Cannot die aura

Cannot die aura is a monster aura from the monster with the mod of the same name (displayed as under the monster nameplate). Player need to kite the monster with the aura, away from other monsters, or kill the monster with the aura directly, in order to kill the monster pack.

The aura effect display the descry symbol. The symbol represented Innocence or the Templar faction of in-game world.

Since version 3.14.0 the aura is largely removed from the game, but with exception such as Vaal Totems.

Version history

 * The "Allies Cannot Die" aura has been removed. To replace this, a new "Benevolent Guardian" Nemesis modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration.


 * Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a Bestiary beast.


 * Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.


 * The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as Eye Hatchery or Rakangos.


 * Monster Balance Changes: The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.


 * Fixed a bug where the "Allies cannot die" aura prevented exploding monsters from detonating.


 * Environmental totems can use auras (such as Slow Player, Haste, Allies Cannot Die, Vitality, Monster Damage), or active skills.


 * Introduced to the game.
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