Vivid Vulture

Vivid Vulture is a harvestable monster. The monster spawns in The Sacred Grove (by random) in an inactive state, waiting the player to harvest it.

Recipes


Upon killing all the monsters of the plot that contain Vivid Vulture and other monsters, Vivid Vulture will grant one of the following one time use crafting option:


 * Change a Scarab to another Scarab of the same rarity

Abilities
The monster skill set is similar to other vulture:
 * default attack
 * Cleave (id: GAHarvestVultureCleave)
 * Leap Slam (id: DTTHarvestVultureLeapSlam, GAHarvestVultureLeapSlam)
 * Teleport (id: EASHarvestEmerge)
 * ? (id: SSMHarvestVultureParasite)
 * Summon parasite (id: GTHarvestVultureSummonParasiteSwarm)
 * Summon (id: HarvestVultureCausticGroundOnSummon)

Monster stats
It is not clear that the monster always spawns as a rare monster or not, thus the infobox on the right assume it is a normal monster. Note that rare monsters have more than 2 monster explicit modifiers which affect the damage and life even more.

If want to use the infobox for spectre, use lower part of the infobox which is for spectre (indicated by the metadata id), set the monster as minion (and untick map monster) as well as proper monster level (e.g. lv 20 raises a spectre with monster level 72 as of 3.13 patch)

Version history

 * Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
 * (Not in patch note) no longer drops as item and pre-planted in the Sacred Grove.


 * Introduced to the game.
 * }