Reave

Reave is a melee attack skill that deals damage in a small area in front of you, gaining more area of effect with each continuous hit. The bonus AoE is gradually lost while not hitting anything.

Skill functions and interactions

 * Dual Wielding: Using Reave while dual wielding will alternate the weapon used for attacking.


 * More area of effect: this is a local multiplicative bonus and applies only to Reave and . At 4 stacks, Reave has a total of 200% more area of effect which ends up at 41 radius for level 20 gem. Area of effect spreads out in a 135 degree arc.


 * Stacks: if no enemy is hit with Reave or Vaal Reave for three seconds, all stacks are lost. The maximum number of stacks that can be applied is 4, but any number of stacks can be maintained. This allows it to be possible to maintain 8 stacks by first using Vaal Reave. Phantasmal quality only increases the stacks of normal Reave, Vaal Reave will still only generate up to 8 stacks.


 * Duration: currently there is no way to increase its duration.

Version history

 * Now deals base weapon damage and has an added damage effectiveness of 150% at gem level 1 (from 135%), up to 180% at gem level 20 (from 155%).


 * Now has alternative gem quality.


 * Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%).
 * The base skill radius is now 2 units larger.
 * Now gains up to +2 radius at gem level 20 (from +4).
 * Now loses stages incrementally after a short period without hitting anything, rather than all at once.


 * Radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.


 * Reave gains 1 additional unit of radius every 5 levels.
 * No longer gain increased area of effect radius.
 * Now gains 50% more area of effect per stage, instead of 20% more radius per stage.


 * 16% more damage at gem level 20. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.


 * Duration on Reave increased to 3 seconds from 2.
 * The maximum number of stacks you can obtain is now 4. The area of effect per stack has been doubled to compensate for the reduced maximum stack count.
 * Now defaults to your auto-attack if you don't have enough mana to use Reave. Stacks of Reave are not removed if you use other actions.


 * The skill's base area has been increased by 17%. The area increase per stack has been reduced from 20% per stack to 15% per stack.


 * Fixed a bug where Reave dealt main-hand damage, even on off-hand hits.


 * Changed Reave stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the Reave gem.


 * Changed Reave so you no longer lose stacks when moving to initiate a new skill. You only lose stacks when that skill starts to occur.


 * Reave is now not replaced with a Default attack when you are out of mana. This is to prevent losing Area of Effect stacks when using the skill.


 * Fixed a bug where Reave would not hit all the targets within its range.


 * Reave stacks no longer reset when interacting with game objects (for example, picking up items or opening doors).


 * Reave has been added to the game.
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