Rogue

Rogues are NPCs that work with the player during Heists and Grand Heists, introduced in the Heist league. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.

Overview
When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the Contract or Blueprint.

During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.

Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job.

Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given equipment split into four categories:
 * Gear
 * Tools
 * Cloak
 * 1) Brooch

Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.

Unlocking Rogues
The player begins with three rogues: Tibbs, Karst, and Isla. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist. Players simply need to perform regular Heist Contracts and Rogues will unlock occasionally, on their own.

New rogues are introduced in the following sequence:


 * Tibbs → Tullina → Nenet


 * Karst → Huck → Niles → Vinderi → Gianna


 * Isla does not introduce any new rogues.

Optimal Gear
The following tables lists the optimal gear setup for each rogue, as well as mentioning the important mods that their equipment must have. This guide assumes that all the rogues are level 5 (have at least one skill at level 5). This setup is primarily suggested by wiki editor Wonderfl and may be not the optimal for other players or endorsed by all veteran players of the game.

The following gear illustrates the "perfect roll" mods and are extremely hard to craft, but even lower rolls are fine for general usage.

Trinket
Equipped by the player character, assuming you want to receive more s and s.

Brooch
For all rogues, assuming that you want more currency drops in Heists: (Stacked Deck also counts as currency)

Cloak
For all rogues:

Weapons & Tools
Each rogue requires a different kind of weapon to boost his/her attack damage, and a different tool to boost his ability in his highest level job.

Vinderi is the only Rogue that has two Level 5 skills, Demolition and Trap Disarmament, and thus requires 2 tools.

Crafting
It is easy to craft the gear given above by purchasing base items with item level 83+ and then using the alch/scour method to get the roll you need. You can obtain upto 6 mods on an item using this technique.

Warning: You cannot craft Thief's Trinkets as they are corrupted and can only be obtained from Grand Heists.

Crafting steps:
 * 1) Visit Path of Exile Trade, and look for the item base (eg: ) with the item level 83 (under the Miscellaneous tab).
 * 2) Purchase the base, it should cost a few Chaos Orbs at most; Purchase at least 2-5 bases for crafting
 * 3) Use an to reset the mods on the item
 * 4) Use an to craft the item
 * 5) If you don't get a good roll, repeat from step 3
 * 6) If you get a good roll, stop modifying that item and start crafting another

Version history

 * Introduced to the game.
 * }

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