User:Vinifera7/patch notes

=Version 1.2.1=

Patch notes
These are the official patch notes for version 1.2.1 released by Grinding Gear Games.

Content/Features

 * Added three new cosmetic microtransactions: Formosan Bear Pet, Hussar Wings Back Attachment and the Steam-powered Portal Effect.
 * Added five new crafting mods for level eight masters. These are meta-crafting mods. They affect the rules of what mods can be added or changed on an item.
 * Added new Mastery icons for themed clusters in the passive skill tree.

General Balance

 * : We have corrected the cast time to 800ms, as originally stated in the 1.2.0 patch notes.
 * : We no longer treat Cyclone as a movement skill for the cases of Karui Spirits or flags in Capture the Flag. Using Cyclone will not cause these attachments to drop.
 * Axis soldiers are again too scared to be found in the Sceptre of God in any difficulty.
 * Vaal skills can now trigger other skills. Like before, they can not be triggered themselves.
 * Necromancer Map Bosses now have Map Boss resistances.
 * Devourers no longer spawn in large packs outside of Maps.

Missions

 * The spawn chance of Masters has been reduced in The Fetid Pool, The Flooded Depths, The Ship Graveyard Cave and The Tidal Island.
 * Monsters spawned by the spirit in Haku missions are now further spread out.
 * We have added eight new friendly aura effects to Elreon's missions.
 * Fixed a variety of issues with Elreon's missions, mostly related to the timing of waves of monsters.
 * We have added a new unique boss to Tora's missions.
 * Replaced Spinesnap in Tora's missions with a new unique boss.
 * The Vorici mission hostage no longer counts for the remaining monster count in an area, but the assassination target does.

Hideouts/Crafting

 * We have added a Physical Damage mod for rings and amulets at the Blessing Font.

Beyond

 * We have added three additional variations of Beyond Demons that can appear from the first tier of portals.
 * The Hound of Tzteosh Beyond Demon now uses blue flame instead of red flame.
 * The Hound of Tzteosh Beyond Demon now has a triggerable cast-on-hit Flame Call.

Bug Fixes

 * Clarissa will now offer the Sewer Keys again if you accidentally lose them.
 * Corrected the names of two decorations - the wooden log doorway is now called 'Palisade Gate' and the stone doorway is now called 'Fortification Door'.
 * Fixed a bug where arrow pierce would not apply to Tornado Shot.
 * Changed back attachments to always hide the default quiver.
 * Fixed a bug where characters could fail to spawn in hideouts in cases where they would have been trapped within a hideout decoration. This will lead to more cases of characters being trapped, but fewer cases of failing to enter a hideout.
 * Fixed a bug where the Secret Library daily mission area would crash in Cruel and Merciless.
 * Fixed a bug with Cyrillic characters in chat.
 * Fixed a client crash when a skill purchased from a master was put directly into an item.
 * Fixed a bug where Righteous Fire could continue to burn enemies after death.
 * Fixed the displayed realm name in the instance management window.
 * Fixed a bug where Animate Guardian would not work in PVP.
 * Fixed a bug where Vagan could become hostile after a Bandit Lord fight was started in the area.
 * Fixed a bug where portals could not be used in Corrupted Side Areas opened with the Hideout Map Device.
 * Fixed a rare instance crash related to mass revive.
 * Fixed a bug where the respawn options did not appear in hideouts.

Patch notes
These are the official patch notes for version 1.2.0c released by Grinding Gear Games.

General Changes

 * now does 160% of attack damage, up from 130%. This fixes an accidental reduction of skill damage that occurred during the change in 1.2.0.
 * Fixed an issue where some breeds of Sand Spitters were in the wrong areas.
 * Removed packs of statues and replaced them with other monsters. Statues should now only appear on plinths.
 * Undying Incinerators, Undying Alchemists, Hulking Titans and Ruined Titans now appear in smaller numbers.
 * Added support for Japanese Yen via Steam.

Missions

 * Fixed an issue where Daily missions did not have the same level and area restrictions as missions in the wild.
 * Various fixes and changes have been made to Haku rockfall missions.
 * Various changes have been made to Haku missions involving shocked ground.
 * Added a cooldown to the corpse devour used by Twisted Chimeral in a Tora mission.
 * Rotting Mummies in the Catarina mission will now correctly use their Chaos Damage Over Time aura.
 * Fixed an issue with Caterina's missions impacting the remaining monster count.
 * Fixed an issue where Vagan gave the wrong dialogue for missions.
 * We have added more time to be able to defeat Vagan in timed duels.
 * Vagan's companions now only occur as a mission variation at higher levels.
 * Fixed an issue where Vagan's allies would count towards the monster count of an area.
 * Reduced the damage of Raging Spirits used by Necromancers in Elreon missions.
 * Increased the variety of Elreon missions used in daily missions when Elreon is level 2.
 * Corrected the temporary name of the chest in a Vorici mission.
 * Reduced the damage of the hostage in Vorici hostage missions.
 * Fixed various issues with blocking terrain in missions.
 * Various other small changes and corrections have been made to missions.

Hideouts and Crafting

 * Players can now sell items to the vendors in other players' Hideouts.
 * Players can now only enter Map Device portals in a Hideout if they're in the owner's party.
 * Various changes have been made to crafting costs. They have mostly been lowered.
 * Fixed an issue where percentage defences mods could be doubled up on crafted items. Existing items with this issue have had their invalid crafted mod removed.
 * Fixed an issue where Elreon would sell the wrong types of armour when he was in a Hideout.
 * When you move a master with open portals, the portals now move with the master.
 * Fixed an issue with crafting tables not updating when items were left in them.

Beyond Balance

 * We have removed speed and resistance auras from Beyond demons.
 * We have slightly reduced the chance of Beyond portals spawning in Cruel, Merciless and end-game Maps.
 * Fixed an issue where Worshipper of Bameth and Hand of Na'em did not use the skills that they were intended to have ( and ).

Bug Fixes

 * Fixed an issue where sounds could become very loud.
 * Fixed a bug where double clicking to enter a Hideout would cause a client crash.
 * Fixed a bug where returning projectiles could not be seen by other players.
 * Fixed an issue where the corrupted side area in the crossroads would not spawn.
 * Fixed an issue where would not appear.
 * Fixed a large gap in the world in The Broken Bridge.
 * Fixed an instance crash related to hideout vendors.
 * Fixed an instance crash with Vagan.
 * Fixed an instance crash related to Haku and Tora side areas.

Patch notes
These are the official patch notes for version 1.2.0b released by Grinding Gear Games.

General Improvements

 * Added visual effects to the Assassin’s Mark, Poacher’s Mark and Warlord’s Mark curses.
 * Changed the effects of Fireball’s area of effect.
 * Fixed an issue with where killing blows would not grant on-kill bonuses.
 * Corrected the tags on to include Spell instead of Cast.
 * Fixed a crash related to corrupted areas that were spawned in the map device.
 * Fixed a bug where stream status did not show on the Twitch panel.
 * Fixed various issues with PvP queue UI.
 * Fixed a full-realm crash.

Missions

 * Added audio notifications to mission failures.
 * Fixed an issue where Vagan would want to fight again after you had already completed an Arena mission for him.
 * Changed the number of Necromancers and City Stalkers in specific Elreon quests.
 * Changed mission completion rules so that mission completion is granted to anyone who left a sub-area less than 10 seconds before the mission was completed.
 * Fixed some cases where Tora and Catarina could spawn in doorways.
 * Prevented the Fracturing mod from occurring on several mission types.
 * Fixed an issue where Zana would not award mission completion for multi-area missions from other masters she asked you to do.
 * Fixed an issue where you could not exit Vagan’s Arena after failing the mission.
 * Fixed a crash that occurred at the end of Elreon’s mission where you have to feed the relic.
 * Fixed a bug where Catarina would give you the mission that required feeding souls to the minion when where there were not enough monsters left in the area to complete it.
 * Fixed some instance crashes related to Catarina.
 * Fixed an issue where you could run out of the totem boss Rua’s range.
 * Fixed an issue with Vorici target and guards spawning in inaccessible sewers locations.
 * Fixed various terrain issues in missions.

Hideouts/Crafting

 * Made various corrections to crafting bench mods.
 * Removed the warning message for dropping items with gems in them in Hideouts.
 * Fixed an issue with crafting corrupted maps.
 * Fixed an issue where crafting bench text would change font size when turning red.
 * Made various improvements to the hideout object UI.
 * Hideout stash tabs are no longer erroneously shown as normal tabs on the website.

Beyond League

 * Added extra drop rewards for top-tier Beyond demons.
 * Removed the life regeneration aura from the Blood of Haast.
 * Removed "Monster Cleaves" display text from a bow-wielding Beyond demon.

Patch notes
These are the official patch notes for version 1.2.0 released by Grinding Gear Games.

New Three-Month Challenge Leagues

 * Challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
 * This pair of challenge leagues will run for three months - from August 20 to November 20, US time.
 * The new challenge leagues include a set of eight new challenges! Players who complete five or eight of the challenges receive an exclusive microtransaction helmet skin. The first 50 players to complete all eight challenges will receive an exclusive Rampage/Beyond challenge shirt.
 * Rampage: Rampage is a standard league where kill streaks cause devastating effects to occur. Each kill causes you to become slightly faster and deal more damage. The kill streak wears off after five seconds of no kills.
 * Beyond: Beyond is a Hardcore league (characters who die are converted to Standard characters). In the Beyond league, demons from another realm are attempting to invade Wraeclast. Monster kills have a chance to cause small portals to appear. If enough portals spawn close together, a larger portal opens and demons flow forth. Several of those larger portals close together can open a third tier that results in one of several truly terrifying entities to emerge.
 * Out of the 15 total Unique items added in this update, there are three new Unique items that can only drop in in the Rampage challenge league, and three that can only drop in the Beyond challenge league.

Core Forsaken Masters Features

 * Seven men and women, masters in their fields, stood against Dominus' tyranny. Some with words, others with steel. Seven masters forsaken, sent to die in a corrupted land. Seven masters who lived, learned, and now thrive in Wraeclast. Seven Forsaken Masters who can train you... if you choose to help them.


 * The seven Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the missions and their variations can occur anywhere in the game, including within end-game Maps. Once you've helped a master with their mission once, they appear in regular towns to talk to.
 * Completing missions earns you reputation (which contributes to the level of that master) and favour (used for purchasing decorations for your hideout).
 * Each master acts as a vendor for items. The range of items increases with each master level (up to a chance at being offered a Unique item at level 8). Their inventory refreshes after you start each daily mission with them.
 * Each master has one special build-enabling crafting mod that is only available on a magic item sold by them. It's up to you whether you use it as-is, augment it to add one more mod or use / to try to create an amazing rare.
 * You can claim a personalised hideout for free from any level 3 or higher master. Once you have a hideout, you can travel there using the waypoint panel. Hideouts are shared among all your characters in that league. Each master has their own distinctive hideout tileset on offer.
 * You can allow access to friends, party members and guild members from within your hideout (on the Hideout Stash screen). Hideouts can hold up to 32 players at once.
 * Once masters are at level 2, they can be invited to your hideout. While in your hideout, they offer you daily missions which provide 250% reputation and favour. If your friends help you with a daily mission, they receive normal reputation and favour.
 * The size of your hideout affects how many masters it can hold. It starts with a capacity of two, but can be upgraded to three or four when your master reaches levels six and eight respectively. This also modifies the amount of space in your hideout.
 * Dismissing a master from your hideout removes any reputation they have on their current level.
 * Talking to a master in your hideout allows you to receive a Crafting Bench that can be placed in your hideout. The bench levels up with the master and has more options with each level. You can still use a crafting bench even after you've dismissed that master from your hideout. Visitors can't use your crafting benches.
 * Vorici allows you to modify an item's sockets and links with his crafting bench.
 * Zana allows you to open end-game Maps at a personal Map Device in your hideout. Mods can be purchased that affect the Map as it is opened.
 * The other five masters allow you to craft an mod onto an item. To craft an item, click on the bench, place an item in the window and select a mod. Mods purchased in this way appear in a slightly different colour than normal. They can be removed by level 8 crafting benches.
 * Note that these mods obey normal rules. You can't have more than three prefixes, three suffixes or six mods in total. You can't craft a mod onto a magic item that has both a prefix and a suffix. It must be upgraded to a rare item with a Regal Orb first.
 * Hideout decorations can be purchased from masters in exchange for favour. Each master has a separate favour total. These decorations appear in your Hideout Stash. You can place them in the world by right clicking on them and clicking somewhere in your hideout. They can then be dragged around, rotated (use the radial slider or R/Shift+R keys) or reclaimed (Delete key). The arrow keys can also be used to move the selected decoration. The mousewheel (or PageUp/PageDown keys) cycles between different variations of the decoration.
 * Forsaken Masters supporter packs include hideout banners. These appear in your microtransaction stash and can also be placed in the world as decorations. When reclaimed, these will go to your microtransaction stash. We will later sell some other cosmetic hideout decorations/environments/tilesets in our microtransaction shop.
 * When the new challenge leagues end, your hideout stashes will be merged with the destination leagues (Rampage with Standard, Beyond with Hardcore). Your favour totals will be added together. The highest reputation value with each master will be used.

Major Features/Content

 * We've added an optional Quest Tracker, which displays your current quest objectives on the right side of the screen. This is also used to display the current objective of the Master Mission you're in at the time.
 * We've added various Tutorials to the start of the game. They're designed to be non-intrusive and can be disabled or reset in the options.
 * Added a new Dexterity skill: : Fire a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.
 * Added a new Strength/Intelligence skill: : Channel fire through your hands, adding fire to your physical damage. If you kill an enemy with an attack, other enemies near them will be ignited for the overkill damage.
 * Added a new Dexterity/Intelligence skill: : Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal cold damage to enemies near them.
 * Added a new Dexterity skill: : A curse that reduces enemy evasion, grants you life and mana when you hit them, increases your flask charge gain and has a chance to grant you a Frenzy Charge when you kill them.
 * Added a new Strength/Intelligence support gem: : Auras linked to Generosity have increased Aura effect for your allies, but do not affect you.
 * Many boss fights (including Brutus and Merveil) have been improved. See the notes below for specific changes.
 * Added 15 new Unique items. Seven of these were designed by supporters.

