Version 0.7.0

Patch notes
These are the official patch notes for Version 0.7.0 released by Grinding Gear Games.


 * Completely rebalanced everything
 * Added Cruel and Ruthless difficulty levels
 * Enabled the Witch character class
 * Added a quest screen that shows the next step on any active quests
 * Enabled quest restrictions on which areas can be entered
 * Added monster difficulty/reward scaling for parties
 * Added experience sharing among members of a party
 * Ground items now show socket arrangement
 * Improved calculation of chill/freeze/burn effects
 * Added attribute requirements to skill gems
 * Bosses should now generally drop better rewards
 * Pathfinding improvements
 * Fixed shift-attacking
 * Changed life and mana leech to leech over time
 * Added better out-of-sync detection and recovery
 * Fixed bug with party members changing instance simultaneously
 * Changed monster spawn density to provide better coverage
 * Added bindable key to show all hovers permanently (Z)
 * Inventory slots highlight to show where items can be placed
 * Skills show damage per second estimate
 * Gems socketed into ground items are now very visible
 * Size of elemental visual effects are now proportional to damage magnitude
 * Improved monster AI regarding fleeing