Vitality

Vitality is an aura skill that grants life regeneration to the caster and their allies.

Skill Functions and Interactions
See the aura page for more details.

Related unique items
The following unique items are related to Vitality:

Related modifiers
The following modifiers are related to Vitality:

These Synthesis implicit are able to find in pre-synthesised item or added via Harvest mechanics:

Legacy mods
The following mods can only be find in legacy item in permanent leagues:

Monster auras
Vitality can be appeared on the monster as a monster aura, if the monster or its allies has an explicit mod called "Life Regen Aura" or other implicit mods from the mod type "MonsterAuraLifeRegen". The mod would be displayed under the monster nameplate as.

Version history

 * Divergent Vitality now grants you and nearby allies 0.2% increased Damage while on full life per 1% gem quality (from 1% per 1% gem quality).


 * Vitality now grants flat life regeneration based on the level of the gem, and reserves a flat amount of mana (similar to Clarity and Precision). It can be used to more rapidly enable builds which rely on life regeneration to function (such as Righteous Fire) at lower levels, and no longer disproportionately rewards high-life builds.


 * No longer grants life regeneration based on your maximum life.
 * Now requires level 10.
 * Now reserves 28 mana at gem level 1, up to 233 mana at gem level 20.
 * Now causes you and nearby allies to regenerate 15 life per second at gem level 1, up to 247 at gem level 20.
 * Now requires 25% less Strength at all gem levels.
 * Now has alternative gem quality:
 * Anomalous: (per 1% quality)
 * Divergent:


 * The Labyrinth Enchantments which grant reduced Mana reservation for Vitality now grant 20% and 30% reduced mana Reservation (from 14% and 20%). Existing items with this enchantment are unaffected.
 * Vitality is now offered to the Marauder, Templar and Duelist for completing The Caged Brute, and can be purchased from Nessa by all characters.


 * Now instant by default and can therefore be used while moving.
 * All instant skills now have cooldown 1 second or less.
 * Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).


 * Added new corrupted implicits which can appear on items corrupted by Vaal Orbs, bringing the total to approximately 176. Many of the old implicits were buffed or moved to different items, and some were disabled. Generally, corrupted implicits are now more powerful on average.
 * (not in patch note) corrupted implicit on belt was disabled.


 * Mana reservation cost reduced from 40% to 35%.


 * Mana reservation cost reduced from 60% to 40%.


 * Mana reserved standardized to 60%. Life Regeneration has been increased.


 * Vitality has been added to the game
 * }

Живучесть