Fireball

Fireball is a spell that fires a projectile, dealing fire damage with an increased chance to.

Skill functions and interactions

 * Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases, with a base radius of 9. Full spell damage is done to any enemy in range of the explosion.


 * Pierce, Chain, Fork: Enemies hit by a projectile that pierces, chains, or forks will take full damage from the hit, but the projectile will not explode until it hits an enemy and does not pierce, chain, or fork, or hits a wall.


 * Shotgunning: Each enemy can only be hit directly by one projectile per cast. However, if an enemy is in range of the explosion effect of more than one projectile from the same cast, and those projectiles each exploded on different enemies or a wall, it will take full damage from each explosion.


 * Can be used in left mouse button slot to cast and move.

Gem level progression
In addition, Fireball is the starting skill gem for Witch. It drops after killing the first monster of the game, Hungry Corpse.

Monsters
Monsters using this skill:
 * Goatman Fire-raiser
 * Flame Sentinel +
 * Solar Guard

Version history

 * Now has an added Damage effectiveness of 240% (from 180%).
 * No longer gains additional explosion radius as the gem levels up.
 * Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
 * Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).


 * Mana Cost at gem level 20 is now 25 (was 26).
 * Now deals 9 to 14 Fire damage at gem level 1 (from 7 to 10) and 1095 to 1643 Fire damage at level 20 (from 890 to 1335).
 * Now has an added damage effectiveness of 180% (from 160%).


 * Now deals 7-10 fire damage at gem level 1 (same as previously), up to 890 to 1335 fire damage at gem level 20 (up from 739-1109).
 * Now has a cast time of 0.75 seconds (down from 0.85 seconds).
 * Now gains up to +4 to the explosion's radius at gem level 20 (up from +3).
 * Now has an added damage effectiveness of 160% (up from 100%).
 * Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.


 * Fireball gains 1 additional unit of radius every 6 levels.
 * No longer gain increased area of effect radius.


 * 50% more damage at gem level 20.


 * Damage increased by 15%. It now has a base chance to ignite. Its projectile speed has been increased by 30%.


 * Increased the damage of Fireball at low and high levels.


 * The area of effect has been increased by 12%. Damage has been increased at all levels (by around 20% at level one and around 23% at level 15).


 * Damage progression increased - now 14% increased by level 15.


 * Damage progression increased. By skill level 15, it's doing 16% more damage than before.


 * Increased the damage at higher levels.


 * The damage has been increased.


 * Increased the damage.


 * Increased the Critical Strike chance.


 * Reduced damage by 5%.


 * Fireball splash damage is now centered on the monster itself, rather than the point of impact (which was in front of the monster).
 * Increased Fireball's splash Area of Effect.
 * Increased its damage by 23%.


 * Slightly increased Fireball mana cost and reduced its damage


 * Major fix to projectile/fireball code (fixed crashes and strange behaviour)
 * }