Spectral Shield Throw

Spectral Shield Throw is an attack skill. The user tosses their shield at an enemy. On impact, it deals physical damage to the enemy and releases shards that deals damage to nearby enemies. Unlike most attack skills, Spectral Shield Throw uses your shield's stats to calculate damage.

Skill functions and interactions

 * Projectile Modifiers: The initial projectile from Spectral Shield Throw can be modified to chain and fork, but not to have additional projectiles or pierce. Support gems that add these effects will have their appropriate damage modifiers applied to all part of Spectral Shield Throw's damage.
 * Fork: Fork splits the initial shield throw into two projectiles, which can then each individually chain or hit. Secondary projectiles (Shards) pierce by default and therefor are unmodifiable in functionality.
 * Shards: The shield will only explode into shards after it is done forking and chaining. The shards can pierce.
 * Projectile Speed: Increased projectile speed will increase the velocity of the initial shield throw. Similarly to, the distance the shards travel is affected by projectile speed.
 * Increased Defences from Equipped Shield Passives: Despite raising the Defences of the equipped shield when taking passives of this nature, these passives do not raise the intrinsic values present on your shield and thus do NOT increase the damage of Spectral Shield Throw.
 * Totems: Spectral Shield Throw cannot be supported by.
 * Attack Speed Modifiers: May not be acting as intended, with many modifiers not applying at 100% of their value.
 * Unarmed: and  provide no damage bonus to Spectral Shield Throw.
 * Wands: Can be used with a wand, as long as there is a shield in the offhand.
 * Gloves: increase damage with offhand, which includes shield offhand damage

Version history

 * Now deals 20 to 30 base off hand physical damage at gem level 1 (from 18 to 27), up to 200 to 301 at gem level 20 (from 182 to 272).
 * Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10).
 * Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating).


 * Now has alternative gem quality.


 * Now deals 18 to 27 base off hand physical damage at gem level 1 (from 13 to 19), up to 182 to 272 at gem level 20 (from 132 to 198).
 * Now fires more projectiles on shield impact as the skill levels up, up to 13 at gem level 20 (from 8 at all levels).
 * Now has a base off hand attack time of 0.7 seconds at gem level 1 (from 0.65), down to 0.6 seconds at gem level 20 (from 0.56).


 * Base Off Hand Attack Time is now 0.65 seconds at gem level 1 (from 0.7 seconds) and 0.56 seconds at gem level 20 (from 0.61 seconds).
 * Base projectile speed is now slightly faster.


 * Added a new Dexterity/Strength Skill Gem - Spectral Shield Throw: Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
 * }