Leaguestone

Leaguestones are a class of items that were available in the Legacy leagues. While the old leaguestones were retained after the leagues ended, their functionality has been removed. As a consequence, leaguestones can no longer be activated.

Overview


Leaguestones could be equipped in the leaguestone interface to activate a previous league's mechanic in the next zone entered by the character. Additionally any unique items restricted to that league can be dropped by monsters or created with a while the leaguestone is active in that area. However it is not possible to activate leaguestones in corrupted areas or areas created by forsaken masters.

Each leaguestone has a number of charges which will be consumed upon activation. Once all charges are used, the leaguestone will disappear.

There are three leaguestone slots in the interface. The first slot is unlocked by default, the second one unlocks when the character reaches level 10 and the third unlocks at level 30. Eventually, up to three different leaguestones can be equipped at the same time. It is not possible to equip multiple of the same leaguestone type.

Leaguestones always drop corrupted and may drop in normal, magic or unique rarities; whether there are any unique leaguestones is currently unknown. Magic leaguestones will spawn with their own set modifiers depending on the type of the leaguestone.

Vendoring any three normal leaguestones yields one random normal leaguestone with item level equal to the lowest item level of vendored leaguestones. Vendoring magic leaguestones with normal leaguestones has a chance to yield a magic stone.

Version history

 * Fixed a bug introduced in 2.6.0h where the Map and Zana mods for Beyond also included the benefit of a Beyond Leaguestone, even if there wasn't one active.


 * Fixed a bug where Beyond Leaguestones did not stack correctly with other modifiers that offered a chance to spawn Beyond portals.
 * Fixed a bug where the Flooded Depths could not have more than two room-based special features from Leaguestones.


 * Re-enabled the Singular prefix and the of Protection suffix for Ambush Leaguestones.


 * The Leaguestone progress bar now appears red when the leaguestone has not activated because it is underleveled for the area that the player is in.
 * Added minimum generation levels to some mods on Leaguestones where they could drop before that content could spawn.
 * Perandus Leaguestones that drop after this patch will now have a 20% chance to spawn Cadiro in the next area.
 * Onslaught Leaguestones that drop after this patch will now have 20% increased Quantity of Items found in the next area.
 * The Aspect of Ruination unique monster from the Luring Rampage Leaguestone mod now does 20% less damage.


 * Disabled the 'Singular' mod for Ambush Leaguestones that failed to generate unique Strongboxes.
 * Fixed a bug where specific Strongboxes added by Leaguestone mods would not be upgraded in rarity by other Leaguestone mods.


 * Fixed a terrain-out-of-sync instance crash that can happen in outdoor areas with a Talisman Leaguestone active.


 * Introduced to the game
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