Ignite

Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time).



Mechanics
A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as, , , or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as, do not hit and therefore cannot inflict ignite.

Resistance modifiers like penetration do not affect the chance to ignite.

The base duration of ignite is 4 seconds. The burning damage over time is 50% of the base damage of the hit of fire damage (before increased and more multipliers and resistance calculations), per second. Therefore, over the base duration the target will take 200% of the base damage dealt. Increasing the duration of the Ignite, either via or the  modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with will not increase the duration of the ignite.

The minimum effective duration of ignite is 300ms / 0.3s, if a application of ignite has a lower duration it does not apply (as of 3.13).

Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment. For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.

An exception to ignite stacking does, however, exist. grants an additional ignite, and equipping two would result in three ignite stacks.

As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself.

The following modifiers will directly affect the damage of ignite:



Delve fossil-only item mod
Fossil only mod are spawn disabled since version 3.10.0

Related passive skills
These passive skills are related to Ignite.

Cluster jewel passives
The following cluster jewel-only passives are related to ignite:

Version history

 * Ignite now deals 50% of the igniting hit's damage per second over 4 seconds (up from 40% per second).


 * Skills calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This gives skills that deal fire damage a minimum and maximum Ignite Damage per Second value that is rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values are based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers affect both the hit and the Ignite, Poison or Bleed, while some only affect one.


 * Now deals only 20% of the original hit per second for 4 seconds.
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