Facebreaker

Facebreaker is a pair of unique.

Mechanics
Facebreaker grants a huge boost to physical damage of unarmed attacks.

Damage Scaling

Many attacks are capable of scaling all or the majority of their flat damage from a weapon. Facebreaker removes that flat weapon damage, but gives more physical damage added from non-weapon sources.

The following calculations are meant to show that facebreaker can do the same unarmed damage as builds with weapons. They are purposefully not exact or perfect in order to make them simple. The following limitations exist:
 * All calculations do not take into account weapon attack speed and weapon base critical strike chance. Therefore this math is equivalent to never landing critical strikes and only using a weapon with the exact same base attack speed as unarmed attacks.
 * All calculations use a perfectly rolled facebreaker, which adds 800% more damage.

Facebreaker bonus to flat damage calculation is:


 * (All non-weapon sources of added physical damage X 9) = Damage facebreaker gets in scaling.

Total flat damage calculation for weapon and non-weapon sources.


 * (Weapon damage + added physical damage from other sources) = Total flat damage for weapon.

If the damage facebreaker gets from scaling is bigger than the total flat damage for weapon, then facebreaker is scaling more damage than the weapon is.

Legacy variants
Facebreaker has legacy variants.


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Supporter attribution
, author of the famous Median XL mod for Diablo 2: Lord of Destruction, played a role in the design of Facebreaker.

Build of the Week
During Closed Beta, Facebreaker was featured in Week #9 of the original "Build of the Week" series released by Grinding Gear Games.

Version history

 * Global Critical Strike Multiplier lowered to +30%.


 * Global Critical Strike Multiplier has been reduced from 90% to 45%.
 * are required to update the following to their new values:, Facebreaker, , ,.


 * All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.
 * Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.
 * Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.


 * Fixed a bug where you could use off-hand weapons with Facebreaker to gain the benefits without actually using that weapon to attack.


 * Facebreaker now can be used with.


 * More Unarmed Physical Damage has been reduced from (800-1000)% to (600-800)%.


 * The alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art.


 * Introduced to the game.
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