Sirus, Awakener of Worlds

Sirus, Awakener of Worlds is the main antagonist of the Conquerors of the Atlas expansion. He acts as the final boss of the Atlas of Worlds, and the leader of the other conquerors: Al-Hezmin, the Hunter, Baran, the Crusader, Drox, the Warlord and Veritania, the Redeemer.

Sirus was the leader of the Elderslayers, and according to the game lore, disappeared along with The Elder after defeating him, much to the dismay of Zana, who grew attached to him during their time together. Once a hero, Sirus turned mad after defeating the Elder and then destroyed Oriath, forcing the player to eventually fight and defeat him. After defeating Sirus for the first time, the town of Oriath can no longer be accessed and is instead replaced with Karui Shores.

Unlike bosses like The Elder and The Shaper, a Sirus fight cannot be spawned using Map fragments. Instead players must chase the conquerors across the Atlas and defeat each conqueror many times before they are able to locate Sirus within the Atlas and spawn a Sirus fight. The portal to the Sirus arena is opened by Zana.

Sirus has various exclusive and high-value drops such as the used for end-game crafting, and the, a versatile set of gloves that can have multiple powerful implicit mods.

Sirus is considered one of the toughest bosses in Path of Exile, as he deals massive amounts of damage of every type, including large amounts of Chaos damage. In order to defeat Sirus, players require decent amounts of life regeneration and at least 1 million DPS (damage per second). Many of the Sirus attacks are complex mechanics that must be dealt with and players cannot simply facetank Sirus, unlike many of the other bosses in the game.

The difficulty of a Sirus fight changes based on the player's current Atlas Awakening Level, and is colloquially known as A1 Sirus through A8 Sirus. If players wish to fight an easier Sirus battle, albiet with lower-tier drops, they may unsocket all watchstones from the Atlas, returning their Awakening Level to 0, and then open a portal to the Sirus arena.

Recommendations
The following is recommended:
 * At least 1 million damage per second (rolling over your main attack ability should show 100K+, because Path of Exile cannot calculate DPS properly)
 * Capped elemental resistances (fire, cold and lightning resistance at 75%)
 * At least 0% Chaos resistance (not required but recommended)
 * Any Jewel with the implicit mod:
 * At least 5,000 Effective hit points (Life pool)
 * At least 20% block or evade chance, or Mana before Life defenses

The following is optional:
 * improves your Chaos resistance by 35% and provides a damage boost as well.
 * has the highest life point restoration of any Life Flask (some players take 5 of these)
 * can increase your defensive ability if you keep dying (spellcaster and ranger builds only)
 * can increase your defensive ability if you keep dying (melee builds only)

Attacks
Sirus will also have his projection attack the player occasionally (except in his last phase).

Shared with other Conquerors

 * Warlord items (items with the Warlord influence)
 * Crusader items (items with the Crusader influence)
 * Redeemer items (items with the Redeemer influence)
 * Hunter items (items with the Hunter influence)

Lore
Sirus, during the battle:

"A fellow exile? One more fool under Zana's sway. Allow me to destroy you before she has a chance to betray you, too. At least my way will be quick.

There is nothing left for me here. For a few brief days, destroying something real may make me feel alive again.

You slew my friends. You brought ruin to my worlds. You have invaded my very sanctum. I should be furious, and yet... I feel nothing.

You want the Atlas? Take it. It's yours. But Oriath? Oriath I will burn to the ground. Perhaps the suffering of my fellow citizens will finally stir something."

Zana, before players defeat Sirus:

"No...Sirus is still alive? Gods, I thought he was dead! He took the brunt of the energy released when we sealed the Elder. How did he survive?

Sirus was the leader of the group of Exiles I recruited. Brilliant and determined, and a force to be reckoned with even before we travelled the Atlas together. We... grew close. I was distraught when he vanished with the Elder. At first i thought the other Exiles were looking for him as I was, but perhaps they knew he was still alive...

I have a terrible feeling that Sirus may be tied to the madness of the others. Or perhaps he is just as mad as they are. We need to find and stop him -- if the others are looking for a way out, I'm certain he is too."

