Version 0.9.4c

Patch notes
These are the official patch notes for version 0.9.4c released by Grinding Gear Games.

Changes

 * Tripled the drop rate of Orb of Alchemy and Chaos Sphere.
 * Doubled both the drop rate and the drop rarity of Magic monsters. Normal/Rare/Unique monsters are not modified by this patch.
 * Fixed the fix to the Baleful Gem quest. Players who were having trouble with it should try again!
 * Made bows a little more common.
 * Set the default critical strike chances of various skills: Spark (5.5%), Ice Spear (8%), Infernal Blow (7%), Shock Nova (2.6%), Cold Snap (4%), Exploding Arrow (6%), Freezing Pulse (6%)
 * Made Raised Zombies move 3.1x faster and attack twice as fast. This looks a little unrealistic (until we get a new run animation for them) but makes them a lot more useful!
 * Fixed a crash that can occur with Ground Slam.
 * Fixed a tile that blocks the prison.
 * Modified the player light radius calculation for very low life values.
 * Fixed a bug with energy shield and mana not updating when the maximum changes.
 * Added movement passives to the middle of the tree.
 * Added three more life passive skills for rangers.
 * Connected a sword passive skill group to the Strength highway near the Duelist start position.
 * Fixed the symbols on various passives skills in the tree.
 * Fixed various item images on the website.
 * Changed the patcher so that it'll display the patch notes after restarting (before the user clicks Launch).
 * Fixed a crash that only affects Windows XP users.