Blood Rage

Blood Rage applies a buff that deals physical damage to the player over time, while increasing attack speed and life leech. Killing an enemy while this buff is active refreshes the buff duration, and has a chance to grant a frenzy charge.

Skill functions and interactions
Physical damage reduction: Damage dealt by Blood Rage is lowered by physical damage reduction. Note that armour only reduces physical damage from hits, and thus does not affect the damage taken from Blood Rage.

Much like Righteous Fire the damage from this skill does not count as a hit so does not trigger Cast when Damage Taken.

Version history

 * Mana Cost at gem level 1 is now 7 (was 17).
 * Mana Cost at gem level 20 is now 16 (was 21).


 * Now instant by default and can therefore be used while moving.
 * All instant skills now have cooldown 1 second or less.
 * Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).


 * Cast time reduced from 1 sec to 250 ms. Cooldown of 1 sec added (to prevent accidental re-casting).


 * Skill has been reworked.


 * Fixed a bug where Blood Rage would not get modifications such as duration increases when the buff reset due to monster kill.


 * Fixed a client crash that could occur in PvP when using Blood Rage.


 * Increased the duration at all levels.


 * Increased the attack speed bonus when on low life by an additional flat 10% speed.


 * Fixed a bug that prevented Blood Rage refreshing when you kill an enemy.


 * Blood Rage now gives increased attack speed that only comes into effect when the character is on low life.


 * Increased Blood Rage's life leech at low levels and decreased the damage it deals you at lower levels.


 * Added new skills:, Blood Rage, , , ,
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