Harvest crafting

Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the Echoes of the Atlas expansion. Players can explore maps to find entrances to the The Sacred Grove which offer pre-created Horticrafting gardens. Slaying the monsters will generate Harvest crafts. These crafts can be captured and stored in the Horticrafting Station which can be used from a player's hideout. A maximum of 15 crafts can be stored, and crafts can be freely added, removed or used at any time.

These crafts allow players to create greatly improved items, because they allow greater control over the modification process verses using orbs.


 * For example, the craft "Augment an item with a new Life modifier" works in a similar fashion to an, but offers the ability to add a Life-related modifier, rather than simply adding one of hundreds of possible modifiers at random.
 * And if players are unhappy with the Life modifier added and want a different one, they can simply use the craft "Remove a Life modifier and add a Life modifier" which preserves all mods on the item except for the Life modifier. And this process can be repeated until players get the exact mod they are looking for.
 * Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.

Mechanics
Harvest crafts can be applied, and  items. items cannot be modified but a few enchants can be applied to them, if applicable.

Every Harvest craft has a certain level.
 * Crafts can be applied to items upto 10 levels higher, which means that a craft of level 60 can be used to modify an item level 70.
 * Any items with an item level higher than 86 are treated as being at item level 86, which means that a craft of level 76 can be used to modify an item level 86 or even item level 100.

Trading
Crafts cannot be traded between players, but players can trust-trade their items to other players (sellers) and have them use the crafts stored in their Horticrafting Station, after which the seller will return the modified item back to the owner, for a fee. There is obvious risk in this method and players should only do this with friends they trust or with sellers who have a good reputation.

Crafts
This is a partial listing of the Harvest crafts available:

Historical crafts
The following crafts were only available during the Ritual league (version 3.13.0), with the Echoes of the Atlas expansion.

Modifier groups
A partial listing of modifiers that fall within the modifier tags are given as follows:


 * Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
 * Mana - # to Maximum Mana, % Increased Maximum Mana, Regenerate # Mana per Second, Attack Damage Leeched as Mana, # Mana Gained on Kill
 * Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
 * Defence - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery, Evasion Rating/Armour/Energy Shield
 * Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
 * Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
 * Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana
 * Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana
 * Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % LightningDamage leeched as Life/Mana
 * Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana
 * Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
 * Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed

Version history

 * Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
 * The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
 * The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
 * Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
 * Crafts are no longer guaranteed from seeds.
 * Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft.
 * The number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
 * Some crafts that had overly-deterministic behaviour have been removed:
 * Most Annulment-type crafts (crafts that removed a modifier of a specific type)
 * All type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
 * Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
 * Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
 * Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning).
 * The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
 * Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.


 * Re-introduced to the game. All gardens are pre-created and the Sacred Grove is only found in maps.


 * The Sacred Grove and its contents have been removed.


 * Introduced to the game. All gardens must be grown by players at their hideouts.
 * }