User:Vinifera7/patch notes open beta

=Version 0.11.6g=

Patch notes
These are the official patch notes for Version 0.11.6g released by Grinding Gear Games.


 * Fixed a bug where the support gem would scale damage incorrectly.

Patch notes
These are the official patch notes for Version 0.11.6f released by Grinding Gear Games.


 * Fixed a bug where Rogue Exiles could spawn in leagues where they were not meant to, such as Signature Race Events.

Patch notes
These are the official patch notes for Version 0.11.6f released by Grinding Gear Games.


 * Fixed a bug where Rogue Exiles could spawn in leagues where they were not meant to, such as Signature Race Events.

Patch notes
These are the official patch notes for Version 0.11.6e released by Grinding Gear Games.


 * Fixed the inventory item size bug for real this time.

Patch notes
These are the official patch notes for Version 0.11.6d released by Grinding Gear Games.


 * Brood Child no longer has a usable corpse.
 * Fixed a bug where some players would have equipped items appear much larger in their inventory.
 * With the Anarchy league ending, Rogue Exiles have been enabled in all leagues.
 * Rebalanced Rogue Exiles so that they occur less frequently and are less dangerous.
 * Added the Anarchy and Onslaught base item types to all leagues:, , , , and.
 * Reduced the All Attributes implicit mod on s. It can now roll between 10 and 16 to all attributes.

Patch notes
These are the official patch notes for Version 0.11.6c released by Grinding Gear Games.


 * Changed so you no longer lose stacks when moving to initiate a new skill. You only lose stacks when that skill starts to occur.
 * Corrected the level 20 and higher required levels of the support gem to line up with other Support Gems that start with a level requirement of 31.
 * Fixed a problem where the Witch gave instead of  from the Mercy Mission quest on Cruel difficulty.

Patch notes
These are the official patch notes for Version 0.11.6b released by Grinding Gear Games.


 * Fixed an instance crash that occurred with.

Patch notes
These are the official patch notes for Version 0.11.6 released by Grinding Gear Games.

Content

 * Added a new Intelligence/Dexterity skill - : Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
 * is available to the Shadow, Ranger and Witch from A Caged Brute, and to the Templar from Delving Into Sin in Normal Difficulty.
 * Added a new Dexterity/Intelligence skill - : Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.
 * is available to the Shadow, Ranger and Duelist from Lost in Love on Normal Difficulty.
 * Added a new strength support gem - Endurance Charge on Melee Stun.
 * Endurance Charge on Melee Stun is available to the Templar, Marauder and Duelist from Sever the Right Hand.
 * Added a new Dexterity/Intelligence support gem -.
 * Multiple Traps is available to the Shadow, Ranger, Duelist and Witch from Mercy Mission on Cruel Difficulty.
 * Added four new Unique items, two of which were designed by supporters.
 * Added two new microtransaction aura effects: Arctic Skull Hatred and Lightning Skull Wrath.
 * The Fetid Pool now has a new layout that should make it easier to find every monster.
 * Bone Crunchers and Hairy Bonecrunchers now have available as a skill.
 * Clarissa has a new voice.
 * The Duelist has a few new attack animations.
 * The boss in the Upper Submerged Passage now spawns with a boss pack.
 * Dockworker Ghosts in the docks now spawn with a wider variety of weapon types.
 * Added a new run animations to the City Stalkers.
 * The naming of "urban" Map areas has been improved.
 * Continued to incrementally improve the sound, art, effects and environments.

Balance

 * The damage wave of is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. This does not prevent you from repeat attacking.
 * All trap and mine durations have been standardised to 30 seconds.
 * now gives enemies it freezes a 15% penalty to Cold Resistance.
 * The imaginary freeze damage used to calculate the freeze duration for Freeze Mine has been increased at higher levels. It is 15% more effective by level 15.
 * : increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.
 * : reduced stun threshold reduction from 30% to 25%.
 * : stun threshold reduction increased by 10% at every level.
 * is now not replaced with a Default attack when you are out of mana. This is to prevent losing Area of Effect stacks when using the skill.
 * Trap and Mine stats seen on passives have been split into separate stats. There is a different stat used for Mines than for Traps. Passives that had the combined stats will get both of the new equivalent ones.
 * Mines will now die if all players travel a significant distance away from the mine. This is to prevent issues caused when the mine goes to sleep.
 * The minimum value on the highest tier of the various hybrid defences mods has been changed from 100% to 101%. It no longer overlaps with the maximum of the second highest hybrid defence modifiers. This will only affect new rolls of the modifier, either on new equipment or rerolled with Divine Orbs.
 * Arcanist Slippers and Conjurer Boots have had their base values changed so they no longer have the same requirements and defences.
 * Flamebearers now fire in bursts, with a cooldown between each spray.
 * Spiders will not move away or strafe as frequently, unless they are using.
 * The support gem now has its quality bonus apply at all levels, to handle the case where you put a level 2 gem in an item that has +1 to gem levels.

Bug Fixes

 * Fixed inconsistencies between actual minion life and displayed minion life. Note this does not change the life minions have, it is just now displayed accurately.
 * Fixed a bug in the user interface that will improve client performance.
 * now affects ’s freeze effect.
 * now works when created with a Trap.
 * Fixed a bug where the aura from Death's Oath would activate when a player was revived in a PvP match even if the item was disabled.
 * Curse cast speed no longer affects Freeze Mine cast time.
 * now correctly shows a support symbol on supported skills.
 * Fixed an issue where Arctic Weapon did not appear in the Item Effects section of the store.
 * The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills.
 * Fixed a bug where applying microtransaction effects to items cause disable the effect of.
 * You can no longer use an Imprint on an equipped item.
 * Fixed a display error with Flask Charges Used in the Character panel.
 * Users are now notified in chat when their Twitch stream disconnects and are informed about why it was disconnected.

Patch notes
These are the official patch notes for Version 0.11.5e released by Grinding Gear Games.


 * The client executable used by Path of Exile has changed from Client.exe to PathOfExile.exe to improve compatibility with graphics drivers that detect the name of the game executable.
 * Fixed a realm crash.

Patch notes
These are the official patch notes for Version 0.11.5d released by Grinding Gear Games.


 * Fixed a problem with the aura animation.
 * Fixed a rare client crash involving Piety.
 * Fixed a problem where some forum threads could not be viewed.

Patch notes
These are the official patch notes for Version 0.11.5c released by Grinding Gear Games.


 * Worked around an issue where frame rate would drop when moving the mouse cursor while using the AMD Catalyst 13.10 Beta drivers.
 * Fixed a bug where would not hit all the targets within its range.
 * Fixed a bug where the /itemlevel command accidentally displayed the "destroy item" dialogue.
 * Fixed a bug that caused a client crash when PVP matches reached their tenth round.
 * Fixed an issue related to purchasing large bundles of microtransactions.
 * We don't know anything about those Fishing Rods that spawned over the weekend, but they're gone now.

Patch notes
These are the official patch notes for Version 0.11.5b released by Grinding Gear Games.


 * Reverted a behaviour in 0.11.5 where Desktop Composition (Aero) was disabled.
 * Fixed a bug where green ticks would not show up next to completed challenge passive skills in Anarchy/Onslaught leagues.
 * Fixed the icon for the Infernal Skull Anger Aura.
 * Fixed a bug where Alternate Art Season 4 items had incorrect icons.
 * Fixed a problem with the 3d art for that would occur if equipped on a Witch that was not wearing a helmet.

Patch notes
These are the official patch notes for Version 0.11.5 released by Grinding Gear Games.

Features

 * You can now access the microtransaction store in-game by pressing M. It appears to the right of the microtransaction stash if you don't have your inventory open.
 * Added a consumable microtransaction - Skin Transfer: You select two items and it transfers the visual appearance of the first one onto the second. The first item is destroyed, but can later be recovered using the "Reclaim" button in the microtransaction stash. Note that items with modified skins cannot be traded until the skin is removed.
 * Shadow rendering has been improved. The shadowing options are now "None", "Low" and "High". Shadows are now faster to render and we've fixed the light bleeding and halos that could be seen around shadows in some areas.

Content

 * Added a new strength support gem - : This is a world-drop-only gem with three levels that only does anything at level two and above.
 * Added five new Unique items, four of which are Diamond Uniques. One is a Unique map.
 * Added two new cosmetic microtransaction effects: Infernal Weapon Effect and Infernal Skull Anger Aura Effect.
 * A new summoner Sea Witch boss has been added to the Upper Submerged Passage.
 * Added 3D art for Bronn's Lithe, Death's Oath, Ashrend, Foxshade, The Covenant and Demigod's Stride.
 * Added 3D art for the alternate art items of Shavronne's Pace, Rainbowstride, Windscream, Sundance and Sin Trek.
 * Jeweller's Orbs and Orbs of Fusing now describe that they consume quality when used.
 * Tiki Totems now have their death effect - they splinter upon death or expiry.
 * Added a new visual ground effect for Piety's death.
 * Continued to incrementally improve the sound, art, effects and environments.

Balance

 * Skills now start fully cooled down upon entering an area. For example, when you enter an area, your traps are immediately ready to use.
 * Different instances of the same skill now share the same cooldown, except in the case that the cooldown is overridden by a support (for example, the Trap support). Note that this means that skills supported by the Trap support gem cannot be bypassed by charges when they normally would be able to be.
 * Cooldowns persist and will elapse even when the skill gems are unequipped.
 * Using flasks now breaks the grace period of invulnerability you gain upon entering an area.
 * In Maps, the Vaal Fallen now appear in separate packs from Necromancers, fighting alongside other Vaal constructions.
 * Bear Trap's damage has been increased at lower levels and reduced at higher levels. It has been increased by 15% at level one and reduced by 20% at level 15.
 * The number of charges produced by Enduring Cry has been increased at all levels.
 * Dual wielding action distances have been changed. You now close to the shortest range of both weapons, so you can be guaranteed to hit with both weapons. Cyclone uses the larger of the weapon ranges for its area of effect.
 * Quality on the Trap support gem now offers faster trap throwing instead of trap duration.
 * Fire Trap's on-hit damage has been reduced at high levels (20% at Level 15). The damage of Fire Trap's burning ground has been increased by 50%.
 * Clarity levels after 20 have had their mana cost progressions corrected. Each level over 20 costs 20 more mana per level, instead of 40.
 * The cooldown times of traps (except for Conversion trap and the Trap support gem) have been lowered to four seconds.
 * Spawn, Bandit and Insect suicide explosions now do appropriate damage at lower levels. This currently only matters in the Endless Ledge.

Bug Fixes

 * Fixed a bug where Lightning Warp was not affected by Increased Duration.
 * Fixed a bug introduced in 0.11.4 where Zombies were given substantially more life than intended.
 * Fixed a bug where Zombie life shown on the skill gem tool tip was incorrect.
 * If you get disconnected from the patching server the client will now error out rather than only downloading a partial patch.
 * Fixed a bug where items forced to be dropped in Cutthroat could appear disabled.
 * The Goddess Scorned recipe has been changed so that a Goddess Scorned can't be used as the elegant sword for getting a Goddess Scorned.
 * "You have been muted" messages now show hours, minutes and seconds muted.
 * Fixed a bug where global messages would be sent advertising race events outside of their registration period. This was most noticeable with burst events.
 * Fixed a bug where the Searing Bond sound played after the beam had gone.
 * Fixed a bug where the Death's Oath aura did not work correctly in PVP after the first round.
 * Fixed a case where Hillock could lose his sword.

Patch notes
These are the official patch notes for Version 0.11.4c released by Grinding Gear Games.


 * Added support for the Endless Ledge race type.
 * Added alternate art Unique items for Race Season Four.
 * Adjusted the contents of Descent chests.
 * Adjusted the Victario graffiti to avoid accidental selection.
 * Fixed a client crash related to Piety.

Patch notes
These are the official patch notes for Version 0.11.4b released by Grinding Gear Games.


 * stacks no longer reset when interacting with game objects (for example, picking up items or opening doors).
 * Fixed a bug where some pillars in Piety's room allowed projectiles (including Piety's Ice Arrows) to pass through them.
 * Removed item drops and experience from spiders spawned in The Weaver's Chambers.
 * Fixed a bug where experience did not display correctly with the /ladder command.
 * Fixed a bug where the screen could go black as torches lit in The Vaal Ruins.
 * Fixed a missing shadow on some skeletons.
 * Fixed a client crash related to auras.

Patch notes
These are the official patch notes for Version 0.11.4 released by Grinding Gear Games.

Features

 * Some areas of Wraeclast now have environmental critters.
 * Informational icons at the top left of the screen now have borders based on the nature of what is being shown. Buffs have a green border, debuffs a red border, flask effects have a golden border, other game play elements (like charges and skill counters) have a grey border. Minions still have have the older style bevelled border.
 * League Banners now correctly display on the Social tab.
 * As you move around, the edges of shadows no longer flicker or "swim" visibly.
 * now has an informational icon which displays what stage it is in when you continue to cast it.
 * Substantial optimisation to the size of game art assets has been performed. This will reduce loading times, memory usage and associated stability issues.
 * Several changes have been made to the Lunaris Temple area to reduce memory usage.
 * Improved the performance of The Docks.

