Melee Splash Support

Melee Splash Support is a support gem that can be linked with a melee strike skill gem to add a splash effect to the attack, dealing damage around each enemy struck by it.

Skill functions and interactions
Melee Splash does not work with melee skills that already have an area of effect, such as and. has the "AoE" gem tag for its explosion effect, but the primary hit is still single-target and will benefit from Melee Splash. , although being a melee skill and not having an AoE, is not compatible with Melee Splash.

Skills supported by Melee Splash do not receive the AoE gem tag.

Modifiers to AoE (e.g. and ) will apply to the AoE component of Melee Splash. However, damage on target initially struck does not count as an AoE and will not be affected by relevant bonuses, using splash effectively grants a normal hit on the primary target plus a donut-shaped AoE around it.

The area of effect created by Melee Splash has a base radius of 14 units.

Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked back. Same works with stuns as well. This is very effective with as it is a guaranteed knockback per hit.

Related unique items
The following unique items are related to Melee Splash Support:

Related modifiers
The following modifiers are related to Melee Splash Support:

Version history

 * Now supports Strikes.
 * Now creates a melee splash for each enemy hit, meaning if your Strike attack hits multiple enemies, they can also each hit each other with their overlapping splashes.
 * Now deals 50% less damage with the splash at gem level 1, up to 41% less at gem level 20.
 * Now gains more melee splash area of effect as it levels, up to 57% at gem level 20.
 * Now has a mana multiplier of 140% (from 160%).


 * Now gains 3% more area of effect per level (from 1% radius per level).


 * It now only has 35% Less Damage to Other Targets at level 1 (down from 50% Less). It now has 26% less at level 20 (from 31%).


 * Melee Splash now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.


 * No longer gains increased damage per level. Instead, now gains 1% more damage to the main target and 1% increased damage to the other targets, alternating per level. (was x% increased Melee Physical Damage, 16% less Damage to main target)
 * It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).


 * Fixed a bug where area damage bonuses would not benefit when supported by Melee Splash.
 * The Melee Splash damage penalty is no longer specifically attack damage.


 * can be supported by Melee Splash, now that the damage penalty also applies.


 * Fixed the stat description on Melee Splash support being wrong.


 * Melee Splash now has a line of sight check. You will not be able to Splash past walls or other objects that block line of sight from the target point of the attack.


 * Fix a bug where Shield Charge hits after the first did no damage.


 * Fixed a crash with and Melee Splash.


 * The Melee Splash support gem now works with.


 * Increased Melee Splash radius by 17%.


 * Damage penalty reduced from -20% to -16%.


 * Melee Splash has been added to the game.
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