Slow aura

Slow Aura is a debuff that caused by monster aura. Monster have this aura, as well as player character and their minions that affected by this aura, also have a visual purple-pink in color aura-like effect on them.

It affect player character and their minions movement speed, but not affecting action speed.

Monsters

 * Any monster with modifier MonsterAuraSlow1 (internal name was "Slow Aura", but displayed as in monster nameplate), for example:
 * Any monster with modifier MonsterImplicitAuraSlow1 (implicit), for example:
 * Grinning Totem
 * Stranglecharm
 * Nadia the Soothing and the map variant Spirit of Nadia
 * The Broken Prince
 * The Broken Prince

Version history

 * The Deep Dweller has been reworked. He now has two new skills - in his first form he can disturb the ground, calling Sand Spitters to emerge and assist him. He also has an additional skill in his second form where he will fire a spray of projectiles at enemies. He no longer has the slowing aura.


 * The slow aura from totems can now be viewed in the UI as a debuff.

Monster Changes
 * Environmental totems can use auras (such as Slow Player, Haste, Allies Cannot Die, Vitality, Monster Damage), or active skills.
 * Stranglecharm is a new Water Elemental Boss in the Ship Graveyard Cave. She has a Slow Player aura in addition to her.


 * Introduced to the game.
 * }

Аура замедления