Flicker Strike

Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.

Skill Functions and Interactions
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.

Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.

Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.

Version history

 * Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%)
 * Now grants 15% chance to gain a Frenzy charge on hit at all levels.
 * Now grants a buff that provides +20% increased movement speed for 3 seconds.
 * Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent.
 * Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality).


 * Flicker Strike no longer causes you to drop Haku's spirit.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.


 * Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance.


 * Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.


 * Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range. Now it'll run into range and perform the skill.


 * Flicker Strike can't be used through walls anymore.


 * Now has a cooldown which can be bypassed by spending a Frenzy Charge.
 * Corrected some mistakes in its damage progression.


 * Flicker Strike now only attacks one target (ignoring Frenzy Charges).


 * Reclassified Flicker Strike as Melee.


 * Fixed a problem so that it'll now teleport each time.
 * Reduced damage at lower levels.


 * Added new skills:, , Flicker Strike, , ,
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