Talisman

A talisman is a type of amulet. Talismans have their own implicit modifiers that are typically more powerful than those of ordinary amulets. Talismans are inherently corrupted, and therefore cannot be modified with crafting orbs.

Item acquisition
Unlike most other amulets, Talismans don't drop as a regular world drop. Currently, Talismans can only be acquired through specific means:
 * divination card (tier 1 talisman only)
 * certain method of obtaining league-specific item (for unique talisman only)

These methods of acquisition were specific to certain (former) league mechanics:
 * The Jeweller's Workshop room (and its upgraded variant) in the Temple of Atzoatl (rarely)
 * Ritual Grounds node in the Azurite Mine
 * Chests in the Immortal Syndicate Transportation safehouse if Jorgin was stationed
 * A crafting bench in the Syndicate Research station can transform a non-corrupted, non-influenced amulet into a random talisman if Jorgin was stationed there, keeping the explicit mods of the ingredient
 * Chests, War Hoards, and Sergeants with the Talisman symbol through Legions
 * Chests, with the Talisman symbol through Blights
 * Delirium
 * Rarely appears as loot from chests in Heists
 * Purchasing from Rituals using Tribute
 * Purchasing from Rituals using Tribute


 * Distant memories containing Talismans in Synthesis league (no longer available)
 * Beastcrafting recipe during Bestiary league (no longer available)

In Talisman league
Talismans were encountered in the wild as a monster 'possessed' by a talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of talisman grants the monster it possesses extra combat abilities related to its implicit modifier. Monsters only pick up talismans if they're in the Talisman league or an area that normally drops talismans.

There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them them into a Stone Altar. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.

The and  talismans can only spawn in the standard version of Talisman League. The and  talismans can only spawn in the hardcore version of Talisman League.

Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.

When sacrificing 5 talismans, each talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.

Talismans obtained from stone altars are an average of the talismans used, where

  The highest-level talisman is counted three times, $H$.   The middle three talismans are counted twice, $[M_1, M_2, M_3]$.   The lowest-level talisman is counted once, $L$.  

The obtained item level can be expressed as: $R = {3H + 2(M_1 + M_2 + M_3) + L \over 10}$

The talismans has the following item levels: $ilvl = [78, 78, 45, 31, 31]$

Find the highest-level talisman: $H = 78$

Find the lowest-level talisman: $L = 31$

The talismans in the middle of these extremes are: $\begin{align} M_1 = 78 \\ M_2 = 45 \\ M_3 = 31 \\ \end{align}$

The resulting ilvl from the possessed monster using equation $$ becomes: $\begin{align} R & = {3 \times 78 + 2 \times (78 + 45 + 31) + 31 \over 10} \\ & = \\ \end{align}$

The value will be rounded up or down to nearest integer. In this case it is rounded down to.

Trivia

 * Talismans were a prominent part of the league mechanics in Talisman league. After the league ended, most talismans were not added to the core game. With later expansions, Talismans were added as rewards for new content such as delves or the Immortal Syndicate.

Version history

 * No longer drop using the well-rolled modifier system.


 * You can now perform the 5-for-1 recipe on items with outputs that are always corrupted (such as Talismans and ).


 * Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
 * (Not in patch note) This changes is not limited to Heist, but other sources.


 * (Not in patch note) Can now turn a rare amulet into random Talisman and keeping explicit mods from Immortal Syndicate encounter in Safehouse, or as random drop


 * (Not in patch note) Can now acquire level 1 Talisman from


 * (Not in patch note) Talisman is not added to the core game. Despite there is various way to acquire unique Talisman


 * Introduced to the game.
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