Desecrate

Desecrate is a spell that summons corpses and a patch of desecrated ground, which deals chaos damage to all enemies in the area.

Skill functions and interactions

 * Note that the levels stated beneath are maximum levels of the corpses created by Desecrate. The real level of the spawned corpses is still capped by the zone level.
 * Desecrate's chaos damage over time is not increased by bonuses to spell damage. It is affected by bonuses to chaos damage, damage over time, and area damage. When linked to the gem it is affected by trap-related modifiers, and linked to a  gem it is affected by totem-related modifiers.
 * : Desecrate may also spawn corpses which can be raised as spectres the player can bring into a zone. Desecrate also has a corpse spawn table based on the monsters found in the area. In areas without monsters, a specific table is used.
 * : causes Desecrate to spawn the maximum of 10 corpses at one cast. Because this skill is mainly used to create corpses, the penalties of Spell Cascade like reduced AoE or reduced damage are irrelevant.
 * When Triggered by alongside an Offering, corpses will not be consumed on the first trigger, as corpses must exist at the time of corpse consuming skills triggering to function.
 * Totems share a pool of 10 corpses with each other, and most likely the player.
 * On a PC, you can press and hold the "A" key to see the type of corpse when you hover your mouse over it.
 * Having spectres with high base life will increase the chance of getting high life corpses. These corpses provide more damage for skills like . These high life corpses will also make enemies who use detonate dead do more damage to the character.

Alternative quality
Phantasmal Desecrate has a chance (1% per 1% quality) to spawn a corpse of a Forgotten Corpse, such as Flickershade, which is the only way to obtain them for. As of 3.13, it no longer spawns Primal Crushclaw.

Related passive skills
The following passive skills are related to Desecrate:

Version history

 * Phantasmal Desecrate now has a chance to produce a different special monster corpse based on its quality.
 * Phantasmal Desecrate now has 1% chance to spawn a forgotten corpse per 1% gem quality (from 0.1% per 1% gem quality).


 * Now has alternative quality


 * Now has a corpse limit of 10 (from 15)
 * Now has a cast time of 0.6 seconds (from 0.8)
 * Now has a base duration of 4 seconds (from 5).
 * No longer has a cooldown.


 * Mana Cost at gem level 1 is now 11 (was 8).
 * Mana Cost at gem level 20 is now 26 (was 20).


 * Added physics interactions.


 * Now creates 5 corpses (up from 3). The cooldown has been reduced to 3 seconds per stack (down from 5), and the cast time has been reduced to 0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more steadily as the skill gem levels up. It can now create higher level corpses at most levels, except level 19 of the gem, in which the maximum corpse level has been lowered from 100 to 81.


 * Desecrate now chooses corpses from the monsters in the current area and any Spectres that existed in the instance.


 * Desecrate can now only create monsters that are in the instance it is used in. In areas where no monsters have spawned, a specific desecrate table is used. This fixes a longstanding bug with the desecration list that had further problems introduced due to persistent spectres.


 * The maximum level of a created corpse has been changed to being higher than the required level of the skill. This scales up to a monster level cap of 100 by level 20 of the gem.
 * Desecrate also now enforces a limit of 15 corpses at a time.


 * Fixed a bug where corpses created by Desecrate weren't limited by the level requirement of the gem.


 * Desecrate has been added to the game.
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