Content

 * Added a new Dexterity/Intelligence skill - : Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws and One Handed Swords.
 * Reave is available as a quest reward from the "Enemy at the Gate" quest in Normal difficulty for the Shadow and Ranger. Duelists and Witches can get it from "Mercy Mission" in Normal Difficulty and Marauders from "Intruders in Black" in Normal Difficulty.
 * Added five new Unique items, including three which were designed by our community. One is only available through a vendor recipe.
 * Added two new cosmetic microtransaction effects: Lightning Weapon Effect and Skull Hood Helmet Skin.
 * The Weaver fight has been improved. The Weaver has a new skill based on . There are also additional spiders. It's significantly more challenging at higher difficulties. Spiders now drop from the ceiling as they climb down webs.
 * The following Unique items now have their own 3D art -, , and.
 * The 2D and 3D art has been improved.
 * The Vaal Ruins have been updated with torches that light up when outsiders approach.
 * Quivers now have 3D art to match their 2D art.
 * Vaal Fallen now wear appropriate late Atziri period Vaal armour and wield two handed weapons.
 * Improvements have been made to the lead-up music of the Vaal Oversoul fight.
 * The statues in the Marketplace chokepoint are now much harder to avoid triggering.
 * Continued to incrementally improve the sound, art, effects and environments.

Balance

 * Inner Force increased from 12% to 15%.
 * Shaggy Monstrosities now perform flat life degeneration based on their level, rather than a percentage based degeneration.
 * Changed the mod on the unique from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
 * Vaal Fallen are no longer classified as undead, so cannot be raised by Necromancers. While these constructs contain a skeleton, it is not the skeleton in the construct that has a life force.
 * Monsters other than Kraityn now have a cooldown on their.
 * can now be supported by.
 * can now generate more than one charge per skill use.

Bug Fixes

 * Fixed a bug where auras would not update when you changed area with a different aura level and setup than that which you cast the aura with.
 * Door nameplates have been unhidden, reverting a problem from a previous patch.
 * Improved the placement of totems, preventing a case where the skill could execute in a location where a full totem wouldn't fit.
 * has had its material updated so that it correctly casts a shadow.
 * Fixed a bug where boss monster lights would appear on hidden monsters.
 * Fixed a bug with that would cause you to walk closer than needed if the range was affected by projectile speed.
 * Fixed a bug where and  could still apply to targets if the attack missed.
 * Fixed a bug where you could gain leeched Energy Shield after death.
 * Fixed an error where butterflies would inappropriately spawn on your enemies. (No, really, this was a thing.)
 * Fixed a bug where minions would grant you flask charges when they time out.
 * Fixed an issue where moving out of the path of would not prevent damage.
 * Fixed a minor bug in the Character Panel displaying off-hand accuracy.
 * Fixed the stat description on support being wrong.
 * If Oak makes his way out of his camp, he now teleports back to his camp.
 * Fixed a bug where replacing a gem that prevented an equipped item from being enabled with a gem of a lower level would not check to reenable the item.
 * Fixed a bug with Boss's mass revive skill.
 * Fixed a bug where weapons that should have no physical damage could have damage through quality.
 * Fixes an instance server crash related to.
 * Fixed an instance server crash related to.
 * Fixed an instance server crash related to Minion Instability.
 * Fixed an instance server crash related to pathfinding.
 * Fixed an instance server crash related to auras.
 * Fixed a rare client crash with.

Patch notes
These are the official patch notes for Version 0.11.3c released by Grinding Gear Games.


 * Public parties are now no longer sorted by name.

Patch notes
These are the official patch notes for Version 0.11.3b released by Grinding Gear Games.


 * Fixed a bug where league announcements would not appear in race events.

Patch notes
These are the official patch notes for Version 0.11.3 released by Grinding Gear Games.


 * We have revamped the global chat system. You stay in the same channel throughout your session, even if you move between areas. Trade chat has been separated from global. You're told what chat channel you're in (they have numbers) and you can join a specific one if you want to (for example, /global 8 or /trade 3). You can be in up to one Global and one Trade channel at once. Channels are still separated by leagues. You can join a specific high channel number if you want a quiet place to talk to your friends.
 * Added a new cosmetic microtransaction effect - Arctic Weapon Effect.
 * The /trade command that trades with another player has been changed to /tradewith.
 * All items with six sockets are now included in the set that are allocated to players when loot allocation is on.
 * The experience penalty has been reduced by a third, down to 5% on Cruel and 10% on Merciless.
 * : Increased its damage and made it more likely to hit monsters standing quite close to the totem.
 * : Now progresses through the damage stages faster and does more damage at later stages. The mana cost has been reduced at higher skill levels.
 * Increased the drop chance of Maps from scroll racks.
 * Fixed a bug where hitting enter to login to Twitch also opened the chat box.
 * Fixed a bug where you couldn’t change title, quality or bitrate of a stream until the current stream had completely stopped.

Patch notes
These are the official patch notes for Version 0.11.2e released by Grinding Gear Games.


 * Added two new cosmetic microtransactions: Iron Maiden Helmet Effect and Black Cat Pet.
 * Fixed a crash that would sometimes occur when pressing the up arrow while in chat.
 * Fixed a pathing error in the passive skill tree - the two 8% nodes in the Primal Spirit cluster were incorrectly connected.
 * Fixed bug where you couldn't stream while playing in certain aspect ratios.
 * Added an error message to the streaming tab for better feedback when problems occur.
 * Fixed a bug in automatic bitrate detection when streaming.
 * Fixed a bug where selecting the "Auto" options for streaming quality wouldn't save in the settings.

Patch notes
These are the official patch notes for Version 0.11.2d released by Grinding Gear Games.


 * This patch tests a new deployment process that allows us to deploy a client-only patch without a server restart.
 * Twitch Streaming now strictly obeys the resolution that you select. You can now also select a maximum bitrate. Both of these options are set to auto-detect by default.
 * Changed the video encoding settings on Twitch streams to improve their quality.

Patch notes
These are the official patch notes for Version 0.11.2c released by Grinding Gear Games.


 * Fixed a client crash that could occur while streaming if users sent specific chat messages.

Patch notes
These are the official patch notes for Version 0.11.2b released by Grinding Gear Games.


 * Fixed a bug where our integrated Twitch streaming did not work under Windows XP.

Patch notes
These are the official patch notes for Version 0.11.2 released by Grinding Gear Games.

Twitch Streaming

 * Path of Exile now allows Twitch streaming from inside the game client, including full support for streaming webcam footage.
 * Twitch channel chat is integrated directly with the game client. Streamers can chat to their viewers in real time without having to check a separate chat window.
 * In Path of Exile, Twitch chat appears as another chat type alongside global, local, party and trade chat.
 * Path of Exile and Twitch accounts can be linked (there's a button in-game and on your profile page on the website to do this). Once they're linked, users viewing the Path of Exile website will be able to see little Twitch icons next to account names wherever they appear on the site while streaming. Clicking the logo takes you to the user's stream.
 * While a Path of Exile race event is in progress, the leading streamer for that event is shown on the race page. All streamers are marked on the leaderboard so that players can switch between them and watch them play directly on the race page.

Other Features

 * "Map to Maker" in loot allocation now includes Magic and Rare Maps. In a Map instance, all Maps aside from unique Maps will allocate permanently to the creator of the Map area.
 * Monster Evasion and Accuracy has been changed throughout the game. The progressive increase of Accuracy and Evasion per level has been reduced. This allows characters stacking Evasion or Accuracy to receive more benefit, rather than competing to keep their to hit or evade chances at a consistent level.
 * Dexterity-based monsters no longer get an Accuracy bonus. This prevents these monsters from being a hard counter to Evasion based characters. The bonus Evasion that dexterity-based monsters receive has been increased.
 * Reflected damage has been reduced outside of Maps. It has been improved so that all the mechanisms that should affect reflected damage do. Details on this are expanded on in the balance section below.
 * The Energy Shield display ratios have been changed. The largest Energy Shield display will now only happens when your maximum Energy Shield is at least ten times larger than your maximum Life.
 * Energy Shield impact sounds and notifications won't play if your total ES is less than 20% of your total life.

Content

 * Flavour text has been added to map pins in the world panel.
 * The currency notification audio now has three drop sounds that play, depending on the rarity of the currency item.
 * Added three new Unique items, including one which was designed by our community.
 * Added two new cosmetic microtransactions: Brilliant Crown Helmet Effect and Extra Gore Weapon Effect.
 * Cosmetic microtransactions that can be applied to items now list a microtransaction type. Items can have more than one microtransaction applied, as long as they are of different types. For example, a helmet can have both a skin and an attachment.
 * Added 3D Art for the unique item.
 * Undying Grapplers have been changed so they lose the lightning effect on their head after death.
 * Continued to incrementally improve the sound, art, effects and environments.

General Balance

 * Damage reflection has been reworked. All forms of damage mitigation should now work against it.
 * Spell Block and Spell Dodge now apply to reflected Spell damage.
 * Ondar's Guile now applies to reflected projectile attack damage.
 * Modifiers to damage taken, such as Shock, will also affect reflected damage.
 * The Reflect mods have been reduced to only reflect 17% of damage. The Reflect Map mods have not been changed.
 * Bramblemist (the boss of the Wharf Map) has had its AI adjusted. Bramblemist also appears in the Descent race.
 * The damage done by the spell when used by all versions of Ambrosia and Merciless Fire Fury has been increased. Merciless Gravicius's Firestorm has been very slightly increased in damage.
 * Increased Flask Charges now increases charges gained from all sources, not just monster kills.
 * now has a line of sight check. You will not be able to Splash past walls or other objects that block line of sight from the target point of the attack.

Passive Tree Balance

 * The pathing and passives of the Ranger starting area have been significantly changed.
 * Perfect Aim has changed to Ballistic Mastery and it now also includes 20% Projectile Speed.
 * Greater Impact has been changed to Aspect of the Eagle, and it now offers 20% Physical Damage with Bows (was 24%), 20% increased Accuracy, 10 Maximum Life and 4% Movement Speed.
 * Finesse now offers 20 Dexterity instead of 30, 8% Attack Speed instead of 4% and also has 20% increased Accuracy Rating.
 * Weapon Artistry now offers 4% additional Block Chance instead of 3%, 20% Melee Physical Damage instead of 10% and also offers 20 Dexterity.
 * Heart of the Panther has been changed to Aspect of the Panther and now offers 16% Physical Damage with One Handed Weapons instead of 4%, 6% Attack Speed with One Handed Weapons instead of 4%. It no longer offers Dexterity, but instead offers 10 maximum Life and 4% Movement Speed.
 * Shield Wall has been renamed to Precise Interception and now offers 30% increased defences from your equipped Shield, instead of 20%.
 * A new notable, Primal Spirit, has been added to the Ranger starting area. It offers 20 Strength, 20 Intelligence, 20% Mana Regeneration rate, and 20% increased Mana recovery from flasks.
 * A new notable, Heart of Oak, replaces the old stun avoidance passives in the Ranger starting area. It offers 4% increased maximum Life, 30% chance to avoid being Stunned and 1% Life Regenerated per Second.
 * The large life cluster just north of the Ranger area has been changed to an Evasion and Life cluster. It includes a new notable, Revenge of the Hunted, which offers 4% increased Physical Damage, 16% Evasion Rating and 10% increased maximum Life.
 * The Brutal Blade notable has been changed to 20% Physical Damage with Swords instead of 24% and also has +20 Strength.
 * The Lethality Cluster has been moved.
 * The Chaos Resistance node has been moved closer to the Duelist.
 * The early Evasion nodes in the Ranger tree have been changed to include life bonuses.
 * The three increased maximum Energy Shield passives after Chaos Inoculation have been reduced to 6% from 8%.
 * Infused Shield has been reduced from 20% more maximum Energy Shield to 12%.
 * Iron Reflexes now no longer includes your Dexterity bonus to Evasion from your Evasion before it is converted to Armour.
 * Avoid Freeze and Avoid Chill increased to 40% in the Crystal Skin cluster.
 * Accuracy on Versatility increased to 20%.
 * Heartseeker has been increased from 30% to 40% increased critical multiplier.
 * The Pressure Points cluster has had its critical strike chance nodes increased from 15% to 25%.
 * Two of the life nodes near the ranger start have been increased from 6% to 10% maximum life.
 * The accuracy node at the start of ranger has been changed from 12% to 20%.
 * The Gymnastics notable has been moved closer to the Ranger start area.
 * The Alchemist notable has been renamed to Herbalism.
 * Damage While Dual Wielding passives near the Duelist increased from 6% to 8%.
 * The Gemini notable has increased to 16% damage while dual wielding.
 * The Dual Wielding Damage bonus node in the Arena Lord cluster has been changed from 10% to 12% to match the node on other half of the same cluster.