Minor Features/Content

 * We've added a new Duelist Rogue Exile called Zacharie Desmarais. This exile uses and.
 * We've added a new Marauder Rogue Exile called Vickas Giantbone. This exile uses totems and  as well as  curse and  on Damage Taken.
 * We've added a new Shadow Rogue Exile called Wilorin Demontamer. He uses, and specialises in Critical Strikes.
 * Added PvP Spectator mode. Use the new /spectate (character name) command or right-click someone on your friends list and choose the Spectate option. The specified character must be a mutual friend currently in a PvP area. You must also meet the quest and level requirements for that area yourself. You can use /town to return to your most recent town. You can use the arrow keys to change the perspective of which character you're spectating.
 * We've substantially improved the detail of error messages for various activities. For example, when a currency item fails to apply to another item, it now gives a detailed error message explaining why.
 * We've improved the user interface and moved many commonly used elements to a menu to make feature discovery easier for new players.
 * When respecialising bandit quests, if the use of the book would fail, you now receive an error message explaining why. If it would succeed, you now see a confirmation prompt that explains what will change.
 * Flasks now refill when entering a PvP area, unless you're in a Famine league.
 * The mouseover tooltip for skills now has comma delimitation for thousands of DPS.
 * Chickens have been added to the Forest Encampment.
 * Added an effect for long-duration stuns.
 * Added a new Frenzy effect.
 * 3D art has been added for the following items:, , Alternate Art and.
 * Continued to incrementally improve the sound, art, effects and environments.

Content from the Ambush/Invasion Leagues

 * After the last two challenge leagues ended, we've folded their content into the core Path of Exile experience in the following ways:
 * Strongboxes can now spawn in all leagues, starting from the Submerged Passage in Normal difficulty. The weightings of each Strongbox type has been adjusted with ordinary Strongboxes being much more common than other variants. Mods for these Strongboxes have been adjusted. Cartographer's Boxes now have lower values of some Strongbox mods.
 * The new quiver progression added in Ambush and Invasion has now been introduced to all leagues. The old Standard and Hardcore quivers will no longer drop. The unique will drop on the Fire Arrow Quiver basetype. The unique  will no longer drop.
 * The and  Unique items will no longer drop, as they are homed to the Ambush and Invasion leagues.
 * The Invasion monster pack and guest-monster system has been made standard for the entire game. Early areas have some new monster varieties as a result, and there's more monster diversity in later difficulties.
 * Some Invasion bosses have been reintroduced as regular unique monsters:
 * The Guardian of the Mound has been rebalanced and added to The Prisoner's Gate.
 * Spinesnap has been rebalanced and added to the Slums Sewers.
 * The Revenant has been rebalanced and added to The Docks.
 * Tailsinger has been rebalanced and added to The Riverways.
 * Kall Foxfly has been rebalanced and added to The Blackwood.

General Balance Changes
Corrupted secret areas can no longer spawn in the first area of an act (the one before the town of the act).
 * Player life per level has been increased from 8 to 12.
 * Monster elemental resistances have been reworked. Many of the more common monsters types no longer have resistances in Normal difficulty. Some more challenging monster types will have resistances and Unique monsters will have a large amount of an appropriate resistance. All main questline, Map and corrupted area bosses have elemental and chaos resistance, though at a lower value.
 * All cases of "snapshotting" have been fixed. If you change your items or support gems, then any persistent effects of skills (for example, minions or auras) will update to reflect the changes. You no longer gain benefit from items or gems that are not currently equipped.
 * Shock and Shocked Ground have been changed so that they cause 50% increased damage taken (rather than 30%) but no longer stack. They do not stack with each other either. "Cannot Be Shocked" now prevents players being affected by either Shocked Ground or Shock itself.
 * Higher level maps are now slightly harder than before.
 * Corrupted secret areas offer greater a chance of fragments in later difficulties. The chance of corrupted secret areas spawning has been adjusted.
 * now reduces hit chance by 50% rather than by 75%.
 * Both physical and elemental damage reflection from monster auras have been reduced from 15% to 14% reflection.
 * In 1v1 duels and 3v3 PvP, no longer affects players.
 * The Trap and Mine support gems now have multiplicative damage bonuses that are specific to traps and mines respectively. This means that you can't cast a skill through a trap and a mine for double bonuses. In addition, Trap and Mine damage bonuses now do not benefit minions cast through traps or mines.
 * The support gem is now available for all classes as a quest reward.
 * Totem life increases have been increased to compensate for the fixing of a bug where they applied twice.

General Skill Balance

 * Early quest rewards have been reworked. The Shadow now gets as their first gem, while the Duelist gets . Several other early rewards have been changed and adjusted.
 * The mana cost of all skills has been revised. In general most skills have had their mana costs reduced. Much of the mana cost reduction is focused on skill levels that fall between player levels 20 and 40.
 * Vaal skills can no longer be supported by Trigger Gems.

Skill Reworks

 * : Cast time has been reduced from 1000ms to 800ms. The mana cost has been reduced further than other skills to account for the change in cast time. Its damage has been reduced by 20%. The same change was applied to monster versions of this skill, though to a lesser or no extent if they had a cooldown or mana cost.
 * : This skill now deals 130% of base damage, has 50% converted to fire, and has a fixed ignite chance. It gains increased burning damage and physical damage per level.
 * : We changed the freeze chance to 30% at all levels. We increased the damage of Cold Snap by 50% at all levels.
 * : Life and mana on kill have been added. There's now a chance to gain a power charge when you kill an enemy. This curse has also been renamed to Assassin's Mark.
 * : This skill can no longer be supported by the support gem.
 * : This now deals entirely fire damage. It deals 8% of corpse life as well as flat damage. The damage increase per level has been significantly increased. The base cast time has been decreased from 850ms to 800ms. Quality on this skill now offers substantially less cast speed, from 60% cast speed at 20 quality to 20% cast speed at 20 quality.
 * : The skill's base area has been increased by 17%. The area increase per stack has been reduced from 20% per stack to 15% per stack.
 * : This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have.
 * : This skill now counts as Spell Damage. Damage has been increased by 15%. Its duration has been reduced.
 * : This curse now has Increased Chance to be Stunned and Reduced Enemy Stun Recovery. The life and mana leech are now not specific to physical damage. It now has a lower chance to grant Endurance Charges on enemy death.

Skill Buffs

 * We have increased the critical strike chance of most lightning spells.
 * : Damage has been increased by 30% at all levels.
 * : This skill no longer has a damage effectiveness penalty. When dual wielding it now deals 65% of weapon damage.
 * : We have increased the width of the Flame Surge area of effect.
 * : We have increased its projectile speed. Damage is increased by 50% at level 1 (to 40% at level 20).
 * : The area of effect of each ice section has been increased. This also increases the area of overlaps of sections.
 * : We have increased its damage effectiveness from 125% to 130%.
 * : We have increased the high-level damage of this skill (up to 15% by level 20).
 * : The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
 * : We have increased the damage by 33% at level one, to +87% at level 20.
 * : This skill now deals more base damage (up from 120% to 130%).
 * s: The penalties this gives to monster life, damage and Energy Shield have been reduced by a flat 10% at all levels.
 * : Raised zombies now have 13% more life.
 * : Spark does 20% more damage at all levels. It now bounces off Frost Walls, regardless of whether they are cast by players or monsters.
 * : Damage effectiveness increased from 75% to 85%.
 * : Summoned Skeletons deal 50% more base damage than they did previously.

Skill Nerfs

 * All curse skills have had their power reduced so that available bonuses for them could be moved into the passive tree. Elemental resistance reduction curses have been further reduced to compensate for reduced monster resistances.
 * : The damage this aura provides has been reduced at higher levels (from no change at level one, to an 18% reduction in damage at level 20).
 * : We have reduced the damage by 15% at all levels.
 * : The cast time of Clarity has been increased to 1.2 seconds to line up with other auras. The mana reservation of clarity has been increased and the mana regeneration rates adjusted.
 * now gains -8% Enemy Resistances at 20% quality, instead of -10% at 20% quality.
 * : In addition to the general curse reduction, the duration of Enfeeble has been reduced.
 * : We have reduced the critical strike chance from 6% to 5%. We have reduced the damage by 15% at all levels.
 * : This skill now has constant attack speed per frenzy charge of 5%, rather than increasing as the gem levels. Its quality bonus has been reduced from 7% attack speed to 4% attack speed per frenzy charge at 20 quality.
 * : No longer reduces the enemy's chance to evade projectile attacks.
 * : Damage at all levels has been reduced by 18%.
 * : We have reduced the damage effectiveness of this skill by a flat 8% at all levels.
 * : The damage done by the summoned Raging Spirits has been reduced at higher levels, up to a 20% reduction in damage at level 20.
 * : In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
 * : We have reduced its damage at higher levels, from no change at level one to a 24% reduction in damage at level 20.

Support Gem Balance

 * : The mana multiplier has been reduced from 150% to 140%.
 * : The mana multiplier has been reduced from 140% to 130%.
 * : The mana multiplier has been reduced from 130% to 120%.
 * : The mana multiplier has been reduced from 140% to 130%.
 * : The amount of penetration has been reduced by a flat 10% at all levels.
 * : This gem now converts 50% for cold damage to fire damage at all levels, and also adds a percentage of cold damage as fire damage, starting at 10% at level one.
 * : This trigger gem now has a 100% chance to cast socketed curses. It has 10% reduced curse effect at level 1, up to 9% increased curse effect at level 20 of the gem. The quality bonus has remained the same.
 * : The chance to cast has been reduced by a flat 20% at all levels.
 * : The mana multiplier has been reduced from 200% to 175%.
 * : The mana multiplier has been reduced from 125% to 115%.
 * : The mana multiplier has been reduced from 150% to 140%.
 * : The mana multiplier has been reduced from 200% to 165%

Passive Skill Tree Balance

 * The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables. Many values have been adjusted.
 * There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
 * Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. Players receive more life per level now to compensate.
 * There are now two Life and Energy Shield clusters.
 * Increased Maximum Elemental Resistances have been removed and element specific bonuses are now available in smaller values on three specific defensive notables.
 * Mortal Conviction has been changed to 60% less mana reservation (from 40% less).
 * Curse Effect, Cast Speed, Curse Duration and Curse Area of Effect are now available in the tree. The Whispers of Doom keystone has been changed into a notable. Hex Master has changed to be 100% increased Curse Duration and is now a notable. There is a new Curse Effect notable called Skittering Runes.
 * Aura Reservation Costs and Aura Effect bonuses have been reduced across the tree. A new Aura notable called Champion of the Cause has been added.
 * Some special stats have been added to a few select notables. More similar stats will be coming in future patches.

Item Balance

 * All bows have had their base damage increased by 11%. This affects ones that already existed including Unique items.
 * The first two tiers of weapons (with bows it's the first and third tiers) now have higher attack speeds and lower damage to compensate.
 * The second tier of bows (Short Bow) has a lower attack speed and increased damage to compensate.
 * The and  have been given the same Increased Critical Strike Chance implicit mod as the.
 * The and  have been given the same Weapon Elemental Damage implicit mod as the.
 * New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.
 * Mid to higher tiers of life flasks have been buffed substantially.
 * The life portion of hybrid flasks has been buffed.
 * The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).

Unique Item Balance

 * The rarity tiers of many uniques have been changed. Notably, two of the experience gain items have been made much more rare. The two "additional curse" items have been made rarer.
 * The rarities of uniques dropped by the uber version of Atziri has changed. Atziri's Acuity is now the rarest drop from her.
 * has had its Increased Physical Damage increased from 75-100% to 150-180% and its attack speed increased to 10-14%, from 5%. Rerolling values using a Divine Orb on this item will also update your item.
 * now only applies increased and reduced spell damage to attack damage. Multiplicative damage bonuses are not converted. This affects existing version of the item.
 * now grants 60-80 flat energy shield. Existing versions of the item will change to a value in the new range if a Divine Orb is used on it.
 * now has Additional Physical Damage of 6-10 to 10-14 damage. This mod cannot be caused to spawn on past versions of the item.
 * now grants 18% increased Aura Effect, instead of 18% increased damage taken. Old copies of the item have been automatically updated.
 * now has Additional Physical Damage of 25-35 to 36-45 damage. This mod cannot be caused to spawn on past versions of the item.
 * now grants 2000 life to Zombies, up from 500. Rerolling values using a Divine Orb on this item will update your item.
 * now gives "You cannot be Shocked for 3 seconds after being Shocked", up from 1 second. Old versions of the item can be rolled to the new value with a Divine Orb.
 * : Energy Shield Regeneration has been reduced from 4% to 3% per second. Existing versions of the ring will only be updated if a Divine Orb is used on them.
 * now has +50% totem life. This has been increased as the result of fixing a bug with totem life - the change won't affect the power of the item. Existing versions of the item will have the smaller value, which will have less impact on totem life than it previously did. Older versions can be updated with a Divine Orb.

Specific Monster Balance

 * Gneiss has been reworked. He now has a new skill where he slams the ground, dealing area of effect damage and summoning miniature minions out of the rubble to assist him.
 * The Deep Dweller has been reworked. He now has two new skills - in his first form he can disturb the ground, calling Sand Spitters to emerge and assist him. He also has an additional skill in his second form where he will fire a spray of projectiles at enemies. He no longer has the slowing aura.
 * Fairgraves has been reworked. He now has his own version of and.
 * The Brutus and Merveil boss fights have been redesigned. These changes also affect their end-game Map equivalents. One of the Merveil encounters now only includes the first stage of the fight. All Map versions of these fights have enhanced versions of some of their skills.
 * Brutus' hook now only pulls the target that he was aiming at.
 * General Gravicius in Descent: Champions and the corrupted side area boss The Sunburst Queen have been given a new skill to replace their Incinerate Novas. This skill will repeatedly pulse out fire damage waves that increase in damage with every additional cast.
 * Hatebeat in The Crematorium now uses.
 * The water elementals summoned by The Goddess of Purity in Solaris Temple Level 2 or by Asphyxia in the Reef and Waste Pool Maps now cast when they are killed.
 * The Vessel of the Vaal's skill now ticks much more frequently and does slightly less damage. This brings it in line with other Ball Lightning skills.
 * The Weaver's life has been increased, following changes to her resistances.
 * Chatters in the Lower Prison will now trigger a cold version of when he hits you. His  can no longer freeze you on Normal Difficulty.

