Drop-restricted item

Some items in the game are considered Drop-restricted items. While most items can drop from anywhere (though potentially with a very low drop rate), these items are impossible to obtain outside of certain encounters or methods, with some being simply impossible to obtain in the current game. This article covers drop restrictions other than area-restrictions and boss-restrictions (in which the item is tied to a specific area or a specific boss).

League-specific items
League-specific items can only be obtained when the corresponding league flag is active (i.e. during the league, from Zana mods, etc).

League-specific base items
League-specific base items are introduced in some temporary challenge leagues and restricted to that league mechanic. Some league mechanics are incorporated into the core game and have a default non-zero chance to spawn, while others are not and require either atlas passives, scarabs, or Zana crafted map mods to spawn, and others are completely unable to spawn.

Demigod uniques are a special class of race league specific items which are rewards for the winners of those races. To acquire the basetype of a Demigod unique, players need to corrupt unique items into  items, then use the 5-rare-to-1-rare vendor recipe to obtain an unidentified  item.

The following league specific items are not part of the core game but are readily obtainable:


 * Magic and rare Talismans can be obtained in the game despite Talisman league not being added to the core game mechanic and despite there being no Zana crafted Talisman league mod. However, they can be obtained as Safehouse rewards linked to Thane Jorgin the Banished, certain divination cards, Delve rewards chests and Talisman Delve-nod,, monsters or chests in Legion encounters, Heist rewards chests, and various other sources.
 * : Primarily obtained from Perandus chests. They can also be obtained from, a specific Harvest crafting recipe, etc.
 * Currency Shards (those introduced in version 3.0.0 only) are primarily dropped by Harbinger monsters, but can also be found from Heist Harbinger reward chests or currency chests,, etc.
 * Fractured item: The league itself is not part of the core game. Fractured item drops from Heists and Grand Heists or purchasable from Ritual, and modifier on existing items can be converted into Fractured mod via harvest crafting.
 * Synthesised item: The league itself is not part of the core game. Synthesized item drops from Heists and Grand Heists or purchasable from Ritual, and synthesised implicits can be added to existing items via harvest crafting.

There are other formerly league-specific base items or currency that can be obtained in-game without Zana mods as they are part of the core game:
 * Prophecy: seek prophecies from Navali. Itemized prophecies can be found in other game mechanic such as Heist and divination cards.
 * Essences: Primarily from Essence-possessed monsters.
 * and Breach Splinters: Primarily random drops from Breach monsters.
 * Blessing: Drops from Breachlords in their own domains
 * Abyss basetypes: Primarily from Abyss encounters such as Abyssal Trove and Abyssal Depths.
 * : Purchase from Einhar.
 * Fossils and Resonators: Drops in the Delve mine. Read fossil for additional drop sources of fossils.
 * Scarabs: Primarily drops from Betrayal Intervention Safehouse and the member of that wing at that time.
 * Empowered breachstones: Created from It That Fled's Research safehouse crafting bench, or by upgrading a breachstone with a Blessing.
 * : itself did not drop. Its unique version, is a former league-specific world drop, but now is a core drop since version 3.14.0. To acquire non-unique craftable Ornate Quivers, refer to the 5-rare-to-1-rare vendor recipe paragraph above.
 * Legion Splinters and Incubators: Legion encounters, also in Heist's Legion chests.
 * Oils: Primary from Blight encounters, also in Heist's blight chests.
 * Catalysts: Primarily from Metamorph monsters.
 * Delirium orbs: Random drop from Delirium encounters.
 * Currency introduced during Harvest league: Created from harvest crafting.
 * Heist basetypes: From specific Grand Heists.
 * Heist ally gear: From Heists and Grand Heist.
 * Heist targets: From Heists.
 * Contracts, Blueprints and : Primary a random drop outside Heists and Grand Heists. Heist targets can be sold for Rogue's Markers.
 * Other Heist currency: Read the article of that currency for details.
 * Ritual basetypes and : Purchase from Ritual mechanics.
 * : Combining
 * : created from using Ritual Vessel on a completed Ritual altar

The following league specific items are drop disabled and serve no function in the current version of the game: The following league specific items are removed from the game code entirely:
 * Leaguestones
 * Nets
 * itemized Harvest Seeds
 * Harvest infrastructure

