Static Strike

Static Strike is a melee strike attack skill that builds up static energy on you whenever you strike an enemy, rapidly dealing damage to nearby enemies while you have energy stored.

Skill functions and interactions

 * Static charge: The initial hit applies a static charge to the player, activating the beam effect for three seconds.


 * Static discharge: The beams possess the Chaining tag, start with +1 chain, and can spread through packs if the user has additional chains from some source such as or.
 * Melee: The beams appear to qualify as a melee attack for most or all purposes, making Static Strike capable of maintaining effects like for a long time with just one hit.
 * Area of Effect: The Beams are affected by increases or reductions to Area of Effect, but aren't affected by increases or reductions to Area Damage.
 * Beam damage is affected by modifiers to damage of the attack that caused the beam. These modifiers continue to work the entire duration. For example:
 * gives double damage.
 * gives ruthless blow damage modifier

Version history

 * Now has a base duration of 3 seconds (from 2).


 * Now has alternative gem quality.


 * Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 107%), up to 150% at gem level 20 (from 160%).
 * Now has a base duration of 2 seconds (from 4).
 * Now converts 50% of Physical Damage to Lightning Damage (from 60%).
 * No longer causes beams to deal 60% less Damage while Stationary and 40% less Damage while Moving.
 * Beams now deal 40% less Damage at all gem levels.
 * No longer creates a stacking buff, and no longer gains 10% increased Beam frequency per Buff Stack.
 * Beams now hit enemies every 0.4 seconds at gem level 1, down to 0.32 seconds at gem level 20 (from 0.4 seconds at all gem levels).


 * Now deals base damage equal to, and has an added damage effectiveness of, 107% at gem level 1 (from 100%), up to 160% at gem level 20 (from 146%).
 * Now chains an additional time at all gem levels.


 * Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)


 * Now correctly states that the explosion cannot be evaded or dodged.


 * Radius has been increased from 19 to 20, bringing its total radius to 24 at gem level 20. Static Strike's explosion now correctly applies ailments with 40% less effect. It was previously applying ailments without taking the less-damage modifier into account.


 * Static Strike's radius has increased from 16 to 19 units.
 * Static Strike gains 1 additional unit of radius every 5 levels.
 * No longer gain increased area of effect radius.
 * Static Strike no longer has any variance in the size of the explosion between uses.


 * 16% more damage at gem level 20.
 * Now gains 1% increased area of effect per level.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.


 * Now grants 0.5% increased area of effect radius per 1% of quality (was 0.75% per 1% quality).
 * The explosions now deal 40% Less Damage (from 30% Less Damage).
 * The Radius of the explosions has been reduced from 18 to 16 and the explosions now have a 20% variance in area of effect.


 * Fixed a bug where Static Strike's to-hit checks did not alternate hands correctly while dual wielding.


 * Static Strike has been added to the game.
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