Hits can't be evaded

Hits can't be evaded (and its variations) is a modifier that can be found on weapons, active and passive skills. It makes attacks ignore attacker's accuracy and target's evasion, for an effective 100% chance to hit a target.

Since accuracy and evasion are ignored, a hit that is rolled critical will not be checked to determine if the critical is evaded or not. This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.

Veil mod

 * Vagan's signature veil mod: