The Vinktar Square

The Vinktar Square is a unique.

Layout
The shape of the map is a large square. In each corner, there is a guardian boss of a cardinal direction. After all four guardians are killed, a gate in the center of the map will open. The gate leads to a room with the final boss, the Avatar of Thunder.

Bosses
Read Avatar of Thunder for exclusive boss drop.

Legacy variants
The Vinktar Square has legacy variants.


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Note that there is a vendor recipe to convert map to the current series. The level override may carry over to the current version. 

Version history

 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.


 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.


 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.


 * The bosses of, , , , , , , The Vinktar Square, , , , , , and have had their Life significantly increased.


 * The Map Tier of The Vinktar Square unique map is now determined by the minimum item level of the Agnerod staves used in the vendor recipe.
 * (Not in patch notes) The Vinktar Square now has T15, T13, T11, T8 and T4 variants


 * The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
 * Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
 * Unique Maps that previously had monster level overrides (such as ) now instead rely on the variable tier.


 * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
 * (Not in patch notes) The Atlas will now be shuffled every league.


 * The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
 * The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.


 * Fixed a bug where The Vinktar Square map item had no sell value.


 * Atlas of worlds version replaced the old one


 * Fixed a rare bug where the boss room in the Vinktar Square wasn't accessible.


 * Fixed a client crash related to Agnerax and Agnerix in The Vinktar Square.


 * Initial version (basemap: ) introduced to the game.
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