Module:Data tables/Character stats

local data = {	{ name = "Character", id = "level", value = 1, stat_text = "Level 1", },	{		name = "Character", id = "is_player", value = 1, stat_text = "Is player", },	{		name = "Character", id = "energy_shield_recharge_rate_per_minute_%", value = 1200, stat_text = "20% of Energy Shield Recharged per second", },	{		name = "Character", id = "mana_regeneration_rate_per_minute_%", value = 105, stat_text = "Regenerate 1.8% of Mana per second", },	{		name = "Character", id = "base_maximum_fire_damage_resistance_%", value = 75, stat_text = "+75% to maximum Fire Resistance", },	{		name = "Character", id = "base_maximum_cold_damage_resistance_%", value = 75, stat_text = "+75% to maximum Cold Resistance", },	{		name = "Character", id = "base_maximum_lightning_damage_resistance_%", value = 75, stat_text = "+75% to maximum Lightning Resistance", },	{		name = "Character", id = "base_maximum_chaos_damage_resistance_%", value = 75, stat_text = "+75% to maximum Chaos Resistance", },	{		name = "Character", id = "maximum_physical_damage_reduction_%", value = 90, stat_text = "90% to maximum Physical Damage Reduction", },	{		name = "Character", id = "maximum_block_%", value = 75, stat_text = "+75% to maximum Chance to Block Attack Damage", },	{		name = "Character", id = "base_maximum_spell_block_%", value = 75, stat_text = "+75% to maximum Chance to Block Spell Damage", },	{		name = "Character", id = "base_attack_speed_+%_per_frenzy_charge", value = 4, stat_text = "4% increased Attack Speed per Frenzy Charge", },	{		name = "Character", id = "base_cast_speed_+%_per_frenzy_charge", value = 4, stat_text = "4% increased Cast Speed per Frenzy Charge", },	{		name = "Character", id = "object_inherent_damage_+%_final_per_frenzy_charge", value = 4, stat_text = "4% more Damage per Frenzy Charge", },	{		name = "Character", id = "physical_damage_reduction_%_per_endurance_charge", value = 4, stat_text = "4% additional Physical Damage Reduction per Endurance Charge", },	{		name = "Character", id = "resist_all_elements_%_per_endurance_charge", value = 4, stat_text = "+4% to all Elemental Resistances per Endurance Charge", },	{		name = "Character", id = "critical_strike_chance_+%_per_power_charge", value = 40, stat_text = "40% increased Critical Strike Chance per Power Charge", },	{		name = "Character", id = "max_viper_strike_orbs", value = 4, stat_text = "Can have up to 4 Viper Strike Orbs", },	{		name = "Character", id = "dual_wield_inherent_attack_speed_+%_final", value = 10, stat_text = "10% more Attack Speed while Dual Wielding", },	{		name = "Character", id = "max_fuse_arrow_orbs", value = 5, stat_text = "Can have up to 5 Explosive Arrow Stacks", },	{		name = "Character", id = "max_fire_beam_stacks", value = 8, stat_text = "Can have up to 8 Fire Beam Stacks", },	{		name = "Character", id = "base_evasion_rating", value = 53, stat_text = "+53 to Evasion Rating", },	{		name = "Character", id = "life_per_level", value = 12, stat_text = "+12 Maximum Life per Level", },	{		name = "Character", id = "mana_per_level", value = 6, stat_text = "+6 Maximum Mana per Level", },	{		name = "Character", id = "accuracy_rating_per_level", value = 2, stat_text = "+2 Accuracy Rating per Level", },	{		name = "Character", id = "evasion_rating_per_level", value = 300, stat_text = "+3 Evasion Rating per Level", },	{		name = "Character", id = "block_while_dual_wielding_%", value = 15, stat_text = "+15% Chance to Block Attack Damage while Dual Wielding", },	{		name = "Character", id = "base_critical_strike_multiplier", value = 150, stat_text = "Base Critical Strike Multiplier: 150", },	{		name = "Character", id = "critical_ailment_dot_multiplier_+", value = 50, stat_text = "+50% to Damage over Time Multiplier for Ailments from Critical Strikes", },	{		name = "Character", id = "max_endurance_charges", value = 3, stat_text = "+3 to Maximum Endurance Charges", },	{		name = "Character", id = "max_frenzy_charges", value = 3, stat_text = "+3 to Maximum Frenzy Charges", },	{		name = "Character", id = "max_power_charges", value = 3, stat_text = "+3 to Maximum Power Charges", },	{		name = "Character", id = "maximum_righteous_charges", value = 5, stat_text = "Can have up to 5 Righteous Charges", },	{		name = "Character", id = "maximum_blood_scythe_charges", value = 5, stat_text = "+5 to Maximum Blood Charges", },	{		name = "Character", id = "base_number_of_totems_allowed", value = 1, stat_text = "+1 to maximum number of Summoned Totems", },	{		name = "Character", id = "base_number_of_traps_allowed", value = 15, stat_text = "Can have up to 15 Traps placed at a time", },	{		name = "Character", id = "base_number_of_remote_mines_allowed", value = 15, stat_text = "Can have up to 15 Remote Mines placed at a time", },	{		name = "Character", id = "max_charged_attack_stacks", value = 6, stat_text = "6 additional maximum Blade