Burning ground

Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). This effect is not the same as applying the ignite status effect. The amount of damage per second inflicted by burning ground depends on its source.

Based on extracted data, low tier map mod deal 800 fire damage per second, while it is 1200 in mid tier and 1600 in top tier. These value are base damage and does not take into account for other scaling effect such as Atlas awakening objective completion when in map, or the player character's fire resistance.

Note that the lower tier burning ground mod for Delve area has been disabled.

Unique items
In addition, the legacy item can also change the behaviour of a, making the skill to drop burning ground under some condition.

Item mods
The following non-unique mods are spawnable on items:

In addition, can add the following mod to Boots:

Synthesis implicit
These Synthesis implicit are able to find in pre-synthesised item or added via Harvest mechanics:

Map mods
The magnitude of the burning damage varies depending on the map tier:

Legacy map mods
The following map mods can only be find in legacy map item in permanent leagues:

The magnitude of the burning damage varies depending on the map tier and which legacy mods:

Synthesis area mods
Synthesis map mods can only appear in Synthesis unique maps such as

Heist area mods
Heist area mods can only appear in Heist and Grand Heist:

Trivia
There are two status icons for the ground effect, both under the folder /SkillIcons in the game file: groundfire.dds and holygroundfire.dds. The latter is a more gold yellowish color to match the color of the ground effect that was inflicted by some monsters.

Version history

 * (Not in patch note) In status icon the ground effect not longer referred as "Brunt Ground", it now matching item mod and skill gem to use "Burning Ground".


 * Improved the appearance of shocked, burning, caustic and chilled ground.


 * We have made a new effect for Burning Ground which doesn't have the performance issues that the previous one did.


 * Map mods have also been rebalanced, and every mod now provides increased item rarity, increased item quantity, and increased monster pack size, though the magnitudes are dependent on the difficulty of the mod.
 * (not in patch notes) new of Flames map mods are introduced.


 * We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.


 * Poison Arrow and Ground Fire should now cause fewer graphical performance issues.


 * Added support for ground fire and other environmental hazards.
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