Vendor recipe system



The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched. Unless noted otherwise, each item may only be involved in a single recipe at a time.

Items (and their costs) sold by vendors as part of their normal inventory are covered on the vendor page.

Equipment
Unless otherwise stated, the item level and rarity of the item produced are both equal to the lowest item level and rarity among all items required for the recipe.


 * An with item level 55 plus  yields a  with item level 55.
 * A magic plus a rare  plus an  yields a magic.

Crafting
The following vendor recipes allow you to craft existing items (see also: crafting), by adding a specific modifier that you need.

Some recipes are specific to a certain rarity of target item: if the ingredients do not match the recipe, consider using a currency orb first such as the Orb of Transmutation to make the item into rarity.

Flasks
Vendor recipes related to creating and upgrading flasks:

Unique items
The following unique items can only be created by using a vendor recipe. Using an on its base item has no use.

Sockets
These recipes require single items with certain patterns of sockets. These can sometimes be found at vendors and can be immediately resold for a profit.

Direct Purchases from Vendors
Most orbs are purchasable from vendors, and can thus be ranked like coins in normal currency. There are several progression tables below showing who sells what and what their equivalent value is in measurable orbs. Instead of using the sell window, players must click "Purchase Items" when talking to a vendor. These are not technically recipes, but are included here for convenience.

Currency items that have their own shards or fragments are italicised.

Players can purchase all the Main Progression currencies in the following Acts and NPCS: Act 3 Clarissa, Act 4 Petarus and Vanja, Act 5 Lani, Act 6 Bestel, Act 7 Yeena, Act 8Clarissa, Act 9 Petarus and Vanja and Act 10 Lani.

Comparison with player market
The set vendor prices restrict the possible exchange rates in the player market; for example, a will never be worth more than 3x  on the player market. However, this holds only in one direction; for example, 3x are worth much more than a  on the player market. Generally, only the vendor rates of 2x :  and 4x  :  are even close to the player market values.

Single Item with Mods
These recipes result from selling a single item and are based on its mods. This is the simplest and easiest way of selling items, though more complex recipes can be more profitable.

Scroll Fragment
This is the "default" recipe. If an item does not have a more powerful recipe, it defaults to producing a Scroll Fragment. 5 Scroll Fragments automatically combine to form a Scroll of Wisdom.

Transmutation Shard
Transmutation Shards come from single, unidentified items. 20 Transmutation Shards automatically combine to form an Orb of Transmutation.

Alteration Shard
Alteration Shards come from single, identified items depending on their mods. 20 Alteration Shards automatically combine to form an Orb of Alteration. Some mods may yield Alchemy Shards instead of or in addition to Alteration Shards.

Orb of Augmentation
An identified rare item with six affixes can be traded for an Orb of Augmentation. Note that magic items may only have a maximum of two affixes.

Alchemy Shard
A few mods yield Alchemy Shards instead of or in addition to Alteration Shards. Most corrupted and enchanted mods yield Alchemy Shards. 20 Alchemy Shards automatically combine to form an Orb of Alchemy.

Quality Items
These recipes produce currency items that improve the quality of their category of items. To produce the currency requires either one of the following:


 * A single normal item (not magic, rare, etc.) of that category with 20% quality;
 * Several items (any rarity) of that category with a total of at least 40% quality.

When done for multiple instances of the recipe at once, each individual combination must add up to 40%. For example: 6 items of 19%, 13%, 15%, 9%, 17% and 7% quality would add up to 80%, but would not actually grant 2 of the resulting quality items, only 1. This is because the 2 individual combinations do not add up to 40 each.

Multiple Rare Items
These recipes require multiple items, mostly rares.

X of a Kind
These recipes require multiple identified rare items with the same name.

Straight Flush
These recipes require multiple items of the same base item type (e.g. Recurve Bow), one from each rarity specified. Items that cannot increase in quality, such as jewelry and belts, will never yield Orbs of Alchemy with this recipe.

Full Rare Sets
These recipes require a full set of rare items. A full set is capable of filling all item slots in the inventory screen (not including flasks, the alternate weapon set, or a quiver). Specifically, it consists of:


 * One of the following:


 * 1x Two-Handed Weapon (including bows, quiver not required)
 * 1x One-Handed Weapon and 1x Shield
 * 2x One-Handed Weapon
 * 2x Shield


 * 1x Helmet
 * 1x Body Armour
 * 1x Gloves
 * 1x Boots
 * 1x Belt
 * 1x Amulet
 * 2x Ring

The type of currency produced depends on the item with the lowest item level in the set, and the quantity on whether they are all unidentified and/or 20% quality:

Notes:


 * If a rare item below item level 60 is added to a Chaos Orb recipe then the recipe will change to an Orb of Chance recipe.
 * If a rare item below item level 75 is added to a Regal Orb recipe then the recipe will change to a Chaos Orb recipe.
 * Belts, Amulets, and Rings appear to always be seen as 20% quality for this recipe as they do not have any basic quality. As such, they do not require the use of Catalysts.
 * The Prophecy can interfere with this recipe.

Downgrade
These recipes partially reverse the main progression at a sharp penalty.

No Known Recipes
These items have no known recipes, though many can be purchased directly.

Version history

 * Added six new Vendor recipes.


 * Items that appear identified or with visible variable properties in a Vendor's window as a result of a recipe now have their properties hidden until the trade is complete. You can no longer see the modifier values change as a result of different ingredient inputs, and will just have to hope for the best (like real cooking (at least how I do it)).
 * You can now perform the 5-for-1 recipe on items with outputs that are always corrupted (such as Talismans and Breach Rings).


 * You can once again sell three sextants of the same tier to a vendor for a sextant one tier higher.


 * Removed the Sextant upgrading recipe.


 * The +1 to Lightning, Fire and Cold Gems weapon vendor recipes now instead grants a weapon with added damage of that element for spells. The Chaos variant of this recipe has been removed. The values of the modifiers granted by these recipes is dependant on the rarity of the ring used. This recipe now also works for Rune Daggers.


 * You can sell Maps to a vendor which will convert them to an equivalent Map from the most recent Map Series.


 * Different combinations of maps for the 3x maps to a +1 tiered map vendor recipe can now lead to different map in return. (Undocumented)


 * The 5-for-1 magic or rare vendor recipe no longer maintains Shaper/Elder item status.
 * Updated the Loreweave, Kingmaker, and The Taming vendor recipes to give Shaper and Elder results if all the inputs were Shaper or Elder items. Elder/Shaper Breach items now also maintain their status if they are transformed with a Blessing.


 * Added a new vendor recipe.


 * Introduced to the game.
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