Totem (monster type)

Totems appear as a type of immobile monster found in several areas.

Regular totems sit in place either projecting an aura to strengthen other monsters, or casting a single spell. Boss totems often cast multiple spells.

Varieties spawning in main areas
Vaal Totem
 * Areas
 * Vaal Ruins Level 2
 * Caverns Level 2
 * The Ancient Pyramid


 * Auras:
 * Allies deal substantial additional physical damage.
 * Other allies cannot die.

Grinning Totem
 * Areas:
 * The Ledge
 * The Vaal Ruins Level 1
 * The Caverns Level 2
 * The Ancient Pyramid
 * Auras:
 * Allies Move and Attack Faster.
 * Allies have additional Evasion.
 * Allies regenerate life.
 * Enemies are slowed.
 * Enemies take Chaos damage over time.

Ancestral races
Ancestral is a race mod which causes a large variety of totems to be spawned throughout all areas.

Totems summoned by other monsters

 * Dominus in his first form summons up to 4 totems with white beams which do Cold Damage.
 * The Guardian of the Mound summons spell totems which cast or
 * Monsters with the Ancestral Power Nemesis affix summon up to 4 totems at a time.
 * Forbidden Chamber boss Haviri, Vaal Metalsmith summons up to three totems at a time, each casting one out of a large variety of spells.
 * Remote Gulch boss Sheaq, Maker of Floods summons a spell totem which casts.
 * Torture Chamber boss Shock and Horror summons up to 5 spell totem which casts.
 * Haku mission boss Blightraise summons spell totems which cast
 * Invasion boss Evocata Apocalyptica summons spell totems which casts or.
 * Invasion boss Grath summons spell totems which cast