Raise Spectre

Raise Spectre is a minion spell skill that summons a defeated enemy as an allied minion.

Skill functions and interactions

 * Monster types: Unlike minions created with the skill, raised Spectres retain the basic abilities they had in life. Although magic and rare enemy corpses can be used to create Spectres, the Spectres will be the normal version of that monster type, lacking any additional modifiers they may have had. However, intrinsic mods for the normal monsters will be maintained except for some minion-raising abilities of their own. For example, Necromancers will curse enemies but not raise minions. Some monsters like Reanimators and Spectral Tacticians can summon their own minions (Zombies and Raging Spirits, respectively), but their minion's stats will only be affected by Minion-specific support gems and stats that affect allies, like Aura. Since they're not directly summoned by the player, stats from player's equipments and skill tree that modify minions will not affect them.


 * Support gems: Raise Spectre can gain the benefits of many different types of support gems, but not all of them may be beneficial depending on the type of Spectres raised. Minion-specific support gems will work on every type of spectre. For example, will affect spectres with projectile abilities, while  will affect spectres with area abilities.
 * will affect both the cost you pay to use the skill, and the cost the resulting spectre pays to use its own skill. This can help certain spectres such as Carnage Chieftains use their skills more often.
 * Spectres receive the support of linked gems that are currently linked to the Raise Spectre gem, not the ones linked to the Raise Spectre gem at the time the spell was cast. This means that a player using Chaos Inoculation may first raise a spectre without linked (expending mana to do so), and then link the  gem afterwards to add its properties to the spectres.


 * Corpse targeting: Holding down the corpse targeting toggle (defaults to the "A" key) makes it easier to choose a corpse to raise. Note that you must continue targeting the corpse while raising the spectre. If you let go of your corpse target button you may raise a different spectre.


 * Monster level: Spectres no longer have their level reduced to the level of the area they are in. Instead, the level of a Spectre is now based on the level of the Raise Spectre skill gem.


 * can be used to generate corpses to raise as spectres. See for more details.


 * Spectres persist after logout or disconnection.

Strategy
As players progress through the game, there are several monsters that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds.

Blight League
In Blight League it was determined by build maker that 3 of the best spectres to use are:

Party-friendly
The following list are a small sample of Spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for the sake of others:


 * Rallying Cry - Ruins Hellion
 * Snow Cloak - They of Tul found in Tul's Domain
 * Enduring Cry - Hairy Bonecrusher
 * Chaos Degeneration aura - Shaggy Monstrosity
 * Grants Frenzy Charges - Carnage Chieftain, Aboriginal Chieftain, Stygian Silverback
 * Grants Power Charges - Host Chieftain
 * Enrage (+20% Move speed, attack speed, cast speed) - Arena Master found from Drox Portals
 * Curse-specialists (see below)
 * Other (see below)

Ranged multi-shot and AoE
These spectres have high damage, and are generally compatible with traditional ranged/spell support gems such as, and.


 * Arc - Blackguard Arcmage
 * Arc (single-target channel) - Galvanic Ribbon
 * Spark - Sparking Mage
 * Spark and Lightning Thorns - Blackguard Mage
 * Spark and Shock Nova - Bearded Shaman
 * Poison Arrow - Plagued Bowman, Alira's Deadeye
 * Poison Bomb - Undying Alchemist
 * Lightning Arrow - Brittle Poacher, Sin Archer, Restless Archer, Flayed Archer
 * Fire Bomb - Undying Incinerator
 * Fireballs - Goatman Shaman, Carrion Queen
 * Fireballs (LMP/Fork) - Flame Sentinel
 * Elemental projectiles (LMP) - Solar Guard, Stygian Revenant, Frost Harbinger, Incinerated Mage
 * Chaos or Physical projectiles (LMP) - Barb Serpent
 * Chaos Bolts (LMP) - Ancient Construct
 * Flamebreath attack - Voidbearer
 * Machinegun fire-bolts - Tentacle Miscreation, Plumed Chimeral
 * Corpse Vomit - Avian Retch, Gluttonous Gull
 * Delayed Blast, AoE Physical spell and Proximity Shield - Undying Evangelist
 * Puncture - Brittle Bleeder, Spectral Bowman, Knitted Horror
 * Siren Screech - Merveil's Attendant, Singing Siren
 * Discharge - Undying Grappler
 * Slow moving Fire Orb and Fire Meteor - Solarsworn Archmage
 * Syndicate Operative

Combat Support and Distraction
These Spectres make better tanks and are melee.


 * Flicker Strike - Cursed Mariner, Leaping Spider, Undying Grappler
 * Frenzy-inducing cry - Carnage Chieftain, Aboriginal Chieftain, Stygian Silverback
 * Leap Slam - Goatman, Bearded Devil, Murk Fiend, Fetid Maw
 * Whirling Blades - Undying Outcast, Undying Impaler
 * Roll-attacks - Rock Golems (doesn’t seem to hit many, use Crematorium versions).
 * Fire Rolls - Cinder Elementals
 * Enduring Cry - Hairy Bonecrusher
 * Chaos DoT Aura - Shaggy Monstrosity
 * Unrighteous Fire - Burning Miscreation
 * Long-ranged Vulnerability-on-hit attack - Whipping Miscreation.
 * Raise Zombie - Reanimator
 * Detonate Dead - Mortality Experimenter, Flesh Sculptor
 * Puncture - Dune Hellion, Gut Flayer
 * Heavy single target attack - Colossal Bonestalker
 * Ice

Curse Specialists
These Spectres come with curses (note: spectres share player's curse limit).


