User talk:I3igpete

Stated another way, blinding a monster will improve the player's evade chance as follows:

$\begin{align} \text{NewEvadeChance} & = (1 + \text{OldEvadeChance})/ 2 \end{align}$

Conversely, becoming blinded will worsen the player's chance of hitting a monster:

$\begin{align} \text{NewHitChance} & = \text{OldHitChance} /2 \end{align}$


 * upgraded_from_set1_text                = Replica Bitterdream and 3 support gems
 * upgraded_from_set1_group1_item_name    = Replica Bitterdream
 * upgraded_from_set1_group1_amount       = 1
 * upgraded_from_set1_group2_item_name    = Lightning Penetration Support
 * upgraded_from_set1_group2_amount       = 1
 * upgraded_from_set1_group2_notes        = Level 20
 * upgraded_from_set1_group3_item_name    = Cold Penetration Support
 * upgraded_from_set1_group3_amount       = 1
 * upgraded_from_set1_group3_notes        = Level 20
 * upgraded_from_set1_group4_item_name    = Fire Penetration Support
 * upgraded_from_set1_group4_amount       = 1
 * upgraded_from_set1_group4_notes        = Level 20