The Rogue Harbour

The Rogue Harbour is a town from the Heist league. The portal to the area can only be opened by using a in town (except The Rogue Harbour itself) or hideout.

List of NPCs
In the town, the player can find Rogues to hire for Heists and Grand Heists.

NPCs:
 * Kurai, the Administrator
 * Whakano, the Barber
 * Faustus, the Fence
 * Adiyah, the Wayfinder
 * The Gondolier (the waypoint)

Rogues:
 * Karst, the Lockpick
 * Tibbs, the Giant
 * Isla, the Engineer
 * Tullina, the Catburglar
 * Huck, the Soldier
 * Niles, the Interrogator
 * Nenet, the Scout
 * Vinderi, the Dismantler
 * Gianna, the Master of Disguise

Trivia
Other NPC can also be found in this town but not interactable: Tarkleigh and Hargan.

In addition, any Syndicate member that is not on the "active" Syndicate board, can also appear in the Rogue Harbour.

Version History

 * You can now use the Instance Manager to create or join Rogue Harbour areas.


 * The Rogue Harbour is now a private area which only you and your party members can access.
 * Fixed a bug introduced in 3.12.2b where Prophecies were able to trigger when entering The Rogue Harbour.


 * After completing The Rogue Harbour quest, you will be placed at the top of the stairs when arriving in The Rogue Harbour.
 * Fixed a bug where, when returning to The Rogue Harbour from a Heist area, you could be placed in a Rogue Harbour instance that did not contain the portal to your Heist area.
 * (In hotfix 1) Exiting a Heist can once again place you in a Rogue Harbour instance that does not contain your Heist Portal. This is a temporary measure to fix an issue introduced in 3.12.2 where players were unable to leave a Heist if the instance that contained their Heist portal was full. We will properly fix this issue in a future patch.


 * Players no longer block other players in The Rogue Harbour.


 * Introduced to the game.
 * }