Leap Slam

Leap Slam is an attack skill that performs a leap to a target area, damaging and knocking back enemies landed on. It is guaranteed to stun enemies at full life.

Skill functions and interactions

 * Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed.


 * Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.

Attack speed can be calculated with this formula: $(1 + G) \times {1 \over {1 \over B \times (1 + L)} + .55}$, where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead: $(1 + G) \times {1 \over {1 \over W} + .55}$, where W is the weapon's attack speed after local modifiers have been taken into account.
 * Attack speed: Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.


 * Dual wielding: While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam.


 * : Leap Slam cannot be supported by Multistrike.


 * The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.

Strategy
Leap Slam is primarily used as a movement skill. Leap Slam can be used to cross cliffs, chasms, and obstacles. is a good support for this purpose as it will increase the speed of travel.

Version history

 * Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (unchanged), up to 120% at gem level 20 (from 123%).
 * Now always knocks enemies back on hit.
 * Now always causes your damaging hits to stun enemies that are on full life.
 * Now has 20% increased stun duration against enemies on full life at gem level 1, up to 39% at gem level 20.
 * Now costs 10 mana at all gem levels (from 15 mana).
 * Now gains 1% increased Stun Duration on enemies per 1% gem quality (previously gained 1% knockback chance per 2% quality).


 * Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.


 * Fixed a bug with Leap Slam when used by Ranger wielding a staff.


 * Fixed a bug where Leap Slam did not correctly change speed based on attack speed bonuses.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.


 * Increased the mana cost from 15 to 18.
 * Standardised the knockback chance to 20% at all levels.
 * Maximum range has been reduced from 70 to 60
 * Can no longer be supported by Multistrike.
 * Now grants 0.5% increased knockback chance per 1% quality instead of increased stun duration.


 * Fixed a bug where you could not target chests with the Leap Slam skill.


 * Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.


 * Fixed a newly introduced bug where Leap Slam would always get critical strikes.


 * Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11.


 * Reduced cast speed from 1.9 seconds to 1.2 seconds.


 * Leap Slam and Ground Slam now check your Accuracy Rating


 * New leap slam effects


 * Added leap slam sounds


 * Fixed crash using leap slam and fireball simultaneously


 * Enabled leap slams with strange weapons (daggers, claws, wands, unarmed)
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