Talk:Spectral Throw

Slower projectile speed
"Open question: Does slower projectile speed allow more hits per projectile?"

I don't have Slower Projectiles yet, but from what I've noticed, getting an enemy near the end of the projectile's boomerang path causes anywhere between 2-4 hits, so it's highly likely that Slower Projectiles will allow for more hits on close ranged targets. This, in turn, would make Point Blank quite beneficial to pair with Slower Projectiles. --Master Zoen (talk) 10:17, 24 October 2013 (UTC)

Increased attack speed
The page says "Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed" How does it benefit? Less cooldown before I can cast it again? Or hits more frequently while in flight? Reenen (talk) 12:35, 28 October 2013 (UTC)


 * It's quite obvious if you think about it. Increased attack speed increases the number of attacks per second that you can make with Spectral Throw. You swing faster. —Vini (t 17:14, 28 October 2013 (UTC)


 * If it is an ATTACK like the gem says, why wouldnt it be affected from x% inc attack speed? It in no way says it is a spell. It essentially turns your melee weapon into a ranged weapon. —The preceding unsigned comment was added by Twotall88 (talk • contribs) 20:15, 1 November 2013

"spectral copy"
So if the equipped weapon has any special effects (mana/health leech on hit, increased stun duration, etc) and/or modifiers via passive skills (such as arching blows, mind drinker, etc), are those applied to hits of the spectral copies as well? --Aperture kubi (talk) 14:10, 4 June 2014 (UTC)
 * Yes. —Vini (t|c) 23:31, 4 June 2014 (UTC)

Weapon Range
The description of how weapon range affects Spectral Throw specifies 4 for one-handed weapons and 5 for two-handed weapons. This isn't how weapon range normally works. Is this specific to how Spectral Throw works, or is the information simply incorrect? According to Range, only unarmed range is 4, one-handed ranged is 5-7, and two-handed range is 6-7 (depending on specific weapons). Laiel (talk) 17:40, 18 October 2014 (UTC)

Outdated values
The version history was updated to show the most recent change to 45% base damage at level 1, the base damage per level is all incorrect. —The preceding unsigned comment was added by Eleziel (talk • contribs) 02:21, 25 February 2016‎ (UTC)