Memory

Memories are found in the Synthesis leagues in Act and map zones.

Mechanics
Each Act or map zone contains one fragmented memory, which Cavas or Zana will open. Entering a memory will spawn you next to one of the Memory Stabiliser. Interacting with a Stabiliser will open the zone and cause the memory to start decaying. Stepping too deep within the decay will forcibly eject you from the memory. It's also possible for the decay to spread into a Stabiliser, preventing the memory from being captured.

The memory can be captured by interacting with all the Memory Stabilisers in it. A memory can have two to four Stabilisers. Afterwards, the memory will be captured and can be used in the Memory Nexus. The captured memory contains paths which determines how it can be connected. Its locations are based on which directions the Stabilisers were.

Once the memory is captured, you can click the button on the bottom right to speed up the decaying process.

Once you exit the memory, any items that dropped inside the memory will be transferred to where you opened the memory.

Fractured items can drop in a memory.

Cavas' Memory
After encountering The Elder for the first time and retrieving, the next fragmented memory zone is a special memory which belongs to Cavas. The zone contains waves of synthesized monsters. After completing this memory, Cavas will recover his memories and Zana will take over his role. This also enables bosses to spawn in the Memory Nexus.