Version 0.9.3d

Patch notes
These are the official patch notes for version 0.9.3d released by Grinding Gear Games.

Changes

 * Doubled the effect of Strength on physical melee damage to help Marauders, Duelists and melee Templars at higher levels. It's now 1% Physical Melee Damage Increase per 5 Strength.
 * Damage reflection is now affected by armour.
 * Elemental damage reflection is now affected by resistances.
 * Both forms of damage reflection are now scaled based on player level so that high level characters don't instantly kill themselves.
 * Slightly decreased the drop rate of magic and rare items.
 * Increased the drop rate of Scrolls of Wisdom (again) and Skill/Support Gems.
 * Fixed a crash that would occur using a Quiver as a currency item (don't ask).
 * Increased the physical damage reduction and resistances per Endurance Charge from 6 to 7.
 * Increased the bonus Critical Strike chance per Power Charge to +50%. For example, if your base Critical Strike chance is 7.5% and you have two Power Charges, the modified Critical Strike chance is 15%.
 * Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
 * Lightning Warp now lets you travel up and down cliffs or across chasms (like Leap Slam).
 * Fixed a bug that would cause Bestel to show the reward effect multiple times.
 * Fixed the DPS display to fix a calculation error with spell skills.
 * Fixed some problems with quest text.
 * Potentially fixed a crash when changing areas
 * Fixed a bug that would make it easy to get out of sync with Lightning Warp.
 * Fixed usage of the * character in chat.
 * Slowed down edge-scrolling on the passive tree.