https://pathofexile.fandom.com/api.php?action=feedcontributions&user=Supernovah&feedformat=atomPath of Exile Wiki - User contributions [en]2024-03-28T08:19:46ZUser contributionsMediaWiki 1.39.6https://pathofexile.fandom.com/wiki/Passive_Skill:Affliction~notable~exposure~therapy?diff=713239Passive Skill:Affliction~notable~exposure~therapy2021-08-01T11:39:09Z<p>Supernovah: manual update to 3.15 data</p>
<hr />
<div>{{Passive skill<br />
|id = affliction_notable_exposure_therapy<br />
|int_id = 56070<br />
|name = Exposure Therapy<br />
|is_notable = True<br />
|icon = DamageOverTimeNotable<br />
|stat1_id = dot_multiplier_+<br />
|stat1_value = 5<br />
|stat2_id = additional_chaos_resistance_against_damage_over_time_%<br />
|stat2_value = 30<br />
|stat_text = +5% to Damage over Time Multiplier<br>+30% [[Chaos Resistance]] against Damage Over Time<br />
}}</div>Supernovahhttps://pathofexile.fandom.com/wiki/Delve?diff=619238Delve2020-08-10T08:08:56Z<p>Supernovah: added minimap icon</p>
<hr />
<div>{{for|the league|Delve league}}<br />
[[File:Delve user interface.jpg|thumb|right|The subterranean chart of the Azurite Mine]]<br />
<br />
A '''delve''' is the exploration of the infinite Azurite Mine dungeon. The [[character]] guides a Crawler {{mico|id=DelveRobot|size=small}} (mine cart) powered by Voltaxic Sulphite through the mines to a checkpoint. Players can start delving from [[act 4]] onwards, when they start encountering [[Niko, Master of the Depths]].<br />
<br />
==Mechanics==<br />
===Sulphite===<br />
Voltaxic Sulphite is used to travel to undiscovered checkpoints in the Azurite Mine. From act 4 onwards, zones can spawn 3 caches of Sulphite. Clicking on it will summon [[Niko, Master of the Depths|Niko]] to harvest it. The higher the zone level, the more Sulphite is gained. In [[map]]s, the amount of Sulphite received can be increased with map quantity. Nearby party members will also receive the harvested Sulphite. The Sulphite in maps can be increased with certain [[Scarab]]s.<br />
<br />
Players can only hold up to a certain amount of Sulphite at a time. The maximum Sulphite capacity can be upgraded using Azurite.<ref name="FAQ" /> The amount of Sulphite needed to navigate from one checkpoint to another depends on the depth and the length of the path, up to a maximum of 1100 Sulphite per segment.<br />
<br />
====Sulphite scaling based on area level====<br />
Those are base values and can be further modified by map quantity. In maps, [[Experience|effective area level]] is used instead of base area level.<br />
{{cot|Sulphite Scaling}}<br />
{{#cargo_query:<br />
|tables=delve_resources_per_level<br />
|fields=area_level=Area Level, sulphite=Base Sulphite<br />
|order by=area_level ASC<br />
}}<br />
{{cob}}<br />
<br />
===Darkness===<br />
Light and darkness play an important role, as the player character takes increasingly high damage over time when outside of any lit areas in the form of a stacking debuff. The debuff deals damage equal to 2% of the player's life and energy shield per second, gaining a stack every 0.25 seconds (maximum 5000 stacks). Stepping into a lit area clears the debuff. Allied [[minion]]s and [[totem]]s will not take darkness damage. Additionally, monsters within the darkness cannot be damaged.<br />
<br />
Light is primarily emitted by the Crawler, cables that are generated in cleared paths, and Flares. Flares are consumable items that can be thrown the create a temporary lit area. Its radius, duration, and maximum capacity can be upgraded with Azurite. Stalkers, a monster found in Delves, can temporarily disable sources of light.<br />
<br />
The player's resistance to darkness damage and light radius decreases when delving deeper in the mine. Darkness resistance and light radius can be upgraded with Azurite.<br />
<br />
Generic light radius modifiers will ''not'' work in the Azurite Mine.<br />
<br />
===Crawler===<br />
The Crawler is used to navigate to undiscovered checkpoints, powered by Sulphite. The Crawler will automatically navigate to the chosen waypoint, providing light around it. If players move ahead of its path, it will greatly speed up to catch up to them and stops if players move too far away from it.<br />
<br />
The Crawler will also pick up items dropped within a large radius around it, which it drops when the checkpoint and encounter is cleared.<ref name="FAQ" /><br />
<br />
===Dynamite===<br />
Dynamite is used to destroy fractured walls, which are hidden in dark areas off the path. Each wall takes only one dynamite to destroy. Dynamite can also be used to deal damage to enemies.<br />
<br />
Dynamite capacity, radius, and damage can be upgraded with Azurite.<br />
<br />
==Azurite Mine==<br />
The mine can be explored going downwards (increasing the difficulty) and laterally. <br />
<br />
Progress is the mine is shared between all [[character]]s in a [[league]]; different leagues will have different layouts of the mine. When playing in parties, the process is tied to the owner of the mine and other party members cannot continue if the owner leaves.<ref name="FAQ" /><br />
<br />
In each delve, players navigate from one checkpoint to another undiscovered one. At the end of the checkpoint, there will usually be an encounter of some kind. Once the encounter is cleared, the Crawler will drop all the items it picked up and any loot containers nearby can be opened. Each checkpoint drops different rewards, indicated by its icon.<br />
<br />
Grids can contain zone modifiers, increasing in difficulty. The lower the depth, the more likely a grid will have a zone modifier.<br />
<br />
===Instance===<br />
When loading into a delve checkpoint, the game will spawn an instance with all possible areas in a 5x5 grid around it. If players take a path that goes outside the instance's 5x5 grid or load a path that requires relocating the Crawler, a new instance is created. When moving from a checkpoint where the Crawler is to a nearby checkpoint, the Crawler will move there without loading a new instance. Players dying in the instance will not be able to return to it.<br />
<br />
When in a group, a portal to the instance will spawn when the party leader creates a delve instance. If the party leader dies inside the instance, a portal will spawn.<br />
<br />
To return to the current instance from the Mine Encampment, click the icon in the top left corner of the Subterranean Chart marked "Visit: The Mine" to teleport to the last checkpoint used.<br />
<br />
===Hidden loot===<br />
[[File:Fossil-Remains-Dark.jpg|thumb|right|200px|Fossil Remains in darkness]]<br />
The mines contain many small containers of loot, often hidden away in the darkness. These containers do not display its item name unless players are close enough to it and have a faint sparkle around it. They are often found in side paths where the Crawler passes by.<br />
<br />
They can contain items, [[fossil]]s, [[resonator]]s, flares, dynamites, or Azurite.<br />
<br />
===Fractured walls===<br />
[[File:Fractured Wall.jpg|thumb|right|200px|Fractured Wall]]<br />
[[File:Fractured Wall MiniMap Icon.jpg|thumb|right|200px|Fractured Wall Mini-map Icon with Hidden Room]]<br />
Fractured walls {{mico|id=DynamiteWall|size=small}} can be found hidden in dark areas. They will be marked on the minimap if you are close enough and and hovering over it will show the wall's health bar. These walls can be destroyed with a dynamite. Behind fractured walls are rare loot containers and sometimes, a hidden path to an inaccessible checkpoint.<br />
<br />
There will always be at least one fractured wall in grids that do not contain checkpoints.<br />
<br />
===Hidden path===<br />
Some checkpoints have no paths leading into it. This means it is hidden behind a fractured wall. Once the wall is destroyed, players can send the Crawler to that checkpoint.<br />
<br />
To find the hidden wall more easily, note the path creation rule:<br />
* A checkpoint will generally only have 1, 3, or 4 paths leading out of it. 2-way nodes are rare, but are possible when the generator tries to create a path that is too long.<br />
* A fractured wall spawns in an empty square, so nodes directly next to a hidden node are not valid options.<br />
* It's not possible to create more than one path in a cardinal direction.<br />
* It's not possible to overlap an existing path.<br />
<br />
If a checkpoint has 2 paths, it is likely that there is a hidden path near it. If there are no checkpoints with 2 paths, check the checkpoints with 3 paths. It is also possible for a checkpoint with a single path (which is usually a dead-end) to contain 2 hidden paths out of it.<ref>https://imgur.com/a/R9maBs0</ref> Rarely, an overly long path to a hidden node can be generated and result in a dead end node having a single hidden wall and creating a 2-way node.<br />
<br />
====Betrayal Changes====<br />
* It is possible for a checkpoint to have only 2 paths, if 1 path connects 2 checkpoints further than 5 tiles apart<ref>https://imgur.com/a/QlG1rxt</ref>.<br />
<br />
===Mineshaft===<br />
As a character levels up, Niko will dig a mineshaft that goes straight down from the Mine Encampment. Mineshaft length is shared among all characters in the league, and is based on the highest level character of that league. Niko will stop digging mineshafts at depth 34 (monster level 68).<br />
<br />
The mineshaft is intended as a catch-up mechanic for players that don't progress delves during the campaign. The mineshaft is a straight downward path with nothing inside. It will override any node it spawns over.<br />
<br />
===Biomes===<br />
The Azurite Mine contains six common biomes, each with different monsters, encounters, and common fossil drops. Rarely, a city biome will spawn, which contains better loot and rarely, a special boss, but are more difficult and denser.<br />
<br />
Current theory{{citation needed}} on weights:<br />
<br />
The weight is scaled between the lower and upper entries based on current delve depth. See the table below for data mined values.<br />
<br />
{{cot|Example}}<br />
{| class="wikitable"<br />
! Depth<br />
! Weight<br />
|-<br />
| 50<br />
| 0<br />
|-<br />
| 100<br />
| 100<br />
|}<br />
If your character is below or at depth 50, the biome will not spawn.<br />
<br />
If your character is between 50 and 100, the biome will spawn and the weight will increase accordingly;<br />
: Depth 51, 2 weight<br />
: Depth 52, 4 weight<br />
: ...<br />
: Depth 99, 98 weight<br />
: Depth 100, 100 weight<br />
<br />
If your character is below depth 100, the biome will always have a weight of 100<br />
{{cob}}<br />
<br />
{| class="wikitable"<br />
! rowspan=2| Biome<br />
! rowspan=2|Fossils by Rarity<br />
! colspan=2|Minimum Depth<br />
|-<br />
! Depth<br />
! Weight<br />
|-<br />
| rowspan=3| Mines<br />
| rowspan=3| {{il|Metallic Fossil}}, {{il|Serrated Fossil}}, {{il|Pristine Fossil}}, {{il|Aetheric Fossil}}<br />
| 0<br />
| 100<br />
|-<br />
| 40<br />
| 100<br />
|-<br />
| 65<br />
| 0<br />
|-<br />
| rowspan=2|Fungal Caverns<br />
| rowspan=2|{{il|Dense Fossil}}, {{il|Aberrant Fossil}}, {{il|Perfect Fossil}}, {{il|Corroded Fossil}}, {{il|Gilded Fossil}}<br />
| 4<br />
| 0<br />
|-<br />
| 20<br />
| 100<br />
|-<br />
| rowspan=2|Petrified Forest<br />
| rowspan=2|{{il|Bound Fossil}}, {{il|Jagged Fossil}}, {{il|Corroded Fossil}}, {{il|Sanctified Fossil}}<br />
| 4<br />
| 0<br />
|-<br />
| 20<br />
| 100<br />
|-<br />
| rowspan=2|Abyssal Depths<br />
| rowspan=2|{{il|Aberrant Fossil}}, {{il|Bound Fossil}}, {{il|Gilded Fossil}}, {{il|Lucent Fossil}}<br />
| 10<br />
| 0<br />
|-<br />
| 25<br />
| 100<br />
|-<br />
| rowspan=2|Frozen Hollow<br />
| rowspan=2|{{il|Frigid Fossil}}, {{il|Serrated Fossil}}, {{il|Prismatic Fossil}}, {{il|Sanctified Fossil}}<br />
| 200<br />
| 0<br />
|-<br />
| 40<br />
| 100<br />
|-<br />
| rowspan=2|Magma Fissure<br />
| rowspan=2|{{il|Scorched Fossil}}, {{il|Prismatic Fossil}}, {{il|Pristine Fossil}}, {{il|Enchanted Fossil}}, {{il|Encrusted Fossil}}<br />
| 30<br />
| 0<br />
|-<br />
| 50<br />
| 100<br />
|-<br />
| rowspan=2|Sulfur Vents<br />
| rowspan=2|{{il|Metallic Fossil}}, {{il|Perfect Fossil}}, {{il|Aetheric Fossil}}, {{il|Encrusted Fossil}}<br />
| 55<br />
| 0<br />
|-<br />
| 75<br />
| 100<br />
|-<br />
| rowspan=3|Vaal Outpost<br />
| rowspan=3|<br />
| 22<br />
| 0<br />
|-<br />
| 83<br />
| 12<br />
|-<br />
| 600<br />
| 18<br />
|-<br />
| rowspan=4|Abyssal City<br />
| rowspan=4|<br />
| 82<br />
| 0<br />
|-<br />
| 83<br />
| 4<br />
|-<br />
| 220<br />
| 12<br />
|-<br />
| 600<br />
| 18<br />
|-<br />
| rowspan=3|Primeval Ruins<br />
| rowspan=3|<br />
| 210<br />
| 0<br />
|-<br />
| 220<br />
| 4<br />
|-<br />
| 600<br />
| 12<br />
|}<!-- list of biomes --><br />
<br />
===Bosses===<br />
A city biome may contain a special boss. Each boss can only spawn below a certain minimum depth.<br />
<br />
{| class="wikitable responsive-table"<br />
! Boss<br />
! Biome<br />
! Depth<br />
|-<br />
| [[Ahuatotli, the Blind]]<br />
| Vaal Outpost<br />
| 35<br />
|-<br />
| [[Kurgal, the Blackblooded]]<br />
| Abyssal City<br />
| 110<br />
|-<br />
| [[Aul, the Crystal King]]<br />
| Primeval Ruins<br />
| 171<br />
|}<br />
<br />
===Nodes===<br />
{| class="wikitable"<br />
|+ List of Delve nodes<br />
|-<br />
! Icon !! Node name !! Description<br />
|-<br />
| [[File:Azurite Cavity delve node icon.png|50px]]<br />
| Azurite Cavity<br />
| Contains a small amount of Azurite.<br />
|-<br />
|-<br />
| [[File:Azurite Vault delve node icon.png|50px]]<br />
| Azurite Vault<br />
| Contains a medium amount of Azurite.<br />
|-<br />
| [[File:Azurite Fissure delve node icon.png|50px]]<br />
| Azurite Fissure<br />
| Contains a large amount of Azurite.<br />
|-<br />
| [[File:Items delve node icon.png|50px]]<br />
| Variable<br />
| Contains assorted items.<br />
|-<br />
| [[File:Weapons delve node icon.png|50px]]<br />
| Variable<br />
| Contains weapon items.<br />
|-<br />
| [[File:Armour delve node icon.png|50px]]<br />
| Variable<br />
| Contains armour items.<br />
|-<br />
| [[File:Jewellery delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[jewellery]] items.<br />
|-<br />
| [[File:Currency delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[currency]] items.<br />
|-<br />
| [[File:Gems delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[skill gem]]s.<br />
|-<br />
| [[File:Strongbox delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[strongbox]]es.<br />
|-<br />
| [[File:Maps delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[map]]s.<br />
|-<br />
| [[File:Fossils delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[Fossil]]s.<br />
|-<br />
| [[File:Harbinger delve node icon.png|50px]]<br />
| Runed Caverns<br />
| Contains a [[Harbinger]].<br />
|-<br />
| [[File:Whispering Gallery delve node icon.png|50px]]<br />
| Whispering Gallery<br />
| Contains a [[Breach]].<br />
|-<br />
| [[File:Pulsating Grotto delve node icon.png|50px]]<br />
| Pulsating Grotto<br />
| Contains [[Beyond Demon]]s.<br />
|-<br />
| [[File:Bestiary delve node icon.png|50px]]<br />
| Echoing Lair<br />
| Contains [[Bestiary]] items.<br />
|-<br />
| [[File:Legion delve node icon.png|50px]]<br />
| Buried Monolith<br />
| Contains a [[Legion]] encounter.<br />
|-<br />
| [[File:Abyss delve node icon.png|50px]]<br />
| Unspeakable Shrine<br />
| Contains [[Abyss]] items.<br />
|-<br />
| [[File:Curse delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[mana]] or [[curse]] items.<br />
|-<br />
| [[File:Minion aura delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[minion]] and [[aura]] items.<br />
|-<br />
| [[File:Talisman delve node icon.png|50px]]<br />
| Ritual Grounds<br />
| Contains [[Talisman]]s.<br />
|-<br />
| [[File:Essence delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[essence]]s.<br />
|-<br />
| [[File:Chaos delve node icon.png|50px]]<br />
| Variable<br />
| Contains chaos items.<br />
|-<br />
| [[File:Cold items delve node icon.png|50px]]<br />
| Variable<br />
| Contains Cold items.<br />
|-<br />
| [[File:Lightning items delve node icon.png|50px]]<br />
| Variable<br />
| Contains Lightning items.<br />
|-<br />
| [[File:Fire items delve node icon.png|50px]]<br />
| Variable<br />
| Contains Fire items.<br />
|-<br />
| [[File:Perandus delve node icon.png|50px]]<br />
| Prospero's Deposit<br />
| Contains Perandus items.<br />
|-<br />
| [[File:Fire Warband delve node icon.png|50px]]<br />
| Redblade Retreat <br> Redblade Base<br />
| Contains a Redblade Warband.<br />
|-<br />
| [[File:Cold Warband delve node icon.png|50px]]<br />
| Mutewind Retreat <br> Mutewind Base<br />
| Contains a Mutewind Warband.<br />
|-<br />
| [[File:Lightning Warband delve node icon.png|50px]]<br />
| Brinerot Retreat <br> Brinerot Base<br />
| Contains a Brinerot Warband.<br />
|-<br />
| [[File:Chaos Warband delve node icon.png|50px]]<br />
| Renegade Base<br />
| Contains a Renegades Warband.<br />
|-<br />
| [[File:Ruined Chamber delve node icon.png|50px]]<br />
| Ruined Chamber<br />
| Contents unknown.<br />
|-<br />
| [[File:Abyssal Chamber delve node icon.png|50px]]<br />
| Abyssal Chamber<br />
| Contents unknown.<br />
|-<br />
| [[File:Primeval Chamber delve node icon.png|50px]]<br />
| [[Primeval ruins|Primeval Chamber]]<br />
| Contents unknown.<br />
|-<br />
| [[File:The Grand Architect's Temple delve node icon.png|50px]]<br />
| The Grand Architect's Temple<br />
| Contains [[Ahuatotli, the Blind]].<br />
|-<br />
| [[File:The Lich's Tomb delve node icon.png|50px]]<br />
| The Lich's Tomb<br />
| Contains [[Kurgal, the Blackblooded]].<br />
|-<br />
| [[File:The Crystal King's Throne delve node icon.png|50px]]<br />
| The Crystal King's Throne<br />
| Contains [[Aul, the Crystal King]].<br />
|}<br />
<br />
<br />
{{cot|Depth Scaling}}<br />
Sulphite cost caps at 1100 at depth 890 and beyond.<br />
<br />
There is additional scaling starting at depth 1600, which caps out at around depth 2586.<br />
<br />
<br />
<br />
{{#cargo_query:<br />
|tables=delve_level_scaling<br />
|fields=depth=Depth, monster_level=Monster<br>Level, sulphite_cost=Base<br>Sulphite<br>Cost, darkness_resistance=Darkness<br>Resistance &<br>Light<br>Radius, monster_life=More<br>Monster<br>Life, monster_damage=More<br>Monster<br>Damage<br />
|order by=depth ASC<br />
|limit=5000<br />
}}<br />
{{cob}}<br />
<br />
==Spending Azurite==<br />
Azurite can be spent with Niko to purchase resonators. It can also be spent at the Generator to purchase flares and dynamite or upgrade their effectiveness or capacity. You can also upgrade delve attributes, such as Sulphite Capacity, Darkness Resistance, and Light Radius. The costs for these upgrades scale upwards quickly as shown in the tables below, however early upgrades can become discounted from the listed values if you delve deeper.<br />
<br />
{{cot|Sulphite Capacity}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Sulphite Capacity, cost=Cost<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="sulphite_capacity"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Darkness Resistance}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Darkness Resistance +%, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="darkness_resistance"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Light Radius}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Light Radius +%, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="light_radius"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
<br />
{{cot|Flare Capacity}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Flares, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="flare_capacity"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Flare Radius}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Flare Radius +%, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="flare_radius"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Flare Duration}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, ROUND(value/1000)=Flare Duration, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="flare_duration"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
<br />
{{cot|Dynamite Capacity}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Dynamite, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="dynamite_capacity"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Dynamite Damage}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Dynamite damage, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="dynamite_damage"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Dynamite Radius}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Dynamite Radius +%, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="dynamite_radius"<br />
AND delve_upgrade_stats.id="delve_dynamite_radius_+%"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.8.0}}<br />
* Your Voltaxic Sulphite is now shared across all characters on the same account and in the same league. There is still a hard upper limit of 65000 Sulphite. Characters that are merged to Standard at the end of a league will bring their Sulphite with them, up to whatever your highest maximum Sulphite limit is.<br />
* The tunnel Niko digs for you based on your character level is now also shared league-wide across all your characters, meaning your highest-level character will determine the depth of Niko's tunnel for all characters. This tunnel will only ever, at most, be 6 levels behind your highest-level character until you reach level 68. Previously, it was 15 levels behind by the time you reach level 68.<br />
* The rate of level growth for monsters within the Azurite Mine is now faster, requiring significantly fewer depths to hit the maximum monster levels within the Mine. This was because most players progressed through the Atlas faster than the Mine, and the two difficulty levels would quickly become out of sync.<br />
* As a result of the change to the depth-to-level ratio, the cost of Delves in those interim levels has been increased, but tapers back to the original costs as you get deeper.<br />
* You can now find Legion encounters and rewards in the Azurite Mine.<br />
{{VersionHistoryRow|3.4.0}}<br />
* Introduced to the game in the [[Delve league]]s.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="FAQ">{{cite web|author=Bex_GGG|date=August 15, 2018|title=Delve Frequently Asked Questions|url=https://www.pathofexile.com/forum/view-thread/2197540|publisher=Official Path of Exile Forums|accessdate=August 31, 2018}}</ref><br />
}}<br />
<br />
[[ru:Азуритовая шахта]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Delve?diff=619237Delve2020-08-10T08:05:40Z<p>Supernovah: /* Fractured walls */ added a minimap icon</p>
<hr />
<div>{{for|the league|Delve league}}<br />
[[File:Delve user interface.jpg|thumb|right|The subterranean chart of the Azurite Mine]]<br />
<br />
A '''delve''' is the exploration of the infinite Azurite Mine dungeon. The [[character]] guides a Crawler (mine cart) powered by Voltaxic Sulphite through the mines to a checkpoint. Players can start delving from [[act 4]] onwards, when they start encountering [[Niko, Master of the Depths]].<br />
<br />
==Mechanics==<br />
===Sulphite===<br />
Voltaxic Sulphite is used to travel to undiscovered checkpoints in the Azurite Mine. From act 4 onwards, zones can spawn 3 caches of Sulphite. Clicking on it will summon [[Niko, Master of the Depths|Niko]] to harvest it. The higher the zone level, the more Sulphite is gained. In [[map]]s, the amount of Sulphite received can be increased with map quantity. Nearby party members will also receive the harvested Sulphite. The Sulphite in maps can be increased with certain [[Scarab]]s.<br />
<br />
Players can only hold up to a certain amount of Sulphite at a time. The maximum Sulphite capacity can be upgraded using Azurite.<ref name="FAQ" /> The amount of Sulphite needed to navigate from one checkpoint to another depends on the depth and the length of the path, up to a maximum of 1100 Sulphite per segment.<br />
<br />
====Sulphite scaling based on area level====<br />
Those are base values and can be further modified by map quantity. In maps, [[Experience|effective area level]] is used instead of base area level.<br />
{{cot|Sulphite Scaling}}<br />
{{#cargo_query:<br />
|tables=delve_resources_per_level<br />
|fields=area_level=Area Level, sulphite=Base Sulphite<br />
|order by=area_level ASC<br />
}}<br />
{{cob}}<br />
<br />
===Darkness===<br />
Light and darkness play an important role, as the player character takes increasingly high damage over time when outside of any lit areas in the form of a stacking debuff. The debuff deals damage equal to 2% of the player's life and energy shield per second, gaining a stack every 0.25 seconds (maximum 5000 stacks). Stepping into a lit area clears the debuff. Allied [[minion]]s and [[totem]]s will not take darkness damage. Additionally, monsters within the darkness cannot be damaged.<br />
<br />
Light is primarily emitted by the Crawler, cables that are generated in cleared paths, and Flares. Flares are consumable items that can be thrown the create a temporary lit area. Its radius, duration, and maximum capacity can be upgraded with Azurite. Stalkers, a monster found in Delves, can temporarily disable sources of light.<br />
<br />