Bug Fixes

 * Fixed a bug where most Life and Mana Flasks were not recovering the full amount.
 * Added a very short delay to, to prevent a situation where rapidly casting Lightning Warp could play its visual effect without actually casting.
 * Objects in prison areas have been adjusted to avoid getting items caught in them.
 * Fixed the layout of wagons in the The Warehouse District to avoid monsters getting caught between them.
 * Fixed some cases of being able to abusively swap to a melee weapon while a projectile is in flight.
 * Fixed some rare cases where zoom locked in and could only be fixed by pressing Page Down.
 * Fixed a case where the Act 2 darkness could come back after you banish it.
 * Fixed another bug where characters would still have the darkness persist in Act 2.
 * Screen shake no longer persists past an area change.
 * Fixed some issues where kills due to degeneration damage could be assigned to the wrong player.
 * Fixed a bandit fight bug where players could end up on the monster's team after the bandit fight was resolved.
 * Further fixes have been made to monster count, to cover rare cases of inaccurate counts related to and The Coward's Trial map.
 * Fixed a bug where the duration of the Dominating Blow skill added to the duration of skills being used by dominated monsters.
 * Fixed an issue where event registration time was not properly checked serverside, allowing players to join (but not play in) an event prior to the intended registration time.
 * Fixed a bug where damage conversion to Chaos damage could be incorrect.
 * Fixed a rare crash involving and  or.
 * Fixed a bug where requirements imposed by gems socketed into it did not cause the short form of the requirement name to be used.

Patch notes
These are the official patch notes for Version 0.11.1e released by Grinding Gear Games.


 * Added four new Unique items, all of which were designed by our community.
 * Added four new cosmetic microtransactions: Ferret Pet, Serrated Mohawk, Arctic Footprints and Gore Footprints.
 * The monster life degeneration aura now shows on affected targets.
 * Fixed an instance crash related to bandit fights.
 * Fixed a bug where some bonuses to armour applied twice to shields.
 * Fixed a bug where Chaos damage could be affected by elemental damage increases.
 * Fixed a bug where the DPS display for secondary damage would not update when stats changed.
 * Ebony Footprints now look better in a variety of lighting conditions.

Patch notes
These are the official patch notes for Version 0.11.1d released by Grinding Gear Games.


 * Fixed a bug with damage conversion in Immolation Races.
 * Fixed a rare bug where the The Slums could generate in a non-completable state.
 * Fixed various problems related to the Energy Shield depletion sounds playing at the wrong times.
 * Fixed problems with the Templar's head showing through the Great Helmet.
 * Fixed several instance crashes.

Patch notes
These are the official patch notes for Version 0.11.1c released by Grinding Gear Games.


 * Fixed a bug introduced in 0.11.1 where magic/rare/unique monsters did too much damage.
 * The Demon King Horns microtransaction effect now fully replaces the existing helmet art of the character.
 * The unique item Tipua Kaikohuru has had its name changed to The Goddess Bound. Hellbringer has been changed to Voidbringer. Old items will still have the old name, while new ones that drop will have the new one.
 * Fixed a bug with the Energy Shield depletion sound repeating when degenerating and regenerating simultaneously.
 * Volume adjustments have made to Energy Shield sounds based on community feedback.
 * Fix a bug where  hits after the first did no damage.

Patch notes
These are the official patch notes for Version 0.11.1b released by Grinding Gear Games.


 * Fixed a crash with and.
 * Fixed not getting projectile damage bonuses.
 * Fixed a bug where spell damage bonuses did not affect skills immediately.
 * Fixed a bug with how Attack Speed was applied on some monsters and minions.
 * Added support for Signature Race top three accounts by class to be shown on a ladder on the website.

Patch notes
These are the official patch notes for Version 0.11.1 released by Grinding Gear Games.

Features

 * Helmets have been updated with new names and art. There are no longer any repeats of helmet art in the progression. Note: Existing helmets have had their name and art updated, but higher tier ones (that previously had repeated art) will show new art from the lower tier. This will be fixed in a future patch. To fix your helmet manually, put it on the cursor and type /fixmyhelmet
 * Support for the upcoming Descent race league has been added.
 * Stats refactor - The way in which damage is calculated has been changed, to make future expansion easier. Most of this is internal and won't affect gameplay. The following effects will be seen in game:
 * Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
 * Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.
 * Physical damage on items is now scaled by physical damage bonuses (in a similar way to how elemental damage worked before).

Content

 * Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
 * Added five new Unique items, three of which were designed by our Diamond supporters. One of them is a Unique flask. The fifth unique is the new race reward item, Demigod's Stride.
 * Added alternate art items for Season 3 race rewards.
 * Added four new cosmetic microtransactions effects: Raise Mummy Skin for the skill gem, Necrotic Footprints, Vampiric Footprints and Lightning Footprints.
 * Added 3D art for the Zahndethus' Cassock, Heartbreaker, Nycta's Lantern and The Supreme Truth unique items.
 * New audio has been added for currency item drop sounds and various impact sounds, including Energy Shield impacts.
 * Continued to incrementally improve the sound, art, effects and environments.

Balance

 * Increased Flask drop rate slightly.
 * Torr Olgosso's damage, survivability and AI has been reworked to make him a more challenging Rogue Exile.
 * The support gem now works with.
 * Shield charge can now be evaded.
 * Rebalanced the damage deals when exploding a monster. It was affected by the Stats refactor and now needs to be calculated differently. It should still be the same overall damage as before.

Bug Fixes

 * Fixed a bug where Knockback could force a monster into an inaccessible area.
 * Fixed a bug where Melee Splash did not always apply to all monsters in the radius.
 * Vendors now assess stacks of currency items correctly and offer full price based on their contents.
 * Selling items with 80+ total quality now correctly separates two 40 quality sets if possible.
 * Fixed a recent bug where Raised Zombies had 75% resistance to all elements.
 * Fixed a bug where hidden monsters showed buff effects
 * Fixed an issue where the Divine Weapon Effect on claws looked like the Regal Weapon Effect.
 * Minions of player minions no longer count towards monster count and no longer receive the monster buff for multiple players in the instance.
 * Fixed a bug where Energy Shield regeneration through Zealot's Oath worked in Maps that restricted life regeneration.
 * Fixed a bug where the Energy Shield recharge timer would still pass even when the ring that suppresses it was equipped.
 * Fixed several crashes.
 * Fixed a case where a kill from a totem or minion might not be assigned correctly.
 * Fixed a bug where monsters killed by converted monsters would not grant experience.
 * Fixed a minor bug with extra gore where critical strikes were not causing extra gibs.
 * Fixed several issues related to skills greying out at the wrong times.
 * Footprints will no longer make sounds when you're not walking around.
 * Fixed a bug where footprints left decals on the ground in town areas.

Patch notes
These are the official patch notes for Version 0.11.0f released by Grinding Gear Games.


 * Fixed a crash with Searing Bond when used with other totems.

Patch notes
These are the official patch notes for Version 0.11.0e released by Grinding Gear Games.


 * Trading Currency Items away to other players is now blocked until you have a level 25+ character on your account. This rule does not apply to existing accounts created before this patch. It does not affect Scrolls of Wisdom or Portal Scrolls. This change is designed to disrupt RMT and should not affect legitimate players very much.
 * Fixed an instance crash related to the Vaal Oversoul.
 * Fixed a bug where you could restore an Imprinted item to an equipped item slot.
 * Fixed a bug where linking an item in chat would sometimes link the wrong item.

Patch notes
These are the official patch notes for Version 0.11.0d released by Grinding Gear Games.


 * Rogue Exiles now start appearing from The Prisoner's Gate in Normal difficulty.
 * Rogue Exiles are now more common.
 * Increased the rarity of item drops from Rogue Exiles.
 * Brutus and Kole have had their damage reduced.
 * Might, Beef, Physique and Instability have been changed to the correct names on the Challenge list.
 * The character selection screen now displays the correct banners for leagues.
 * Weapon effects from Open Beta Supporter Packs now appear on the off-hand weapon as well, if it doesn't have its own effect.
 * Fixed a bug where microtransaction effects could be lost when using an Eternal Orb.
 * Fixed a bug where the Vaal Oversoul's life bar was visible when it was hidden.
 * Fixed several bugs related to remaining monster count.
 * Fixed an issue where Restless Dead and the music would continue after the deaths of the bosses of Acton's Nightmare.
 * Fixed a client crash when changing areas with unapplied passive skill changes.

Patch notes
These are the official patch notes for Version 0.11.0c released by Grinding Gear Games.


 * Characters who die in Hardcore and Onslaught leagues are now permanently shown on the ladder they died in, marked in grey. The in-game character still becomes a Standard character, as usual.
 * Fixed a bug where would not get modifications such as duration increases when the buff reset due to monster kill.
 * Fixed a bug that would allow the boss of The Coward's Trial to drop Anarchy or Onslaught Unique items.
 * The Holy Resolve notable has been renamed to Riddle of Steel.
 * Combat sounds are no longer played when the Ambient Sound volume slider is changed.
 * Improved the upcoming information about events shown on the character screen.
 * Players will get a chat icon indicating how many challenge categories they have completed when chatting in Anarchy and Onslaught leagues.
 * Fixed a bug where you create (frozen) characters in leagues before their registration period started by using the league selection drop down on the character screen.
 * Fixed a bug where holding shift with any item would put it into reuse mode even if not a currency item.
 * Fixed a bug where release of shift was not always detected when reusing currency items.
 * Fixed a client crash related to NPC audio.

Patch notes
These are the official patch notes for version 0.11.0b released by Grinding Gear Games.


 * Increased radius by 17%.
 * Fixed a bug where Projectile Speed bonuses did not apply to when used with a.
 * Fixed a client crash related to mini life bars.
 * Fixed a bug introduced in 0.11.0 where Passive Skill Refund Points would not be saved when changing areas.
 * Fixed a realm crash introduced in 0.11.0.

=Version 0.11.0=

Patch notes
These are the official patch notes for Version 0.11.0 released by Grinding Gear Games.

Leagues and Challenges

 * Two new four-month leagues (Anarchy and Onslaught) will start at at 1pm Saturday June 8 (NZ time). This is 6pm Friday PST. They will run until October 8.
 * The Anarchy league contains hostile Rogue Exiles you will occasionally encounter. They use player skills and drop a lot of items on death (including one for each equippable slot).
 * The Onslaught league is a hardcore league with 20% increased monster attack, cast and movement speeds. These stack with Map mods, so Onslaught is quite a lot more difficult than regular Hardcore. Characters that die in Onslaught are moved to Standard, not to Anarchy.
 * At the end of the four months, characters in Anarchy are moved back to the Standard league. Characters in Onslaught are moved back to the Hardcore league.
 * New base type items have been added that only appear in the new leagues: Moonstone Ring, Amethyst Ring, Diamond Ring, Turquoise Amulet, Agate Amulet and Citrine Amulet.
 * Six Unique items have been added for the new leagues. Two only drop in Anarchy, two only drop in Onslaught and two can drop in either league.
 * These items will not drop in the Anarchy or Onslaught leagues: Prismatic Ring, Onyx Amulet, Thief's Torment, Lori's Lantern, Astramentis, Carnage Heart, Eye of Chayula and Kaom's Heart.
 * The new leagues contain eight difficult challenges. These can be viewed and tracked on the Challenges panel (H). When the leagues end, if all eight challenges are complete, we'll ship you an exclusive t-shirt. Note that you have to play in both Anarchy and Onslaught leagues to complete all the challenges, as one challenge is specific to each league.
 * The challenge that requires you to obtain a set of 90 Unique items requires that you hold those until the leagues end to keep the challenge. If you complete the challenge and then trade a Unique item away, it will un-complete until you obtain it again.

Other Content

 * Added a new currency item - Eternal Orb: Creates an imprint of an item for later restoration. Right click an Eternal Orb then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state.
 * Added three new cosmetic microtransaction effects - Ebony Footprints, Infernal Footprints and Radiant Footprints.
 * Added a quest item (Thaumetic Emblem) that opens the blocked path in the Way Forward quest.
 * Weathered Stones that describe elements of Karui history have been added to many Act One areas: the The Coast, Tidal Island, Mud Flats, Ledge, Rocky Climb, Ship Graveyard and Coves.
 * The Blacksmith (the boss of the Dunes and Spider Forest maps) has been redesigned with new stats, skills and AI.
 * New vendor recipes have been added, some of which only work in the new leagues.
 * The vendor recipe for Onyx Amulet does not work in Anarchy or Onslaught leagues.
 * Onyx Amulets have been removed from quest rewards of all leagues.
 * The Mortem Morsu and Silverbranch Unique items have been given 3D art.

