave and return to an area.
 * The Echo of the Vaal now retargets his for each repeat.

Bug Fixes

 * Monsters now drop items in a variety of cases where they previously didn't, usually related to not having a direct killer (such as when you leave the area while they are degenerating).
 * Fixed a performance bug related to life/mana regeneration that greatly affected Linux users.
 * Fixed a bug where Curses supported by could be triggered.
 * Fixed a bug with Prophecy where it would sometimes not complete.
 * Fixed a bug where was not supportable by.
 * Fixed a bug where Infested Beast missions for Tora could be completed without defeating the boss.
 * Fixed a bug where Tora missions would sometimes not correctly spawn monsters.
 * Fixed performance issues with the Headsman Ascendancy Skill.
 * Fixed an issue where the prophecy did not require you to kill the second form of Merveil to complete.
 * Fixed a bug with the Spirit Eater Ascendancy skill where Attack and Cast Speed per Corpse Consumed was not correctly being given in some cases.
 * Fixed a bug where buff effect bonuses did not apply to.
 * Fixed a bug where minion movement speed bonuses could snapshot.
 * Fixed a client crash that could occur with Captain of the Damned.
 * Fixed an issue where players' life totals could get out of sync when they died from degeneration damage with Chaos Inoculation allocated.
 * Fixed bug where 's inner radius didn't account for target size. This should improve the use of this skill in all cases for players.
 * Fixed an instance crash that occurs with when they have "... of War" enchantments.
 * Fixed issues with the calculated radius of Searing Bond.
 * Fixed issues with the /passives command showing incorrect values for Ascendants.
 * Fixed an issue with Haku timed missions where they were not shown as failed when the time had expired if you left the area.
 * Fixed an issue where buff auras from passive skills did not re-apply in PvP arenas.
 * Fixed various issues with Strongbox and Master locations.
 * Fixed some issues with Twinned maps where the second boss would not appear.
 * Fixed an issue that occasionally caused to go backwards.
 * Fixed an issue where could sometimes bypass projectile blocking walls.
 * Fixed an issue where the Headsman skill prevented Poacher's Mark from awarding players with the correct number of charges.
 * Fixed a bug where Harmony of Purpose would not re-apply after death.
 * Fixed an issue where Animated Guardians could be spawned in invalid areas.
 * Fixed two minor client crashes.
 * Fixed an instance crash related to.
 * Fixed an issue where monsters could not cast self-targeted skills while taunted.
 * Fixed an issue where Her Blessing would sometimes not deal damage to the player.
 * Fixed a bug where was using the art from the wrong base type.
 * Fixed an issue where players with 100% stun immunity could be permanently stunned when attempting to cast while immobilised by a Spike Trap.

Descent Race Balance

 * The Carrion Swarmers in the first area of the Descent race mode now deal 40% less damage.

Descent Chest Changes (The Heart of Phrecia)

 * Marauder: Added, removed.
 * Duelist: Added.
 * Ranger: Added, removed.
 * Shadow: Added, removed.
 * Witch: Added, removed.
 * Templar: Added, added , removed.
 * Scion: Added, added.

Descent Chest Changes (The Tomb of Statues)

 * Marauder: Added, removed.
 * Duelist: Added, removed.
 * Templar: Added, removed.
 * Scion: Added, removed.

Descent Chest Changes (The Demonic Shrine)

 * Marauder: Added, removed , added.
 * Duelist: Added, removed , added.
 * Ranger: Added.
 * Shadow: Added, added , added.
 * Witch: Added, added.
 * Templar: Added, added , removed , added.
 * Scion: Added, added , added.

Descent: Champions Chest Changes (The Chattering Halls and The Croaking Halls)

 * Marauder: Added, removed.
 * Duelist: Added.
 * Ranger: Added, removed , removed.
 * Shadow: Added.
 * Witch: Added, removed , removed.
 * Templar: Added, added , removed , removed.
 * Scion: Added, added.

Descent: Champions Chest Changes (The Dungeon of Anarchy)

 * Shadow: Added

Descent: Champions Chest Changes (The Haunted Dungeon and The Burning Cave)

 * Marauder: Added, removed.
 * Duelist: Added, removed.
 * Templar: Added, removed.
 * Scion: Added, removed.

Alternate Start Races: Act 2
''Various gems have been moved around here. This note only documents additions and removals of gems from the entire template.''
 * Witch: Added.
 * Duelist: Added, added.
 * Marauder: Added, added.
 * Ranger: Added.
 * Scion: Added.
 * Shadow: Added.
 * Templar: Added.

Alternate Start Races: Act 3
''Various gems have been moved around here. This note only documents additions and removals of gems from the entire template.''
 * Witch: Upgraded Wand from to, added.
 * Duelist: Added, added.
 * Ranger: Added.
 * Scion: Added . The Scion now has wands instead of daggers . The items still have the same properties and socket colours.
 * Marauder: Added, added.
 * Shadow: Added.
 * Templar: Added.
 * Removed from all classes that had it.