Inspired Learning

Inspired Learning is a unique, which provides the ability to gain one mod from a slain rare enemy. It can be considered a low-power version of the, which provides the ability to gain all monster modifiers from a slain rare enemy.

Mechanics
Upon killing a monster, the character gains one of its modifiers for the next 20 seconds.

The following modifiers can not be gained by characters:

Inspired Learning will not work if socketed in Cluster Jewel sockets (large sockets). There are 6 sockets in which Inspired Learning can be placed: the socket near each of the Duelist, Ranger, Shadow, Templar, and Witch start locations and one near the Perfect Agony Keystone.

Effects
Common mods that players can gain from killing rare enemies are listed in the table below. It is possible to gain many of these mods at once, if players can consistently kill rare enemies, therefore, it is possible to activate boosted damage and defensiveness.

'''Note: It is not possible to gain any "negative" mods from enemies such as curses or hexes. Mods gained will always have a positive effect either to improve the player's defense or offensive capability.'''

Version history

 * The buff timer for stolen, and  buffs is no longer obscured when you have multiple instances of the buff.


 * Fixed a bug where  and did not correctly steal mods from Volatile Blood monsters.


 * Introduced to the game.
 * }

Перенятый опыт