Elemental Equilibrium

Elemental Equilibrium (often referred to as EE) is a keystone passive skill which changes the resistance of any monster you hit with elemental damage (fire damage, lightning damage and cold damage), increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.

Mechanics
Only a hit that deals damage will apply these resistance modifiers. Blocked hits or hits with no damage (e.g. while having Ancestral Bond) will not trigger Elemental Equilibrium.

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.

Trap, Mine, and Totem skills trigger EE as they inherit your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not inherit your offensive stats, and are only affected by passives that explicitly mention minions.

Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits.

Players can temporarily gain elemental equilibrium from map modifiers. See List of map mods for more info.

Example uses
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three:


 * + is a basic example.
 * Use an area attack combined with indirect damage sources, such as or minions with elemental damage.
 * and Wild Strike alternate elements with each attack, increasing the overall damage in most cases.



Location
Elemental Equilibrium is located in the centre of the tree, just above the Scion's starting area.

Base items
The following base items are related to Elemental Equilibrium:

Unique items
The following unique items are related to Elemental Equilibrium:

Version history

 * Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium.


 * An informational icon has been added to indicate whether you are under the effect of Elemental Equilibrium


 * Now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.


 * Now provides -25% resistance (was -20%) to the element not used and 25% resistance (was 30%) to the element used.


 * Added new keystone passive - Elemental Equilibrium: When you hit enemies with an element, they get +30% resistance to that element and -20% resistance to other elements.
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