Icestorm

Icestorm is a cold spell only available through.

Skill functions and interactions
Support Gems: As with, support gems do not have to be linked together in order to apply to the innate skill Icestorm. This means that an unlinked six-socket The Whispering Ice is just as effective for modifying the effect of Icestorm as a six-linked The Whispering Ice.

Empower/Enhance/Enlighten: Due to Icestorm being an innate property on The Whispering Ice,, , and do not affect Icestorm.

Totem, Mine, Trap: Icestorm can be supported by, , ,.

Area of Effect: Increased AoE will increase both the area in which the ice shards randomly fall and also the radius of the individual ice shard damage. Full spell damage is done at any point within the AoE of a shard, however due to the fact that enemies take up an area, and not simply a point, less spell damage is dealt to any given enemy as area increases. This is why, contrary to popular belief, increasing the AoE of Icestorm decreases the average number of hits to single target. However, this is only true if the enemy remains within the AoE of Icestorm for its whole duration. Increasing the AoE can therefore be advisable for movement-heavy fights.

Duration: Increasing duration with either supports or passives will increase the total number of ice shards that fall before the spell ends. Additionally, the length of time the chilled ground remains also increases or decreases.

Damage Effectiveness: Damage from secondary sources like 'added damage' supports or heralds applies at only 60% of their listed value.

Damage per Second: Due to the complexity of estimating actual DPS of the skill including all possible factors, ingame tooltip shows only average damage per hit of one ice shard, with actual DPS of the skill being considerably higher.

Strategy
allows the use of very cheap skills, completely skipping the otherwise heavy mana costs, and also skipping the long cast time, in the extreme case: going from 0.75 second cast times down to .30 second cast times, and 100 mana down to 2 using.

Version history

 * The Ice Storm skill has undergone a significant rebalance, with larger impacts falling in a smaller area meaning you are significantly more likely to hit targets within the area multiple times over the storm's duration than before:
 * Now has 2 to 4 base Cold Damage per 10 Intelligence (from 1 to 3).
 * Now has a base Duration of 1 second (from 1.5 seconds).
 * Now gains 0.1 seconds of additional base duration per 100 intelligence (from 0.15 seconds).
 * There is now 1 impact every 0.2 seconds (from every 0.1 seconds)
 * Now has an Added Damage effectiveness of 60% (from 45%).
 * Now has a maximum of 5 storms at a time (any more than that replace the oldest).
 * Impacts now have a base radius of 16 units (from 10).
 * Impacts can now land in an area with a base radius of 22 (from 25).


 * Now has an added damage effectiveness of 45% (from 30%).


 * Icestorm now has a 0.75 second cast time(was 1s) and a 6% chance to critically strike.(from 5%).


 * Icestorm has been added to the game.


 * }

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