Vaal Temple Map (Atlas of Worlds)

Vaal Temple Map can only be obtained by corrupting a Tier 15 or higher map, or in exchange for a full set of.

Map Type
Indoors. Based on the

Boss

 * K'aj Q'ura
 * K'aj Y'ara'az
 * K'aj A'alai

Mechanics
The three bosses are located in the final room in an inactive state and cannot be damaged in any way until they are triggered to fight by walking near them. Killing each boss will spill a very large AoE black mist around its corpse that inflicts physical degeneration. This physical degen is only overcome with Endurance Charge,, a large health pool with high regen, or a highly effective leech. Killing any 2 of 3 bosses will significantly amplify the power of the final boss. All three bosses have the same amount of health. Rearranging the order of killing each boss can increase or decrease the difficulty for a player depending on the strengths and weaknesses of their character. Killing all 3 bosses will remove all black mist from the area.

K'aj Q'ura
 * Uses a physical AoE that applies 2 stacks of bleed. When he becomes the final boss, he attacks faster and stacks 8 bleed per hit.
 * Uses a fast-moving physical AoE that leaves a red coloured desecrated ground with Chaos Degeneration. He normally uses this only when far away from the player. In final stage, he will use it liberally with higher speed and very quick successions.
 * After being killed, Whipping Miscreation begin to spawn from portals.

K'aj Y'ara'az
 * Uses a hybrid physical and fire . Ignites the player. When he becomes the final boss, he attacks faster and deals higher damage.
 * Casts Enrage self-buff for a limited duration which visually depicts him on fire. The buff increases fire damage and reflects % damage dealt to him back to the player as a fire elemental damage. As a final boss, enrage significantly boosts fire damage and reflects a very high amount of damage as fire. The reflect increases in magnitude as it is closer to death.

K'aj A'alai * This spell can become invisible if the player dies and returns to the area while the spell is still in effect. When no player is present in the instance, the Firestorm effect is paused and will resume once a player returns.
 * Fires 1 to 3 physical projectiles. Higher projectile quantities have slower projectile speed. When she becomes the final boss, she attacks with higher physical damage.
 * Uses a physical projectile AoE.
 * Casts a physical Firestorm* that lasts 4 seconds. This spell lasts 30 seconds when she's the final boss. It can easily stack over previous casts and deal fatal amounts of damage.
 * After being killed, Tentacle Miscreation begin to spawn from portals.

Strategy
The first two bosses should be killed in close proximity to each other and away from the entrance into the room. This is because the physical degeneration is very difficult to survive for a prolonged period and you do not want it obstructing movement. Physical damage reduction, eHP (in the form of health, energy shield, and damage conversion) and chaos resistance is important when you want to stand and fight back. The fight is sustained with high mobility, high efficiency leech and health flasks. Flasks with remove-bleed modifier (Staunching) are needed as well.

Killing Y'ara'az (Dual Striker) does not spawn any sort of enemy reinforcements to kill as a source of flask recharge, so it is typically killed second or last. A'alai is the only ranged boss and is much harder to lure. Melee characters often do not choose her be the final boss as they will end up fighting her in the physical degen mist.

Deciding on the last boss to kill ultimately comes down to your ability to survive against extremely high reflect, chaos damage(potentially covering half the room) and high physical spell damage; And which of those you think is the easiest to survive.

Divination card

 * A full set of can be exchanged for a corrupted rare.