Strength

The strength attribute is a measure of a character's physical power. Strength is required to use strength-based equipment and skills.

Strength also provides certain inherent bonuses:
 * Every 10 strength grants an additional 5 maximum life.
 * Every 10 strength grants 2% increased melee physical damage.

Additional stat per x strength
Certain unique items can impart additional scaling to strength:

Threshold uniques
Some unique items have additional effects when meeting certain Strength requirements:

Threshold jewels
Strength Threshold Unique Jewels provide additional benefits to specific skills when there is 40 Strength within the jewel's medium radius on the passive tree.

Other jewels
One unique jewel provides additional scaling based off of nearby allocated Strength on the passive tree:

Misc
Some skill gems, keystones, or items provide other scaling for the innate increased Melee Physical Damage bonus from strength.
 * Iron Will
 * Iron Grip

Base Strength
The Marauder starts with 32 base Strength, the highest of any class.

The Duelist and Templar start with 23 Strength, the Scion with 20, and the Ranger, Witch, and Shadow with 14.

Modifying Strength
Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers.

Implicit Strength on Items
Many implicit modifiers provide base strength on items:

Strength on Equipment
Weapons and armour must have strength as an attribute requirement in order for strength to appear as an affix. Strength affixes can appear on the following base item categories:


 * Amulets, Rings, and Belts
 * Armour (equipment) with strength as an attribute requirement, i.e. anything that provides armour as an implicit defence.
 * Weapons with strength as an attribute requirement, including Axes, Swords, Maces, Sceptres, and Staves.

The strength affixes range from and are bracketed by item level. Strength as an affix is always a suffix. The highest strength suffix is. The item level required for this affix is 82.

Crafting benches have recipes which allow adding strength to non-strength-based armour with a value from. The recipes are unlocked with game progress. More powerful hybrid variants can be unlocked by unveiling.

Jewels have their own suffixes which grant strength. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.
 * (Strength and Intelligence)
 * (Strength and Dexterity)
 * (all Attributes)
 * (all Attributes)

In addition, Essences of Rage guarantee strength of on any non-weapon equipment, potentially higher than without essences. This also has the added possibility of strength on non-strength armour.

Attributes on Equipment
affixes can appear on the following base item categories. These modifiers are always suffixes.


 * Amulets from
 * Rings from
 * Jewels from

The game has an crafting suffix mod that can be discovered in the lab trial in The Tunnel. The mod can be crafted onto the all items except flask, belt, jewel, and map.

Unique Items with Additional Strength
Certain unique items provide bonuses to base strength or all attributes.

Increasing or Reducing Strength
A number of unique items provide percent (%) increases to strength. All strength from equipment and passives will be scaled by these modifiers.

In addition, the Chieftain (Ascendant) passive increases strength by.

Other Ways to Modify Strength
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Passives
There are passive skill nodes that grant additional strength or a combination of bonuses including strength.

Ascendancy Passives
There are a few Ascendancy passive skills that grant strength or additional strength scaling.