The player's resistance to darkness damage and light radius decreases when delving deeper in the mine. Darkness resistance and light radius can be upgraded with Azurite.<br />
<br />
Generic light radius modifiers will ''not'' work in the Azurite Mine.<br />
<br />
===Crawler===<br />
The Crawler is used to navigate to undiscovered checkpoints, powered by Sulphite. The Crawler will automatically navigate to the chosen waypoint, providing light around it. If players move ahead of its path, it will greatly speed up to catch up to them and stops if players move too far away from it.<br />
<br />
The Crawler will also pick up items dropped within a large radius around it, which it drops when the checkpoint and encounter is cleared.<ref name="FAQ" /><br />
<br />
===Dynamite===<br />
Dynamite is used to destroy fractured walls, which are hidden in dark areas off the path. Each wall takes only one dynamite to destroy. Dynamite can also be used to deal damage to enemies.<br />
<br />
Dynamite capacity, radius, and damage can be upgraded with Azurite.<br />
<br />
==Azurite Mine==<br />
The mine can be explored going downwards (increasing the difficulty) and laterally. <br />
<br />
Progress is the mine is shared between all [[character]]s in a [[league]]; different leagues will have different layouts of the mine. When playing in parties, the process is tied to the owner of the mine and other party members cannot continue if the owner leaves.<ref name="FAQ" /><br />
<br />
In each delve, players navigate from one checkpoint to another undiscovered one. At the end of the checkpoint, there will usually be an encounter of some kind. Once the encounter is cleared, the Crawler will drop all the items it picked up and any loot containers nearby can be opened. Each checkpoint drops different rewards, indicated by its icon.<br />
<br />
Grids can contain zone modifiers, increasing in difficulty. The lower the depth, the more likely a grid will have a zone modifier.<br />
<br />
===Instance===<br />
When loading into a delve checkpoint, the game will spawn an instance with all possible areas in a 5x5 grid around it. If players take a path that goes outside the instance's 5x5 grid or load a path that requires relocating the Crawler, a new instance is created. When moving from a checkpoint where the Crawler is to a nearby checkpoint, the Crawler will move there without loading a new instance. Players dying in the instance will not be able to return to it.<br />
<br />
When in a group, a portal to the instance will spawn when the party leader creates a delve instance. If the party leader dies inside the instance, a portal will spawn.<br />
<br />
To return to the current instance from the Mine Encampment, click the icon in the top left corner of the Subterranean Chart marked "Visit: The Mine" to teleport to the last checkpoint used.<br />
<br />
===Hidden loot===<br />
[[File:Fossil-Remains-Dark.jpg|thumb|right|200px|Fossil Remains in darkness]]<br />
The mines contain many small containers of loot, often hidden away in the darkness. These containers do not display its item name unless players are close enough to it and have a faint sparkle around it. They are often found in side paths where the Crawler passes by.<br />
<br />
They can contain items, [[fossil]]s, [[resonator]]s, flares, dynamites, or Azurite.<br />
<br />
===Fractured walls===<br />
[[File:Fractured Wall.jpg|thumb|right|200px|Fractured Wall]]<br />
[[File:Fractured Wall MiniMap Icon.jpg|thumb|right|200px|Fractured Wall Mini-map Icon with Hidden Room]]<br />
Fractured walls {{mico|id=DynamiteWall|size=small}} can be found hidden in dark areas. They will be marked on the minimap if you are close enough and and hovering over it will show the wall's health bar. These walls can be destroyed with a dynamite. Behind fractured walls are rare loot containers and sometimes, a hidden path to an inaccessible checkpoint.<br />
<br />
There will always be at least one fractured wall in grids that do not contain checkpoints.<br />
<br />
===Hidden path===<br />
Some checkpoints have no paths leading into it. This means it is hidden behind a fractured wall. Once the wall is destroyed, players can send the Crawler to that checkpoint.<br />
<br />
To find the hidden wall more easily, note the path creation rule:<br />
* A checkpoint will generally only have 1, 3, or 4 paths leading out of it. 2-way nodes are rare, but are possible when the generator tries to create a path that is too long.<br />
* A fractured wall spawns in an empty square, so nodes directly next to a hidden node are not valid options.<br />
* It's not possible to create more than one path in a cardinal direction.<br />
* It's not possible to overlap an existing path.<br />
<br />
If a checkpoint has 2 paths, it is likely that there is a hidden path near it. If there are no checkpoints with 2 paths, check the checkpoints with 3 paths. It is also possible for a checkpoint with a single path (which is usually a dead-end) to contain 2 hidden paths out of it.<ref>https://imgur.com/a/R9maBs0</ref> Rarely, an overly long path to a hidden node can be generated and result in a dead end node having a single hidden wall and creating a 2-way node.<br />
<br />
====Betrayal Changes====<br />
* It is possible for a checkpoint to have only 2 paths, if 1 path connects 2 checkpoints further than 5 tiles apart<ref>https://imgur.com/a/QlG1rxt</ref>.<br />
<br />
===Mineshaft===<br />
As a character levels up, Niko will dig a mineshaft that goes straight down from the Mine Encampment. Mineshaft length is shared among all characters in the league, and is based on the highest level character of that league. Niko will stop digging mineshafts at depth 34 (monster level 68).<br />
<br />
The mineshaft is intended as a catch-up mechanic for players that don't progress delves during the campaign. The mineshaft is a straight downward path with nothing inside. It will override any node it spawns over.<br />
<br />
===Biomes===<br />
The Azurite Mine contains six common biomes, each with different monsters, encounters, and common fossil drops. Rarely, a city biome will spawn, which contains better loot and rarely, a special boss, but are more difficult and denser.<br />
<br />
Current theory{{citation needed}} on weights:<br />
<br />
The weight is scaled between the lower and upper entries based on current delve depth. See the table below for data mined values.<br />
<br />
{{cot|Example}}<br />
{| class="wikitable"<br />
! Depth<br />
! Weight<br />
|-<br />
| 50<br />
| 0<br />
|-<br />
| 100<br />
| 100<br />
|}<br />
If your character is below or at depth 50, the biome will not spawn.<br />
<br />
If your character is between 50 and 100, the biome will spawn and the weight will increase accordingly;<br />
: Depth 51, 2 weight<br />
: Depth 52, 4 weight<br />
: ...<br />
: Depth 99, 98 weight<br />
: Depth 100, 100 weight<br />
<br />
If your character is below depth 100, the biome will always have a weight of 100<br />
{{cob}}<br />
<br />
{| class="wikitable"<br />
! rowspan=2| Biome<br />
! rowspan=2|Fossils by Rarity<br />
! colspan=2|Minimum Depth<br />
|-<br />
! Depth<br />
! Weight<br />
|-<br />
| rowspan=3| Mines<br />
| rowspan=3| {{il|Metallic Fossil}}, {{il|Serrated Fossil}}, {{il|Pristine Fossil}}, {{il|Aetheric Fossil}}<br />
| 0<br />
| 100<br />
|-<br />
| 40<br />
| 100<br />
|-<br />
| 65<br />
| 0<br />
|-<br />
| rowspan=2|Fungal Caverns<br />
| rowspan=2|{{il|Dense Fossil}}, {{il|Aberrant Fossil}}, {{il|Perfect Fossil}}, {{il|Corroded Fossil}}, {{il|Gilded Fossil}}<br />
| 4<br />
| 0<br />
|-<br />
| 20<br />
| 100<br />
|-<br />
| rowspan=2|Petrified Forest<br />
| rowspan=2|{{il|Bound Fossil}}, {{il|Jagged Fossil}}, {{il|Corroded Fossil}}, {{il|Sanctified Fossil}}<br />
| 4<br />
| 0<br />
|-<br />
| 20<br />
| 100<br />
|-<br />
| rowspan=2|Abyssal Depths<br />
| rowspan=2|{{il|Aberrant Fossil}}, {{il|Bound Fossil}}, {{il|Gilded Fossil}}, {{il|Lucent Fossil}}<br />
| 10<br />
| 0<br />
|-<br />
| 25<br />
| 100<br />
|-<br />
| rowspan=2|Frozen Hollow<br />
| rowspan=2|{{il|Frigid Fossil}}, {{il|Serrated Fossil}}, {{il|Prismatic Fossil}}, {{il|Sanctified Fossil}}<br />
| 200<br />
| 0<br />
|-<br />
| 40<br />
| 100<br />
|-<br />
| rowspan=2|Magma Fissure<br />
| rowspan=2|{{il|Scorched Fossil}}, {{il|Prismatic Fossil}}, {{il|Pristine Fossil}}, {{il|Enchanted Fossil}}, {{il|Encrusted Fossil}}<br />
| 30<br />
| 0<br />
|-<br />
| 50<br />
| 100<br />
|-<br />
| rowspan=2|Sulfur Vents<br />
| rowspan=2|{{il|Metallic Fossil}}, {{il|Perfect Fossil}}, {{il|Aetheric Fossil}}, {{il|Encrusted Fossil}}<br />
| 55<br />
| 0<br />
|-<br />
| 75<br />
| 100<br />
|-<br />
| rowspan=3|Vaal Outpost<br />
| rowspan=3|<br />
| 22<br />
| 0<br />
|-<br />
| 83<br />
| 12<br />
|-<br />
| 600<br />
| 18<br />
|-<br />
| rowspan=4|Abyssal City<br />
| rowspan=4|<br />
| 82<br />
| 0<br />
|-<br />
| 83<br />
| 4<br />
|-<br />
| 220<br />
| 12<br />
|-<br />
| 600<br />
| 18<br />
|-<br />
| rowspan=3|Primeval Ruins<br />
| rowspan=3|<br />
| 210<br />
| 0<br />
|-<br />
| 220<br />
| 4<br />
|-<br />
| 600<br />
| 12<br />
|}<!-- list of biomes --><br />
<br />
===Bosses===<br />
A city biome may contain a special boss. Each boss can only spawn below a certain minimum depth.<br />
<br />
{| class="wikitable responsive-table"<br />
! Boss<br />
! Biome<br />
! Depth<br />
|-<br />
| [[Ahuatotli, the Blind]]<br />
| Vaal Outpost<br />
| 35<br />
|-<br />
| [[Kurgal, the Blackblooded]]<br />
| Abyssal City<br />
| 110<br />
|-<br />
| [[Aul, the Crystal King]]<br />
| Primeval Ruins<br />
| 171<br />
|}<br />
<br />
===Nodes===<br />
{| class="wikitable"<br />
|+ List of Delve nodes<br />
|-<br />
! Icon !! Node name !! Description<br />
|-<br />
| [[File:Azurite Cavity delve node icon.png|50px]]<br />
| Azurite Cavity<br />
| Contains a small amount of Azurite.<br />
|-<br />
|-<br />
| [[File:Azurite Vault delve node icon.png|50px]]<br />
| Azurite Vault<br />
| Contains a medium amount of Azurite.<br />
|-<br />
| [[File:Azurite Fissure delve node icon.png|50px]]<br />
| Azurite Fissure<br />
| Contains a large amount of Azurite.<br />
|-<br />
| [[File:Items delve node icon.png|50px]]<br />
| Variable<br />
| Contains assorted items.<br />
|-<br />
| [[File:Weapons delve node icon.png|50px]]<br />
| Variable<br />
| Contains weapon items.<br />
|-<br />
| [[File:Armour delve node icon.png|50px]]<br />
| Variable<br />
| Contains armour items.<br />
|-<br />
| [[File:Jewellery delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[jewellery]] items.<br />
|-<br />
| [[File:Currency delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[currency]] items.<br />
|-<br />
| [[File:Gems delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[skill gem]]s.<br />
|-<br />
| [[File:Strongbox delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[strongbox]]es.<br />
|-<br />
| [[File:Maps delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[map]]s.<br />
|-<br />
| [[File:Fossils delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[Fossil]]s.<br />
|-<br />
| [[File:Harbinger delve node icon.png|50px]]<br />
| Runed Caverns<br />
| Contains a [[Harbinger]].<br />
|-<br />
| [[File:Whispering Gallery delve node icon.png|50px]]<br />
| Whispering Gallery<br />
| Contains a [[Breach]].<br />
|-<br />
| [[File:Pulsating Grotto delve node icon.png|50px]]<br />
| Pulsating Grotto<br />
| Contains [[Beyond Demon]]s.<br />
|-<br />
| [[File:Bestiary delve node icon.png|50px]]<br />
| Echoing Lair<br />
| Contains [[Bestiary]] items.<br />
|-<br />
| [[File:Legion delve node icon.png|50px]]<br />
| Buried Monolith<br />
| Contains a [[Legion]] encounter.<br />
|-<br />
| [[File:Abyss delve node icon.png|50px]]<br />
| Unspeakable Shrine<br />
| Contains [[Abyss]] items.<br />
|-<br />
| [[File:Curse delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[mana]] or [[curse]] items.<br />
|-<br />
| [[File:Minion aura delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[minion]] and [[aura]] items.<br />
|-<br />
| [[File:Talisman delve node icon.png|50px]]<br />
| Ritual Grounds<br />
| Contains [[Talisman]]s.<br />
|-<br />
| [[File:Essence delve node icon.png|50px]]<br />
| Variable<br />
| Contains [[essence]]s.<br />
|-<br />
| [[File:Chaos delve node icon.png|50px]]<br />
| Variable<br />
| Contains chaos items.<br />
|-<br />
| [[File:Cold items delve node icon.png|50px]]<br />
| Variable<br />
| Contains Cold items.<br />
|-<br />
| [[File:Lightning items delve node icon.png|50px]]<br />
| Variable<br />
| Contains Lightning items.<br />
|-<br />
| [[File:Fire items delve node icon.png|50px]]<br />
| Variable<br />
| Contains Fire items.<br />
|-<br />
| [[File:Perandus delve node icon.png|50px]]<br />
| Prospero's Deposit<br />
| Contains Perandus items.<br />
|-<br />
| [[File:Fire Warband delve node icon.png|50px]]<br />
| Redblade Retreat <br> Redblade Base<br />
| Contains a Redblade Warband.<br />
|-<br />
| [[File:Cold Warband delve node icon.png|50px]]<br />
| Mutewind Retreat <br> Mutewind Base<br />
| Contains a Mutewind Warband.<br />
|-<br />
| [[File:Lightning Warband delve node icon.png|50px]]<br />
| Brinerot Retreat <br> Brinerot Base<br />
| Contains a Brinerot Warband.<br />
|-<br />
| [[File:Chaos Warband delve node icon.png|50px]]<br />
| Renegade Base<br />
| Contains a Renegades Warband.<br />
|-<br />
| [[File:Ruined Chamber delve node icon.png|50px]]<br />
| Ruined Chamber<br />
| Contents unknown.<br />
|-<br />
| [[File:Abyssal Chamber delve node icon.png|50px]]<br />
| Abyssal Chamber<br />
| Contents unknown.<br />
|-<br />
| [[File:Primeval Chamber delve node icon.png|50px]]<br />
| [[Primeval ruins|Primeval Chamber]]<br />
| Contents unknown.<br />
|-<br />
| [[File:The Grand Architect's Temple delve node icon.png|50px]]<br />
| The Grand Architect's Temple<br />
| Contains [[Ahuatotli, the Blind]].<br />
|-<br />
| [[File:The Lich's Tomb delve node icon.png|50px]]<br />
| The Lich's Tomb<br />
| Contains [[Kurgal, the Blackblooded]].<br />
|-<br />
| [[File:The Crystal King's Throne delve node icon.png|50px]]<br />
| The Crystal King's Throne<br />
| Contains [[Aul, the Crystal King]].<br />
|}<br />
<br />
<br />
{{cot|Depth Scaling}}<br />
Sulphite cost caps at 1100 at depth 890 and beyond.<br />
<br />
There is additional scaling starting at depth 1600, which caps out at around depth 2586.<br />
<br />
<br />
<br />
{{#cargo_query:<br />
|tables=delve_level_scaling<br />
|fields=depth=Depth, monster_level=Monster<br>Level, sulphite_cost=Base<br>Sulphite<br>Cost, darkness_resistance=Darkness<br>Resistance &<br>Light<br>Radius, monster_life=More<br>Monster<br>Life, monster_damage=More<br>Monster<br>Damage<br />
|order by=depth ASC<br />
|limit=5000<br />
}}<br />
{{cob}}<br />
<br />
==Spending Azurite==<br />
Azurite can be spent with Niko to purchase resonators. It can also be spent at the Generator to purchase flares and dynamite or upgrade their effectiveness or capacity. You can also upgrade delve attributes, such as Sulphite Capacity, Darkness Resistance, and Light Radius. The costs for these upgrades scale upwards quickly as shown in the tables below, however early upgrades can become discounted from the listed values if you delve deeper.<br />
<br />
{{cot|Sulphite Capacity}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Sulphite Capacity, cost=Cost<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="sulphite_capacity"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Darkness Resistance}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Darkness Resistance +%, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="darkness_resistance"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Light Radius}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Light Radius +%, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="light_radius"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
<br />
{{cot|Flare Capacity}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Flares, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="flare_capacity"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Flare Radius}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Flare Radius +%, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="flare_radius"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Flare Duration}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, ROUND(value/1000)=Flare Duration, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="flare_duration"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
<br />
{{cot|Dynamite Capacity}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Dynamite, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="dynamite_capacity"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Dynamite Damage}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Dynamite damage, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="dynamite_damage"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
{{cot|Dynamite Radius}}<br />
{{#cargo_query:<br />
|tables=delve_upgrades, delve_upgrade_stats<br />
|join on=delve_upgrades.type=delve_upgrade_stats.type<br />
|fields=,delve_upgrades.level=Upgrade Level, value=Dynamite Radius +%, cost=Azurite<br />
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC<br />
|where=<br />
delve_upgrades.level=delve_upgrade_stats.level<br />
AND delve_upgrades.type="dynamite_radius"<br />
AND delve_upgrade_stats.id="delve_dynamite_radius_+%"<br />
|limit=1500<br />
}}<br />
{{cob}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.8.0}}<br />
* Your Voltaxic Sulphite is now shared across all characters on the same account and in the same league. There is still a hard upper limit of 65000 Sulphite. Characters that are merged to Standard at the end of a league will bring their Sulphite with them, up to whatever your highest maximum Sulphite limit is.<br />
* The tunnel Niko digs for you based on your character level is now also shared league-wide across all your characters, meaning your highest-level character will determine the depth of Niko's tunnel for all characters. This tunnel will only ever, at most, be 6 levels behind your highest-level character until you reach level 68. Previously, it was 15 levels behind by the time you reach level 68.<br />
* The rate of level growth for monsters within the Azurite Mine is now faster, requiring significantly fewer depths to hit the maximum monster levels within the Mine. This was because most players progressed through the Atlas faster than the Mine, and the two difficulty levels would quickly become out of sync.<br />
* As a result of the change to the depth-to-level ratio, the cost of Delves in those interim levels has been increased, but tapers back to the original costs as you get deeper.<br />
* You can now find Legion encounters and rewards in the Azurite Mine.<br />
{{VersionHistoryRow|3.4.0}}<br />
* Introduced to the game in the [[Delve league]]s.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="FAQ">{{cite web|author=Bex_GGG|date=August 15, 2018|title=Delve Frequently Asked Questions|url=https://www.pathofexile.com/forum/view-thread/2197540|publisher=Official Path of Exile Forums|accessdate=August 31, 2018}}</ref><br />
}}<br />
<br />
[[ru:Азуритовая шахта]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Trial_of_Ascendancy?diff=618724Trial of Ascendancy2020-07-25T03:48:15Z<p>Supernovah: /* List of trials of ascendancy */ Path of Exile Wikitalk:Community portal#So we should use Merciless Labyrinth or merciless labyrinth</p>
<hr />
<div>{{#ev:twitchvod|v300165564||right|||}}<br />
{{redirect|Trial|the boss room of the lab|Aspirant's Trial}}<br />
{{quote|The ancient Azmerians constructed complex Trials, to test aspiring leaders; body, mind and soul. To select candidates for his Labyrinth, Emperor Izaro revived this tradition with his own sinister designs.|Description on the official Path of Exile website<ref>{{cite web|author=Path of Exile|date=|title=Trials of Ascendancy|url=http://www.pathofexile.com/ascendancy/trials|publisher=Official Path of Exile website|accessdate=}}</ref>}}<br />
<br />
The '''Trials of Ascendancy''' (also referred to as ''labyrinth trials'' or simply ''lab trials'') are static puzzles distributed throughout the game's acts and maps, that test the player's mechanical ability to control their character movement. They were introduced to the game in the [[Ascendancy]] league and need to be completed to unlock or progress an [[Ascendancy class|ascendancy class]] - in this respect they are a ''league mechanic''. Completing the trials of ascendancy unlocks the various tiers of the [[The Lord's Labyrinth]]. They do not have to be completed in any particular order, however each ''labyrinth'' must be completed in increasing order of difficulty before being allowed to progress to the next.<br />
<br />
Each trial exhibits only one class of [[The Lord's Labyrinth#Traps|trap]] acting as a form of tutorial for [[The Lord's Labyrinth|the Labyrinth]]. Only when all trials are completed will the player be able to enter the Labyrinth of the associated difficulty. The trials also contain many doors {{mico|id=LabyrinthDoor|size=small}} and switches (levers) {{mico|id=LabyrinthLever|size=small}}, and later trials also contain ''timed'' levers which will automatically toggle off unless a later un-timed lever is operated. In some cases, levers are placed to deliberately mislead the player. The eternal labyrinth trials are much longer than the earlier trials and feature ''stages'' of increasing complexity.<br />
<br />
Progression through trials is shared between all of a player's characters on a per-league basis and are always found in the specified zones, but are randomly placed within.<br />
<br />
Each of the trials associated with normal, cruel, and merciless difficulties (deprecated); begin at a door labelled ''"Trial of Ascendancy"'' and end at a plaque labelled ''"Trial of Ascendancy Plaque"'' that when clicked, spawn a return portal {{mico|id=EntrancePortal|size=small}} to the door at the entrance. A ''bronze monograph'' is present at the entrance to each of these early trials and show on the minimap as {{mico|id=StoryGlyph|size=small}} whereas the later maps are shown on the minimap as a {{mico|id=Labyrinth|size=small}}.<br />
<br />
Trial plaques in eternal labyrinth trials drop an {{Item link|item_name_exact=Offering to the Goddess}} when clicked, regardless of whether the specific trial has been completed previously.<br />
<br />
==List of trials of ascendancy==<br />
[[File:Trial Plaque.jpg|thumb|150px|Trial Plaque for the Normal Labyrinth (click to enlarge)]]<br />
The [[The Lord's Labyrinth#The Labyrinth|(normal) Labyrinth]]:<br />
* [[The Lower Prison]], [[Act 1]], contains [[The Lord's Labyrinth#Spike traps|spike traps]]<br />
* [[The Crypt Level 1]], [[Act 2]], contains [[The Lord's Labyrinth#Spinning blades|spinning blades]]<br />
* [[The Chamber of Sins Level 2]], [[Act 2]], contains [[The Lord's Labyrinth#Sawblades|''sawblades'']]<br />
* [[The Crematorium]], [[Act 3]], contains [[The Lord's Labyrinth#Furnace traps|furnace traps]]<br />
* [[The Catacombs]], [[Act 3]], contains [[The Lord's Labyrinth#Blade sentries|blade sentries]]<br />
* [[The Imperial Gardens]], [[Act 3]], contains [[The Lord's Labyrinth#Dart traps|dart traps]]<br />
{{clear}}<br />
[[File:Cruel Trial Plaque.jpg|thumb|150px|right|Trial Plaque for the Cruel Labyrinth (click to enlarge)]]<br />
The [[The Lord's Labyrinth#The Cruel Labyrinth|Cruel Labyrinth]]:<br />
* [[The Lower Prison (Act 6)|The Prison (Act 6)]], contains [[The Lord's Labyrinth#Spike traps|spike traps]]<br />
* [[The Crypt (Act 7)]], contains [[The Lord's Labyrinth#Spinning blades|spinning blades]]<br />
* [[The Chamber of Sins Level 2 (Act 7)]], contains [[The Lord's Labyrinth#Sawblades|''sawblades'']]<br />
{{clear}}<br />
[[File:Merciless Trial Plaque.jpg|thumb|150px|right|Trial Plaque for the Merciless Labyrinth (click to enlarge)]]<br />
The [[The Lord's Labyrinth#The Merciless Labyrinth|Merciless labyrinth]]:<br />
* [[The Bath House]], [[Act 8]], contains [[The Lord's Labyrinth#Furnace traps|furnace traps]]<br />
* [[The Tunnel]], [[Act 9]], contains [[The Lord's Labyrinth#Blade sentries|blade sentries]]<br />
* [[The Ossuary (Act 10)|The Ossuary]], [[Act 10]], contains [[The Lord's Labyrinth#Dart traps|dart trap]]<br />
<br />
{{clear}}<br />
[[File:Endgame Trial Plaque 2.jpg|thumb|150px|right|Trial Plaque for the Eternal Labyrinth (click to enlarge)]]<br />
The [[The Lord's Labyrinth#The Eternal Labyrinth|Eternal labyrinth]]:<br />
* [[Trial of Piercing Truth]], contains [[The Lord's Labyrinth#Spike traps|spike traps]]<br />
* [[Trial of Swirling Fear]], contains [[The Lord's Labyrinth#Spinning blades|spinning blades]]<br />
* [[Trial of Crippling Grief]], contains [[The Lord's Labyrinth#Sawblades|''sawblades'']]<br />
* [[Trial of Burning Rage]], contains [[The Lord's Labyrinth#Furnace traps|furnace traps]]<br />
* [[Trial of Lingering Pain]], contains [[The Lord's Labyrinth#Blade sentries|blade sentries]]<br />
* [[Trial of Stinging Doubt]], contains [[The Lord's Labyrinth#Dart traps|dart traps]]<br />
<br />
==Tips==<br />
{{clear}}<br />
{{il|The Dream Trial}} prophecy increases the odds a map will select the ascendancy league mechanic when its tile-set is generated. The prophecy completes if a user enters a trial portal, otherwise it can be ''re-used''. The quest tracker will indicate that the league mechanic was chosen by displaying the prophecy when the player is inside the map.<br />
