Cold Snap

Cold Snap is a spell that deals cold damage to enemies in an area, leaving chilled ground that expands and deals cold damage over time. It has a cooldown that is bypassed by using Frenzy Charge. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within its area of effect.

Skill functions and interactions

 * Can be used in left mouse button slot to cast and move.

Monster version
Delve monster Unstable Weta use its own version of Cold Snap (id: WetaColdSnapOnDeath) as a cast on death skill. It use the same graphic status icon as chilled ailment and Chilled ground, and also deal cold damage over time.

The Vaal Oversoul also placed "Cold Snap" on the ground instead of normal chilled ground.

The following monsters use Cold Snap (or similar) skills:

Version history

 * Mana Cost at gem level 1 is now 11 (was 8).
 * Mana Cost at gem level 20 is now 28 (was 20).
 * Now deals 32 to 47 Cold damage at gem level 1 (from 24 to 35) and 666 to 999 Cold damage at gem level 20 (from 668 to 1002).
 * Now deals 26.3 base Cold damage per second at gem level 1 (from 19.6) and 1193.2 base Cold damage per second at gem level 20 (down from 1196.4).


 * Now deals 19.6 base cold damage at gem level 1, up to 1196.3 base cold damage at gem level 20 (up from 997).


 * Fixed a bug where Cold Snap's damage over time stacked with itself. To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.


 * Fixed a bug where Cold Snap's damage over time could bypass damage immunities.
 * Fixed a bug where damage over time from Cold Snap was not removed between PvP rounds or on death. This fixes a case of Catarina minions dying immediately upon being resurrected.


 * Previously dealt cold damage in an area.
 * Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
 * Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
 * Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
 * Now requires level 16.
 * Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
 * Now has an added damage effectiveness of 180% (up from 120%).
 * Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.


 * Cold Snap now has 20% increased Chill Effect at gem level 1, gaining 1% per gem level.


 * Cold Snap gains 1 additional unit of radius every 4 levels.
 * No longer gain increased area of effect radius.


 * Quality now instead increases area of effect by 0.5% per 1%, and no longer affects freeze or chill duration.


 * Cold Snap: We changed the freeze chance to 30% at all levels. We increased the damage of Cold Snap by 50% at all levels.


 * Increased the damage of the following skills at low levels:, Cold Snap, and to a lesser extent,  and.


 * Damage significantly increased (40% higher at Level 1, 105% higher at Level 15).


 * Increased its damage.
 * Now has a cooldown which can by bypassed by spending a Power Charge.


 * Fixed a bug where maximum distance could be bypassed with shift-casts.


 * Set the default critical strike chance of Cold Snap (4%).


 * Reduced damage by 10%.


 * Massively increased Cold Snap's chill duration bonus.


 * Disabled the ability to cast Cold Snap on invalid locations.


 * Cold Snap now freezes for a longer duration than normal ice damage.


 * Slightly increased Cold Snap's damage


 * Added skills: Raise Zombie, Detonate Dead, Cold Snap
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