Supporter newsletter 32

Issue
This is a copy of Eternal and Diamond Supporter Newsletter #32, published by Grinding Gear Games.

Hey Diamond, Eternal and Unique Item Creator Supporters,

On the weekend the founders, Chris, Jonathan and Erik went to the US to promote the game and talk to media about our upcoming release. I am really looking forward to seeing the response, and looking at what starts to appear on various video game news sources.

Meanwhile, in New Zealand, we have just had the Digital Nationz expo here. I gave a talk about Path of Exile and Grinding Gear Games, got to play with an X-Box One and a Playstation 4. There were international guests there also, and I got to speak to developers from Naughty Dog, Capcom and Crytek. It was interesting stuff.

I also enjoyed getting to see the start of the one week turbo race. I’m not sure people appreciate just how much harder Turbo can make the game, especially in Merciless. I look forward to getting to see a lot more RIP videos by the end of the week.

This week in the office, the focus is on preparing for upcoming release, and a couple of smaller patches.

0.11.6

Over a month ago, we identified we wanted to have a trap patch. A lot of work went into it, and ended up revisiting traps as a whole, adding two new trap skills, a support, and two trap uniques.

Rory did a lot of the design for the skills and the uniques, and drove a lot of the process of getting the patch out. The patch turned out very well, and we were pleased with general quality of the patch, and the reception of the trap specific content.

Insider Info

This week, we are just showing off some concept and development art:

http://i.imgur.com/QM9Gfsu.jpg

http://i.imgur.com/cJsDjXq.jpg

http://i.imgur.com/e2JYzdh.jpg