Dexterity

The dexterity attribute is a measure of a character's agility and expertise. Dexterity is required to use dexterity-based equipment and skills.

Dexterity also provides certain inherent bonuses:
 * Every 10 dexterity grants an additional 20 accuracy rating.
 * Every 10 dexterity grants 2% increased evasion rating.

Additional stat per x dexterity
Certain unique items can impart additional scaling to dexterity:

Threshold jewel
Dexterity Threshold Unique Jewels provide additional benefits to specific skills when 40 Dexterity is allocated within the jewel's medium radius on the passive tree.

Other jewels
These other unique jewels provide additional scaling based on nearby allocated Dexterity on the passive tree:

Base Dexterity
The Ranger starts with 32 base Dexterity, the highest of any class.

The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14.

Modifying Dexterity
Dexterity can be increased by stacking base Dexterity and/or All Attributes and X% increased Dexterity and/or Attributes modifiers.

Implicit Dexterity on Items
Many implicit modifiers provide base dexterity on items:

Dexterity on Equipment
Weapons and armour must have dexterity as an attribute requirement in order for dexterity to appear as an affix. Dexterity affixes can appear on the following base item categories:


 * Amulets, Rings, and Quivers
 * Armour (equipment) with dexterity as an attribute requirement, i.e. anything that provides evasion as an implicit defence.
 * Weapons with dexterity as an attribute requirement, including Axes, Swords, Claws, Daggers, and Bows.

The dexterity affixes range from and are bracketed by item level. Dexterity as an affix is always a suffix. The highest dexterity suffix is. The item level required for this affix is 82.

Crafting benches have recipes which allow adding dexterity to non-dexterity-based armour with a value from. The recipes area unlocked with game progress. More powerful hybrid variants can be unlocked by unveiling.

Jewels have their own suffixes which grant dexterity. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.
 * from
 * from (Dexterity and Strength)
 * from (Dexterity and Intelligence)
 * from (all Attributes)

In addition, Essences of Sorrow guarantee dexterity of on any non-weapon equipment, potentially higher than without essences. This also has the added possibility of dexterity on belts and non-dexterity armour.

All Attributes on Equipment
affixes can appear on the following base item categories. These modifiers are always suffixes.


 * Amulets from
 * Rings from
 * Jewels from

The game has an crafting suffix mod that can be discovered in the lab trial in The Tunnel. The mod can be crafted onto the all items except flask, belt, jewel, and map.

Unique Items with Additional Dexterity
Certain unique items provide bonuses to base dexterity or all attributes.

Increasing Dexterity
A number of unique items provide percent (%) increases and reductions to dexterity. All dexterity from equipment and passives will be scaled by these modifiers.

Other Ways to Modify Dexterity
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Passives
There are passive skill nodes that grant additional dexterity or a combination of bonuses including dexterity.

Ascendancy Passives
There are a few Ascendancy passives for the Scion's Ascendant subclass which grant dexterity.

Ловкость