Features

 * A party leader can choose an item allocation mode for the party: Free for All, Short Allocation or Permanent Allocation. This is applied to new areas as they are created and is locked in for that area. If you join a party and find that it has an area open with a different mode than the party is currently set to, then just wait for the next area or find a different party.
 * In all item allocation modes, normal rarity (white) Maps permanently allocate to the creator of the Map area.
 * There are now options to display mini life bars on allies and/or enemies.
 * The Orb of Fusing and Jeweller's Orb now consume all the quality on an item to increase the chances of rolling more sockets/links.
 * Once you're right clicked on a currency item, you can now shift-left click on an item repeatedly to apply that type of currency item multiple times. If you're applying a currency item that increases quality then shift-left clicking will increase the quality to the point where the next usage would not give you full value.
 * Upcoming race events are now shown on the character selection screen.
 * The "/remaining" command will now tell you how many monsters remain to kill in the current area. This is useful for some of the new challenges.
 * Adjusted the height of nameplates on ground items so that they no longer cover the 3D item art.
 * The friends list is now sorted by account name.
 * Estimated stats on character sheet now cap out at level 77 monsters.
 * Continued to incrementally improve the art, effects and environments.

Audio Updates

 * Added an ambient sound volume option to the options panel.
 * Completely overhauled basic weapon impacts.
 * Added impact sounds for when a target has Energy Shield.
 * Added new weapon swinging sounds.
 * Dual wielding with different weapon types now plays the appropriate sound for both types.
 * Improved audio.
 * Improved audio.
 * Changed the way volume fades. You can now hear sounds in a smaller area.
 * Improved Extra Gore audio.
 * Fixed a gain multiplier issue with certain dialogue.
 * Previous audio environments should no longer persist into the character creation screen.
 * More environment and reverb tweaks.

General Balance

 * Monster damage has been reduced in all difficulties to accompany the general reduction of Life and Energy Shield passive skills.
 * Endurance Charges now only provide 4% elemental and physical damage reduction per charge.
 * The attack range of all melee weapons and many monsters has been increased to better match their animations.
 * Damage reflection mods for monster auras and maps have been reduced from 20% to 18%.
 * The Alchemist Poison Bomb has been reduced in damage in all difficulties (beyond the general monster rebalance).
 * used by monsters has been significantly reduced in damage in Normal and Cruel difficulties (beyond the general monster damage rebalance).
 * Unrighteous Fire has been reduced to reflect the different relationship between Life and Damage in monsters.
 * Hillock now correctly restores a percentage of his maximum life when he draws his sword. This life restoration increases in higher difficulties.
 * Cruel bandit quest rewards: changed to 18% Physical Damage for Oak and 8% Attack Speed for Kraityn.
 * Adjusted the player spawn location in the Crematorium Map boss room.
 * The safety of the Marketplace waypoint has been improved.

Item Balance

 * Granite Flasks have been reduced to providing 3000 armour.
 * The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
 * The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
 * The Rustic Sash implicit mod has been increased from 3-5% to 12-24%.
 * The 40% quality Flask vendor recipe now takes precedence over the Flask Fusing vendor recipe.
 * Increased the physical damage mod on The Magnate unique belt. This item now generates with +25%-40% Physical Damage (up from +25%). Existing belts will be unchanged, but their values can be rerolled within the new range with a Divine Orb.

Skill Balance

 * Mana recovery from the aura has been increased.
 * The damage progression of has been reduced.
 * The base critical strike chance of has been reduced from 6% to 4%, in line with the critical strike rate of other lightning skills.
 * 's damage has been reduced.
 * Life values for minions and totems has been reduced to reflect new damage values for monsters.
 * armour and threshold values have been adjusted for new monster damage scaling.
 * has had its damage reduction adjusted for new monster damage scaling.
 * damage penalty reduced from 40% to 36%.
 * damage penalty reduced from -20% to -16%.

Passive Balance

 * Notable passives with non-unique names have been renamed to their own names.
 * Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
 * General and weapon-specific physical damage bonuses have been increased throughout the tree.
 * Axe physical damage notable passives have been increased further than other weapon physical damage passives.
 * Weapon and melee specific critical strike chance passives have been significantly improved.
 * Acrobatics now halves your Energy Shield and Armour, rather than removing them entirely.
 * Elemental Adaptation has been reduced to 2% maximum resists. More changes to maximum resistances are coming in the future. The intention is that players cannot hit 100%.
 * Diamond Skin and the renamed Crystal Skin notable passives have been reduced from 15% to 12% resistances.
 * Static Blows: the shock duration bonus has been reduced from 45% to 20%.
 * Inner Force has been reduced from 18% increased buff effect to 12%. The other increased buff effect passives have been reduced from 6% to 3%.
 * The Savant notable passive in the Witch start area has been changed to Elemental Dominion. This provides +20 Intelligence and +20% Spell Elemental Damage.
 * The Agility notable passive in the Shadow starting area has been changed to Coordination. This provides +20 Dexterity, 3% Attack Speed and 3% Cast Speed.
 * The Savant notable passive in the Templar starting area has been changed to Secrets of the Order. This provides +20 Intelligence and +20 Mana.
 * The Strength bonus on Heart of the Gladiator (in the Marauder start area) has been reduced to +10.
 * +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.
 * The Soul Raker, Essence Raker and Spirit Raker notable passives have been increased to 4% leech each. Spirit Raker now includes 20 flat Energy Shield.
 * The Flaying notable passive now includes +6% Maximum Life.
 * Wicked Blade (the notable passive previously called Cruel Blade, directly south of the Duelist) now includes 6% Attack Speed. The other Cruel Blade notable passive has not been changed.
 * Renamed the Arrow Dodging keystone passive to Ondar's Guile.

Bug Fixes

 * Fixed a bug where items would sometimes not drop from monsters killed by.
 * Fixed a bug where casting  would keep recasting the skill.
 * Fixed a bug where summoned and  could not enter tight spaces that characters could.
 * Fixed a bug where and  could explode during zone transition between town and the Eternal Laboratory.
 * Fixed a bug where the Letters of Exile could repeat the same letter twice in a row.
 * Fixed a bug with the Midnight Bargain Unique item. You can no longer reserve 100% of life in conjunction with buffs and not die.
 * Fixed a bug where skill popups showed off-hand stats when there was no off-hand weapon equipped.
 * Fixed a bug where would treat missed targets as though they had entered the area during the delay and hit them anyway.
 * Fixed a rare crash related to minion instability and area transitions of minions on low life.
 * Fixed bugs related to projectiles that chained or forked tracking their distance travelled incorrectly.
 * Fixed a bug with - anything killed by the converted enemy had the kill assigned to the trap rather than the player who placed it.
 * Fixed a bug where would deal no damage if used very close to a monster.
 * Fixed a bug where the Energy Shield stun avoidance check would not apply in the case of a shield block.
 * Fixed a bug where monsters that channel lightning could still hit targets that had moved out of line of sight or distance during the warmup period.
 * Fixed a bug where your minions were able to damage a monster you had recently used on if their attack started before the monster was converted.
 * Fixed a bug related to raising a of a monster type that normally starts inactive.

Additional Patch Notes
These additional changes were deemed stable enough for release and included in the patch.


 * The Energy Shield display on the life orb is now a lot larger if you have a lot of Energy Shield.
 * New vendor recipes have been added.
 * Monster life has been increased in early levels and decreased in later levels.
 * Skeleton elemental projectile spells have been reduced in all difficulties (beyond the general monster rebalance).
 * A consequence of the item allocation changes is that if you're playing alone, the labels of valuable items that drop will appear for a few seconds even if you're not currently showing the item labels.
 * We've added some experimental code that triggers a local position resync if you are stunned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths.

Patch notes
These are the official patch notes for version 0.10.8d released by Grinding Gear Games.


 * Renamed Default League to Standard League. This doesn't change the behaviour of the leagues in any way.
 * Fixed a bug where game installations with a very old configuration would be unable to move as the Mouse1 skill was instead bound to Q.
 * Various preparations for supporting additional long-term leagues.

=Version 0.10.8c=

Patch notes
These are the official patch notes for version 0.10.8c released by Grinding Gear Games.


 * Act and map bosses now have reduced effect of curses on them.
 * Block reduction is now a multiplicative rather than subtractive stat.
 * Added one unique item, designed by a Diamond supporter.
 * Allowed for the Dialogue volume to be louder relative to other volumes.
 * Tweaked various uses of audio reverb.
 * Added buff icons for Consecrated and Desecrated ground effects.
 * Fixed a bug where some monster skills did not scale up in the very highest map levels.
 * Fixed the interaction between and the kill count of The Coward's Trial.
 * Increased the safe zone around the Marketplace waypoint and prevented statues from spawning in the waypoint area.

Undocumented changes

 * Inner Force now affects all parts of the buff, including the additional mana drain while moving.

Patch notes
These are the official patch notes for version 0.10.8b released by Grinding Gear Games.

Content and Balance

 * You can now play unidentified Maps by using them in the map device. There’s a 30% quantity bonus, but you can’t see what mods they have while playing them. This doesn’t apply to unique maps.
 * Added three new Unique items, one of which were designed by our Diamond supporters.
 * Reduced the damage from Lightning Thorns by 50% in Normal difficulty, 40% in Cruel difficulty and 30% in Merciless difficulty.
 * The Frenzy Charge Duration reduction on Darkray Vectors has been changed from 75% to 50%. Using a Divine Orb on your old Darkray Vectors will update them to the new values.
 * Megaera, the boss of the Crematorium map, has been redesigned with new stats, skills and AI.

Bug Fixes

 * Fixed a bug where quality and quantity bonuses would not apply to unidentified maps.
 * Fixed a bug with NPC dialogue after reading the Letters of Exile.
 * The cooldown applied by the support gem will not apply if the skill is not trapped - this means totems created by the trap will not have a cooldown on their skill.
 * The Detonate Mines skill is now tagged as a castable skill, which fixes speed display on the active skill pop up.
 * Fixed a bug where a large golden statue failed to come to life.
 * Fixed a bug where if you used on The Coward's Trial unique map, and portaled out or died, the door to the next room would fail to open.
 * Fixed a bug where the effects of curses from maps were not reduced by Thief's Torment.
 * Fixed a bug where "Screenshot saved" did not appear when global chat was disabled.

=Version 0.10.8=

Patch notes
These are the official patch notes for version 0.10.8 released by Grinding Gear Games.

Content

 * Added four new Unique items, three of which were designed by our Diamond supporters. There are new general mechanics that first appear on these items:
 * Consecrated Ground is a ground effect that provides life regeneration to allies.
 * Desecrated Ground is a ground effect that does chaos damage to enemies.
 * Lucky/Unlucky indicates that the random check is performed twice and the better/worse outcome is selected.
 * New vendor recipes have been added. These are for specific niche purposes rather than being general currency recipes.
 * "Extra gore" effects granted by certain Unique items have been improved, along with slight changes to normal blood effects.
 * Added two new cosmetic microtransactions: Demon Hand Cleave and Emerald Rain of Arrows.
 * The Alternate Art Redbeak given out in the first race season has been given custom 3d art.
 * Graphical Effects have been given to the 3D models for Quill Rain and Rathpith Globe.
 * Continued to incrementally improve the art, effects and environments and audio.

Features

 * Improved the forced delay on acceptance when other trader changed or removed items and rapidly accepted in single item trades.
 * Reverb has been added to audio in selected areas. Some players may need to adjust their audio volumes in response to this.
 * Boss music now stops on boss death.
 * NPCs turn to face the player when dialogue is initiated.
 * Website forum searches now allow time based queries and filters.
 * Skill Gems now display Mana Multiplier instead of Mana Cost Multiplier.
 * Added a letter from Piety to Arteri in The Western Forest, with a voice acted passage that explains more of the story related to The Way Forward quest.
 * Added the Letters of Exile in Lioneye's Watch. This object can be clicked to show information about the history of some of Wraeclast's exiles.

Merciless/Map Changes

 * The content levels for several Act 3 Merciless areas have been changed:
 * The Catacombs: 63 → 67
 * Battlefront: 61 → 62
 * Solaris Temple Level 2: 62 → 63
 * Solaris Temple Level 3: 62 → 63
 * The Docks: 62 → 63
 * Market Sewers: 62 → 64
 * The Sewer Waterway: 62 → 65
 * The Ebony Barracks: 62 → 66
 * Lunaris Temple Level 1: 63 → 66
 * Lunaris Temple Level 2: 63 → 67
 * Lunaris Temple Level 3: 64 → 68
 * Non-map areas cannot drop Maps with a base level higher than 66.
 * Each map type now contains a special monster pack based on the theme of the area. This creates a monster variety between map types that players can plan around and lets us adjust the challenge of different map types beyond their size and layout.
 * The threshold level for currency penalty is unchanged. You will not be treated as being higher than level 68 for purposes of the currency penalty.
 * Merciless Piety now has a dedicated map drop slot with a chance to drop a level 66 map.
 * The Catacombs now has a Scribe's Rack chest that can drop scrolls or maps.
 * The Marketplace waypoint has been moved to being outside Catacombs entrance.
 * Previously, the item rarity bonuses of monsters would not affect any Maps that were dropped. This limitation has been removed, which means that bosses like Piety are likely to drop magic/rare Maps rather than white ones.

