Supporter newsletter 40

Issue
This is a copy of Eternal and Diamond Supporter Newsletter #40, published by Grinding Gear Games.

Hey Diamond, Eternal and Unique Item Creator Supporters,

On the weekend the first Descent Champions races took place. This has been the focus of several of the developers in the office. I was very pleased to see that the race was popular, and had very positive feedback from those who played it.

The following developers were involved in making Descent: Champions:

Joel - as the level designer, he put together all the maps that made up Descent: Champions.

Rhys - was the programmer involved, and made all the modifications from the normal game to make Descent: Champions work.

Mark2 (“Neonspyder”) - as his first major piece of game design, Mark put a lot of effort into the choices, bosses, and decision making involved.

Rory - put together the unique items and Exiles for the event, as well as some work on the bosses.

Erik - provided direction for the theme, and the levels as they fit together.

Andrew - worked on the audio.

I got to put the pieces together so they made it onto the live realm, and made some comments on it as it was made, which turned out to be not much effort as everyone did such a good job on it. We had several testers in the office, Cagan and Roman in QA, as well as Andrew, Jonathan, Erik, and others.

1.0.2 Uniques

You will get to see one of the upcoming unique items on the preview video for the 1.0.2 patch. There will also be a new unique map, which features a new boss.

I look forward to see the community reactions to this set of items.

Insider Info

In 1.0.2 we will be removing the mods for maps that affect the size of maps, and making them larger by default. We will give a reward to quantity for maps that still have those mods on them. We will be making all maps larger by default. This image shows some before and after comparisons:

Before: http://i.imgur.com/E7Js2bP.png

After: http://i.imgur.com/jCJ3Tjk.png