Talk:Difficulty

Impact of Difficulty on Status Effects
I seem to recall there being an impact to status effect durations per level, in that the amount of time that status effects would last diminished in higher difficulty levels (not sure about stun duration) and thus it becomes more difficult to apply effects and the effects last much less. I can not seem to find this information anywhere in the wiki nor in the forums any longer. —The preceding unsigned comment was added by OG OnlineGaming (talk • contribs) 03:07, 13 March 2015 (UTC)


 * Elemental status effects' duration depends on the percentage of enemy's HP the hit took. So if the enemy has twice as much hitpoints, the status' duration is halved if the damage remains the same. If the resulting duration is too short, no status effect will be applied. This might explain your observations. (this rule does not apply to bleeding or burning, in those cases it depends purely on your skills) --DarkUnknown (talk) 13:27, 13 March 2015 (UTC)

Resistance Penalty
I was new during 2.6. So the end-game Resistance Penalty is actually (-20)+(-40) or (-20)+(-60) at that time? Neokowloon (talk) 13:03, 3 June 2021 (UTC)