Accuracy

Accuracy is a rating that measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion.

Players can gain accuracy through skills, equipping items or dexterity, which gives 2 additional base accuracy per point. Characters also gain 2 base accuracy rating when leveling up.

Mechanics
Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:

$\text{Uncapped Chance to Hit} = {1.15* \text{Attacker's Accuracy} \over \text{Attacker's Accuracy} + (\text{Defender's Evasion} * \frac{1}{4}) ^ {0.8} }$

$\text{Chance to Hit} = \min\left(\max\left(\text{Uncapped Chance to Hit}, .05\right), 1\right)$

Chance to hit can not be lower than 5% but can hit 100%.

Spells do not benefit from accuracy since evasion does not aid in avoiding them.
 * Resolute Technique, Worthy Foe, Vigilant Strike, and will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively.
 * Unwavering Stance does the same, in reverse; all attacks against the subject will hit regardless of accuracy.

Related unique items
The following unique items have special modifiers that involve accuracy:

Passive skills
There are passive skills that grant accuracy bonuses.

Increased accuracy
These passive skills grant increased accuracy rating or additional base accuracy rating.

Accuracy while dual wielding
These passive skills grant increased accuracy rating while dual wielding.

Accuracy with one-handed melee weapons
These passive skills grant increased accuracy rating with one-handed melee weapons.

Accuracy with two-handed melee weapons
These passive skills grant increasd accuracy rating with two-handed melee weapons.

Accuracy with axes
These passive skills grant increased accuracy rating with axes.

Accuracy with bows
These passive skills grant increased accuracy rating with bows.

Accuracy with claws
These passive skills grant increased accuracy rating with clawss.

Accuracy with daggers
These passive skills grant increased accuracy rating with daggers.

Accuracy with maces
These passive skills grant increased accuracy rating with maces.

Accuracy with staves
These passive skills grant increased accuracy rating with staves.

Accuracy with swords
These passive skills grant increased accuracy rating with swords.

Accuracy with wands
These passive skills grant increased accuracy rating with wands.

Version history

 * Accuracy is no longer capped at 95%.
 * The formula which turns Accuracy Rating into Chance to Hit has been changed. In general, it will be easier to hit and be hit.
 * The formula now has a 1.15 multiplier, effectively increasing accuracy by 15% from pre-patch
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