Watcher's Eye

Watcher's Eye is a unique, that provides between 4-6% increased life, mana and energy shield, along with 2 or 3 offensive and/or defensive mods that operate only if specific auras are active. They are one of the few items in the game that are universally used in all builds, due to the highly variable and random modifiers that they can drop with. Their modifiers are unique, highly powerful, cannot be crafted on other Prismatic Jewels, and are unobtainable on Cluster Jewels as well.

Depending on the roll, a Watcher's Eye can be of the most valuable items in the game. A 3-mod Watcher's Eye can be valued anywhere from a few s to hundreds of if it has 3 mods that work extremely well together. Such items are highly valuable because they are unique, cannot be duplicated or replicated, and cannot be crafted by players.

A 2-mod Watcher's Eye can drop from The Elder encounter, if The Shaper is kept alive during the captured phase. A 3-mod Watcher's Eye only drops from the Uber Elder encounter. The drop rate of a Watcher's Eye can be increased by unlocking the Gaze into the Abyss Atlas passive skill within the The Uncharted Realms.

The numeric values of mods on the Watcher's Eye can be modified using, but the mods itself cannot be rerolled using or. It can be corrupted using for a chance at obtaining a valuable Vaal implicit, but this has the risk of bricking the item, by turning it into a  item, or simply adding the  modifier without changing the item, and is therefore seldom attempted.

Implicit modifiers can also be added to this jewel by using Harvest crafting, which does not corrupt the item.

Usage
Players can only socket in one Watcher's Eye in their skill tree at a time. This restriction was placed to prevent overpowered builds and to increase the value of the jewel. Due to this restriction, players are forced to find a single jewel that has all the mods that they want, rather than simply using 3 separate jewels with one mod each. This jewel is often one of the most expensive pieces of any build. Players generally look for jewels that work with the auras they already use, but in some rare cases players may stack auras specifically to suit a specific jewel.

Variants of the Watcher's Eye boost offensive and/or defensive capability if the following auras are active:

The jewel does not have any modifier for skill that have both Aura and Banner gem tags, or both Aura and Stance gem tags, or both Aura and Mine gem tags, or any skill that only grants temporary aura: , and the vaal aura skills.

Random modifiers
Watcher's Eyes dropped during the Elder encounter will always have two aura modifiers while jewels dropped during the Uber Elder encounter will always have three aura modifiers.

There are $\binom {98}{2} = 4,753$ combinations of possible modifiers it can roll for the two-aura variant and $\binom {98}{3} = 152,096$ combinations for the three-aura variant.

Using a will not change the random aura modifiers to new ones.

A modifier is picked from this list:

Implicit modifiers
If a Watcher's Eye is corrupted with a, it has a chance of obtaining the a corrupted implicit modifier. Corrupting an item also has a high chance of bricking (destroying) the item, and players should be ready to lose the item if they attempt to do so. See List of jewel corrupted mods for the full list of mods.

Harvest crafting can also add implicit mods to the Watcher's Eye. Read List of jewel implicit mods for the full list of possible mods.

Ranger build
For example, an Deadeye build would use a Watchers Eye that operates if  and  are active:
 * Cheap 2-mod jewel
 * Expensive 3-mod jewel
 * Expensive 3-mod jewel
 * Expensive 3-mod jewel

Templar build
For example, a  Inquisitor build would use a Watchers Eye that operates if  and  are active:
 * Cheap 2-mod jewel
 * (see Mana before Life)
 * Expensive 3-mod jewel
 * (see Mana before Life)
 * (see Mana before Life)
 * (see Mana before Life)
 * (see Mana before Life)

Duelist build
For example, a Gladiator build would use a Watchers Eye that operates if  is active:
 * Cheap 2-mod jewel
 * Expensive 3-mod jewel
 * Expensive 3-mod jewel
 * Expensive 3-mod jewel

Legacy variants
Watcher's Eye has legacy variants:


 * }


 * Note: above table omitted mod that not changed

The legacy DOT mods and  are changed to  in version 3.8.0. Thus, the legacy version can have a combined, but the current version cannot.

Version history

 * The debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from ing. Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply.


 * Can now grant (from 20 to 30%). Can now grant  (from 12 to 18%). Can now grant  (from 20 to 30%). Can now grant  (from 20 to 30%). Can now grant  (from 1 to 1.5%). Can now grant  (from 15 to 20%). Can now grant  (from 30 to 50%). Existing versions can be updated with the use of a Divine Orb. New versions can now grant  (instead of 100 to 140 Life Regeneration per second). Existing versions of this item with this modifier are unaffected.


 * Can no longer gain +% to Cold and Chaos Damage over Time Multipliers while affected by Malevolence. Instead now has +% to Damage over Time Multiplier while affected by Malevolence. This affected all versions of the item. The mana cost reduction while affected by Clarity now specifically applies to non-channeled skills. The mana leech while affected by Wrath is now Energy Shield leech while affected by Wrath. These two changes do NOT affect existing items, and cannot be obtained with a Divine Orb.


 * Reduced the value of the "x% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry" modifier found on the Watcher's Eye Unique Jewel from 180% to 30%. This modifier was unintentionally six times higher than intended. This affects all existing versions of this item.
 * The "Unaffected by Bleeding while affected by Malevolence" modifier found on Watcher's Eye unique jewels now prevents Corrupting Blood from affecting you.


 * New versions of Watcher's Eye can appear with mods which interact with the new Aura skills.


 * Fixed a bug where players with the Watcher's Eye mod that blinds enemies when they hit you while you have Grace would blind you if you hit yourself.


 * The Elder's Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher's Eye unique jewel.


 * Fixed a bug where the "Gain x% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity" Watcher's Eye mod was granting more Energy Shield than intended.


 * Introduced to the game.
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