Path of Exile Wiki talk:Community portal/Archive 1

The Community Portal is the place where Wiki editors discuss issues on the Wiki. It's frequently used to talk about the project as a whole, and to initiate large-scale changes on the Wiki.

Alert! Is site load too high?
From time to time I get the same MySQL error, when trying to edit articles. Apart from that, site is loading too slowly.

'''A database error has occurred. Did you forget to run maintenance/update.php after upgrading? See: https://www.mediawiki.org/wiki/Manual:Upgrading#Run_the_update_script Query: SET NAMES binary Function: DatabaseMysql::open Error: 1226 User 'PoE_DB' has exceeded the 'max_questions' resource (current value: 120000) (mysql1066.servage.net)'''

At the moment this issues very often. After OBT starts, this wiki will die under highload. Any ways to tell this information to people who're responsible for this wiki and it's hosting?--Narical (talk) 13:00, 20 January 2013 (UTC)


 * I'm well aware of the issues and working on migrating the site to a more robust server! Iamacyborg (talk) 13:53, 20 January 2013 (UTC)


 * Just to report that I had this also yesterday late afternoon, but for the very first time at all. Was not sure to announce it, thought it could be related to some bigger site update behind the scene. --Mr.Cee (talk) 14:54, 20 January 2013 (UTC)


 * It's been ongoing for a few weeks. Basically the database is getting too many requests and is being locked down. Because the current host doesn't support caching - the entire site goes down. Traffic keeps growing so it's becoming more and more frequent (we had 8k visits and 48k pageviews yesterday). Iamacyborg (talk) 15:47, 20 January 2013 (UTC)

Languages
MediaWiki software has a built-in format for handling different languages; see here for documentation of the features. In particular, each page will have automatic links to any translations of it available in other languages, if you have it set up correctly.

I do not have a lot of experience with the language features of MediaWiki, but I strongly recommend that you use them instead of simple sub-paging. From what I have seen, they will save you a lot of headaches in the future. — DragoonWraith • Talk • 04:24, 16 October 2011 (UTC)

Page Deletions
I know sifting through bot-generated nonsense articles is our beloved admin's favorite thing to do, but if we had some patrollers/trusted editors with page-deletion rights, we could work out the spam until we have the appropriate amount of spam/bot blocking. This would also help move pages around as they probably don't contain any meaningful meta-data yet, and some people have been asking about deleting their own work. We don't even have a deletion template yet do we? We need a deletion template for articles which don't require immediate removal. That's simply a template which people can stick on a page to make the page appear in its own category and also points others to a discussion about deleting it. Ionface 07:20, 7 June 2012 (UTC)

Created Template:PROD for proposed deletions, Insert the following at the top of a page which you want deleted. Reason for Proposed Deletion Here Ionface 07:30, 14 June 2012 (UTC)

Note: Just leave bot spam alone, the admins will delete it when they see it, and it's very conspicuous. PROD is not for spam. Ionface 20:42, 14 June 2012 (UTC)


 * We should probably set up a time to go through and delete the PROD's. I'd suggest perhaps once a month? I'm going to go through today and delete some of the old ones, so if you have any complaints speak now. --Aezlo (talk) 22:09, 7 August 2012 (UTC)

File Naming Scheme
Since we don't currently have one that I'm aware of, I was hoping we could use a proper file naming scheme in order to save headaches later. I think the convention of listing hierarchial "categories" before the actual name of the subject in the image should be used in the file name. I also think CamelCase and no spaces is a good idea. By this, I mean instead of calling a file "Elixir of Perceptitude.png" it would be named "ItemsFlasksElixirOfPerceptitude.png" so that the quest of the same name would not conflict, but would instead be in something like "QuestsActIIIElixirOfPerceptitude.png".