Bug Fixes

 * Improved preloading of game assets to remove some small stutters during gameplay.
 * Fixed a bug where players could not be selected in towns until they move for the first time.
 * Fixed a bug where holding an amulet from one bandit leader would prevent you from doing other bandit quests.
 * Improved the mana reservation system so that multiple percentage reservations don't round separately. This means that a 60% aura can now never prevent a 40% aura from being reserved.
 * Fixed a bug related to trade where the user interface could become unresponsive.
 * Fixed a bug where prevented  supporting a spell.
 * Fixed a bug where totem life bonuses counted twice.
 * If an is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
 * Fixed a rare bug that could cause the game server to freeze when corrupting an item.
 * Fixed a bug where the three attribute totals on the Passive Skill Screen would not scale correctly when zooming in or out.
 * Discharge now only deals damage if you had charges.
 * Fixed a bug where you couldn't log into another account after clicking Cancel on the unlock code window.
 * Fixed a bug where players could exceed their maximum Zombie counts with.
 * Fixed a bug where auras could affect hidden monsters.
 * Fixed a bug where did not benefit from Increased Item Rarity or Increased Item Quantity.
 * Fixed a bug where would not transition between areas if you didn't have enough mana to cast the skill again at the time you transitioned.
 * Fixed a bug where life and energy shield bars rounded to the nearest whole percentage.
 * Fixed bugs with positioning of small life bars.
 * Fixed a bug where buff counts over 99 did not display correctly.
 * Fixed problems that could lead to monsters spawning too close to waypoints in the Docks, Barracks and Gardens.
 * Fixed a bug with and mitigated physical damage reflection.
 * Fixed the Barracks tents that didn't cast shadows.
 * Fixed a bug where Rogue Exiles and Invaders could spawn in inaccessible rooms.
 * Fixed a bug where all of a minion's skills were treated as having been trapped if the minion came from a trap.
 * Fixed a bug where Unique monsters in a pack would not spawn when the pack contained a rare monster.
 * Fixed a bug where Goatman Shamans with auras didn't cast Molten Shell.
 * Made webcam streaming (from in the client) more efficient.

It looks like the following note was missed in the preparation of the patch notes:
 * Quality on armour is now additive with other bonuses. Previously armour quality was multiplicative with final values. This is now consistent with how weapons work.

These are the official patch notes for a server-side hotfix released following the launch of version 1.2.0.

Launch Day Serverside Hotfix
The following changes will apply automatically to new areas you enter. You don't need to restart your client.
 * Improved Merveil’s AI.
 * Fixed a crash related to Vagan in hideouts.
 * Fixed a crash related to Elreon missions.
 * Fixed the ability to craft an invalid item.
 * Fixed numerous small problems with masters and their missions.

Patch notes
These are the official patch notes for version 1.1.5e released by Grinding Gear Games.


 * Added new Forsaken Masters Supporter Packs! Check them out here.

Patch notes
These are the official patch notes for version 1.1.5d released by Grinding Gear Games.


 * Enabled a timer that counts down until the release of our August mini-expansion.
 * Added microtransactions for an upcoming promotion related to the Path of Exile comic.
 * Fixed a bug where the support gem would prevent  from working.

Patch notes
These are the official patch notes for version 1.1.5c released by Grinding Gear Games.


 * We've added some new cosmetic microtransactions: Vampiric Body Armour Skin, Vampiric Helmet Skin, Vampiric Boots Skin and Vampiric Gloves Skin, Badge of Anguish Shield Skin and Badge of Mirth Shield Skin. There's also a bundle that contains all four Vampiric skins.
 * We have prevented league and map mods from being displayed in towns. This is to prevent confusion in leagues that change mods over time while old towns are still open.
 * Fixed a bug where minions dominated by did not have their spells echoed by the  support.
 * Fixed a bug where the 40% quality total recipe was treated as higher priority than the single 20% quality item recipe.
 * Fixed a bug where occasionally Fairgraves, Neverdying never dies.
 * Fixed a bug where Dominating Blow minions persisted past the character's death when the player opted to return to a checkpoint.
 * Fixed a bug with the interaction of the death of Shield Crabs and the unique ring.

Patch notes
These are the official patch notes for version 1.1.5b released by Grinding Gear Games.


 * Fixed issues with scroll bars in the in-game shop.
 * Fixed a bug where would not trigger with Trigger Gems.
 * Fixed a bug with the life display when using with leech and Vaal Pact.

Patch notes
These are the official patch notes for version 1.1.5 released by Grinding Gear Games.

Content and Features

 * Added a new Intelligence skill - : Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
 * Added a new corrupted Skill Gem - : Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.
 * Added a new corrupted Skill Gem - : A fiery blast removes your energy shield and all but 1 life, exploding outwards to deal fire damage to nearby enemies based on the life and energy shield lost.
 * Added a new Intelligence Support Gem - : Supported spells repeat an additional time. This only works for spells manually cast by the caster or by a spell-casting spectre.
 * Ball Lightning is a quest reward for the Witch, Templar, Shadow and Scion from the "Enemy at the Gate" quest in Cruel difficulty.
 * Spell Echo is a quest reward from the "A Fixture of Fate" quest in Merciless difficulty.
 * Added eight new cosmetic microtransactions: Arcane Helmet, Arcane Gloves, Arcane Boots, Arcane Body Armour, Ghostflame Skull, Ghostflame Weapon Effect, Ghostflame Footprints Effect and Black Hole Portal Effect. There's also a bundle that contains all four Arcane skins.
 * Added four new unique items, two of which are designed by our supporters.
 * Added two new achievements: Identity Corruption and Full Clear: Apex of Sacrifice.
 * Added 3D art for the following items:, , , , , and the Race Season Eight alternate art rewards.
 * We updated and improved the appearance of Chatters.

Balance

 * Due to the slow cast speed of, we have made it cast 25% faster. Its damage has been reduced by 20% to compensate. We have reduced its mana cost so that it costs the same per second as before. The Rogue Exile Ash Lessard and the Corrupted Area boss Haviri, Vaal Metalsmith are also affected by this change.
 * Most monsters now hit more frequently for less damage with Ball Lightning. Multiple projectiles from the same Ball Lightning volley use cannot simultaneously hit. Vessel of the Vaal has not been affected by these changes.
 * We have reduced the Dodge and Spell Dodge from . The duration has been increased.
 * We have increased the damage of . At gem level 1 it is 21% higher, which scales down to no increase at gem level 8 and 9. The damage then scales up at higher levels to 66% more damage at gem level 20.
 * We have increased the spawn speed of the Stream of Monsters mod on ambush chests.

Bug Fixes

 * Fixed a bug where Cast Times on skills were not on the Skill Gem display.
 * Fixed a bug where dealt main-hand damage, even on off-hand hits.
 * Fixed a bug in the Sarn Arena where the shrine, exits and environmental doodads could disappear after a long period of the instance being open.
 * Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash.
 * Fixed the buffs on to display an appropriate icon.
 * Fixed how the vanishing Fairgraves held his weapons in the unique map.
 * Fixed a rare crash with the Headhunter unique.
 * Improved the performance of the environment for the Palace Dominus Fight.
 * Fixed a crash that could occur when was used on the Ossecati, Boneshaper unique boss.
 * Fixed a crash with Arcing spells being used on Piety, when she used Lightning Warp.
 * Fixed a crash when using on Piety, when she uses Lightning Warp.
 * Fixed an issue where Piety could be in both Fire and Ice Form simultaneously.
 * Fixed a bug with checkpoints and the bandit fights.
 * Fixed a bug where the original Atziri would still block movement after she had split into mirror forms and she was no longer there.

Patch notes
These are the official patch notes for version 1.1.4c released by Grinding Gear Games.

We've added some new cosmetic microtransactions: Verdant Footprint Effect, Verdant Body Armour Skin, Verdant Helmet Skin, Verdant Boots Skin and Verdant Gloves Skin. There's also a bundle that contains all four Verdant skins.

Patch notes
These are the official patch notes for version 1.1.4b released by Grinding Gear Games.

Serverside Fixes
The following fixes will apply when you enter a new area:


 * Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
 * The fifth unique item introduced in 1.1.4 is now enabled to drop.
 * Fixed a bug where an Invasion boss in the Chamber of Sins could be inaccessible.

Clientside Fixes
The following fixes will apply when you restart and update the client:


 * Added a buff icon for the new unique flask.
 * Fixed an occasional crash related to audio changes in 1.1.4.

Patch notes
These are the official patch notes for version 1.1.4 released by Grinding Gear Games.

Content and Features

 * Added a new Intelligence skill - : Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.
 * Added a new corrupted Skill Gem - : Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
 * Added a new corrupted Skill Gem - : Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
 * Added a new corrupted Skill Gem - : Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
 * Flame Surge is a quest reward for the Witch, Templar and Shadow from the quest "Intruders in Black" in Normal.
 * Added three new cosmetic microtransactions: Tentacle Wings Back Attachment, Soul Nexus Clarity Effect and Bandana Helmet Skin.
 * Added five new unique items, four of which are designed by our supporters. One of the uniques is a unique map.
 * Added two new achievements: Virtue Corruption and Dream Enrichment.
 * Added one new vendor recipe involving common Vaal items.
 * Added 3D art for the following items:, , and.
 * We have added armour and weapon racks to the Barracks area. These chests drop only armour or only weapons respectively.
 * We changed the way longer audio files are loaded and played to reduce load times and memory use.
 * We have added race rewards and the functionality required for Race Season Eight.
 * Updated and improved several audio elements of the game.

Vaal Side Areas from Fragments

 * To provide both the ability to run Vaal areas at will without re-spawning areas, and to use additional Fragments that players have accumulated, a new feature has been added to the map device.
 * We have added the ability to spawn Vaal areas in The Eternal Laboratory using Vaal Fragments. If you use one Fragment, a Vaal side area will created as a map. If you use all four fragments, they must be in the correct arrangement for creating Atziri's area.

Map Mods

 * We have made changes to how degeneration in map mods is handled. This change was made as the Suffering mod inhibited hybrid life/ES builds from being played. This is a style of defence we would like to see used as an option, however this one map mod was very punitive to this style of play. * * This map mod also overstressed the requirement for a base amount of life regeneration, which is not equally available to all classes.
 * We removed the Suffering map mod and replaced it with two other mods filling the same role, "of Venom" and "of Desecration". The replacement mods keep the chaos damage over time flavour, but are not an always-on effect.
 * "of Venom" has been added as a map mod, which gives all the monsters on the map Poison on Hit.
 * "of Desecration" has been added as a map mod, which gives the map patches of Desecrated ground.

Dual Wielding Changes

 * We have made changes to dual wielding to improve it. Dual wielding was weaker than the alternatives of using a shield or a two-handed weapon (which received improvements as part of 1.1.0). We want dual wielding builds to be as viable as other build types.
 * Players now receive a +20% physical damage multiplier while dual wielding.
 * We have reduced the damage of Dual Strike by 10%, but it's still higher than it was before because of the new dual wielding bonus. This particular skill was already very strong, and it benefited too greatly from the dual wielding buff. This change will make more skills viable to use while dual wielding, especially earlier in the game, and reward high physical damage one-handed weapons.
 * A bug in monster dual wielding was also fixed. Their off hand weapon was doing no damage.
 * In reaction to the off-hand damage of monsters being fixed, we have reduced the damage of most dual wielding monsters by 20%, and a further 10% less damage with Dual Strike.

Descent: Champions Changes

 * Descent: Champions is the signature race of Season Eight. It will be run as 40 minute races. We have made several changes to Descent: Champions to make the race more suitable for this purpose:
 * We removed many dead ends, and increased the linear nature of The Entrance Hall, The Chattering Halls, The Croaking Halls and The Rasping Halls.
 * We moved the entrance to The Freezing Chamber to be more central in The Rasping Halls.
 * We moved the entrance to The Obelisks of Faith to be more central in The Haunted Dungeon.
 * We moved the entrance to The Chamber of Greed to be more central in The Burning Cave.
 * Added a new Unique Claw (Scar of Fate) to one of the starting chests.
 * Added a new Unique One Hand Sword (Blood of Summer) to both of the starting chests.
 * Buffed Tear of Entropy (Unique Helmet), Relic of the Cycle (Unique Bow) and Remnant of Empires (Unique Shield).
 * The Templar now receives the Flameblast Skill Gem.
 * The Shadow now receives the Glacial Cascade Skill Gem.
 * The Templar no longer receives the Summon Skeletons Skill Gem.
 * The Templar's Lightning Strike skill gem has been moved to the opposing area's chest.
 * The Marauder and Duelist now receive Molten Strike in the provisions chest.

General Balance

 * We have increased the rewards from and, to help bring them in line with the rewards gained from other unique maps.
 * We have reduced the movement penalty that armour types have as follows:
 * Tower Shields now have a 3% movement speed penalty (the same as other shields) instead of 6%.
 * Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
 * Plate Vest only has a 3% movement speed penalty, rather than the 5% that other Strength armour has.

Bug Fixes

 * Fixed a bug where areas with corrupted secret areas inside them would take noticeably longer to load.
 * Fixed a bug where exploding strongboxes would not have a delay before they exploded.
 * Fixed map bonus from fragments on The Alluring Abyss area to be consistent with the Fragment bonuses on The Apex of Sacrifice area.
 * Fixed a bug where some skills could move monsters or players to inside terrain.
 * Fixed a bug where spiralling projectiles could go into the ground or into the sky arbitrarily.
 * Fixed some common cases where Strongboxes could block progress.
 * Fixed a bug where character audio looped in character creation.
 * Fixed a bug where the Anarchic prefix did not always spawn an Exile in low-level side areas.
 * Fixed a bug where creating a new character on an account with no characters would not have a default league.
 * Fixed a bug where the zombie on the opening beach could show model segments during his bite animation.
 * Fixed an issue where corrupting some unique quivers could remove the level requirement.
 * Fixed some issues with the Eternal Weapon Effect for some weapon types.
 * Fixed some issues with Witch weapon animations.

Patch notes
These are the official patch notes for version 1.1.3b released by Grinding Gear Games.

Serverside Fixes

 * The following fixes will apply when you enter a new area:
 * Fixed a bug where was not correctly identified as a Vaal Gem in some circumstances, such as recipes. The recipes affected won't update on town instances that were created before the hotfix.

Clientside Fixes

 * The following fixes will apply when you restart and update the client:
 * Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. On the client this will show as having the correct tags.
 * Fixed a bug where Vaal Auras showed Skill Duration instead of Buff Duration.
 * Fixed a minor bug where when swapping a skill bar slot from one disabled skill to another skill that is disabled for a different reason, the popup text saying why it was disabled would not change, and would thus be incorrect.

This patch was deployed as a hotfix with no downtime.

Patch notes
These are the official patch notes for version 1.1.3 released by Grinding Gear Games.

Content and Features

 * Added a new corrupted Skill Gem - : Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect.
 * Added a new corrupted Skill Gem - : Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
 * Added a new corrupted Skill Gem - : Casts a temporary aura that grants energy shield to you and your allies and prevents energy shield recharge being delayed by damage taken.
 * Added a new Strength skill - : Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.
 * Added a new Intelligence skill - : Recalls all minions that are following you to your location and grants them a temporary life regeneration effect.
 * Molten Strike is a quest reward for "Enemy at the Gate" on Normal Difficulty for the Templar, Marauder, Duelist and Scion.
 * Convocation is a quest reward for "Enemy at the Gate" on Cruel difficulty for the Witch, Templar and Scion.
 * Added two new cosmetic microtransactions: Seraph Wings Back Attachment and Gore Glacial Cascade Effect.
 * The character creation process has been streamlined so that you have to select a character class before you can type in a character name. Some new players were struggling to understand the flow of this UI before.
 * Added four new Unique items, three of which were designed by supporters.
 * Added three new unique chests that can appear in the Ambush league.
 * Added two new achievements: Cut-throat and Dream Corruption.
 * Added two new recipes to assist early game summoners.
 * Changed the appearance of Kuduku, the False God to the Tiki Totem.
 * Added an option to constrain the mouse pointer to the window.
 * Added new versions of the Storm Call effect for monster usage of the skill.
 * Added a Shrine symbol for the Static Shrine.
 * Updated the loading screen for Map areas.

