Maelström of Chaos



Version history

 * Fixed a bug where monsters in the Maelström of Chaos unique map were incorrectly reflecting Marks.


 * (Not documented in patch note) The map now has mod and affects all version. However, due to bug, the map still reflect Mark.


 * The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
 * Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
 * Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as ) now instead rely on the variable tier.


 * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
 * As part of this Atlas shuffle, many maps have been reviewed with the goal of bringing their layouts or monster densities up to par with other maps.
 * (Not in patch notes) The Atlas will now be shuffled every league.


 * Incursions can no longer spawn in the Maelström of Chaos unique map.


 * War for the Atlas map series was introduced


 * Atlas of Worlds map series was introduced


 * Fixing a bug where Maelström monsters could get Soul Conduit and other mods which did not work with them.


 * The Awakening map series was introduced


 * Fixed a bug where rocks could spawn in the boss room in the Maelstrom of Chaos unique map. Merveil could teleport inside of them and become trapped.


 * Updated to the new Merveil fight.


 * Introduced to the game as unique item.


 * Removed the Maelstrom of Chaos. It has been replaced by our Maps end-game. For more information about Maps, please read the development diary entry on our site.


 * Changed all Maelstrom of Chaos levels to be level 58.


 * Added the new Ancient Pyramid monsters to the Maelstrom of Chaos.


 * We're now biasing towards higher item base types extremely strongly for most item types. This means that it's much easier to stay up to date with the current highest item type for each slot. For example, if a bow drops in the Maelstrom of Chaos, there's a ~40% chance that it's the level 58 bow.


 * Fixed some more problems with the beach levels


 * Reduced the frequency of rare monsters by 20%.
 * Slightly increased the difficulty of monsters


 * Removed Mud Flats ambient sounds from all Maelstrom of Chaos areas.


 * Fixed a crash that occured if you kill a Shield Crab on level 6-20 of the Maelström of Chaos.


 * Introduced to the game as area
 * }

Вихрь хаоса