In addition to those two things, resized images should have addendums after an underscore, and be in lower case to avoid confusion with actual names with underscores or with modifiers of that kind at the end. A small resized version of "ItemsArmourTemplarPants.png" would be "ItemsArmourTemplarPants_small.png" and a high res version of "ItemsArmourTemplarPantsOfTheGiant.png" would be "ItemsArmourTemplarPantsOfTheGiant_giant.png".

Of course, we still need to nail down our hierarchy for the site, but item categories seem straight forward. Ionface 13:21, 9 June 2012 (UTC)

Very Descriptive Passive Skills and the Mechanics They Represent
I'm seeing that a lot of these pages like Cast Speed (passive) are now merged with other pages and proposed for deletion. Will they be missed if they are deleted, or just recreated with a redirect?

I don't know how other pages are going to link to these passive skills, or how accurate the article names are if they contain just passive skills, for instance, Spell Damage should definitely be disambig redir to passive skill/Spells#Damage. I don't even know how we don't have that redirected to one or the other already.

This is one of the main problems with organizing the site, there are too many skills which are support gems and passive, and also affixes on items which really are mechanics. So we need like 4 different spots for some common phrase. Your take? Ionface 09:35, 25 June 2012 (UTC)

I don't find the pages dedicated to passive nodes very useful at all. Keystone abilities should definitely have their own pages, but a page dedicated to "+6% increased melee physical damage"? Not sure how a page like that would help anyone. TheRabbit 15:37, 25 June 2012 (UTC) After looking at a couple of the passive pages, I believe it is even worse. Spell Damage for instance, implies that every Spell Damage passive node increases Spell Damage by 10%. Well, some of the nodes are 5%, some are 8%, one is 9%, and some are 10%. Seems a little ridiculous to have a page dedicated to that. TheRabbit 15:53, 25 June 2012 (UTC)

I'm totally willing to change things like this, and my recent edits to the Passives have been an attempt to streamline it. I think the weapon passives should probably redirect to the weapon page, for ex. Wands#Passives, etc. Would you prefer Curses to be placed under Spells or Buffs? I think there's some merit for them to have their own page. I think I'll also start moving the support gems to redirect to subsets of other pages rather than keeping them separate on their own pages. If you desire any specific categories or other consolidations let me know. For now I'll tinker with the support gems, and once we have a consensus I'll work on improving/filling in the passives.

Oh, and also would you want "Major Nodes" (or whatever we/GGG decide to call them) like Ambidexterity, Troll's Blood, etc. to have their own pages or just listed within their category? I don't feel that we they have enough mechanical significance for their own pages. Perhaps some of them deserve a little description, but it could be perhaps done with an tooltip/hidden box. --Aezlo 23:56, 25 June 2012 (UTC)
 * I like the idea of Wands#passives a lot more than the current setup, it would give people looking at the wands page an idea of what kind of tree they could build towards, at which point they could go to the passive tree itself and start working on it. As for "Major Nodes" (I've been calling them super nodes myself) I think they should also be in their category's page, ie. Ambidexterity would be under Dual Wielding#Passives. TheRabbit 16:43, 26 June 2012 (UTC)

Do you want to move Increased Accuracy and the like to passive pages as well? Also, not entirely related, but since I'm editing Conduit right now, what about party mechanics? --Aezlo 01:42, 26 June 2012 (UTC)
 * Increased Accuracy is a redirect to Additional Accuracy, was there a page there before? I was talking to Ion earlier about mechanics, as I wanted to create a full combat mechanics page, but the current wiki doesn't have wikimath loaded on it to be able to make "pretty" formulas. What were you thinking of as far as party mechanics goes? Something like the above that lists passive nodes you can pick up that boost party mechanics? What else is there beyond Conduit? Aura area of effect increase? TheRabbit 16:43, 26 June 2012 (UTC)