Sacrifice of the Vaal and Invasion Challenge League Balance

 * These changes reinforce the positive and popular elements of the new content and make the content more generally accessible.
 * We have continued to adjust Invasion and Corrupted Secret Area bosses. In general this has involved reducing the quantity of summons and reducing high spike damage, while retaining the pace changes and different tactics that players have praised.
 * Added new map mods to be used in Corrupted Secret Areas that are generally smaller versions of normal map mods. Some map mods have been removed from the Corrupted Secret Area pool.
 * Increased the relative drop rates of rarer Vaal fragments.
 * Increased the spawn chance of Vaal side areas by around 120% in the permanent leagues.

Early Game Difficulty and Act 1 Boss/Monster Balance

 * These changes are intended to remove some of the higher-variance negative experiences that can occur to new players in the early game, while retaining the essence and general difficulty of Path of Exile.
 * We have replaced Hailrake's Ice Spear with Glacial Cascade in all difficulties. His AI has been improved.
 * Removed the critical strike chance from monster versions of Firestorm in Normal difficulty.
 * Removed the critical strike chance from Blackguard and Rhoa Shield Charges in Normal Difficulty.
 * Removed the invulnerability period from Hillock when he is drawing his sword in all difficulties.
 * Reduced the damage, duration and radius of the zombie Poison Cloud on Death in all difficulties.

General Balance

 * Changed stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the Reave gem.
 * Added a cap for Dodge and Spell Dodge of 75%.
 * Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
 * It is now possible to evade Antalie Napora's Vaal Burning Arrow.

Bug Fixes

 * Fixed a bug with and Cast on Critical Strike, where Ice Nova would do no damage when triggered by a critical strike of a projectile attack skill.
 * Fixed an issue where the Warrior Supporter Portal nameplate was shown in the wrong place.
 * Solved a situation where summoned fewer skeletons if the summoner had summoned skeletons from a standard Summon Skeleton skill.
 * Fixed a bug where an unset ring that was disabled by would re-enable on having things socketed in or out of it.
 * Fixed a bug where Offerings were not affected by buff duration increases.
 * Fixed an issue where a momentary Grace Period buff was applied to users when using a teleporter.
 * Fixed an issue with the unique item where its 3d art causing certain animations to appear incorrect.
 * Fixed some bugs with items spawning from Strongboxes.
 * Improved the Bandit Respecs so that Eramir's dialogue now correctly updates when you alter your bandit decisions.
 * Fixed issues with environmental effects in the Scepter of God that commonly occured when re-entering the area after a death.
 * Fixed an animation problem with the Ranger that would occur when throwing traps while also holding a bow.
 * Fixed an issue with Torture Chamber boss room's exit teleporter not disabling once the boss had been engaged.
 * Fixed a bug where effects on off-hand weapons would flicker under certain circumstances.

Patch notes
These are the official patch notes for version 1.1.2b released by Grinding Gear Games.

Content/Features

 * You can now report inappropriate posts on the forum by clicking "Report Post". Please use this feature responsibly.
 * Added 3d art to the alternate art and  race rewards.
 * Added some new cosmetic microtransaction skins:, , and . There's also a discounted bundle that contains all four.

Rogue Exile Balance
''We have always intended Rogue Exiles to feel like an encounter with a player. We have taken several steps to take them in this direction. Rogue Exile encounters should now feel shorter and more fair, while still providing excitement and danger.''


 * Reduced the life values of Rogue Exiles. We felt the encounters with Rogue Exiles were too grindy and continued past the point where the player felt they had mastered the Exile.
 * We prevented Rogue Exiles from casting Vaal skills more times than their number of charges in most cases.
 * Reduced the damage of Antalie Napora's.
 * Reduced the number of skeletons summoned by Minara Anemina's.
 * Reduced the cast speed of Magnus Stonethorn's.
 * Changed the AI of several Rogue Exiles to provide a better and more fair experience.

Bug Fixes

 * Fixed a bug where (a Unique helmet) would reduce mana reservation by 50% in addition to its intended properties.
 * Fixed a bug where Dominus could appear outside his arena after a player death.
 * Fixed a bug where cosmetic pets would sometimes become stuck and not move upon being summoned.
 * Fixed a bug in PVP where the winner of a round would not get their life, mana and energy shield restored.
 * Fixed issues with players becoming blocked by booty chests in the unique map. These chests no longer block movement after they are opened.

Patch notes
These are the official patch notes for version 1.1.2 released by Grinding Gear Games.

Content and Features

 * Added support for checkpointing. When you die in a non-hardcore league, you can choose between reviving in town or reviving at the last checkpoint. Checkpoints are made when you enter new areas or use internal teleporters within an area.
 * Added a new corrupted Skill Gem -: Sets a marker at a location. While the marker remains, lightning strikes random enemies near it, dealing damage to them. After a short duration, a large bolt of lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers from this skill.
 * Added a new Intelligence skill - : Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in their area.
 * Glacial Cascade is first available to the Witch, Templar, Shadow and Scion from "The Caged Brute" in Normal difficulty.
 * Added a new Dexterity/Intelligence Support Gem - : This is a recipe-only support gem intended to have a PVP focus. It reduces the chance to block or spell block supported skills.
 * Added five new Unique items, four of which were designed by our supporters. One of the new Uniques is a map.
 * Added two new cosmetic microtransactions: and.
 * New recipes have been added for the Block Chance Reduction Support Gem, and the new low level quiver unique. The recipe for has been extended.
 * 's visual effect has been updated.
 * 3d art has been added for the following items:, , and the alternate art.
 * Added two new achievements: "Hostile Territory" and "Behold My Army".
 * Introduced two new Rogue Exiles: a Templar and a Scion.
 * Introduced two new Invasion Bosses into the pool of Invasion Bosses.
 * Added a new Map Mod - Antagonist's: Rare Monsters each have a Nemesis mod.
 * Several corrupted secret area bosses and Invasion bosses have new visual effects.
 * Flamebearers in the Sceptre of God now have a new golden skin.

Balance

 * Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier. Corrupted secret area bosses and Rogue Exiles were also updated in this process.
 * and have had their damage increased by 60%. Arc and Vaal Arc can now no longer chain back to the same target immediately, but must now bounce one more time. Arc now increases in chain counts as the gem increases in level.
 * 's damage has been increased by 8% at level 1, scaling up to an increase of 75% at level 15 of the gem.
 * Reduced penalty from -30% to -20%.
 * 's pulses have been sped up from 0.75 seconds to 0.60 seconds each.
 * 's damage has been increased by 42% at level 1, up to an increase of 95% at level 15.
 * now grants 30% attack, movement and cast speed at level 1, up to 40% at level 21 of the gem.
 * now has specific PvP raw scaling, so that it does 30% less damage in PvP situations. This is on top of existing PvP scaling.
 * no longer teleports your minions with you when detonated.
 * Monster versions of now require more damage to set off at higher levels.
 * The "of Fracturing" map mod now gives 30% additional quantity and has been made rarer.
 * Undying Evangelists now appear less frequently within their packs.
 * Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
 * Atziri now removes curses correctly when she enters her mirror phase.
 * Increased the drop rate of rare Vaal Fragments.
 * Reduced the drop rate of.
 * Some Rogue Exiles now use Vaal skills.

Bug Fixes

 * Fixed a bug where using in the Eternal Laboratory in the Invasion League would generate different monster corpses than in other leagues.
 * Fixed a bug where and  did not work correctly with.
 * Fixed a bug where Dominus in the Palace Map did not correctly trigger his monster spawners when entering his second phase.
 * Fixed a bug where aura skills linked with totems and trigger gems could be cast manually in addition to being triggered.
 * Fixed a bug where had no vendor sell price.
 * Fixed a bug with Strongbox monster spawning where some monsters would fail to be created.
 * Claw Nodes in the Shadow and Ranger areas have had their art corrected.
 * Fixed a bug where Exiles that were supposed to have the Resolute Technique Keystone were not always hitting.
 * Fixed a bug in Capture the Flag where, if a player died while converted, he would resurrect on the wrong team.
 * 's 2D Art has been corrected to not be the same as that of the unique.
 * Fixed a bug where you could not get to The Desecrated Shrine in Descent races.
 * Fixed a bug where Sarn Arena announcements did not attribute minion kills correctly.
 * Fixed various issues with the sync and functionality of Atziri's Flameblast.

Patch notes
These are the official patch notes for version 1.1.1c released by Grinding Gear Games.


 * Added support for Race Season 7.
 * Added the Vaal microtransactions for the first 50 Ambush and 50 Invasion Atziri kills.
 * In cut-throat events, the exit to character screen option is now disabled.
 * Fixed issues with blocked progress in the Breaking Some Eggs quest and The Root of the Problem quest related to deleted quest items. If you had quest items that were recently deleted, then you should be able to finish the relevant quests as though the quest items were still there.
 * Fixed a bug with the support on.
 * Fixed a bug with the damage dealt by Bladeback Guardian.
 * Fixed several issues with unreachable chests in areas based on The Docks.

Patch notes
These are the official patch notes for version 1.1.1b released by Grinding Gear Games.


 * Fixed a bug where would not choose from the full pool of available monsters in the current world area in Invasion League.
 * Fixed a bug that caused the damage dealt by to be delayed.
 * Prevented mirrored items from being used in Vendor recipes that upgrade or improve existing items.
 * Fixed a bug that caused the first level of to have a greater mana cost than intended.
 * Fixed a bug with 's placement of skeletons.
 * Simplified the display text for implicit mods that grant active skills.
 * Simplified the display text for the mods on unique.

Patch notes
These are the official patch notes for version 1.1.1 released by Grinding Gear Games.

Atziri's Influence Grows Stronger
''Piece by piece, Wraeclast bows to its new monarch. The lovely Atziri, Queen of Sacrifice. As Wraeclast bleeds, Atziri's thirst only grows.''


 * Added a new corrupted Skill Gem - : Summons an army of skeletal warriors, archers and mages, led by a powerful general.
 * Added a new corrupted Skill Gem - : Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape.
 * can now generate more corrupted implicit mods than before.
 * Players are now 20% more likely to encounter a Corrupted Secret Area.
 * Rarer Vaal Fragments are now more likely to drop.

Content/Features

 * Added two new Unique items, both designed by our supporters.
 * Added two new cosmetic microtransactions: Guardian Mask Helmet Skin and Arctic Ice Nova Spell Effect.
 * Added two new achievements: Vaal Gemling (have a Vaal gem reach level 20) and Full Spectrum (corrupt an item to have a white socket).
 * Added a new vendor recipe.
 * Added a new Map Mod - : Map contains two extra Rogue Exiles.
 * When a player is slain in the Sarn Arena, the kill is now announced locally with both character names shown.
 * Improved zombie dismemberment.
 * More Invasion bosses have distinct visual indicators.

Balance Changes

 * Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier and some of the weaker ones are harder. We've changed the behaviour of bosses that used to be able to kill you before you saw them. Some Corrupted Secret Area bosses were updated in this process also.
 * Increased the quantity and rarity of items dropped from Corrupted Secret Area and Invasion bosses.
 * Invasion bosses which are harder than average now drop increased rewards in higher difficulties based on their level of challenge.
 * Fixed a problem where was accidentally buffed heavily in 1.1.0. Based on feedback on the insane version, we then buffed the pre-1.1.0 version by 48% on purpose in this patch.
 * If you use a skill that causes a projectile spiral (like ) from inside an enemy, then only the first projectile can collide with the enemy now.
 * Increased the quantity bonus on the Map mod from 21% to 27% and reduced the chance of this mod spawning.

Bug Fixes

 * Fixed a bug where monsters could spawn on small islands in the rivers inside caves.
 * Fixed a bug where would be consumed without effect when used on Map Fragments.
 * Fixed a bug related to Blood Elementals playing the emerge animation at the wrong time.
 * Fixed a bug where the Imperial Gardens occasionally generated in an incompletable state.
 * Fixed a bug where a player was able to walk to the edge of a level.
 * Corrected the name of the Life and Mana node in the Witch starting area of the passive tree.
 * Fixed a bug where it was possible for monsters to become stuck in the Neglected Cellar.
 * Fixed a problem where Vaal Vessels in the Vaults of Atziri could drop items that were impossible to pick up.
 * Removed an unfinished skill from an Invasion boss.
 * Fixed a bug that could cause the Corrupted Secret Area attached to the Southern Forest to be inaccessible.
 * Fixed a bug where monsters could spawn in bad locations in the Docks.
 * Fixed a bug where the Strongbox mod that drops additional magic or rare items would have no effect on Maps.
 * Fixed a bug that could cause monsters spawned by the Strongbox stream-of-monsters mod to behave strangely.
 * Fixed a bug where would not prevent you rerolling an item that had more sockets than it naturally could have at that itemlevel, due to dropping from a Strongbox with the increased sockets mod.

Patch notes
These are the official patch notes for version 1.1.0f released by Grinding Gear Games.

Serverside Fixes

 * The following fixes will apply when you enter a new area:
 * Fixed a bug where the Strongbox mod that dropped additional magic or rare items would not always drop the correct number.
 * Fixed a bug where some mod restrictions on Strongboxes would not work (for example, quality mods could erroneously spawn on Jeweler's Strongboxes).
 * Fixed a bug where the level 78 tri-attribute hybrid defensive mod could spawn on lower-tier.
 * Fixed some cases where atypically few or many Strongboxes could spawn in some areas.
 * Fixed two more instance crashes.

This patch was deployed as a hotfix with no downtime.

Patch notes
These are the official patch notes for version 1.1.0e released by Grinding Gear Games.

Serverside Fixes
The following fixes will apply when you enter a new area:


 * Reduced the damage of (by 28% at gem level 1, tapering to no change at gem level 20). Because most support gems don't affect Searing Bond, it's still quite powerful, especially when socketed in items that grant additional gem levels.
 * Reduced the number of Maps dropped from Cartographer's Strongboxes.
 * Ossecati, Boneshaper now spawns skeletons on himself rather than on the player.
 * Konu, Maker of Wind no longer leeches life.
 * Fixed a bug where The Bolt Juggler would set traps when no players were nearby.
 * Reduced the spike damage potential for Spinesnap and Kamaq, Soilmaker.
 * Fixed two instance crashes.

Patch notes
These are the official patch notes for version 1.1.0d released by Grinding Gear Games.

Features

 * You can now see your body armour while wearing . This includes cosmetic microtransactions such as Wings and the Seraph Armour skin.
 * Added descriptions for Ambush and Invasion leagues that appear where map properties are shown.
 * Made further improvements to the spawning of Strongboxes in narrow areas like caves.

Balance

 * Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
 * Corrected the properties displayed on Shivershell so that his is documented.
 * Rebalanced damage of Tailsinger's . It's now lower at low levels and higher and high levels.
 * Reduced Bladeback Guardian's Flame Nova damage at early levels.
 * Halved the spawn rate of Gemcutter's Strongboxes in the Ambush league.
 * Corrected a passive skill in the Marauder armour section which incorrectly had an additional 6% life.

Bug Fixes

 * Fixed a bug where alternate gem effect microtransactions would be destroyed if you corrupted the gem to a Vaal version. If this happened to you, please contact support@grindinggear.com to have the effect restored. They can see if you actually lost one, by the way.
 * Fixed some problems with trap targeting. If a trap hits the targeted monster, it will now fall to the ground and explode immediately.
 * Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
 * Fixed a bug where spirals (as used by some Vaal skills) didn't work with multiple projectiles.
 * Fixed a bug in the Crypt Level 2 that could cause no boss room to spawn.
 * Fixed a problem that would allow a 0% quality gem to reach 23% quality with one.
 * Fixed a bug where the Vaal Vessel would not drop items in some situations.
 * Fixed a bug where no monster corpses would spawn in PvP areas in the Invasion league.
 * Fixed a bug where monster packs in the Ancient Pyramid would have more than one totem in the Invasion league.
 * Fixed another crash related to loading fonts.
 * Fixed an instance crash that can occur in the Apex of Sacrifice and the Dominus fight.

Patch notes
These are the official patch notes for version 1.1.0c released by Grinding Gear Games.

Serverside Fixes
The following fixes will apply when you enter a new area:
 * Monsters and Rogue Exiles spawned by Strongboxes in the Ambush league now drop items and grant experience when killed.
 * Fixed several of the cases where Strongboxes could block physical passage through a level.
 * Fixed a bug where full clears in some areas wouldn't count correctly.

This patch was deployed as a hotfix with no downtime.

Patch notes
These are the official patch notes for version 1.1.0b released by Grinding Gear Games.

Serverside Fixes
The following fixes will apply when you enter a new area:
 * Fixed a game instance crash.
 * Fixed a bug where monsters' was affected by player PvP scaling.
 * Fixed a bug where curse-on-hit effects applied by items were always level 1.
 * Fixed a bug where the Templar's was not working correctly. You will also need to restart your client to see this behave correctly.

Clientside Fixes
The following fixes will apply when you restart your game client:
 * was incorrectly displaying that it provided support. The display has been fixed to show that it provides.
 * Fixed a crash that would occur on startup related to certain fonts that some players had installed.
 * Fixed a bug with damage feedback on.
 * Fixed audio related to new bosses.

Patch notes
These are the official patch notes for version 1.1.0 released by Grinding Gear Games.

New Four-Month Challenge Leagues

 * Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
 * The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Ambush/Invasion challenge shirt. 23 players completed all the challenges in the last pair of four-month leagues.
 * Ambush: Various new types of chests called Strongboxes can be found throughout Wraeclast. These chests are guarded by monsters that ambush the player when they are opened. The ambushing monsters must be slain before the contents of the Strongbox can be claimed. Sometimes you'll encounter magic, rare or unique Strongboxes which have mods like items do. Prefixes affect the difficulty of the ambush by adding more monsters, springing traps or affecting your character. Suffixes improve your rewards from the Strongbox. You can use currency items to reroll these mods. One of the new challenges is to open Strongboxes with each mod.
 * Invasion: Invasion is a Hardcore league (characters who die are converted to Standard characters). In the Invasion league, areas of Wraeclast have substantially more monster variety, so players will run into unexpected and dangerous invading monsters from other levels or acts. A unique boss monster from an invading monster type is also lurking in each level. Higher difficulty levels contain expanded monster variety and the invading bosses with more abilities. One of the new challenges is to kill each invading Unique monster.
 * A new item type has been added to the challenge leagues: . It's a ring with a socket as its implicit property.
 * Eight new types of quivers have been added to the challenge leagues. The old quiver types do not exist in the challenge leagues.
 * Out of the 13 total Unique items added in this update, there are two new Unique items that can only drop in either challenge league, plus one that can only drop in Ambush and one that can only drop in Invasion.

Major Features/Content

 * Added a final encounter with Queen Atziri and her guardians in the Apex of Sacrifice. To access it, cleanse areas of Vaal corruption and look for fragments of their ancient civilisation. There's a competition where the first 50 players to kill Atziri and her guardians in each of the new challenge leagues will receive an exclusive Vaal-themed character effect. More information will be announced in the news.
 * As you explore Wraeclast, you'll occasionally find Vaal-influenced secret corrupted areas that are indicated by a glowing, beating heart and swirling ribbons of blood. These corrupted areas have magical properties, similar to end-game maps, which substantially increase their difficulty. At the heart of each corrupted area is a new boss monster, guarding a chest that is guaranteed to drop a Vaal Skill Gem or Vaal Fragment. End-game maps do not contain secret corrupted areas.
 * The Vaal civilization may have existed thousands of years ago, but it had its own form of Skill Gems. Brutally powerful and fueled by the sacrifice of foes, these gems are the ultimate version of many contemporary Path of Exile skills. Vaal Skill Gems charge up as you kill enemies and can be unleashed for a devastating effect. Where applicable, cosmetic microtransaction effects do work on the equivalent Vaal skills. There are 17 Vaal Skills Gems in this patch and more will be added in later updates.
 * Added a new currency item: . It corrupts a target item, modifying it unpredictably. Once an item is corrupted, further currency cannot be applied to it. This includes restoring imprints. There are many possible outcomes of corruption, some of which may be undesirable. Consider its use carefully!
 * Added over 60 new boss monsters for secret corrupted areas and the Invasion league. They use complex combinations of skills and can be very dangerous. Higher difficulty versions often use more skills and supports.
 * Added a new monster to Act One and Act Three: Soulless Watcher. It uses a charged up attack that blinds you if you're facing it.
 * Free-for-all PvP is available in the Sarn Arena (at the top of the steps in the Sarn Encampment). Normal and Cruel difficulty Arenas have level caps of 40 and 60 respectively.
 * Added 13 new Unique Items, some of which are Vaal themed and can only be dropped by Atziri herself.
 * We've added some new cosmetic microtransaction skins:, , and . There's also a bundle that contains all four.
 * Information on cut-throat events will be announced soon!

Minor Features/Content

 * Added a new armour base type which only drops from Queen Atziri:.
 * Dozens of Unique items have been updated with their own 3d art.
 * Many monsters throughout Wraeclast have been updated with improved death animations. This includes zombie dismemberment.
 * Waypoints now have effects that indicate whether they are activated or not.
 * You are now able to select between multiple OpenAL audio devices in the audio options.
 * If you don't have a full bar of Stash Tabs, a button is now shown next to your last tab that allows you to purchase more.
 * Vaal items can now also be found in the.
 * World objects that drop quest items now have green text.
 * Golden Chests [sic] have been removed from most areas due to Corrupted Secret Areas taking over some of their role. They still exist in the Vaults of Atziri for the achievement.
 * Several new shrine icons have been added so that the shrines can be more easily distinguished.
 * Continued to incrementally improve the sound, art, effects and environments.

General Balance

 * Shrines can now spawn in all leagues. The Thorned shrine no longer spawns.
 * All rare monsters have a chance to spawn with a Nemesis mod, in all leagues. The Camouflaged Predator Nemesis mod no longer spawns. The Blessing of Elements Nemesis mod now does considerably more damage. The Shroud Walker Nemesis mod now gives the monster a smoke effect with a larger radius. The Storm Herald Nemesis mod will not appear until level 60.
 * The way leech applies to the player has changed. If you leech additional life while currently leeching, it no longer queues after the current leech. Technically, where multiple leeches are stacked, the largest one is used.
 * The Vaal Oversoul's Smash is now fully considered an attack. It can now be evaded or blocked, but cannot be spell blocked.

Skill and Support Gem Balance

 * and now have multiplicative cast and attack speed penalties.
 * : the attack speed penalty has been removed.
 * : the maximum level of a created corpse has been changed to being higher than the required level of the skill. This scales up to a monster level cap of 100 by level 20 of the gem. Desecrate also now enforces a limit of 15 corpses at a time.
 * : this now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
 * : the ignite chance on levels over 20 continues to progress linearly, rather than slowing the progression as it previously did.
 * All Support Gems now support values up to level 30.

Passive Skill Balance

 * The Marauder starting area has been reworked substantially.
 * The area between the Duelist and Marauder has been reworked substantially.
 * The wheels of primary defenses around the Scion opening area have been changed to allow fast lateral progress. The values of the life wheel have been reduced. The Elusiveness notable has been removed.
 * The effectiveness of early Scion passives have been reduced.
 * Several Energy Shield passives have been improved.
 * Most spell damage, elemental damage and specific elemental damage passives have been improved.
 * Vaal Pact no longer suppresses life recovery from flasks. It still prevents life regeneration and now also reduces your leech by 60%.
 * The Berserking notable passive now only offers 12% attack speed.
 * Elemental Adaptation has been moved to between the Witch and Templar.
 * Larger groups of critical strike multiplier have had some minor nodes removed.

Item Balance

 * Two-Stone Rings can now drop in all leagues.
 * and can now drop in all leagues.
 * and can now drop in all leagues.
 * will no longer drop, but can still be crafted. can also be crafted.
 * Unique items that were exclusive to Domination and Nemesis can no longer drop.
 * The  [sic] Support Gem can no longer drop.
 * Increased Item Quantity mods can no longer spawn on magic or rare items.
 * Increased Item Quantity mods on Unique items have been reduced by around 30%.
 * Reduced the implicit resistance values on hybrid strength/intelligence shields.
 * Quivers are no longer awarded as quest rewards.
 * Mods that provide critical multiplier have been reduced.
 * A Fracturing mod has been added to the map affix pool.

Unique Item Balance

 * Deshret's Vise has been renamed and the Attack Speed penalty has been removed from it. Old versions will not change.
 * The following Unique items have been changed (using a on an existing version will roll new mods in the new ranges):
 * : the Replenishes Energy Shield based on your Armour when you Block mod has been reduced from 4% to 2%.
 * : Elemental Resist has been increased from 8% to 20%. Maximum Mana has been reduced from 80-100 to 40-60. Increased Energy Shield has been reduced from 150-200 to 140 to 180.
 * : Block Chance Applied to Spells has been reduced from 100-120 to 70-80. All Maximum Resistance has been reduced from 5% to 4%.
 * : Maximum Life has been reduced from 200-220 to 120-160. The supporting Blind is now level 6 and the supporting Faster Attacks is now level 12. On a legacy Bringer of Rain item, a Divine will reroll the Maximum Life, but not the level of the supports.
 * : Critical Multiplier has been reduced from 40-50 to 28-36.
 * : Critical Multiplier has been reduced from 10-20 to 10-15.

Bug Fixes

 * Fixed a bug in the race prize awarding where multiple characters on the same account could receive points prizes for the same race. Now, the highest level (alive) character that participated counts for points. Multiple characters can receive points in Descent, Descent: Champions and Endless Ledge races.
 * Fixed various graphical glitches related to totems with arrows stuck in them.
 * Fixed a bug where secondary hits from would not check evasion.
 * Fixed a bug where the gore projectiles fired by Dominus, Ascendant would check spell evasion instead of attack evasion for their area of effect.
 * Fixed a problem that could cause crashes on certain Creative sound hardware.
 * Fixed some bugs with the 40% quality vendor recipe so that it better accounts for certain groups of items.
 * Gem experience is now displayed with correct thousands separators.
 * Fixed a bug where the the graphical effect wouldn't scale correctly.
 * Fixed a bug where Offering skills would affect some shrine effects on you.
 * Various bugs were fixed related to the display of skill tooltips.
 * Fixed bugs with font keming.

Update (March 4) - added the following notes

 * Increased the damage of at low and high levels.
 * Increased the damage of the following skills at low levels:, , and to a lesser extent,  and.
 * Monster Unrighteous Fire now deals a controlled value of fire damage, rather than being based on maximum life.
 * Improvements have been made to early cast speed passives in the Witch and Shadow sections and to early attack speed and life passives in the Shadow section. We're investigating more detailed revamps of the caster classes (Witch, Templar and Shadow) in the future.
 * Adjusted the PVP scaling of and . These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.

Patch notes
These are the official patch notes for version 1.0.6b released by Grinding Gear Games.


 * Improved the minion AI regarding when they'll switch targets based on your actions.
 * Fixed an issue where Raging Spirits could cause arrows to magnify in size.
 * Fixed a bug where corpses created by weren't limited by the level requirement of the gem.
 * Fixed a client crash with.

Patch notes
These are the official patch notes for version 1.0.6 released by Grinding Gear Games.

Major Features/Content

 * Added a new Intelligence skill - : Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies cannot directly engage these spirits and can pass through them.
 * Added a new Dexterity/Intelligence skill - : Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area.
 * Added a new Intelligence skill - : Consumes a corpse, temporarily empowering your minions with swiftness (attack, cast and movement speed). The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
 * Added a new Intelligence skill - : Consumes a corpse, temporarily granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
 * is first available to the Templar and Witch from the "Breaking Some Eggs" quest on Normal Difficulty.
 * Desecrate is available to the Templar, Shadow and Witch from the "Delving Into Sin" quest and to the Ranger from the "Lost in Love" quest on Normal Difficulty.
 * Flesh Offering and Bone Offering are first available to the Witch and Templar from the "Lost in Love" quest on Normal Difficulty and to the Shadow and Scion from the "The Caged Brute" quest on Cruel difficulty.
 * Added five new Unique items, two of which were designed by supporters.
 * Added two new cosmetic microtransactions: Lightning Skull Helmet Skin and Arctic Skull Helmet Skin.
 * Added two new Achievements: Band Together and Full Clear: Ship Graveyard Cave.
 * Added two new vendor recipes.

Minor Features/Content

 * You can now add notes to people on your friends list. Right click the contact and select "Edit Note". By default, new friends now have a note saying what their character name was when you added them.
 * You can now only run a maximum of two copies of Path of Exile simultaneously on one computer.
 * Hillock now uses the same triggered effect that the Blacksmith does, in Cruel and Merciless difficulties. The damage of the poison cloud produced by his zombies has been reduced in all instances (including Maps).
 * The Blood Weta Pet has been renamed to the Gore Weta Pet.
 * The client now fetches the next Daily Deal when the current one ends.

