Weapon

A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.

Swapping Weapons

 * Characters can use a different weapon or weapons on a weapon swap.
 * The weapon or weapons can be changed with a keybind.

Attacks and Spells
The weapon damage applies to attacks only. affects spells, but will not increase the weapon damage.

Physical Damage

 * Modifiers like and  are applied directly to the weapon. They are not global modifiers.
 * The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
 * Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.

Elemental and Chaos Damage

 * Elemental and Chaos damage are flat added weapon damage.

Other Damage Modifiers

 * For more info See Minions.

Attack speed modifiers
is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.

Summary
Оружие Waffen Arma