Knockback

Knockback is an on-hit effect that slightly pushes targets away from the attacker. Unlike a stun, a knockback does not interrupt the target's actions.

Mechanics
Knockback always moves the target away from the attacker, for instance if a projectile chains from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster. Being knocked back counts as moving, and the target will suffer the increased damage over time from bleed.

The default knockback distance is 4 units. Knockback speed is constant, and is 37.5 units/s.

Item modifiers
Flasks can roll a suffix that grants knockback:

Unique items
The following unique items are related to knockback:

Basic passive skills
The following passive skills are related to knockback:

Cluster Jewel passive skills
The following Cluster Jewel passive skills are related to knockback:

Cluster Jewel keystone passive skills
The following Cluster Jewel keystone passive skills are related to knockback: