Talk:Rupture

Stacking
Are there any sources that clarify that the "25% more Damage from Bleeding" effect from Rupture stacks additively? Given what we know about how more multipliers work, 3 stacks of Rupture should result in the target taking 95.3% more damage from bleeding, not 75%. —Vini (t|c) 16:53, 21 May 2021 (UTC)


 * I missed the more modifier. I thought it said added. I removed the information. I did not change it to other math, because some more stacking modifiers can be added together, like flameblast. So can't be 100% sure either way. --Killodoggy (talk) 03:10, 22 May 2021 (UTC)


 * I asked about this in the tooldev channel on Discord and fellas made an interesting point: Everything else in the game with stacking effects is additive with itself. For examples, see and frenzy charges. So I'm thinking it might just be slightly imprecise wording on GGG's part. The intended effect seems to be that that Rupture causes the target to take 25% more damage from bleeding per stack of Rupture. GGG left out the "per stack of Rupture" language, but there's no reason to think it works differently from anything else with stacking effects. —Vini (t|c) 03:58, 22 May 2021 (UTC)

Icon
Anyone has a screenshot of this debuff which show the graphic, name and description? I am not sure the values from POEDB are correct or not. Neokowloon (talk) 06:39, 25 May 2021 (UTC)