Version 0.11.6

Patch notes
These are the official patch notes for Version 0.11.6 released by Grinding Gear Games.

Content

 * Added a new Intelligence/Dexterity skill - : Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
 * is available to the Shadow, Ranger and Witch from A Caged Brute, and to the Templar from Delving Into Sin in Normal Difficulty.
 * Added a new Dexterity/Intelligence skill - : Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.
 * is available to the Shadow, Ranger and Duelist from Lost in Love on Normal Difficulty.
 * Added a new strength support gem - Endurance Charge on Melee Stun.
 * Endurance Charge on Melee Stun is available to the Templar, Marauder and Duelist from Sever the Right Hand.
 * Added a new Dexterity/Intelligence support gem -.
 * Multiple Traps is available to the Shadow, Ranger, Duelist and Witch from Mercy Mission on Cruel Difficulty.
 * Added four new Unique items, two of which were designed by supporters.
 * Added two new microtransaction aura effects: Arctic Skull Hatred and Lightning Skull Wrath.
 * The Fetid Pool now has a new layout that should make it easier to find every monster.
 * Bone Crunchers and Hairy Bonecrunchers now have available as a skill.
 * Clarissa has a new voice.
 * The Duelist has a few new attack animations.
 * The boss in the Upper Submerged Passage now spawns with a boss pack.
 * Dockworker Ghosts in the docks now spawn with a wider variety of weapon types.
 * Added a new run animations to the City Stalkers.
 * The naming of "urban" Map areas has been improved.
 * Continued to incrementally improve the sound, art, effects and environments.

Balance

 * The damage wave of is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. This does not prevent you from repeat attacking.
 * All trap and mine durations have been standardised to 30 seconds.
 * now gives enemies it freezes a 15% penalty to Cold Resistance.
 * The imaginary freeze damage used to calculate the freeze duration for Freeze Mine has been increased at higher levels. It is 15% more effective by level 15.
 * : increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.
 * : reduced stun threshold reduction from 30% to 25%.
 * : stun threshold reduction increased by 10% at every level.
 * is now not replaced with a Default attack when you are out of mana. This is to prevent losing Area of Effect stacks when using the skill.
 * Trap and Mine stats seen on passives have been split into separate stats. There is a different stat used for Mines than for Traps. Passives that had the combined stats will get both of the new equivalent ones.
 * Mines will now die if all players travel a significant distance away from the mine. This is to prevent issues caused when the mine goes to sleep.
 * The minimum value on the highest tier of the various hybrid defences mods has been changed from 100% to 101%. It no longer overlaps with the maximum of the second highest hybrid defence modifiers. This will only affect new rolls of the modifier, either on new equipment or rerolled with Divine Orbs.
 * Arcanist Slippers and Conjurer Boots have had their base values changed so they no longer have the same requirements and defences.
 * Flamebearers now fire in bursts, with a cooldown between each spray.
 * Spiders will not move away or strafe as frequently, unless they are using.
 * The support gem now has its quality bonus apply at all levels, to handle the case where you put a level 2 gem in an item that has +1 to gem levels.

Bug Fixes

 * Fixed inconsistencies between actual minion life and displayed minion life. Note this does not change the life minions have, it is just now displayed accurately.
 * Fixed a bug in the user interface that will improve client performance.
 * now affects ’s freeze effect.
 * now works when created with a Trap.
 * Fixed a bug where the aura from Death's Oath would activate when a player was revived in a PvP match even if the item was disabled.
 * Curse cast speed no longer affects Freeze Mine cast time.
 * now correctly shows a support symbol on supported skills.
 * Fixed an issue where Arctic Weapon did not appear in the Item Effects section of the store.
 * The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills.
 * Fixed a bug where applying microtransaction effects to items cause disable the effect of.
 * You can no longer use an Imprint on an equipped item.
 * Fixed a display error with Flask Charges Used in the Character panel.
 * Users are now notified in chat when their Twitch stream disconnects and are informed about why it was disconnected.