Kitava's Thirst

Kitava's Thirst is a unique.

Mechanics

 * Each time you use a skill with a mana cost of 100 or higher, there is a 50% chance all socketed spells will trigger. Typically only one spell can be triggered at a time, which makes this item more unique.
 * If multiple of the same spell skill gem are socketed, only one will trigger. For example, if two skill gems are socketed, only one will cast.
 * 100 or more mana must be spent in order to trigger socketed spells.
 * 100 mana must be spent all at once, not across multiple uses.
 * Skills cast with life via Blood Magic or energy shield via Eldritch Battery will not trigger socketed spells.
 * Using or other methods that avoid mana costs will not trigger socketed spells.
 * Mana reservation can trigger socketed spells.
 * Channeled skills with a mana cost of 100 or above can only trigger spells with the initial cast. This is because Kitava's Thirst triggers when spending mana to use a skill, not to maintain an already-used skill.
 * Targeting
 * Triggered spells will target a nearby target. The triggered spells will not necessarily target the same location or enemy targeted by the original skill.
 * If there are no nearby potential targets, the casts will target randomly.
 * Targeting
 * Triggered spells will target a nearby target. The triggered spells will not necessarily target the same location or enemy targeted by the original skill.
 * If there are no nearby potential targets, the casts will target randomly.

Strategy
There are several methods that can be used to raise the cost of skills to help Kitava's Thirst trigger its socketed spells more regularly and expand the list of usable skills that can trigger this unique. Rapid cast or attacking abilities are preferred when using Kitava's Thirst to increase the likeliness of socketed spells triggering. Because of the high mana cost needed, several spells and most attack skills struggle to reach the 100 mana threshold, however there are a few unique items that can be used to assist with this:


 * gloves are ideal for critical strike spell builds, as they grant a global increase to spell critical strike chance as well as boosting mana cost of skills by up to 80.
 * has good synergy, as it grants an innate level 30 Greater Spell Echo Support which includes a large 150% mana multuipler and also significantly increases the player's mana pool.
 * A copy of the Unique Jewel can also be socketed into the passive skill tree to boost the cost of all skills.
 * The unique wand is another way to push a spell's mana cost over the 100 mana threshold with its  mod. The additional cast speed helps also helps offset the cast speed penalty of Kitava's Thirst and the added chaos damage to spells makes it great for spellcaster utilizing chaos and poison damage.

Channeled skills are the fastest skills, but they activate the cast only once per use (if the mana cost is sufficient), so the player has to start channeling and end channeling rapidly, which is tedious but possible.

Fastest non-channeled skills are, , , ,, and curses with base cast time 0.5s. is faster, but it has 0 mana cost. is the fastest attack skill.

Mana consumption of a character using Kitava's Thirst offensively is huge. In average, one needs to spend 200 mana for one activation. A character with 4000 mana and 400% increased mana regeneration is unable to sustain casting to activate Kitava's Thirst more than 1-2 times per second (flasks, and  are irrelevant here). Leeching that amount of mana is problematic because of the limitations of leech. There is one way to surpress this limit of regen, with tickster ascendecy Weave the Arcane.

Legacy variants
Kitava's Thirst has a legacy variant.


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Version history

 * Now has a 50% chance to trigger socketed spells when you spend at least 100 mana to use a skill (from 30%).


 * Introduced to the game.
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