Phase Run

Phase Run is an active skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and Phasing. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.

Skill functions and interactions
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.

Duration: Skill Duration, Buff/Debuff Duration, the  gem and Frenzy charges will increase/decrease the duration of both the primary and secondary buffs.

Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.

Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).

Damage - The modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however flicker strike does not calculate the damage until you teleport. When using an attack that snapshots the damage bonus will apply to the entire duration of the attack.

Version history

 * Mana Cost at gem level 1 is now 8 (was 11).
 * Mana Cost at gem level 20 is now 13 (was 14).


 * Now grants 50% reduced visibility to enemies (down from 80%).


 * Now instant by default and can therefore be used while moving.
 * All instant skills now have cooldown 1 second or less.
 * Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).


 * Cast time lowered to 0.25 seconds (from 0.5).


 * Reintroduced into the game.


 * Has been retired to the plane of elemental fire to be reforged anew.


 * Fixed a server crash that could occur when using Phase Run.


 * From 1% damage per quality point to 0.5%.


 * Phase Run is now available from the Medicine Chest quest for every class.


 * Shadow characters now receive the choice of the Phase Run skill gem as a level 4 quest reward.


 * Prevented Phase Run from being used on a Totem.


 * Increased Phase Run's melee damage bonus.
 * Reduced the cast time.


 * Phase Run added to the game.
 * }

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