Version 0.5.2

Patch notes
These are the official patch notes for Version 0.5.2 released by Grinding Gear Games.


 * Improved various monster and player animations
 * Added deep water and allowed players to run through shallow water
 * Fixed crash on dropping some armours
 * Adjusted monster sizes/attack distances/speeds
 * Modified boss mods to scale by level properly
 * Accuracy/Evasion balance changes
 * Blood effects on hit
 * Improved scrollbars
 * Environment mapping
 * Projectiles have proper heights now
 * Fixed tag affinity stuff for item mods
 * Asset preload
 * Fixed lag with area of effect damage
 * Server now reaps crashed instances
 * Fixed problem with particles vanishing sometimes
 * Allowed allocation of skills on passive skills screen
 * Area transitions spawned from tiles correctly
 * Increased safety radius around spawn points
 * The last used / created character is now selected when the character selection screen is shown.
 * Made it possible to clear skills from the Skill Bar
 * Added realm shutdown message
 * Fixed font scaling issue
 * Fixed several calculation problems in damage chain