Scorching Ray

Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire resistance exposure at maximum stages.

Skill functions and interactions

 * Applies the fire exposure debuff at max stacks, which lowers the target's fire resistance by 25%.
 * Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.
 * Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.
 * Scorching Ray does not hit and therefore cannot be supported by added damage supports such as and cannot confer the effects of supports such as  or.
 * While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier.
 * Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
 * Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect.
 * Scorching Ray has the channelling tag and therefore cannot be supported by.
 * See Channelling for more information.

Unique items
The following unique items are related to Scorching Ray:

Version history

 * PvP Changes: now has an attack time override of 3 seconds.


 * Now has a base cast time of 0.25 seconds (from 0.5).
 * Now has a mana cost of 2 at gem level 1 (from 4), up to 5 at gem level 20 (from 11).
 * PvP Changes: Now has an attack time override of 0.5 seconds (from 0.2 seconds).


 * Now has alternative gem quality


 * Mana Cost at gem level 20 is now 11 (was 10).
 * Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
 * No longer lowers enemy resistance with a stacking debuff.
 * Now applies Fire Exposure at maximum stacks.


 * Scorching Ray has been added to the game.
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