Talk:Enemy Critical Strike Multiplier Reduction

Enemy Critical Strike Multiplier Reduction mechanics
Current page: "Effectively, enemies have 20% reduced global critical strike multiplier against the character."

This is incorrect and the previous version of the page is more accurate, even though it might be lacking. This stat does not (effectively) reduce the critical multiplier, it reduces the part that goes over 100%.

http://www.pathofexile.com/forum/view-thread/313264#p2725515

"You take 20% reduced Extra Damage from Critical Strikes" applies like this:

100% + (crit_multi - 100%) * (1 - crit_multi_reduction) = effective_crit_multi With critical multiplier of 150%, that is:

100% + (150% - 100%) * (1 - 0.2) = 140% --Ezhiel (talk) 15:10, 28 October 2014 (UTC)


 * Oh, that's interesting. I'm glad you discovered that post from Mark. I assumed (silly me) that it worked like a "reduced critical strike multiplier" for enemies. As we know, 20% increased critical strike multiplier adds 0.2 to the critical strike damage multiplier. If there were such a thing as reduced critical strike multiplier, it should work the same way, subtracting rather than adding. The salient point here is that this passive does not work that way, so the current information on the article is incorrect, as you said. Thanks again for bringing this to my attention. —Vini (t|c) 20:29, 28 October 2014 (UTC)
 * Yeah I should have put emphasis on the keyword Extra there and the fact that it doesn't apply to the multiplier specifically, but to the resulting damage that goes over the normal "non-crit" damage, for the critical strike. From the enemy's side this modifier would effectively be seen as reduced Extra Damage with Critical Strikes and not anything related to critical multiplier directly. --Ezhiel (talk) 08:01, 29 October 2014 (UTC)
 * Oh, and I should add that this same type of modifier exists on which says Cursed enemies take x% more extra damage from Critical Strikes which is a multiplier on the portion of critical damage that goes over the normal "100%" damage. --Ezhiel (talk) 08:08, 29 October 2014 (UTC)