Sunder

Sunder is a melee slam attack skill that creates a slow-moving area of effect wave forward. Enemies hit by the wave release circular shock waves that further damage nearby enemies. The wave continues to move past its minimum distance until a new wave is created. Requires an axe, mace, scepter, staff, or unarmed.

Skill functions and interactions

 * Accuracy: Sunder only needs to pass an evasion check to cause a shockwave on a specific enemy – the shockwave will hit all enemies in its range, regardless of evasion.
 * Area of Effect: Increases to area of effect will increase both the area of the wave and that of the shockwave created. Note however that only the wave's width is modified. The length of the wave is either constant or the impact of aoe is much smaller.

Version history

 * The first wave now has a base radius of 9 (from 7).
 * Divergent Sunder now grants 1% increased physical damage per 1% gem quality (previously granted 1% increased area of effect per 1% gem quality, however this was a bug).


 * Now has alternative quality


 * The visual effects have been improved.
 * Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
 * The wave creates 5 areas, and cannot stop before creating 2 areas.
 * There is a delay between areas the wave creates. The gem gains reduced delay between areas as it levels, up to 25% reduced delay between areas at gem level 20.
 * The wave can cause a shockwave from up to 5 enemies.
 * The wave gains +2 to the radius of each area in the sequence.
 * Shockwaves now deal 40% less Damage (from 60%).
 * Now gains more area of effect as the gem levels, up to 19% at gem level 20.


 * Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
 * Now has an effective length of 60 units (from 48).
 * Now has an attack speed multiplier of 75% (previously had 15% less attack speed).


 * Base range reduced by 20% at all levels.
 * Base explosion radius reduced to 15 (from 16) at all levels. Radius now grows more slowly, gaining +1 to radius 1 gem level later than previously


 * Primary damage increased by 40% at level 1. Damage progression as the gem levels slightly improved.
 * Secondary shockwave effects now deal 40% of base damage (down from 70%).
 * Sunder gains 1 additional unit of radius every 3 levels.


 * 9% more damage at gem level 20.


 * Added to the game
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