Ground effect

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the skill is one common example of a ground effect.

List of ground effects

 * Burning ground
 * Chilled ground
 * Frozen ground
 * Shocked ground
 * Consecrated ground
 * Desecrated ground
 * Caustic ground
 * Profane ground
 * Smoke cloud
 * Tarred ground
 * Fungal ground
 * Eldritch decay
 * Mana Rune
 * Net throw
 * Slipstream
 * Blood Ritual

Mechanics
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.

Version history

 * Improved performance of several ground effects.


 * We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.


 * Added support for ground fire and other environmental hazards.
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