 * I think mechanics will have anchors for things like Accuracy. I also think Increased Accuracy support gem and passives will have sections in their gem list and passive list in related sections. I don't think any of them need their own page, but it certainly needs a redirect from where I just linked. We need to figure out how people will use this information and format it so that it's not all over the website, but in a few small related clumps. This will mean passives for +3 foo and +10 bar will be in both foo and bar sections, or in a section for both foo and bar passives. This will be a bit tricky, but now is the time to be figuring it out, not when they have 1000x more people visiting here and making changes and comments. Ionface 17:33, 26 June 2012 (UTC)


 * Well, Increased Accuracy isn't a support gem, that's kind of the problem, the support gem's name is Additional Accuracy. I agree we should probably standardize where information goes, we also need to standardize what information is on each page. For instance, some skill gems are also listing the amount of exp required to level them up, other's don't. I noticed UristMcDwarfy has been roaming around standardizing a lot of skills to one format, but there's still a bunch that aren't using the same template. TheRabbit 19:33, 26 June 2012 (UTC)


 * Sorry about the support gem formatting, I simply hadn't gotten around to standardizing all of them yet. I'll work on that today. I think Passives-wise, I like the idea of the Weapon Passives combined into the weapon pages, but other than that, the Support Gems just clutter the passive pages. Also, what I was thinking for party mechanics was a center for the info about exp differences, drop rate differences, etc. as well as Passives which affect party mechanics. It's something that comes up occasionally in chat and people don't have a very firm grasp on it. Considering PoE isn't specifically built for multiplayer, it could be easy to overlook and it isn't something that's absolutely necessary at the moment. Once Cutthroat is put in-game, I assume it'll become more of an issue. --Aezlo 21:28, 26 June 2012 (UTC)


 * Also, here's what I'm thinking of doing for the passives. Any requests/suggestions? --Aezlo 23:42, 26 June 2012 (UTC)


 * I think Increased Critical Strike Damage Multiplier should not be mentioned in the same list as Critical Strike Rate/Chance/Whatever Section, but Resolute Technique which you put at the bottom should certainly be in the list. I think it needs to be in a two or three column table, with links to the passive skill page on each of their names.


 * The problem is maintaining any changes on those skills between the passives page and the mechanics page, and then there will probably be other pages which need to mention it and have skill stats in rows. I know how to get that to be shared and pulled in by templates, but the server would be hit hard with those for every single skill node and active skill, so I wouldn't.Ionface 16:03, 27 June 2012 (UTC)


 * (starting the indent over, getting a little long) I think the damage multiplier should definitely be mentioned on that page, since the only time it ever matters is when you're doing a critical strike. Now that I've seen how long the list of major nodes is, I don't think it should be included, like Ion said, it would be a beast to keep track of all the pages referencing things like that and keeping them up to date. Keystones are fine, since those are so few. Other nodes should be mentioned the way you have it, basically saying that there are nodes you can pick to get more crit.
 * So, in summary, keep "Current Basic Passives" delete "Major Passives" keep Resolute Technique. TheRabbit 18:29, 27 June 2012 (UTC)


 * I was figuring we'd keep the mechanics linked to the Passives page because that way they're connected to something, and somewhat easy to find. We could have a mechanics section all on its own, but I don't really like that idea. Also, as far as "Major Nodes" (or whatever their title will be), I kind of like listing them because they're searchable then, and it makes it easy to see what builds are possible. For example, a critical strike mace character is a bit difficult currently because you'd just have to snag general crit nodes (which seem to be concentrated around the witch and ranger), and there's no specific-mace one.
 * So, how about this? I've chunked it a bit better, and subdivided the Major Passives into categories. If you guys still think it isn't worth it, I'll bow to pressure and remove it.
 * Also, do we want to have Damage be part of the passives? We've currently got Damage Types, Element and probably a few other lone pages which could all be consolidated into one page describing how damage works in-game. It should really be a mechanics page, but I'll see what you guys think.--Aezlo 21:47, 27 June 2012 (UTC)
 * I like that a lot better. It doesn't get too much into the weeds, but still gives people an idea of what they can do. I'm not entirely sure what you're asking in regards to Damage. TheRabbit 15:11, 28 June 2012 (UTC)