Balance

 * now has increased damage at high levels and it now has a 3% reduced skill effect duration per level after the first.
 * now has increased damage at high levels.
 * has had its cast time for laying the mine decreased to 500ms from 1 second.
 * The detonation time for all mines has been reduced to 200ms from 1 second.
 * now has increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills. Puncture may now be used with Two Handed Swords.
 * The Support gem now starts at 5% leech and progresses in smaller increments up to 8.8% leech at Level 20.
 * The Support gem now starts at 2% and goes up in smaller increments, reaching 5.1% at Level 20.
 * Asphyxia, the boss of the Reef map has been redesigned, with new stats, skills and AI.
 * The notable passive Deep Thoughts near the Witch area has been changed to: +20% maximum mana, +20% mana regeneration, 20 Intelligence.
 * The notable passive Deep Thoughts between the Ranger and Shadow start area has been changed to a Mana Flows notable passive.

Bug Fixes

 * Town instances now have a 20 second ping timeout rather than 6 seconds.
 * Fixed a bug where instances would sometimes crash when multiple players were entering a new map.
 * Fixed a bug where would attempt to raise a corpse on its own location which is then killed, causing an instance crash.
 * Fixed a bug where projectiles could appear at the wrong height.
 * Fixed a bug where consumes mana when frozen.
 * Fixed a bug where a specific skeleton pack in map areas would always spawn as magic.
 * Fixed a bug where characters wearing Icetomb were affected by chilled ground.

=Version 0.10.7b=

Patch notes
These are the official patch notes for version 0.10.7b released by Grinding Gear Games.


 * Three new league types have been added that will appear in the third week of Season Two. These are called "Immolation", "Famine" and "Fixed Area Seed".
 * Added three new Unique items, one of which was designed by a Diamond supporter.
 * and Ground Fire should now cause fewer graphical performance issues.
 * The Grace Period buff when zoning into an area now prevents monsters from targeting you. Your minions do not attack while you have this buff.
 * Witches can now receive a support gem from the same quest reward as Shadows and Rangers (the Sharp and Cruel quest in Normal difficulty).
 * Updated the /help command.
 * Monsters that are converted now lose all debuffs. This fixes Elemental Proliferation griefing.
 * Fixed a bug introduced in 0.10.7 where public parties could not be changed to private ones.
 * Fixed a bug introduced in 0.10.7 where Ctrl+C (when hovering an item) would not always work correctly.
 * Fixed a bug introduced in 0.10.7 where character audio events would not play correctly.
 * Fixed a bug where the left mouse skill slot could get reset under some circumstances.
 * Fixed a bug where Page Up/Page Down would zoom in/out even when the client did not have focus.

=Version 0.10.7=

Patch notes
These are the official patch notes for version 0.10.7 released by Grinding Gear Games.

Content

 * Added a new Intelligence/Strength Support Gem - . This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty.
 * Added a new Strenth/Intelligence Support Gem - . This is first offered to the Witch, Templar and Marauder at the Medicine Chest quest in Cruel difficulty and to the other classes in Act Three of Cruel difficulty.
 * Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map.
 * Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory Weapon Effect.
 * Added a new Map Mod - "of Ice": Area has patches of Chilled Ground (worth 8% quantity).
 * Added a new Map mod - "Chaining": Monsters' skills chain two additional times (worth 18% quantity).
 * Added a new Flask Mod - "of Staunching": Removes Bleeding.
 * Added a new Flask Mod - "of Grounding": Dispels Shocked.
 * Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item.
 * Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius.
 * The following Unique items now have custom 3D art: Atziri's Mirror, Matua Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's Remorse, Rathpith Globe and Daresso's Courage.
 * The following alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim, Atziri's Mirror and Demigod's Triumph.
 * The Way Forward quest now requires you to kill a Unique blackguard called Captain Arteri who is guarding the blockage.
 * Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations.
 * Continued to incrementally improve the art, effects and environments and audio.

Features

 * Skills bound to the middle and right mouse buttons can now be bound to a key instead.
 * The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory.
 * More keys are now available to be bound: insert, home, end, delete and the arrow keys. Keybindings for international keys are still being developed.
 * We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs.
 * When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters.
 * Gems on the ground now do not show their level in their name if they are level one.

Balance Changes

 * The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.
 * Increased the drop rate of Unique items.
 * An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items.

Map Mod Balance Changes

 * Armoured - quantity bonus increased from 6% to 8%.
 * Capricious - quantity bonus increased from 8% to 14%.
 * Grounded - quantity bonus increased from 6% to 8%.
 * Incombustible - quantity bonus increased from 6% to 8%.
 * Mirrored - quantity bonus increased from 12% to 18%.
 * Molten - quantity bonus increased from 6% to 8%.
 * Punishing - quantity bonus increased from 12% to 18%.
 * Splitting - quantity bonus increased from 12% to 18%.
 * Unwavering - quantity bonus increased from 6% to 12%.
 * of Exposure - quantity bonus increased from 15% to 30%.
 * of Smothering - quantity bonus reduced from 30% to 20%.
 * of Vulnerability - quantity bonus increased from 18% to 25%.

Bug Fixes

 * If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping.
 * Fixed a bug where internal teleports inside levels could fail to change the environment.
 * You can no longer close the options panel by opening another panel if there are unsaved changes to the options.
 * Fixed a bug in cut-throat leagues where the experience death penalty would not be awarded to the killer correctly.
 * Fixed a bug where the character says "It would be wrong to do that here" when using the move-only command in town.
 * Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly.
 * Fixed a bug where the additional critical damage applied by the Critical Weakness curse didn't work correctly.

=Version 0.10.6b=

Patch notes
These are the official patch notes for version 0.10.6b released by Grinding Gear Games.


 * Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
 * Improved automatic prize awarding in preparation for Season Two of our race leagues.

=Version 0.10.6=

Patch notes
These are the official patch notes for version 0.10.6 released by Grinding Gear Games.


 * Added a new Strength/Intelligence skill - Searing Bond: Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
 * Searing Bond is available as a quest reward from the "Lost in Love" quest in Normal difficulty for the Witch, Templar and Marauder. Shadows and Duelists can get it from the "Enemy at the Gate" quest in Cruel difficulty.
 * Added four new cosmetic Microtransactions: Green Searing Bond, Antlers, Twisted Horns and Demon King Horns.
 * Added four new Unique items, two of which were designed by our Diamond supporters. One of them is a Unique Map.
 * The environment of the The Coast has been changed so that it's more consistent with early Act One.
 * Updated the elemental impact sound effects.
 * The Lightning Thorns skill, as cast by the Blackguard Mages, now does lightning damage to ranged as well as melee attackers. It does less damage than before. The casters have to be closer to use it and have a reduced chance to cast it.
 * Use of the terms "burning" and "ignite" was standardised in the text for stats, skills, buffs and passives.

=Version 0.10.5c=

Patch notes
These are the official patch notes for version 0.10.5c released by Grinding Gear Games.


 * Increased the grace period of invulnerability when entering an area (which is cancelled when you perform any action) from 10 seconds to 20.
 * Fixed a bug where right clicking people in chat would often give the wrong result.
 * Fixed a bug where Victario's Stashes were not dropping items.
 * Fixed a bug where a totem (summoned by a trap) that created minions would create them dead.

=Version 0.10.5b=

Patch notes
These are the official patch notes for version 0.10.5b released by Grinding Gear Games.


 * Summoned Skeletons should no longer lag when they appear for the first time.
 * Fixed a visual problem related to shields on Witches.
 * Fixed a bug (introduced in 0.10.5) where side mouse buttons bound in external voice chat programs would not work any more.
 * Cosmetic effects can not be applied to items in cut-throat leagues. This prevents issues that would occur if you died with a full microtransaction stash and had effects on items (with nowhere to automatically reclaim them to).

=Version 0.10.5=

Patch notes
These are the official patch notes for version 0.10.5 released by Grinding Gear Games.

Content/Features

 * Added a new Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.
 * Added a new Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
 * Added a new Intelligence Support Gem - Power Charge On Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.
 * Added four new Unique items, two of which were designed by our Diamond supporters.
 * To improve performance, we have reduced the complexity of most visual aura effects.
 * Friendly targets now have an effect showing that they are under the influence of any aura, rather than displaying all the full aura effects.
 * The bandit waypoints have been moved away from their camps to prevent trivial boss farming.
 * The Slums area has been modified so that it's easier to find objectives (and is less circular).
 * All combinations of dual-wielded weapons on the Shadow class that didn't have their own animations now do.
 * The burning effect has been visually improved.
 * Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).
 * Microtransaction effects now affect the entire length of a staff.
 * Some monsters (such as Rhoas) have had their sounds redone.
 * Continued to incrementally improve the art, effects and environments and audio.

Balance

 * Incinerate: The mana cost progression has been reduced, so higher levels of Incinerate cost less mana to use.
 * Viper Strike: Intentionally does not work with Melee Splash at the moment.
 * The range of Arc used by Blackguard Arcmages has been reduced.
 * On the Cemetery map, there's now more distance between monsters and the spawn point or the door. This makes it a little safer when transitioning into the area.
 * The Voll's Protector unique item has been changed so that it grants a power charge per target critically struck. This does affect items generated in previous patches.
 * The Silverbranch unique item has been changed so that it only grants +1 to bow skills. Old ones will not change unless you use a Divine Orb on them.
 * Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion).
 * The Additional Accuracy support gem is now Dexterity/Strength rather than pure Dexterity.
 * Melee Splash is first given as a quest reward in the "Sharp and Cruel" quest (Normal difficulty, despite the Cruel in the name) to the Templar, Marauder, Duelist, Shadow and Ranger. Witches receive it in the *"Sever the Right Hand" quest (Cruel difficulty).
 * Power Charge On Critical is first given to Witches and Shadows in the "Sharp and Cruel" quest (Normal difficulty) and to Templars in the "Sever the Right Hand" quest (Normal difficulty).
 * Multistrike is currently a world drop support gem.
 * Victario's hidden stashes now drop normal items as well as their quest items.

Bug Fixes

 * Fixed a bug where some objects such as doors and portals were not clickable.
 * Fixed a bug where ctrl+clicking a skill book quest reward did not work correctly.
 * Fixed a bug where skill book quest rewards would act strangely when taken to other difficulties.
 * Fixed a bug where "Quest Complete" would not be shown if you complete a quest from another difficulty.
 * Fixed problems related to the rendering of some chat messages.
 * Fixed bugs related to the display of quest notifications under some conditions.
 * Fixed a bug with Conduit where some players would not get the shared charges under some conditions.
 * Fixed a bug where Unique items that grant Conduit did not work correctly.
 * Passive tree life regeneration nodes now have consistent art.
 * Fixed a bug where Piety's portals would not disappear when she died.
 * Fixed a bug where increased flask duration wasn't applied to utility flasks.
 * Fixed a bug where you would move if you click on the health or mana orbs while on the passive skill screen.
 * Fixed the world panel not showing correct quest when you click the ! (notification) button for a quest in another difficulty.
 * Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.

=Version 0.10.4c=

Patch notes
These are the official patch notes for version 0.10.4c released by Grinding Gear Games.


 * Fixed an instance crash related to Conduit.

=Version 0.10.4b=

Patch notes
These are the official patch notes for version 0.10.4b released by Grinding Gear Games.


 * Added four new Unique items, three of which are designed by our Diamond supporters.
 * Added four new cosmetic microtransaction effects that can be applied to helmets: Divine Sign, Brilliant Feathers, Spirit Charm and Victorious Wings

=Version 0.10.4=

Patch notes
These are the official patch notes for version 0.10.4 released by Grinding Gear Games.

Content

 * Added a new Dexterity/Intelligence skill - Arctic Armour: Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
 * Added three new cosmetic microtransaction effects: Stormcloud Arctic Armour, White Cyclone and Silver Wings (helmet effect). These can be purchased in the shop on the website.
 * Added four new Unique items, two of which were designed by Diamond supporters.
 * Continued to incrementally improve the art, effects and environments and audio.

Features

 * Quest rewards that used to grant passive skill points or passive refund points now give you a book that does the same thing when right clicked. This quest item cannot be traded and has been added to make the reward more understandable to new players.
 * Item drops from monsters are now calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.
 * You can now press Ctrl+C while hovering an item in chat to copy a description of the item (including itemlevel) to the clipboard.
 * The Way Forward quest now appears in both Act One and Act Two after opening the passage.
 * Special music has been added that plays when act bosses have been slain.
 * When a player is teleported out of a bandit fight, their minions are now also. Their totems, traps and mines are now destroyed.
 * All minion corpses, traps, totems, mines and player buffs are destroyed between PvP rounds.
 * If you die after a PvP match ends, you now get the resurrect button, rather than having to log out.

