Puncture

Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.

Mechanics
Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by modifier, including the  support gem.

For mechanics of the bleed effect itself, see Bleed.

Gem level progression
(30-49)% more Damage with Bleeding

Version history

 * Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
 * Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
 * Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
 * Now has an attack speed multiplier of 70%.
 * Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).


 * Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)


 * Puncture's description has been updated. Puncture now applies Bleeding for 8 seconds.


 * Now grants 1% increased skill effect duration per 1% quality (was 1.5% per 1% quality).


 * Puncture now bleeds for 10% of hit damage at all levels and 50% of hit damage while moving.


 * Fixed a bug where Puncture did not benefit from Increased Item Rarity or Increased Item Quantity.


 * Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well.


 * Fixed a bug where monster deaths from Puncture were not awarded as kills correctly.


 * Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
 * May now be used with Two Handed Swords.


 * Increases to physical damage taken now apply correctly to physical degeneration (such as damage from Puncture).


 * Puncture is now scaled to start much stronger with a flatter progression to match other melee skills that scale weapon damage.


 * Fixed Puncture's quality bonus so that it now works.


 * Fixed a bad interaction between on-drink flask effects and Puncture.


 * Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
 * Fixed a bug where being punctured multiple times would cause incorrect behaviour.


 * Removed the 1% pierce chance.


 * Puncture has been added to the game.
 * }

Надрез