Taunt



Taunt causes an affected enemy to focus aggro – spells, attacks and movement – on the character that inflicted it for 3 seconds. Taunted enemies deal 10% less damage to targets that aren't the source of the taunt (including in PvP). Taunt immediately expires when the character that applied it dies.

When multiple players are taunting the same enemy, the first person to taunt takes aggro. The targeted player can maintain aggro indefinitely as long as it maintains its taunt on the target.

Taunt does not cause The Shaper, The Elder, each Guardian of the Void, and Elder Guardians to retarget.

Active skill gems
The following active skill gems are related to Taunt:

Support skill gems
The following support skill gems are related to Taunt:

Item skills
The following item skills are related to Taunt:

Base items
The following base items are related to Taunt:

Unique items
The following unique items are related to Taunt:

Passive skills
The following passive skills are related to Taunt:

Ascendancy passive skills
The following Ascendancy passive skills are related to Taunt:

Version history

 * Taunted enemies now have a more visible effect played on them.


 * The Shaper, The Elder, each Guardian of the Void, and Elder Guardians are no longer Taunt immune. Taunt still does not cause them to retarget.


 * The Shaper can no longer be Taunted.
 * Each Guardian of the Void can no longer be permanently taunted. They can only be taunted every so often.


 * Taunted enemies now have an effect to indicate they are taunted.
 * Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
 * Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.
 * Taunt effects no longer have a 9 second cooldown on act and map bosses.
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