Version 3.2.0b

Patch notes
These are the official patch notes for version 3.2.0b released by Grinding Gear Games.


 * Added "", a relatively rare net that can revive beasts, capturing them in the process. This is useful for characters that have difficulty capturing beasts before they die, but its rarity means that it can't be relied upon as the sole method of capture for these characters. (This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed. We're working on this.)
 * Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
 * Fixed four high-end Beastcrafting recipes that were previously unobtainable.
 * Flasks now refill after a Beastcrafting fight ends.
 * Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.
 * " and now cost  rather than.
 * and now cost, rather than ."
 * Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.
 * Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.
 * Fixed a bug where totems did not stack their damage correctly with other  totems.
 * Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
 * Fixed a bug where some areas were unable to spawn Legendary Beasts.
 * Fixed a bug where Stairs to the next area would not open if a beast was captured in the unique map.
 * Fixed a bug where Maker of Mires in the unique map would not lose his immunity buff if Balah, Duke was captured.
 * Fixed a bug where statues were unable to come to life if the Basilisk was captured.
 * Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
 * Fixed a bug where the "x% more Spell Fire Damage" from was not applying to Damage over Time effects applied by skills such as.
 * Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
 * Fixed a bug where scroll speed in the Social Panel was slower than intended.
 * Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
 * Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in.
 * Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
 * Fixed various instance crashes.

The following hotfix was deployed after the 3.2.0b patch:


 * Re-enabled the three Beastcrafting recipes that were disabled earlier today. The recipe for splitting an item in two has been made a little more difficult by swapping out two of the beasts for rarer ones.
 * The recipe for splitting an item in two no longer works on items with Labyrinth Enchant mods. It intentionally will still copy sockets/links and this is why it is somewhat harder to achieve now.
 * Fixed a bug where the recipe for splitting an item in two would work on Shaped Items, Elder Items and Corrupted Items.

You will need to restart your game client and enter a new Menagerie to be able to see and use these recipes.