Scourge Arrow

Scourge Arrow is a channelling bow attack skill. Channelling the skill charges up an arrow that creates spore pods as the arrow travels when released. The pods explode to fire thorn arrows around them. The arrow and pods deal physical damage converted to chaos damage.

Skill functions and interactions
Additional arrows (from support gems and items like ) apply to the primary arrow, instead of the thorn arrows. Additional arrows cause spore pods to distribute evenly among each primary arrow, rather than in a line from player. Having more arrows than pods will not cause additional pods to spawn. Therefore at 5 stages Scourge Arrow will spawn 5 pods — if the player has 6 total arrows (5 additional) one of the arrows will not spawn a pod.

The distance between each spore pod can be increased by releasing the channel while mouse cursor is near the edge of your screen. With 4 additional arrows, the spore pods spawn in a cluster near your mouse cursor.

When used with, the totem will fully charge then shoot once, then follow it up with a low or uncharged shot, before attempting a full charge again, possibly based on its total attack speed.

Primary arrow collision: If a primary arrow disappears (e.g. because of collision with wall/obstacle) before all pods for that primary arrow are spawned, the rest of the pods will not spawn.

Point Blank interaction: The thorn arrows are all continuations of the original arrow from the character to the point the pods were placed. Therefore the distance travelled used for 's calculation is the total of how far the original arrow travelled to place the pod, plus how far the thorn arrow travelled after being fired from the pod.

Shotgunning: From a single attack, multiple thorn arrows from different pods can hit the same target, but multiple thorn arrows from the same pod cannot hit the same target.

Version history

 * Anomalous Scourge Arrow now causes each Spore Pod to fire 0.05 additional Thorn Arrows per 1% gem quality (from 0.1 per 1% quality).


 * Now has alternative gem quality


 * Now deals 28% of base damage at gem level 1 (from 40%), up to 35% at gem level 20 (from 49%).
 * Now adds 20 to 30 Chaos Damage at gem level 1, up to 113 to 169 at gem level 20.


 * Clarified the Piercing behaviour on the gem.


 * Now has the "Chaos" gem type.


 * Reduced the mana cost of Scourge Arrow to be more in line with other channelled attack skills.


 * Additional Projectiles now apply to the primary arrow instead of the thorn arrows. The number of thorn arrows at lower levels has been increased to compensate. Pods are now distributed evenly among all primary projectiles.


 * Scourge Arrow has been added to the game.
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