Tempest

Tempests are area effects that apply buffs to both players and monsters within their area. The tempests appear as small whirlwinds which appear for 4 seconds then detonate, applying their effect within their area. Tempests which give buffs apply it to both players and monsters within the area of effect, with a duration of 10 seconds. Multiple tempest buffs can apply on the one player but their effects do not stack, effectively just refreshing their duration. Tempests which cast damaging spells will damage both players and monsters.

Tempests are available as a map effect, craftable through Zana's map device if Tempest is included in the current map mod rotation. Certain prophecies can generate area with tempest, such as, , etc. Incursion room may also affect the present day The Temple of Atzoatl so that the Temple has tempest as well.

Many of the dangerous Tempest prefixes grant additional item quantity and quality.

Trivia

 * In the Tempest league, Tempests were globally set for each area, and randomised hourly. Not all areas had a tempest each hour, but the chance for spawning one was 50%. Existing instance of an area retained old tempests. After the Tempest league ended, Tempests were not added to the core game. The Tempest mechanics is partially existed via Zana crafted map mod or tied to other league-cum-core mechanics such as prophecy and The Temple of Atzoatl, etc.

Version history

 * Tempests capable of harming a player now only spawn in the broad vicinity of alive monsters.


 * Fixed various Tempests causing instance crashes.


 * Fixed a bug where some Tempest effects lasted longer on minions than on players.


 * The Stinging and Scathing Tempests no longer grant affected players increased Item Quantity.


 * Fixed a bug where monsters dying to Tempests could sometimes drop no items.


 * Fixed a bug where harmless Tempests could appear in towns.


 * The duration of freeze caused by Freezing Tempests has been reduced.
 * The duration of the buff caused by Restorative Tempests has been reduced on monsters.
 * Restorative Tempests can no longer appear in areas with notable Act boss encounters.


 * Many of the dangerous Tempest prefixes now grant additional item quantity (+15% or +20% rather than the base +10%).
 * Tempest names now display correctly in maps.
 * The Tempest markers now trigger more quickly on average. Normal difficulty has been reduced from an average of 5 seconds to an average of 3.75 seconds. The later half of Merciless has been brought in-line with Maps.
 * Fixed a bug where Tempest Fire/Spine/Lightning/Ice storms could become invisible.
 * The Abyssal Tempest now converts 50% of damage to chaos, rather than 100%.
 * The Morbid Tempest now uses Vaal Summon Skeletons less often.
 * Reduced the duration of Veiling tempest on players.
 * Reduced the duration of Abyssal Tempest on monsters.
 * Reduced the duration of Transmogrifying Tempests on both players and monsters.
 * Monsters affected by Transmogrifying Tempests now drop significantly more items (double for normal monsters).
 * Items spawned by Transmogrifying Tempests now stack their shards.
 * Items dropped by Rogue Exiles are now transmogrified correctly.
 * Jewels are now transmogrified correctly.
 * Updated the buff definition of Transmogrifying Tempest to more accurately state what isn't transmogrified. It now reads: "Non-Unique Items you find, excluding Currency, Gems and Maps drop as their sell price."
 * Animated Weapons from Tempests of Animation no longer fracture.


 * Areas currently affected by Tempests now have a 10% Item Quantity bonus.
 * Tempests no longer occur in the final area of Cruel difficulty. They already didn't occur there in Normal difficulty.
 * Removed Vaal Ice Nova from the Arctic Tempest.
 * Elemental and chaos damage themed Tempest suffixes no longer affect the damage dealt by monsters in that area. They also create less dense ground effects.
 * The old elemental versions of these suffixes can still appear in maps, but with different names.(Tempest of Combustion, Tempest of Winter, Tempest of Fulmination)
 * The old chaos version (now called Tempest of Contamination) no longer affects damage dealt by monsters, but still has the full ground effect.


 * Fixed a bug where the Freezing Tempest could freeze characters with Cannot be Frozen.


 * Fixed a bug with the Enlarging and Shrinking Tempests where they incorrectly displayed that they changed life values. They actually modify incoming damage in addition to their other effects.


 * Introduced to the game
 * Fixed a bug with Tempest Storms where more players could cause fewer storms to spawn.