Version 2.1.1b

Patch notes
These are the official patch notes for version 2.1.1b released by Grinding Gear Games.

Performance Improvements

 * Extra Gore now doesn't trigger every time hits. This was causing significant performance problems and client crashes for some users.
 * The pieces which remain after shattering an enemy are now removed after a short period of time. This results in a general improvement to client performance in areas full of shattered enemies.

Bug Fixes

 * Fixed a bug where players could get the life recovery effect stuck on their character until changing instances.
 * Fixed a bug where skills (from both players and monsters) which dealt chaos damage over time were doing far too much damage when supported by.
 * Fixed a bug where could be cast and spread through walls.
 * Fixed a bug where was unable to hit targets around corners.
 * Fixed a bug where some of the visual effects on weren't being updated when swapping in and out support gems which modified the area of effect.
 * Fixed a bug where the poison on hit property of the unique item was being applied on spells when equipped in your off-hand weapon slot.
 * Fixed a bug where some of the effects of weren't finishing their animations smoothly.
 * Fixed a rare bug with and  not being removed from minions correctly when using Totems.
 * Fixed a bug with which caused the player to perform the default attack animation when triggered, interrupting movement and other skills such as.
 * Fixed an instance crash that would occur in the unique map when killing the Storm Eye boss.
 * Fixed a client crash that would occur in the unique map when fighting the Winterfang boss.
 * Fixed a bug where you were unable to equip a bow on top of an already equipped bow, if you had a quiver equipped.
 * Fixed a bug where equipping a bow when you only had a quiver equipped would cause your quiver to be placed on your cursor.
 * Fixed a visual bug where equipping and removing unique items that granted Blood Magic, such as, would cause your mana to remain displayed as completely reserved.