Tremor Rod

Tremor Rod is a unique.

Modifiers
Applicable skill gems socketed in this staff are supported by level 10. All support modifiers are accounted for, including the mana multiplier.

The modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine. This can be problematic when using skills with longer durations such as, as they cannot be detonated again until the novas stop casting. It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds.

The Clever Construction notable also does not reset its 5 second timer, as the mine is not considered as re-placed.

Spells with cooldown such as cannot be detonated again until after a cooldown. For movement spells such as and, the mine will be relocated to the targeted location before its second detonation.

Legacy variants
Tremor Rod has legacy variants.


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Version history

 * No longer causes you to deal 35% less Mine Damage.
 * No longer grants increased Mine Laying Speed.
 * Now grants +2 to the level of socketed Spell gems.
 * This does not affect existing items and cannot be Divined.


 * Base type implicit mod increased to 18% Chance to Block (up from 12%).
 * Base type critical strike chance decreased to 6.4% (down from 7%).


 * Introduced to the game.
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