Champion

The Champion is an Ascendancy class for Duelists.

Overview
The Champion is a mixture of defensive/offensive and support class who can act as a tank for his party by debuffing enemies through taunts and impale, buffing his allies with enhanced Banners, or Intimidate enemies to reduce their defenses. He bolsters his own defenses with Fortify, including the ability to permanently Fortify himself, or gains a burst of Adrenaline at low life for increased damage and defenses. The minor nodes grant increased armour and evasion rating across the board to further bolster his survivability.

Minor skills
This class has the following minor passive skills:

Notable skills
The class has the following notable passive skills:

Version History

 * A small passives leading to Fortitude (Armour and Evasion, Attack Damage) replaced with Armour and Evasion, Fortify Effect


 * New Notable - Master of Metal: 20% chance to Impale Enemies on Hit with Attacks. Impales you inflict last 2 additional Hits. If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour. You and nearby Allies deal 4 to 8 added Physical Damage per Impale on the Enemy.
 * Added a small passive leading to Master of Metal which grants 15% increased Evasion Rating and Armour, and 8% increased Impale Effect.
 * Inspirational now also causes your Banner skills to reserve no mana, recover 20% of planted Banner Stages when you cast a banner while you have a banner planted, and causes you and nearby allies to recover 0.5% of maximum life per Banner stage when you plant a banner. It also grants 15% increased effect of Non-Curse Auras from your Skills.


 * All instances of the minor node Armour and Evasion, Melee Damage with Fortify replaced with Armour and Evasion, Melee Damage.
 * Replaced minor node Armour and Evasion, Attack Speed with Armour and Evasion, Melee Damage.


 * All instances of the minor node Armour and Evasion, Fortify Effect replaced with Armour and Evasion, Melee Damage with Fortify.
 * }

Streiter Чемпион