<br />
The [[Global 820|"''global 820''"]] channel users often share portals into their maps when they contain trials, either completed or uncompleted (i.e., with or without an {{Item link|item_name_exact=Offering to the Goddess}} reward).<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.0.0}}<br />
* Access to The Lord's Labyrinth has been reworked. Once unlocked, each Labyrinth can be accessed from the Aspirants' Plaza. Each of the four Labyrinths are named after the old difficulties: The Normal Labyrinth, the Cruel Labyrinth, the Merciless Labyrinth and the Endgame Labyrinth. The Cruel and Merciless Labyrinths now each require the completion of three trials, as well as the earlier Labyrinths. Access to the Endgame Labyrinth now requires completion of the three earlier Labyrinths.<br />
* To access the Cruel Labyrinth, you must complete the Normal Labyrinth and 3 prerequisite trials, and be at least level 40.<br />
* To access the Merciless Labyrinth, you must complete the Cruel Labyrinth and another 3 prerequisite trials, and be at least level 50.<br />
* Access to the Endgame Labyrinth requires that you complete the Merciless Labyrinth and the 6 Map trials, and be at least level 60.<br />
* All Labyrinths are now accessed via the Aspirants' Plaza. A new user interface allows you to select which Labyrinth you wish to enter. This UI shows which trials you have and have not completed.<br />
* (undocumented) Return portal locations were moved away from the plaque area to help avoid clicking them when trying to pick up offerings.<br />
{{VersionHistoryRow|2.3.0}}<br />
* There are six new Trials of Ascendancy that can be found in non-unique maps. These trials are more complex and random than the ones in the regular game. Completing a Trial rewards you with an {{il|Offering to the Goddess}} item.<br />
* Once you have completed all six Trials, you are able to use your Offering to the Goddess items in a Map Device to access the Endgame Labyrinth. These items are not technically maps, so you cannot use Sacrifice Fragments or Chisels on them.<br />
* The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.<br />
* Progress through the Trials of Ascendancy is now shared between all your characters in the league.<br />
{{VersionHistoryRow|2.2.2}}<br />
* Fixing various placement issues related to Strongboxes, Perandus chests and Rogue Exiles, where they could spawn inside Trial of Ascendancy traps.<br />
{{VersionHistoryRow|2.2.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Ascendancy]]<br />
[[Category:Trials]]<br />
[[ru:Испытания Восхождения]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki_talk:Community_portal?diff=618723Path of Exile Wiki talk:Community portal2020-07-25T03:36:59Z<p>Supernovah: /* So we should use Merciless Labyrinth or merciless labyrinth */</p>
<hr />
<div>{{archives|style=float:right;}}<br />
<br />
== Wording of Fossil as currency ==<br />
<br />
It seem it is not stackable unless GGG made a new slot in fragment tab. But what wording is more appropriate? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:37, 2 September 2018 (UTC)<br />
<br />
: Fossils are apparently classified as "Stackable Currency" internally (and in loot filters), but they literally are not stackable. It's fine to change the the language to something more appropriate. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:00, 4 September 2018 (UTC)<br />
<br />
== Passive skill data is all screwed up ==<br />
Having passive skills get automatically updated is fine and all, but things are getting messed up when it comes to overlapping names. Look at [[Elementalist (Ascendant passive)]]. It's got the icon for the regular passive version and on a table it links to the class. It's a mess. Is there a way to manually fix this?--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 22:29, 16 September 2018 (UTC)<br />
: You can change the icon parameter in the data page (Passive: ...) to fix it manually. I see why it is happening though and it's best I fix it right in the export. Edit: I'll fix this problem tomorrow. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:40, 16 September 2018 (UTC)<br />
:: Is there an easier way to access the passive data page? If people knew how to access them they could manually fix the data if needed.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 15:51, 17 September 2018 (UTC)<br />
::: Going to [[Elementalist (Ascendant passive)]] and hovering over the stat text on the infobox then clicking on the the reference link that pops out is the easiest way for single page editing. It's also possible to search it the normal way if you make sure to click on Everything, see [https://pathofexile.gamepedia.com/index.php?search=Elementalist&title=Special:Search&profile=all&fulltext=1&searchToken=1cljqcfmn6kf8l80u8oqv8fhz]. You can probably do some clever cargo query if you want every page with this issue. This is a bug that should be reported and fixed in the source though. The bot tends to just overwrite next time it updates anyway. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:42, 17 September 2018 (UTC)<br />
: Took longer then I wanted to because the wiki was having issues the other day, but the passives and images have been updated. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:14, 21 September 2018 (UTC)<br />
: The icons still doesn't link to the right page. And there doesn't seem to be a way to change the link on the template.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 06:51, 23 September 2018 (UTC)<br />
:: This is a little bit tricky since we don't store any cargo data about the main page at the moment. We could start using the icon name format [[:File:Elementalist (Ascendants) passive skill icon.png]] and then we make sure to redirect [[Elementalist (Ascendants)]] to [[Elementalist (Ascendant passive)]] or vice versa? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:11, 23 September 2018 (UTC)<br />
::: On the passive data page, using main_page parameter should work --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:25, 23 September 2018 (UTC)<br />
:::: In the tables, passive skill names refer to the main title rather than the data in the main_page (this does not apply to the clickable image). An example can be seen on the page [[Shield#Block_chance]], the first passive skill [[Block (passive skill)]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:34, 12 October 2018 (UTC)<br />
::::: Fixed that. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
<br />
== Renamed MTX? ==<br />
<br />
I think the following MTX have been renamed, anyone knows their current name so they can be updated properly?<br />
<br />
* [[Baby Rhoa Pet]]<br />
* [[Fire Corpse Pile]]<br />
* [[Oriath Raven Pet]]<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
:I can assume that:<br />
* Rhoa Pet<br />
* Burning Corpse Pile<br />
* Oriath Pet<br />
:But I'm not sure. Need to inspect.<br />
:--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 18:49, 20 October 2018 (UTC)<br />
::Wrote to Natasha, let's see what she says.--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:43, 24 October 2018 (UTC)<br />
:::Baby Rhoa Pet --> Baby Rhoa Pet <br> Fire Corpse Pile --> Burning Corpse Pile <br> Oriath Raven Pet --> Oriath Pet <br> --[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 14:50, 25 October 2018 (UTC)<br />
<br />
== List item ==<br />
<br />
Hello, the item {{il|Blue Flame Incinerate}} is not displayed in the list [[Alternate skill effect]], although it should be more related to it, and this is most likely because of the metadata_id--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:32, 24 October 2018 (UTC)<br />
<br />
== Skills not appearing on the skill list ==<br />
<br />
Hello, I have noticed some skills are not appearing on the [[list of active skill gems]]. For example, [[Vortex]], [[Orb of Storms]] and [[Frostbolt]] are not appearing in any of the lists. I don't know enough about the code for the lists to fix it, but does someone know how to do it? [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 02:45, 27 October 2018 (UTC)<br />
: [[Null edit]] the item pages.--[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 04:43, 27 October 2018 (UTC)<br />
:: Thanks, that did it. I have edited the missing (non Vaal) active skill pages, now they're all listed properly. [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 12:01, 27 October 2018 (UTC)<br />
<br />
== The same passive_skill_boxes on different pages ==<br />
There are different passive skills with the same name. And in such cases it turns out that on different pages the same passive_skill_boxes are obtained. For an example: [[Juggernaut (passive skill)]] и [[Juggernaut (Ascendant passive)]]. Is it fixable?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 10:11, 18 November 2018 (UTC)<br />
: If you want, you can do:<br />
<pre><br />
{{Passive skill box<br />
|q_where=<br />
passive_skills.name="Juggernaut" <br />
AND passive_skills.stat_text IS NOT NULL<br />
AND passive_skills.ascendancy_class IS NOT NULL<br />
}}<br />
</pre><br />
: Are there many of these cases that we should consider another input parameter for the template? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:07, 18 November 2018 (UTC)<br />
<br />
== Navbox: hide/show ==<br />
<br />
Why our Navbox has no hide/show button? It would be useful on such large Navbox as Navbox maps.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 08:45, 22 November 2018 (UTC)<br />
<br />
== Gems missing from Vendor rewards ==<br />
<br />
Most gems are missing from the vendor reward tables for the pages [[Lost in Love]], [[Sever the Right Hand]], [[The Root of the Problem]] and [[The Eternal Nightmare]].<br />
<br />
Tracking down the data in [[Module:Quest_reward/data/vendor]], the data appears to be listed there correctly, and the vendor unlock is listed on the individual gem pages, just not on the quest page itself. Null edits to quest page and gem page did nothing.<br />
<br />
It appears the issue is when a quest has some gems unlock at the vendor for all classes, but other gems for just some classes - the quest page is only showing the vendor reward for the all classes rewards in this situation. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 08:48, 1 December 2018 (UTC)<br />
: When rewards were given out to all classes it only showed that and not any class specific rewards. Thanks for bringing this up, I fixed the problem and it should work now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:07, 1 December 2018 (UTC)<br />
:: An error appeared: <code>Lua error in Module:Quest_reward at line 379: attempt to index local 'class' (a boolean value).</code> in quests like [[Mercy Mission]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:07, 1 December 2018 (UTC)<br />
::: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:43, 4 December 2018 (UTC)<br />
<br />
== Edit Sidebar to be more player centric ==<br />
<br />
Make changes to the sidebar to have it more usable to players vs the admins. Under the "known issues link" have a category called "Overview", which has links to [[Act 1]] through [[Act 10]] or just [[Act]], [[Hideout]], [[Map]], [[Crafting]], [[Ascendancy class]], and such. The linked pages would be popular pages that people would find useful without searching or going back to the homepage. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 23:33, 4 December 2018 (UTC)<br />
: The [[Path_of_Exile_Wiki|Main page]] has the links that you're looking for. Perhaps we can add a section to the sidebar containing a handful of important links. I'd like to keep it to 10 or less though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:20, 5 December 2018 (UTC)<br />
:: That's my point, not needing to go back to the main page to get the info. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 00:48, 5 December 2018 (UTC)<br />
::: I understand that, but we can't have 100 links in the sidebar. Make some suggestions about what the 10 most important articles might be. If I had to name a few, they'd be [[Skill gems]], [[Unique items]] and [[Vendor recipes]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:55, 5 December 2018 (UTC)<br />
<br />
== New map pages for Betrayal ==<br />
<br />
I've roughly finished the export for the new maps. Since they're not all that different from the regular maps I think it would make sense to copy over the Atlas of Worlds series and then adapt the betrayal series.<br />
<br />
Since we are ending up having a lot of duplication then, I think it might make sense to move version history to the base page (the one that has disambiguation links). Boss fights could possibly reside on the newest version, I am not sure if some of the very old maps if open today still contain the very same boss fights as the newest maps do. If someone knows this is case for ALL iterations of map that could also be moved to the base page.<br />
<br />
Also does anyone know if the card drops actually changed? The odd thing about the new map series is that the base items and world areas are the same as the old one, just with a new makeover in terms of tier, map upgrades, icon and atlas location. If they didn't, I could keep the drop information on the new pages.<br />
<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:45, 13 December 2018 (UTC)<br />
:There are so many map series already that I think it would be nice to add categories for them. Which will be applied automatically, given the argument <code>map_series</code>.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 14:25, 19 December 2018 (UTC)<br />
<br />
::[[User:OmegaK2]], Agree to centralize the map mechanics to one page. I haven't test the oldest map before. But when [[War for the Atlas]] series was introduced , the legacy map [[Acid Caverns Map (Atlas of Worlds)|Acid Lakes Map (Atlas of Worlds)]](typo fixed on 12:33, 8 March 2019 (UTC)) are able to open portal for me to do the warband. Any change of the map (i.e. layout and boss) can just move to the change log and just keep the map detail for the current version only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:00, 2 March 2019 (UTC)<br />
<br />
::: I've had some time to think about this, and I think the best course of action going onward is to move everything to page matching name of the Map and just take the infobox of the latest version (the one with the league name in the page tile). Otherwise we'd need to move the boss/map mechanics every time to the newest page as well. If anything actually differs on the legacy map it can still be noted. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:47, 7 March 2019 (UTC)<br />
<br />
== Creating a List of Uniques and the Vendor Sell Prices ==<br />
<br />
I've been playing around with trying to get this to work but am unfamiliar with the wiki table joining, essentially I was just trying to create/modify the current /List_of_all_unique_items to include a column with the sell_price. Allowing for faster checking of item values. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:HartlessRage|HartlessRage]] ([[User talk:HartlessRage|talk]] • [[Special:Contributions/HartlessRage|contribs]]) 01:47, 14 December 2018</small><!-- Template:Unsigned --><br />
<br />
== Backgrounds and icons of Shaper and Elder items ==<br />
<br />
Is it possible to change the image of these items so that they have the appropriate background? There should be no problems with icons, as they could be added to [[MediaWiki:Common.css]]. And to make it all start working with <code>|is_shaper_item = True</code> for example.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:26, 28 January 2019 (UTC)<br />
: I don't see why not? But I don't have a lot of experience with the css part. Do we have the background images? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:53, 2 February 2019 (UTC)<br />
:: I don't know how to get the images, but I can handle the rest. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:03, 2 February 2019 (UTC)<br />
::: [https://ru.pathofexile.com/image/inventory/ElderBackground.png?w=2&h=3 ElderBackground.png], [https://ru.pathofexile.com/image/inventory/ShaperBackground.png?w=2&h=3&x=379&y=427 ShaperBackground.png]. I can try to get animations, but they are stored in a video file.. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 20:33, 2 February 2019 (UTC)<br />
:::: Animated background is not necessary, just pictures. And the symbols on the frame, like this:<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ElderItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ShaperItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/VeiledItemSymbol.png<br />
::::--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:38, 5 February 2019 (UTC)<br />
:::::And also here with the new league: [https://web.poecdn.com/image/item/popup/synthetic-symbol.png Blue], [https://web.poecdn.com/image/item/popup/fractured-symbol.png Red], Well, immediately on the nests, if necessary... [https://web.poecdn.com/image/gen/socket.png gen/socket.png]. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 10:11, 21 February 2019 (UTC)<br />
<br />
== Veiled gif in unique items? ==<br />
Should we replace the veiled mod text with a veiled gif instead? Here's an example: {{il|Cinderswallow Urn}}. If it returns 2 veiled mods we just use two gifs to indicate that. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:05, 2 February 2019 (UTC)<br />
: That would be cool. There needs be one gif for veiled prefixes and another for suffixes though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:43, 2 February 2019 (UTC)<br />
:: This is how [[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) did - {{Ml|VeiledPrefix|display=stat_text}} (<nowiki>{{Ml|VeiledPrefix|display=stat_text}}</nowiki>)[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 21:41, 2 February 2019 (UTC)<br />
::: Using {{ml|VeiledPrefix}} and {{ml|VeiledSuffix}} feels correct. Only thing I don't like about that is that the bot will override it every time it updates the mods. We could use <code>explicit4_text=veiled.gif</code> and <code>|explicit4_random_list</code> to get the query powers too like with {{il|Watcher's Eye}}. Just gotta figure out what the valid pool of mods are for the uniques. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 08:58, 3 February 2019 (UTC)<br />
==Upgrade path==<br />
Any idea why {{il|The Perandus Manor}} can be "obtained" by 3 to 1 recipe ? What wrong in the coding of the wiki ? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:11, 25 February 2019 (UTC)<br />
: It's not discerning between normal and unique maps at the moment. It should be safe to just require the [[rarity]] to be Normal for 3 to 1 map recipes, right? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:41, 25 February 2019 (UTC)<br />
:: Should be fixed now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:58, 25 February 2019 (UTC)<br />
==Spell block==<br />
Any idea the roll show 7.5% instead of in-game for legacy {{il|Rainbowstride}} Spell block?. Also, the current version of {{il|Wings of Entropy}} in fact have 6-7% spell block instead of fixed at 7%. See trade search result for current trade league. Not sure it was a typo in [[version 3.4.0]] or not or it was introduced but not recorded in the patch note. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:53, 13 March 2019 (UTC)<br />
: Just a mistake I guess. It is not possible to datamine modifiers, so they are manually added to the items by us editors. Since many modifiers have the same stat text it can sometimes be difficult to determine which one is the correct one so you have to take a chance, and sometimes the wrong one is chosen. If you see that a modifier is wrong feel free to change the modifier id to the correct one. See [[Template:Item#When to use mod id and mod text]] if you want to help out with this. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:29, 13 March 2019 (UTC)<br />
<br />
== Error in bows ==<br />
<br />
It seem [[Template:Item acquisition]] is not working in [[Imperial Bow]] and [[Harbinger Bow]]. May be related reason, they are missing in [[List of bows]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:03, 27 May 2019 (UTC)<br />
: The data is not getting stored correctly it seems. Apparently there have been an update to cargo on the backend which may have caused it, but it seems something about the drop_rarities field is broken; recreating the tables seems to fix the problems. I'll run a bot to go through all the pages null-editing them and then swap in the new table once that's done, but it will take a while --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:27, 27 May 2019 (UTC)<br />
:: I'm not sure why but it seems like it didn't end up fixing this after all. I'll try renaming the field tomorrow and see if that helps. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:46, 27 May 2019 (UTC)<br />
<br />
== League-specific items: Item acquisition: new template parameter? ==<br />
<br />
<s>[[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 11:54, 4 July 2019 (UTC) -- Could someone add a parameter to the item template for league-specific items? I added a rough draft page for it to link to: [[League-specific items]].</s><br />
<br />
: <code>drop_leagues</code> is for league restrictions. There is also a section about league specific items, which that should redirect to rather then copying it.<br />
: Since you mentioned item acquisition, do you want that section to be more specific about league restrictions? Right now they're just mentioned in the second info box. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:44, 6 July 2019 (UTC)<br />
<br />
::It would be very long for <code>drop_text</code> as [[beastcrafting]], [[Cameria]]'s Transportation safehouse chest, level 2 and level 3 sacrifice alter in the Temple, [[Shaper's Stronghold]] are the methods to acquire it and in core mechanics as those leagues are in core. May be i would suggest to create an article for league-specific item and list those methods in it. Instead of writing the <code>drop_text</code> again and again (plus writing the same text of chancing in Zana modded map, trading with other players). Skipping {{il|Time-Lost Incubator}} as it is not certain it went to core yet. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:44, 6 July 2019 (UTC)<br />
<br />
::And i saw Niightblade you have done that by removing all the "generic" method to acquire league-specific item from {{il|Maloney's Mechanism}}, but without adding the list of method to acquire them in [[Drop-restricted item]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:49, 6 July 2019 (UTC)<br />
::: Not sure why you're mentioning <code>drop_text</code>, as I've said right above your post <code style="color:red;">drop_'''leagues'''</code> is the '''only''' correct way to denote league restrictions. '''All instances where leagues are mentioned in drop_text should be deleted.''' It is currently not showing in the item acquisition section because it is showing in the second infobox on the right side. If required, however, it can show in the section. If so I'd make a short notice rather then detailing all the possible ways and place a link to the article with more details. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:06, 6 July 2019 (UTC)<br />
<br />
::::Some off-topic [[List of league-specific base items]] and [[List of league-specific unique items]] need to be rework as some item as core or quasi-core due to change in method to obtain them. Also, if Warbands unique items are included , those linked to prophecy and Pale Council boss are "league-specific" too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:23, 6 July 2019 (UTC)<br />
<br />
::::OmegaK2, i mean such as [[Headhunter#Drop restrictions]] is that really need to have this section (either migrated to <code>drop_text</code> or not) for every league-specific item, or just list those methods in [[Drop-restricted item#League-specific unique items]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:25, 6 July 2019 (UTC)<br />
<br />
::::: A parameter for monsters restrictions be added soon-ish when the monster data is on the wiki (which shouldn't be far off since a lot of the groundwork has been done already. There can be more parameters if needed. In general, everything should go to a specific parameter, drop_text is ONLY a last resort. Are there any prophecy related uniques that are not covered by areas, monsters, or upgrades (i.e. kill x while wearing y)?<br />
::::: No, that specific case can be deleted. It should absolutely not go into drop_text, as (again) it's not what it is for. drop_text is for out of the ordinary restrictions that are not covered by the other existing parameters. League restrictions ARE covered. It does not need to be repeated manually on each page and should go into a generic page detailing the restrictions. Since people are blind apparently and added it to a ton of pages, I'll add something to item acquisition via drop leagues. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:36, 6 July 2019 (UTC)<br />
<br />
==Automatic divination cards via item module==<br />
<br />
