Version 0.8.9

Patch notes
These are the official patch notes for version 0.8.9 released by Grinding Gear Games.

Bug Fixes

 * Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly occured during multiplayer play.
 * Fixed the implicit mod on Ornate Belts to work properly.
 * Fixed a bug with Viper Strike related to the range check.

Balance

 * Changed how requirements work - now weapons and armours have level requirements and somewhat lower attribute requirements. It's easier for characters to use items from adjacent classes with only a few points in the relevant passives. This is an experiment to see if it helps build variety. Future changes to promote character class personality/specialisation will be made.
 * Reset all passive skill points.
 * Changed monster composition so that many monsters are substantially easier to kill and more numerous (for example, Scavengers or Spawn). This means that there's a greater variety of monster difficulty in areas, so that the player always has some enemies they can kill rapidly.
 * Made monkeys only flee on death of kin 50% of the time.
 * Made +armour%, +evasion% and +energy shield% mods a lot larger.
 * Reduced damage of Shock Nova by 20%.