League-specific unique items
League-specific unique items are introduced in temporary challenge leagues as world drop or tied to that league mechanics. However, not all league mechanics are added to the core game. And sometimes, the league mechanic is part of the core game but not the unique themselves, for example Anarchy, Nemesis, Invasion, Domination, Bloodlines, Torment, Ambush leagues, etc. These League-specific items can sometimes be dropped in maps by either adding Zana's crafted league mod, or adding an Infused Map mod obtainable from Harvest crafting, to the map. Both variants have a hidden stat id, e.g.  set the league flag to 6, which corresponds to the Nemesis league. Normal map mods from map items such as do not have this stat id and do NOT set the "league flag" to Nemesis league. However, GGG add most league-specific world drop into core drop pool since version 3.14.0. It is not certain that which "world drop" unique still requires Zana crafted map mod or the Infused map mod.

Also the following methods may allow league-specific unique items as random drops (except that some items may only drop from a specific league-boss):
 * Beastcrafting.
 * Divination cards as listed on the item's page.
 * Cameria's Transportation Safehouse chests.
 * Table of Sacrifice at Hall of Offerings (level 2) or Altar of Sacrifice at Apex of Ascension (level 3) incursion rooms.
 * or using in a map crafted with the corresponding map mod using Zana's Map Device. For example,  was required to be chanced in a map crafted with Zana's Nemesis mod. Since version 3.14.0, according to GGG, "most" item are added to core drop table, including Headhunter, thus it is not certain which league-specific "world drop" items are excluded from core loot table and still requires Zana or Infused map mod.
 * A Hidden Heirlooms crate in the Azurite Mine.
 * A rare monster possessed by a Tormented Graverobber.
 * Cadiro Perandus can offer a league-specific unique item in exchange for.
 * "Drop a Unique item" bargain option in an encounter with the Immortal Syndicate.
 * Several monsters and chests of Legion encounters.
 * "Unique item" reward type of Delirium
 * Map bosses under high Atlas Awakening Level
 * Map boss (ilvl 100)
 * Using Reliquary Scarabs would improve the drop rate of uniques found in maps with league modifiers.
 * Using Reliquary Scarabs would improve the drop rate of uniques found in maps with league modifiers.

Note: For league-mechanics that have been incorporated into core game, the unique may be either enabled as world drop or boss drop. For example, killing bosses of their respective league: bosses of Warbands-themed map, Abyss/Beast/Delve/Synthesis/Metamorph bosses, The Vaal Omnitect, Mastermind, The Pale Council; finishing Beachhead maps, Breachlords' domains and Safehouses; open specific chest of specific Incursion room in the present-day temple; killing monsters in Breach; doing Prophecy. Blight, Delirium, perform a grand heist, purchase from the Ritual and open Perandus chests, etc.

In addition, unique Talismans are simply added to the core drop table since version 3.14.0.

Legacy items
Legacy items are discontinued versions of items that have been subjected to balance changes which do not affect existing copies of the item. Due to their limited availability, their prices can be high.

Most legacy items can be updated to their newest stats by using a or  on it. Note that this will not work on unique items that had modifiers added or severely changed, like. In that case, a Divine Orb will only change the present mods to the new value, and not add additional ones. These orbs won't work when the base item was changed, either.

Legacy names
Certain unique items have had their names changed. Those items that were obtained before the name change was implemented will forever retain the old name.

Legacy modifiers
Some item affixes were changed or removed from the drop pool altogether for balance reasons.

Removed items
Certain items have been removed from the drop table, usually because they were replaced with another item. These items can only be obtained by trading with other players in a permanent league.

Event Rewards
Each race and player-versus-player season offers rewards of existing items with alternate art for reaching certain point breakpoints within the season. Event-specific rewards (and alternate art counterparts of these) are also offered for placing well in the race or the season. All rewards are placed into remove-only tabs that can be viewed from any league, but once removed, they remain in the league they were taken into and cannot be transferred to other leagues. These rewards cannot be viewed or removed from the stash in temporary leagues until four weeks have passed since the beginning of the league.

Event Prizes
At the end of each event and at the end of the season, unique trophy items are distributed among the best race and pvp participants. They follow the same rules as Event Rewards.