Buff

Buffs are a type of effect that can modify a creature's statistics and can be identified by having a specific green border around the icon. Those with primarily detrimental effects are typically referred to as debuffs and have a red border.

Identifying a buff
Each buff affecting the player will display an icon with green border in the top-left of the screen. This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icons shown there see active and temporary effects.

The functioning of buffs
A buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:
 * 1) Wrath is a spell that is cast by the player.
 * 2) The spell creates an aura that applies a buff to any allies within range.
 * 3) The buff contains a modifier that adds lightning damage to the player's attacks
 * 4) The player hits the monster, dealing the added lightning damage

Buff duration
All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by modifiers, and can also be affected by  modifiers if the buff was applied by a skill.

The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.

Buff expiration - Being cursed with Temporal Chains and having the Shaper's Presence buff can make. These 2 mods are additive with one another and capped at 75%.
 * Example At 50% all buffs expire 2 times slower. This is equivalent too 100% more buff duration for calculating total buff duration.

Buff effect
The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.

Currently, the only source of comes from. This will for example increase:
 * The amount of mana regeneration granted by the aura.
 * The amount of taken by the player using . It does not increase the amount of  dealt to enemies since the mod specifies "on you".
 * The spell damage bonus provided by a player using.
 * increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.

Buff copies

 * Multiple copies of the same buff do no stack with each other. When multiples copies of the same buff are on one character, the game will only count the strongest buff as active.

Debuffs
A debuff is a type of effect that only provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleed or Poison are considered debuffs.

Exception
Standing on enemy's consecrated ground is displayed without red border and is displayed as normal skill effect. Only such case.

Monsters that can remove Buffs

 * Nemesis monsters can have a modifier called nullifier. This will remove all temporary buff effects on a character every time the monster hits a character.

Related Effects
The unique jewel has the unique mods  and.

Buffs
Skills:
 * All auras.
 * The added damage from Heralds.
 * The armour bonus from.
 * The physical damage, attack speed, and life leech effects of.
 * The charge timers of.
 * The duration effect placed on enemies by that turns them into minions.
 * The effect placed on enemies hit by, , or that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit.
 * The damage reduction of.
 * Golems grant buffs as long as they are alive.
 * The life regeneration granted by.
 * The Punisher buff granted by monsters cursed with.
 * The increased damage and mana regeneration from.
 * The life regeneration from.

Others:
 * Adrenaline
 * conflux
 * slipstreams
 * Auras from unique items such as, , , {[il|Replica Leer Cast}}, and.
 * The effects granted by various Ascendancy passive skills.
 * Buff applies by raised spectres: Snow Cloak, etc.
 * Buff from Ritual Altar
 * conflux
 * slipstreams
 * Auras from unique items such as, , , {[il|Replica Leer Cast}}, and.
 * The effects granted by various Ascendancy passive skills.
 * Buff applies by raised spectres: Snow Cloak, etc.
 * Buff from Ritual Altar
 * The effects granted by various Ascendancy passive skills.
 * Buff applies by raised spectres: Snow Cloak, etc.
 * Buff from Ritual Altar

Debuffs

 * Blind
 * Maim
 * Hinder
 * Intimidate
 * Unnerve
 * Ash
 * Exposure
 * All curses
 * Debuffs applied by monster skills: for example Screech, Suppressing Fire, Corrupted Blood, Gruthkul's Despair, Infested, Crystalised Fear, Sprouting Madness, Malignant Madness, Covered in Spiders, Coated in Azurite, Omnitect's Thruster, Corruption of the Awakener, Dark Vortex, Effluents, ethereal tendrils,, , etc.
 * Debuffs applied by monster auras: Degeneration aura, Slow aura, Endless Pain etc.
 * Monsters possessed by essences would sometimes apply debuff of the same name: Essence of Anger, Essence of Hatred, Essence of Wrath, Essence of Misery, etc.
 * Monsters from Delirium league could trigger various debuffs: Diluting Touch, Eroding Touch, Paralysing Touch, Wasting Touch, Explosive Retch, etc.
 * Debuffs applied by environmental effects: for example Creeping Darkness, Arc Trap, Creeping Ice, Inner/Outer Deatomization Storm, Fearful, Sewage Toxins, Shrink etc.
 * Debuffs applied by item: Eye of Malice, Cold/Fire/Lightning/Chaos Resistance Loss

Passive skills
There are no passive skills that grant. The only way to get this modifier is by wielding.

Version history

 * All sources of "" now instead grant "".
 * The Purposeful Harbinger notable now grants "".


 * modifiers no longer apply to enemy debuff auras.


 * Introduced to the game.
 * }