Version 0.9.11

Patch notes
These are the official patch notes for version 0.9.11 released by Grinding Gear Games.

Features/Content

 * Substantially revamped the Passive Skill tree. Details are in the Passive Skill Tree Balance section below.
 * Added the Act Two boss and associated world darkness event.
 * You can now swap between two weapon sets by pressing X or clicking the tabs above the slots on the inventory screen. Gems in the swapped-out set continue to gain experience as normal, but their skills cannot be used unless swapped back in.
 * Added two new new Unique items designed by our Diamond supporters.
 * Removed the Maelstrom of Chaos. It has been replaced by our Maps end-game. For more information about Maps, please read the development diary entry on our site.
 * Added 45 Map areas, each with its own boss.
 * Added a new currency item - Cartographer's Chisel: Upgrades the quality of a map.
 * Added three new tilesets from Act Three, which are currently only featured in Map areas.
 * Added a new Dexterity support gem - : Associated skills have a chance to blind their targets for 4 seconds. Blinded monsters have 75% less chance to hit (multiplicatively).
 * Added new combat sounds for the Templar.
 * Renamed Alira's Camp to the Western Forest.
 * You can now use the arrow keys to move between stash tabs.
 * Whisper messages now have an arrow to indicate whether they were sent or received.
 * Added some new Totem types for end-game Map areas.
 * Changed the behaviour of the shift key so that if you press it while running, you will stop and force-attack.
 * Continued to incrementally improve the art, effects, environments and sound.

General Balance

 * Quest rewards have been rebalanced and now include some rare item rewards in higher difficulties. These rare items cannot get mods higher than the level of your character.
 * The attack speed bonus for dual wielding is now multiplicative rather than additive with other speed bonuses.
 * Small chests now drop fewer items and large chests now drop more.
 * Increased item quantity prefixes have been removed from the game. Items that already have them are unaffected.
 * Made it slightly easier for players and monsters to be stunned.
 * Confirmed that the increased item rarity bonus for Large Chests was working correctly. Then we doubled it.

Monster Balance

 * The Ship Graveyard Cave is now level 14 in Normal difficulty.
 * Experience yield for several monsters has been adjusted to reflect their challenge.
 * Reduced the damage of Rhoas slightly.
 * Increased level progression towards end of Merciless Act 2.
 * Difficulty of monsters at level 60 areas has been reduced, with progression now extended to level 70 (in Map areas).
 * Monster resistances have been increased in all difficulties.
 * Reduced the experience that necromancers yield when killed.
 * Increased the experience that Brutus yields when killed.
 * Vaal Fallen are now stronger.
 * Reduced Oak's life and improved his skills in higher difficulties.

Active Skill Balance

 * The damage penalty on its projectiles is now 30% rather than 20%.
 * Support Gem: Mana cost reduced.
 * Now has a cooldown which can be bypassed by spending a Frenzy Charge. Corrected some mistakes in its damage progression.
 * Increased its damage. Now has a cooldown which can by bypassed by spending a Power Charge.
 * Now has a cooldown.
 * Reduced the damage required to set it off in the first four levels.

Passive Skill Tree Balance

 * Weapon Elemental damage passives reduced.
 * Water Dancing notable changed to include Dexterity.
 * Values of Block recovery nodes improved and consolidated.
 * Shield Armour passive changed to be general defences.
 * Increased physical weapon damage nodes.
 * Redesigned the tree with the following features:
 * Fewer choices at the very beginning of class start areas.
 * Class identities strengthened with increased opportunity costs to building heavily off-class
 * Most builds requiring a few specialised notables and Keystones should be easier
 * Builds requiring many cross-tree notables and keystones made more costly
 * Defensive nodes around the tree made more even

Item Balance

 * Improved life gain and leech implicit mods on all Claw weapons.
 * Slightly increased the implicit fire damage and physical damage on quivers.
 * Decreased the magnitudes of elemental damage mods on items and physical damage mods on non-weapon items.
 * Prevented high level elemental and non-weapon physical damage mods from appearing on some item types.
 * Reduced how often elemental damage mods appear on non-weapons.
 * Glinting mods changed to have the same values, regardless of what type of item they appear on.
 * Improved implicit block rate on staves.

Bug Fixes

 * If a character has no valid skill on its left mouse button, it is no longer unable to move.
 * Items shown to you as results of sell-vendor recipes do not display sockets any more. This is to prevent players essentially getting free rerolls of sockets by trying different combinations of items.
 * Reduced the vertical selectable height of Portals so that it's harder to miss-click and accidentally consume a portal you just created.
 * You no longer gain experience while dead.
 * can now be supported by area of effect support gems.
 * Fixed some rare item names that could not spawn before.
 * Fixed Unique monsters so that they now have a +2 bonus to item level in the same way that Rare monsters do.
 * Fixed a bug that would cause a resource to be loaded from the hard drive each time an arrow was fired.
 * Fixed a bug where monsters that were meant to not repeat actions consecutively would in fact repeat them.
 * Fixed a bug where the wrong environment could be picked when entering a multi-level area area via a portal.
 * Fog no longer interacts with the shimmer post-processing effect incorrectly.
 * Skill icons on the character screen now have their backgrounds back.
 * Fixed a bug that would cause small monsters to drop too many items in multiplayer instances and large monsters too few.
 * Fixed a bug where could permanently convert a monster.
 * Totems with Blood Magic (from either a Support Gem or the player's passives) now do not spend their own life to cast spells.
 * Clicking on the noticeboard in town will now change to the public party tab if the social panel is visible.
 * Fixed a bad interaction between on-drink flask effects and the skill.
 * Fixed a bug that could allow you to detonate mine when you had none out.
 * The damage prediction of armour values on the character screen is now more accurate for players over level 30.
 * Fixed level-up sounds so that you hear them in stereo and other players hear them placed in the 3d world correctly.
 * The Dripping Dead in the Mud Flats are now the correct level.
 * Vendor offer prices have been fixed on increased item rarity prefixes.
 * Global notifications during special leagues now appear even when Hide Global Chat is on.
 * Settings are no longer saved if you're disconnected while changing them.
 * The skill gem can now drop from monsters and chests.