Flesh and Stone

Flesh and Stone is an aura that activates Blood and Sand Stance. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.

Skill functions and interactions
Stance setting is shared with and toggling one will toggle both.

Flesh and Stone can be linked with to increase the effect of.

The blind from the Sand Stance has its own blind visual effect on enemies.



Related unique items
The following unique items are related to Flesh and Stone:

Passive skills
The following passive skills are related to Blood Stance and Sand Stance:

Ascendancy passive skills
The following Ascendancy passive skills are related to Blood Stance and Sand Stance:

Version history

 * Now requires 35% Mana reservation (previously 25%).


 * Gained the Stance gem tag.


 * Now has 20 gem levels (from 6).
 * No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies.
 * You now take 9% less Damage from Attacks from non-Blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level).
 * Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level).
 * Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).
 * The radius of Flesh and Stone now has a base radius of 28 (from 24) to compensate for changes to Aura Radius on the Passive Skill Tree. And all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).


 * Added Labyrinth Enchantments


 * Flesh and Stone has been added to the game.
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