Flurry stages", },	{		name = "Character", id = "max_talisman_degen_stacks", value = 20, stat_text = "Can have up to 20 Talisman degen Stacks", },	{		name = "Character", id = "max_frost_nova_stacks", value = 20, stat_text = "Can have up to 20 Frost Nova Stacks", },	{		name = "Character", id = "maximum_dodge_chance_%", value = 75, stat_text = "Can have up to 75% Dodge Chance", },	{		name = "Character", id = "maximum_spell_dodge_chance_%", value = 75, stat_text = "Can have up to 75% Spell Dodge Chance", },	{		name = "Character", id = "max_rampage_stacks", value = 1000, stat_text = "Can have up to 1000 Rampage Stacks", },	{		name = "Character", id = "damage_+%_per_10_rampage_stacks", value = 2, stat_text = "2% increased Damage per 10 Rampage Stacks", },	{		name = "Character", id = "movement_velocity_+%_per_10_rampage_stacks", value = 1, stat_text = "1% increased Movement Speed per 20 Rampage Stacks", },	{		name = "Character", id = "pvp_shield_damage_+%_final", value = -15, stat_text = "15% less Shield Damage in PvP", },	{		name = "Character", id = "maximum_life_leech_rate_%_per_minute", value = 1200, stat_text = "+20% to Maximum total Life Recovery per second from Leech", },	{		name = "Character", id = "maximum_mana_leech_rate_%_per_minute", value = 1200, stat_text = "+20% Maximum total Mana Recovery per second from Leech", },	{		name = "Character", id = "maximum_energy_shield_leech_rate_%_per_minute", value = 600, stat_text = "+10% to Maximum total Energy Shield Recovery per second from Leech", },	{		name = "Character", id = "minions_have_labyrinth_trap_degen_effect_+%", value = -90, stat_text = "Minions take 90% less Damage over Time by Labyrinth Traps", },	{		name = "Character", id = "minion_damage_taken_+%_from_spike_traps_final", value = -90, stat_text = "Minions take 90% less Damage from Spike Traps", },	{		name = "Character", id = "minion_damage_taken_+%_from_guillotine_traps_final", value = -90, stat_text = "Minions take 90% less Damage from Guillotine Traps", },	{		name = "Character", id = "traps_explode_on_timeout", value = 1, stat_text = "Traps Trigger at the end of their Duration", },	{		name = "Character", id = "maximum_rage", value = 50, stat_text = "+50 to Maximum Rage", },	{		name = "Character", id = "max_delve_degen_stacks", value = 5000, stat_text = "Can have up to 5000 Darkness Stacks", },	{		name = "Character", id = "max_azurite_debuff_stacks", value = 10, stat_text = "Can have up to 10 Azurite Stacks", },	{		name = "Character", id = "melee_variation", value = 1, stat_text = "", },	{		name = "Character", id = "impaled_debuff_base_duration_ms", value = 8000, stat_text = "Impale lasts 8 seconds", },	{		name = "Character", id = "impaled_debuff_number_of_reflected_hits", value = 5, stat_text = "Impales you inflict last 5 additional Hits", },	{		name = "Character", id = "base_total_number_of_sigils_allowed", value = 3, stat_text = "You can Cast 3 additional Brands", },	{		name = "Character", id = "maximum_life_leech_amount_per_leech_%_max_life", value = 10, stat_text = "+10% of Maximum Life to maximum Recovery per Life Leech", },	{		name = "Character", id = "maximum_mana_leech_amount_per_leech_%_max_mana", value = 10, stat_text = "+10% of Maximum Mana to maximum Recovery per Mana Leech", },	{		name = "Character", id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", value = 10, stat_text = "+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech", },	{		name = "Character", id = "enable_movement_skill_animation_skipping", value = 1, stat_text = "Movement skill animations can be skipped", },	{		name = "Character", id = "melee_hit_damage_stun_multiplier_+%", value = 25, stat_text = "Melee Damage counts as 25% more for Stuns", },	{		name = "Character", id = "non_physical_hit_damage_stun_multiplier_+%", value = -25, stat_text = "", },	{		name = "Character", id = "object_inherent_melee_hit_stun_duration_+%_final", value = 50, stat_text = "Melee hits have 50% more Stun Duration", },	{		name = "Character", id = "additional_insanity_effects_while_delirious", value = 1, stat_text = "Insanity effects while delirious", },	{		name = "Character", id = "max_steel_ammo", value = 12, stat_text = "Call of Steel has +12 to maximum Steel Shards", },	{		name = "Character", id = "chance_to_deal_triple_damage_%_per_brutal_charge", value = 3, stat_text = "", },	{		name = "Character", id = "stun_threshold_+%_per_brutal_charge", value = 10, stat_text = "", },	{		name = "Character", id = "ailment_damage_+%_final_per_affliction_charge", value = 8, stat_text = "", },	{		name = "Character", id = "non_damaging_ailment_effect_+%_final_per_affliction_charge", value = 8, stat_text = "", },	{		name = "Character", id = "elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge", value = 12, stat_text = "", },	{		name = "Character", id = "actor_scale_+%_limit", value = 100, stat_text = "", }} return data