Gain on hit

Gain on hit is a form of recovery that instantly restores an amount of life, mana or energy shield for each hit by the character's skills. Most instances of gain on hit require a damage source of attack, as opposed to a spell or secondary. The exception where it applies to a non-attack source is which grants life gain on spell hit.

Mechanics
When an enemy is hit by an appropriate skill, the attacker or caster gains an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Unlike leech, life, mana, and energy shield gained this way are restored instantly.

Unique items
Only items with explicit gain on hit are listed here

Other items

 * Elder rings can have.
 * Elder claws can have.
 * Shaper quivers can have.
 * Shaper rings can have.
 * Shaper rings can have.
 * can have following modifiers:

Passive skills
There are passive skills that grant life or mana gain on hit bonuses.

Life gain on hit
These passive skills grant additional life gained for each enemy hit by the character's attacks.

Mana gain on hit
These passive skills grant additional mana gained for each enemy hit by the character's attacks.