Currently I'm working on the Passives again, most specifically the Minions page. I'm curious if there's interest in having Uniques which benefit Minion builds listed on the Minion page? And the same sort of thing for Chaos Inoculation and perhaps Spells, etc? I'm just curious, and polling for interest. --Aezlo (talk) 02:39, 27 August 2012 (UTC)

Non-Player Characters & Quest Reward
Also, if you'd like to help out the wiki by inputting Quest Reward data, we could use that information here: poeforum:36776. Once we get a substantial amount of data, we'll start moving it onto the wiki. Looking at Quest data leads me to ask, do we want an NPC page? Would you like it to be called NPCs, Non-Player Characters or something more lore-ish like Survivors? Also, if someone would like to tackle the locations in Act 1, and perhaps Act 2 that would be amazing. Currently all we have is the (dated) flavor text from the site, and we could do we some coherent info like enemies that show up in that area, bosses of the area, quests related to the area, perhaps lore or other flavor etc. --Aezlo 19:32, 5 July 2012 (UTC)

Spell Cast Times
I think we should start collecting these, but they don't appear on the gem information in game or on the website. In order to find out the cast speed/time you need to actually equip the skill gem and find the casts per second on it. I can start collecting these tonight once I get a chance. TheRabbit 20:04, 11 July 2012 (UTC)

News
I just noticed that the News section on the front page is manually updated. Isn't there a way to set it up to automatically pick up news updates off of the PoE website itself? There's got to be an easier way to set that up. --Aezlo 22:10, 18 July 2012 (UTC)
 * Will take a look into it, something that pulls an RSS feed would be much better for sure. Iamacyborg (talk) 11:42, 25 July 2012 (UTC)

Spam
Does the owner of this wiki plan to maintain it in the future? Because something really needs to be done about these spam accounts. Special:RecentChanges is a frigging mess all the time. Danny 08:45, 21 July 2012 (UTC)
 * I've installed a captcha plugin which obviously isn't working, so I'm looking into making it more robust. Currently working on getting the wiki updated to the latest version so I can give recaptcha a go. Iamacyborg 11:05, 21 July 2012 (UTC)
 * Updated to latest stable version - added ReCaptcha. Will keep an eye on user signups to see if they're still getting through. Iamacyborg (talk) 12:08, 21 July 2012 (UTC)
 * Great! I think it's working! Danny (talk) 12:56, 22 July 2012 (UTC)
 * Holy shit they're back in force. Will see what else I can implement.Iamacyborg (talk) 15:08, 9 August 2012 (UTC)
 * I recommend we try out QuestyCaptcha - Let me know if you need help coming up with some questions. Danny (talk) 02:31, 5 September 2012 (UTC)
 * We will need ConfirmEdit along with QuestyCaptcha, and then most likely we will want to use a setup similar to #4 from this page Danny (talk) 02:43, 5 September 2012 (UTC)
 * Thanks Danny, will add it this weekend. Iamacyborg (talk) 08:19, 7 September 2012 (UTC)
 * New Captcha has been added, will keep an eye on spam-bot creation. Iamacyborg (talk) 18:06, 8 September 2012 (UTC)

Google Analytics traffic reports
Traffic has really been picking up over the last month, so would you guys be interested in seeing regular monthly reports on how much traffic the site is hitting, what pages are popular, traffic sources and visitor info like browser/resolution/OS etc? Iamacyborg (talk) 10:48, 26 July 2012 (UTC)
 * Sure, why not? ... A logo would be nice too. Danny (talk) 19:24, 26 July 2012 (UTC)
 * Logo's there, just broken for some odd reason that I can't work out. Will get some PDF's at the end of the month for everyone to look at. This is a public project so might as well make that info open. Iamacyborg (talk) 19:31, 26 July 2012 (UTC)
 * Please change the logo url to point to http://pool.pathofexilewiki.com/w/images/Wiki.png rather than http://pool.pathofexilewiki.com/wiki/File:Wiki.png -- That will fix it ^^ Danny (talk) 20:05, 26 July 2012 (UTC)
 * Done and fixed. Thanks for spotting that! Should have realised not to use the redirected url. /facepalm Iamacyborg (talk) 20:16, 26 July 2012 (UTC)

Site reports for July are now available from the Site Stats page, will update at end of every month.