Minion Balance

 * The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
 * The damage of has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
 * The mana cost of the skill has been reduced at all levels. Summoned skeletons now do around 40% more damage at all levels.
 * The skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
 * Added five new minion passive skills, added additional stats to existing notables, and updated many minion passives to include Minion Attack and Cast Speed, Minion Life Regeneration, Minion Life Leech, Minion Elemental Resistances, Minion Chaos Resistances and Minion Block Chance.

Duration Balance

 * The support gem duration bonus has been reduced from 50-83% (depending on level) to 45-64%. Its quality bonus has been halved.
 * ,, , and  have had their base duration increased by 25%.
 * ,, , , , Curses and have had their base duration increased by 10%.

General Balance

 * 's damage has been increased at higher levels. It now does roughly 35% more damage at gem level 15.
 * Desecrated Ground, created by the unique and the new skill, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
 * The damage of the bombs of the Undying Incinerators and Undying Alchemists has been increased.

Bug Fixes

 * Fixed some issues with the DPS display on attacks linked to offensive trigger gems.
 * Fixed some optional dialogues required for the All Ears achievement.
 * Fixed a bug where Necromantic Aegis did not correctly give base block chance to minions.
 * Fixed a bug where the drop audio for Wheel of the Stormsail was for metal rather than wood.
 * Fixed crashes with some skills when they were echoed by the Echoing Shrine.
 * Fixed a bug where was not correctly supported by the  or  support gems.
 * Fixed a bug where monsters that use would not use it if the target was cursed.
 * Fixed a bug where no icon would be displayed if was used on you.

Changes not in Patch Notes
Minion behaviour has been changed slightly in this patch and is not documented in these patch notes.

Patch notes
These are the official patch notes for version 1.0.5 released by Grinding Gear Games.

Major Features/Content

 * Added a new Intelligence support gem - : This is a world-drop-only gem with three levels that only performs its function at level two and above. It increases the experience gained by active skills that it supports.
 * Added four new Unique items, two of which were designed by supporters.
 * Added two new cosmetic microtransactions: Medusa Snakes Helmet Skin and Bell Lizard Pet.
 * Added two new Achievements: Raise the Bar and Full Clear: Archives.
 * Added one new vendor recipe.

Minor Features/Content

 * Trade chat has been rate-limited to prevent message flooding. The speed that it is set to (3 seconds per message) is still faster than the amount that is classified as abusive. If this reduces the amount of repeated messages in trade chat then we may be able to make the trade channels larger, so that messages get more exposure.
 * Added race rewards for Race Season Six.
 * Added alternate art for special race rewards.
 * The art for s has been updated.
 * The art for the skill gem has been updated.
 * Added a buff icon for being under the effects of Proximity Shield.
 * Added some new slashing sounds.
 * The buff name and description for has been updated.
 * Microtransaction helmet effects have had some names and descriptions updated to be consistent.
 * Various improvements have been made to monster death animations.

Balance

 * now deals damage, increasing as it goes up in levels. It always freezes and the freeze duration is longer than the damage would normally cause.
 * has had its base damage reflection increased by a flat 6%. Damage reflection against higher rarity monsters has been also been increased. For example, damage reflection against unique monsters has been increased by a flat 11%.
 * has had its cast duration slowed from 80ms to 200ms. Its damage has been increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem.
 * no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%.
 * now has a 10 millisecond cooldown. The chance to cast supported skills has been increased by a flat 20%.
 * If supports a skill gem that can raise minions and those minions use traps, those traps are now supported by Multiple Traps.

Bug Fixes

 * Fixed a bug where not all attacks would deal damage.
 * Physical percentage based damage reduction and now correctly mitigate damage from physical degeneration damage.
 * Fixed more issues related to having an unarmed main hand with other offhand weapons.
 * Fixed various issues with skill gem and skill bar descriptions.
 * Fixed an issue with overlapping resistance auras where maximum resistance benefits were prioritised after resistance gains, and characters did not get the maximum resistance they could get from those auras.
 * Fixed some issues with visual clipping with the Templar and some armours.
 * Fixed an issue where you were unable to leave the Torture Chamber's boss room.
 * Fixed an issue where Undying Incinerators with Soul Conduit did not correctly grant experience and loot when self-exploding.
 * Fixed a bug where monsters could spawn in an inaccessible area in the Hedge Maze.
 * Fixed a crash related to the Shock and Horror beam.
 * Fixed a crash related to casting.
 * Fixed a crash related to.
 * Fixed a crash in the.
 * Fixed an instance crash related to Proximity Shield.

Patch notes
These are the official patch notes for version 1.0.4 released by Grinding Gear Games.

Major Features/Content

 * You can now challenge another player or party to a duel! Right click on them and select "Challenge to Duel". If they accept, you'll immediately be teleported to a PvP arena. If you challenge another party, the parties will fight each other. If you challenge someone in your party, only the two of you will fight. The resistance penalties used for the arena are those of the difficulty that the challenger was in.
 * Added a new Intelligence skill - : Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
 * Flameblast is first available to the Witch, Templar and Scion from the "The Caged Brute" quest in Normal Difficulty and to the Shadow from "Delving into Sin".
 * Added five new Unique Items, two of which are designed by supporters. A special item has also been added for a supporter.
 * Added three new cosmetic microtransactions: Olmec Totem Skin, Tribal Storm Call and Holiday Present Sack.
 * Added two new Achievements: Specialist and Full Clear: The Catacombs.
 * Added four new vendor recipes.

Minor Features/Content

 * Resistances on the character screen now show your uncapped total in brackets.
 * Your resistances appear in red if you have less than 0%.
 * Added a new animation for Marauders wielding Two Handed Swords.
 * Updated the Scion block animations, to deal with shield flipping.
 * Players must now be level 2 or higher before they can use global or trade chat, unless they have previously had a level 25 character on their account.

Balance

 * : The area of effect has been increased by 12%. Damage has been increased at all levels (by around 20% at level one and around 23% at level 15).
 * : The radius of the area that fireballs land in has been increased by 39%. The delay between strikes has been reduced from 0.15 seconds to 0.10 seconds. Damage has been increased by 35%. The quality bonus has been reduced by 33.33% to match the reduced projectile delay.
 * : Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
 * has been increased by 15% at level 1, up to 100% at level 15.
 * has been increased by 15% at level 1, up to 100% at level 15.
 * has been increased by 7% at level 1, up to 69% at level 15.
 * Modified the Torture Chamber boss room with several changes. The exit is disabled during the boss fight. A pillar has been added close to exit, to better signal that the beam attack can be interrupted by breaking line of sight.
 * Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.
 * The skill has been added for the Ranger in Descent Champions.
 * The skill has been added for the Witch in Descent Champions.

Bug Fixes

 * Fixed a bug where you could shoot wand projectiles that received unarmed damage bonuses.
 * Fixed an issue where some achievements with only one criterion showed that criterion as partial completion in the description.
 * Fixed the text on Demon King Horns to correctly describe it as a replacement skin, rather than an additional effect.
 * Fixed an interaction between the Headhunter unique item and the Proximity Shield Nemesis mod, where the Proximity Shield did not expire.

Patch notes
These are the official patch notes for version 1.0.3c released by Grinding Gear Games.


 * Fixed a bug where sometimes did no damage.
 * Fixed a client crash with the Shock and Horror boss.
 * Added some art assets in preparation for an upcoming promotion.

Patch notes
These are the official patch notes for version 1.0.3b released by Grinding Gear Games.


 * Fixed a bug introduced in 1.0.3 where mouse zoom did not work.
 * Fixed a bug introduced in 1.0.3 where Hex Master worked incorrectly.
 * Fixed a bug where would become transparent when you were chilled.
 * Fixed an issue with blockages in The Vaal Ruins tileset.

Patch notes
These are the official patch notes for version 1.0.3 released by Grinding Gear Games.

Major Features/Content

 * Added a new Dexterity Skill - : After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
 * Barrage is first available to the Duelist, Ranger, Shadow and Witch from the "The Caged Brute" quest in Normal difficulty.
 * Added a new Dexterity Support Gem -.
 * Projectile Physical Attack Damage is available to the Shadow, Ranger, Duelist, Witch and Scion from the "The Siren's Cadence" quest in Cruel difficulty.
 * Added four new Unique items, three of which were designed by our supporters.
 * Added two new cosmetic microtransactions: Infernal Fox Pet and Infernal Skull Helmet Skin.
 * Added two new achievements: Beginner's Luck and Full Clear: Dread Thicket.
 * Added three new Vendor Recipes.

Minor Features/Content

 * The Blacksmith's (Dunes and Spider Forest Maps) has been given a cooldown and a new triggered effect has been added to it.
 * Shock and Horror, the boss of the Torture Chamber, has had her skill replaced with a new skill.
 * The drop down stash tab list now shows the colours of the tabs.
 * All slashing impact sounds have been replaced.
 * Added a new category of sounds for bow impacts.
 * Video adapters with the same display name are now distinguishable in the options panel by an added adapter number.
 * Added a new buff icon for the Proximity Shield effect.
 * Pressing "tab" on the login screen now changes between Email, Password and Gateway, for non-Steam users.
 * Effects and/or 3D art have been added for the following items:, , , , , , and the alternate art.
 * Kuduku has been restored to its correct art.
 * Talking to Lady Dialla on top of the Sceptre of God now gives the waypoint to the next difficulty.
 * Continued to incrementally improve the sound, art, effects and environments.

Balance

 * : Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
 * : Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
 * New groups of passives have been added for Chaos Damage and Damage over Time.
 * The move speed and attack speed groups to the right side of the Scion have been merged. The weaker Movement speed nodes were removed, with the 3% movespeed nodes increased to 4%.
 * Added two new map mods: "of Power" and "of Endurance". These give Endurance and Power charges respectively every 20 seconds.
 * The map mod Enraged has been changed to a suffix - "of Frenzy"
 * The "of Frenzy" map mod now triggers every 20 seconds instead of every 30.
 * The five of a kind recipe has been moved up to just below the same names recipe in priority.
 * Totems will damage enemies based on their own life and ES, not their caster's life and ES.
 * Spiders have been made invulnerable when climbing into areas from scenery.

Bug Fixes

 * Fixed an instance crash with when linked with Cast when Damage Taken.
 * Fixed a bug where the alt-hover that shows item level would not work in the chat window.
 * Fixed a bug where you can hear other people move items around in a Guild Stash Tab that you have closed.
 * Fixed a bug where screenshots could not be taken in the Escape menu or when a confirmation window was showing.
 * Fixed a bug where you couldn't take screenshots with various text boxes selected.
 * Fixed a bug where could be activated with no reservation cost.
 * Fixed a bug where you could sometimes not select different graphics adapters in the options.
 * Fixed a bug where the visual display of a monster's resistances did not update if this status changed while you were hovering over it.
 * Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
 * Fixed bugs with some non-US keyboard configurations not being bindable.
 * Fixed audio problems with the Seraph Spectral Throw Effect and the Conqueror's Campaign Portal Effect.
 * Fixed a bug where microtransactions would not show up on items linked in chat.
 * Fixed a dupe method involving the . It no longer also duplicates an item that was skin transfered into the target item.

Patch notes
These are the official patch notes for version 1.0.2c released by Grinding Gear Games.


 * Fixed an issue with some Maps where teleport doors would fail to also teleport a player's minions.
 * Fixed some issues with audio popping and errors.
 * Fixed some potential blocked layouts in the Gardens map.
 * Fixed issues with interactions of Soul Conduit and Undying Incinerators.
 * Fixed incorrectly changing skills to display average damage instead of damage per second on the skill bar info.

Patch notes
These are the official patch notes for version 1.0.2b released by Grinding Gear Games.


 * Fixed a bug where would not work with trigger support gems.
 * The aura is now correctly tagged as area damage.
 * Changed the target selection of triggered spells when the trigger cause has died.
 * Fixed a bug where area damage bonuses would not benefit when supported by.
 * The Melee Splash damage penalty is no longer specifically attack damage.
 * Fixed an instance crash related to interacting with some Nemesis mods.
 * Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for, and.
 * Fixed the skill tooltip damage per second display for.
 * Fixed various issues with unreachable areas in Maps.
 * Fixed an issue where the effects of some Nemesis mods would outlast the death of suicide exploding monsters.

Patch notes
These are the official patch notes for version 1.0.2 released by Grinding Gear Games.

Major Content/Features

 * Added a new intelligence skill - : Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
 * Storm Call is available to the Shadow, Witch and Templar from the "Breaking some Eggs" quest in Normal Difficulty.
 * Added four new Unique items, three of which were designed by supporters.
 * Added six new cosmetic microtransactions: Seraph Spectral Throw Effect, Lightning Bat Pet, Orange Portal Effect, Exile's Essentials Back Attachment and two Thanksgiving limited-time items: Pilgrim Hat and Ornate Pilgrim Hat.
 * Added two new achievements: Elemental Aegis and Dream Within a Dream.
 * One new vendor recipe has been added.
 * End-game Maps have been increased in size. Map mods that affect size have been removed. More details are provided in the balance section below.

Minor Content/Features

 * You can now report whisper messages by right clicking on them.
 * Our system for rendering effects on game objects has been improved. Multiple effects on the same object can now co-exist without looking bad.
 * Several skills have had their effects updated to remove additional lights. This should result in fewer performance issues and frame rate drops when these skills are used.
 * A button to view the Path of Exile Credits has been added to the login screen. It doesn't play the awesome music, though.
 * Some skills now display average damage per skill use instead of DPS, as DPS would not make sense for them.
 * Hailrake now has a couple of new effects.
 * Added new visual effects to several unique items:, , , , , alternate art and.
 * The Scion is now enabled on your account after killing Dominus, even if she has not been rescued from her cage.
 * Continued to incrementally improve the sound, art, effects and environments.

End-game Map Balance

 * All maps have been increased in size. All maps will be similar to or larger than they would be if they previously had the Larger or Branchy map mods.
 * Removed "" and "" mods from maps. Existing maps with these mods will grant 20% quantity, but will not change the size of the map. This quantity won't show on the map, but will appear on the world area once it is made.
 * The following mods have been added: "" (causes shocked gorund), "" (monsters are immune to curses), "", "", "" (these replace monsters with a specific type).
 * The "" mod has been removed.
 * The "" mod now grants more quantity and larger pack sizes.
 * The map mod "" now grants more quantity. "" grants less quantity.
 * Insect map packs have had their composition changed.
 * Added Vaal Fallen and Serpentine Constructs as the signature monsters for the.
 * Removed Devourers as the signature monster in the.
 * Added additional large skeleton packs to the signature monsters for the.
 * Added additional Vaal Construct packs to the signature monsters for the.
 * The "" mod has been removed (Warlord's Mark Curse).
 * The additional quantity granted by the "" mod has been increased to 25 from 15.
 * The "" mod has been increased from 20-25 attack speed, cast speed and movement speed to 25-35 attack speed, cast speed and movement speed.

