Range



The range of a skill or effect is the maximum Distance it can influence anything from its point of origin.

Mechanics
Melee attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel distance for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.

Range of melee attacks can be improved by taking either of the Master of the Arena or Razor's Edge notables, socketing the jewel, or using  amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like or  are local and will extend the range only for the weapon they are located on, with the notable exception of, which offers a global bonus.

Dual Wielding
When dual-wielding weapons with different range, all attacks will use the lower value.

Attack Range and Area of Effect Radius
Attack skills that create an AoE anchored on your character, like, or  are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely  and. Radius of skills that create an area of effect on the point of impact, like or single target skills supported by  is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.

Theoretical Maximum Melee Weapon Range
The maximum default attack range with a melee weapon is 41 units, achieved with:


 * (11 base).
 * with three white sockets (+6).
 * Master of the Arena (+2), Blade Master (+1), Bladedancer wheel (+2), Claws of the Pride (+1), Flaying (+1), Bone Breaker (+2), Cleaving (+1), Tribal Fury wheel (+2), Brinkmanship (+2), and Splitting Strikes (+1).
 * Elder-influenced Gloves with the +4 elevated melee strike range modifier, (+1),  (+2), and  (+2).

Total: 11 + 6 + (2 x 5 + 1 x 5) + (4 + 1 + 2 + 2) = 41.

Using a level 21+ adds another 22 units for a total of 63.

Weapon Range
Weapons have the following base ranges:  