Wiki Resource
I've just created a Forum Collection post which will likely increase traffic/new users here. I'm just letting everyone know. --Aezlo (talk) 23:13, 5 August 2012 (UTC)
 * Nice work. If you want WikiMath set up, I can get that up and running tomorrow. I'm at the moment breaking a few things with the VPS, making sure everything's working well for the eventual migration there. Will get traffic reports for the month of July uploaded tomorrow so you can all see how things are going with the site. Linux is proving to be a cruel mistress. Iamacyborg (talk) 23:21, 5 August 2012 (UTC)

If gem data changes between patches, currently, we have no system in place to deal with it and it rarely seems to get updated. Would you prefer that I: A) blank the data that's been changed (like the level req'd on Cleave, or the length on Frost Wall) B) Bastardize the forum post onto our Current events page, thus giving people a way to figure out when things need to be changed. C) Both? D) ???

If you think I should do one of the choices with the blanking, I'd need you guys to let me know when gem data changes (if it isn't outright mentioned in the patch notes), either on the talk page of the gem, by telling me on my talk page, or even PMing me on the forum. I try to keep abreast of things in the game, but I cannot keep up with 75+ gems and their changes from patch-to-patch. Let me know what you'd like, if you have any better ideas, etc. --Aezlo (talk) 07:26, 12 September 2012 (UTC)

A page for Miscellanous Terms / Game Mechanics?
This wiki could use a page to explain all the unexplained yet important terms and game mechanics that don't really fit elsewhere. For example, the often missed difference between Increased and More (one is multiplicative, the other additive). I'm sure plenty of informed gamers would like to find such information on this wiki. Any ideas on how/where to implement this? - Epeli (talk) 11:42, 8 August 2012 (UTC)


 * I've been trying to implement this information into the Passives (where/when it dovetails), but we could really use a section for Mechanics alongside Passives. We could put the party mechanics stuff I got up recently in there, rather than dangling it on Misc section on the main page. Is Mechanics a good enough name for what we're talking about? We probably want to decide on an appropriate name before creating it and putting a bunch of work into it.


 * I'd also like to say thanks for doing the work on the Passives. I was trying to get it all up on my own, but I've been busy lately. So thanks! Aezlo (talk) 07:32, 9 August 2012 (UTC)


 * I'd think, 'Mechanics' is well suiting the things it will cover. More basically explanations could be linked at a page from the 'Path of Exile' mainpage headline, like I did at the de.-part? --Mr.Cee (talk) 08:50, 9 August 2012 (UTC)


 * I'll work on setting it up tomorrow then. Any suggestions for sections you want to see in Mechanics other than Partying? I can think of drop mechanics off the top of my head. Aezlo (talk) 10:28, 9 August 2012 (UTC)

Fan Site Portal
With the amount of fan sites popping up, I think it might be worth starting to list them all on their own dedicated page, maybe turning the community portal into a section for the overall PoE community as opposed to just this wiki's community. That way we could keep the sidebar dedicated to this site and maybe emphasise the other languages in a better way. What do you all think? Iamacyborg (talk) 10:12, 22 August 2012 (UTC)
 * Not a bad idea if it becomes larger. I actually use it for 5 links of (possible) high interest (similar to yours), and maybe add a german community page once it goes live, but would not go much over this amount, changing to a dedicated site then (that can be linked in the sidebar) instead. But have no idea actually about a good formating/layout of such a page. --Mr.Cee (talk) 09:54, 5 September 2012 (UTC)

