Conflux

Conflux is a type of buff that causes hits from all combined damage types to apply ignite, chill, and/or shock, overriding the usual rule that only fire damage can ignite, cold damage can chill, and lightning damage can shock.

Mechanics
Conflux will apply the ailment (of that Conflux: e.g. Igniting Conflux apply ignite and so on; Elemental Conflux applies ignite, chill, and shock) based on the total damage of all combined damage types on hit.

For example, when the player with Igniting Conflux deals a hit with the following damage types: that hit will apply ignite with damage based on a 500 damage initial hit.
 * 200 Physical
 * 50 Fire
 * 100 Cold
 * 150 Chaos

Variants

 * Igniting Conflux: causes all damage types to apply ignite.
 * Chilling Conflux: causes all damage types to apply chill.
 * Shocking Conflux: causes all damage types to apply shock.
 * Elemental Conflux: combines all three Conflux effects into one and applies ignite, chill, and shock on hit. Note that freeze is not applied by Elemental Conflux.
 * Scorching Conflux: causes all damage types to apply scorch.
 * Brittle Conflux: causes all damage types to inflict brittle.
 * Sapping Conflux: causes all damage types to apply sap.

Passive skills
The following passive skills grant Conflux:

Unique items
The following unique items grant Conflux:

Modifiers
The following modifiers grant Conflux:

Version history

 * Shaper of Desolation now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two seconds. Each Conflux means that any damage causes that Status Ailment.


 * Added a new Keyword - Elemental Conflux
 * }

Слияние