List of legacy modifiers

The Lists below shows item affixes that were changed or removed from the drop pool altogether for balance reasons.

Version history

 * Item balance
 * Bows and Wands can now roll increased Attack Speed modifiers of one higher tier than previously (of Acclaim is now the new highest tier). Essence of Zeal has been updated to be consistent with this change.
 * Added Fire/Cold/Lighting Damage for bows no longer use the same modifiers as those found on one-handed weapons. They instead now have their own progression, which is approximately 25% stronger than the one-handed equivalents.
 * Crafted Modifiers
 * The Faster Start of Energy Shield Recharge crafted modifiers: The lower tier now grants 8 to 11% (from 12 to 17%) and costs an Orb of Alchemy (previously a Regal Orb), and the higher tier now grants 12 to 15% (from 18 to 24%) and costs 4 Orbs of Alchemy (from 1 Exalted Orb).
 * You can no longer craft +1 to Maximum number of Curses on Body Armours or Unveil it from Immortal Syndicate members.
 * You can no longer craft the Veiled increased Damage of specific elements with an ailment chance on Bows.
 * Crafted modifiers which grant Elemental or Chaos Resistance Penetration on weapons now grant up to 9 to 10% (from 14 to 16%).
 * The 'of Crafting' crafted suffix which previously allowed you to craft any number of additional mods on the item now allows you to craft up to three mods on the item. This affects existing items (items with the mod will now be limited to 2 additional crafts), however any items with more than the allowed number of crafted mods will keep those mods.
 * The Veiled and crafted modifiers with hybrid defenses (Armour, Energy Shield or Evasion) and life have had their values halved, and their tier progression split by item type.


 * Shaper and Elder Modifiers
 * The Shaper and Elder Physical Damage added as Fire/Cold/Lightning modifiers on Amulets now grant 8 to 11% (from 10 to 15%) and 12 to 15% (from 16 to 20%) of Physical Damage added as that element.
 * The Shaper and Elder Attack Speed and Double Damage modifiers on two-handed weapons now grant to (4 to 6)% chance to deal double damage (from 20%).
 * Elemental Penetration suffix modifiers can no longer roll. Prefix versions have been added instead.
 * Bows can no longer roll the two-handed weapon version of Added Cold Damage per Dexterity. They can now roll the one-handed weapon version instead.
 * Increased Maximum Mana modifiers on Helmets now grant 9 to 11% (from 10 to 15%) and 12 to 15% (from 16 to 20%) increased Maximum Mana.
 * The higher tier Increased All Attributes modifier on Amulets can no longer roll.
 * The higher tier Elemental Penetration modifiers on Amulets can no longer roll.
 * The lower tier Reduced Reflected Physical and Elemental Damage Taken modifiers on Body Armours now grants 100% reduced Reflected Elemental or Physical Damage taken (from 15 to 22%). The higher tier can no longer roll.
 * Reduced Reflected Physical and Elemental Damage Taken modifiers on rings now grants 31 to 45% (from 10 to 15%) and 46 to 55% (from 16 to 20%) Reduced Reflected Physical and Elemental Damage Taken.
 * Non-Chaos Damage added as extra Chaos Damage modifiers on Amulets now grant 3 to 5% (from 7 to 13%).
 * Elemental Damage added as extra Chaos Damage modifiers on one-handed weapons now grant 5 to 6% (from 10 to 15%) and 7 to 8% (from 16 to 20%). Staves and War Staves can now roll a two-handed version of this modifier at values of 10 to 12% and 13 to 15%.
 * Recover Mana on Block modifiers now grant 3 to 5% (from 4 to 8%), bringing them in line with the Life and Energy Shield equivalents.
 * You can no longer roll the higher tier Additional Chance to Evade Attacks modifier on rings. You can still obtain the lower tier.
 * The All Elemental Resistance +% modifiers on belts can now roll up to 13 to 15% (from 9 to 12%) and 16 to 18% (from 13 to 15%).
 * You can no longer roll Chance to Maim and Maim Support modifiers on two-handed maces.
 * Hybrid Physical Damage and Support/Spell Damage and Support modifiers can no longer roll on two-handed weapons.
 * Added Physical and Chaos Damage to Spells on Weapons now grant 32-44 to 66-76 added damage to spells (from 22-30 to 45-52). Two-handed versions now grant 60-73 to 108-122 added damage to spells (from 30-40 to 61-71).