Zana, after the first time players defeat Sirus:

"My home... Our home... It's... it's just... gone. After everything it has been through, I still thought Oriath could recover, could become the place I always hoped it would be...

Now...? Now it's just ash. There's not even enough rubble left for us to scavenge through.

Sirus, why did you have to--...?

* sigh*... I'm sorry, Exile. I should be happy. I should be thanking you for your help. I should be focused on the future. But I don't even know where to begin. Oriath, and the people who were in it, are scattered to the wind. We'll just... keep going, I suppose. What else can we do? Perhaps we can settle here... Stay in one place for a change.

But at least you're done now, right, Exile? You'll leave the Atlas alone... right?"

Version history

 * Increased the number of nearby enemies required for Sirus to spawn and attack the player during Sirus influence takeovers from 1 to 10.


 * Conqueror-Influenced maps may now experience an invasion by Sirus himself.
 * (Not in patch note) In such maps, Sirus will appear every few monsters groups, perform a single attack and disappear.
 * (Not in patch note) Some dialogue regrading Sirus has changed.


 * Improved the responsiveness of Sirus' storms to phase transitions.


 * Sirus, Awakener of Worlds will now be more aware of where Deatomisation Storms are and will no longer cast his Meteor or Corridor skills if he is near one.
 * Sirus, Awakener of Worlds will now only teleport players into the Meteor Maze if there is at least one player in range of him.


 * Sirus, Awakener of Worlds will now only use his Meteor and Corridor skills when his Apparition is not using a skill.


 * Increased the cooldown of Sirus' Apparitions skills back to the same values as prior to 3.10.0. The cooldown will be slightly reduced at higher Awakening Levels.
 * Increased the distance at which Sirus' Storms move away from him.


 * Sirus' Apparition is now more active during the arena phases.
 * Sirus now heals to 75% of his maximum life at the start of his final phase at Awakening level 8 (from 50%).
 * Sirus now teleports away from the player before using his Corridor skill. He takes 80% less damage during the Corridor skill, and the projectiles he fires now pierce all non-player targets.
 * The rotating quad-beam ability now has larger beams and applies a new debuff which reduces your action speed and causes you to take increased damage.


 * Sirus, Awakener of Worlds now drops Influenced Items when killed.

Atlas improvements The Awakener fight
 * Added new lore objects to the Conqueror of the Atlas boss areas.
 * The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
 * Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
 * Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
 * Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuvere the arena in a way that should cause more openings to travel around freely while still applying some limitation.
 * Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
 * Increased the damage of The Awakener's Multiclone Beam skill.
 * Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
 * Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
 * Improved the visibility of the The Awakener's Desolation ground effects.


 * The final Conqueror of the Atlas' Meteor Maze ability now has more time to escape the Maze before damage is dealt.
 * The final Conqueror of the Atlas no longer has blocking during their Meteor Maze ability, so they cannot prevent you from escaping the Maze.
 * The final Conqueror of the Atlas now teleports to the centre of the Meteor Maze skill upon starting it.
 * The final Conqueror of the Atlas' Meteor Maze ability now correctly deals damage if you're outside of the first Maze Wall.
 * Did further improvements to prevent players from getting stuck inside Walls for two of the final Conqueror of the Atlas' abilities.
 * The final Conqueror of the Atlas' quad beam ability now ends when the boss is defeated.
 * Added an effect to more clearly mark out the edge of the temporary Arenas created by the final Conqueror of the Atlas.
 * Fixed a bug where the height of the projectiles from the final Conqueror of the Atlas' Corridor Blast Skill were at the wrong height (a visual bug).
 * Fixed a bug where the final Conqueror of the Atlas could be invisible under rare conditions when leaving and returning to the area.
 * Fixed a bug where the final Conqueror of the Atlas wasn't receiving their damage mitigation decaying buff when entering their final phase.


 * Fixed an instance crash that can occur during The Awakener fight.


 * Introduced to the game.
 * }

Сирус, Пробудитель миров