Version 0.6.0

Patch notes
These are the official patch notes for Version 0.6.0 released by Grinding Gear Games.


 * Added skill gems and skill augmentation
 * Added new skills: Ground Slam, Elemental Hit and Cleave
 * Items now spawn with sockets
 * Added decal support
 * Monsters and players leave blood on the ground as they get hurt or die
 * Added support for bows
 * Arrows stick in objects properly
 * Arrows have trails as they fly through the air
 * A Stash is available for storage in town
 * Added rhoa nest chests in the Mud Flats
 * Added fog in some areas
 * Added waterfalls
 * Dual wielding works now
 * Added support for lights in doodads
 * Substantially improved client combat prediction
 * Can now press alt to see interactables and sockets in addition to items
 * New character information screen
 * Made orbs of augmentation stackable
 * Improved data file loading speed
 * Fixed changing areas so that it is more reliable
 * Added mana usage and mana mods
 * Complete rebalance of monsters, items and areas
 * Life values are higher on all entities, for more granularity
 * Set up rapiers to act as thrusting swords
 * Added corpse chests
 * Fixed scaling of ground textures for some areas
 * Multiple shot projectiles possible
 * Fixes to firing projectiles up/down elevation
 * Scavengers now either run or walk
 * Fixed a bug with critical strikes occurring too often
 * Added many new items, including many helmets
 * Ice Nova now ripples damage correctly
 * Fixed bug with sandspitter behaviour
 * Many more rooms for all indoors areas added
 * Improved display of skill hover information
 * Improved passive skill screen