Glacial Hammer

Glacial Hammer is a melee strike attack that hits the enemy, converting 60% of physical damage to cold damage, with added cold damage against chilled enemies. If the enemy is frozen and is on less than one third life, they will shatter when hit with Glacial Hammer. Every third hit is more likely to freeze enemies. Requires a mace or staff.

Skill functions and interactions

 * Damage conversion: Like all converted damage, the cold damage component of Glacial Hammer's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.


 * Unique Enemies: Unique enemies that are frozen will not shatter at one third of maximum life.


 * Successive strikes: must be done one after the other to get the third strike bonus. Doing anything other than attacking with glacial hammer after the first or second strike will prevent the third strike from getting the bonus.

Gem level progression
In addition, Glacial Hammer is the starting skill gem for Templar. It drops after killing the first monster of the game, Hungry Corpse.

Version history

 * Now deals base weapon damage and has an added damage effectiveness of 165% at gem level 1 (from 155%), up to 215% at gem level 20 (from 200%).


 * , Glacial Hammer,, , , , , , and  now each also affect the alternate versions of their corresponding elemental ailments.
 * Now has alternative quality.


 * Now has 155% damage effectiveness at gem level 1 (from 140%), up to 200% effectiveness at gem level 20 (from 182%).
 * Now gets +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from 2).
 * Updated: Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20. (previously stated it was 500% at all levels)


 * Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)


 * 6% more damage at gem level 20.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.


 * Base damage increased by 7.5% (130% of weapon damage to 140% of weapon damage).
 * Chance to freeze is now 25% across all levels.


 * The mana costs of, , and  have been reduced.


 * Damage effectiveness increased from 125% to 130%.


 * Glacial Hammer's physical damage now increases by 4% per level rather than 3%.


 * Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.


 * Fixed Glacial Hammer to scale in damage properly as it levels up.


 * The stats which convert damage from one type to another now calculate the damage in a way that takes into account your physical damage bonuses.


 * Glacial Hammer does more damage at higher levels than before.


 * Glacial Hammer now doesn't prevent item drops from slain monsters.
 * Increased damage of Glacial Hammer.


 * Added new skill prototype: "Glacial Hammer"
 * }

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