Version 0.8.3

Patch notes
These are the official patch notes for version 0.8.3 released by Grinding Gear Games.

Features

 * Added "Spark" skill
 * Added "Shield Charge" skill
 * Added a "Stun threshold reduction" support gem
 * Improved the Church Dungeon graphically
 * Added spider spawners to the Church Dungeon
 * Added a new series of 11 dexterity thrusting swords. Old Foil/Rapier items will not be usable any more.
 * Improved pack file and patching performance
 * Quest entities such as Rhoa Nests are now shown on the minimap in purple
 * Added /seed command that prints debug information about the current level, to include in bug reports
 * Improved asset preloading so that certain skills and effects do not cause lag the first time they are played
 * Flasks are now filled when a character leaves town
 * Various improvements to effects, animations, environments and sounds
 * Skeletons have some armour to wear now
 * Added rare item prefixes/suffixes for remaining item types
 * Increased variety of Act Two area randomness

Bug Fixes

 * Fixed issues with water that caused it to appear in squares. Artists now have more control over water in each area.
 * Fixed an issue with invisible doodads blocking the player on the server
 * Fixed various annoying problems with the chat window
 * Fixed graphical problems with certain effects playing in the fog
 * Corrected calculation issue with damage reduction
 * Fixed large black cubes in the Tidal Passage
 * Melee skeletons can now do damage
 * Skeleton casters now extinguish their hands when they die
 * Some skeleton casters in Cruel difficulty were set at the wrong difficulty
 * Jeweller's Orb now rerolls an item to a different socket arrangement each time
 * Fixed a display bug with life/mana orb hovers vanishing
 * Fixed item hovers not vanishing if the chat is scrolled while an item is hovered
 * Icons on the waypoint screen are now clickable
 * Fixed a bug where the message-type prefix is removed
 * Fixed a bug that caused space bar to not close NPC windows properly
 * Fixed idle animation of skeleton casters (and made it not play at the wrong time)
 * Fixed spelling mistakes in quests
 * Fixed strange highlight on epic chests
 * Rhoas should now not overshoot you by so much distance if a charge misses
 * Normalised the depth of the Prisoner's Gate topologies so that the fog doesn't get too thick on some

Balance

 * Changed how many attributes are granted for each point invested on the passive tree. It's now a lot easier to meet the requirements of off-class items
 * Changed the requirements of all weapons, armour and skill gems to take into account the new attribute equation
 * Refunded all passive skill points!
 * Rebalanced monster difficulty in all four difficulty levels
 * Completely rebalanced monster evasion values - they now evade a lot less
 * Partially rebalanced monster damage reduction and energy shield values
 * Players can now not get stunned if they currently have any remaining energy shield
 * Greatly reduced amount of energy shield on items, to compensate for its new behaviour
 * Reduced starting player life values
 * Added a series of damage+accuracy mods to weapons (can stack with normal damage mods)
 * Reduced frequency of moss monsters (and fake moss monsters)
 * The highest few increased attack speed mods no longer spawn on ranged weapons
 * New players now start with five Scrolls of Wisdom (until we add vendors)
 * Increased chance of off-colour sockets spawning on items, slightly
 * Players cannot re-enter the Upper Prison from the Prisoner's Gate for now
 * Mods on rares are now slightly biased towards the lower half of their ranges. They can still get the same values as magic, just slightly less often.
 * Nerfed movement speed on flask mod
 * Prevented higher Increased Attack Speed mods spawning on ranged weapons
 * Increased chance of having resists spawn on weapons
 * Reduced weapon elemental damage
 * Cold snap now does 15% more damage
 * Goat slams now do 50% more damage
 * Oak's sweep now does 24% more damage
 * Kraityn's Dual Strike does 30% more damage
 * Changed the boss mods that spawn on all unique bosses
 * Nerfed item quantity mods
 * Nerfed effective player level of level 9/10 skill gems
 * Improved accuracy increase support gem
 * Reduced drop rate of augmentation orbs
 * Nerfed resistance mods
 * Made water elementals a little less dangerous
 * Moved more mods to the level 1 pool so that early rares aren't so uber
 * Increased fireball damage by 8%
 * Increased elemental hit damage by 10%
 * Reduced damage dealt by Spawn monsters and increased their life
 * Rebalanced all boss fights
 * Nerfed quantity of enery shield delay mod available
 * Skeleton casters cast 30% slower now
 * Nerfed moss monsters to be weaker
 * Reduced the amount that blood rage hurts you
 * Reduced size of accuracy mods