Icicle Mine

Icicle Mine throws a remote mine that when detonated fires several long-range icicle projectiles in random directions that deal cold damage, launching more icicles with more consecutive mine detonated. The mines have an aura which grants increased critical strike chance against enemies in the aura.

Version history

 * Icicle Mine was providing enormous area coverage and damage at very little cost, and was also causing performance problems. These changes are intended to bring Icicle Mine in line with other mines, as well as alleviate the performance issues it was causing.
 * The projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. In other words, the mines will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed.
 * Now has 4 additional projectiles at all levels (from 6 at gem level 20).
 * Now gains 1% increased Projectile Speed per 1% gem quality (from 1% increased Projectile Damage per 1% gem quality).


 * Freeze Mine (now named Icicle Mine)
 * Has been completely reworked, and is now a blue gem with minimum level 12.
 * Deals 16 to 24 Cold Damage at gem level 1, up to 514 to 771 at gem level 20.
 * Base mine detonation time is 0.3 seconds.
 * Fires 4 additional projectiles at gem level 1, up to 6 at gem level 20.
 * Each mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%.
 * Fires an additional projectile for every 2 prior Mines in Detonation Sequence.


 * Mana Cost at gem level 1 is now 7 (was 6).
 * Mana Cost at gem level 20 is now 20 (was 22).


 * All trap and mine skills have had their trap and mine duration reduced to 16 seconds. This includes the support gems Trap and Remote Mine.
 * Mana cost reduced at all levels.


 * Freeze Mine now deals damage, increasing as it goes up in levels.
 * It always freezes and the freeze duration is longer than the damage would normally cause.


 * Freeze Mine now gives enemies it freezes a 15% penalty to Cold Resistance.
 * The imaginary freeze damage used to calculate the freeze duration for Freeze Mine has been increased at higher levels. It is 15% more effective by level 15.
 * now affects Freeze Mine's freeze effect.
 * Curse cast speed no longer affects Freeze Mine cast time.


 * Freeze mine can now be supported by.


 * Freeze Mine has had its cast time for laying the mine decreased to 500ms from 1 second.


 * Improved by 37.5%


 * Fixed a bug where would not work with Freeze Mine.


 * Freeze Mine has been added to the game.
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