Unarmed

Unarmed damage is a form of melee attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using, , or Hollow Palm Technique.

Mechanics
Every character's unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%. The range of unarmed attacks is 6 units, shorter than the range of any melee weapon. The base physical damage of an unarmed attack varies by class:

Unarmed damage is counted under the melee and attack keywords, but not the weapon keyword.

A character with a shield or quiver equipped can still use an unarmed attack. If a character doesn't have any main or offhand item, combined with not wearing any gloves, then that character is considered Unencumbered.

Items
The following items specifically mention the Unarmed keyword:

Jewels


Additionally, and  grant the keystone passive Hollow Palm Technique, which references the Unencumbered keyword. This is a stricter version of Unarmed, prohibiting you from equipping gloves or any item (including shields) in your weapon slots.

Passives
There are currently no passive skill nodes that provide Unarmed bonuses.