Primordial Blocks Map

Layout
The map use textures similar to Primeval Ruins biome in the Azurite Mine.

Boss

 * High Lithomancer

Boss video


Version history

 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
 * (Not in patch note) Primeval Hideout can now be obtained from the Primordial Blocks Map.


 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.


 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.


 * The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
 * Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.


 * The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.
 * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
 * Many map bosses have also shifted around. Some have been retired and replaced!
 * (Not in patch notes) The Atlas will now be shuffled every league.


 * The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
 * The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.


 * Atlas of Worlds map series is introduced.


 * Shock and Horror now has her totems die when she dies. Her spawn no longer create lightning storms when they die.


 * The Awakening map series is introduced.


 * Fixed an issue with Torture Chamber boss room's exit teleporter not disabling once the boss had been engaged.


 * Fixed an issue where you were unable to leave the Torture Chambers boss room.


 * Modified the Torture Chamber boss room with several changes. The exit is disabled during the boss fight. A pillar has been added close to exit, to better signal that the beam attack can be interrupted by breaking line of sight.


 * Shock and Horror, the boss of the Torture Chamber, has had her skill replaced with a new skill.


 * The Shock and Horror boss in the Torture Chamber map has been revamped.


 * Start of open beta, the old map items are destroyed. Introduction of the original map series.


 * Added 45 Map areas, each with its own boss
 * (Not in patch note) Torture Chamber map is introduced to the game.
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