Tormented Spirit

Tormented Spirits are the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value) to treasure-seeking exiles.

The various spirits have differing modifiers that they themselves possess as a spirit, in addition to effects that they bestow on normal and magic monsters that they touch, as well as a powerful modifier that they grant to any rare or unique mobs that they possess (a single monster can be possessed by more than one spirit). Any mob that is bestowed or possessed by a spirit gains a modifier (Spirit's Touch/Grip) based on the spirit that bestowed them, in addition to some slight increase to movement, attack and cast speeds, as well as significantly increased IIQ and IIR. Modifiers are shown in green.

If a tormented spirit is killed, it is guaranteed to drop one rare item. If a rare monster is possessed, at least two rare items are guaranteed to drop, and if a unique monster is possessed, at least three rare items are guaranteed to drop. A Tormented Spirit that is not killed and does not find a monster to possess will eventually break its bonds and vanish, leaving no items. Spirits that do possess a monster will not vanish.

Version history

 * Added 3 new Tormented Spirits, found via Sextants.


 * Tormented Spirits can now only touch up to 50 monsters each. The technical issues caused by "vacuum farming" are causing too many problems for us and we have unfortunately had to disable this playstyle. This will improve server performance for everyone.
 * Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.
 * Fixed a bug where Tormented Spirits could still drop items when they expire or when they possess monsters (without being directly killed).


 * Tormented Spirits now more strongly want to possess monsters rather than flee from you.


 * Monsters can no longer be touched by multiple Tormented Spirits. Rare and Unique monsters can still be possessed by more than one Spirit.


 * Monsters that are touched by Tormented Spirits now have smaller bonuses to item quantity and rarity.
 * Monsters that are possessed by Tormented Spirits now have larger bonuses to item quantity and rarity.


 * Tormented Spirits now only flee from Players (as opposed to also fleeing from their minions).


 * Tormented Spirits have been added to the core game.
 * The Torment spirit Tormented Martyr has been made significantly less dangerous.


 * Tormented Spirits are now substantially more inclined to possess a monster when one is in range.


 * Tormented Spirits are now more common in end-game maps.


 * Introduced to the game.
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