 * Fossil Crafting

The Supported by Maim modifier from can no longer roll on Body Armours.
 * The Damage is taken from Mana before Life from is now a prefix to be consistent with the Shaper version of this modifier. Existing versions will remain suffixes.
 * The added Maximum Life and increased Life modifier from can no longer roll.
 * Elemental Penetration modifiers from Fossils now grant 5 to 7% (from 7 to 10%). Two-handed weapon versions now grant 12 to 15% (from 16 to 20%)
 * modifiers for weapon elemental penetration now grant 9 to 12% (from 16 to 20%).


 * Essence
 * (not in patch notes) Elemental Penetration prefixes from essences were reduced


 * Other item changes
 * The Matatl's modifier on boots which grant chance to dodge attacks or spells now grants 5 to 6% (from 11 to 12%). Existing versions can be updated with a Divine Orb if you want to be hit more often for some reason.
 * Spell Damage modifiers for one-handed weapons can now reach up to 109% increased Spell Damage (from 79%).
 * Spell Damage modifiers for two-handed weapons can now reach up to 164% increased Spell Damage (from 115%).
 * Spell Damage modifiers granted by Essence of Woe have been updated to be consistent with the above changes.
 * The increased Fire/Cold/Lightning Damage prefixes have also been raised to match the above Spell Damage modifier changes.
 * There are now separate Weapon Elemental Damage modifiers for one-handed and two-handed weapons. All values of Weapon Elemental Damage modifiers have been buffed, with the highest one-handed tier now topping out at 59% (from 42%). The two-handed version tops out at 100%.
 * The Elemental Damage modifiers from Prismatic Fossils have had their values lowered. The two-handed version now tops out at 94% (from 120%), while the one-handed version tops out at 49% (from 60%).
 * Chance to Bleed, Chance to Poison, Poison Duration and Bleed Duration modifiers can no longer roll as suffixes on weapons. The suffix mods that grant increased Poison/Bleeding damage now have higher values and also grants some chance to inflict Poison/Bleed.


 * Several Daggers are now classified as Rune Daggers. Daggers can no longer roll caster-related modifiers, while Rune Daggers retain their old mod generation behaviour.
 * Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
 * Weapon modifiers that add maximum Mana have had their values raised across the board. Staves, in particular, can now be found with modifiers that add large quantities of maximum Mana. Existing weapons may be updated to the new values in some cases using a Divine Orb (Staves can't).
 * Elder and Shaper gloves can no longer roll the +1 Traps Thrown/+1 Mines Placed modifiers.
 * Wands, Sceptres, Staves, Rune Daggers and pure Intelligence Shields can now roll modifiers which affect the levels of all Skill Gems of a certain type, not just those socketed within that item. They can no longer roll the modifers which solely affect socketed gem levels.
 * Items with the Matatl's prefix that grant +1 to the level of Trap skill gems now also apply to Mine skill gems. This mod can no longer appear on 1-handed weapons.
 * The Glass Shank basetype can no longer roll caster modifiers.
 * The Avenger's flask prefix now grants 5 charges when you take a critical strike (from 3).
 * The "of Craving" and "of Gluttony" modifiers can no longer appear on flasks.
 * The increased mana modifier available on Jewels can now roll between 8 and 10% increased mana (from 6 to 8%).
 * Minion Damage modifiers from all tiers of Essence of Fear have been significantly increased. Existing items can be updated to the new values with a Divine Orb.
 * Essences of Rage, Spite and Sorrow no longer provides additional levels to socketed gems, and instead grant Resistance Penetration of the associated element.
 * }