Version 2.5.0d

Patch notes
These are the official patch notes for version 2.5.0d released by Grinding Gear Games.


 * Introduced new microtransactions: The Lunaris Armour Set, the Golden Parakeet Pet, the Hydra Back Attachment and the Ghostflame Back Attachment.
 * Various improvements have been made to the default Item Filter.
 * now correctly rolls for determining if it would critically strike for every hit.
 * Divination Stash Tab settings are now saved on the client.
 * Cooldowns are now displayed when mousing over skills on the Skill Bar.
 * Cast time is no longer displayed when mousing over triggered skills on the Skill Bar.
 * Further fixes to resolution changing have been made for DX9 and DX9 Ex DirectX modes.
 * Fixed a bug where Rogue Exiles possessed by a Tormented Seditionist would not drop maps.
 * Fixed a bug with Totems where the effects would not line up correctly on Predictive mode.
 * Fixed a bug where Reminder Text was causing item display hovers to widen.
 * Fixed a bug where text could sometimes appear in the wrong colour.
 * Fixed a bug with mousing over socketed gems in the Premium Quad Stash Tab.
 * Fixed a bug where the minion damage for each active Spectre granted by the unique item was granting more than intended.
 * Fixed a bug where the Divination Stash Tab showed unobtainable Divination Cards.
 * Fixed a bug where Raging Spirits summoned by the unique still had a limit of 50 active Raging Spirits.
 * Fixed a bug where was doing too many evasion checks as the wave passed through enemies.
 * Fixed a bug with the unique Jewel where it was granting too much Life Leech when converting from generic sources of Life Leech.

The following hotfix was deployed after the 2.5.0d patch:

The error caused when the game failed to open a Shader Cache file should no longer open a message box. This lead to disrupted gameplay and we apologize for this issue.