Possible Item Modifiers and Character Build Collection
Hi there. I would suggest that we try to compile a list detailing which affixes can spawn on which items(e.g. no cast speed on boots). Also we should think about if we want to showcase popular builds such as the groundslam-marauder or summoner witch on this wiki or if this wiki is not the place for something like that. FMK (talk) 18:44, 1 October 2012 (UTC)
 * Character builds do not seem appropriate for a wiki IMO, but potential item modifiers are definitely something that would be great. We might want to wait until the game goes to open beta before we work on something that extensive though.Danny (talk) 21:13, 1 October 2012 (UTC)

Article Deletion Ability
I nominate myself for whatever position it is that lets you delete articles. It will be a lot easier for me to clean up Special:WantedPages if I don't have to flag a bunch of articles to be deleted by someone else. --Danny (talk) 13:04, 31 October 2012 (UTC)

Writing general introduction pages on aspects of the game as portal into specifics.
Some wiki sections discussing related topic are highly fragmented, for example talking about item drops. It's difficult to add information such as item-level, which ties with both affixes and number of sockets. I would suggest and create pages such as "items" and link the sub-topics like drop rates and item-levels inside. This keeps less relevant things from appearing in the FAQS and subtopics. -- Zharmad (talk) 08:14, 22 December 2012 (UTC)

Clean up and standards
Open Beta is about to start and it would be a nice idea to have everything clean and ready to start adding/editing more information with the new patch. I think this patch is going to be important, including many changes, and to update the wiki we need better tools. For starters, I was thinking on cleaning up the “Template:” namespace because I see many unused/useless templates or some that are not user-friendly or badly named, plus a lot missing. We need to set up some standards as well, and templates are key. To begin with I’d suggest:


 * Turning Vinifera7’s skill tables into a template to make it easier to handle, more user friendly and easier to update on a higher scale. I'd like to see what s/he thinks.

-- Undinath (talk) 11:21, 19 January 2013 (UTC)
 * Fixing naming issues like Skill and SkillLink. The word “Skill” should be used to generate links, and to generate an overview box we can use other names, like “Infobox Skill”.

Gem Progression

 * I've been working on a template for gem progression and it doesn't seem usable enough to be worth it. The amount of values, although high, is nothing compared to the amount of variables required to set the header. Dividing the header into different templates/even more variables would be a pain and not helping at all for us editors, plus it would be a nightmare for first-time/new editors. -- Undinath (talk) 01:07, 23 January 2013 (UTC)


 * Hello peeps. I created a template for the gem progression table header, Template:GemLevelTable. I'd appreciate any ideas and feedback. —Vinifera7 (talk) 01:40, 23 January 2013 (UTC)


 * Looks good so far, seems easier to handle than the old table. --Mr.Cee (talk) 09:18, 23 January 2013 (UTC)


 * It's a great table, makes everything a lot easier. Iamacyborg (talk) 09:53, 23 January 2013 (UTC)

Skill Box

 * I've created a new skill template: Template:SkillBox. It's a cleaned-up version with a better overview of the skill. I've chosen to put the description and the added bonus for Gem Quality in the same box, to make sure people won't have to search the entire page for it. I've updated Anger to my new template, any other skill won't be updated untill i've received feedback. -- Splinturr (talk) 05:06, 28 January 2013 (UTC)


 * It's a good start at least. I have been thinking that the skill box needs work but I'm still not sure exactly how to improve it. Putting the description in the box is not necessary, I would think. One thing that might help is to have a format that shows all of the skill stats in one location. The way it is now, the stats that remain constant across gems levels are listed in the box, while the stats that change between levels are only shown in the Gem Leveling tables. This makes it hard to assess the total package of a skill at a glance. —Vinifera7 (talk) 05:56, 28 January 2013 (UTC)


