Ice Crash

Ice Crash is an attack skill that strikes the ground, converting your physical damage to cold damage, and creating a wave of expanding icicles in an area around you. The damage is weaker further away from you. Ice Crash requires a sword, mace, axe or a staff, but can also be used while unarmed.

Skill functions and interactions
Any enemy hit by a stage cannot be hit again by subsequent stage(s). The tooltip damage reported is for the first (central) stage.
 * Damage conversion: Like all converted damage, the cold damage component of Ice Crash's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.

Version history

 * The visual effects have been improved.
 * No longer has added Cold Damage.
 * Now converts 100% of Physical Damage to Cold Damage (from 50%).
 * Now deals base Damage and has an added Damage effectiveness of 230% at gem level 1 (from 190%), up to 280% at gem level 20 (from 240%).
 * Second stage now deals 15% less damage (from 10%).
 * Third stage now deals 30% less damage (from 20%).


 * Now deals base damage equal to, and has an added damage effectiveness of, 190% at gem level 1 (from 170%), up to 240% at gem level 20 (from 208%).
 * The base area of effect is now 20% larger.
 * Now adds 30 to 46 cold damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
 * Now has an attack speed multiplier of 70% (previously had 20% less attack speed).
 * Now gains 1% increased damage per 1% gem quality (previously gained 1% increased cold damage per 1% gem quality).


 * Can now be supported by Multistrike.


 * Radius has been increased from 8 to 9 for the first stage, from 16 to 18 for the second stage, and from 24 to 26 for the third stage.


 * Damage increased by 13% at level 1, damage progression as the gem levels slightly improved.
 * The second stage now deals 10% less damage (down from 15%).
 * The third stage now deals 20% less damage (down from 30%).


 * Attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less).


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.


 * Introduced to the game
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