Life



Life (also called Health or Hit Points) is the health source of a character or monster. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. Characters die when they reach 0 life and must be resurrected in town. Players can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies, among other mechanics. Life is fully restored upon entering a town. Light radius is based on current life.

Every class starts out with 50 life and has the following stats:

Calculation
Total maximum life can be calculated with the following formula:

$\begin{align} \text{Life}_{\text{total} } = & \left(38 + \text{Level}_{\text{Character} } \times \text{Life per level} + \frac{\text{Strength} }{2} + \sum_{i=1}^{a} \text{added Life} \right) \times \\ & \left( 1 + \sum_{j=1}^{b} \text{increased Life}_{j} - \sum_{k=1}^{c} \text{reduced Life}_{k} \right) \times \\ & \prod_{l=1}^{d} (1 + \text{more Life}_{l}) \times \prod_{m=1}^{e} (1 - \text{less Life}_{m}) \end{align}$

Flat life bonuses are added directly to base life. Percent-based modifiers apply to flat life bonuses, as well as base life and life from strength. See modifiers.

Life scaling

 * Strength grants +1 life per 2 strength.

Certain unique items grant special additional scaling for Life based on other statistics:
 * grant +1 life per 4 dexterity. This bonus is additive with all other base life and can be treated similarly to the life bonus inherent to strength.
 * adds 1 to maximum life per 3 intelligence allocated in a Large Radius

Increasing strength, as well as dexterity if are used, will increase maximum life. Increasing attributes in general will also increase life.

Mechanics scaled by life
Certain unique items, skills, and ascendancies scale based on maximum life.

Skills

 * deals fire damage over time both to enemies and the caster based on the caster's maximum life and energy shield
 * deals base fire damage based on the caster's maximum life

Unique items

 * has the unique mod

Restoring life
After taking damage, Life may be restored in the following ways:
 * Life and Hybrid Flasks
 * Life Regeneration
 * Life Leech
 * Life Gain on Hit
 * Life Gain on Kill
 * Returning to Town or logging out

Certain skills can provide special life regeneration effects:

Some unique items grant other ways to restore life.

Spending life
Like mana and energy shield with Eldritch Battery, life may be spent in the following ways:
 * Life may be used like mana via the Blood Magic keystone or gem to use skills with a fixed mana cost. Life cost is affected by  and all mana multipliers, except where otherwise specified.
 * Through the use of the beneficial life degeneration skills and.
 * By reserving life instead of mana for certain skills while using the Blood Magic keystone or gem and also by using the  unique wand.
 * Using will spend a percentage of life.
 * Using Chaos Inoculation can be interpreted as spending all but 1 life permanently for access to chaos damage immunity.

Life transforming jewels
These unique jewels transform life from passive skills into another base statistic.
 * has the mod
 * has the mod

Unique Items
While the modifier is quite common on  items, the  modifier is less common and can only appear on. Certain items also grant  in exceptional quantities or on weapons.

Other modifiers
Catarina has a craftable prefix for gloves that grants

In addition, essences of Fear grant to the following base items up to a certain value:


 * Body armour, helmets, gloves, boots, shields and belts from

Passive skills
There are passive skills that grant life bonuses. There is a total of 559% increased maximum life on the passive tree as well as 179 total base life from passives. 35% increased maximum life is gated behind the Blood Magic keystone.

Increased maximum life
These passive skills grant increased maximum life.

Cluster Jewel passive skills
The following Cluster Jewel passives are related to Life:

Timeless Jewel keystone passive skills
The following keystone passive skills are related to life:

Keystone passive skills
The following keystone passive skills are related to life:

Ascendancy passive skills
The following Ascendancy passive skills are related to life: