Heist

Heists are a single-player or multi-player mechanic introduced in the Heist league and can be performed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.

The target item will always be a single artifact that players may exchange with Faustus for, therefore Heist Contracts are an excellent means to generate Rogue's Markers.

Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.

Mechanics
Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).

Preparation
To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.

Infiltration
Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.

All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point.

While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.

The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.

Imminent Lockdown
When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.

When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.

Opening chests during this phase will decrease the lockdown timer by 3 seconds.

Lockdown
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.

Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.

Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).

Portal
Players may leave and re-enter Adiyah's portal multiple times in order to stash items.

The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown".

Death
If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return back to the location and pick up the loot and therefore nothing is lost.

If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed.

Experience
Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist.

Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.

If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.

Rogues
Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.

Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.

Locations
There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg. indicates that the heist will take place in the Tunnels location.

Rewards
Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.

Grand heists provide an additional large and possibly valuable reward within a Curio Display.

Unique contracts
The league introduced 5 unique contracts.

Unique boss drops
The following items are dropped from the bosses of unique contracts:

Version history

 * Added Heist to the core game, rebalanced around the lower rate of encountering Heist gameplay
 * Kurai, as well as your first, can now be found starting in Act 6.
 * Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
 * All quest contracts now reward you with Rogue's Markers upon completion.
 * Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
 * The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
 * Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
 * The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
 * (Not in patch note) Smuggler's Cache can spawn more frequently in the Lira Arthain atlas region provided the relevant Atlas passive skills are selected.


 * Reduced the maximum length of a Heist in higher level areas. The number of Reward Rooms remains unchanged.
 * Reduced the number of Heist Job Doors along the path to the primary objective in Heists.
 * Moved some of the more valuable main-path chest rewards to Reward Room Chests.
 * Improved the rewards of Generic, Talisman, Metamorph and Harbinger Reward Room Chests.
 * Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
 * Many Reward Room Chests can now drop their respective Scarabs.
 * Significantly increased the amount of experience that Heist monsters grant when killed.
 * Increased the Rogue Marker value of Heist objectives by up to 40% (based on the Tier of the Contract).
 * Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second).


 * Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
 * Added additional Reward Types to various Heist Jobs.
 * Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
 * Alert Level reduction modifiers from different sources are now multiplicative with one another.
 * Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
 * Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.


 * Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
 * (Hotfix) Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
 * (Hotfix) Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.


 * Introduced to the game.
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