Version 2.4.3b

Patch notes
These are the official patch notes for version 2.4.3b released by Grinding Gear Games.


 * Fixed a problem where the DirectX 11 client wouldn't detect your graphics hardware properly. This would lead to the graphics adapter box being empty and could also result in the client using the incorrect graphics card, reducing performance.
 * Fixed a bug in the DirectX 11 client where it wouldn't start if unable to enter fullscreen mode. It will now enter windowed mode in this case. The rules for fullscreen mode in DirectX 11 are much more restrictive. For example, fullscreen mode is unavailable if any other window overlaps with the client window.
 * Fixed a bug where Dart Traps in the Labyrinth and Trials were not firing projectiles.
 * Fixed various display issues with messages in chat.
 * The "You have joined chat" messages now don't appear when you change area.
 * Fixed a bug where Highgate's music wouldn't play.
 * Fixed a bug where sometimes animations would run extremely slowly when things were frozen.
 * Fixed a bug where the networking mode wouldn't indicate whether "Auto" defaulted to Lockstep or Predictive mode.
 * Improved the effects of when cast at certain angles near a wall.
 * Fixed a bug where Scorching Ray used with could target an arbitrary direction after the totem was stunned.
 * Fixed a bug where Scorching Ray would not update its target location.
 * NOTE: We are still working on various other crashes and technical issues with the new renderer such as the DirectX 11 version not working when you don't have the DirectX 11.1 runtime installed. These fixes will be in follow-up patches.

The following hotfix was deployed after the 2.4.3b patch:

We have deployed a clientside hotfix (with no version number) that addresses some more problems with fullscreen mode in DirectX 11.