Arena Map

Layout
Similar to the act zone the map is based upon, the layout features multiple circular arenas connected by subterranean passageways. The bosses wait in one of the arenas, of which the entrance will seal behind the player.

Boss

 * Avatar of the Forge
 * Avatar of the Skies
 * Avatar of the Huntress

The bosses are based on the mini-bosses in The Grand Arena of Act 4: Dimachaeri Cassius, Mevion and Rudiarius Felix

This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.

Avatar of the Huntress, based on Rudiarius Felix. Avatar of the Skies, based on Mevion. Avatar of the Forge, based on Dimachaeri Cassius.
 * Throws Caustic Arrow traps in all phases.
 * Throws Puncture traps in all phases.
 * From 75% to 50% health casts Vulnerability.
 * From 50% health uses Barrage.
 * From 100% to 75% health casts Flammability and Summon Raging Spirit.
 * From 75% to 50% health casts Flameblast.
 * At 50% health casts Vaal Summon Skeletons.
 * From 50% health uses Vaal Haste and a projectile fire attack with 3 projectiles.
 * Grants endurance charges to allies.
 * Fire damage.
 * From 100% to 75% health uses Cyclone.
 * From 75% to 50% health uses Glacial Hammer and Vaal Glacial Hammer.
 * From 50% health uses Frenzy, Leap Slam, Double Strike and a slam with reverse knockback.

Boss video


Version history

 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.


 * Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.


 * (Not patch note) The atlas has not shuffled, but the atlas has a new series of maps anyway.


 * The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
 * Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.


 * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
 * Many map bosses have also shifted around. Some have been retired and replaced!
 * (Not in patch notes) The Atlas will now be shuffled every league.


 * The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
 * The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.


 * Introduced to the game.
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