We have situation where there are some divination cards that can produce a lot of items that need to be added to many item pages. I think it might be time to add cases like this to the module, but the primary reason this wasn't done before is because they are a special cases where certain cards can't produce certain items. <br />
<br />
Anyway the implementation I am going for is probably going to be like this:<br />
* Add paramter to turn off automatic drops on an item (i.e. disable_automatic_upgraded_from)<br />
* Add the automatic upgraded_from at the end of the manual ones added.<br />
* Find and remove manual upgrade from that are now duplicated by the automated system<br />
* (maybe) add a parameter to disable specific, automated recipes from said system<br />
<br />
The system should only cover methods that apply to a lot of items, so things like {{il|Arrogance of the Vaal}} which can basically produce most unique items. <br />
<br />
Before doing a change like this, we should figure out those special cases so we can isolate them before showing (incorrectly) that they can be gained through divination cards that produce random items. Any other input is also welcome. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:36, 7 July 2019 (UTC)<br />
: I've implemented this code (in sandbox) and updated the documentation, but haven't made it live yet. If anyone wants to check over the cards if anything is missing or wrong that would be helpful.<br />
: There is also a debug output available here [[User:OmegaK2/test4]]<br />
: --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:40, 14 July 2019 (UTC)<br />
::{{il|The Inoculated}} ({{ml|LocalIncreasedEnergyShieldPercentAndStunRecovery6}} Armour) only rewards ES base armors. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 15:51, 6 August 2019 (UTC)<br />
<br />
:: {{il|Arrogance of the Vaal}} is missing "Two-Implicit", {{il|Left to Fate}} is missing "Unidentified". {{il|The Wretched}} shows "random Belts" instead of "random Belt". And for magic items, using modifier links instead of name can be useful to understand the effect without having to search for it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:02, 14 July 2019 (UTC)<br />
<br />
::Does {{il|Arrogance of the Vaal}} reward flasks or maps at all? I know you can get a corrupted unique flask from other card rewards but since flasks and maps can't get an implicit, my guess is they can't be obtained from this card, but I am not sure. Does {{il|The Hale Heart}} (random elder item) exclude maps? --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 19:20, 14 July 2019 (UTC)<br />
<br />
::<s>I think {{il|The Gambler}} and {{il|Stacked Deck}} would be a good addition to this, for a "random divination card"</s>. {{il|Shard of Fate}} can be added as well. There are only 3 base types, I tried to manually add the upgrade path to {{il|Cobalt Jewel}} but repeatedly got a Module:Item_acquisition error, so I reverted it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 06:17, 15 July 2019 (UTC)<br />
<br />
::Wondering if {{il|Dying Anguish}} should be part of this, doesn't drop but can be bought in the Standard league. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:54, 14 July 2019 (UTC)<br />
<br />
::One special case, {{il|Stygian Vise}} doesn't seem to be rewarded as an elder or shaper item, affects at least {{il|Perfection}} and {{il|The Hale Heart}}. Is excluding that supposed to be done manually or automatically? Edit: Some people suggested on reddit other non-elder/shaper cards may not reward it either. So I guess this is one of those league-specific boss-only drops that can't be acquired from divination cards. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:54, 15 July 2019 (UTC)<br />
<br />
::I think some description should be added to [[Path_of_Exile_Wiki:How_to_edit_item_acquisition]] on how the automatic system works, how to exclude some items and how to report problems. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:38, 15 July 2019 (UTC)<br />
<br />
==the The==<br />
<br />
[ [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 10:26, 22 July 2019 (UTC) ] -- Does anyone here still use AWB? Looks like there's a heap of pages with this to fix: <code> the [[The </code><br />
<br />
==Essence ==<br />
It seem the added damage from certain Essence were buffed due to the introduction of new T1 and rebalance. Can someone run a bot to import the values from datamine? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:17, 1 August 2019 (UTC)<br />
<br />
==Niightybot==<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 12:46, 9 August 2019 (UTC) -- Could someone please flag [[User:Niightybot|Niightybot]] as a bot <s>and rename '''Nightbladebot''' to '''Niightybot''' on the [[Path_of_Exile_Wiki:AutoWikiBrowser/CheckPage|check page]]?</s> I no longer have access to the email account for Nightbladebot (that user can probably be deleted too).<br />
: What exactly are you planning to do that requires a bot? --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:10, 9 August 2019 (UTC)<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 01:55, 10 August 2019 (UTC) -- Nothing too radical :) I was planning to fix pages with "the the" in them, and offer assistance for other bulk changes as necessary, if that's ok.<br />
<br />
== Support gems that can be used ==<br />
<br />
I don't know how necessary it is, but it seems like it would be a good idea. Is it possible to implement a template on skill_gems pages that would show which support_gems can be used with this skill_gem?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:26, 9 August 2019 (UTC)<br />
: It can just be a list. It doesn't need to be a template. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:35, 9 August 2019 (UTC)<br />
:: I meant the analogy to this template for example {{tlx|Skill enchantment modifier list}}--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:38, 9 August 2019 (UTC)<br />
::: Is it something like the Supported by table here, https://poedb.tw/gem.php?n=Reave, you were thinking of? The {{il|Reave}} page doesn't appear to have all the tags to be able to get the exact same results. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 23:05, 9 August 2019 (UTC)<br />
:::: Yes, I mean exactly like the poedb website. That's why I'm interested, is it possible to implement it on the wiki?!--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 06:57, 10 August 2019 (UTC)<br />
::::: It can be done, but hasn't been because I didn't like how it mainly involved guesstimating what the values for the skill use type do, those determine which gem can support other gems, they also change (numerically) most patches, so it's a bit of a hassle to keep updated. I can look into adding to the skill template though. I'll most likely use some text variants, but those will be arbitrary. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:09, 10 August 2019 (UTC)<br />
<br />
== Doryani's Delusion variant ==<br />
<br />
[[Doryani's Delusion]] , such as [[Doryani's Delusion (Energy Shield)]], should just like {{il|Watcher's Eye}}, states as "Grants Level 25 Purity of <your chosen elements> Skill", "Adds (1-3) to (68-72) <your chosen elements> Damage to Spells and Attacks" instead of misleading that stick to Lightning only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:44, 13 August 2019 (UTC)<br />
: The <code>|explicit4_random_list = modid1, modid2, ..., modidN</code> parameter that {{il|Watcher's Eye}} uses is a new function and and that's probably why it hasn't been used much besides the extreme ones. For example [[Vessel of Vinktar]] seems to be an obvious one to use it on where only the fourth mod changes per variant. [[Doryani's Delusion]] however has different images so I don't think that one is as obvious. Which image should be used as main? Where will the rest go? Just as gallery pictures on the item page or should those be added to the template somehow too? Are there any other items with variants we can do this with? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:38, 13 August 2019 (UTC)<br />
<br />
::[[Vessel of Vinktar]] as well as [[Yriel's Fostering]], [[Volkuur's Guidance]] and [[Doryani's Invitation]] are same base but different mods. [[Doryani's Delusion]] have 3 base, and each base had 9 variants, making a total of 27 variants. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:17, 14 August 2019 (UTC)<br />
== &#x2713; Blessing of God in [[Blessing#Items created with blessings]]==<br />
Should it remove from the table? There is no such currency "Blessing of God" as Talisman was used to upgrade via another mechanics, which is not available in the core game. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 23:07, 28 August 2019 (UTC)<br />
: Fixed. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 08:36, 31 August 2019 (UTC)<br />
<br />
== Legacy table ==<br />
<br />
There is a standard / MoS for legacy variant table right? Just like {{il|Zerphi's Last Breath}}, the modified/legacy mod are highlighted by <source>{{c|mod|}}</source><br />
<br />
Just to inform that i had boldly changed the legacy table for {{il|Windripper}}. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:47, 8 September 2019 (UTC)<br />
<br />
== &#x2713; Bot overwriting skill gem acquisition sections? ==<br />
<br />
It looks like all of the articles about skill gems now only show divination cards as a source of acquisition. The sections on quest rewards and vendors is gone. Is this a bot gone awry? <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:UnbanPodNow |UnbanPodNow ]] ([[User talk:UnbanPodNow |talk]] • [[Special:Contributions/UnbanPodNow |contribs]]) 01:36, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="01:49, 11 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) -- Can you link a specific page with this problem?<br />
:: I already fixed it. The data in quest rewards tables was gone for some reason --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:12, 11 September 2019 (UTC)<br />
<br />
== Skill looks ==<br />
<br />
I suggest we have a section within the skill gem page with a short gif showing how the skill effect/range are. Maybe presenting a low level version and a high level version (bigger AOE/faster/more porjectiles), so players get the feeling. Right now we only have a picture of some. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:MaxCarter73|MaxCarter73]] ([[User talk:MaxCarter73|talk]] • [[Special:Contributions/MaxCarter73|contribs]]) 03:49, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
<br />
== [[List of delve modifiers]] ==<br />
<br />
It seem the list was missing the prefix "Subterranean" that still gave "+1 to maximum number of Spectres" on Blight league. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:29, 12 September 2019 (UTC)<br />
<br />
:The Zombie and Skeleton counterpart seem also missing from the list. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:54, 16 September 2019 (UTC)<br />
<br />
:Never mind, find the [[Modifier:MaximumMinionCountSpectreDelve]]. Just not on list due to not craftable and drop only? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:35, 19 September 2019 (UTC)<br />
:: Are these more correct [[User:Illviljan/test2]] or are there still mods missing?<br />
<br />
:::I need to compare the list datamined by POBDB and your list to confirm are there any missing. But yes, "Curse Enemies with Level 5 Vulnerability on Hit" from Delve Physical node on the list, also cold/minions Delve item on the list too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:59, 20 September 2019 (UTC)<br />
<br />
== Missing [[Summon Skeletons]] enchantments ==<br />
<br />
The following lab enchantments are related to the skill, but the template seem can't call the enchantments from the database:<br />
<br />
* {{ml|EnchantmentSummonSkeletonsDamage1}}<br />
* {{ml|EnchantmentSummonSkeletonsDamage2}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons1Updated}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons2Updated}}<br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:52, 12 September 2019 (UTC)<br />
<br />
:OK, partially fixed by editing modifiers page of the latter 2 (Not sure in game it is singular or plural for "Summon Skeletons", but let make a shortcut to fix it in order to show it in the wiki article). The first 2 still not yet fixed. Also, did {{il|Vaal Summon Skeletons}} also affected by the first 2? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:10, 19 September 2019 (UTC)<br />
:: I changed the query {{tlx|Skill enchantment modifier list}} does to look at the modid instead. This way you won't have to fight the bot each update. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:55, 19 September 2019 (UTC)<br />
<br />
== [[File:Yes.png|link=|alt=]]Anointment Recipes -- Oil Quantity if > 1 Missing ==<br />
<br />
* [[List of amulet or blight unique anointments]] doesn't correctly show quantities of oil required when > 1. For example, [[Aligned Spirits]] requires '''2x''' Sepia and 1x Violet, but the page only shows Sepia and Violet. (Ring anointments might be an issue too, I haven't checked.) Issue mentioned here also: [[Talk:List of anointments]].<br />
<br />
<small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]] • [[Special:Contributions/Niightblade|contribs]]) 04:22, 17 September 2019</small><!-- Template:Unsigned --><br />
<br />
== Nets as league specific item ==<br />
<br />
I think those nets with red text "Drop Disabled" are sufficient for people to understand it is legacy item, even you can net decrease the number of nets by 3 to 1 recipe to "acquire" net of next tier.<br />
<br />
The text "This item is restricted to areas with the league flag for Bestiary active. There are additional ways to acquire league-restricted items, see League-specific items for more details. " may confuse people. Can we have a switch that if "Drop Disabled" exist (|drop_enabled = false), so that the league-specific text be changed ? <br />
<br />
So, i really don't understand the disruptive behaviour by [[User:Niightblade]] that removed "|drop_leagues = Bestiary" from the nets, claiming "since it can't drop at all now can it?)". <br />
<br />
It looks silly to remove [[Leaguestone]]'s "|drop_leagues = Legacy" based on the same logic. <br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:23, 18 September 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="11:06, 18 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I'm sorry you feel that way, I'm never disruptive on purpose.<br />
:: I've added text that overrides drop_leagues and drop_text. Let's see how this feels. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:35, 18 September 2019 (UTC)<br />
==Hall of Champions==<br />
It seem GGG forget there is [[Hall of Champions]] already. Now, Hall of Champions is the name of T1 Legion room AND T3 room that upgraded from [[Arena of Valour]]. I had boldly create the Legion room as [[Hall of Champions (Legion)]] instead. ([https://www.reddit.com/r/pathofexile/comments/d5l8nb/rank_3_arena_of_valour_and_rank_1_legion_room/ source]) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:14, 22 September 2019 (UTC)<br />
<br />
:[https://www.pathofexile.com/forum/view-thread/2648219] They said "[they]can look into changing this." [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:32, 27 September 2019 (UTC)<br />
<br />
==[[Hall of Heroes (incursion room)]]==<br />
Should the article move to just [[Hall of Heroes]] instead, not that many reader want to read [[The Hall of Heroes]] and the redirect had been cleaned up. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:29, 22 September 2019 (UTC)<br />
==Synthesis item==<br />
Instead of creating two articles for Synthesized item and fractured item (see all the edits by [[User:Molldust]]), may be just one article and put fractured item in legacy variant table? [https://pathofexile.gamepedia.com/index.php?title=Perepiteia&oldid=568828 Perepiteia], was edited as a mock up, just the implicit and the base need to be "fix" as the pre-Synthesized item had [[Synthesized Ezomyte Spiked Shield]] as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:06, 27 September 2019 (UTC)<br />
<br />
== Lua error ==<br />
<br />
After deleting the code of divination card the page shown lua error at {{il|Deafening Essence of Rage}} and {{il|Shrieking Essence of Rage}}. Is that due to the deletion, need to be reload / purge all the related essence article? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:16, 27 September 2019 (UTC)<br />
: There is a bug related to storing some things in regards to essence. Will be fixed soon, pages need null-editing after. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 09:22, 27 September 2019 (UTC)<br />
==Meta id for mtx==<br />
I just created [[Celestial Raise Zombie Skin]], but where could i find meta id? Not sure did i done it right for other parameters in the infobox. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 21:10, 5 October 2019 (UTC)<br />
: Use PyPoE exporter or just leave the parameter out. In particular, don't fill it with random stuff. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:14, 5 October 2019 (UTC)<br />
<br />
::Well using brutal force to guess it via PyPOE. It seem [[Celestial Raise Zombie Skin]], [[Celestial Raise Spectre Skin]], [[Arcane Raise Spectre Skin]] had inconsistent naming pattern, but seem the data are from PyPOE Exporter, all i need to do is c&p and did not need to judge. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 20:35, 7 October 2019 (UTC)<br />
<br />
== User:Arrowneus ==<br />
<br />
Please, someone need to be review all his MTX article creation. He made up false meta id and item description. He should use PyPOE but did not. [[Wrangler Frostblink Effect]] had been fixed for example. If he did not answer talk page which should other editor do? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 01:21, 15 October 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="03:10, 15 October 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I would guess that you 1) assume the edits were made in good faith, 2) be patient, 3) try not to use an accusatory tone in your communications 4) help fix the problem if/when you can.<br />
<br />
::Well, there is quite a lots of MTX from [[Frontier Mystery Box]]. It need someone else to re-run the PyPoE to check the meta id and in turn the exported data are valid. High probably he just guess the naming pattern and guess the parameter values, instead of just c&p the <code>--write</code> file. For example, Wrangler Frostblink Effect obviously not a Flame Dash skin, nor for Dash. [[Special:Diff/557694]] [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 04:12, 15 October 2019 (UTC)<br />
<br />
== Quest rewards wrong ==<br />
<br />
It seems that the last data import by the bot was broken. <br />
A few quests are displaying the wrong rewards, such as [[A Swig of Hope]], which shows gem rewards, when the actual rewards are just rings (checked in-game). [[Deal with the Bandits]] is displaying rewards of belts and flasks, which it certainly doesn't offer, and the weirdest of all are [[A Fixture of Fate]] and [[Sever the Right Hand]] which the wiki currently says grant "Scroll of Wisdom (0-linked)". <br />
<br />
The data in [[Module:Quest_reward/data/quest_rewards]] for one of the entries in [[A Fixture of Fate]] seems to state that the item granted is a Scroll of Wisdom with 3 un-linked white sockets. <br />
<br />
--[[User:Kiloku2|Kiloku2]] ([[User talk:Kiloku2|talk]]) 00:47, 16 December 2019 (UTC)<br />
<br />
: They must have changed something how those rewards work or no longer use the client side file. It does indeed show those strange rewards. I'll look into a potential fix. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:05, 16 December 2019 (UTC)<br />
<br />
== Taste of Hate / Dying Sun new art assets ==<br />
<br />
I have Uploaded the newer art versions of both of the flasks onto the TALK pages of both articles. https://pathofexile.gamepedia.com/Talk:Taste_of_Hate and https://pathofexile.gamepedia.com/Talk:Dying_Sun<br />
<br />
I'm unsure on how to actually put them into the template or replace them in where the template draws from in order to have the updated arts properly display on the main wiki page. Both edits have transparent backgrounds in order to fit onto the dark background of the wiki and should be fine, size-wise. If anybody is able to teach me how do to this, or simply do this themselves, this would be greatly appreciated. I didn't want to muck around with templates because I know that very big mistakes can happen there and break various things, so I'm playing it safe and asking for help. Thank you.<br />
[[User:InfiniteIce|InfiniteIce]] ([[User talk:InfiniteIce|talk]]) 10:59, 3 January 2020 (UTC)<br />
<br />
: Usually the asset are extract from the game file instead of screenshot. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:25, 4 January 2020 (UTC)<br />
: There's nothing fancy going on with the inventory icons in {{tlx|Item}} really. You should just follow the <code>File:PAGENAME inventory icon.png </code> standard when you upload the image, for example the {{il|Taste of Hate}} inventory icon is here: [[:File:Taste of Hate inventory icon.png]]. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 22:28, 5 January 2020 (UTC)<br />
==Display error==<br />
The mod table in [[Unnerve]], [[Intimidate]], [[Culling strike]] display "generation type" as "flask" or "item" instead of affix . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:07, 12 January 2020 (UTC)<br />
<br />
:And somehow the code in [[Culling strike#Mods]], cannot fetch the new mod [[Modifier:CullingStrikeInfluence1|"of the Conquest"]] that also grant culling strike . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:09, 12 January 2020 (UTC)<br />
<br />
:Seem it missed this mod too [[Modifier:CullingStrikeUber1]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:13, 12 January 2020 (UTC)<br />
:: The generation type error should be fixed. Was a copy/paste error. The culling strike issue has more to do with the where clause. {{ml|CullingStrikeInfluence1}} has <code>mod_stats.id = kill_enemy_on_hit_if_under_10%_life</code> which does not contain "culling strike". An easy fix is to change the where query to <code>mods.stat_text</code> instead of <code>mod_stats.id</code>. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 12:21, 12 January 2020 (UTC)<br />
==Unique Maps==<br />
Since Unique Maps also had different tiers, are there any template/layout guide to create the new infobox for the current series? Lack of article also caused the [[Underground Sea Map#Unique versions]] display not properly.<br />
<br />
Also the content seem need centralize treatment like base map, since [[Oba's Cursed Trove (Atlas of Worlds)]] and [[Oba's Cursed Trove (Betrayal)]] all have their own version of layout but in fact they should the same. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:43, 17 January 2020 (UTC)<br />
<br />
: Well for now you can just copy paste the previous one to the new one and adjust what's needed. Though with the maps changing every time I feel perhaps it might be better to ditch the league-specific unique map pages post atlas of worlds since they don't really change much. We can keep doing the same thing we do for bases though for consistency, but it's a bit problematic to automate via bot since the map modifiers need to be copied and can not be read from the data in the same fashion (I've been working on something for it though). --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:32, 17 January 2020 (UTC)<br />
<br />
==Explode mechanics items and skills==<br />
Since Exploding enemies is such a good way to prevent many types of afterdeath effects, wouldn't a dedicated page be extremely helpful information for when one is creating a build? -- [[User:feriguel|feriguel]] 21:37, 1 February 2020 (UTC)<br />
: If you have a decent suggestion for a page name feel free. [[Corpse removal]] is probably a good candidate, since this is a special case of removing it immediately on a monsters death be it through explosions, shattering or other mechanics.--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:19, 1 February 2020 (UTC)<br />
:: I believe that's a pretty good name, it can include even skills that consume already dead corpses, and not just recently killed. -- [[User:feriguel|feriguel]] 15:53, 2 February 2020 (UTC)<br />
<br />
== List of mods ==<br />
<br />
Is it good to create a sub-list of mod for each influence?<br />
<br />
Such as in article title such as [[List of Shaper mods]], [[List of Elder mods]], and for Redeemer, Warlord Hunter etc.<br />
<br />
It can be easily written by using query.<br />
<br />
Separate question, i am trying to fill up the [[List of legacy modifiers]], but how to write a query to list out Elder/Shaper mod and spawn weight = 0 for all kind of base? (i.e. legacy mod, since patch 3.9 retired a lot of hybrid socketed gem are supported by mods) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:17, 12 February 2020 (UTC)<br />
: Sure you can add those pages. Should probably use lowercase letters though, i.e. [[List of shaper mods]], as that's how we do it on all the other pages. For those legacy mods I suppose you want to make sure all spawn_weights.weight are 0 for that modifier right? This might do it:<br />
<pre><br />
{{Modifier table<br />
