Version 3.0.1

Patch notes
These are the official patch notes for version 3.0.1 released by Grinding Gear Games.

3.0.1 Patch Notes

 * Added the Portent and Harbinger supporter packs.
 * has been corrected to have its intended scaling. It now scales up by +1% base damage each level, starting at 90% of base damage.
 * The Ravaged Square now has fewer Heretical Wards.

Harbinger Improvements

 * Harbingers now drop fewer stacks of currency shards, but these shards have reliably higher stack counts. This results in a higher total number of currency shards than before.
 * Harbingers now appear more frequently in Map areas.
 * More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed.
 * You now need to complete 50 Harbinger End-game maps to complete the "End Game Grind" challenge (down from 100).
 * Minions spawned by Harbingers were granted a resistance to all damage types that decayed over time. This is now multiplicative with other forms of damage taken. This change means they that can't be trivialised by, Shock and other modifiers to damage taken.
 * Harbingers are now less likely to enter a state where they don't summon new monsters.
 * The Harbinger ability now Flame Dashes its minions to your location.
 * The Harbinger -like ability now attaches to the minions, moving with them.
 * The Harbinger ability is now stronger but used less often.
 * The Harbinger Storm Cascade ability no longer stops at the Harbinger's minion's location. Instead, it will pass through, making it much more deadly for characters at a distance.
 * Added several new abilities for the Harbingers to use. Be careful!
 * The Harbingers from Act 6 onwards now have a chance to spawn an Obelisk when they summon monsters. These obelisks have a variety of skills.

The Beachhead Improvements

 * The Beachhead map now has a wider variety of monsters.
 * Monsters slain as part of the Beachhead portal encounter now don't drop items, but still award experience.
 * Upon completing The Beachhead portal encounter, the Obelisks now will shatter and drop shards.
 * Completing the encounter awards significantly more items.
 * The encounter itself has been rebalanced, and players now have to defeat an especially powerful Harbinger as part of it.

Bug Fixes

 * Fixed a bug where Harbinger monsters with the Inner Treasure mod would not drop a unique item.
 * Fixed a bug with the Pantheon powers for Solaris and Lunaris where bonuses to Physical Damage Reduction instead applied to Armour.
 * Fixed various bugs with several skills that were preventing them from targeting Kitava.
 * Fixed a bug where the --nopreload and --noasync launch parameters could cause performance problems or crashes.
 * Fixed a bug where socketing in  would prevent Storm Cascade from being cast.
 * Harbingers and The Beachhead map boss can no longer be possessed by a Tormented Spirit from the Prophecy. This made the map impossible to complete.
 * Corrected a tile from the that was too narrow for characters to pass through.
 * Fixed a bug where The Beachhead map would not spawn Harbingers on non-Harbinger leagues.
 * Fixed a bug that could cause disconnects when changing areas.
 * Fixed some performance issues with.
 * Fixed a bug where the "" Prophecy could not be completed.
 * Fixed a crash with the low-life tutorial.

The following hotfix was deployed after the 3.0.1 patch:


 * Fixed a bug where closing the client could produce a string of errors.

This patch has been deployed without a restart