Point Blank

Point Blank is a keystone passive skill that scales the damage of projectile attacks with respect to the distance the projectile has travelled, dealing more damage initially then much less damage after covering a long distance.

Mechanics
The projectile deals the greatest amount when initially released, the attack damage will continue decreasing until the maximum projectile distance according to the table below. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with —distance travelled continues to increase as the projectile returns to its point of origin. Projectiles that travel in multiple segments (such as Arrow Nova Support) include the payload distance in the damage penalty.

For reference, melee weapons distance range is 5 for one-handed and 6 for two-handed weapons, cold snap has an area of effect radius of 15.

Skill gem and passive skill
does not stack with the passive skill. A skill either has Point Blank or does not.

Attacks only
The Point Blank effect only works with projectile attacks, such as those made with a bow or wand. It does apply to 's and 's projectiles, but won't work on spells like and.

Fork, pierce and chain
A projectile which pierces, chains or forks is still considered the same projectile, and its total travel distance is used.

At Close Range
's more damage at close range is not Point Blank and thus stack multiplicatively.

Projectile attacks with AoE
Point blank bonuses are calculated based on the distance from where it was fired to the enemy hit.

Projectile speed
Projectile speed does not modify the scaling of point blank at all.

Far Shot
Point Blank and Far shot are multiplied together, and thus helps counteract the damage falloff at distance.

Location
Point Blank is located in the southeast edge of the tree.

Version history

 * The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less).


 * Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Previously it scaled down to no damage at maximum range. This affects both the support gem and the Keystone.


 * Introduced to the game.
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