Mana



Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.

Mechanics
Every class starts with 40 Mana and have the following character stats

Every two points of Intelligence grants +1 mana.

Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura, various unique items, and by helping Alira in the Deal with the Bandits quest. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all modifiers.

The and  modifiers are not triggered with 0/0 mana.

Calculation
Total maximum Mana can be calculated with the following formula:

$\begin{align} \text{Mana}_{\text{total} } = & \left(40 + \text{Level}_{\text{Character} } \times \text{Mana per level} + \frac{\text{Intelligence} }{2} + \sum_{i=1}^{a} \text{added Mana} \right) \times \\ & \left( 1 + \sum_{j=1}^{b} \text{increased Mana}_{j} - \sum_{k=1}^{c} \text{reduced Mana}_{k} \right) \times \\ & \prod_{l=1}^{d} (1 + \text{more Mana}_{l}) \times \prod_{m=1}^{e} (1 - \text{less Mana}_{m}) \end{align}$

Flat mana bonuses are added directly to the base mana. Percent-based modifiers apply to flat mana bonuses, as well as base mana and mana from Intelligence. See modifiers.

Mana Scaling
Intelligence grants +1 Mana per 2 Intelligence.

Certain unique items grant special additional scaling for Mana based on other statistics:
 * grants +1 Mana per 4 Strength.

Mechanics Scaled by Mana
Certain unique items and ascendancies scale based off of maximum Mana.

Unique Items

 * has the special modifier.
 * has the special modifier.

Spending Mana
Mana can be spent in the following ways: Notably, Mana lost to damage is not considered spent. This includes Mind Over Matter, Divine Guidance,, and Corruptions allowing for a portion of damage taken to be applied to Mana instead of Life.
 * By using skills. Skills generally have a base mana cost which is modified by mana multipliers on linked support gems. The rate of mana use is also affected by cast speed, attack speed, and other speed modifiers such as temporal chains, chills, and Suppressing Fire.
 * By reserving mana. Certain skills reserve, i.e. make unusable, large amounts of mana in exchange for permanent buffs, auras, or curses acting as auras.
 * has the unique mod, a unique spin on Mind Over Matter. This stacks with Mind Over Matter for Lightning Damage only.
 * has the unique mod, essentially granting another effect to spending mana.
 * has the unique mod, essentially eliminating the need for mana restoration.
 * has the unique mod, but also restores mana.
 * has the unique mod, causing mana expenditures to heal the player proportionally.

Restoring Mana
Upon spending, unreserving, or deferring incoming damage to, Mana may be restored in the following ways:
 * Mana and Hybrid Flasks
 * Mana Regeneration
 * Mana Leech
 * Mana Gained on Hit
 * Mana Gained on Kill
 * Mana Gained on Block
 * Damage taken gained as Mana when Hit
 * Returning to town or logging out

Full Mana
Being on Full Mana can unlock bonuses granted by certain unique items:


 * grants

Low Mana
A character is on Low Mana when the current percentage of maximum Mana is less than or equal to 50%.

Certain unique items grant special effects based on being on Low Mana or not:


 * has the unique mod
 * has the unique mod

Other
Catarina, Master of the Dead can craft mana on gear.

In addition, can be guaranteed on Body Armour, Helmets, Gloves, and Boots through the use of Essences  with a range of.

Passive skills
There are passive skills that grant mana bonuses.

Increased maximum mana
These passive skills grant increased maximum mana.

Cluster Jewel passive skills
The following Cluster Jewel passives are related to Mana: