Shock and Horror

Shock and Horror is a unique Sea Witch located in. It can also appear as one of the side bosses in the battle with The Shaper, which use the old arena of the now-removed Torture Chamber Map.

Skills
She is based on Amarissa, Daughter of Merveil located in The Cavern of Wrath of Act 1. However, Shock and Horror does not use.

She occasionally casts a Lightning Beam that deals a large amount of damage and "namelock" to the player character. There are columns in the arena to hide from her beam skill.

She also uses the monster version of (id: MonsterSpark). She occasionally summons adds (id: TriggerSpawnersShockAndHorror, TriggerSpawnersShockAndHorror2 and TriggerSpawnersShockAndHorror3) as well as totems that use monster version of (id: ShockAndHorrorSummonLightningWarpTotem).

She has a monster aura, which causes her to.

Version history

 * Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters.


 * Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.


 * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
 * Many map bosses have also shifted around. Some have been retired and replaced!
 * The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.
 * (undocumented) Shock and Horror was moved from Torture Chamber Map to


 * Shock and Horror now has her totems die when she dies. Her spawn no longer create lightning storms when they die.


 * Shock and Horror, the boss of the Torture Chamber, has had her skill replaced with a new skill.


 * The Shock and Horror boss in the has been revamped.


 * Introduced to the game.
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