Version 0.6.8

Patch notes
These are the official patch notes for Version 0.6.8 released by Grinding Gear Games.


 * Complete overhaul of passive skill tree with many more stats
 * Changed Twilight Strand and The Ledge to use new random generator
 * Added new Tidal Passage level
 * Added item Exalted Orb: adds a mod to rare item
 * Added item Jeweler's Orb: rerolls sockets
 * Added item Orb of Transformation: rerolls a magic item
 * Added item Orb of Souring: converts an item into its plain base type
 * Added implicit cold damage to Leather Belt
 * Nerfed ice nova (-40% damage, costs more mana)
 * Nerfed currency item drop rates substantially
 * Nerfed "increased item quantity" stat by 50%
 * Nerfed energy shield quantities by 50%
 * Nerfed mana regen
 * Boosted energy shield regen
 * Brightened lighting in act 1 town
 * Added skill weapon restrictions
 * Implemented skill area of effect boosts
 * Improved Ground Slam effects
 * Allowed three sockets to spawn on the highest weapons/armours
 * Further tidied up character screen stats
 * Smallcaps version of font used in item rendering
 * Better descriptions of skills on gem hovers
 * Fixed blocked doorways in prison
 * Fixed materials used in waterfalls
 * Fixed layout issues with NPC windows and item hovers
 * Fixed font scaling issues
 * Lengthened chat message fade delay
 * Passive screen now shows attributes the skill would grant
 * Accuracy used for bows (they can miss now)
 * Weapon type is checked correctly in stats
 * Fixed resizing issue with minimap
 * Red outline on monsters works correctly and intensity represents health amount
 * Fixed a bug with de-equipping weapons that you can't use