Raise Zombie

Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.

Skill functions and interactions

 * Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.


 * Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.


 * Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).

Base items
The following base items are related to Zombies:

Unique items
The following unique items are related to Zombies:

Related mods
The following non-unique item mods are related to Zombie:

Delve Drop-only modifiers
The following mods are related to Zombie and only able to drop from specific Delve node:

Zombie limit
By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.

Passive skills
The following passive skills increase the player's zombie limit:

Unique items
The following unique items affect the player's zombie limit:

Mods
Amulets can have an influence mod to have. Alternatively, similar mod  can be found on non-influenced amulets that drop in specific Delve node. Lastly, has the implicit

In addition, another Delve drop-only mod can be found on certain body armour. There are other mod on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.

Jun, Veiled Master can unveil a crafting mod for Helmets:

Total
Players can have a maximum of 18 (19 if using Eyes of the Greatwolf) zombies at once:
 * 6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
 * 2 from passive skills
 * 1 from a body armour
 * 1 from Jun's veiled mod on helmet
 * 1 from amulet (2 from that has the correct implicit, which would be doubled due to Eyes of the Greatwolf's explicit mod)
 * 7 from unique items:
 * 2 from dual wielding
 * 5 from with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength may be reached by some build)

Achievements
If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:

Version history

 * The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
 * Zombie behaviour while idle and near the player is now less chaotic.
 * The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.


 * The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
 * Base Zombie damage has been reduced by approximately 25% at all gem levels.
 * No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
 * Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.


 * Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
 * Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
 * Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
 * Raise Zombie's threshold jewel,, Can no longer drop or be obtained from quests..


 * The Slam skill used by Raised Zombies can no longer be evaded.


 * Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.


 * Now have a melee attack range of 9 on their basic attack (up from 4).
 * Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.


 * Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.


 * Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.


 * Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.


 * Raised zombies now have 13% more life.


 * The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
 * The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.


 * The skill gem now allows three zombies to be raised, regardless of level. The passive tree allows up to five additional zombies.
 * Their life has been reduced by 30% and they now have Armour.
 * The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).


 * Changed Raised Zombies to not decay over time automatically.


 * Reduced number of raised zombies per level
 * Rebalanced raised zombies to be a lot more powerful


 * Added skills: Raise Zombie, Detonate Dead, Cold Snap
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