Balance

 * The new skill, Arctic Armour, has been added to the quest rewards as follows: Ranger and Shadow (Caged Brute quest), Witch and Duelist (Intruders in Black quest) and Templar (Lost in Love quest), all on Normal difficulty.
 * The damage effectiveness of Cyclone has been increased from 35% to 40%. We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.
 * Shockwave Totem now casts Shockwaves faster.
 * +5% maximum resistances now occurs at level 23 of the Purity aura, rather than level 22.
 * Tempest Shield now has a 0.5 second cooldown similar to auras, to prevent it being turned off by rapidly recasting it.
 * Projectile speed mods are now listed on the website correctly.

Bug Fixes

 * Fixed a bug with passive allocation by disabling the ability to Ctrl+click passives while there are other unapplied passive changes.
 * Fixed a bug related to whether world map pins would be shown.
 * Fixed a bug where clicking outside the vendor sell window would close it.
 * The vendor looks in your first eight stash tabs for currency items when you're shopping. We have fixed it so that these are now your leftmost eight tabs.
 * Fixed bugs related to monster life scaling in some party situations.
 * Fixed a display bug with the experience bar's hover.

To clarify how the item drop changes: All players in the current area (which includes the whole map and any side areas accessible via teleporters that don't involve loading screens) are counted. For example, if you run up to Brutus but the rest of your party is still elsewhere in the Upper Prison (which is the same world area), then they are all counted. They have to be near you when Brutus dies, though. The radius for that check is 120 units (which is approximately 6 tiles or 13 metres (40 feet?).

=Version 0.10.3c=

Patch notes
These are the official patch notes for version 0.10.3c released by Grinding Gear Games.


 * Magic items are no longer allocated to specific players when they drop. The only items allocated are: Uniques, Rares, Gems, Currency and Maps.
 * Increased the base duration of the item allocation timer from 1.6 seconds to 2.6 seconds. There is still a bonus allocation time for characters that are a distance away (travel time +10%).
 * Allocated items no longer show a countdown timer or player name. They are still dimmed out while they are allocated to someone else.
 * These changes were made to reduce the number of allocated items (for readability), increase their allocation duration (for fairness) and to reduce the visual chaos associated with the timer and allocation name appearing and disappearing (for readability). In our testing it is now much easier to see what items bosses drop and to click the items that are allocated to you.

=Version 0.10.3b=

Patch notes
These are the official patch notes for version 0.10.3b released by Grinding Gear Games.


 * Fixed a bug introduced in 0.10.3 where some chests would drop too many items.
 * Increased the drop rate of Maps in non-Map areas.
 * Slightly increased the drop rate of high level Maps.

=Version 0.10.3=

Patch notes
These are the official patch notes for version 0.10.3 released by Grinding Gear Games.

Content

 * Added a new Dexterity/Strength skill - Cyclone: Initiates a spinning series of attacks as you travel to a target location.
 * Added two new cosmetic microtransaction effects: Sawblade Cyclone and Blue Cyclone.
 * Added four new Unique items, three of which were designed by our Diamond supporters. One of the Diamond Uniques is an end-game Map.
 * Added doors to the Vaal/Pyramid tileset.
 * Continued to incrementally improve the art, effects and environments and audio.

Features

 * The line for each stat on the character panel now alternates colours so that they're easier to read.
 * The display of life bars for party members can now display reserved life values.
 * While on the ground, gems with quality are now marked "Superior".
 * You now don't get disconnected for linking too many items in chat too fast. You will still be muted for spamming them.
 * The information that is put on the clipboard when you hover over and item and press Ctrl+C now includes socket information and itemlevel.

Balance Changes

 * Increased the damage of Incinerate by 12.5%.
 * Added Cyclone (which is level 24) to the quest rewards for the Marauder, Duelist and Templar (at the Normal difficulty "Lost in Love" quest), the Shadow (Cruel difficulty Hillock quest) and the Ranger (Cruel difficulty Brutus quest).
 * There are now four Energy Shield passives behind Chaos Inoculation. There are three 8% additional Energy Shield nodes and a new notable (Infused Shield), which adds a 20% multiplicative Energy Shield bonus.
 * Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.

Bug Fixes

 * Fixed a bug where it was possible for Increased Item Quantity/Rarity supports to stack too many times under some conditions.
 * Fixed a bug where you would not be told why you couldn't drop items with microtransaction effects on their gems.
 * Restored the PvP arena that uses the Ship Graveyard tileset, now that bugs with it are fixed.
 * Renamed the one-handed Ezomyte Axe to Butcher Axe, because the name clashed with another item.
 * Fixed a bug where you can't vote in a bandit fight if you portal out and back in again.
 * Fixed problems with the PvP announcer voice occuring at the same time as death screams.
 * Fixed some discrepancies between Nessa's text and her audio.
 * Fixed a problem with the visibility of sewer map nodes in higher difficulties.
 * When you get the Emperor's Road quest, the map is now updated correctly in all difficulties.
 * Fixed a bug where Hargan might not give you the Act Three sewer quest.
 * Reduced the size of the Bandit and Blackguard blood.

=Version 0.10.2b=

Patch notes
These are the official patch notes for version 0.10.2b released by Grinding Gear Games.


 * You can now use Ctrl+click as a shortcut to buy items from the vendor.
 * Fixed the eternal Shield Charge bug.

=Version 0.10.2=

Patch notes
These are the official patch notes for version 0.10.2 released by Grinding Gear Games.

Content

 * Added a new Intelligence Skill - Incinerate: Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
 * Added a new cosmetic microtransaction effect - Blue Flame Incinerate: Replaces the standard flame of Incinerate with a ghostly blue fire.
 * Added a new cosmetic microtransaction effect - Tiki Totem: Replaces the standard Spell Totem or Ranged Attack Totem with a coloured totem that has carved tiki designs.
 * Added four new Unique items, three of which were designed by our Diamond Supporters.
 * Added a new flamethrower ability to Snakes in the The Blackwood.
 * Monster packs in end-game Map areas have had their size variance increased.
 * The Solaris/Lunaris Temple tilesets have been improved and should now have higher performance.
 * Added a new 3v3 PvP arena. One of the other arenas has been disabled temporarily while we fix a problem.
 * Improved blood effects.
 * Improved the Ice Spear and Lightning Arrow effects.
 * Improved the performance of Ground Ice and Ground Tar.
 * Improved the gem icons to be slightly better from a colour blindness point of view.
 * Continued to incrementally improve the art, effects and environments.

Features

 * The passive skill tree now requires confirmation before changes are applied. This prevents accidental misclicks. If you want to skip this confirmation, ctrl+click the passive and no window will be displayed.
 * We've added a "Lost Password" button to the main menu.
 * Pressing Ctrl+up in chat allows you to cycle through previous players you've talked to via whisper in this session.
 * Chat messages that are more than one line long now indent subsequent lines so that it's harder to confuse other players with fake messages.
 * There's now a /clear_ignore_list command that will remove all entries from the list of accounts you are ignoring chat messages from. Better management of ignore lists is coming in the future.
 * Players in an area are now always granted the quest status of having killed a boss regardless of who killed it.
 * The performance statistics overlay (F1) can now be bound to other keys.

Audio Changes

 * Added PvP announcer audio for various events in matches.
 * Added personalised introductions for Nessa.
 * Added a few more Nessa greetings.
 * Added new Tarkleigh greetings.
 * Added some improved Marauder combat vocals.
 * Added improved Marauder comment dialogue.
 * Added new ranger dialogue and improved some existing ones.
 * Overhauled the audio of the Lion and Beast monsters.
 * Improved the audio for ground effects, gore effects and Pyromaniac projectiles.

Quest Reward Changes

 * Gem quest rewards were reshuffled so that caster classes have access to Incinerate around level 10.
 * The quest reward for the Kraityn quest on Cruel difficulty has been changed from 4% to 6% increased attack speed.

Item Balance Changes

 * A set of vendor recipes related to handing in complete sets of rare gear have been changed. The rewards are now based on the item levels of the gear and can range from one Orb of Chance to three Regal Orbs under certain conditions.
 * Itemlevel 78 and 79 mods are now available on items.
 * Reduced the movement speed penalty on Ebony Tower Shields. This will only affect new shields that are dropped in 0.10.2 and above.
 * Increased the base armour on Pinnacle Tower Shields. This will affect existing ones.
 * Gloves and Boots can now have up to the "Seething" increased energy shield mod. They were previously limited to "Radiating" and below.

Active Skill Balance Changes

 * Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
 * Cleave's physical damage now increases by 4% per level rather than 3%.
 * Double Strike's physical damage now increases by 4% per level rather than 3%.
 * Infernal Blow's physical damage now increases by 4% per level rather than 3%.
 * Heavy Strike's physical damage now increases by 5% per level rather than 4%.
 * The Portal gem is now treated as a spell, so it is affected by things like cast speed and can exist on a Spell Totem.
 * Early levels of Fire Trap have had their damage reduced by around 35%.
 * Early levels of Poison Arrow have had their damage reduced by around 35%.
 * The mana cost of Detonate Dead has been reduced at early levels so that it's around 40% cheaper. It ramps up to the same mana cost as before for high levels.

Passive Skill Balance Changes

 * An additional group of mana passives has been added near to the Ranger area.
 * The Duelist starting area has been extensively reworked. Characters who had passives that have been affected by pathing changes have received refunds to their passive skills.
 * The first Duelist damage node now has +12 maximum life.
 * The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.
 * Dual-wield-specific damage and attack speed passives have been improved.
 * One handed and two handed Duelist passives have been merged into a general melee track.
 * The Might notable passive has been changed to Master of the Arena (+20 strength, +2 melee range, +8% melee damage).
 * The Agility notable passive has been changed to Acceleration (+20 dexterity, +12% attack speed).
 * Berserking has been moved closer to the Duelist part of the tree.
 * The early Duelist life group has been moved onto the opening path and consolidated into 1% life regeneration, 12% maximum life and 8% maximum life.
 * The Armour Master notable passive has been removed, with its power added to the Leather and Steel nodes.
 * The Duelist Dervish passive has been increased from +8% block rate to +10%.
 * Increased the block on the Shield Mastery passive for the Duelist.
 * Added a new set of mana gained on kill passives near the Duelist area.
 * The Duelist Bow attack speed node has been increased by 2%.

Monster Balance Changes

 * Reduced the damage of Flamebearers.
 * Reduced the damage of Alchemists, especially in earlier difficulties.
 * Increased the damage of Piety's Arc skill in higher difficulties.
 * Various balance adjustments have been made to Map bosses.
 * Undying Incinerators now display that they will explode on their targets when on low life.

Bug Fixes

 * Fixed a bug where Culling Strike would prevent the Item Rarity/Quantity support gems from applying.
 * Fixed a bug where Shield Crabs would not drop items when they died if they were hit by enough cold damage to freeze them and kill them in one hit, if they were not already frozen.
 * Fixed a bug where map pins on the world screen would continue to pulse after hovering a waypoint.
 * Fixed some walkability problems in the Promenade and Colonnade end-game Maps.
 * Fixed a bug where using a currency item sometimes played the sound effect twice.
 * Fixed bugs related to scrolling the Options panel with the mouse wheel.
 * Fixed a bug where long names could overlap the league icon in the character selection screen.
 * Fixed various problems related to sounds from inventories stacking.
 * Changed the spawning of large chests so that they're less likely to spawn right up against another object, making their items inaccessible.
 * Fixed a bug where the text on the social panel could be the wrong size after resizing the window.
 * Fixed a bug where Piety's Crematorium guards could get stuck non-aggro.
 * Fixed some bugs related to text wrapping.
 * Fixed a server crash related to bandit fights.
 * Fixed some bugs related to whether players are counted as in or out of a bandit fight.
 * Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
 * Fixed a bug on the character selection screen where the up/down arrow keys were not working properly if your list was filtered by league.

=Version 0.10.1g=

Patch notes
These are the official patch notes for version 0.10.1g released by Grinding Gear Games.


 * Added three new purchasable cosmetic microtransactions. Thanks for your continued support!
 * Spark Spiders: Replaces the standard lightning effects on a Spark gem with skittering, electrical spiders
 * Ethereal Stars: Replaces the standard knife effects on an Ethereal Knives gem with spinning, black throwing stars.
 * Gore Weta Pet: This giant, red weta has been twisted by nightmare and constantly bleeds.

=Version 0.10.1f=

Patch notes
These are the official patch notes for version 0.10.1f released by Grinding Gear Games.


 * Season reward points are now visible on the profile pages of players on the website.
 * We've added a ladder of season reward points on the site. We'll soon be announcing the prizes that the top 20 players will receive this season.
 * Fixed a bug where the Demigod's Triumph prize item was not tradeable or droppable.
 * Fixed a bug where mirrored items don't apply their local stats until you change area.
 * Fixed a client crash related to changing passwords.
 * Moderator accounts now default to "off duty", but they can use /onduty to get their blue text when they need it.

=Version 0.10.1e=

Patch notes
These are the official patch notes for version 0.10.1e released by Grinding Gear Games.


 * Fixed crashes introduced with 0.10.1d that affected Windows XP users.
 * Fixed a problem with race prize awarding.