 * We could have a template that makes the skill look exactly the same as it does in the game then explains and expands afterwards. For example here's a page on another wiki for an item in a different game. Top right is what appears in the game. --AnnanFay (talk) 06:40, 28 January 2013 (UTC)


 * Possibly. One advantage of using the same appearance as in-game is that players are already familiar with it. One possible downside is that you have to put any other information not included in the in-game interface (such as screenshots) elsewhere. –Vinifera7 (talk) 06:50, 28 January 2013 (UTC)


 * That is indeed a downside and a huge one in my opinion. We can't make it look like the in-game box and also include for example the picture and attribute type. I think it is just a design choice, and I feel like the example page kind of ripped the skill box out of context. Keeping it (almost) like the way it is will make it better integrated in the wiki as a whole. -- Splinturr (talk) 13:26, 28 January 2013 (UTC)


 * The description kind of just stayed there after reworking the old box, it does fit better as (a part of) the introduction of the pages, it'll be deleted. I'm gonna make a new section in the template, "Skill Gem Level 1", which will have all the lvl1 stats, including stats that stay the same throughout leveling. -- Splinturr (talk) 13:26, 28 January 2013 (UTC)


 * Template:SkillBox has been updated, and Anger with it. Any more feedback/suggestions? -- Splinturr (talk) 13:26, 28 January 2013 (UTC)


 * Looks almost perfect to me. The only thing I might add is a coloured gem like the SkillLink template next to the name to make the gem type immediately obvious. Iamacyborg (talk) 22:36, 28 January 2013 (UTC)


 * Great suggestion, I've added the SkillLink code into the template. If there are no more suggestions, I think we can implement the new box into every Skill Gem page. --Splinturr (talk) 00:10, 29 January 2013 (UTC)

The "Skills" page should be renamed to "Active Skills", to make the difference between Active and Passive skill a lot clearer. We could use the "Skills" page for an explanation of how the passives and actives work, kind of like a newbie walkthrough. I also feel that all the gem overviews should be reworked. For example, if I go to the Support Gem page I want to get an overview of all those gems so I can compare them. The current overviews with just the links to skills is not a newbie-friendly way, because they don't know any of these skill names. -- Splinturr (talk) 13:52, 28 January 2013 (UTC)

Quest Rewards
The Quest Rewards should be made out of templates. All the quest rewards are now hard-coded onto every page, but if we used templates for them we only need to change it once and it'll be updated on the individuel quest page and the Quest Rewards page. Looking at for example Enemy at the Gate, on the individuel page the rewards for Cruel Ranger and Marauder aren't filled in, but on the Quest Rewards page they both are. -- Splinturr (talk) 14:18, 28 January 2013 (UTC)


 * I completely agree with you on that. Before we start randomly creating a whole bunch of templates though, let's discuss naming standards. —Vinifera7 (talk) 17:52, 28 January 2013 (UTC)
 * Agreed. What convention do you guys think would work? This page could do with a good tidy too. Iamacyborg (talk) 19:43, 28 January 2013 (UTC)


 * I had in mind to make one template with switches, to have all the rewards in one overview. The problem I see now is that a template gets a paragraph with a breaking space before it and two after the template. So instead of having just the code of the template implemented, the whole mark-up gets screwed. Coming from PHP I expected it to work just like does, is there a way to modify how Template works? Or does anyone know how to include a snippet without any mark-up code added? --Splinturr (talk) 00:03, 29 January 2013 (UTC)


 * There's a reason it's inserting line breaks. Look here:

<- LINE BREAK!!!


