Abyss Jewel

Abyss Jewels are a class of jewels that can be found by completing an Abyss. They can drop from Abyssal Troves and Abyssal bosses in Abyssal Depths.

By default there is 10% chance to spawn an Abyss encounter in map, which most of them the reward type is Abyssal Trove. Abyssal Trove drops Abyss Jewel and other non-Abyss items.

Mechanics
Abyss Jewels are functionally identical to jewels, but with a few differences. On top of socketing in the jewel socket in the passive skill tree, Abyss Jewels can be socketed to Abyssal Sockets on equipment. Also, unlike regular jewels, Abyssal Jewel modifiers are item level dependent, so some modifiers and modifier tiers require a minimum item level to roll. They can have up to 4 explicit modifiers, 2 prefixes, 2 suffixes.

Harvesting can reveal a random one time use crafting recipe, one of them is adding implicit modifier to the Abyss jewel.

Unlike other item, the jewel cannot be fractured by the player by harvesting.

In Heist there is a chance to drop Abyss Jewel with fractured mod.

Other drop sources
There are additional ways to drop this type of jewels:


 * Abyss delve node icon.png Unspeakable Shrine Abyss node in Delve
 * It That Fled's Fortification Safehouse reward chest
 * Legion encounter with Abyss reward type
 * Blight encounter with Abyss reward type
 * Metamorph encounter with Abyss reward type
 * Delirium encounter such as wild Delirium spawned in map by random, or by using and have a wave that reward Abyss items or using  on map item
 * Abyss reward chest in Heist and Grand Heist
 * Abyss reward chest in Heist and Grand Heist

Version history

 * A large number of modifiers where added or changed to abyss jewels. New suffix modifiers with ranges include:
 * (10–15)% reduced Effect of Curses on you while on Consecrated Ground
 * (8–10)% chance to Avoid Elemental Ailments while you have Elusive
 * Enemies Hindered by you have (15–20)% reduced Life Regeneration rate
 * Enemies Blinded by you have (15–20)% reduced Critical Strike Chance
 * Enemies Withered by you have -2% to all Resistances
 * Enemies Maimed by you take (4–5)% increased Damage Over Time
 * Enemies Intimidated by you have (10–15)% increased duration of stuns against them
 * New prefix modifiers with ranges include:
 * 2% of Damage taken Recouped as Mana
 * 3% of Damage taken Recouped as Mana
 * (3–4)% increased Impale Effect
 * 5% increased Impale Effect
 * 2% increased Cooldown Recovery Rate
 * 3% increased Cooldown Recovery Rate
 * 2% increased Effect of your Curses
 * 3% increased Effect of your Curses


 * The values on Life, Mana and Energy Shield modifiers on Abyssal Jewels have been reduced, and the top tiers made rarer relative to lower tiers. The top roll for these modifiers is now 40 (from 50). Divining existing jewels will update them to these new values, so don't do that unless you're hoping to create one of those 'viral videos' that are all the rage these days.
 * Added damage of all types on Abyssal Jewels has also been lowered, by about 30% at the top end, scaling down to lower tiers. Top tiers of these have also become rarer. This is true for all top-tier added damage modifiers on Abyssal Jewels, including caster and summoner ones.


 * Abyss jewels have been added to the game
 * }

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