Arena Map (Atlas of Worlds)

This map is based on The Grand Arena from act 4 and consists of three Passageways and five Arenas. Contains armour racks and weapon racks. Passageways have "Figment" statues that come alive just like in act 4 and arenas have many gates that release Shackled Hellions.

Map Type: Indoors / Outdoors



Boss Arena
Because the map has many sections called Arena, it's important to keep track of how deep into the map we are. The passageway before the boss arena can be recognized by the direction: it goes from left to right. The arena is similar to other sections and has Shackled Hellion gates. There is no usual random magic monster pack in the boss arena. Entrance seals upon entry.

Boss
This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.

Avatar of the Huntress, based on Rudiarius Felix. Avatar of the Skies, based on Mevion. Avatar of the Forge, based on Dimachaeri Cassius.
 * Throws traps in all phases.
 * Throws traps in all phases.
 * From 75% to 50% health casts.
 * From 50% health uses.
 * From 100% to 75% health casts and.
 * From 75% to 50% health casts.
 * At 50% health casts.
 * From 50% health uses and a projectile fire attack with 3 projectiles.
 * Grants endurance charges to allies.
 * Fire damage.
 * From 100% to 75% health uses.
 * From 75% to 50% health uses and.
 * From 50% health uses, , and a slam with reverse knockback.

Strategy
In preparation for the fight, Shackled Hellion gates on the sides can be triggered to avoid unnecessary distraction later on. The first phase is the least deadly and the bosses can be easily separated. It's recommended to fight the bosses one at a time because in phase two the frost wall from Vaal Glacial Hammer makes it harder to avoid damage. Currently, if the bosses are more than a screen away or the line of sight between them is broken by one of the wooden walls they will not switch phases together. Avatar of the Huntress should be left for last, because her running around may unintentionally trigger the next phase of another boss. Alternatively, bursting one of the bosses to 50% health in front of the rest will cut the duration of phase two to a minimum, which can be a desired effect.