Far Shot

Far Shot is a keyword found on several item modifiers, on monster as well as Ascendancy passive skill of the same name.

modifier grants.

Mechanics
As the projectile begins to move from its point of origin, the attack gains more damage, capped at 60% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with —distance travelled continues to increase as the projectile returns to its point of origin.

According to 3.13 patch note:

Point Blank
Point Blank and Far Shot are multiplicative together (since they are more/less multipliers), and thus helps counteract the damage falloff at distance.



Longshot
Longshot functions similar to Far Shot, but instead offers increased Damage instead of more Damage.

Due to the additive Nature of "increased" modifiers, making a general Statement on it's overall benefits is impossible, as every Build has different Amounts of "increased" Modifiers.

If you take Far Shot due to wanting to deal better with Enemies at Range, then Longshot certainly is a good choice as well.

On Enemies
Far Shot is also used as a monster modifier. It is used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters.

Presumably, monsters share the same damage mechanics as this keyword.

Related unique items
The following unique items are related to Far Shot:

Version history

 * The Far Shot keyword now causes your projectiles to deal 20% less damage at very close range (previously no penalty), up to 60% more at a range of 70 or greater (previously 30% more).


 * Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets.


 * Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.
 * }

Дальний выстрел