Freezing Pulse

Freezing Pulse is a spell skill which launches a dissipating projectile that deals cold damage and pierces all targes. The projectile has an extra chance to freeze which is lost over a short distance.

Skill functions and interactions

 * Fork and Chain: Freezing Pulse projectiles will always pierce, and therefore can never fork or chain.
 * However, if Divergent Freezing Pulse is used, the skill becomes unable to pierce, allowing it to benefit from Chain and Fork.


 * Chance to freeze: The Freezing Pulse projectile inherently has a 25% chance to freeze when created. The extra chance to freeze decreases in a linear fashion over a quarter of the projectile's lifetime until it becomes 0%. This does not affect other sources of freeze chance, such as critical strikes.


 * Projectile speed: The projectiles move at an average speed of approximately 165 units/sec, for 0.375 seconds, making their effective range at approximately 60 units. Modifiers to projectile speed cause the projectiles to travel farther before they dissipate, effectively increasing their range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because the chance to freeze is based on the lifetime elapsed of the projectiles (and not distance traveled). Thus, a faster projectile has had less time to dissipate and has a longer maximum range and therefore a higher chance to freeze than a slower projectile.  This is true at all points along the projectile's path, while the chance to freeze is greater than zero.

Version history

 * Now has an added Damage effectiveness of 200% (from 150%).


 * Mana Cost at gem level 1 is now 5 (was 4).
 * Mana Cost at gem level 20 is now 21 (was 18).
 * Now deals 8 to 12 Cold damage at gem level 1 (from 7 to 11) and 888 to 1332 Cold damage at gem level 20 (from 798 to 1197).
 * Now has an added damage effectiveness of 150% (from 125%)


 * Now deals 7-11 cold damage at gem level 1, up to 798-1197 cold damage at gem level 20 (up from 689-1034).
 * The projectile now moves more quickly at the start and slowly decelerates.
 * The damage now drops to 50% at maximum distance (up from 0%).


 * Damage has been increased by around 20% at all levels.
 * Now gains 1% projectile speed per gem level over 1.


 * Damage increased by 25% to compensate for the shotgunning mechanic change.


 * The mana cost of all skills has been revised.
 * We have increased its projectile speed. Damage is increased by 50% at level 1 (to 40% at level 20).


 * Increased the damage of the following skills at low levels:, , and to a lesser extent,  and.


 * Damage has been reduced.


 * Increased cast speed, reduced mana cost, slightly reduced damage.


 * Increased the damage of level 1.


 * The damage has been increased.


 * Increased damage progression.


 * Set the default critical strike chance of Freezing Pulse (6%).


 * Reduced damage by 10%.


 * Freezing Pulse now scales all damage from support gems in the same way as the main skill damage (Based on distance).


 * Updated effect for Freezing Pulse.
 * Reduced damage and collision size.


 * Freezing Pulse added to the game.
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