Damage Over Time Balance

 * Previously, modifiers to damage dealt applied only to damage on hits unless they specifically said otherwise (for example, ).
 * Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "" modifiers will apply to fire damage over time.
 * Modifiers based on how the damage is dealt will apply as appropriate - for example, and  will both apply to the poison clouds from, as it fills an area and is an effect of a projectile.
 * can be supported by, now that the damage penalty also applies.
 * Damage conversion does not apply to damage over time.
 * The changes in this patch apply to most damage over time in the game (i.e. both players and monsters).
 * One exception is that damage increases will not apply to damage over time that you cause on yourself. For example, having 100% increased damage won't make the chaos damage over time from Blood Rage more powerful.
 * Note: This is a functional change to Righteous Fire. Previously this skill did increase the burning damage on you by your increased burning damage modifiers. Increased burning damage will still affect the burning on enemies.
 * Magic, Rare and Unique monsters have a damage bonus built into their rarity - this will now also apply to any damage over time they cause.
 * On hit effects do not apply to damage over time.
 * The Ignite status ailment now deals only 20% of the original hit per second for 4 seconds. This has been reduced as it can be increased in more ways with the damage over time changes.
 * Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them.

General Balance

 * now has a 250ms cooldown.
 * On the passive tree, the Deadly Draw and Heavy Draw bow group has been changed. It now only has one entry and has been made symmetric. The Heavy Draw arm offers life, while Deadly Draw offers more consistent critical bonuses.
 * General Gravicius' Molten Shell now has a 30 second cooldown in all difficulties.
 * The Devourer's Emerge skill has had its damage reduced.
 * The priorities of several vendor recipes have been reordered. Recipes with multiple components should now take priority over recipes with one component. Some higher value recipes have been moved up in priority relative to others.
 * The Endless Ledge now increments one monster level per area after monster level 30, until monster level 60. Areas repeat at level 60s. Only after 100 total Endless Ledge levels do you wrap back to the first area.

Bug Fixes

 * The hybrid flask recipe now correctly gives rarity and itemlevel based on the component flasks and no longer provides quality. This is now consistent with other recipes.
 * Fixed a bug where initiating a trade with your stash open would cause the trade to cancel.
 * Fixed a bug where right clicking could close the stash panel.
 * Fixed a bug in the character selection screen where pressing escape with the options panel open would log out instead of closing the options panel.
 * Fixed bugs related to Dominus' charge attack.
 * Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
 * Fixed a bug where shield crabs did not drop items in certain situations.
 * Fixed a bug where monster outlines disappeared when monsters were on low life.
 * Fixed a bug involving spectres and trigger supports.
 * Fixed a bug where cast at the caster's feet would always default to casting in the same direction.
 * Fixed a bug where some Nemesis mods with casted [sic] effects would not work if the monster was hidden.
 * Fixed Cast on Death preventing curse application on hit, which is not a triggered cast.

Patch notes
These are the official patch notes for version 1.0.1c released by Grinding Gear Games.


 * The escape menu now has an additional "Exit to Character Selection" button.
 * The Arbiter of Knowledge in the can now cast Book Tornado when he takes enough damage.
 * Increased the number of top ladder positions that have hardcore deaths announced globally (from 25 to 50).
 * Fixed a bug where certain Daily Deals would not work properly in the game client. This affected the Skin Transfer (x50) bundle.
 * Fixed a bug where the Unique Item challenge would not correctly display what Unique Items you had.

Patch notes
These are the official patch notes for version 1.0.1b released by Grinding Gear Games.


 * Fixed a bug introduced in 1.0.1 where Carrion Queens would do too much damage.
 * Fixed a server crash that could occur while fighting Dominus.

Patch notes
These are the official patch notes for version 1.0.1 released by Grinding Gear Games.

Major Content/Features

 * Added support for the Descent: Champions race events and Race Season Five.
 * Added a new Dexterity support gem - Enhance: This is a world-drop-only gem with three levels that only performs its function at level two and above.
 * Added a new Strength skill gem - Purity of Fire: Casts an aura that grants fire resistance to you and your allies. Higher levels increase maximum fire resistance.
 * Added a new Dexterity skill gem - Purity of Ice: Casts an aura that grants cold resistance to you and your allies. Higher levels increase maximum cold resistance.
 * Added a new Intelligence skill gem - Purity of Lightning: Casts an aura that grants lightning resistance to you and your allies. Higher levels increase maximum lightning resistance.
 * The new aura gems are available to certain classes from the "Intruders in Black" quest and to other classes from the "A Fixture of Fate" quest (both in normal difficulty).
 * Added four new Unique items, all of which were designed by supporters.
 * Added three new cosmetic microtransactions: Golden Spectral Throw, Discipline Force Field Effect and Scion Dance Animation.
 * Two new Achievements have been added: Capture the Flag and Zombie Horde
 * A checkbox has been added to allow Guild Chat to be hidden.
 * New art has been added for Endurance, Power and Frenzy charges.
 * Eight new vendor recipes have been added in two groups of four, including ones for changing which bandit quest reward you chose.
 * To change your bandit quest reward, use the book that you receive from the recipe in the appropriate difficulty. If you had Eramir's reward, you will need a skill point available to change away from it.
 * When race prizes are awarded in Race Season Five onwards, the remove-only stash tab they go to can be accessed from any non-event league. You cannot access it in the first two weeks of a ladder. This means that your race prizes can be removed from the tab in Domination or Nemesis (but can't be put back in). When the next four month leagues start, the prizes will not be available in the first two weeks (to keep the early race fair).

Minor Content/Features

 * now has a more spectral effect.
 * Necromancers now use an alternate curse effect.
 * Effects have been added for when a or  is used.
 * The list of community supporters in the credits has been updated.
 * A new audio track has been added to the the Darkness Event in Act 2.
 * A button for the Microtransaction Shop has been added to the Escape menu.
 * Continued to incrementally improve the sound, art, effects and environments.

End-game Map Balance

 * The item drop quantity and rarity for Map bosses has been increased.
 * While playing End-game Maps, you are now more likely to find higher level Maps.
 * The signature monsters for and  have been swapped.
 * Reduced the range at which monsters use Delayed Blast. This mostly affects Maps.

Skill Balance

 * : The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong.
 * : Damage at high levels has been increased (around 10% more damage at level 15).
 * : Mana reservation cost reduced from 60% to 40%.
 * : Now grants no maximum resistances.
 * : The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
 * : The accuracy penalty given by quality has been halved.
 * Mortal Conviction has been improved from 30% to 40% less aura mana reservation.
 * Early Scion Spell Damage passive skills changed from 8% to 6%.

Race Balance

 * Various balance adjustments have been made to the Endless Ledge.
 * Class chests for Descent: Classic have been updated.
 * Characters now have a standing start in all race events.

General Balance

 * The party life bonus for monsters in higher difficulties has been reduced from 25% to 20% per player per difficulty. Parties still need a lot more damage output than in Open Beta, but it's not quite so high now.
 * Shrine effects for players that are based on skills have been buffed at higher levels.
 * The life values of several monsters that appear in the Sceptre of God have been reduced.
 * Beast skeletons can now be revived by necromancers.
 * All quest rewards are now 0% quality, not just skill gems.

Bug Fixes

 * Fixed a bug where a wagon could block the path through the Barracks.
 * Fixed an issue where check marks would appear on Notable and Keystone passive skills, even though there is currently no related challenge.
 * Fixed issues that prevented some monsters from spawning as rare. This makes the Kill Rare Monsters challenge completable.
 * Fixed the Locomancer Achievement.
 * Fixed issues with the All Ears and No Stone Unturned achievements.
 * A warning message has been added for items with gems being added to guild stash.
 * Some missing minimap markers for doors have been added back into the Solaris and Lunaris Temples.
 * Fixed a bug where certain Nemesis mods did no damage when spawned on Carrion Queens.
 * Cast on Damage Taken will no longer count any damage taken while you're dead.
 * Fixed a Scion hair bug with Lamellar armour.
 * Fixed the Siosa quest to not highlight map pins once completed.
 * Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
 * Fixed a crash related to chained projectiles.
 * Various fixes have been made to guild tabs.
 * Fixed a problem where you couldn't right-click on the league flag to bring up the player context menu for a character in the friends list or guild member list.
 * Fixed a bug where Vaal Construct type monsters would receive attack-only mods even though they're spellcasters.
 * When someone declines your guild invite it now says they declined, rather than having left the guild.
 * Fixed an issue with pixelated outlines of monsters and characters that would occur in situations like the Darkness Event.
 * The new guild invite notification will no longer keep popping up every time you transition to a new instance.
 * Fixed a potential instance crash with Molten Shell.
 * Fixed a bug where if you kill all Clarissa's guards before getting close to her then it tells you to kill all the now-dead guards.
 * Fixed some bugs with Aura priorities and the passive skills that increase the effect of auras not being taken into account.
 * Fixed an issue where Remove Only stash tabs could remain after being emptied.
 * Fixed a bug related to viewing a Guild Tab while the leader turns off your view of it.
 * Added a message indicating that maps will be consumed when creating a Guild tag.

Patch notes
These are the official patch notes for version 1.0.0g released by Grinding Gear Games.


 * and can now drop outside of maps.
 * The can now generate Uniques that are higher than the itemlevel of the base type you're trying to roll.
 * Fixed a bug introduced in 1.0.0f where some flask effects would not work.

Patch notes
These are the official patch notes for version 1.0.0f released by Grinding Gear Games.


 * Added a 250ms cooldown to . There are more changes to this support gem coming in 1.0.1.
 * Fixed an extremely rare bug where too many unique items could drop from a monster outside of the Albino Rhoa Event.
 * The limit of guild membership is now 250 (up from 200).
 * Guild Stash Tabs now have all permissions turned on for everyone in the guild by default. If the leader wants to restrict them, this can be done by right clicking on the tab. Previously they were fully restricted by default.
 * Fixed the One of a Kind achievement not counting some item slots correctly.
 * Fixed an issue with the unique item and interactions with other life recovery stats.
 * Fixed a crash which sometimes occurred when logging out after talking to an NPC.
 * Fixed an instance crash with.
 * Fixed some issues with the unique item and kill assignment.

Patch notes
These are the official patch notes for version 1.0.0e released by Grinding Gear Games.


 * Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties.
 * Reduced the damage of Devourers.
 * Reduced the size of packs of Devourers in end-game Maps.
 * Rare monsters are now larger.
 * At higher levels, spells cast by shrines that you have tagged now do more damage.
 * The slow aura from totems can now be viewed in the UI as a debuff.
 * The Cast on Crit support gem has been renamed to.
 * Changed some map vendor recipes: now upgrade to a .  now upgrade to a .  now upgrade to a .  now upgrade to a.
 * Fixed a bug where auras with larger base magnitudes could override auras that had higher final magnitudes (once passives had been factored in).
 * When an is dispelled due to its gem being unavailable, its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
 * Fixed an abuse case where the support gem could be used as a massive damage bonus with other trigger gems.
 * Fixed a bug where all classes other than the Scion would look wrong when wearing.
 * Fixed the speed that NPC dialogue windows scroll at if there's no voice acting.
 * Fixed a bug where the Imperial Gardens would occasionally spawn with the path to the Sceptre of God blocked.
 * Fixed a bug where a Guild Officer would be shown an option to kick the Guild Leader.
 * Fixed a bug where the end-game could spawn its boss (Merveil) in an unreachable location.
 * Fixed cases where minions would not appear on your minion icon bar after tagging a shrine.
 * Fixed a bug where a Scion wearing the or  would appear bald.
 * Fixed a bug where Guild Members and Officers could attempt to change the guild tab ordering. In addition, Guild Leader tab reordering has been disabled until it's fully supported.
 * Fixed an instance crash related to.
 * Fixed an instance crash related to Dominus.
 * Fixed a client crash related to guild tabs.
 * Fixed a client crash caused by away from NPCs while talking to them.

Patch notes
These are the official patch notes for Version 1.0.0d released by Grinding Gear Games.


 * Fixed a bug where auras would need to be recast when changing areas to gain the bonuses of passive skills that affect them.
 * Killing a Berserker Nemesis monster now completes the challenge item correctly.
 * Fixed some passive skill tree connectivity near the Falcon Claws group.
 * Fixed a bug where monster deaths from were not awarded as kills correctly.
 * Fixed a bug where the "Achievement Complete" text would sometimes persist in a faded state.
 * Fixed a bug where didn't benefit from passive skills that improved its effect.
 * Monster packs around shrines are now not spawned if they are too close to an area entrance or waypoint.
 * Fixed a crash related to.

Patch notes
These are the official patch notes for Version 1.0.0c released by Grinding Gear Games.


 * We now support payments with currencies other than US dollars via the Steam client.
 * Fixed a bug where some Steam users were unable to connect because they were erroneously allocated unlock codes. Unlock codes are now correctly disabled for Steam.
 * Fixed a bug where you can't right click to whisper people who aren't on your friends list.
 * Fixed a bug where the challenge completion counter that appears in chat in the new Domination and Nemesis leagues showed the wrong challenge total.
 * Fixed a bug where some Guild Tags appear invisible if they have spaces in them from the symbol.
 * Improvements to login server stability.

Patch notes
These are the official patch notes for Version 1.0.0b released by Grinding Gear Games.


 * Fixed a performance problem with and.
 * You can now use an on an item with four linked sockets again. The change made in 1.0.0 only prevents fusing items that have * * * five or six sockets that are already entirely linked.
 * Fixed a problem where an Animated Weapon would pause for too long when summoned.
 * Fixed a crash related to Shrines.
 * Fixed a problem with the lights in the Vaal Ruins.

Patch notes
These are the official patch notes for Version 1.0.0 released by Grinding Gear Games.

New Four-Month Challenge Leagues

 * Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
 * The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Domination/Nemesis challenge shirt. 61 players completed all the challenges in the last pair of four-month leagues.
 * Domination: A variety of powerful Shrines now spawn throughout Wraeclast, surrounded by large groups of monsters that are influenced by their power. These monsters receive substantial bonuses or are protected by their shrine's effects in some way. If you are able to tag the shrine, you receive these powers for a short time. It's often very risky to run in and try to claim the shrine, but it is a gamble that can pay off. One of the new challenges is to tag each of the shrine types.
 * Nemesis: Nemesis is a Hardcore league (characters who die are coverted to Standard characters). Rare monsters have one guaranteed mod from the Nemesis Pool, which makes the fight substantially harder. One of the challenges is to kill a rare with each of the Nemesis mods.
 * The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
 * The cannot drop as a base type in Domination and Nemesis league but it can be created with a new vendor recipe. Unique Prismatic Rings can still drop in these leagues.
 * There are six new Unique items that can drop in either challenge league, plus one that can only drop in Domination and one that can only drop in Nemesis.
 * The Support Gem can not be obtained in these Challenge leagues.
 * Increased Item Quantity mods cannot spawn on Magic and Rare items in these leagues.

