Shocked ground

Shocked ground is a detrimental ground effect that inflicts a debuff that causing affected targets to take increased damage from all sources.

Shocked ground and Shock does not stack, which the character would only have one Shock debuff from the strongest source.

The modifiers and  prevent the Shock from the ground effect to apply to the character. Other source such as Raider's Avatar of the Veil:, or the flask mod , etc., also making the character immune to shock from the ground effect.

It gives a flat value of #% increased damage taken. It is 15% for, while for map mods they are 20/35/50%. The magnitude of map mod may be further scale with Atlas' Awakening Bonus Objective Completion.

Map mods
Note that the legacy maps (maps from version 3.1.0 until 3.8.2d) can have above mods, but have an increase damage taken by 1% due to change inside the mod, from "stat id" known as "map_ground_lightning" (value = 1) to "map_ground_lightning_base_magnitude" (value also = 1 instead of current default values of 20/35/50). Use a can restore to the current values.

Legacy map mods
The following map mods can only be find in legacy map item in permanent leagues:

Note that the legacy mods do not have magnitude, it use the default value instead.

Synthesis area mods
Synthesis map mods can only appear in Synthesis area

Heist area mods
Heist area mods can only appear in Heist and Grand Heist:

Version history

 * (Not in patch note) All mention of the "shocking ground" in-game has changed to use "shocked ground".


 * Clarified [sic] the magnitudes of Shocking Ground and Chilled Ground on their relevant map modifiers. This is solely a description change.


 * Improved the appearance of shocked, burning, caustic and chilled ground.


 * The default Shock magnitude for effects that apply Shock without damage (such as Skitterbots) is now 15% (from 20%).


 * Map mods have also been rebalanced, and every mod now provides increased item rarity, increased item quantity, and increased monster pack size, though the magnitudes are dependent on the difficulty of the mod.


 * Shocking ground increases damage taken by a fixed amount of 20%.


 * We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.


 * Shock and Shocked Ground have been changed so that they cause 50% increased damage taken (rather than 30%) but no longer stack. They do not stack with each other either. "Cannot Be Shocked" now prevents players being affected by either Shocked Ground or Shock itself.


 * Added support for ground fire and other environmental hazards.
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