Purity of Fire

Purity of Fire is an aura skill that grants fire resistance and maximum fire resistance to the caster and nearby allies.

Skill functions and interactions
Both the additional fire resistance and additional maximum fire resistance are affected by increased aura effect.

The following x% increase in aura effect are needed to receive a higher amount of max resistances. +5% max resistance are gained by a lvl 23 version of the aura.

The passive tree can provide 69% aura effect which requires heavy point investment though. The Champion Duelist class can have an additional 20% effect, the Guardian Templar class can have an additional 10% effect, and the Necromancer Witch class an additional 5%. can provide another 3% effect. Through the use of with its lvl 30  and up to 15% increased effect mod, an additional 64% increased aura effect can be obtained. However, supported auras will not affect you. If the player equips a, an additional 18% effect can be achieved at the cost of a shield (such as ) and weapon (such as or ). Additionally, the player can equip amulet for up to an additional 15% increased effect. The table below shows the highest aura effect each ascendancy can achieve.

See the aura page for more details.

Related unique items
The following unique items are related to Purity of Fire:

Related passive skills
The following passive skills are related to Purity of Fire:

Related modifiers
The following modifiers are related to Purity of Fire:

These Synthesis implicit currently only able to find in presynthesized item or added via Harvest mechanics:

Legacy mods
The following mods can only be find in legacy item in permanent leagues:

Version history

 * Anomalous Purity of Fire now grants you and nearby allies 0.25% chance to avoid being ignited per 1% gem quality (from 1% per 1% gem quality).
 * Divergent Purity of Fire now causes your damage and that of nearby allies to penetrate 0.05% of fire resistance per 1% gem quality (from 0.2% per 1% gem quality).


 * Now has alternative gem quality.


 * Now instant by default and can therefore be used while moving.
 * All instant skills now have cooldown 1 second or less.
 * Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).


 * Mana reservation cost reduced from 40% to 35%.


 * Purity of Fire has been added to the game.
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