Content - Major

 * Added the Scion, Path of Exile's prestige character class. She is aligned with all three core attributes (Strength, Dexterity and Intelligence) and starts in the center of the passive tree. She's only available once you've unlocked her by playing through Normal difficulty and rescuing her. Existing accounts that have finished Normal difficulty before start with her unlocked.
 * Added six new world areas (in all three difficulty levels) across three new tilesets. There are three new quests.
 * Added a grand finale boss fight.
 * Added eight new end-game Maps including a new tier of level 78 maps.
 * Added 11 new Unique Items, three of which are designed by our community and eight which can only drop in the Domination and Nemesis leagues. Six of those eight appear in either challenge league, but there's also one that is exclusive to each league.
 * Added two new Halloween Microtransactions - Demon Hand Pet and Decapitation Helmet Skin. They're for exclusively for sale until the end of November 1.
 * Added six new monster types, three of which are exclusive to the new areas. The other three appear in previous areas also, such as the Cannibals who have replaced the Scavengers in early Act One.
 * Many existing monsters have received new abilities when added to the new world areas.
 * Added a new Rogue Exile - Xandro Blooddrinker, based on member of our community who won the "Well Dressed Exile Competition".
 * The Eternal Laboratory has been visually revamped and is now present in the Solaris Temple. In Normal and Cruel difficulties, it contains lore.
 * Added a new curse, Silence, that monsters can use on you.

Content - New Skills

 * Added a new Strength/Dexterity Skill Gem - : Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.
 * Added a new Strength/Intelligence Skill Gem - : Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. Guardians killed in PvP areas will not lose their items.
 * Added a new Dexterity/Intelligence Skill Gem - : Animates a melee weapon to fight by your side. There's no limit on the number of weapons you can animate.
 * Added a new Dexterity Support Gem -.
 * Added a new Strength Support Gem -.
 * We've added Trigger Gems, a new type of Support Gem that causes linked skills to be cast automatically on certain conditions. This patch includes six of these, with more coming in subsequent updates.
 * Added a new Intelligence Trigger Support Gem -.
 * Added a new Dexterity/Intelligence Trigger Support Gem -.
 * Added a new Strength/Intelligence Trigger Support Gem -.
 * Added a new Dexterity/Intelligence Trigger Support Gem -.
 * Added a new Strength/Intelligence Trigger Support Gem -.
 * Added a new Intelligence/Dexterity Trigger Support Gem -.
 * Added a new Keystone Passive Skill - Mind over Matter: When hit, 30% of damage is taken from mana before life.
 * Added a rebalanced Keystone Passive Skill - Avatar of Fire: 50% of your physical/lightning/cold damage is converted to fire damage. You can't deal non-fire damage.

Features - Major

 * Added an achievement system. Achievements are somewhat easier than Challenges and can be completed in any league. We expect to add at least one new achievement per two-weekly ongoing content patch.
 * Added new Player Profile pages on the website. These list your current/historic accomplishments in many categories (races, PvP, challenges, achievements) and allow you to pin the results you're proudest of.
 * The development team and Gold/Diamond/Exalted/Eternal/Ruler supporters are now listed in the game's credits. These are displayed upon completion of the game.
 * Waypoints, quest locations and story glyphs have been updated to have nicer graphical markers on the minimap.

Features - Guilds

 * We've added Guilds! To create one, use the Social screen. Guilds can initially hold 30 members, but more slots can be purchased.
 * There are three membership tiers - Leader, Office and Member. Leaders can change permissions. Officers can invite people to the guild.
 * There's a guild chat channel (bound to the & symbol). It spans across leagues.
 * Powerful guilds can obtain tags that appear next to their members' names in chat. This requires sacrificing a set of end-game Maps, each of which corresponds to a letter or symbol in the tag. Tags are unique and some symbols are much rarer than others.
 * You can purchase Premium Guild Stash Tabs which allow you to store your guild's wealth. You can set permissions for different tiers of members to view, add items and remove items.
 * Guild purchases are handled by the guild leader. Players can visit their guild page on pathofexile.com to donate points to their guild.
 * Guild Challenges are coming very soon!

Features - Player vs. Player

 * We've added a Capture the Flag PvP mode. It's available at Greust (and now Maramoa in Merciless) like normal PvP. Supported team sizes are 3v3 and 6v6.
 * Rapid-fire PvP tournaments will start with PvP Season One (which is approximately three weeks after Release). There may be some experimental ones before that. *More PvP balance and usability changes are on the way.
 * Dueling will be enabled very soon!

Features - Minor

 * Magic and rare monsters now have new effects to indicate their presence. Lights have been removed from many rare and unique monsters.
 * The Path of Exile logo on the title screen is now 3D.
 * Improved the visual appearance of metal in the graphics engine.
 * Changed the colour of the Twitch chat text to turquoise because Guild chat is grey.
 * The graphics engine has had several performance optimisations.
 * Players now cannot spend or reserve their last point of life with Blood Magic.
 * Chaos damage now has its own section on item display popups.
 * Improved markup of terrain to prevent players catching on some objects as they run past.

Content - Minor

 * Merciless PvP is now handled by Maramoa rather than Greust.
 * Some of the previously drop-only Skill and Support Gems are available from a new side quest. The new Trigger Gems are also available in this quest. The other new side quest offers utility flasks and rare items.
 * The "Sharp and Cruel" and "Sever the Hand" quests in Merciless now offer rare items as rewards, rather than Skill or Support Gems.
 * Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.
 * The Crematorium has been reduced to one level in size.
 * The Slums waypoint has been moved to the Crematorium. If you previously had the Slums waypoint, you will be awarded the Crematorium waypoint.
 * The Solaris Temple has been reduced to two levels. If you previously had the Solaris Temple Level 3 waypoint, you will be awarded the Solaris Temple Level 2 waypoint.
 * The Shock and Horror boss in the Torture Chamber map has been revamped.
 * The and  Unique items now have their own 3D art.
 * The effect for has been improved.
 * Added new portal effects including special Map portals.
 * Some world areas have been renamed.
 * The Coast (formerly The Terraces) now has new types of chests.
 * The new Ground Ice looks awesome.
 * Removed some carts from the Arsenal Map.
 * Adjusted the size of the Jungle Valley Map.
 * Adjusted the size of the Spider Forest Map.
 * Adjusted the density of monsters in the Promenade Map.
 * Continued to incrementally improve the sound, art, effects and environments.

Balance Changes - General

 * The experience equation has been changed so that the minimum experience you receive when too high or too low level is 2% (before it is split among the players). This means that farming non-Map areas until level 100 is actually plausible now.
 * Characters now receive 8 life per level rather than 6.
 * Increased the monster life bonus per additional player by 25% in Cruel and 50% in Merciless.
 * Shock has been reduced to 30% increased damage taken per stack rather than 40%.
 * Blinded players now have minimum light radius.
 * The damage reflection auras have been reduced to 15%.
 * Starting attributes for each character class now add to 60 rather than 58.

Balance Changes - Items

 * 40% of the item quantity bonus for additional party members is now shifted towards item rarity. Gems and currency items still receive the old item quantity bonus.
 * Diminishing returns for player item quantity and item rarity have been changed so that they are slightly less effective.
 * Item drops from Merveil, Brutus, Vaal Oversoul, Piety and Dominus have been substantially increased in Cruel and Merciless difficulties.
 * When using, you're now 233% more likely to roll four linked sockets and 25% more likely to roll five linked sockets.
 * The implicit resistances possible on the have been reduced slightly.
 * The damage of two-handed weapons has been increased.
 * New higher physical and elemental damage mods have been created for two-handed weapons.
 * Bows also receive the increased damage and the new two-handed physical damage mods, but only have access to one-handed elemental damage mods.
 * Staves have received new higher two-handed spell damage mods.
 * Some of the rarest Unique items can now only drop from end-game Maps.
 * The drop rate of the has been substantially reduced.
 * When traded to a vendor, three now become an Academy Map, instead of a.
 * New implicit mods have been added to the (Weapon Elemental Damage) and the  (Local Crit Chance).
 * The Resplendent mod can no longer spawn on shields.
 * All shield defences have been reduced by 17%.

Balance Changes - Unique Items

 * The following Unique items have been directly buffed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
 * Increased Physical Damage has been increased.
 * Increased Mana Cost of Skills has been reduced.
 * Increased Physical Damage has been increased.
 * Attack Speed has been increased.
 * Increased Evasion has been increased. Acrobatics now also grants a better dodge chance than before.
 * Attack Speed on Full Life and Movement Speed on Low Life have both been increased.
 * Reflected Cold Damage has been increased.
 * Increased Armour and Energy Shield has been increased.
 * Attack Speed has been increased.
 * Block While Dual Wielding has been increased.
 * Increased Energy Shield has been increased.
 * Increased Physical Damage per 10 Strength has been increased.
 * Increased Armour and Energy Shield, Chaos Damage reflected to melee attackers and the Chance to Create Desecrated Ground have all been increased.
 * Added Lightning Damage, Chaos Resistance and Chance to Create Consecrated Ground have all been increased.
 * The following Unique items have been nerfed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
 * More Unarmed Physical Damage has been reduced.
 * Increased Physical Damage has been reduced.
 * Increased Movement Speed has been reduced.
 * All Elemental Resistances has been reduced.
 * Increased Energy Shield has been reduced.
 * Lightning Damage has been reduced.
 * Weapon Elemental Damage has been reduced.
 * The following Unique items have had more complex changes:
 * Increased Life has been reduced to 500. Increased Fire Damage has been added. A Divine Orb used on an existing version would only update the life.
 * Melee Damage Reflect has been increased. It also now has additional life. A Divine Orb used on an existing copy will only reroll the Melee Damage Reflect.
 * Now requires character level 11 to equip.
 * The flat Evasion bonus has been changed to Increased Evasion percentage. Existing ones will have the new property, but the old value. Using a Divine will reroll the value to the new one. Additionally, its Increased Global Critical Strike Chance and Attack Speed have been improved.

Balance Changes - Monsters

 * Piety the Empyrean in the and the Shadow of the Vaal in the  now have significantly higher item quantity and rarity.
 * Monster skill costs and mana pools now increase proportional to their level in a more natural way.
 * The descriptions of properties on magic and rare monsters have been made more concise so that they're easier to read in combat.
 * The Unwavering monster accuracy prefix has been renamed to Precise.
 * Map Bosses now have 60% reduced curse effect (up from 50%).
 * Act bosses now have 70% reduced curse effect (up from 40%).
 * Rogue Exiles now have 50% reduced curse effect (up from 0%).
 * Grapplers will now discharge when they have any kind of Charge, not just Power Charges.

Balance Changes - Active Skills

 * The following skills have had their mana costs reduced:, , , , , , , , and.
 * The following skills have had their mana costs increased:, and.
 * Damage progression past level 1 has been reduced.
 * Damage is increased at lower levels. Spark duration has been heavily reduced.
 * Damage at high levels has been reduced by around 40% at level 15.
 * Damage at high levels has been reduced by around 30% at level 15.
 * Damage has been increased by around 23%.
 * Damage at high levels has been reduced (around 10% less damage at level 15).
 * Damage at high levels has been reduced (around 10% less damage at level 15).
 * The life leech from has been rescaled and adjusted. It now also leeches mana when a corpse is consumed. It will now consume corpses when you're missing either life or mana.
 * The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster.
 * The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
 * The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.

Balance Changes - Auras

 * For all Auras: Base area of effect has been increased. The area of effect bonus from quality has been doubled.
 * The mana cost for all auras except has been changed to 60% reservation. Edit: Blood Magic is very strong because the auras are so powerful and the mana reservation can be mitigated very heavily using passives, items and the support gem.
 * Damage has been increased.
 * Damage has been increased.
 * Damage increase has been increased.
 * Maximum resistances provided have been reduced.
 * Attack Speed, Cast Speed and Movement speed increases have been increased. Haste now follows the same progression of area of effect changes as other auras.
 * Life Regeneration has been increased.
 * Energy Shield granted has been increased.
 * Evasion granted has been increased.
 * The mana regeneration has been increased by around 15% at all levels.

Balance Changes - Support Gems

 * Mana cost reduced. Damage reduced by 21%.
 * Damage reduction increased from 40% to 50%.
 * Damage reduction increased from 40% to 50%.
 * The quality bonus has been changed to Mine Laying Speed.
 * Damage increase has been reduced at all levels by a flat 5%.

Balance Changes - Passive Skill Tree

 * Two new Keystone Passives described under "Content" above have been added.
 * The centre of the tree has been significantly reworked to facilitate the Scion.
 * Several clusters and Keystones have had their locations moved.
 * Acrobatics and Phase Acrobatics have been increased to providing 30% dodge chance.
 * Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
 * Small chaos resistance nodes have been removed or integrated into nearby passives.
 * Several damage clusters have had defensive bonuses added to them.
 * The early Shadow tree has been given more access to mana. Flat mana has been added to one of the life nodes and Mental Acuity now offers 20% mana regeneration.
 * The early Marauder tree has had the Strength bonuses from early melee notables increased. The versatility cluster also offers mana cost reduction.
 * The early Witch tree has had life flask bonuses changes for nodes that provide general flask effect improvements. General Spell damage nodes have been improved.
 * Several Notable Passives have been renamed.
 * A new notable called Arcane Vision has been added which adds accuracy and "Light Radius is based on Energy Shield instead of Life".

Bug Fixes

 * You now can't use an on a fully linked item or a  on a fully socketed item.
 * The client can now patch when its Content.ggpk file is marked as read-only. This used to be a problem if you downloaded it from a torrent.
 * You can't drop items in PvP areas any more.
 * Fixed a bug where you could apply cosmetic skins to an item if it had already been skinned with a Skin Transfer.
 * can no longer destroy items stored with Skin Transfer.
 * Transferred skins now display correctly when the item is linked in chat.
 * will no longer drop fireballs out of line-of-sight of the target location.
 * Fixed problems related to when 's sound plays.
 * Fixed a bug where linking microtransaction items on the forums wouldn't work correctly.
 * Fixed a bug in the Way Forward quest where the spikes in the Prisoner's Gate would not be raised if you had the Seal key but hadn't seen *Piety raise them.
 * Fixed a bug in where the first arc in the chain would attempt to re-target to things outside its maximum range.
 * Fixed a bug where the Client can permanently stop rendering anything when a Windows "move" command is issued.
 * Rare degeneration bears that generate with an aura from a mod now cast their degeneration aura properly as well.
 * Fixed a bug where the life gain per hit from spells when using displayed incorrectly.