Discharge

Discharge is a spell that consumes all of the player's charges (specifically frenzy charges, power charges and endurance charges) to deal elemental damage per charge consumed in an area around them.

Skill functions and interactions

 * Area of effect: All damage from expended charges is dealt simultaneously within an area centered on the caster. This area can be altered with area of effect modifiers and the number of charges used.


 * Charge bonuses: Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +120% increased chance to critically strike. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.


 * Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the  buff or  charge-gaining effects.
 * The gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.


 * Minimum charges: Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from Disciple of the Unyielding, don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.
 * Cooldown: Discharge has a cooldown of 2 seconds, which can be modified by sources such as . The unique threshold jewel sets the cooldown to 250ms, which overrides all other cooldowns and cannot be further modified by any sources.


 * : Discharge cannot be linked to Spell Totem Support.

Legacy enchantments
The following enchantments can only be found on legacy items in permanent leagues:

Version history

 * PvP Changes: No longer has an attack time override. The skill's actual cast time is now used to calculate damage scaling against other players.


 * Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is a Threshold jewel which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.


 * Now has a larger base area of effect.
 * Now has an added damage effectiveness of 450%.
 * Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20.
 * Now deals 99 to 148 base fire damage per endurance charge removed at gem level 1, up to 692 to 1037 base fire damage at gem level 20.
 * Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20.
 * Now has 20% increased area of effect per charge consumed.
 * Now deals 30% less damage with Ailments.
 * The "" Labyrinth Enchantment has been replaced with a new enchantment granting Discharge +3/+5 to Radius. Existing items with this enchantment are unaffected.


 * Discharge no longer has a target cap of 30 monsters.


 * Mana Cost at gem level 1 is now 13 (was 24).
 * Mana Cost at gem level 20 is now 25 (was 47).
 * Now has a cast time of 0.75 seconds (from 1 second).
 * Now deals 5 to 93 Lightning damage per Power Charge removed at gem level 1 (from 4 to 77) and 34 to 651 Lighting damage per Power Charge removed at gem level 20 (from 31 to 589).
 * Now deals 35 to 52 Fire damage per Endurance Charge removed at gem level 1 (from 29 to 43) and 244 to 365 Fire damage per Endurance Charge removed at gem level 20 (from 221 to 331).
 * Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).
 * Discharge can no longer be linked to Spell Totem Support (undocumented).


 * Discharge now deals 35% less damage when triggered.


 * The number of targets that Discharge can hit has been increased from 20 to 30.


 * The graphical performance of Discharge has been improved - it now only plays the dominant effect if you have multiple charge types.


 * Damage increased at lower levels.
 * It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
 * Critical Strike Chance has been reduced from 8% to 7%.


 * Mana cost increased.


 * Damage increased.


 * Early levels improved by around 20%.


 * Damage progression increased. By skill level 15, it's doing 29% more damage than before.


 * Slight buff to damage.


 * Discharge's damage has been nerfed.


 * Reduced the Critical Strike chance.


 * Reduced the damage.
 * Fixed Discharge not granting Charges for hitting/killing enemies.


 * Discharge has been added to the game.
 * }

Разряд