Augmented Distant Memory

Augmented Distant Memory is a unique.

Modifiers
The map has two pools of map modifiers, one draw from "synthesis global " pool (mod domain = 19), one from "synthesis local" pool (mod domain = 18).

Layout
The map use the same tileset as the base item, which itself use the tileset of The Torched Courts. The map area is rectangular in shape. There are bookshelf to divide the map into sub-sections. Some burnt bookshelf can be teleport through using or  or other similar movement skills. The map has a blue wall as boundaries which is typical in Synthesis-themed map. There are a few "holes" in the centres of the map area which wrapped by the same blue wall.

At the top left of the map there is a portal to the boss room.

The Synthesis area modifier is not revealed on the item. Only after the player entered the portal into the map area, the player can read the map mod.

Boss
Augmented Synthete

Walkthrough
A blind run walkthrough of the map and map boss

It is one of the possible options from Zana's Atlas Mission or whenever she appears in higher tier maps.

Legacy variants
Augmented Distant Memory has legacy variants.


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Version history

 * All 5 Synthesis maps can now drop as unique items. They can only be acquired from map bosses of Tier 11 or greater maps (or Tier 14 or greater for Cortex), or if you're very, very lucky, maybe Zana will sell you one.
 * All Synthesis maps now require a minimum level 80 area to appear in Zana's mission window.
 * Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as ) now instead rely on the variable tier.


 * Overhauled as a core mechanics
 * If you're lucky, Zana will now offer 5 new unique maps as part of her missions. Each map contains a boss encounter originally from the Synthesis league, and each can drop unique items originally exclusive to that league. Note, you cannot obtain Fractured items, nor will you have any access to the Synthesiser.


 * Introduced to the game as league mechanics
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