Gardens Map

Layout
The layout is similar to the Imperial Gardens (or the removed area The Hedge Maze) of Act 3, as well as some areas of The Lord's Labyrinth.

Boss room
The boss has a separate boss room in rectangular shape. The arena is a patio with an inner square surrounded by columns. There is a pool in the middle. Similar to Yugul, Reflection of Terror boss encounter of Act 8, the boss may retreated to the pool temporarily. Also similar to the boss fight of Ryslatha, the Puppet Mistress of Act 6, the boss room has pots that spawn adds.

Corners provide cover from enemies, while the edges of the square consist of railings that can be shot over. Each edge has at least one passage between the inner and the outer part of the arena.

Boss
Sallazzang, a unique Plumed Chimeral.

Boss video


Version history

 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.


 * The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
 * Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
 * (Not in patch notes) Gardens Map now has T9, 12, 13 and 16 variants.


 * Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
 * Fixed a bug where the Gardens Map boss did not drop items.


 * The boss fight in the Gardens Map has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.


 * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
 * (Not in patch notes) The Atlas will now be shuffled every league.


 * The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
 * (Not in patch notes) Gardens Map (formerly Terrace Map) swapped the name with Terrace Map (formerly High Gardens Map)
 * The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.


 * Introduced a new series of maps
 * Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.


 * The Terrace and Mine maps now generate with better pathing and more consistent layouts.
 * Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers.


 * The Labyrinth end-game map has been renamed to Terrace.


 * We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.


 * Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.


 * Removed Devourers as the signature monster in the Labyrinth Map.


 * Introduced to the game
 * }