=Version 0.10.1d=

Patch notes
These are the official patch notes for version 0.10.1d released by Grinding Gear Games.


 * If you log into your account from a different city using the game client, your account will now become locked and an email will be sent to you with an unlock code. Entering this code will unlock your account. If this occurs to you when you haven't changed location, then someone else has your password and you should change it immediately.
 * Saved login details now only work if you're connecting from the same IP you saved them on.
 * Fixed a crash that could occur when using chaining arrows on monsters that overlapped.
 * Fixed a problem with the Shipyard end-game Map where too many chests would spawn.

=Version 0.10.1c=

Patch notes
These are the official patch notes for version 0.10.1c released by Grinding Gear Games.


 * Added support for race event seasons.
 * Disabled the ability to trade in solo (non-partied) race events.
 * Reduced Piety's Lightning ball in power (with larger reductions in Normal and Cruel difficulties).
 * Improved graphical performance in the Docks.
 * Quality on Righteous Fire now works properly.
 * Prevented users from putting extra spaces in the middle of a message to force specific chat text onto a new line by itself.
 * Fixed a bug where Life on Hit was applied twice to non-blocked hits.
 * Fixed a bug where portals in the Dark Forest end-game Map did not work correctly.
 * Fixed the end-game Shrine Map which could not drop.
 * Fixed a bug where you could target hidden monsters.
 * Fixed a bug where projectiles could impact against hidden monsters.
 * Fixed a bug where the name of the person you are whispering would disappear and not come back.
 * Fixed a bug where immobile objects (such as Kuduku) were sometimes unable to target you.
 * Fixed two rare server crashes.

=Version 0.10.1b=

Patch notes
These are the official patch notes for version 0.10.1b released by Grinding Gear Games.


 * You can no longer target minions on your own team.
 * We've added a /dnd command which toggles "Do not Disturb" mode. When in this mode, you can't receive any whisper or other social interactions. We will be adding a similar mode which still allows you to interact with your friends soon.
 * Reduced the volume of the beating sound on the Valentine's Heart weapon effect.

=Version 0.10.1=

Patch notes
These are the official patch notes for version 0.10.1 released by Grinding Gear Games.

Features/Content

 * All skill gems and support gems have received new art.
 * The 3d artwork for many shields has been substantially updated and improved.
 * Overhauled most of the sound effects so that they use pitch and volume variations to avoid being repetitive.
 * Added new music for the Act Three boss fight.
 * Improved all of the Duelist's animations.
 * The Unique bow Death's Harp now has a particle effect for its custom art.
 * Updated and shrunk the visual size of Frenzy, Endurance and Power charges.
 * Added magic-only skeletons for the Map necro boss that can raise magic monsters.
 * Pressing the alt (or highlight) key in trade while hovering an item now says "item level" rather than "level" to make it clearer.
 * On-hit effects can now apply even if they deal no damage.
 * Renamed "Angel Kite Shield" to "Angelic Kite Shield".
 * Overhauled the zombie audio.
 * Improved blood effects.
 * Continued to incrementally improve the art, effects, environments and sound.

End-game Map Changes

 * Added 11 new types of Maps: Arsenal, Arcade, Ghetto, Promenade, Temple, Colonnade, Bazaar, Crematorium, Precinct, Shipyard and Shrine.
 * Map progression now extends to area level 77.
 * Maps which had the same level topologies as other maps now have their own new layouts.
 * The Labyrinthine mod now provides a more consistent increase in maps and is comparable to the Massive mod on applicable maps.
 * Some existing maps have had their bosses changed or reworked.
 * Some recipes for upgrading maps produce a different map than they did previously.

Balance Changes

 * Stun Threshold Reduction now has diminishing returns when it exceeds 75%. It's still possible to build very effective stun characters, but they cannot permanently lock down the hardest of bosses.
 * Increased the non-percentage Armour values on item mods to be the same as Evasion.
 * Boss totems now do more damage with Spark.
 * Increased the damage that Perpetus deals with Ethereal Knives.

Bug Fixes

 * Fixed a bug where monsters affected by the Energy Shield aura would get too much Energy Shield in multiplayer games.
 * Fixed a bug with where social status messages could wrap around incorrectly.
 * Fixed a bug where players could not right click offline players on the friends list.
 * Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not limited to just attacks by that weapon.
 * Fixed a server crash related to currency items.
 * Fixed a server crash that would occur involving Bear Traps.
 * If you have a full microtransaction stash and purchase an additional microtransaction, a new microtransaction tab will now be added. This currently only works if you are not logged into the game client at the time. The addition of microtransaction stashes while you are logged in will be fixed in a future patch.

=Version 0.10.0g=

Patch notes
These are the official patch notes for version 0.10.0g released by Grinding Gear Games.

Features

 * The microtransaction store has been updated with a range of cosmetic Scorpion Pets and Valentine's Heart - a weapon effect that impales a bleeding, beating heart on your sword, dagger or wand. This heart is only available for sale until February 15. These can be viewed in the "Newly Added" section of the shop on pathofexile.com.
 * Players are no longer attackable by monsters when changing areas.
 * Modified the Crossroads/Fellshrine area transition to prevent unfair hardcore deaths.
 * Moderators now have access to some moderator options when they right click a player.
 * Returned Pyromancers to end-game Map areas now that they don't crash anymore.
 * Ice Shot can now be modified by the Increased Duration support gem.
 * When attempting to access Act Three without the right quest state, hint messages that contain useful information are now displayed.
 * Decoy totem now works with AoE support gems.

Bug Fixes

 * Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge.
 * Fixed a common client and instance crash related to the Righteous Fire skill.
 * Fixed a bug where the text of monster mods was missing its black border.
 * Fixed a bug where certain quest items would not drop if there wasn't enough space.
 * Changed the world area of the Vaults of Atrizi Unique Map to the same level as its base item type.
 * Fixed a bug that could occur when converting a Blackguard caster. The nearby soldiers used to be permanently converted with them.
 * Fixed a bug where Sand Spitters could have the wrong type of blood.
 * Fixed a bug where various hidden monsters could trigger traps.
 * Fixed a bug where Frost Wall could push around immobile objects.
 * The chat window should now lock in place properly when scrolled to a position above the bottom. Various bugs related to this were fixed.
 * Fixed a bug where monsters killed by your minion's minions were not assigned to you if the middle minion was deleted.
 * Fixed a bug where the "Contacting server" message would never go away if the realm is down for maintenance.

=Version 0.10.0f=

Patch notes
These are the official patch notes for version 0.10.0f released by Grinding Gear Games.

Changes

 * Small versions of items in your alternate weapon set are now shown alongside your active items.
 * Fixed a common client crash that could occur when fighting trap-laying monsters.
 * Fixed a common client crash that could occur when fighting the Act Three boss.
 * Fixed a server crash related to removing equipped items.

=Version 0.10.0e=

Patch notes
These are the official patch notes for version 0.10.0e released by Grinding Gear Games.

Microtransaction Changes

 * Disallowed overwriting one cosmetic effect with another. If applying a cosmetic effect would destroy a different one, then you must reclaim the existing effect first by using the Reclaim button in the microtransaction stash.
 * Disallowed deleting characters that have cosmetic effects on their items. You must reclaim the effects first.
 * Prevented /destroy from destroying items with cosmetic effects applied.
 * You should now not be able to lose microtransaction effects in any way.

Balance Changes

 * Improved the support gem so that it now reserves slightly less life. This will also prevent players dying outright if using it with an aura that reserves 40% of their mana.
 * Reduced the rate of encountering rare monsters in the Solaris Temple in Normal difficulty.
 * Reduced the life of Small Statue enemies by 10%.

Bug Fixes

 * Hotfixed several more realm problems that would cause players to be disconnected.
 * Fixed some problems where it was possible to miss out on passive skill point quest rewards by disconnecting at the wrong time. Those points will now be available to you. If you lost points due to this, you can get them back from Eramir or Bestel.
 * Fixed a problem where you could get disconnected from new areas with the message "Terrain generator is out of sync".
 * Fixed a crash that could occur if you closed the client while the Bandit quest voting box was open.
 * Fixed a client crash that could occur on the main menu.
 * Fixed a client crash related to totems, traps or mines summoning melee minions near monsters.
 * Fixed a bug where players could permanently stun monsters.
 * Fixed the gem quality bonuses for the Punishment skill.
 * Fixed some problems with text in various quests.

=Version 0.10.0d=

Patch notes
These are the official patch notes for version 0.10.0d released by Grinding Gear Games.

Changes

 * Hotfixed another complete realm crash.
 * Hotfixed a bug with the queue logic that briefly allowed users to access the wrong account after a login server crashed that had people queued on it.
 * Fixed the vendor prices of chaos resistance items so that they pay three alchemy shards if perfect rather than seven.
 * Removed Pyromancers from end-game Map levels temporarily until a crash related to their attacks is fixed.
 * Fixed two relatively rare instance crashes.

=Version 0.10.0c=

Patch notes
These are the official patch notes for version 0.10.0c released by Grinding Gear Games.

Changes

 * Hotfixed a complete realm crash. Please be aware that if the realm does crash, players may see no characters on their account if they immediately log back in. If this ever happens to you, just log in again.
 * Fixed a bug where setting a premium stash tab's colour back to the default brown resulted in you not being able to edit that premium tab again.
 * Fixed a game server crash that could occur when using Shield Charge.
 * Fixed some bugs with the Act Three boss fight including one where it would pause from time to time in its Avatar of Fire form.
 * Fixed a bug where items in trade would appear too faded out.
 * Corrected a problem with the quest rewards for the Merciless difficulty "Intruders in Black" quest for the Witch.
 * Slightly brightened the purchasable weapon effects so that they stand out better in dark areas.
 * Fixed some problems with microtransaction effects on staves.
 * Fixed some confusing quest text related to the Merveil quest and the Maligaro's Spike quest.
 * Added more videos to the shop to complete the range for purchasable weapon effects and skill effects.

=Version 0.10.0b=

Patch notes
These are the official patch notes for version 0.10.0b released by Grinding Gear Games.

Changes

 * Fixed several problems with the Act Three boss fight, including a crash. The details would be spoilers.
 * Fixed a bug where cosmetic effects would not work on claws.
 * Fixed a bug where cosmetic on-hit effects would remain on a character after an augmented bow was removed.
 * Fixed a bug where evasion would be calculated slightly incorrectly on characters that have the Iron Reflexes keystone passive.

=Version 0.10.0=

Patch notes
These are the official patch notes for version 0.10.0 released by Grinding Gear Games.

Content

 * The City of Sarn, Path of Exile's third act, is now available! It includes 21 areas based on 8 new tilesets, 18 completely new monster types and over 90 monster variations.
 * Added s, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
 * Added s, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
 * Added a new Keystone Passive - Zealot's Oath: Life regeneration applies to energy shield instead of life.
 * Converted to Keystone Passive - Ancestral Bond: You can summon up to 1 additional totem. You can't deal damage with your skills yourself.
 * Added a new ring base type -, which grants all elemental resistances.
 * The curse has returned after being disabled for a long time.
 * The used by Goatmen has been given new art.
 * Further improved the randomness of the The Wetlands area.
 * Added two new Unique items, one of which was designed by a Diamond supporter and one which will be given out as a prize for winning races.
 * We've updated the art of bows in the game, including the item models that are held by characters.
 * Removed the recently added waypoint from the The Riverways and moved the Vaal Ruins one to a random location in that level.
 * The Eternal Laboratory is now available in Act Three rather than Act Two. You get access from Lady Dialla.
 * Names of rare monsters have been improved.
 * Continued to incrementally improve the art, effects, environments and sound.
 * We've added a new Map tileset (based on The Docks) and have changed the overall ordering of Maps.
 * The following Map areas have been updated so that they're substantially different in layout to before: Spider Forest, Jungle Valley, Waste Pool, Dry Woods, Cemetery, Mine, Underground Sea, Bog, Plateau and Dunes.
 * Merveil now uses new custom (purchasable!) art for her Cold Snap skill.
 * There have been no changes to PvP in this patch. It is still accessible from Act Two Normal (level 28 cap where you can't have entered Cruel difficulty) and Act Two Merciless (Open PvP). In the near future we'll revamp it to add more level brackets and move it to the arenas in Sarn.
 * Quest rewards have been changed for all classes. There's an emphasis on rare items as quest rewards in higher difficulties.
 * Added a new ability to Rock Elementals.

