Spellslinger

Spellslinger is a skill gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. The linked spell reserves mana while active.

Despite the fact that this gem can support another skill gem (as Spellslinger Support), it does not have the Support gem tag.

Skill functions and interactions
The gem has two functions. As : "". As Spellslinger Support: "." , . and. Lastly, a mana reservation override to the supported active skill. The active skill part toggles the the mana reservation on/off.

The active skill supported by Spellslinger can be triggered when using the basic attack with a wand equipped, or while using a wand-based skill with a wand equipped.


 * You link Spellslinger Support to one or more spell active skill gems like a standard support gem. Those spells become unavailable for normal use.
 * You have to turn on the active skill part of Spellslinger gem, which reserve mana like aura, herald and aspect skill, in order to activate the function of the Spellslinger Support part of the gem.
 * The default mana reserve of the Spellslinger skill itself is 0%. For each active spell linked to it you will reserve additional (30-25)% mana (or even less), depending on the gem level of Spellslinger. The base reservation value can be seen in the "Spellslinger Support" section of the Spellslinger gem tooltip in-game. If you don't have enough mana available to support all linked spells, the Spellslinger ability will not be available.
 * Despite the gem claims the amount of mana reserved is not able to be further modified, it can be modified by the lab enchantment, mana multiplier from support gem as well as reduced mana reserve from passive skill and jewel implicit, etc. The wording probably refer to the mana reserve cannot double dip, as aforementioned sources of mana reserve reduction only affected linked skill gem but not affecting Spellslinger (which is the sum of mana reserve of the linked skill gem despite it is not actually reserve twice).
 * With the Spellslinger is active and reserving mana, if you fire a wand projectile, every linked spell triggers simultaneously, without their standard mana-on-use cost.
 * The Spellslinger effect applies a 0.6 second Cooldown to linked spells by default. Spells with their own cooldown period that is longer than this (such as ) will use their own cooldown, and your wand will just fire its normal projectiles during this time. For zero cooldown spells with a Casting Time (like or ), they instead inherit the 0.6 second cooldown of Spellslinger; even if you can fire your wand faster than every 0.6 seconds, the linked spells will not fire until Spellslinger's cooldown is done and the wand will just fire normal shots. Attack and Cast speed modifiers have no effect on cooldown. Cooldowns are shared between multiple instances of the same spell linked to any Spellslinger gem.

Cost

Other than mana reservation, spellslinger has no cost to mana or life from linked spells triggering. Therefore skills that would normally cost life or mana will cost nothing to trigger when using a normal wand attack.

Version history

 * Now has a cooldown of 0.6 seconds (from 0.5 seconds).
 * Now grants supported skills increased cooldown recovery rate as the gem levels, from 0% at gem level 1 (unchanged) to 38% at gem level 20 (from 19%).
 * Now has 30% Mana Reservation Override at gem level 1, down to 25% at gem level 20 (from 20% at all gem levels).


 * Updated the descriptions on the unique quiver and Spellslinger gem to clarify that their skills can only be triggered by non-triggered skills.


 * Spellslinger has been added to the game.
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