 * To avoid the template inserting unwanted line breaks, do it like this:


 * —Vinifera7 (talk) 02:30, 29 January 2013 (UTC)


 * Thanks by the way, that indeed fixed it. --Splinturr (talk) 21:22, 31 January 2013 (UTC)

Skill Links
I created a new skill link template: Template:Sl. It should eventually be used to phase out the existing template, Template:SkillLink. The new template has the advantage of using the same parameters as a normal link (&#91;&#91; &#93;&#93;). Another benefit of using this template is that the gem icon isn't created as a separate, duplicate link. Feedback is welcome. —Vinifera7 (talk) 01:14, 1 February 2013 (UTC)


 * Looks great! It definitely is an upgrade, I will implement it in Template:SkillBox, It seems like a better way to work. --Splinturr (talk) 12:41, 1 February 2013 (UTC)


 * I second that, it looks great. Iamacyborg (talk) 13:46, 1 February 2013 (UTC)

IRC
I've created an IRC channel for anyone to join over on Freenode. Come and join me there, it's a great way to talk about current editing projects. http://webchat.freenode.net/?channels=#pathofexilewiki Iamacyborg (talk) 19:56, 23 January 2013 (UTC)

Build Guides
Hey all, I think we should start adding build guides up on the site now that we're in Open Beta. We've already got some really nice templates to use and I'm hoping that we can get some more functionality on the site in the near future. What do you all think? Iamacyborg (talk) 13:53, 24 January 2013 (UTC)


 * Yes, let's do something about it. I would advise attaching version tags to builds and see if there's some form of 'categorization' or 'naming scheme' we can roughly agree on - this is so that the main Builds page will be reasonable organized. Many builds can be run by different characters, depending on Quest Rewards and passives allocation... So I would lean towards organising by skills like "Rain-of-Arrows Templar", rather than "OP-FP ranger". Zharmad (talk) 15:59, 24 January 2013 (UTC)
 * Tried to make some sort of template but epic failing. :P Zharmad (talk) 17:48, 24 January 2013 (UTC)


 * Haha, I'll take a look and fix things up. We can also embed videos on the wiki, so that could be a great way of showing of builds play as well. Iamacyborg (talk) 20:11, 24 January 2013 (UTC)

Open Beta Changes that need to be ported to Wiki
This is a reminder to all the contributor that a lot of things will need updating to 0.10.0. Please keep an eye out as you level. Zharmad (talk) 16:04, 24 January 2013 (UTC)

Categories
This section is for discussion about categories.

Skill Categories
Here is my proposed category naming scheme for skills:
 * Skills
 * Strength Skills
 * Dexterity Skills
 * Intelligence Skills
 * Attack Skills
 * Melee Attack Skills
 * Ranged Attack Skills
 * Spell Skills
 * Curse Skills
 * Buff Skills
 * Aura Skills
 * AoE Skills
 * Projectile Skills

Feedback is welcome. —Vinifera7 (talk) 10:54, 25 January 2013 (UTC)


 * That looks pretty much perfect to me. So for example, Cleave Would get Strength Skills, Attack Skills, Melee Attack Skills and AoE Skills? Iamacyborg (talk) 13:07, 25 January 2013 (UTC)


 * Looks fine to me. Now, where do Tempest Shield and Molten Shell belong? The former has mana-reserved and is not an aura, and both of them are traditionally viewed as defense skills dealing spell damage. Zharmad (talk) 18:09, 25 January 2013 (UTC)


 * There's absolutely no reason that a skill can't be in two categories at the same time. --Wynthyst (talk) 03:37, 31 January 2013 (UTC)

Football templates
Can I ask what is up with all the football nav boxes shown here? How do they pertain to this wiki? --Wynthyst (talk) 12:28, 31 January 2013 (UTC)


 * These categories were automatically put there after someone made templates of a navbox containing that info, not sure wether it's spam or not but I think someone messed up by leaving the links in the copied Templates. They just need to get deleted by an admin. --Splinturr (talk) 13:07, 31 January 2013 (UTC)


 * That was me. I was pulling in the Template from Mediawiki and it grabbed those at the same time. Site kept going down when I was tryint to remove them so I left them there, I'll get rid of them all tonight. Iamacyborg (talk) 13:24, 31 January 2013 (UTC)


 * No worries! I was just a bit confused by their presence. :D -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  14:17, 31 January 2013 (UTC)