Ghost Dance

Ghost Dance is a notable Ascendancy passive skill for the Trickster. It generates a Ghost Shroud every two seconds, up to a maximum of three Ghost Shrouds. When hit, a Ghost Shroud is removed and recovers energy shield equal to a percentage of your evasion rating. This skill also grants damage reduction per Ghost Shroud on you.

Mechanics
The character must be hit in order for a Ghost Shroud to recover energy shield. This means that defencive mechanics that negate hits, such as evasion, dodge and blocking, will prevent Ghost Shrouds from recovering energy shield when hits are negated. This is true even if the negated hit still deals damage, as would be the case with a hit blocked by a character with Glancing Blows.

Version history

 * No longer grants +3% to Chance to Evade while you have Energy Shield and 10% increased Movement Speed while you have Energy Shield.
 * Now causes you, when Hit, to lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating (from 4%) and 3% reduced Damage taken per Ghost Shroud (from 2%).


 * Now grants +3% to chance to evade while you have Energy Shield (from +5%), 2% reduced damage taken per Ghost Shroud (from 3%), and when hit, causes you to lose a Ghost Shroud and recover Energy Shield equal to 4% of your Evasion Rating (from 5%).


 * Now causes you to gain a Ghost Shroud every 2 seconds (from 1).


 * Fixed a bug where Ghost Shrouds were not able to be gained after changing areas in a PvP match.


 * Reworked. It now causes you to gain a Ghost Shroud every second, up to a maximum of 3, 3% reduced damage taken per Ghost Shroud, when Hit, lose a Ghost Shroud and recover Energy Shield equal to 5% of your Evasion Rating, +5% chance to Evade while you have Energy Shield, and 10% increased Movement Speed while you have Energy Shield.


 * Removed.
 * Added and.
 * Now grant 10% Dodge and Spell Dodge while you have energy shield, from 5% at all times.
 * Movement Speed is now granted at any amount of energy shield, from only at full energy shield.


 * Added to the game.
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