|q_tables = mod_stats, spawn_weights<br />
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID<br />
|q_fields = SUM(spawn_weights.weight)<br />
|q_where = mods.name LIKE "%Shaper%"<br />
|q_having = SUM(spawn_weights.weight) = 0<br />
|q_groupBy = spawn_weights._pageID<br />
|stat_text=1<br />
|level=1<br />
|generation_type=1<br />
|spawn_weights=1<br />
}}<br />
</pre><br />
: --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:20, 12 February 2020 (UTC)<br />
<br />
== Ground effect pages. Two capital letter or only the first ? ==<br />
<br />
Ok, it seem yet another inconsistency by GGG. The name of debuff icon of [[Chilled Ground]] is "Chilled Ground" but in in-game description , it is "chilled ground" (both lower cap). However, for [[Caustic Ground]], [[Desecrated Ground]], both capitalized.<br />
<br />
Even more inconsistency for "Burnt Ground". There is two debuff icons depend on the color of the fire (yellow or orange) which seem intended, but the name of the ground effect on the icon is "Burnt Ground", while in the description "[[burning ground]]". I haven't check the rest of the effect.<br />
<br />
So, should we set up a rule inside wiki (as it affect the highlight when auto-generating link by the bot for [[Pypoe]] data)<br />
<br />
Also, i moved [[Chilled ground]] to [[Chilled Ground]] as well as c&p move again for [[Desecrated Ground]], feel free to fix it back. (While [[Fungal Ground]] was created as both capitalized)<br />
<br />
Lastly here is the pics. https://imgur.com/a/TivTF98<br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:28, 1 March 2020 (UTC)<br />
<br />
: On the wiki we try to follow the rules of capitalization in English. We name an article in sentence case if it refers to a concept (common noun), and in title case if it refers to a proper noun. In many cases, this is different than the capitalization used in game, since the game capitalizes words to add emphasis to them as game mechanics or game concepts. For example, Increased, Reduced, More and Less are all capitalized in game. These are not proper nouns that should be capitalized in English. As for chilled ground, burning ground, etc., these should not be capitalized in English either because they are concepts, not proper nouns. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:50, 1 March 2020 (UTC)<br />
<br />
::So that only few articles need to be fixed back (including c&p move). But how about Brunt ground v. Burning ground? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:03, 1 March 2020 (UTC)<br />
<br />
::: That's a naming inconsistency. It is most often referred to in game as burning ground, so the main article should be [[burning ground]], and [[burnt ground]] redirect to the main article. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:08, 1 March 2020 (UTC)<br />
<br />
::::And forgot to ask , the status icon infobox, should 100% follow in-game or else? (e.g. "Chilled" v Chill; Chilled Ground v. Chilled ground) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:23, 1 March 2020 (UTC)<br />
<br />
::::: For the status icon infobox, you should follow how it appears in game. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:27, 1 March 2020 (UTC)<br />
<br />
== Desperately need to set up Manual of Style / rule for "Version history" section in articles of POE wiki ==<br />
<br />
'''Observation:'''<br />
<br />
It is not uncommon that entries inside "Version history" is not word to word / 100% c&p from Official POE patch notes.<br />
<br />
E.g.<br />
* [[Long Bow]] - the changes are not documented in the patch notes word by word (the original wording is: "* Critical strike chance has been reworked on all weapons. It is no longer coupled with Intelligence requirements as tightly as it was. Most weapon types now have a higher critical strike chance option in their sequence.")<br />
** Personally, I would add "(undocumented)" or "(not in patch notes)" for those changes. Someone else use "unlisted change" in [[Toxic Delivery]]<br />
* Quite a lot of entry are using “Introduced to the game” instead of actual wording ([[Version 3.9.0|Added 16 new Unique Items]]) or [[Windscream|"added 3d art"]] instead of full sentence from [[Version 0.11.5|the patch note]] ([[Version 3.0.0]] items as well)<br />
* This edit : [[Special:Diff/580094]] by an admin or this edit [[Special:Diff/595604]] (to be fair, the latter not using whole paragraph do confusing on what is "this item" or "the rest of the changes.")<br />
* [[Special:Diff/593162|Or these edits]] that adding additional note on version history <br />
* Patch notes mentioned changes in item A, B, C and D. At the specific page for the item, is shorten to “# change on this item”, with change of comma to full stop and/or omitting words. E.g. the bleed change from [[Version 3.0.0]] for unique items; changes in Maraketh claw from [[Version 2.6.0]]<br />
<br />
'''Argument:'''<br />
Some new user ([[User:Shalq]]) setup a new rule that insists it need to be 100% c&p the whole paragraph and without any alteration. Which my revert (see counterargument 1 for detail) and not discussing cause a ban. Full points of that user are located in [[User talk:Vinifera7# Version history section]].<br />
<br />
However, '''counterargument 1:'''<br />
The paragraph for Scorch and Brittle has 4 sentences. The first is introduction. The sentence is about Scorch only, the third is about Brittle only. The last sentence is for the time/period that affect all 3 alt ailments. <br />
<br />
Based on above example in observation section, I don’t see any point to include "change for [[Scorch]]" in [[Brittle]] article as well as "change for Brittle" in Scorch article. So I removed them ([[Special:Diff/595416]], [[Special:Diff/595417]])<br />
This does not involve change comma to full stop but just shorten the paragraph and yes it did not match (not 100% c&p) the patch notes. But the original wording can easily locate by just use “Brittle” as keyword to search instead of whole paragraph to search. In fact, quite a lot of wiki article add further bullet to the changes.<br />
<br />
'''counterargument 2'''<br />
As admin Vinifera7 also add additional note to the version history (e.g. [[Hrimsorrow]], [[Death's Harp]]), I don’t see any harm on adding the 3.6 change on Brittle was actually from 20% chance to 10% chance on top of the bug fix. <br />
<br />
(It can be presented better by using <nowiki>ref group=nb/note></nowiki>, however) As historical value has a merit to mention , as well as yet again observed in other wiki article that those historical value are not added by me ([[Unwavering Crusade]]) It seem my addition is legit and logical, all I admitted is did not discuss before first revert [[Special:Diff/595415]])<br />
<br />
'''Policy setting multiple choice '''<br />
<br />
So, base on the arguments and observation<br />
<br />
* Either A. Purge all undocumented change and use 100% c&p wording from patch notes. No extra word or alternation<br />
* or B. Minor alternation is not allowed, but allow additional footnote<br />
* or C. Minor alternation is allowed, no additional footnote<br />
* or D. Minor alternation is allowed, allow additional footnote in form of <nowiki>ref group=nb/note></nowiki>.<br />
* or E. Minor alternation is allowed, allow additional footnote in form of bracket<br />
* or F. Editor actually edit back and forth and who has a longer wall of text and vote from very small pool of editor win<br />
<br />
Unless MOS is documented, this argument on the style will continue. And i actually don't mind [[User:Shalq]] challenges admin's edits as well on [[Abyss]] and [[Shaper's Presence]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:34, 12 March 2020 (UTC)<br />
<br />
: Thank you for initiating this discussion. I do think we could use some guidelines on writing version history.<br />
: A good place to start is to refer to the patch notes, from which changes can usually be copied directly. I wouldn't say that version history should ''only'' contain patch notes, but if relevant changes are described in the patch notes it makes sense to copy them over to version history. This allows the changes described in version history to be easily corroborated with the patch notes.<br />
: Sometimes additional clarification is needed. As you mentioned, [[Hrimsorrow]] and [[Death's Harp]] are two examples of this. In this case, the changes that aren't included in the patch notes should be explained in some way, with explanatory text, notes or references.<br />
: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:03, 12 March 2020 (UTC)<br />
<br />
:: I suppose I'm more on the side of allowing more freedom to the version history table, and it's not only because of laziness. I don't think we should discourage adding undocumented stuff as this is the only good place for historical mentions. I think a bigger problem is when it is discussed in the main text instead. Having a bunch of <code>"Since x.y.z, [skill] does not apply [old effect], but instead applies ..."</code>, <code>"could originally ..."</code>, <code>"but they now also appear"</code> being appended somewhere in the main text each league makes it harder and harder to find relevant information about the current game instead. <br />
:: Yes, we should prefer the proper patch notes whenever possible. Complementing whenever anything is omitted/forgotten in the patch notes. I don't mind there being a lot of info in it as the table can just be set to collapsed by default. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:27, 12 March 2020 (UTC)<br />
<br />
::: Just wanted to add my 3 cents, since I've been mentioned in this discussion:<br />
::: For the record, sir passive-aggressive Neokowloon the infallible, the changes to Brittle and Scorch that you've made were absolutely not as you described here. You removed the old value for scorch (seriously - why?), but left old value for brittle. ON BOTH pages. Also, you didn't bother to edit that part of patch notes in a way that there's no mention of scorch on the brittle page and vice versa (so you still included that '''[[User talk:Vinifera7#Version_history_section| junk text]]''' which in your opinion had no place there). Thus, they really looked to me like some nonsense edits, hence I've undone them. As Vinifera7 reminded me though, I should use the discussion subpage instead.<br />
::: Please stop hyperbolizing that version history should be copy-pasted 100% of the time, because sometimes it's unreasonable and you know it. Adding <code>ok, someone said it should use 100% c&p patch note, so use it</code> as the edit summary is childish. Get over it and cooperate.<br />
::: Is there a rule that "casual editors" absolutely cannot improve upon admins' edits? Not ''I'm gonna rewrite it in my cool style'', but actual improvements. I don't see any problem in the changes that you've made to the aforementioned Abyss and Shaper's Presence pages...<br />
::: As for keeping historical values - I've made a mistake of removing that reference. I agree that wiki is a good place to accumulate such curiosities, as long as they don't interfere with the description of the actual mechanics in PoE.<br />
::: [[User:Shalq|Shalq]] ([[User talk:Shalq|talk]]) 05:02, 13 March 2020 (UTC)<br />
<br />
:::: Neokowloon's [[Special:Diff/595671|edit summary]], "ok, someone said it should use 100% c&p patch note, so use it," does seem a bit like malicious compliance. For the record, we never agreed that you must ''always'' copy the patch notes word for word, or that version history may ''only'' contain excerpts from patch notes.<br />
:::: What Illviljan and I suggested are sensible ways to approach this. I wouldn't want to discourage people from editing the wiki by having strict rules for things like version history. Some basic guidelines should be enough.<br />
:::: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:07, 13 March 2020 (UTC)<br />
<br />
::: Yeah, agree with Illviljan this. I though we handled it this way anyway but haven't formalized it as a rule. <br />
::: Copying the patch notes, and adding things as needed if they were omitted. I like adding (undocumented) in front for clarity. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:43, 13 March 2020 (UTC)<br />
<br />
== Doryani's Delusion (seem solved) ==<br />
<br />
Ok, i tried to use "explicit[i]_random_list" para for [[Doryani's Delusion (Energy Shield)]]. The infobox is displayed fine, but it break the page at [[Doryani's Delusion]]. Need help to fix the code in infobox or just revert it? (For added damage mod i need the server back to live to double check choosing the correct mod, so far i just c&p from other variant ) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:16, 13 March 2020 (UTC)<br />
:I have already informed [[User:OmegaK2|OmegaK2]] about This, because I did it on the Russian wiki a long time ago and there is the same problem. But perhaps my message is forgotten.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:28, 13 March 2020 (UTC)<br />
<br />
::Ok, may be just one drop list <s>may</s>(edit: seem solved by one expandable list for infobox, not two) solve the problem since there is only 6 mods. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:32, 13 March 2020 (UTC)<br />
::: Yeah there is a general problem with 2+ random lists on the same item. I haven't gotten around to fix that, it isn't trivial --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:08, 13 March 2020 (UTC)<br />
<br />
== Drop league ==<br />
<br />
just added drop_leagues = Delirium para in [[Calamitous Visions]] and it seem crashed the lua. Anywhere to add delirium as a recognized league? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:27, 14 March 2020 (UTC)<br />
: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 12:33, 14 March 2020 (UTC)<br />
<br />
== Gems that summon monsters ==<br />
<br />
I've gone through and used the new {{tlx|Monster infobox}} for the monster statistics on the gems. Those have been outdated for a long time. I think I've got the correct metadata id for most of them, but it is mostly guesswork.<br />
<br />
The bow totems I am unsure about though:<br />
<br />
* {{il|Artillery Ballista}} 'Metadata/Monsters/Totems/MortarTotem'<br />
* {{il|Ranged Attack Totem Support}} 'Metadata/Monsters/Totems/DexterityTotem' <br />
* {{il|Siege Ballista}} 'Metadata/Monsters/Totems/SnipeTotem'<br />
* {{il|Shrapnel Ballista}} 'Metadata/Monsters/Totems/ShotgunTotem'<br />
<br />
Those are suspicions. Dexterity totem is the oldest I think and it would make sense for RAT support, snipe is also old, but it's a bit ambigious there since there is also an unreleased "snipe" skill gem. I think it is siege ballista though. The other also kinda fit, but I am unsure about them.<br />
<br />
Thoughts?<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:20, 22 March 2020 (UTC)<br />
<br />
:If i have time, may be i would view the individual game file. In some file they list out the graphical assets of the skill gems and may have linked to which totems assets the skill called. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:31, 2 April 2020 (UTC)<br />
<br />
== No reply for people keep make up fake meta for a few month ==<br />
<br />
First of all, creating mtx article is good faith edit. But It really seem not that helpful if [[User:Arrowneus]] keep make up fake meta id or other fake value for infobox parameters. These data are easily extracted by [[pypoe]] (and in case any error, reinstall whole thing; in case any obvious typo, fix it, for example Frostblink not Frost blink not Ice Dash). It seem the user did not want to resolve it by himself by installing pypoe or leave any reply in his talk page. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:23, 26 March 2020 (UTC)<br />
<br />
:Once again, all item description of {{il|Purple Eyes}} are fake (while {{il|Purple Smoking Hood}} is fine and the same as pypoe extracted values). I guess now it seem more easily to stalk his creation by good faith that cover the infobox with pypoe data every time. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:27, 2 April 2020 (UTC)<br />
<br />
== Unique items with ignite ==<br />
<br />
Hi i went through the wiki page for ignite and the table with unique items seems to be missing atleast a few<br />
noticeable the old jewels for Burning Arrow "Pitch Darkness" and "Sudden Ignition" even tho that might be since they are drop disalbed,<br />
but it's also missing the "Dyadian Dawn"<br />
<br />
i looked into the source and if i understand it correctly it shows every unique with "ignit" in the item mods<br />
<br />
item_stats.id like "%ignit%"<br />
<br />
so is are there just too many unique with so it can't add them all or is something else the reason?<br />
i am really new to the templates and i am not sure i understand them completely<br />
<br />
hope this is the right place to ask this<br />
<br />
ty datjoosua<br />
:Fixed--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 07:45, 27 April 2020 (UTC)<br />
==Unique Maps==<br />
Should we nuke all the legacy variant and use only one article for each unique map? We don't have another article for unique weapon that have basetype change. Also chancing unique map from legacy base should yield a map that have current mod, not legacy mod. The only thing need to be fixed is [[Template:Item unique versions]], which may need to use a new template for unique map or just figure a way to display unique map correctly in base map article. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:46, 18 June 2020 (UTC)<br />
<br />
:Ok, instead of creating [[The Vinktar Square (Harvest)]] i just fixed the infobox with more static code in [[The Vinktar Square]]. Also if no one object i just nuke all child article to turn them back to redirect. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:08, 23 June 2020 (UTC)<br />
<br />
:''Just'' probably wiki has lag on [[Template:Current map series]] so that [[The Vinktar Square]]'s infobox still use Delirium as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:09, 23 June 2020 (UTC)<br />
<br />
* Again, can i have the redirect [[The Beachhead (Low Tier) ]] be deleted . And somehow merge the page history of [[The Beachhead (Low Tier) (Betrayal)]] and [[The Beachhead (Low Tier) (War for the Atlas)]], because it seem no point to create more article with league affix. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:24, 21 July 2020 (UTC)<br />
<br />
::Since every map from War for the Atlas and after shared the same area id, it seem [[The Beachhead (Low Tier) (Atlas of Worlds)]] worth to keep but the rest (all the unique map variant from War for the Atlas and after) can be merged to one article. But it still odd to have legacy mod on some unique map infobox. I should try chancing legacy map base to see the outcome..... [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:55, 21 July 2020 (UTC)<br />
<br />
== jpg v png ==<br />
<br />
The [[Template:Area]] and [[Template:Monster]] still use jpg as default upload format, but Win 10 version of POE already use png as the file format. the usage of jpg also observed in [[Template:Base item]], which would also be a good chance to review the screenshot is outdated or not. For example, someone has uploaded a new screenshot for {{il|Cold Snap}} since it rework, but i am not sure [[:File:Vaal Cold Snap skill screenshot.jpg]] for {{il|Vaal Cold Snap}} is outdated or not. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 08:13, 18 June 2020 (UTC)<br />
: In my opinion, it makes sense to use jpg for screenshots. The compression of jpg is well-suited for things like photographs, which screenshots resemble. Whereas png is better suited for iconography and situations where you need transparent pixels or precise color transitions. You can use png for everything; the reason you wouldn't want to is because of file size. When it comes to screenshots, you can get an image that looks very good in jpg for much less file size compared to png. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:40, 18 June 2020 (UTC)<br />
<br />
== Posting Guides ==<br />
<br />
Is it OK here to create guide pages? Like guide for new players to farm chaos. It should be fact-based objective encyclopedia-like material. For example "metamorth encounters have currency drop option", not something IMHO, such as "Delve is better than maps". [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 13:01, 7 July 2020 (UTC)<br />
<br />
: There are no rules that forbid people from writing guides. However, there's a concern that guides tend to become obsolete over time with the constantly shifting state of the game. You can always use your own [[gphelp:User page|user page]] (including subpages) for anything you wish. Perhaps we can provide more feedback once we see the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:20, 7 July 2020 (UTC)<br />
<br />
:: Here is what I have in mind: [[User:Birddance/Guide to making currency]]<br />
:: Also would like to ask help on Reddit and PoE forums.<br />
:: Most things are general info for new players and old players, who don't know all details and useful features. In case anything will be deleted from game or added, it should be reflected in the guide as in [[Master]] page for example. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 11:33, 9 July 2020 (UTC)<br />
<br />
::: So, if no one mind, I will create page [[Currency creation and trading]]. Anyway, it is a real game thing, everyone doing in trade league. Why not to have Wiki page on the topic? Everyone welcome to contribute. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 09:21, 10 July 2020 (UTC)<br />
<br />
:::: You might have waited for some feedback. You only published it yesterday, after all. I haven't even gotten around to reading it in full yet. One concern I have on skimming is that the subject matter of the guide isn't focused on one specific thing; rather it's a shotgun spray of different methods for gaining currency. I think the guide could benefit from focusing on either SSF methods or trade methods, or at least by separating them into different sections of the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:15, 11 July 2020 (UTC)<br />
<br />
== So we should use Merciless Labyrinth or merciless labyrinth ==<br />
<br />
The context is [[User:Supernovah]] insist "merciless labyrinth" is more grammatical correct (and where he already edited the name in [[Trial of Ascendancy]] and argue with me why i use Eternal Labyrinth) and following [[Path of Exile Wiki:Manual of Style]] . This would affect a lot of article, likes [[The Lord's Labyrinth]] use it as proper noun: Cruel/Merciless/Eternal Labyrinth. It need to be form a binding consensus otherwise no good to have an edit war on mentioning every place name in-game to decide it should be proper noun and capitalized or not capitalized . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:16, 22 July 2020 (UTC)<br />
<br />
:No need to be rude about it. In the context in which I used the names of the labyrinths, they were not proper nouns or titles. In this case they should not have their individual words capitalised. It was also not the original intention of that edit. That was to update the article to contain information I was originally after and did not find. This is my usual reasoning to updating an article - to add information I didn't find on it. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:38, 22 July 2020 (UTC)<br />
<br />
::So, you argue my usage of "Eternal Labyrinth" is incorrect or not? There are way lot of these place name in-game. The port map, "the coast", "the crossroads". (personally i will certainly use the lab, the mine as short name) Ok, now what you want to discuss that originate from my user talk page. Should i use "eternal labyrinth" or "merciless labyrinth" . Or as i suggested, got a wider discussion on consensus first? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:50, 22 July 2020 (UTC)<br />
<br />
:::I have to sleep for now, but like I said it depends on the context in which it is used. As a ''proper'' noun or title, then it is capitalised. Specifically if it is a title then ''all'' words are capitalised as in "Merciless Labyrinth". As a noun, noun-''phrase'', or proper noun it would become ''Merciless labyrinth''. The context in which I used them placed a URL over an otherwise normal English phrase which did not contain proper nouns, noun-phrases, or otherwise. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:55, 22 July 2020 (UTC)<br />
<br />
::::I would say in wiki yes we do "power charge", "physical damage" instead of "Power Charge", "Physical Damage" like in-game but i don't get what new norm you want . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:05, 22 July 2020 (UTC)<br />
<br />
:::::Lol I don't want a ''new norm'', it's just the English language. 😒 [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 13:26, 22 July 2020 (UTC)<br />
<br />
:: Hey guys! Now that the new login system seems to be in place I can finally weigh in. Supernovah, while I appreciate you wanting to stick to the rules of capitalization in English, I think you're mistaken in this case. "The Cruel Labyrinth" is the proper name of the second difficulty level of the Lord's Labyrinth. It should be capitalized. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:51, 25 July 2020 (UTC)<br />
