Version 0.7.1

Patch notes
These are the official patch notes for Version 0.7.1 released by Grinding Gear Games.

Features

 * Item linking now works in global chat (messages prefixed with a #)
 * Minimap is now saved between areas
 * Added death penalties of 5% and 10% of current level's experience on Cruel and Ruthless difficulties respectively
 * Your flasks now refill when you enter town
 * Made the minimap slightly transparent
 * Skills are greyed out when the player has insufficient mana to use them
 * Added level to the /ladder command
 * The social panel now switches to the messages tab automatically when a party invite is received
 * The number of messages in the Messages tab is also shown in the tab's title
 * The 1-9 keys now set the value of the slider in the Unstack Window
 * Replaced raise zombie animation with a new faster one
 * Implemented knockback
 * Many animation and effect improvements (too many to list)

Bug Fixes

 * Monsters who burn to death should now give correct credit
 * Disabled weapons now don't participate in combat or grant skills
 * Fixed a bug that would cause items to get deleted
 * Fixed a bug that would cause players to fail to change area occasionally
 * Fixed the bow crash
 * Increased spell damage mods now work
 * Disabled corpse consumption of shield crab shells
 * Esc and Shift are no longer bindable keys
 * Fixed monster energy shield regeneration
 * Disabled the /team cheats command. No more surprise PvP!
 * Fixed orb of scouring to clear required level
 * Fixed bugs that allowed items to be picked up from a distance or with right click
 * Fixed large miscalculation in monster life for harder difficulties
 * Fixed exploits with creating and using empty stack items
 * Fixed an item duplication exploit
 * Changed target selection to take into account object size when selecting targets by circle
 * Merveil should always spawn spawns
 * Fixed inline item icon placement in multiline chat messages
 * Fixed item linking to be unspoofable
 * Set Siren minimum attack distance to be more reasonable. They won't run away immediately now
 * Player context menu is now disabled for chat messages when the chatbox is closed
 * A shift-attack that fails due to mana will now fall back to a shift-attack
 * The socket visibility state is now set correctly when items are added to the inventory
 * Fixed Witches holding bows

Balance

 * Rebalanced higher difficulties to have less monster damage and more monster life
 * Reduced requirements of most early levels of support gems
 * Most monster mods are now substantially more dangerous
 * Slightly reduced drop rate of magics, increased rate of rares, reduced rate of uniques
 * Made life regeneration higher on items
 * Reduced number of charges flasks use, made them faster and made them heal more
 * Some of the Siren attack is now physical. They'll freeze you for less time
 * Adjusted difficulty of bosses. Harder difficulties won't be quite so impossible.
 * Doubled monster energy shields
 * Increased automatic mana and life gain per level
 * Reduced amounts of elemental damage increase, spell damage and area of effect on mods and passive skills
 * Reduced power and mana usage of added elemental damage support gems
 * Increased mana cost of added area of effect support gem
 * Reduced number of raised zombies per level
 * Rebalanced speed of multiple attack/multiple cast support gems to make them slower and much higher level
 * Slightly increased Fireball mana cost and reduced its damage
 * Slightly increased Ice Nova mana cost and increased its damage. Corrected its range
 * Slightly increased Cold Snap's damage
 * Rebalanced raised zombies to be a lot more powerful
 * Changed Detonate Dead to be 20% monster health in fire damage and then the rest is physical
 * Leap Slam and Ground Slam now check your Accuracy Rating