Creeping Frost

Creeping Frost is a projectile cold spell that launches a frozen skull at a targeted area. The projectile will explode when it reaches the targeted area, or if it comes into contact with an enemy. This explosion causes initial damage and creates a chilled area that slows and deals cold damage over time to any enemies that enter it. This chilled ground area will move in the direction of nearby enemies.

Skill functions and interactions

 * Area of Effect: The radius of the explosion is affected by all AoE increases. Full spell damage is done to any enemy in range of the explosion. and Area of Effect damage passive nodes will only affect the damage if the projectile does not fork or pierce. Additionally Area of Effect chilled ground effect will only trigger at the end of a projectile chain supported by.


 * Projectile: While and  will increase the number of projectiles, a single target can only be hit by one projectile of Creeping Frost. However, an enemy can be hit by multiple explosions from a single cast, provided each projectile can collide with something and there is enough overlap on the enemy. In this sense, Creeping Frost is capable of "shotgunning" an enemy.


 * Duration: Increases/decreases to duration affect length of time the chilled ground remains.

Version history

 * The visual effects have been improved.
 * Renamed from Arctic Breath.
 * There was an error which caused Arctic Breath to not correctly inherit damage penalties from gems like after gem level 1. We have fixed this, and have compensated the damage accordingly.
 * Now deals 11 to 16 Cold Damage at gem level 1 (unchanged), up to 383 to 572 Cold Damage at gem level 20 (from 301 to 450).
 * Now deals 16.7 base Cold Damage per second at gem level 1 (unchanged), up to 1391.2 Cold Damage per second at gem level 20 (from 1383.5)


 * Base projectile speed has been greatly increased.
 * Now has a base cast time of 0.6 seconds (from 0.7).
 * Now deals 11 to 16 cold damage at gem level 1 (from 13 to 19), up to 301 to 450 at gem level 20 (from 350 to 524).
 * Now costs 7 mana at gem level 1 (from 8), up to 20 at gem level 20 (from 23).


 * Mana Cost at gem level 1 is now 8 (was 6).
 * Mana Cost at gem level 20 is now 23 (was 20).
 * Now has a cast time of 0.7 seconds (from 0.8).
 * Now deals 13 to 19 Cold damage at gem level 1 (from 7 to 10) and 350 to 524 Cold damage at gem level 20 (from 275 to 413).
 * Now deals 16.7 base Cold damage per second at gem level 1 (from 9.2) and 1383.5 base Cold damage per second at gem level 20 (from 1089.2).
 * Now has an added damage effectiveness of 80% (from 60%).


 * No longer a ground-projectile. It is now capable of passing over gaps and cliffs.
 * No longer leaves a trail of Chilled Ground in its wake.
 * Now leaves a chilling area on impact that deals cold damage over time over its duration. This area will move towards enemies.
 * You can now target specific locations with this skill. The projectile will impact at the location if it does not collide with something sooner.
 * Now requires level 28.


 * 35% more damage at gem level 20.


 * Explosion area increased (to 12). The radius of the chilled ground left by the explosion now matches the radius of the explosion.


 * Cast time has been reduced from 1000ms to 800ms. The mana cost has been reduced further than other skills to account for the change in cast time. Its damage has been reduced by 20%. The same change was applied to monster versions of this skill, though to a lesser or no extent if they had a cooldown or mana cost.


 * 's damage has been increased by 42% at level 1, up to an increase of 95% at level 15.


 * Fixed a performance problem with and.


 * has been added to the game.
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