Divinarius

Divinarius is a unique.

Before the version 3.7.0 rework, Divinarius required item level 71 to drop. (i.e. area level at least 69-71 depends on monster rarity; while ignore itemlevel since version 1.0.0g) It is not certain that such item level requirement still applies or not after rework.

According to other players, they can't chance Legion unique after the rework. This property properly also applies to Divinarius.

Legacy variants
Divinarius has legacy variants.


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Legacy variants of Divinarius before the start of open beta of this game are not obtainable, as the item data prior open beta is deleted from the server. Above table omit those variants.

Lore
Divinarius is tied to the Templar Legion.

Version history

 * In addition to the above ways of encountering Legion monoliths, you can now find Legion uniques in chests that award league-restricted items.
 * Vagan now awards various Legion-related items in Betrayal Safehouses. In Transportation Safehouses he awards Legion Splinters. In Research he awards Incubators. In Intervention he awards Legion Scarabs. In Fortification he awards a set of chests that can be found in Legion encounters.
 * Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above.


 * No longer drop outside of the Legion challenge leagues
 * Now grants +30 Life Gain on Hit (up from +10)
 * Now grants +10 Mana Gain on Hit (up from +5)
 * Now grants (125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
 * Now grants +(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
 * No longer grants (80-100)% increased Critical Strike Chance for Spells


 * Dagger implicit mods have been reduced. Daggers now grant 30%, 40% or 50% increased global critical chance, down from 40%, 60% and 80%. This will automatically apply to existing copies of these weapons.
 * All One-handed weapons have had their base damage increased. Lower-level weapons, weapons with lower critical chance, and weapons with lower-value implicits have had their damage increased by a higher value.
 * (not in patch note) Base type critical strike chance reduced to 6.3% (down from 6.6%).
 * (not in patch note) Base type damage increased to 19-76 (up from 17-69).


 * Some of the rarest Unique items can now only drop from end-game Maps.


 * As part of the process of entering Open Beta, we have wiped all characters and reverted them to level 1 so that their names are retained. All items have been destroyed apart from the Unique prize item "" and Kiwi pets.
 * Unique items have been rebalanced (mostly up) in power. We've also changed defensive values on low uniques to generally just be a static bonus, rather than a large percentage that only affects that item.


 * Most Unique weapons have had new levels and base types assigned to them. Mods have been rebalanced on many of them to take into account their new levels. Existing Unique items will not have had their stats or base types changed.


 * Nerfed the Divinarius unique dagger. Old versions of this item are unmodified.


 * Introduced to the game.
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