Reflection

Reflection is a skill granted by the unique sword. It is similar to.

Mechanics
Reflection is triggered when you use an attack and deal a critical strike with The Saviour.

Dual wielding The Saviour does not increase the maximum number of Mirage Saviours and will instead grant you one from each sword.

The duration of Mirage Saviours can be modified by support gems socketed in The Saviour as well as other skill effect duration modifiers from passives or items. As such, support gems that affect Reflection are:



Mirage Saviours use your skill, just like totems, traps, mines, doubles, or do. Because that skill is yours, not their own, anything looking for stats of the skill will get your skill's stats. They are not using all your equipment. As such they are affected by Flasks like or auras. This also means a Mirage Saviour will update its stats dynamically, for example if the player uses a flask while a Mirage Saviour is active, it will gain the flasks benefits even if it wasn't active at the time of summoning.

However, while they are affected by your auras if these directly influence the stats of the used attack, they do not carry auras themselves. So for example will only radiate from you, not from your Mirage Saviours.

Version history

 * Mirage Saviours, Mirage Warriors and Mirage Chieftains spawned by unique,  and  respectively can no longer be stunned.


 * Fixed a bug where Mirage Warriors, Mirage Chieftains and Mirage Saviours were unable to deal damage when you had allocated the Ancestral Bond keystone passive.


 * The Saviour: Mirage Warriors have been renamed Mirage Saviours, to differentiate them from those created by . Strike skills used by Mirage Saviours cannot hit additional targets. This affects all existing versions of the item.

''This change is required to maintain server performance, as builds using The Saviour with certain Strike skills were causing enough calculations to put noticeable strain on the servers. It was accidentally missed in the Development Manifesto. ''


 * The Saviour: Mirage Warriors created by this weapon can now consume charges to bypass cooldowns, if the skill they use has a cooldown that can be bypassed this way. For example, Mirage Warriors will now consume Frenzy Charges until they run out, at which point they will only use Flicker Strike once the cooldown expires. These Mirage Warriors now have a cool new effect.


 * (not in patch note) Introduced to the game as a skill granted by.
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