List of mods with physical and damage mod tags

List of modifiers that have both "physical" and "damage" mod tags.

The spawn rate of these mod may affected by Fossil that affect "physical" mod tag: (more physical mod),  (no physical mod). There is no fossil interact with "damage" mod tag yet. The "physical" tag can be used as target slam by using harvest crafting. Both tags are required to allow the modifier be affected by which the catalyst itself only affect jewellery including belt.

Note that this list includes modifiers that not spawnable on jewellery. Read the spawn weight column for details.

These modifiers may also be affected by weapon enchantments such as and. There is no jewellery enchantment that affect modifiers yet, however.

and aforementioned enchantment can be added to unique item, which scales the value of the unique modifier. However, these modifiers are excluded from the scope of this list. Players can press Alt button in PC (other versions of the game have other keybinding) to show advanced mod description, which show the mod tag as well as the value can scale by catalyst jewellery quality / enchantment or not.

Jewel mod
The color of basic jewel are associated with one of the Attribute, thus non_str in spawn weight means the "opposite of "

Version history

 * Item modifier tags have been entirely reworked with a goal in mind of consistency and simplicity. These changes have negligible impacts to the odds of various modifiers appearing on rare items naturally, but may have impacts to the results of certain crafting methods.
 * (In Development Manifesto) From 3.12.0 onwards the tags displayed when holding alt (which were previously used for fossil and Harvest crafting) will also be used by catalysts, the “Cannot roll Attack Mods” and “Cannot roll Caster Mods” meta-crafts.
 * (In Development Manifesto) Conditional mods do not receive tags based on the condition. For example, a mod that grants damage while on full life does not receive the Life tag, and a mod that grants attack speed if you have dealt a critical strike recently does not receive the Critical tag. A mod that grants a power charge on critical strike would receive the Critical tag, since that is directly modifying the effect of the critical strike.


 * A separate tag system is introduced and interactable with harvest crafting.


 * The tags are introduced and interactable with fossil.
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