<br />
::: Absolutely, I felt like a bit of a fool not being able to edit my discussions and hide the shame. So in the case of the articles that don't correctly capitalise the other words of the titles, we're okay with that? I'm not seeking to improve the English of them but was just curious. In the case of using the word ''eternal'' exlusively, or ''labyrinth''; in reference to the ''Eternal Labyrinth'' it does not need to be captalised though. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 03:36, 25 July 2020 (UTC)</div>Supernovahhttps://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki_talk:Community_portal?diff=618722Path of Exile Wiki talk:Community portal2020-07-25T03:36:44Z<p>Supernovah: /* So we should use Merciless Labyrinth or merciless labyrinth */</p>
<hr />
<div>{{archives|style=float:right;}}<br />
<br />
== Wording of Fossil as currency ==<br />
<br />
It seem it is not stackable unless GGG made a new slot in fragment tab. But what wording is more appropriate? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:37, 2 September 2018 (UTC)<br />
<br />
: Fossils are apparently classified as "Stackable Currency" internally (and in loot filters), but they literally are not stackable. It's fine to change the the language to something more appropriate. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:00, 4 September 2018 (UTC)<br />
<br />
== Passive skill data is all screwed up ==<br />
Having passive skills get automatically updated is fine and all, but things are getting messed up when it comes to overlapping names. Look at [[Elementalist (Ascendant passive)]]. It's got the icon for the regular passive version and on a table it links to the class. It's a mess. Is there a way to manually fix this?--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 22:29, 16 September 2018 (UTC)<br />
: You can change the icon parameter in the data page (Passive: ...) to fix it manually. I see why it is happening though and it's best I fix it right in the export. Edit: I'll fix this problem tomorrow. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:40, 16 September 2018 (UTC)<br />
:: Is there an easier way to access the passive data page? If people knew how to access them they could manually fix the data if needed.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 15:51, 17 September 2018 (UTC)<br />
::: Going to [[Elementalist (Ascendant passive)]] and hovering over the stat text on the infobox then clicking on the the reference link that pops out is the easiest way for single page editing. It's also possible to search it the normal way if you make sure to click on Everything, see [https://pathofexile.gamepedia.com/index.php?search=Elementalist&title=Special:Search&profile=all&fulltext=1&searchToken=1cljqcfmn6kf8l80u8oqv8fhz]. You can probably do some clever cargo query if you want every page with this issue. This is a bug that should be reported and fixed in the source though. The bot tends to just overwrite next time it updates anyway. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:42, 17 September 2018 (UTC)<br />
: Took longer then I wanted to because the wiki was having issues the other day, but the passives and images have been updated. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:14, 21 September 2018 (UTC)<br />
: The icons still doesn't link to the right page. And there doesn't seem to be a way to change the link on the template.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 06:51, 23 September 2018 (UTC)<br />
:: This is a little bit tricky since we don't store any cargo data about the main page at the moment. We could start using the icon name format [[:File:Elementalist (Ascendants) passive skill icon.png]] and then we make sure to redirect [[Elementalist (Ascendants)]] to [[Elementalist (Ascendant passive)]] or vice versa? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:11, 23 September 2018 (UTC)<br />
::: On the passive data page, using main_page parameter should work --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:25, 23 September 2018 (UTC)<br />
:::: In the tables, passive skill names refer to the main title rather than the data in the main_page (this does not apply to the clickable image). An example can be seen on the page [[Shield#Block_chance]], the first passive skill [[Block (passive skill)]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:34, 12 October 2018 (UTC)<br />
::::: Fixed that. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
<br />
== Renamed MTX? ==<br />
<br />
I think the following MTX have been renamed, anyone knows their current name so they can be updated properly?<br />
<br />
* [[Baby Rhoa Pet]]<br />
* [[Fire Corpse Pile]]<br />
* [[Oriath Raven Pet]]<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
:I can assume that:<br />
* Rhoa Pet<br />
* Burning Corpse Pile<br />
* Oriath Pet<br />
:But I'm not sure. Need to inspect.<br />
:--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 18:49, 20 October 2018 (UTC)<br />
::Wrote to Natasha, let's see what she says.--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:43, 24 October 2018 (UTC)<br />
:::Baby Rhoa Pet --> Baby Rhoa Pet <br> Fire Corpse Pile --> Burning Corpse Pile <br> Oriath Raven Pet --> Oriath Pet <br> --[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 14:50, 25 October 2018 (UTC)<br />
<br />
== List item ==<br />
<br />
Hello, the item {{il|Blue Flame Incinerate}} is not displayed in the list [[Alternate skill effect]], although it should be more related to it, and this is most likely because of the metadata_id--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:32, 24 October 2018 (UTC)<br />
<br />
== Skills not appearing on the skill list ==<br />
<br />
Hello, I have noticed some skills are not appearing on the [[list of active skill gems]]. For example, [[Vortex]], [[Orb of Storms]] and [[Frostbolt]] are not appearing in any of the lists. I don't know enough about the code for the lists to fix it, but does someone know how to do it? [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 02:45, 27 October 2018 (UTC)<br />
: [[Null edit]] the item pages.--[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 04:43, 27 October 2018 (UTC)<br />
:: Thanks, that did it. I have edited the missing (non Vaal) active skill pages, now they're all listed properly. [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 12:01, 27 October 2018 (UTC)<br />
<br />
== The same passive_skill_boxes on different pages ==<br />
There are different passive skills with the same name. And in such cases it turns out that on different pages the same passive_skill_boxes are obtained. For an example: [[Juggernaut (passive skill)]] и [[Juggernaut (Ascendant passive)]]. Is it fixable?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 10:11, 18 November 2018 (UTC)<br />
: If you want, you can do:<br />
<pre><br />
{{Passive skill box<br />
|q_where=<br />
passive_skills.name="Juggernaut" <br />
AND passive_skills.stat_text IS NOT NULL<br />
AND passive_skills.ascendancy_class IS NOT NULL<br />
}}<br />
</pre><br />
: Are there many of these cases that we should consider another input parameter for the template? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:07, 18 November 2018 (UTC)<br />
<br />
== Navbox: hide/show ==<br />
<br />
Why our Navbox has no hide/show button? It would be useful on such large Navbox as Navbox maps.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 08:45, 22 November 2018 (UTC)<br />
<br />
== Gems missing from Vendor rewards ==<br />
<br />
Most gems are missing from the vendor reward tables for the pages [[Lost in Love]], [[Sever the Right Hand]], [[The Root of the Problem]] and [[The Eternal Nightmare]].<br />
<br />
Tracking down the data in [[Module:Quest_reward/data/vendor]], the data appears to be listed there correctly, and the vendor unlock is listed on the individual gem pages, just not on the quest page itself. Null edits to quest page and gem page did nothing.<br />
<br />
It appears the issue is when a quest has some gems unlock at the vendor for all classes, but other gems for just some classes - the quest page is only showing the vendor reward for the all classes rewards in this situation. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 08:48, 1 December 2018 (UTC)<br />
: When rewards were given out to all classes it only showed that and not any class specific rewards. Thanks for bringing this up, I fixed the problem and it should work now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:07, 1 December 2018 (UTC)<br />
:: An error appeared: <code>Lua error in Module:Quest_reward at line 379: attempt to index local 'class' (a boolean value).</code> in quests like [[Mercy Mission]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:07, 1 December 2018 (UTC)<br />
::: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:43, 4 December 2018 (UTC)<br />
<br />
== Edit Sidebar to be more player centric ==<br />
<br />
Make changes to the sidebar to have it more usable to players vs the admins. Under the "known issues link" have a category called "Overview", which has links to [[Act 1]] through [[Act 10]] or just [[Act]], [[Hideout]], [[Map]], [[Crafting]], [[Ascendancy class]], and such. The linked pages would be popular pages that people would find useful without searching or going back to the homepage. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 23:33, 4 December 2018 (UTC)<br />
: The [[Path_of_Exile_Wiki|Main page]] has the links that you're looking for. Perhaps we can add a section to the sidebar containing a handful of important links. I'd like to keep it to 10 or less though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:20, 5 December 2018 (UTC)<br />
:: That's my point, not needing to go back to the main page to get the info. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 00:48, 5 December 2018 (UTC)<br />
::: I understand that, but we can't have 100 links in the sidebar. Make some suggestions about what the 10 most important articles might be. If I had to name a few, they'd be [[Skill gems]], [[Unique items]] and [[Vendor recipes]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:55, 5 December 2018 (UTC)<br />
<br />
== New map pages for Betrayal ==<br />
<br />
I've roughly finished the export for the new maps. Since they're not all that different from the regular maps I think it would make sense to copy over the Atlas of Worlds series and then adapt the betrayal series.<br />
<br />
Since we are ending up having a lot of duplication then, I think it might make sense to move version history to the base page (the one that has disambiguation links). Boss fights could possibly reside on the newest version, I am not sure if some of the very old maps if open today still contain the very same boss fights as the newest maps do. If someone knows this is case for ALL iterations of map that could also be moved to the base page.<br />
<br />
Also does anyone know if the card drops actually changed? The odd thing about the new map series is that the base items and world areas are the same as the old one, just with a new makeover in terms of tier, map upgrades, icon and atlas location. If they didn't, I could keep the drop information on the new pages.<br />
<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:45, 13 December 2018 (UTC)<br />
:There are so many map series already that I think it would be nice to add categories for them. Which will be applied automatically, given the argument <code>map_series</code>.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 14:25, 19 December 2018 (UTC)<br />
<br />
::[[User:OmegaK2]], Agree to centralize the map mechanics to one page. I haven't test the oldest map before. But when [[War for the Atlas]] series was introduced , the legacy map [[Acid Caverns Map (Atlas of Worlds)|Acid Lakes Map (Atlas of Worlds)]](typo fixed on 12:33, 8 March 2019 (UTC)) are able to open portal for me to do the warband. Any change of the map (i.e. layout and boss) can just move to the change log and just keep the map detail for the current version only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:00, 2 March 2019 (UTC)<br />
<br />
::: I've had some time to think about this, and I think the best course of action going onward is to move everything to page matching name of the Map and just take the infobox of the latest version (the one with the league name in the page tile). Otherwise we'd need to move the boss/map mechanics every time to the newest page as well. If anything actually differs on the legacy map it can still be noted. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:47, 7 March 2019 (UTC)<br />
<br />
== Creating a List of Uniques and the Vendor Sell Prices ==<br />
<br />
I've been playing around with trying to get this to work but am unfamiliar with the wiki table joining, essentially I was just trying to create/modify the current /List_of_all_unique_items to include a column with the sell_price. Allowing for faster checking of item values. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:HartlessRage|HartlessRage]] ([[User talk:HartlessRage|talk]] • [[Special:Contributions/HartlessRage|contribs]]) 01:47, 14 December 2018</small><!-- Template:Unsigned --><br />
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== Backgrounds and icons of Shaper and Elder items ==<br />
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Is it possible to change the image of these items so that they have the appropriate background? There should be no problems with icons, as they could be added to [[MediaWiki:Common.css]]. And to make it all start working with <code>|is_shaper_item = True</code> for example.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:26, 28 January 2019 (UTC)<br />
: I don't see why not? But I don't have a lot of experience with the css part. Do we have the background images? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:53, 2 February 2019 (UTC)<br />
:: I don't know how to get the images, but I can handle the rest. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:03, 2 February 2019 (UTC)<br />
::: [https://ru.pathofexile.com/image/inventory/ElderBackground.png?w=2&h=3 ElderBackground.png], [https://ru.pathofexile.com/image/inventory/ShaperBackground.png?w=2&h=3&x=379&y=427 ShaperBackground.png]. I can try to get animations, but they are stored in a video file.. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 20:33, 2 February 2019 (UTC)<br />
:::: Animated background is not necessary, just pictures. And the symbols on the frame, like this:<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ElderItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ShaperItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/VeiledItemSymbol.png<br />
::::--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:38, 5 February 2019 (UTC)<br />
:::::And also here with the new league: [https://web.poecdn.com/image/item/popup/synthetic-symbol.png Blue], [https://web.poecdn.com/image/item/popup/fractured-symbol.png Red], Well, immediately on the nests, if necessary... [https://web.poecdn.com/image/gen/socket.png gen/socket.png]. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 10:11, 21 February 2019 (UTC)<br />
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== Veiled gif in unique items? ==<br />
Should we replace the veiled mod text with a veiled gif instead? Here's an example: {{il|Cinderswallow Urn}}. If it returns 2 veiled mods we just use two gifs to indicate that. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:05, 2 February 2019 (UTC)<br />
: That would be cool. There needs be one gif for veiled prefixes and another for suffixes though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:43, 2 February 2019 (UTC)<br />
:: This is how [[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) did - {{Ml|VeiledPrefix|display=stat_text}} (<nowiki>{{Ml|VeiledPrefix|display=stat_text}}</nowiki>)[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 21:41, 2 February 2019 (UTC)<br />
::: Using {{ml|VeiledPrefix}} and {{ml|VeiledSuffix}} feels correct. Only thing I don't like about that is that the bot will override it every time it updates the mods. We could use <code>explicit4_text=veiled.gif</code> and <code>|explicit4_random_list</code> to get the query powers too like with {{il|Watcher's Eye}}. Just gotta figure out what the valid pool of mods are for the uniques. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 08:58, 3 February 2019 (UTC)<br />
==Upgrade path==<br />
Any idea why {{il|The Perandus Manor}} can be "obtained" by 3 to 1 recipe ? What wrong in the coding of the wiki ? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:11, 25 February 2019 (UTC)<br />
: It's not discerning between normal and unique maps at the moment. It should be safe to just require the [[rarity]] to be Normal for 3 to 1 map recipes, right? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:41, 25 February 2019 (UTC)<br />
:: Should be fixed now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:58, 25 February 2019 (UTC)<br />
==Spell block==<br />
Any idea the roll show 7.5% instead of in-game for legacy {{il|Rainbowstride}} Spell block?. Also, the current version of {{il|Wings of Entropy}} in fact have 6-7% spell block instead of fixed at 7%. See trade search result for current trade league. Not sure it was a typo in [[version 3.4.0]] or not or it was introduced but not recorded in the patch note. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:53, 13 March 2019 (UTC)<br />
: Just a mistake I guess. It is not possible to datamine modifiers, so they are manually added to the items by us editors. Since many modifiers have the same stat text it can sometimes be difficult to determine which one is the correct one so you have to take a chance, and sometimes the wrong one is chosen. If you see that a modifier is wrong feel free to change the modifier id to the correct one. See [[Template:Item#When to use mod id and mod text]] if you want to help out with this. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:29, 13 March 2019 (UTC)<br />
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== Error in bows ==<br />
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It seem [[Template:Item acquisition]] is not working in [[Imperial Bow]] and [[Harbinger Bow]]. May be related reason, they are missing in [[List of bows]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:03, 27 May 2019 (UTC)<br />
: The data is not getting stored correctly it seems. Apparently there have been an update to cargo on the backend which may have caused it, but it seems something about the drop_rarities field is broken; recreating the tables seems to fix the problems. I'll run a bot to go through all the pages null-editing them and then swap in the new table once that's done, but it will take a while --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:27, 27 May 2019 (UTC)<br />
:: I'm not sure why but it seems like it didn't end up fixing this after all. I'll try renaming the field tomorrow and see if that helps. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:46, 27 May 2019 (UTC)<br />
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== League-specific items: Item acquisition: new template parameter? ==<br />
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<s>[[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 11:54, 4 July 2019 (UTC) -- Could someone add a parameter to the item template for league-specific items? I added a rough draft page for it to link to: [[League-specific items]].</s><br />
<br />
: <code>drop_leagues</code> is for league restrictions. There is also a section about league specific items, which that should redirect to rather then copying it.<br />
: Since you mentioned item acquisition, do you want that section to be more specific about league restrictions? Right now they're just mentioned in the second info box. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:44, 6 July 2019 (UTC)<br />
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::It would be very long for <code>drop_text</code> as [[beastcrafting]], [[Cameria]]'s Transportation safehouse chest, level 2 and level 3 sacrifice alter in the Temple, [[Shaper's Stronghold]] are the methods to acquire it and in core mechanics as those leagues are in core. May be i would suggest to create an article for league-specific item and list those methods in it. Instead of writing the <code>drop_text</code> again and again (plus writing the same text of chancing in Zana modded map, trading with other players). Skipping {{il|Time-Lost Incubator}} as it is not certain it went to core yet. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:44, 6 July 2019 (UTC)<br />
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::And i saw Niightblade you have done that by removing all the "generic" method to acquire league-specific item from {{il|Maloney's Mechanism}}, but without adding the list of method to acquire them in [[Drop-restricted item]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:49, 6 July 2019 (UTC)<br />
::: Not sure why you're mentioning <code>drop_text</code>, as I've said right above your post <code style="color:red;">drop_'''leagues'''</code> is the '''only''' correct way to denote league restrictions. '''All instances where leagues are mentioned in drop_text should be deleted.''' It is currently not showing in the item acquisition section because it is showing in the second infobox on the right side. If required, however, it can show in the section. If so I'd make a short notice rather then detailing all the possible ways and place a link to the article with more details. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:06, 6 July 2019 (UTC)<br />
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::::Some off-topic [[List of league-specific base items]] and [[List of league-specific unique items]] need to be rework as some item as core or quasi-core due to change in method to obtain them. Also, if Warbands unique items are included , those linked to prophecy and Pale Council boss are "league-specific" too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:23, 6 July 2019 (UTC)<br />
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::::OmegaK2, i mean such as [[Headhunter#Drop restrictions]] is that really need to have this section (either migrated to <code>drop_text</code> or not) for every league-specific item, or just list those methods in [[Drop-restricted item#League-specific unique items]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:25, 6 July 2019 (UTC)<br />
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::::: A parameter for monsters restrictions be added soon-ish when the monster data is on the wiki (which shouldn't be far off since a lot of the groundwork has been done already. There can be more parameters if needed. In general, everything should go to a specific parameter, drop_text is ONLY a last resort. Are there any prophecy related uniques that are not covered by areas, monsters, or upgrades (i.e. kill x while wearing y)?<br />
::::: No, that specific case can be deleted. It should absolutely not go into drop_text, as (again) it's not what it is for. drop_text is for out of the ordinary restrictions that are not covered by the other existing parameters. League restrictions ARE covered. It does not need to be repeated manually on each page and should go into a generic page detailing the restrictions. Since people are blind apparently and added it to a ton of pages, I'll add something to item acquisition via drop leagues. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:36, 6 July 2019 (UTC)<br />
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==Automatic divination cards via item module==<br />
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We have situation where there are some divination cards that can produce a lot of items that need to be added to many item pages. I think it might be time to add cases like this to the module, but the primary reason this wasn't done before is because they are a special cases where certain cards can't produce certain items. <br />
<br />
Anyway the implementation I am going for is probably going to be like this:<br />
* Add paramter to turn off automatic drops on an item (i.e. disable_automatic_upgraded_from)<br />
* Add the automatic upgraded_from at the end of the manual ones added.<br />
* Find and remove manual upgrade from that are now duplicated by the automated system<br />
* (maybe) add a parameter to disable specific, automated recipes from said system<br />
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The system should only cover methods that apply to a lot of items, so things like {{il|Arrogance of the Vaal}} which can basically produce most unique items. <br />
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Before doing a change like this, we should figure out those special cases so we can isolate them before showing (incorrectly) that they can be gained through divination cards that produce random items. Any other input is also welcome. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:36, 7 July 2019 (UTC)<br />
: I've implemented this code (in sandbox) and updated the documentation, but haven't made it live yet. If anyone wants to check over the cards if anything is missing or wrong that would be helpful.<br />
