Wrath

Wrath casts an aura that grants additional lightning damage to the attacks of the caster and their allies and makes their spells deal more lightning damage.

Skill functions and interactions
The effect of this skill is considered a buff, and will be affected by modifiers that affect buffs.

Multiple Wrath auras from different allies do not stack. Only damage from highest-level aura affecting a creature will be added.

For more information about auras in general, see aura.

Related unique items
The following unique items are related to Wrath:

Related passive skills
The following passive skills are related to Wrath:

The following cluster jewel-only passive skills are related to Wrath:

Related modifiers
The following spawnable modifiers are related to Wrath:

These Synthesis implicit are able to find in pre-synthesised item or added via Harvest mechanics:

Legacy mods
The following mods can only be find in legacy item in permanent leagues:

Monster version
The monster version of this aura did not add flat lighting damage, instead the monster

The 150% variant is used by map monster such as Humming Totem.

Amarissa, Daughter of Merveil of Act 1 use the variant "MonsterAmarissaAuraAddedLightningDamage"

Version history

 * Now instant by default and can therefore be used while moving.
 * All instant skills now have cooldown 1 second or less.
 * Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).


 * Grants X% more spell Lightning Damage.


 * We have reduced its damage at higher levels, from no change at level one to a 24% reduction in damage at level 20.


 * Base mana cost is now 60%.
 * Damage bonus granted by the aura has been doubled.
 * Base area of effect has been increased.
 * The area of effect bonus from quality has been doubled.


 * Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.


 * Wrath now counts as a Lightning gem.


 * Wrath has been added to the game.
 * }

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