Prisoner's Gate (Act 1)

Prisoner's Gate is an area in Act 1. This area has a waypoint and is connected to The Upper Prison (inaccessible from the direction of Prisoner's Gate), The Ship Graveyard, and The Western Forest.

After killing Brutus, Lord Incarcerator, the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north to the Western Forest area in Act 2. However, when you approach the exit Piety appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest The Way Forward, which cannot be completed until Act 2.

Either the left or right side of the starting area will have a small cliff indicating that the path continues on that side. The rest of the area consists of a series of three more open areas separated in half by a cliff, and connected by narrow passages. The Burning Menace spawns in the lower section of the second area, while Ungulath can spawn anywhere.

This area contains a lot of cliffs, so the movement skills and  are useful for skipping sections.

Monsters

 * Bearded Devil
 * Bearded Shaman
 * Flame Hellion
 * Gravel Eater
 * Flame Hellion
 * Gravel Eater

Native monsters in this area can resist lightning or fire damage and deal physical and lightning damage. They can deal fire damage over time.

Guests:
 * Carrion Swarmer
 * Cave Beast
 * Cinder Elemental

Version history

 * Zone levels changed from 11/38/55 to 10/43/57 due to 2.0 zone progression balancing.


 * The Guardian of the Mound has been rebalanced and added to The Prisoner's Gate.
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Врата заключенных (Акт 1)