Talk:Hrimsorrow

Legacy variant
Can you check whether the 2.6.0 Legacy variant is correct? I got a different Hrimsorrow with a fixed evasion rating and no Evasion%. (Found this while comparing stashed Legacy and Breach uniques.) —The preceding unsigned comment was added by Phoocae (talk • contribs)
 * The current variant has fixed evasion and no evasion %. Also please renember to sign your comments with  --OmegaK2 (t|c) 07:33, 3 August 2017 (UTC)


 * Based on patch note, legacy version should not have "(5-7) to (13-15) Added Cold Damage to Spells and Attacks" and "cannot be obtained by rerolling the item's mods with a Divine Orb". But based on trade search (using mod group to exclude flat added damage mod), none of the legacy item has % increase Evasion rating mod, and all has flat +50 increase mod instead (the current mod is a variable ). It seem there is a bad wording in patch note, which the correct change was all existing item has converted to new mod but retaining numeric value. Similar change also existed in other item but i forgot which. Neokowloon (talk) 00:42, 24 February 2020 (UTC)


 * Just bought a legacy variant and confirm my theory Neokowloon (talk) 20:35, 24 February 2020 (UTC)


 * 1) I can confirm that the pre-2.6.0 legacy variants of Hrimsorrow have rather than . There are no legacy variants with.
 * 2) The reason that "increased Evasion Rating" is mentioned in the patch notes is because before version 2.6.0, Hrimsorrow did have . With the release of version 2.6.0, the mod on all existing Hrimsorrows was changed to . In other words, this was a legacy-altering change. —Vini (t|c) 06:13, 28 February 2020 (UTC)
 * 3) Using a Divine Orb on a pre-2.6.0 legacy variant of Hrimsorrow will re-roll the mods to the updated values, but it will not add the new mod, . —Vini (t|c) 06:13, 28 February 2020 (UTC)