Incursion room

Incursion rooms are small zones that can be explored in temporal incursions. After 12 incursions, the rooms are combined into one large dungeon, the Temple of Atzoatl.

Mechanics
The temple will be spawned with a random selection of tier 0 and tier 1 incursion rooms. Within temporal incursions the rooms can be connected by opening doors with dropped by monsters. Incursion rooms can be either changed or upgraded by killing one of the two Architects present in the incursion. The layout of the temporal incursion will depend on the current room.

Incursions per map - There is a limit of 1 incursion room type per map. For example once a corruption chamber incursion has finished, alva will not spawn them again on the same map. For players who only want 1 incursion room type, not doing alva missions on the same map after she spawns the desired room, will give the best chance to get a tier 3 room by the time the temple is complete. This comes at the cost of having less temples to run.

Maximum tier - All incursion rooms have a maximum of tier 3.
 * When an incursion room reaches tier 3 that type of room will no longer spawn. This makes the chance of finding other specific rooms go up slightly, because there is less total rooms that have a chance to spawn on the next incursion.

Time saving options -
 * Holding control and left clicking on alva in a map will show you the temple. This is a faster way to see which incursion room you will pick for players who prefer to see the room before entering.
 * Another option is to enter the incursion as fast as possible without looking at the rooms and then press V (or custom keybind) to see the map temple before fighting monsters. This is because there is a grace period where you can look at the map, but not perform actions, because performing actions removes the grace period. This can save time for players who fall behind on delirium mirror maps, because the time limit counts down while talking to alva outside of incursions, but the timer pauses while inside the incursion itself.

Version history

 * Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Trap Workshop, Armourer's Workshop, Sparring Room, Shrine of Empowerment, Pools of Restoration, Hatchery, Flame Workshop, Lightning Workshop
 * Chests in the present-day Incursion Temple that previously contained either an Incursion Unique or a magic item with an Architect's mod now also drop 2 to 3 rare items with Architect's mods.
 * The Poison Garden's higher tiers now add more and larger poison pods, including some that contain monsters at tier 3.
 * Tempests from the Tempest Generator and its higher tiers now strike much more frequently and their effects last longer.
 * Based on the tier of the Surveyor's Study sequence of rooms, Architects throughout the present-day temple will now drop map-related currency items.
 * The Royal Meeting Room and its higher tiers now add more Magic monsters to the Temple. If you manage to find Atziri in there, her base life will now more closely match that of her Vaal Fragment equivalent.
 * Based on the tier of the Armourer's Workshop sequence of rooms, monsters throughout the present-day temple will benefit from increased elemental resistances and will take reduced physical damage, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
 * Based on the tier of the Sparring Room sequence of rooms, monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
 * The Guardhouse and its higher tiers now increase the pack size of monsters throughout the temple.
 * The Splinter Research Lab now contains a Breach. Higher tier versions of this room add additional Breaches and Clasped Hand chests.
 * The Jeweller's Workshop and its higer tiers now also grant increased item rarity across the present-day temple.
 * The Shrine of Empowerment now also grants monsters in the present-day temple increased attack and cast speed modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). The Sanctum of Unity (tier 2) now gives +1 to the level of monsters throughout the present-day temple, and the Temple Nexus (tier 3) now gives +1 to the level of both monsters and items throughout the present-day temple.
 * Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from increased damage modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
 * Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
 * Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra lightning damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
 * Based on the tier of the Torment Cells series of rooms, monsters throughout the present-day temple will now start Possessed beginning at tier 2.
 * A wider range of Strongboxes can now be found in the Strongbox Chamber and its higher tiers.
 * Incursion Temple crafting benches can now be used by characters on the same account other than the one that opened it.


 * Added a new type of room based on Legion.


 * Number of Incursions required to enter the Temple of Atzoatl increased to 12 (from 11).


 * Two new types of rooms (themed around Tormented Spirits and Strongboxes) can now be found in the Temple of Atzoatl in the Incursion league.
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