Minion

Minions are allied monsters summoned by the player. Minions have their own damage and their actions are treated completely separate from the summoner's. Minion damage is affected by Minion Damage passive skills, some unique items, support gems linked to the minion skill gem, auras and Necromantic Aegis. Of particular note, support gems will support the attacks and spells of the minion if the skill is relevant. Minions can critically strike but cannot proc. Unlike totems, minions can gain charges.

When a minion kills an enemy, the player is partially rewarded with the kill. This means:
 * The player gains flask charges
 * The player's IIQ and IIR is added to the minion's support gems values to calculate drops.

Totems, traps and mines are not counted as minions, they are remote skills.

Minion Targeting
Although minions can't be commanded directly, they can be directed by user actions to attack targets. Attacking an enemy with a skill will force minions to prioritize that target.

This is useful because minions tend to be passive otherwise and only attack targets nearby, or even move with the player instead of attacking foes.

Summoned Skeletons and Raging Spirits ignore the player's actions entirely and just aggressively attack enemies within their aggro range, and Raging Spirits also first attempt to attack targets which are not already being targeted by other Raging Spirits. The aggro range of Skeletons seems to be much larger than that of Raging Spirits.

Aggressive and Defensive
Minions can have their default behavior changed by making them Aggressive or Defensive. Aggressive minions will focus on attacking any enemies within aggro range and will not move with the player. Defensive minions will focus on staying close the the player and only attack enemies near the player. If a minion is made both Aggressive and Defensive, it will cancel each other out (this can be useful if one wants the gain the Taunt chance from Meat Shield Support and use Feeding Frenzy Support to still have the minions aggro from a normal range).


 * Sources of Aggressive
 * Sources of Defensive
 * Sources of Defensive
 * Sources of Defensive
 * Sources of Defensive

Signal Prey

 * causes all supported minions to focus only on the targeted enemy, overriding all other behaviours.

Minion Modifiers
Neither passive skills nor stats from the player's equipment affect minions unless they specifically state "Minions _____".

Life flasks with the "of Animation" suffix will heal minions life by 40-60% of the flasks recovery. This effect works even when the player has full life or Chaos Inoculation. If a player has equipped - flasks effects apply to their spectres and zombies.

List of Modifiers that can spawn on and  items: (List does not include all modifiers)

Minion Damage

 * Damage Types - Zombies, Animate Guardian, Animate Weapons, Holy Relic, Sentinels of Dominance, Sentinels of Purity, Skeletons and Stone Golems deal physical damage, Spectres and Dominated deal whatever damage they did before they died, Raging Spirits deal physical damage of which 50% is converted to fire (much like ), and the four other Golems do damage in accordance with their names (chaos, fire, cold, lightning).


 * Critical strikes - Most minions have a base critical strike chance of 5% and a base critical strike multiplier of 1.3 times the damage. and  are capable of creating exceptions to these previous 2 rules. Minions gain the charge benefits of monsters, which means each power charge is +200% increased critical strike chance.

Support skill gems
There is a number of support gems related to minions, that increase their damage output, defense or movement speed. Please note that other support gems depending on the skills and type of minion will also work (i.e. for minions that attack with melee skills) - refer to the minion skill gem pages for more information. But support gems with the "minion" gem tag are the only way to support - for example, the zombies revived by Reanimator (when the player chooses him as a spectre).

Non-skill gem minions
These minions are summoned from something other than skill gems.
 * Bestial Rhoa
 * Bestial Snake
 * Bestial Ursa
 * Dancing Dervish
 * Spectral Spirits
 * Spectral Wolf (, Legacy variant, Master crafting on Amulets)
 * Spider
 * Rampage:
 * Animated Weapon (Tier 3)
 * Animated Bow (Tier 6)
 * Glove enchantments:
 * Animated Weapon (War)
 * Clone (Reflection)
 * Icy Skull (Grave)
 * Harbinger Uniques
 * Summon Harbinger of Brutality
 * Summon Harbinger of Time
 * Summon Harbinger of Directions
 * Summon Harbinger of the Arcane
 * Summon Harbinger of Storms
 * Summon Harbinger of Focus
 * Summon Greater Harbinger of Brutality
 * Summon Greater Harbinger of Time
 * Summon Greater Harbinger of Directions
 * Summon Greater Harbinger of the Arcane
 * Summon Greater Harbinger of Storms
 * Summon Greater Harbinger of Focus

Helmet Enchantments
Enchantments you can get for your helmet after completing The Lord's Labyrinth in certain difficulties.

Divination cards
The following sets of divination card can grant minion-related items when exchanged:

Passive skills
There are passive skills that grant minion bonuses.

Minion damage
These passive skills grant increased damage for minions.

Minion attack speed
These passive skills grant increased attack speed for minions.

Minion cast speed
These passive skills grant increased cast speed for minions.

Minion movement speed
These passive skills grant increased movement speed for minions.

Minion life
These passive skills grant increased maximum life for minions.

Minion life regeneration
These passive skills grant additional life regeneration for minions.

Minion life leech
These passive skills grant additional life leech for minions.

Minion chance to block
These passive skills grant additional chance to block for minions.

Minion elemental resistances
These passive skills grant additional elemental resistances for minions.

Minion chaos resistance
These passive skills grant additional chaos resistance for minions.

Minion limit
These passive skills raise the limits for active zombies, skeletons, spectres, or golems.

Cluster Jewel passive skills
The following Cluster Jewel passives are related to Minions:

Miscellany
These passive skills are related to minions, but do not fit into any other category.

Ascendancy passives
Ascendancy Nodes that either affect Minions directly or your Allies

Achievements
If players manage appropriate number of minions, they will be rewarded the following achievements:

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