Wild Strike

Wild Strike is a melee attack skill that converts all of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.

Skill functions and interactions
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance: If an enemy is hit with the melee part, they cannot be hit by the secondary effect.


 * A fiery explosion with the keywords Fire, AoE, Attack
 * An icy wave with the keywords Cold, Projectile, Attack
 * An arcing bolt of lightning with the keywords Lightning, Chaining, Attack

Modifiers that require a specific keyword only apply to the appropriate portions of the attack. For example, supporting Wild Strike with will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.

Damage conversion: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.

Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as, , or ) will apply to all parts of the attack.

Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.

Dual wielding: Wild Strike with dual wielding will always alternate between both weapons.

Version history

 * Combat Focus now also applies to Wild Strike.


 * Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%).


 * Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)


 * Wild Strike now converts 100% of the attack's physical damage to a random element, up from 60%.


 * 19% more damage at gem level 20. It now also gains 1% increased area of effect per level.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
 * Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).


 * Wild Strike has been added to the game.
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