Version 3.9.2e

Patch notes
These are the official patch notes for version 3.9.2e released by Grinding Gear Games.


 * You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.
 * Added a notification when completing an Awakening Objective.
 * Blight monsters that are following a Blight path no longer 'aggro' to players when they are damaged.
 * Added an information hover to the Atlas Inventory.
 * Added reminder text to the "" stat on . The behaviour of skills supported by Minefield is unchanged.
 * The currency type dropdown is now ordered alphabetically, with as the default option, when pricing an item in a Public Stash Tab.
 * Removed the Guild Stash from Tane's Laboratory.
 * Updated various error messages to indicate that items with Catalyst Quality or the new Influence types cannot be split using the Bestiary recipe.
 * The blood paths outside of Brutus' arena have been restored.
 * Adjusted the positions of Citadel so that it isn't partially hidden by UI elements.
 * Fixed a bug which prevented additional Conquerors of the Atlas from spawning if you had migrated your Atlas from SSF while you had a Sirus encounter ready to open.
 * Fixed various cases where the Immortal Syndicate warning would appear when it shouldn't.
 * Fixed another bug where extremely strong Ignites sometimes dealt no damage.
 * Fixed a bug introduced in 3.9.0 which caused Divination Cards that created Influenced Magic items to instead give Influenced Rare items.
 * Fixed a bug that allowed players to get stuck in the Menagerie cages.
 * Fixed a bug where declining the save option when changing your Item Filter caused the most recently selected Item Filter to be used.
 * Fixed a visual bug where distortion effects appeared around thrown Dynamite.
 * Fixed a client crash that could occur when was cast by a monster on top of a Mine with the Void Emperor Mine Effect microtransaction applied to it.