Ground Slam

Ground Slam is a melee attack creating a wave that travels forwards and damages enemies with an increased chance to stun.

Skill functions and interactions

 * Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.


 * Dual Wielding: Ground slam will use both weapons when dual wielding.


 * Reduced Enemy Stun Threshold: This essentially means that enemies struck by Ground Slam have a greater chance to be stunned than with other attacks.

Version history

 * The visual effects have been improved.
 * No longer has added Attack Physical Damage.
 * Now deals base damage and has an added damage effectiveness of 115% at gem level 1 (from 95%), up to 150% at gem level 20 (from 125%).
 * No longer tagged as a Physical gem.


 * Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 100%), up to 125% at gem level 20 (unchanged).
 * Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
 * Now has an attack speed multiplier of 90%.
 * Now gains 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality).


 * Can now affect up to 40 targets per attack (from 20).


 * Ground Slam is no longer main-hand only.


 * Previously dealt damage in a cone in front of the attacker, based on weapon damage.
 * Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
 * Now has a significantly wider area of effect.
 * Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
 * Can be used with axes.


 * Ground Slam gains 1 additional unit of radius every 3 levels.
 * No longer gain increased area of effect radius.


 * 15% more damage at gem level 20.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
 * Ground Slam now gains increased area of effect radius of 1% for each level after the first.


 * Increased the base damage of Ground Slam at all levels. (80% base damage to 85% base damage at level 1, progressing at the same rate to level 20).


 * The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. This does not prevent you from repeat attacking.
 * Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.


 * Ground Slam now attacks at the speed of your weapon.


 * Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.


 * Reduced the damage of Ground Slam by 20%.
 * The damage penalty is now factored into the Damage Effectiveness of the skill, rather than as a negative stat.


 * Fixed a newly introduced bug where Ground Slam would always get critical strikes.


 * Fixed a crash that can occur with Ground Slam.


 * Changed the quality stat to Stun Duration (rather than Reduced Stun Threshold).


 * Increased damage by raising its flat damage penalty from -15% to -12%.


 * Fixed the behaviour of Ground Slam so that you don't miss things really close to you.


 * Leap Slam and Ground Slam now check your Accuracy Rating


 * Improved Ground Slam effects


 * Added new skills: Ground Slam, Elemental Hit and Cleave
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