Carcass Map

Layout
The Tileset is based The Rotting Core in Act 9. However, this version does not have any side bosses. The Layout is a linear path with two branches that connect in a circle, with a path in the middle splitting the map, with a few offshoots.

Boss
The boss is the Amalgam of Nightmares, based on the Act 9 boss The Depraved Trinity.

Boss video


Version history

 * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
 * Many map bosses have also shifted around. Some have been retired and replaced!


 * Added 32 new maps including two new Unique maps.
 * The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
 * The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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