Vigilant Strike

Vigilant Strike is a melee attack skill that cannot be evaded and applies the Fortify buff on hit. Vigilant Strike has one of the highest base damages of any attack skill, but has a cooldown that can only be bypassed by expending an endurance charge.

Skill functions and interactions

 * Dual wielding: When dual wielding, Vigilant Strike will randomly choose one weapon to attack with.
 * causes any other source of this modifier, as well as accuracy in general, to be redundant.
 * Vigilant Strike can still miss if the target dodges or blocks.
 * Critical Strikes work as normal, but accuracy does not need to be checked.
 * Support gems:
 * will generate an endurance charge if Vigilant Strike stuns an enemy, allowing for continued use of the skill.
 * can synergize with, increasing the chance that the attack will generate an endurance charge.
 * will cause Vigilant Strike to repeat twice per attack, causing its cooldown and endurance charge expenditure to be more effective. will only trigger on the first hit, if it stuns. Multistrike will also cause Vigilant Strike to automatically target nearby enemies, potentially increasing its total hit chance versus manually targeting.
 * will impart additional Fortify duration and increased melee physical damage, but its utility will be redundant.
 * works as usual, allowing Vigilant Strike to damage more than one target.

Fortify duration modifiers also apply to the fortify buff granted to allies.

Version history

 * Now deals base damage equal to, and has an added damage effectiveness of, 222% at gem level 1 (from 165%), up to 260% at gem level 20 (from 203%).
 * Now has +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from +2).
 * Now has an attack speed multiplier of 85%.


 * Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)


 * Now grants at 75% Increased Fortify Duration at level 1 (up from 50%), and increases by 5% each gem level.


 * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.


 * Vigilant Strike has been added to the game.
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