Module:Data tables/Monster stats

local data = {	{ name = "Monster", id = "item_drop_slots", value = 1, stat_text = "1 item drop slots", },	{		name = "Monster", id = "energy_shield_recharge_rate_per_minute_%", value = 1200, stat_text = "20% of Energy Shield Recharged per second", },	{		name = "Monster", id = "mana_regeneration_rate_per_minute_%", value = 100, stat_text = "Regenerate 1.7% of Mana per second", },	{		name = "Monster", id = "base_maximum_mana", value = 200, stat_text = "+200 to maximum Mana", },	{		name = "Monster", id = "maximum_physical_damage_reduction_%", value = 75, stat_text = "75% to maximum Physical Damage Reduction", },	{		name = "Monster", id = "max_viper_strike_orbs", value = 4, stat_text = "Can have up to 4 Viper Strike Orbs", },	{		name = "Monster", id = "base_maximum_fire_damage_resistance_%", value = 75, stat_text = "+75% to maximum Fire Resistance", },	{		name = "Monster", id = "base_maximum_cold_damage_resistance_%", value = 75, stat_text = "+75% to maximum Cold Resistance", },	{		name = "Monster", id = "base_maximum_lightning_damage_resistance_%", value = 75, stat_text = "+75% to maximum Lightning Resistance", },	{		name = "Monster", id = "base_maximum_chaos_damage_resistance_%", value = 75, stat_text = "+75% to maximum Chaos Resistance", },	{		name = "Monster", id = "max_fuse_arrow_orbs", value = 5, stat_text = "Can have up to 5 Explosive Arrow Stacks", },	{		name = "Monster", id = "max_fire_beam_stacks", value = 8, stat_text = "Can have up to 8 Fire Beam Stacks", },	{		name = "Monster", id = "max_charged_attack_stacks", value = 10, stat_text = "10 additional maximum Blade Flurry stages", },	{		name = "Monster", id = "base_critical_strike_multiplier", value = 130, stat_text = "Base Critical Strike Multiplier: 130", },	{		name = "Monster", id = "critical_ailment_dot_multiplier_+", value = 30, stat_text = "+30% to Damage over Time Multiplier for Ailments from Critical Strikes", },	{		name = "Monster", id = "max_endurance_charges", value = 3, stat_text = "+3 to Maximum Endurance Charges", },	{		name = "Monster", id = "max_frenzy_charges", value = 3, stat_text = "+3 to Maximum Frenzy Charges", },	{		name = "Monster", id = "max_power_charges", value = 3, stat_text = "+3 to Maximum Power Charges", },	{		name = "Monster", id = "base_attack_speed_+%_per_frenzy_charge", value = 15, stat_text = "15% increased Attack Speed per Frenzy Charge", },	{		name = "Monster", id = "base_cast_speed_+%_per_frenzy_charge", value = 15, stat_text = "15% increased Cast Speed per Frenzy Charge", },	{		name = "Monster", id = "movement_velocity_+%_per_frenzy_charge", value = 5, stat_text = "5% increased Movement Speed per Frenzy Charge", },	{		name = "Monster", id = "object_inherent_damage_+%_final_per_frenzy_charge", value = 4, stat_text = "4% more Damage per Frenzy Charge", },	{		name = "Monster", id = "physical_damage_reduction_%_per_endurance_charge", value = 15, stat_text = "15% additional Physical Damage Reduction per Endurance Charge", },	{		name = "Monster", id = "resist_all_elements_%_per_endurance_charge", value = 15, stat_text = "+15% to all Elemental Resistances per Endurance Charge", },	{		name = "Monster", id = "critical_strike_chance_+%_per_power_charge", value = 200, stat_text = "200% increased Critical Strike Chance per Power Charge", },	{		name = "Monster", id = "maximum_block_%", value = 75, stat_text = "+75% to maximum Chance to Block Attack Damage", },	{		name = "Monster", id = "base_number_of_totems_allowed", value = 1, stat_text = "+1 to maximum number of Summoned Totems", },	{		name = "Monster", id = "base_number_of_traps_allowed", value = 3, stat_text = "Can have up to 3 Traps placed at a time", },	{		name = "Monster", id = "base_number_of_remote_mines_allowed", value = 5, stat_text = "Can have up to 5 Remote Mines placed at a time", },	{		name = "Monster", id = "maximum_dodge_chance_%", value = 75, stat_text = "Can have up to 75% Dodge Chance", },	{		name = "Monster", id = "maximum_spell_dodge_chance_%", value = 75, stat_text = "Can have up to 75% Spell Dodge Chance", },	{		name = "Monster", id = "movement_velocity_cap", value = 128, stat_text = "Movement Speed is capped at 128", },	{		name = "Monster", id = "maximum_life_leech_rate_%_per_minute", value = 1200, stat_text = "+20% to Maximum total Life Recovery per second from Leech", },	{		name = "Monster", id = "maximum_mana_leech_rate_%_per_minute", value = 1200, stat_text = "+20% Maximum total Mana Recovery per second from Leech", },	{		name = "Monster", id = "maximum_energy_shield_leech_rate_%_per_minute", value = 600, stat_text = "+10% to Maximum total Energy Shield Recovery per second from Leech", },	{		name = "Monster", id = "monster_ignite_damage_+%_final", value = -50, stat_text = "Monsters deal 50% less Ignite Damage", },	{		name = "Monster", id = "monster_bleeding_damage_+%_final", value = -86, stat_text = "Monsters deal 86% less Bleeding Damage", },	{		name = "Monster", id = "monster_poison_damage_+%_final", value = -50, stat_text = "Monsters deal 50% less Poison Damage", },	{		name = "Monster", id = "bleeding_moving_damage_%_of_base_override", value = 500, stat_text = "Bleeding while moving deals 500% of base damage", },	{		name = "Monster", id = "max_azurite_debuff_stacks", value = 10, stat_text = "Can have up to 10 Azurite Stacks", },	{		name = "Monster", id = "impaled_debuff_base_duration_ms", value = 8000, stat_text = "Impale lasts 8 seconds", },	{		name = "Monster", id = "impaled_debuff_number_of_reflected_hits", value = 5, stat_text = "Impales you inflict last 5 additional Hits", },	{		name = "Monster", id = "ignore_skill_weapon_restrictions", value = 1, stat_text = "Skill weapon restrictions are ignored", },	{		name = "Monster", id = "base_total_number_of_sigils_allowed", value = 3, stat_text = "You can Cast 3 additional Brands", },	{		name = "Monster", id = "maximum_life_leech_amount_per_leech_%_max_life", value = 10, stat_text = "+10% of Maximum Life to maximum Recovery per Life Leech", },	{		name = "Monster", id = "maximum_mana_leech_amount_per_leech_%_max_mana", value = 10, stat_text = "+10% of Maximum Mana to maximum Recovery per Mana Leech", },	{		name = "Monster", id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", value = 10, stat_text = "+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech", },	{		name = "Monster", id = "object_inherent_melee_hit_stun_duration_+%_final", value = 20, stat_text = "Melee hits have 20% more Stun Duration", },	{		name = "Monster", id = "scale_melee_range_to_actor_scale", value = 1, stat_text = "Melee range scaled by model size", },	{		name = "Monster", id = "use_melee_pattern_range", value = 1, stat_text = "", },	{		name = "Monster", id = "actor_scale_+%_limit", value = 200, stat_text = "", }} return data