Orb of Storms

Orb of Storms is a lightning spell that lays down a lightning orb that zaps an enemy within its radius for lightning damage. When the user casts a lightning spell within the orb's radius, the orb's attack frequency increases.

Skill functions and interactions
Each individual cast from the orb acts like its own unique spell, much like a totem casting. Each hit has its own chance of being a critical strike, while other hits from the same orb may only do normal damage unlike other skills with multiple hits like or. Each hit also has its own chance to cause "on hit" effects.

The orb is always summoned next to the player at approximately the same distance.

The orb will only target enemies within its circle of influence but the secondary chain hits can target enemies much further away and even slightly off the edges of the screen.

The game also determines whether the orb can target an enemy based on the player's line of sight and not the line of sight of the orb itself. Placing an orb on the other side of a doorway may not guarantee it will attack a target even if it is right next to that target, but if there is a clear line of sight to the target the orb may even fire through walls as long as the target is within its radius.

Despite being an Area of Effect skill, Orb of Storms DOES NOT benefit from Area of Effect damage bonuses, but effects that change the Area of Effect-radius will adjust how far out the orb will target enemies.

The secondary proc of the orb is the same effect produced from the orb itself, and the bolts split to hit multiple targets. However, the cast originates from the player location rather than the orb itself, meaning the bolt can hit an enemy outside of the orb's range. This secondary proc appears to not have an internal cooldown unless triggered by a channeling skill.

Version history

 * Got the Orb tag.


 * The visual effects have been improved.
 * Now has an added Damage effectiveness of 65% (from 70%).
 * An error which caused Orb of Storms' strike frequency to benefit doubly from increased cast speed was fixed, which has affected the balance of this skill, particularly for high cast-speed builds.


 * Now deals 2 to 7 Lightning Damage at gem level 1 (from 3 to 9), up to 185 to 555 at gem level 20 (from 195 to 584).
 * Now strikes every 1.5 seconds at gem level 1, up to 1.02 seconds at gem level 20 (from 1 second at all gem levels).


 * Mana Cost at gem level 1 is now 4 (was 11).
 * Mana Cost at gem level 20 is now 16 (was 28).
 * Now deals 3 to 9 Lightning damage at gem level 1 (from 2 to 5) and 195 to 584 Lightning damage at gem level 20 (from 118 to 353).
 * Now has an added damage effectiveness of 70% (from 45%).


 * Added physics interactions.


 * Can now be cast by mines, traps, totems, and can be triggered.


 * Now deals 2-5 lightning damage at gem level 1 (up from 1-3), up to 118-353 lightning damage at gem level 20 (up from 59-177).
 * Now has an added damage effectiveness of 45% (up from 20%). Increases to cast speed now affect Orb of Storms strike rate.


 * Orb of Storms can now trigger lightning strikes from channelled skills.


 * Using channelled lightning skills will no longer trigger Orb of Storms.


 * Now has a base skill duration of 6 seconds (down from 10).


 * Added to the game
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