Spectral Throw

Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.

Skill Functions and Interactions

 * Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.


 * Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that, , and have no effect (details). Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.


 * Multiple Projectiles: and  are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.


 * Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from but not from . Similarly, it is a projectile rather than a melee attack and benefits from  and, such as , but it will not benefit from mods such as  or


 * Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second ). Therefore, assuming the thrower stands still:
 * Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.
 * Range is proportional to the square of the projectile speed; even a level 1 will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
 * Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the helm enchantment (depending on the size of the target).
 * Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.


 * The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.

Gem level progression
In addition, Spectral Throw is the starting skill gem for Scion. It drops after killing the first monster of the game, Hungry Corpse.

Version history

 * Projectiles from Spectral Throw are now considered 50% larger against monsters when checking for collision.


 * Now has alternative gem quality.


 * Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 54%), up to 100% at gem level 20 (from 90%).


 * Fixed a bug where Spectral Throw could travel further than intended if used when standing very close to a wall.


 * Spectral Throw now deals 20% more damage at all levels.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
 * Spectral Throw has had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.


 * Reduced the damage effectiveness by a flat 8% at all levels.


 * Spectral Throw now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.


 * Spectral Throw has been added to the game.
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