Microtransaction Features

 * Added a wide range of entirely cosmetic microtransaction items such as dance animations, more pets, and weapon and skill effects. Check out the shop on pathofexile.com for a complete list!
 * Typing /dance will use the appropriate purchased microtransaction from your microtransaction stash.
 * We've added support for Premium stash tabs which can be purchased on the website. Once one is purchased, you can rename it and change its colour as often as you want by right clicking on it.
 * You can upgrade a standard stash tab to premium, which upgrades the first available standard tab. Our initial pricing allows the upgrade at a discounted price just in case you already own a lot of standard tabs that you intended to upgrade.
 * Cosmetic item and skill effects can be applied onto your items or skill gems by right clicking the item in your microtransaction stash then left clicking the item you'd like to apply it to.
 * You can only have one cosmetic effect of a specific class on an item. For example, you may have a particle effect and a skin change applied to one item, but applying a second particle effect will destroy the previous one.
 * An item with a cosmetic effect on it cannot be traded or dropped. To trade or drop the item, you need to remove the effect from it.
 * You can reclaim effects for free (putting them back in your microtransaction stash) by clicking the "Reclaim" button in your microtransaction stash.
 * For now there's a limit of only one microtransaction stash. We'll lift this limit as soon as possible so that you can buy all the things.

Features

 * Some areas now have doors which can be opened by clicking them. You can fire projectiles through certain doors.
 * We've added the ability to render more reflective materials and have updated much of the metal in the game to be appropriately reflective.
 * There's now an icon on the world map to show when a waypoint is in an area underneath the overland one (for example, in the Sewers in Act Three).
 * There's now an option on the login screen to save your password between sessions. This can be unticked if you do not want to store a hash of your password on that computer.
 * Players are now notified via chat when they've taken a screenshot.
 * Flasks with movement speed mods (and the itself) now display an effect on the character to show that you're accelerated.
 * The roofs of certain buildings and tents in Act Three will fade away when you enter those buildings.
 * There are now sound effects associated with trading, partying and receiving whispered messages.
 * Bowstrings now twang visibly when fired.
 * You can now dismiss the quest-status-change notification with right click.
 * The Create button on the main menu now takes you to the account creation web page.
 * Life Regeneration is now shown as a per second stat, rather than per minute.
 * Monsters now list what elements they are vulnerable to.
 * The /debug command can't be used to cheat in races any more. Thanks guys.
 * Chat moderators can now chat in colour.

General Balance

 * Chaos resistance is now available on item mods and on the passive tree. It is not included in the "All Elemental Resistances" mod.
 * The bandit leaders now grant different stat bonuses on each difficulty level. For Kraityn, Alira and Oak respectively, they are - Normal: elemental resistances, maximum mana, maximum life; Cruel: attack speed, cast speed, physical damage; Merciless: maximum frenzy charges, maximum power charges, maximum endurance charges.
 * The "Chilled" statuses from cold damage and ground ice do not stack any more.
 * Reduced the life progression of summoned minions (skeletons and zombies). Increased their base life and a small amount of general elemental resistances have been added.
 * Disabled Diamond flasks until we've rebalanced them properly.

World Balance

 * Now that Act Three has been added, we've removed the Ruthless difficulty level and have rebalanced around this new progression.
 * Merciless content now finishes at level 64. Map content currently progresses to level 75.
 * The experience penalties on death are now 0% for Normal, 7.5% for Cruel and 15% for Merciless difficulty.
 * The new player resistance penalties are 0% on Normal, -20% on Cruel and -60% on Merciless difficulty. Chaos resistance is now included and the same penalty applies to it.
 * Side areas in higher difficulty levels can now be much higher level than the areas they are next to.
 * We've rebalanced all monster packs throughout the game so that there's a lot more variance in their sizes. This has dramatically improved pacing, as you'll encounter both larger packs of monsters and more suspenseful empty areas before some encounters.
 * Higher level maps are now a lot more challenging.

Passive Skill Balance

 * Chaos Inoculation now grants no additional energy shield bonus. Its complete immunity to chaos damage, synergy with Blood Rage and other skill combos are deemed sufficient upside to counteract the life penalty.
 * The Elemental Equilibrium keystone passive skill now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
 * The passive skills that increase elemental resistance while holding a shield have been improved.
 * Added some chaos resistance nodes to the passive skill tree.
 * Early projectile damage passives on Ranger area of tree improved to 8%.
 * Energy Shield nodes have been increased.

General Gem Balance

 * The experience curve has been smoothed for gems that start at character level 24 or 31.
 * High level gems are now balanced to have greater effect than before.
 * Attack gem damage bonuses no longer taper off towards higher levels but now continue to increase at the same rate.
 * Reduced the life progression of totems. The bonus for totem life per point of quality has been decreased from 3% to 1.5%.
 * Skill and support gems now have balance values that go higher than level 20, so that if you get a gem at max level (which is still 20) but have items that increase the gem level, then the skill is more powerful.

Active Skill Balance

 * Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.
 * Reduced in effectiveness by around 20%.
 * Damage significantly increased (40% higher at Level 1, 105% higher at Level 15).
 * Life bonuses per level reduced because it's already very strong.
 * Early levels improved by around 20%.
 * Mana cost increased by 40. Energy Shield granted significantly reduced.
 * Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
 * The number of charges gained has been reduced at higher levels. It produced the same amount at level 1, and progresses to being 40% less effective by level 20.
 * Damage progression increased - now 14% increased by level 15.
 * Now does more damage at earlier levels.
 * Added 4% base critical strike chance.
 * Improved by 37.5%.
 * Mana cost now increases 7 per level, instead of 5.
 * Now starts at 6% attack and cast speed and improves to 14% attack and cast speed (and 7% move speed) at higher levels. The mana reservation cost is unchanged.
 * Is now level 4 (was level 31). Its mana progression has been changed (it starts at 10 and progresses to 16 mana). The duration of chilled ground that it causes has been reduced by 20%.
 * Now has +25% damage effectiveness rather than +12% attack damage.
 * Has been moved to level 10 (from 1). Its mana cost and progression have been flattened. The chance to shock has been removed. A damage bonus as it levels up has been added. The number of targets is now always 3.
 * Now provides more armour and has had its detonation thresholds changed.
 * Has been retired to the plane of elemental fire to be reforged anew.
 * Is now a level 4 Skill (from 10). Its area of effect has been increased by 20%. The delay between firing and arrows hitting the ground has been reduced by 20%. Its Area of Effect gain per level has been reduced and its quality bonus has been changed from Area of Effect to Attack Speed. Its damage effectiveness has been reduced slightly.
 * Increased base critical strike chance from 3% to 4%. Mana cost has been reduced.
 * Added 4% base critical strike chance.
 * Once a Spark has bounced, it'll only be able to pierce the same target again if it has been more than one second since the last time.
 * Is now player level 1 (was 4).
 * Damage effectiveness increased from 60% to 80%.
 * Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.

Support Gem Balance

 * Improved at higher levels.
 * Damage penalty has been increased from -40% to -50% and the number of chains has been reduced from 3 to 2.
 * Elemental Penetration supports : Now have reduced penetration - they start at -16% instead of -25%.
 * Damage penalty changed to -30% from -20%.
 * Has been improved, especially at higher levels.
 * Has been improved.
 * Now has a 30% cast speed penalty.
 * Has had its attack speed penalty reduced from 50% to 30%.

Item Balance

 * Unique items have been rebalanced (mostly up) in power. We've also changed defensive values on low uniques to generally just be a static bonus, rather than a large percentage that only affects that item.
 * The level that the currency item drop rate penalty now treats all players above level 68 as 68 (this used to be level 63).
 * Chaos resistance mods are now available on items.
 * The attribute requirements for armour pieces and gems have been increased.
 * Cartographer's Chisels now drop from level 52+ monsters rather than 45+.
 * Vendors in Act Three have previously unsold currency items available, such as Orbs of Alchemy.
 * s now grant 4000 armour on use, not 10000.
 * Block rate mods have been added to the mod pool for shields.
 * Critical multiplier mods on weapons are now global, not local, so that if you have it on one weapon, it'll affect all skills, not just attacks with that weapon. This means that they are no longer multiplicative with the rest of your critical multiplier values.
 * The following support gems have been moved from level 15 to level 12:, , , , , , , , , , and.
 * There are now new item mods that go up to item level 77.
 * Medium Life and Mana Flasks have had their drop level reduced to 4.
 * The Adrenaline flask mod has been moved to level 5.
 * Mods that increase the levels of socketed gems of specific types by two levels have been added.
 * A mod that increases the level of any gems socketed into the item by one level has been added. This can stack with one of the other gem level mods for a total bonus of +3 levels to a gem.
 * The mods that affect the level of elemental gems socketed into the item can now spawn on caster weapons other than wands and staves.
 * The maximum flat energy shield that can be gained on an item has been reduced.
 * The life regeneration on Coral Amulets has been improved.
 * Life regeneration item mods have been improved.
 * Item rarity mods reduced by around 20-25%.
 * Item rarity can now spawn as both a prefix and a suffix on the same item.
 * Rarity mods on uniques have generally been increased.
 * Flat armour mods on individual pieces have been changed to be as good as flat evasion mods.

Monster Balance

 * Merveil's second form has been given new abilities. This fight will be improved later.
 * The accuracy penalty has been removed from ranged monsters because of the change in 0.9.12 where you can avoid their projectiles by running out of the way.
 * Skeleton casters have had their damage reduced in the early game and increased in the late game.
 * Hailrake's damage has been reduced slightly.
 * Monster Viper Strike damage has been lowered.
 * Blackguards in the Western Forest have had their life increased.
 * The totem mod for Maps can now spawn totems that use Lightning Warp.
 * Monsters now gain 15% physical and elemental resistance per Endurance Charge, rather than 20%.
 * Elemental skills of monsters now do more damage in higher difficulties.

Bug Fixes

 * Fixed a bug where you could create too many characters on your account.
 * Fixed a bug where rerolling items would not result in them having mods from families they used to have.
 * Fixed a client crash related to Lightning Warp.
 * Fixed a bug where rerolling items wouldn't reduce their level requirement.
 * Fixed a bug where scouring a flask would remove its level requirement.
 * Fixed a bug where specters and other minions would lose their implicit mods when they travelled between areas.
 * Fixed a bug where your speed would not change when using Shield Charge to travel through ground ice or ground tar.
 * Fixed a problem with energy shield percentage mods on armour being too high.
 * Fixed a targeting bug with Lightning Arrow.
 * Fixed a bug with Conduit and unpartied players in the same instance.
 * Fixed a bug where chilling monsters or cursing them with Temporal Chains could prevent their attacks from succeeding.
 * Fixed a bug where a monster's minions would vanish if you shattered the parent monster.
 * Fixed a bug where pathfinding problems could cause certain projectile skills to not fire at all, rather than firing into a blockage.
 * Fixed a problem with evasion related to Lightning Strike.
 * Fixed a bug where it was difficult to pick up items or open chests near enemies.
 * Fixed a bug where rounding errors could cause minions to spawn as dead when you change areas.
 * Fixed bugs related to items being picked up in the wrong order if "Key Pickup" was enabled.
 * Fixed a bug where traps and remote mines would not show the arrows flying into the air when using Rain of Arrows.
 * Burning Arrow is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
 * You can now interact with objects in town if you have an item on the cursor. This fixes the problem where if you accidentally closed the stash while you had an item on the cursor, and you couldn't place the item into your inventory or back into the stash.
 * Fixed a bug where the login window would overlap with error messages beneath it.
 * Fixed an instance crash related to totems.
 * Fixed a bug where the minimap would move to the left and right if you used the arrow keys to swap between vendor tabs.
 * Fixed mouse wheel scrolling for stats in the character panel so that you can scroll while the mouse cursor is over the stats.
 * Fixed a bug where the Vaal Oversoul could emerge inside walls.
 * Fixed a bug with the rendering of certain world object names at the edge of the screen.
 * Stats that increase damage taken now affect all degeneration damage, not just chaos damage. They also apply to damage that hits your energy shield, rather than damage that only hits your life.
 * Fixed a bug where minimising the game by clicking on the task bar entry wouldn't mute the sound, when "Mute when in background" was set while playing in windowed fullscreen mode.
 * Fixed a bug where you could add Piety to your friends list.
 * Fixed a bug where a queued client could be disconnected and wouldn't know about it, forced to wait an eternity alone.
 * Fixed a bug where you could not target chests with the Leap Slam skill.
 * Fixed a bug where penalties to projectile speed would make the projectiles move super fast.
 * Fixed a bug where manually opened panels would be automatically closed by other panels.
 * Fixed a bug where the social panel could be opened while your character was dead.
 * Stun duration bonuses specific to weapons no longer apply to spell/secondary damage.
 * Skills like Ice Nova that don't have a target now don't hide monster health bars while being cast.
 * Increases to physical damage taken now apply correctly to physical degeneration (such as damage from Puncture).
 * Fixed a bug with Rain of Arrows where monsters that run into the targeted area from outside while the arrows were in flight would not be hit.
 * Fixed a bug where Ground Slam displayed a fixed duration despite being based on weapon speed.
 * Fixed a bug where gem levelling sounds would stack and create a very loud sound if multiple gems became ready to level up at the same time.
 * Attack skills that can be ranged or melee, such as Frenzy, will now be disabled with melee weapons while supported by ranged attack totem, trap, or remote mine gems.
 * Fixed a bug where some sounds would play at the wrong height.
 * Fixed a graphical bug where some entities would not have their outline shown while selected.