 * Sniper's Mark - Vexing Archer, Necromancer (certain versions @ The Coward's Trial or The Dungeon of Necromancy)
 * Warlord's Mark - Oak's Devoted, Oak's Fist
 * Elemental Weakness - Defiler
 * Flammability - Ash Prophet
 * Frostbite - Death Bishop
 * Conductivity - Sin Lord
 * Enfeeble - Diabolist, Reanimator
 * Vulnerability - Necromancer (certain versions @ The Coward's Trial or The Dungeon of Necromancy), Merveil's Retainer (The Frozen Abyss / Leyline Map / Crater Map)
 * Temporal Chains - Mortality Experimenter, Necromancer (certain versions @ The Coward's Trial or The Dungeon of Necromancy), Merveil's Chosen (Whakawairua Tuahu), Shrieking Witch

Finding Spectres in Maps
Some guidance on Spectre corpse availability when raising Spectres in maps:


 * Maps have a default sub-set of mob-types that will spawn, usually related to the tileset.
 * Mobs like Stygian Revenants (Undead) and Undying Evangelists (Humanoid) will have better chance to be spawned with a map mod that changes the allowed mob-types.
 * Taking existing Spectres into a map adds them to the list of spawnable corpses via Desecrate if allowed by the map, even if there are no mobs of that type present. This seems to be related to the default sub-set above. E.g. taking Flame Sentinels into a white Temple will allow their corpses to be spawned by Desecrate. Note that mods changing the spawn-type such as Bipedal will prevent Flame Sentinel corpses from spawning. Also note that some instances will be more difficult than others to obtain the matching corpses, probably because the the actual monster variety in the map tileset is higher. Sometimes this takes dozens of casts, in which case using traps and mines to multiply the number of corpses can be useful.
 * Here is a example list of maps that contain mobs of the following type by default (by no means complete):
 * Ancient Construct:
 * Flame Sentinel:, , ,
 * Various Goatmen:
 * Experimentors Mortality Experimenter and Flesh Sculptor:, , ,
 * Merveil's Chosen: (T13) Sulphur Wastes (Vulnerability curse)
 * Necromancers: (flammability version tested)
 * Oak's Devoted:
 * Stygian Revenant:
 * Tentacle Miscreation:
 * Undying Grappler: ,
 * Undying Incinerator: ,

Related unique items
The following unique items are related to Spectres:

Related mods
The following non-unique item mods are related to Spectres:

Fossil-only modifiers
The following mods are related to Spectres and only able to craft on item by using fossil:

Delve Drop-only modifiers
The following mods are related to Spectres and only able to drop from specific Delve node:

Spectre limit
By default, the player can summon only one Spectre at a given time at gem level 1. This limit can be increased with certain passive skills or items.

Passive skills
The following passive skill increase the player's Spectre limit:

Unique items
The following unique items affect the player's Spectre limit:

Total
Players can have a maximum of 8 (or more) Spectres at once:


 * 2 (3) from the level 20 (25+) active skill
 * 1 from the passive skill
 * 1 from chest armour (wearing a rare chest with Delve drop-only prefix mod or legacy )
 * 2 from weapons (dual wielding )
 * 2 from

Version history

 * Raised spectres now have a spectre level of 28 at gem level 1 (from 31), up to level of 72 at gem level 20 (from 76).
 * The Raised Spectre gem now grants Minions 105 additional accuracy rating at gem level 1 (from 150), up to 776 additional accuracy rating at gem level 20 (from 1109).


 * Now has alternative quality:
 * Anomalous: and  (per 1% quality)
 * Divergent: (per 1% quality)
 * Phantasmal:


 * Raised Spectres are now level 31 at gem level 1, up to level 76 at gem level 20 (previously level 80 at gem level 20).


 * Additional Maximum Spectres are now unlocked at gem levels 13 and 25 (from 11 and 21).


 * Now sets the level of Raised Spectres, rather than limiting the level of the corpses you can raise as Spectres.
 * Now grants your minions 150 additional Accuracy Rating at gem level 1 (from 142), up to 1109 at gem level 20 (from 824).
 * No longer modifies the Life, Energy Shield or Damage of the minion.
 * Now allows you to raise additional Spectres as the gem levels, up to 2 maximum Raised Spectres at gem level 20 (and more at higher gem levels).


 * Raise Spectre now grants additional accuracy to Spectres based on the level of the gem.


 * Your Spectres and Auras are now saved when you log out or are disconnected.
 * Spectres no longer have their level reduced to the level of the area they are in. Instead, the level of a Spectre is now based on the lowest of either the level of the monster they were raised from, or the maximum level allowed by the skill gem used. This is now indicated on the skill gem.


 * The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.


 * Now grants 1% increased Minion movement speed per 1% quality (was 1.5% per 1% quality).


 * The penalties this gives to monster life, damage and Energy Shield have been reduced by a flat 10% at all levels.


 * Fixed a crash related to Raise Spectre.


 * Fixed a server crash that could occur when using a Raise Spectre Totem and certain monsters.


 * Monsters now have a large multiplicative movement speed bonus when raised as spectres (capped at the same speed as a ).
 * The penalty to spectre life and damage has been substantially reduced at all levels.


 * Raise Spectre now raises better Spectres at higher levels.


 * Raise Spectre can now only raise one Spectre by default at all levels.
 * Minion passives must be sought to raise this limit.


 * Fixed Minion supports working with raise spectre.


 * Added new skill prototype: Raise Spectre
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