Foul Staff

Foul Staff is a warstaff base type.

This warstaff cannot spawn spell related explicit modifiers, despite warstaff is a subtype of staff. Legacy item (pre-3.7) retains the spell explicit modifiers unless player use currency on it.

The "Staff" in the implicit of this warstaff, refers to generic staff and warstaff in this context.

This base use the same 2D art with sister variants and. This is a relic of the game had 3 difficulties in the past.

Legacy variants
Foul Staff has a legacy variant.


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Version history
''We've reviewed all Two-Handed weapon basetypes and have adjusted their attack damage, speed and implicits, with the goal of giving Two-Handed weapon builds a different feel to their dual-wield and one-handed counterparts, and to ensure that the damage you gain by using a Two-Hander made up for the lack of block and slower attack speed. All Two-Handed weapons have had their base damage increased by at least 15%, with axes in particular gaining even more damage''
 * (Not in patch note) Foul Staff now has 65 to 121 damage (up from 56-104)


 * Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.


 * The following staves can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. These changes affect all existing versions of these basetypes, though they will not affect the mods those items currently have. Also some level requirements have changed I guess? Anyway, here you go:, , , , , , , and.
 * The above staves will be swapped to a new "War Staff" weapon class in the near future to help differentiate them.


 * Implicit mod increased to 18% Chance to Block (up from 12%).
 * Critical strike chance decreased to 6.1% (down from 6.6%).


 * Damage, critical strike chance and attack speed adjusted.


 * Introduced to the game.
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