: There is also a debug output available here [[User:OmegaK2/test4]]<br />
: --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:40, 14 July 2019 (UTC)<br />
::{{il|The Inoculated}} ({{ml|LocalIncreasedEnergyShieldPercentAndStunRecovery6}} Armour) only rewards ES base armors. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 15:51, 6 August 2019 (UTC)<br />
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:: {{il|Arrogance of the Vaal}} is missing "Two-Implicit", {{il|Left to Fate}} is missing "Unidentified". {{il|The Wretched}} shows "random Belts" instead of "random Belt". And for magic items, using modifier links instead of name can be useful to understand the effect without having to search for it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:02, 14 July 2019 (UTC)<br />
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::Does {{il|Arrogance of the Vaal}} reward flasks or maps at all? I know you can get a corrupted unique flask from other card rewards but since flasks and maps can't get an implicit, my guess is they can't be obtained from this card, but I am not sure. Does {{il|The Hale Heart}} (random elder item) exclude maps? --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 19:20, 14 July 2019 (UTC)<br />
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::<s>I think {{il|The Gambler}} and {{il|Stacked Deck}} would be a good addition to this, for a "random divination card"</s>. {{il|Shard of Fate}} can be added as well. There are only 3 base types, I tried to manually add the upgrade path to {{il|Cobalt Jewel}} but repeatedly got a Module:Item_acquisition error, so I reverted it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 06:17, 15 July 2019 (UTC)<br />
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::Wondering if {{il|Dying Anguish}} should be part of this, doesn't drop but can be bought in the Standard league. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:54, 14 July 2019 (UTC)<br />
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::One special case, {{il|Stygian Vise}} doesn't seem to be rewarded as an elder or shaper item, affects at least {{il|Perfection}} and {{il|The Hale Heart}}. Is excluding that supposed to be done manually or automatically? Edit: Some people suggested on reddit other non-elder/shaper cards may not reward it either. So I guess this is one of those league-specific boss-only drops that can't be acquired from divination cards. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:54, 15 July 2019 (UTC)<br />
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::I think some description should be added to [[Path_of_Exile_Wiki:How_to_edit_item_acquisition]] on how the automatic system works, how to exclude some items and how to report problems. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:38, 15 July 2019 (UTC)<br />
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==the The==<br />
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[ [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 10:26, 22 July 2019 (UTC) ] -- Does anyone here still use AWB? Looks like there's a heap of pages with this to fix: <code> the [[The </code><br />
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==Essence ==<br />
It seem the added damage from certain Essence were buffed due to the introduction of new T1 and rebalance. Can someone run a bot to import the values from datamine? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:17, 1 August 2019 (UTC)<br />
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==Niightybot==<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 12:46, 9 August 2019 (UTC) -- Could someone please flag [[User:Niightybot|Niightybot]] as a bot <s>and rename '''Nightbladebot''' to '''Niightybot''' on the [[Path_of_Exile_Wiki:AutoWikiBrowser/CheckPage|check page]]?</s> I no longer have access to the email account for Nightbladebot (that user can probably be deleted too).<br />
: What exactly are you planning to do that requires a bot? --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:10, 9 August 2019 (UTC)<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 01:55, 10 August 2019 (UTC) -- Nothing too radical :) I was planning to fix pages with "the the" in them, and offer assistance for other bulk changes as necessary, if that's ok.<br />
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== Support gems that can be used ==<br />
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I don't know how necessary it is, but it seems like it would be a good idea. Is it possible to implement a template on skill_gems pages that would show which support_gems can be used with this skill_gem?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:26, 9 August 2019 (UTC)<br />
: It can just be a list. It doesn't need to be a template. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:35, 9 August 2019 (UTC)<br />
:: I meant the analogy to this template for example {{tlx|Skill enchantment modifier list}}--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:38, 9 August 2019 (UTC)<br />
::: Is it something like the Supported by table here, https://poedb.tw/gem.php?n=Reave, you were thinking of? The {{il|Reave}} page doesn't appear to have all the tags to be able to get the exact same results. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 23:05, 9 August 2019 (UTC)<br />
:::: Yes, I mean exactly like the poedb website. That's why I'm interested, is it possible to implement it on the wiki?!--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 06:57, 10 August 2019 (UTC)<br />
::::: It can be done, but hasn't been because I didn't like how it mainly involved guesstimating what the values for the skill use type do, those determine which gem can support other gems, they also change (numerically) most patches, so it's a bit of a hassle to keep updated. I can look into adding to the skill template though. I'll most likely use some text variants, but those will be arbitrary. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:09, 10 August 2019 (UTC)<br />
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== Doryani's Delusion variant ==<br />
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[[Doryani's Delusion]] , such as [[Doryani's Delusion (Energy Shield)]], should just like {{il|Watcher's Eye}}, states as "Grants Level 25 Purity of <your chosen elements> Skill", "Adds (1-3) to (68-72) <your chosen elements> Damage to Spells and Attacks" instead of misleading that stick to Lightning only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:44, 13 August 2019 (UTC)<br />
: The <code>|explicit4_random_list = modid1, modid2, ..., modidN</code> parameter that {{il|Watcher's Eye}} uses is a new function and and that's probably why it hasn't been used much besides the extreme ones. For example [[Vessel of Vinktar]] seems to be an obvious one to use it on where only the fourth mod changes per variant. [[Doryani's Delusion]] however has different images so I don't think that one is as obvious. Which image should be used as main? Where will the rest go? Just as gallery pictures on the item page or should those be added to the template somehow too? Are there any other items with variants we can do this with? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:38, 13 August 2019 (UTC)<br />
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::[[Vessel of Vinktar]] as well as [[Yriel's Fostering]], [[Volkuur's Guidance]] and [[Doryani's Invitation]] are same base but different mods. [[Doryani's Delusion]] have 3 base, and each base had 9 variants, making a total of 27 variants. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:17, 14 August 2019 (UTC)<br />
== &#x2713; Blessing of God in [[Blessing#Items created with blessings]]==<br />
Should it remove from the table? There is no such currency "Blessing of God" as Talisman was used to upgrade via another mechanics, which is not available in the core game. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 23:07, 28 August 2019 (UTC)<br />
: Fixed. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 08:36, 31 August 2019 (UTC)<br />
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== Legacy table ==<br />
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There is a standard / MoS for legacy variant table right? Just like {{il|Zerphi's Last Breath}}, the modified/legacy mod are highlighted by <source>{{c|mod|}}</source><br />
<br />
Just to inform that i had boldly changed the legacy table for {{il|Windripper}}. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:47, 8 September 2019 (UTC)<br />
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== &#x2713; Bot overwriting skill gem acquisition sections? ==<br />
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It looks like all of the articles about skill gems now only show divination cards as a source of acquisition. The sections on quest rewards and vendors is gone. Is this a bot gone awry? <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:UnbanPodNow |UnbanPodNow ]] ([[User talk:UnbanPodNow |talk]] • [[Special:Contributions/UnbanPodNow |contribs]]) 01:36, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="01:49, 11 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) -- Can you link a specific page with this problem?<br />
:: I already fixed it. The data in quest rewards tables was gone for some reason --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:12, 11 September 2019 (UTC)<br />
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== Skill looks ==<br />
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I suggest we have a section within the skill gem page with a short gif showing how the skill effect/range are. Maybe presenting a low level version and a high level version (bigger AOE/faster/more porjectiles), so players get the feeling. Right now we only have a picture of some. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:MaxCarter73|MaxCarter73]] ([[User talk:MaxCarter73|talk]] • [[Special:Contributions/MaxCarter73|contribs]]) 03:49, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
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== [[List of delve modifiers]] ==<br />
<br />
It seem the list was missing the prefix "Subterranean" that still gave "+1 to maximum number of Spectres" on Blight league. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:29, 12 September 2019 (UTC)<br />
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:The Zombie and Skeleton counterpart seem also missing from the list. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:54, 16 September 2019 (UTC)<br />
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:Never mind, find the [[Modifier:MaximumMinionCountSpectreDelve]]. Just not on list due to not craftable and drop only? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:35, 19 September 2019 (UTC)<br />
:: Are these more correct [[User:Illviljan/test2]] or are there still mods missing?<br />
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:::I need to compare the list datamined by POBDB and your list to confirm are there any missing. But yes, "Curse Enemies with Level 5 Vulnerability on Hit" from Delve Physical node on the list, also cold/minions Delve item on the list too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:59, 20 September 2019 (UTC)<br />
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== Missing [[Summon Skeletons]] enchantments ==<br />
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The following lab enchantments are related to the skill, but the template seem can't call the enchantments from the database:<br />
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* {{ml|EnchantmentSummonSkeletonsDamage1}}<br />
* {{ml|EnchantmentSummonSkeletonsDamage2}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons1Updated}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons2Updated}}<br />
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[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:52, 12 September 2019 (UTC)<br />
<br />
:OK, partially fixed by editing modifiers page of the latter 2 (Not sure in game it is singular or plural for "Summon Skeletons", but let make a shortcut to fix it in order to show it in the wiki article). The first 2 still not yet fixed. Also, did {{il|Vaal Summon Skeletons}} also affected by the first 2? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:10, 19 September 2019 (UTC)<br />
:: I changed the query {{tlx|Skill enchantment modifier list}} does to look at the modid instead. This way you won't have to fight the bot each update. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:55, 19 September 2019 (UTC)<br />
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== [[File:Yes.png|link=|alt=]]Anointment Recipes -- Oil Quantity if > 1 Missing ==<br />
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* [[List of amulet or blight unique anointments]] doesn't correctly show quantities of oil required when > 1. For example, [[Aligned Spirits]] requires '''2x''' Sepia and 1x Violet, but the page only shows Sepia and Violet. (Ring anointments might be an issue too, I haven't checked.) Issue mentioned here also: [[Talk:List of anointments]].<br />
<br />
<small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]] • [[Special:Contributions/Niightblade|contribs]]) 04:22, 17 September 2019</small><!-- Template:Unsigned --><br />
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== Nets as league specific item ==<br />
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I think those nets with red text "Drop Disabled" are sufficient for people to understand it is legacy item, even you can net decrease the number of nets by 3 to 1 recipe to "acquire" net of next tier.<br />
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The text "This item is restricted to areas with the league flag for Bestiary active. There are additional ways to acquire league-restricted items, see League-specific items for more details. " may confuse people. Can we have a switch that if "Drop Disabled" exist (|drop_enabled = false), so that the league-specific text be changed ? <br />
<br />
So, i really don't understand the disruptive behaviour by [[User:Niightblade]] that removed "|drop_leagues = Bestiary" from the nets, claiming "since it can't drop at all now can it?)". <br />
<br />
It looks silly to remove [[Leaguestone]]'s "|drop_leagues = Legacy" based on the same logic. <br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:23, 18 September 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="11:06, 18 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I'm sorry you feel that way, I'm never disruptive on purpose.<br />
:: I've added text that overrides drop_leagues and drop_text. Let's see how this feels. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:35, 18 September 2019 (UTC)<br />
==Hall of Champions==<br />
It seem GGG forget there is [[Hall of Champions]] already. Now, Hall of Champions is the name of T1 Legion room AND T3 room that upgraded from [[Arena of Valour]]. I had boldly create the Legion room as [[Hall of Champions (Legion)]] instead. ([https://www.reddit.com/r/pathofexile/comments/d5l8nb/rank_3_arena_of_valour_and_rank_1_legion_room/ source]) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:14, 22 September 2019 (UTC)<br />
<br />
:[https://www.pathofexile.com/forum/view-thread/2648219] They said "[they]can look into changing this." [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:32, 27 September 2019 (UTC)<br />
<br />
==[[Hall of Heroes (incursion room)]]==<br />
Should the article move to just [[Hall of Heroes]] instead, not that many reader want to read [[The Hall of Heroes]] and the redirect had been cleaned up. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:29, 22 September 2019 (UTC)<br />
==Synthesis item==<br />
Instead of creating two articles for Synthesized item and fractured item (see all the edits by [[User:Molldust]]), may be just one article and put fractured item in legacy variant table? [https://pathofexile.gamepedia.com/index.php?title=Perepiteia&oldid=568828 Perepiteia], was edited as a mock up, just the implicit and the base need to be "fix" as the pre-Synthesized item had [[Synthesized Ezomyte Spiked Shield]] as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:06, 27 September 2019 (UTC)<br />
<br />
== Lua error ==<br />
<br />
After deleting the code of divination card the page shown lua error at {{il|Deafening Essence of Rage}} and {{il|Shrieking Essence of Rage}}. Is that due to the deletion, need to be reload / purge all the related essence article? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:16, 27 September 2019 (UTC)<br />
: There is a bug related to storing some things in regards to essence. Will be fixed soon, pages need null-editing after. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 09:22, 27 September 2019 (UTC)<br />
==Meta id for mtx==<br />
I just created [[Celestial Raise Zombie Skin]], but where could i find meta id? Not sure did i done it right for other parameters in the infobox. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 21:10, 5 October 2019 (UTC)<br />
: Use PyPoE exporter or just leave the parameter out. In particular, don't fill it with random stuff. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:14, 5 October 2019 (UTC)<br />
<br />
::Well using brutal force to guess it via PyPOE. It seem [[Celestial Raise Zombie Skin]], [[Celestial Raise Spectre Skin]], [[Arcane Raise Spectre Skin]] had inconsistent naming pattern, but seem the data are from PyPOE Exporter, all i need to do is c&p and did not need to judge. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 20:35, 7 October 2019 (UTC)<br />
<br />
== User:Arrowneus ==<br />
<br />
Please, someone need to be review all his MTX article creation. He made up false meta id and item description. He should use PyPOE but did not. [[Wrangler Frostblink Effect]] had been fixed for example. If he did not answer talk page which should other editor do? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 01:21, 15 October 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="03:10, 15 October 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I would guess that you 1) assume the edits were made in good faith, 2) be patient, 3) try not to use an accusatory tone in your communications 4) help fix the problem if/when you can.<br />
<br />
::Well, there is quite a lots of MTX from [[Frontier Mystery Box]]. It need someone else to re-run the PyPoE to check the meta id and in turn the exported data are valid. High probably he just guess the naming pattern and guess the parameter values, instead of just c&p the <code>--write</code> file. For example, Wrangler Frostblink Effect obviously not a Flame Dash skin, nor for Dash. [[Special:Diff/557694]] [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 04:12, 15 October 2019 (UTC)<br />
<br />
== Quest rewards wrong ==<br />
<br />
It seems that the last data import by the bot was broken. <br />
A few quests are displaying the wrong rewards, such as [[A Swig of Hope]], which shows gem rewards, when the actual rewards are just rings (checked in-game). [[Deal with the Bandits]] is displaying rewards of belts and flasks, which it certainly doesn't offer, and the weirdest of all are [[A Fixture of Fate]] and [[Sever the Right Hand]] which the wiki currently says grant "Scroll of Wisdom (0-linked)". <br />
<br />
The data in [[Module:Quest_reward/data/quest_rewards]] for one of the entries in [[A Fixture of Fate]] seems to state that the item granted is a Scroll of Wisdom with 3 un-linked white sockets. <br />
<br />
--[[User:Kiloku2|Kiloku2]] ([[User talk:Kiloku2|talk]]) 00:47, 16 December 2019 (UTC)<br />
<br />
: They must have changed something how those rewards work or no longer use the client side file. It does indeed show those strange rewards. I'll look into a potential fix. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:05, 16 December 2019 (UTC)<br />
<br />
== Taste of Hate / Dying Sun new art assets ==<br />
<br />
I have Uploaded the newer art versions of both of the flasks onto the TALK pages of both articles. https://pathofexile.gamepedia.com/Talk:Taste_of_Hate and https://pathofexile.gamepedia.com/Talk:Dying_Sun<br />
<br />
I'm unsure on how to actually put them into the template or replace them in where the template draws from in order to have the updated arts properly display on the main wiki page. Both edits have transparent backgrounds in order to fit onto the dark background of the wiki and should be fine, size-wise. If anybody is able to teach me how do to this, or simply do this themselves, this would be greatly appreciated. I didn't want to muck around with templates because I know that very big mistakes can happen there and break various things, so I'm playing it safe and asking for help. Thank you.<br />
[[User:InfiniteIce|InfiniteIce]] ([[User talk:InfiniteIce|talk]]) 10:59, 3 January 2020 (UTC)<br />
<br />
: Usually the asset are extract from the game file instead of screenshot. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:25, 4 January 2020 (UTC)<br />
: There's nothing fancy going on with the inventory icons in {{tlx|Item}} really. You should just follow the <code>File:PAGENAME inventory icon.png </code> standard when you upload the image, for example the {{il|Taste of Hate}} inventory icon is here: [[:File:Taste of Hate inventory icon.png]]. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 22:28, 5 January 2020 (UTC)<br />
==Display error==<br />
The mod table in [[Unnerve]], [[Intimidate]], [[Culling strike]] display "generation type" as "flask" or "item" instead of affix . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:07, 12 January 2020 (UTC)<br />
<br />
:And somehow the code in [[Culling strike#Mods]], cannot fetch the new mod [[Modifier:CullingStrikeInfluence1|"of the Conquest"]] that also grant culling strike . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:09, 12 January 2020 (UTC)<br />
<br />
:Seem it missed this mod too [[Modifier:CullingStrikeUber1]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:13, 12 January 2020 (UTC)<br />
:: The generation type error should be fixed. Was a copy/paste error. The culling strike issue has more to do with the where clause. {{ml|CullingStrikeInfluence1}} has <code>mod_stats.id = kill_enemy_on_hit_if_under_10%_life</code> which does not contain "culling strike". An easy fix is to change the where query to <code>mods.stat_text</code> instead of <code>mod_stats.id</code>. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 12:21, 12 January 2020 (UTC)<br />
==Unique Maps==<br />
Since Unique Maps also had different tiers, are there any template/layout guide to create the new infobox for the current series? Lack of article also caused the [[Underground Sea Map#Unique versions]] display not properly.<br />
<br />
Also the content seem need centralize treatment like base map, since [[Oba's Cursed Trove (Atlas of Worlds)]] and [[Oba's Cursed Trove (Betrayal)]] all have their own version of layout but in fact they should the same. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:43, 17 January 2020 (UTC)<br />
<br />
: Well for now you can just copy paste the previous one to the new one and adjust what's needed. Though with the maps changing every time I feel perhaps it might be better to ditch the league-specific unique map pages post atlas of worlds since they don't really change much. We can keep doing the same thing we do for bases though for consistency, but it's a bit problematic to automate via bot since the map modifiers need to be copied and can not be read from the data in the same fashion (I've been working on something for it though). --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:32, 17 January 2020 (UTC)<br />
<br />
==Explode mechanics items and skills==<br />
Since Exploding enemies is such a good way to prevent many types of afterdeath effects, wouldn't a dedicated page be extremely helpful information for when one is creating a build? -- [[User:feriguel|feriguel]] 21:37, 1 February 2020 (UTC)<br />
: If you have a decent suggestion for a page name feel free. [[Corpse removal]] is probably a good candidate, since this is a special case of removing it immediately on a monsters death be it through explosions, shattering or other mechanics.--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:19, 1 February 2020 (UTC)<br />
:: I believe that's a pretty good name, it can include even skills that consume already dead corpses, and not just recently killed. -- [[User:feriguel|feriguel]] 15:53, 2 February 2020 (UTC)<br />
<br />
== List of mods ==<br />
<br />
Is it good to create a sub-list of mod for each influence?<br />
<br />
Such as in article title such as [[List of Shaper mods]], [[List of Elder mods]], and for Redeemer, Warlord Hunter etc.<br />
<br />
It can be easily written by using query.<br />
<br />
Separate question, i am trying to fill up the [[List of legacy modifiers]], but how to write a query to list out Elder/Shaper mod and spawn weight = 0 for all kind of base? (i.e. legacy mod, since patch 3.9 retired a lot of hybrid socketed gem are supported by mods) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:17, 12 February 2020 (UTC)<br />
