Blind



Blind (known as Blinded in status icon) is a debuff that lessens the chance to hit of the affected target by 50% and lowers the light radius to the minimum value.

Mechanics
The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes. Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.

Calculations
$\begin{align} \text{chance to hit}_{\text{as blinded attacker vs defender} } & = 0.5 \times (1 - \text{chance to evade}_{\text{defender} }) \\ \text{chance to evade}_{\text{as defender vs blinded attacker} } & = 1 - 0.5 \times (\text{chance to hit}_{\text{attacker} }) \end{align}$

Stated another way, blinding a monster will improve the player's evade chance as follows: $\begin{align} \text{NewEvadeChance} & = (1 + \text{OldEvadeChance})/ 2 \end{align}$

Conversely, becoming blinded will worsen the player's chance of hitting a monster: $\begin{align} \text{NewHitChance} & = \text{OldHitChance} /2 \end{align}$

For example, if you normally have a 35% chance to evade a monster attack, blinding that monster will improve evasion as shown: $\begin{align} \text{chance to evade} & = 1 - 0.5 \times (1 - 0.35) \\ & = 67.5% \end{align}$

In addition, the attacker's effective critical strike chance is also reduced: $\begin{align} \text{Attacker's effective critical strike chance} = \text{Attacker's critical strike chance} \times \text{Attacker's chance to hit} \end{align}$

Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows $\begin{align} \text{effective critical strike chance}_{\text{not blinded} } & = 20% \times (1 - 35%) \\ & = 13% \\ \text{effective critical strike chance}_{\text{blinded} } & = 20% \times (1 - 67.5%) \\ & = 6.5% \end{align}$

Blind immunity
The player can gain immunity to blind from the following sources:

Minions can gain immunity to blind from the following sources:

Passive skills
These passive skills are related to Blind:

Cluster jewel passives
The following cluster jewel-only passives are related to Blind:

Version history

 * Blind now reduces hit chance by 50% rather than by 75%.


 * Blinded players now have minimum light radius.


 * Introduced to the game
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