Version 0.8.2

Patch notes
These are the official patch notes for version 0.8.2 released by Grinding Gear Games.

Features

 * Moved Lower Prison and Prisoner's Gate waypoints to the start of their respective levels
 * You can now accept quest rewards directly into a socket
 * Local chat is now green
 * Chat now doesn't scroll to the bottom when a new message arrives if the log was scrolled up already
 * Tidied options screen
 * Displaying life/mana above orbs can now be toggled in the options
 * Updated art for Ghost Pirates in the Ship Graveyard
 * Many environmental and effects improvements

Bug Fixes

 * Fixed problems entering outdoors areas
 * Fixed a problem generating certain types of monsters
 * Fixed a frequent clientside crash during combat
 * Blood rage skill now hurts the player properly
 * Made bandit lords and the unique scavenger spawn with the correct difficulty
 * Fixed some passives that granted no values due to rounding down
 * Fixed some incorrect yellow minimap markup on non-doors
 * Fixed problem where quest log could not be scrolled
 * Fixed a problem where item hovers could overlap the mana
 * Fixed a bug where some items would not have hovers
 * The passive screen now hides the overlay map when opened
 * Reordered some world areas on the waypoint screen
 * Reordered some act one quests on the quest screen
 * Many "terrain seams" fixed
 * Reduced volume of the lightning damage sound

Balance

 * Merciless difficulty now has reduced monster life and increased monster damage relative to before
 * Improved all player cast speed by 20%
 * Reduced damage dealt by bow-wielding monsters substantially
 * You can only gain one charge of each type per action now
 * Made Moss Monsters (the ones made of stone) stronger in terms of both damage and life
 * The flask mod "Perpetual" now adds half the charge bonus
 * The Mana Leech support gem now doesn't increase the mana cost of your skills
 * The Life Leech support gem is now twice as powerful at high levels
 * Reduced the monster level of Church and Experimental Dungeons level 1
 * Increased attack speed and increased cast speed mods on items now have a variable range
 * Off-attribute armour mods no longer occur rarely on armour pieces
 * Hillock is now easier in higher difficulties
 * Brutus is now harder in the first difficulty, slightly harder in the others
 * Skeleton Caster and Siren elemental attacks are now a lot stronger in higher difficulties. Get resistances.
 * Added elemental damage support gems now increase the mana cost of supported skills by less