Version 3.11.1f

Patch notes
These are the official patch notes for version 3.11.1f released by Grinding Gear Games.


 * Bloom is now applied after Exposure, resulting in a game-wide reduction of bloom's intensity, especially in dark areas.
 * Added a Bloom slider in the Graphics Options, allowing you to adjust the intensity of bloom effects from 25% to 130% of their base intensity.
 * Adjusted many area environments to be less bright.
 * Reduced the intensity of Bloom effects from Delve Flares.
 * Messages intended to be sent to a Global Chat Channel which contain "WTS" will now automatically change the chat window to a Trade Chat Channel. This has been done in a way which should not affect legitimate words that end in 'wts', such as newts.
 * Special characters are no longer required when searching for public parties.
 * Fixed a bug where Harvest Crafts could be applied to items in Remove-Only stash tabs.
 * Fixed a bug where you could access the Sacred Grove in non-Harvest leagues.
 * Fixed a bug where the label for the portal to the Sacred Grove could be visible before interacting with the Seed Cache in various map areas.
 * Fixed a rare bug that could prevent Conquerors from spawning on your Atlas after migrating from a solo self-found league.
 * Fixed a bug which could cause duplicate rooms to appear in the Temple of Atzoatl.
 * Fixed a bug introduced in 3.11.1d where the delayed shockwaves from Betrayal Mastermind's "X-Slam" skill didn't deal damage.
 * Fixed a bug which caused black boxes to sometimes be rendered on top of objects.
 * Fixed a bug where Elusive would cause some cosmetic effects to lose their textures briefly when the buff expired.
 * Fixed a bug where, after refunding a Cluster Jewel socket passive, changing instances would cause the Refund Point to be refunded.
 * Fixed a rare visual bug where crafting options that you had not unlocked could appear to be unlocked.
 * Fixed a client crash that could occur when using.
 * Fixed a client crash that could occur when taking a screenshot while using Vulkan rendering.
 * Fixed an instance crash that could occur in the unique map.