Cyclone

Cyclone is a channeling melee attack skill that rapidly hits all enemies in a circular area around the player. Cyclone gains stages during channeling that increase its base radius. The player can move while channeling Cyclone.

Cyclone can be used with any melee weapon, or while unarmed.

Skill functions and interactions

 * Attack speed: Cyclone spins at the player's attack speed and deals damage once per spin.


 * Area of Effect and Melee Strike Range: The base radius of Cyclone is 11 (not dependent on weapon range) plus 1 radius per channeling stage. Sources of Melee Strike Range (such as ) will increase Cyclone's area of effect by 8% per 1 melee range. The total area is also affected by general area of effect modifiers.


 * Movement modifiers: While channeling, the player is immune to all sources of knockback and has 30% less movement speed. will still stop movement. Characters can pass through enemies for the duration of the attack (this is not considered phasing).
 * Dual wielding: Cyclone will alternate weapons while dual wielding.


 * : Cyclone (and all channelled skills) cannot be supported by Multistrike.

Version history

 * No longer makes you immune to Stun while channelling.


 * Now has a base range of 11, rather than a range based on your weapon type.
 * No longer gains additional radius based on Melee Range.
 * Now gets 8% increased Area of Effect per 1 additional Melee Range.
 * Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).
 * Now adds +1 to radius per stage (rather than +1 to melee range).
 * You now gain 1 stage every 0.2 seconds while channelling, rather than based on your attack time.
 * You now lose 1 stage every 0.3 seconds while not channeling (from 0.2 seconds).


 * Now a channelling skill.
 * Now costs 2 mana at all gem levels (from 12).
 * Now deals base damage equal to, and has an added damage effectiveness of, 44% at gem level 1 (from 45%), up to 54% at gem level 20 (from 56%).
 * Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
 * Now gains stages as it is channelled, up to a maximum 3 at gem level 1 and 6 at gem level 20, and loses stages every 0.2 seconds while not channelling.
 * Now gains +1 to melee range per stage.
 * Now has an attack speed multiplier of 300% (previously had 50% more attack speed).
 * Modifiers to melee attack range now also apply to this skill's area radius.


 * Cyclone's additional attack range per level has been lowered, and now matches the same progression as the other attack skills, gaining additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21).


 * Can no longer be supported by.


 * Cyclone's additional melee range now applies to unarmed attacks. Cyclone now also uses pathfinding to determine where the skill will take the player (as opposed to moving in a direct line). Cyclone's description has been updated.
 * Fixed a bug where stats with the "while stationary" condition would erroneously stay active in certain cases while using Cyclone.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
 * There was a display bug that caused Cyclone to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.


 * Reduced the mana cost at all levels. It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).


 * Fixed a bug related to Cyclone where its stats could apply for a while after it ended.


 * Cyclone now attacks slightly slower and has an equivalent increase to damage. It now deals damage immediately when it is used, in addition to periodic damage. Cyclone no longer targets enemies, only locations.


 * We no longer treat Cyclone as a movement skill for the cases of Karui Spirits or flags in Capture the Flag.


 * This skill can no longer be supported by the Multistrike support gem.


 * Fixed the skill tooltip damage per second display for Cyclone.


 * Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.


 * The damage effectiveness of Cyclone has been increased from 35% to 40%.
 * We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.


 * Cyclone has been added to the game.
 * }