Shock Nova

Shock Nova is a lightning area of effect spell that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Both effects can overlap, to deal significantly more damage. Shock Nova also has a high chance to shock and provides increased effectiveness of this ailment with higher gem levels.

Skill functions and interactions


Shock Nova has two damaging components: an initial ring, and then a larger, circular area - both dealing lightning damage. The initial ring has a fixed width, and only monsters located within its area get hit by it. The subsequent area effect has a larger radius than the initial ring, and all monsters located between the spell's center up to that radius get hit. Therefore it is possible for monsters to receive damage from either both components, or just the larger area effect (see the image below for reference).

Version history

 * The ring now deals 50% less damage (from 80%).
 * The ring is now closer to the centre of the nova.


 * Mana Cost at gem level 1 is now 12 (was 13).
 * Mana Cost at gem level 20 is now 23 (was 26).
 * Now has a cast time of 0.7 seconds (from 0.75).
 * Now deals 34 to 102 Lightning damage at gem level 1 (from 26 to 79) and 371 to 1114 Lightning damage at gem level 20 (from 275 to 825).
 * Now has an added damage effectiveness of 120% (from 60%).


 * Damage increased by 33% at level 1, scaling up to 49% increased damage by level 20.
 * Additional damage dealt by the Shock Nova ring reduced to 20% of base damage (down from 50%).


 * Damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
 * Damage effectiveness increased from 50% to 60%.


 * Reduced mana cost.


 * Increased base critical strike chance from 3% to 4%.
 * Mana cost has been reduced.


 * Damage progression increased. By skill level 15, it's doing 14% more damage than before.


 * Damage increased by 14%.


 * Increased cast speed.


 * Improved the effects.


 * Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.


 * Increased the critical strike chance.


 * Set the default critical strike chance of Shock Nova (2,6%).


 * Now scales all damage from support gems in the same way as the main skill damage (based on distance).
 * Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage). The outside damage is dealt first. It is a linear damage progression (not exponential) now.


 * Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased.
 * Reduced upper Shock Nova damage by 30%.


 * Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better. It's now much more important to have enemies at maximum range.
 * Reduced damage and collision size.


 * Shock Nova added to the game.
 * }

Кольцо молний