Shield Charge

Shield Charge is an attack / movement / travel skill. The player charges at a location with their shield. Enemies that collide with the player while charging are damaged, knocked back, and stunned. Enemies in the way are pushed to the side. Unlike most attack skills, Shield Charge uses your shield's stats to calculate damage.

Skill functions and interactions

 * Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance.


 * The damage dealt on strike is based on your shield's stats. Your main hand weapon damage would not play into effect, however, you can use wands, one hand melee weapons, and be unarmed. This also means it will not proc triggers on weapons such as Poet's pen, Cospri's Malice, or Mjölner.


 * Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.


 * Use Time: Shield Charge has three distinct sections &mdash; the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your base attack speed affects the startup time and ending attack portions of the skill.  Modifiers to movement speed and global attack speed affect the middle movement portion of the skill.


 * Shield Charge cannot be supported by.

Version history

 * Now deals 16 to 24 base off hand physical damage at gem level 1 (from 15 to 22), up to 190 to 284 at gem level 20 (from 172 to 258).
 * Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10).
 * Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating).


 * Now has alternative gem quality.


 * The radius of the damaging circle at the end of the charge has been doubled. The effects have been updated to match.


 * Shield Charge now uses your equipped shield, including any cosmetics applied to it, for its effect, with the exception of the "Focus" shields (pure Intelligence base types).


 * Now deals damage in a cone, rather than a circle, on impact.
 * Now bashes when used against targets at very close ranges.
 * Can now be used with wands.
 * Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 50%), remaining the same through to gem level 20 (from 61%).
 * Now has 75% increased Stun Threshold Reduction on enemies at maximum charge distance (from 50%).
 * Now deals 150% more damage with hits at maximum charge distance (from 200%).
 * Now grants 90% increased movement speed during the attack at gem level 1 (from 75%), up to 109% at gem level 20 (from 94%).
 * Now has a mana cost of 10 (from 8) at all gem levels.
 * Now gains 1% increased movement speed per 1% gem quality (previously 1% increased damage per 1% quality).
 * Now deals damage based on your equipped shield, not your weapon. Here's how it does it:
 * Base off hand critical strike chance is 5%.
 * Adds 0.1% to critical strike chance per 10 maximum energy shield on shield.
 * Deals 11 to 17 base off hand physical damage at gem level 1, up to 132 to 198 at gem level 20.
 * Adds 2 to 3 physical damage per 15 armour or evasion rating on shield.
 * Base off hand attack time is 0.53 seconds at gem level 1, down to 0.48 seconds at gem level 20.


 * Now has three distinct sections—the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your weapon's base attack time now affects the start and end, and movement speed and increases to global attack speed now affect the middle. Local attack speed modifiers no longer affect the middle movement part of the charge, whereas previously they would.
 * In other words, while using Brightbeak will cause the start and end of the charge to be quicker, it will not cause you to move from point A to point B any more quickly. For that, you need to invest in global attack speed and movement speed.
 * To help compensate for this loss in movement speed for most characters, Shield Charge now gains 1% increased movement speed as the gem levels up.


 * Fixed an issue where had two separate damage modifiers at gem level 2 and above, which displayed as "Deals 50% base damage, Deals 101.2% of base damage". These have been combined into one modifier.


 * Shield Charge now has 20% less area of effect and the maximum distance has been increased from 50 to 60.


 * Shield Charge is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.


 * The end animation now scales with attack speed.
 * Shield Charge can no longer be supported by Multistrike.
 * Base Damage is now 50%. Damage at maximum range has been increased, and the stun duration has been set to 200% at all levels.
 * Now has 50% increased movement speed increasing to 69% at level 20.
 * Now grants 1% increased damage per 1% quality (was 0.75% per 1% quality).


 * Fixed a bug with Shield Charge that would cause it to get out of sync.


 * Fixed a bug with Shield Charge where it could repeat the end animation several times per skill use.


 * Shield Charge now supports Facebreaker.


 * Fixed a bug where Shield Charge Multistrike hits after the first did no damage.


 * Fixed a crash with and.


 * The support gem now works with.
 * Shield charge can now be evaded.


 * Fixed a bug where Shield Charge would deal no damage if used very close to a monster.


 * Fixed a game server crash that could occur when using Shield Charge.


 * Fixed a bug where your speed would not change when using Shield Charge to travel through ground ice or ground tar.


 * Fixed a crash that would occur if a player or monster tried to use Shield Charge while caught in a Bear Trap.


 * From 1% damage per quality point to 0.35%.


 * Removed increase to knockback distance based on charge distance.


 * Improved the effects for Shield Charge


 * Shield Charge now provides no damage bonus if used at minimum range, because it's fast and doesn't miss. It still provides the same damage bonus at longer ranges.


 * Fixed a bug that allowed Shield Charge to be spammed really fast.
 * Increased stun and knockback.


 * Added "Shield Charge" skill
 * }