Deal with the Bandits

Deal with the Bandits is a pivotal quest in Act 2, that grants powerful passive combat abilities as the quest reward. Builds that rely on critical strike will generally choose to save Alira, while advanced builds will choose to kill all bandits and gain 2 skillpoints that can be used to further customize the build's passive skill tree.

Bandit choices
There are 4 options to this quest, which enables a certain passive benefit depending on the bandit that the player sides with, or grants 2 extra passive skill points (if players kill all the bandits).

Careful consideration should be taken when choosing a reward, as changing to a different reward is expensive.

Changing the Bandit choice
To change your Bandit choice, do the following:


 * 1) Take 20 along with an amulet (given in the table below), and sell it to any vendor at a town, triggering a Vendor recipe.
 * 2) In exchange, they will give you a Book of Reform.
 * 3) Right-click the book in your inventory to confirm your bandit change
 * 4) A confirmation window will pop up informing you of which rewards you will gain and lose.

Vendor Recipes: 

Notes:


 * 1) In order to find out which bandit you helped you can type the "/passives" command in your game chat window, or talk to Eramir, the bandit you helped will turn up as a conversation option.


 * 1) Any Book of Reform may be vendored to reclaim the 20 used to make it. However, the amulet will be lost.

Walkthrough
This quest is given to you by Eramir in the Forest Encampment after you complete Through Sacred Ground or talk with any of the bandit leaders. There are three different bandit leaders. You can either side with one of them (and kill the other two) to get the respective reward or you can kill all of them to get the reward from Eramir.


 * Kraityn: Located in Broken Bridge (entrance located in Old Fields → Crossroads)
 * Alira: Located in The Western Forest (entrance located in The Riverways).
 * Oak: Located in The Wetlands (entrance located in The Riverways).
 * Kill All Three: If you choose to kill all the bandit leaders, turn-in the 3 Fragments to Eramir in the Forest Encampment who will combine the fragments and reward you with 2 passive skill points.

Whether you've sided with one of the bandit lords or killed them all, completion of this quest will provide you with the quest item which you will use on the Dark Altar (entrance located in The Northern Forest → The Caverns → Ancient Pyramid).

Eramir: ''You say the Lords of Larceny wore these around their necks? These artifacts, and that ancient gateway to the northwest… crafted by the same hands, I’d venture. Vaal hands.''

''And it appears the brigand’s trinkets could form a single whole. Give me a moment with them. I used to be good at this sort of thing. Now, this one seems to fit neatly against here, and this third one, well it looks like it…''

Eramir: ''I’m so sorry, my friend. Are you well? Yes, you are apparently intact. Remarkable considering… for the barest moment there you were something altogether different. I’m not afraid to admit it… a rather unnerving version of yourself.''

If I were you I’d dispense with that artifact down the deepest, darkest hole that I could find.

Version history

 * The rewards from the quest Deal with the Bandits have been reworked. The rewards from the Cruel and Merciless versions of this quest have been removed. Depending on your choice, you now receive the following:
 * Helping Oak grants: 1% of Life Regenerated per second, 2% additional Physical Damage Reduction, 20% increased Physical Damage.
 * Helping Alira grants: 5 Mana Regenerated per second, +20% to Global Critical Strike Multiplier, +15% to all Elemental Resistances.
 * Helping Kraityn grants: 6% increased Attack and Cast Speed, 3% chance to Dodge Attacks, 6% increased Movement Speed.
 * Eramir grants 2 Passive Skill Points if you decide to kill all three.


 * The Bandit Rewards have been adjusted, these now grant:
 * Normal
 * Oak: +40 to maximum Life
 * Alira: +60 to Maximum Mana. (new)
 * Kraityn: 10% to Elemental Resistances. (new)
 * Cruel
 * Oak : 16% increased Physical Damage. (new)
 * Kraityn: 8% increased Attack Speed
 * Alira : 5% increased Cast Speed (new)
 * Merciless
 * Oak : +1 to Maximum Endurance Charges
 * Kraityn : +1 to Maximum Frenzy Charges
 * Alira: +1 to Maximum Power Charges


 * Eight new vendor recipes have been added in two groups of four, including ones for changing which bandit quest reward you chose.
 * To change your bandit quest reward, use the book that you receive from the recipe in the appropriate difficulty. If you had Eramir's reward, you will need a skill point available to change away from it.


 * Cruel bandit quest rewards: changed to 18% Physical Damage for Oak and 8% Attack Speed for Kraityn.


 * Changed Eramir's bandit quest so that you need to either kill a bandit or help one of the townsfolk before he'll tell you about the quest.


 * Made Eramir give Combined Amulets to anyone who has killed all the Bandit Leaders and delivered the amulets. Some characters were stuck in this invalid state.


 * Fixed a bug where Frost Wall could damage non-hostile bandit leaders.


 * Fixed a bug that would enable you to activate the Dark Altar without having a Combined Amulet. This used to prevent people getting bandit quest rewards.


 * Performed an overhaul of Act Two quests. Added the new bandit quests and quests in the Weaver's Chambers, Church Dungeon and Chamber of Sins.
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