: Sure you can add those pages. Should probably use lowercase letters though, i.e. [[List of shaper mods]], as that's how we do it on all the other pages. For those legacy mods I suppose you want to make sure all spawn_weights.weight are 0 for that modifier right? This might do it:<br />
<pre><br />
{{Modifier table<br />
|q_tables = mod_stats, spawn_weights<br />
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID<br />
|q_fields = SUM(spawn_weights.weight)<br />
|q_where = mods.name LIKE "%Shaper%"<br />
|q_having = SUM(spawn_weights.weight) = 0<br />
|q_groupBy = spawn_weights._pageID<br />
|stat_text=1<br />
|level=1<br />
|generation_type=1<br />
|spawn_weights=1<br />
}}<br />
</pre><br />
: --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:20, 12 February 2020 (UTC)<br />
<br />
== Ground effect pages. Two capital letter or only the first ? ==<br />
<br />
Ok, it seem yet another inconsistency by GGG. The name of debuff icon of [[Chilled Ground]] is "Chilled Ground" but in in-game description , it is "chilled ground" (both lower cap). However, for [[Caustic Ground]], [[Desecrated Ground]], both capitalized.<br />
<br />
Even more inconsistency for "Burnt Ground". There is two debuff icons depend on the color of the fire (yellow or orange) which seem intended, but the name of the ground effect on the icon is "Burnt Ground", while in the description "[[burning ground]]". I haven't check the rest of the effect.<br />
<br />
So, should we set up a rule inside wiki (as it affect the highlight when auto-generating link by the bot for [[Pypoe]] data)<br />
<br />
Also, i moved [[Chilled ground]] to [[Chilled Ground]] as well as c&p move again for [[Desecrated Ground]], feel free to fix it back. (While [[Fungal Ground]] was created as both capitalized)<br />
<br />
Lastly here is the pics. https://imgur.com/a/TivTF98<br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:28, 1 March 2020 (UTC)<br />
<br />
: On the wiki we try to follow the rules of capitalization in English. We name an article in sentence case if it refers to a concept (common noun), and in title case if it refers to a proper noun. In many cases, this is different than the capitalization used in game, since the game capitalizes words to add emphasis to them as game mechanics or game concepts. For example, Increased, Reduced, More and Less are all capitalized in game. These are not proper nouns that should be capitalized in English. As for chilled ground, burning ground, etc., these should not be capitalized in English either because they are concepts, not proper nouns. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:50, 1 March 2020 (UTC)<br />
<br />
::So that only few articles need to be fixed back (including c&p move). But how about Brunt ground v. Burning ground? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:03, 1 March 2020 (UTC)<br />
<br />
::: That's a naming inconsistency. It is most often referred to in game as burning ground, so the main article should be [[burning ground]], and [[burnt ground]] redirect to the main article. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:08, 1 March 2020 (UTC)<br />
<br />
::::And forgot to ask , the status icon infobox, should 100% follow in-game or else? (e.g. "Chilled" v Chill; Chilled Ground v. Chilled ground) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:23, 1 March 2020 (UTC)<br />
<br />
::::: For the status icon infobox, you should follow how it appears in game. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:27, 1 March 2020 (UTC)<br />
<br />
== Desperately need to set up Manual of Style / rule for "Version history" section in articles of POE wiki ==<br />
<br />
'''Observation:'''<br />
<br />
It is not uncommon that entries inside "Version history" is not word to word / 100% c&p from Official POE patch notes.<br />
<br />
E.g.<br />
* [[Long Bow]] - the changes are not documented in the patch notes word by word (the original wording is: "* Critical strike chance has been reworked on all weapons. It is no longer coupled with Intelligence requirements as tightly as it was. Most weapon types now have a higher critical strike chance option in their sequence.")<br />
** Personally, I would add "(undocumented)" or "(not in patch notes)" for those changes. Someone else use "unlisted change" in [[Toxic Delivery]]<br />
* Quite a lot of entry are using “Introduced to the game” instead of actual wording ([[Version 3.9.0|Added 16 new Unique Items]]) or [[Windscream|"added 3d art"]] instead of full sentence from [[Version 0.11.5|the patch note]] ([[Version 3.0.0]] items as well)<br />
* This edit : [[Special:Diff/580094]] by an admin or this edit [[Special:Diff/595604]] (to be fair, the latter not using whole paragraph do confusing on what is "this item" or "the rest of the changes.")<br />
* [[Special:Diff/593162|Or these edits]] that adding additional note on version history <br />
* Patch notes mentioned changes in item A, B, C and D. At the specific page for the item, is shorten to “# change on this item”, with change of comma to full stop and/or omitting words. E.g. the bleed change from [[Version 3.0.0]] for unique items; changes in Maraketh claw from [[Version 2.6.0]]<br />
<br />
'''Argument:'''<br />
Some new user ([[User:Shalq]]) setup a new rule that insists it need to be 100% c&p the whole paragraph and without any alteration. Which my revert (see counterargument 1 for detail) and not discussing cause a ban. Full points of that user are located in [[User talk:Vinifera7# Version history section]].<br />
<br />
However, '''counterargument 1:'''<br />
The paragraph for Scorch and Brittle has 4 sentences. The first is introduction. The sentence is about Scorch only, the third is about Brittle only. The last sentence is for the time/period that affect all 3 alt ailments. <br />
<br />
Based on above example in observation section, I don’t see any point to include "change for [[Scorch]]" in [[Brittle]] article as well as "change for Brittle" in Scorch article. So I removed them ([[Special:Diff/595416]], [[Special:Diff/595417]])<br />
This does not involve change comma to full stop but just shorten the paragraph and yes it did not match (not 100% c&p) the patch notes. But the original wording can easily locate by just use “Brittle” as keyword to search instead of whole paragraph to search. In fact, quite a lot of wiki article add further bullet to the changes.<br />
<br />
'''counterargument 2'''<br />
As admin Vinifera7 also add additional note to the version history (e.g. [[Hrimsorrow]], [[Death's Harp]]), I don’t see any harm on adding the 3.6 change on Brittle was actually from 20% chance to 10% chance on top of the bug fix. <br />
<br />
(It can be presented better by using <nowiki>ref group=nb/note></nowiki>, however) As historical value has a merit to mention , as well as yet again observed in other wiki article that those historical value are not added by me ([[Unwavering Crusade]]) It seem my addition is legit and logical, all I admitted is did not discuss before first revert [[Special:Diff/595415]])<br />
<br />
'''Policy setting multiple choice '''<br />
<br />
So, base on the arguments and observation<br />
<br />
* Either A. Purge all undocumented change and use 100% c&p wording from patch notes. No extra word or alternation<br />
* or B. Minor alternation is not allowed, but allow additional footnote<br />
* or C. Minor alternation is allowed, no additional footnote<br />
* or D. Minor alternation is allowed, allow additional footnote in form of <nowiki>ref group=nb/note></nowiki>.<br />
* or E. Minor alternation is allowed, allow additional footnote in form of bracket<br />
* or F. Editor actually edit back and forth and who has a longer wall of text and vote from very small pool of editor win<br />
<br />
Unless MOS is documented, this argument on the style will continue. And i actually don't mind [[User:Shalq]] challenges admin's edits as well on [[Abyss]] and [[Shaper's Presence]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:34, 12 March 2020 (UTC)<br />
<br />
: Thank you for initiating this discussion. I do think we could use some guidelines on writing version history.<br />
: A good place to start is to refer to the patch notes, from which changes can usually be copied directly. I wouldn't say that version history should ''only'' contain patch notes, but if relevant changes are described in the patch notes it makes sense to copy them over to version history. This allows the changes described in version history to be easily corroborated with the patch notes.<br />
: Sometimes additional clarification is needed. As you mentioned, [[Hrimsorrow]] and [[Death's Harp]] are two examples of this. In this case, the changes that aren't included in the patch notes should be explained in some way, with explanatory text, notes or references.<br />
: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:03, 12 March 2020 (UTC)<br />
<br />
:: I suppose I'm more on the side of allowing more freedom to the version history table, and it's not only because of laziness. I don't think we should discourage adding undocumented stuff as this is the only good place for historical mentions. I think a bigger problem is when it is discussed in the main text instead. Having a bunch of <code>"Since x.y.z, [skill] does not apply [old effect], but instead applies ..."</code>, <code>"could originally ..."</code>, <code>"but they now also appear"</code> being appended somewhere in the main text each league makes it harder and harder to find relevant information about the current game instead. <br />
:: Yes, we should prefer the proper patch notes whenever possible. Complementing whenever anything is omitted/forgotten in the patch notes. I don't mind there being a lot of info in it as the table can just be set to collapsed by default. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:27, 12 March 2020 (UTC)<br />
<br />
::: Just wanted to add my 3 cents, since I've been mentioned in this discussion:<br />
::: For the record, sir passive-aggressive Neokowloon the infallible, the changes to Brittle and Scorch that you've made were absolutely not as you described here. You removed the old value for scorch (seriously - why?), but left old value for brittle. ON BOTH pages. Also, you didn't bother to edit that part of patch notes in a way that there's no mention of scorch on the brittle page and vice versa (so you still included that '''[[User talk:Vinifera7#Version_history_section| junk text]]''' which in your opinion had no place there). Thus, they really looked to me like some nonsense edits, hence I've undone them. As Vinifera7 reminded me though, I should use the discussion subpage instead.<br />
::: Please stop hyperbolizing that version history should be copy-pasted 100% of the time, because sometimes it's unreasonable and you know it. Adding <code>ok, someone said it should use 100% c&p patch note, so use it</code> as the edit summary is childish. Get over it and cooperate.<br />
::: Is there a rule that "casual editors" absolutely cannot improve upon admins' edits? Not ''I'm gonna rewrite it in my cool style'', but actual improvements. I don't see any problem in the changes that you've made to the aforementioned Abyss and Shaper's Presence pages...<br />
::: As for keeping historical values - I've made a mistake of removing that reference. I agree that wiki is a good place to accumulate such curiosities, as long as they don't interfere with the description of the actual mechanics in PoE.<br />
::: [[User:Shalq|Shalq]] ([[User talk:Shalq|talk]]) 05:02, 13 March 2020 (UTC)<br />
<br />
:::: Neokowloon's [[Special:Diff/595671|edit summary]], "ok, someone said it should use 100% c&p patch note, so use it," does seem a bit like malicious compliance. For the record, we never agreed that you must ''always'' copy the patch notes word for word, or that version history may ''only'' contain excerpts from patch notes.<br />
:::: What Illviljan and I suggested are sensible ways to approach this. I wouldn't want to discourage people from editing the wiki by having strict rules for things like version history. Some basic guidelines should be enough.<br />
:::: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:07, 13 March 2020 (UTC)<br />
<br />
::: Yeah, agree with Illviljan this. I though we handled it this way anyway but haven't formalized it as a rule. <br />
::: Copying the patch notes, and adding things as needed if they were omitted. I like adding (undocumented) in front for clarity. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:43, 13 March 2020 (UTC)<br />
<br />
== Doryani's Delusion (seem solved) ==<br />
<br />
Ok, i tried to use "explicit[i]_random_list" para for [[Doryani's Delusion (Energy Shield)]]. The infobox is displayed fine, but it break the page at [[Doryani's Delusion]]. Need help to fix the code in infobox or just revert it? (For added damage mod i need the server back to live to double check choosing the correct mod, so far i just c&p from other variant ) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:16, 13 March 2020 (UTC)<br />
:I have already informed [[User:OmegaK2|OmegaK2]] about This, because I did it on the Russian wiki a long time ago and there is the same problem. But perhaps my message is forgotten.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:28, 13 March 2020 (UTC)<br />
<br />
::Ok, may be just one drop list <s>may</s>(edit: seem solved by one expandable list for infobox, not two) solve the problem since there is only 6 mods. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:32, 13 March 2020 (UTC)<br />
::: Yeah there is a general problem with 2+ random lists on the same item. I haven't gotten around to fix that, it isn't trivial --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:08, 13 March 2020 (UTC)<br />
<br />
== Drop league ==<br />
<br />
just added drop_leagues = Delirium para in [[Calamitous Visions]] and it seem crashed the lua. Anywhere to add delirium as a recognized league? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:27, 14 March 2020 (UTC)<br />
: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 12:33, 14 March 2020 (UTC)<br />
<br />
== Gems that summon monsters ==<br />
<br />
I've gone through and used the new {{tlx|Monster infobox}} for the monster statistics on the gems. Those have been outdated for a long time. I think I've got the correct metadata id for most of them, but it is mostly guesswork.<br />
<br />
The bow totems I am unsure about though:<br />
<br />
* {{il|Artillery Ballista}} 'Metadata/Monsters/Totems/MortarTotem'<br />
* {{il|Ranged Attack Totem Support}} 'Metadata/Monsters/Totems/DexterityTotem' <br />
* {{il|Siege Ballista}} 'Metadata/Monsters/Totems/SnipeTotem'<br />
* {{il|Shrapnel Ballista}} 'Metadata/Monsters/Totems/ShotgunTotem'<br />
<br />
Those are suspicions. Dexterity totem is the oldest I think and it would make sense for RAT support, snipe is also old, but it's a bit ambigious there since there is also an unreleased "snipe" skill gem. I think it is siege ballista though. The other also kinda fit, but I am unsure about them.<br />
<br />
Thoughts?<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:20, 22 March 2020 (UTC)<br />
<br />
:If i have time, may be i would view the individual game file. In some file they list out the graphical assets of the skill gems and may have linked to which totems assets the skill called. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:31, 2 April 2020 (UTC)<br />
<br />
== No reply for people keep make up fake meta for a few month ==<br />
<br />
First of all, creating mtx article is good faith edit. But It really seem not that helpful if [[User:Arrowneus]] keep make up fake meta id or other fake value for infobox parameters. These data are easily extracted by [[pypoe]] (and in case any error, reinstall whole thing; in case any obvious typo, fix it, for example Frostblink not Frost blink not Ice Dash). It seem the user did not want to resolve it by himself by installing pypoe or leave any reply in his talk page. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:23, 26 March 2020 (UTC)<br />
<br />
:Once again, all item description of {{il|Purple Eyes}} are fake (while {{il|Purple Smoking Hood}} is fine and the same as pypoe extracted values). I guess now it seem more easily to stalk his creation by good faith that cover the infobox with pypoe data every time. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:27, 2 April 2020 (UTC)<br />
<br />
== Unique items with ignite ==<br />
<br />
Hi i went through the wiki page for ignite and the table with unique items seems to be missing atleast a few<br />
noticeable the old jewels for Burning Arrow "Pitch Darkness" and "Sudden Ignition" even tho that might be since they are drop disalbed,<br />
but it's also missing the "Dyadian Dawn"<br />
<br />
i looked into the source and if i understand it correctly it shows every unique with "ignit" in the item mods<br />
<br />
item_stats.id like "%ignit%"<br />
<br />
so is are there just too many unique with so it can't add them all or is something else the reason?<br />
i am really new to the templates and i am not sure i understand them completely<br />
<br />
hope this is the right place to ask this<br />
<br />
ty datjoosua<br />
:Fixed--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 07:45, 27 April 2020 (UTC)<br />
==Unique Maps==<br />
Should we nuke all the legacy variant and use only one article for each unique map? We don't have another article for unique weapon that have basetype change. Also chancing unique map from legacy base should yield a map that have current mod, not legacy mod. The only thing need to be fixed is [[Template:Item unique versions]], which may need to use a new template for unique map or just figure a way to display unique map correctly in base map article. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:46, 18 June 2020 (UTC)<br />
<br />
:Ok, instead of creating [[The Vinktar Square (Harvest)]] i just fixed the infobox with more static code in [[The Vinktar Square]]. Also if no one object i just nuke all child article to turn them back to redirect. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:08, 23 June 2020 (UTC)<br />
<br />
:''Just'' probably wiki has lag on [[Template:Current map series]] so that [[The Vinktar Square]]'s infobox still use Delirium as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:09, 23 June 2020 (UTC)<br />
<br />
* Again, can i have the redirect [[The Beachhead (Low Tier) ]] be deleted . And somehow merge the page history of [[The Beachhead (Low Tier) (Betrayal)]] and [[The Beachhead (Low Tier) (War for the Atlas)]], because it seem no point to create more article with league affix. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:24, 21 July 2020 (UTC)<br />
<br />
::Since every map from War for the Atlas and after shared the same area id, it seem [[The Beachhead (Low Tier) (Atlas of Worlds)]] worth to keep but the rest (all the unique map variant from War for the Atlas and after) can be merged to one article. But it still odd to have legacy mod on some unique map infobox. I should try chancing legacy map base to see the outcome..... [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:55, 21 July 2020 (UTC)<br />
<br />
== jpg v png ==<br />
<br />
The [[Template:Area]] and [[Template:Monster]] still use jpg as default upload format, but Win 10 version of POE already use png as the file format. the usage of jpg also observed in [[Template:Base item]], which would also be a good chance to review the screenshot is outdated or not. For example, someone has uploaded a new screenshot for {{il|Cold Snap}} since it rework, but i am not sure [[:File:Vaal Cold Snap skill screenshot.jpg]] for {{il|Vaal Cold Snap}} is outdated or not. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 08:13, 18 June 2020 (UTC)<br />
: In my opinion, it makes sense to use jpg for screenshots. The compression of jpg is well-suited for things like photographs, which screenshots resemble. Whereas png is better suited for iconography and situations where you need transparent pixels or precise color transitions. You can use png for everything; the reason you wouldn't want to is because of file size. When it comes to screenshots, you can get an image that looks very good in jpg for much less file size compared to png. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:40, 18 June 2020 (UTC)<br />
<br />
== Posting Guides ==<br />
<br />
Is it OK here to create guide pages? Like guide for new players to farm chaos. It should be fact-based objective encyclopedia-like material. For example "metamorth encounters have currency drop option", not something IMHO, such as "Delve is better than maps". [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 13:01, 7 July 2020 (UTC)<br />
<br />
: There are no rules that forbid people from writing guides. However, there's a concern that guides tend to become obsolete over time with the constantly shifting state of the game. You can always use your own [[gphelp:User page|user page]] (including subpages) for anything you wish. Perhaps we can provide more feedback once we see the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:20, 7 July 2020 (UTC)<br />
<br />
:: Here is what I have in mind: [[User:Birddance/Guide to making currency]]<br />
:: Also would like to ask help on Reddit and PoE forums.<br />
:: Most things are general info for new players and old players, who don't know all details and useful features. In case anything will be deleted from game or added, it should be reflected in the guide as in [[Master]] page for example. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 11:33, 9 July 2020 (UTC)<br />
<br />
::: So, if no one mind, I will create page [[Currency creation and trading]]. Anyway, it is a real game thing, everyone doing in trade league. Why not to have Wiki page on the topic? Everyone welcome to contribute. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 09:21, 10 July 2020 (UTC)<br />
<br />
:::: You might have waited for some feedback. You only published it yesterday, after all. I haven't even gotten around to reading it in full yet. One concern I have on skimming is that the subject matter of the guide isn't focused on one specific thing; rather it's a shotgun spray of different methods for gaining currency. I think the guide could benefit from focusing on either SSF methods or trade methods, or at least by separating them into different sections of the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:15, 11 July 2020 (UTC)<br />
<br />
== So we should use Merciless Labyrinth or merciless labyrinth ==<br />
<br />
The context is [[User:Supernovah]] insist "merciless labyrinth" is more grammatical correct (and where he already edited the name in [[Trial of Ascendancy]] and argue with me why i use Eternal Labyrinth) and following [[Path of Exile Wiki:Manual of Style]] . This would affect a lot of article, likes [[The Lord's Labyrinth]] use it as proper noun: Cruel/Merciless/Eternal Labyrinth. It need to be form a binding consensus otherwise no good to have an edit war on mentioning every place name in-game to decide it should be proper noun and capitalized or not capitalized . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:16, 22 July 2020 (UTC)<br />
<br />
:No need to be rude about it. In the context in which I used the names of the labyrinths, they were not proper nouns or titles. In this case they should not have their individual words capitalised. It was also not the original intention of that edit. That was to update the article to contain information I was originally after and did not find. This is my usual reasoning to updating an article - to add information I didn't find on it. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:38, 22 July 2020 (UTC)<br />
<br />
::So, you argue my usage of "Eternal Labyrinth" is incorrect or not? There are way lot of these place name in-game. The port map, "the coast", "the crossroads". (personally i will certainly use the lab, the mine as short name) Ok, now what you want to discuss that originate from my user talk page. Should i use "eternal labyrinth" or "merciless labyrinth" . Or as i suggested, got a wider discussion on consensus first? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:50, 22 July 2020 (UTC)<br />
<br />
:::I have to sleep for now, but like I said it depends on the context in which it is used. As a ''proper'' noun or title, then it is capitalised. Specifically if it is a title then ''all'' words are capitalised as in "Merciless Labyrinth". As a noun, noun-''phrase'', or proper noun it would become ''Merciless labyrinth''. The context in which I used them placed a URL over an otherwise normal English phrase which did not contain proper nouns, noun-phrases, or otherwise. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:55, 22 July 2020 (UTC)<br />
<br />
::::I would say in wiki yes we do "power charge", "physical damage" instead of "Power Charge", "Physical Damage" like in-game but i don't get what new norm you want . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:05, 22 July 2020 (UTC)<br />
<br />
:::::Lol I don't want a ''new norm'', it's just the English language. 😒 [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 13:26, 22 July 2020 (UTC)<br />
<br />
:: Hey guys! Now that the new login system seems to be in place I can finally weigh in. Supernovah, while I appreciate you wanting to stick to the rules of capitalization in English, I think you're mistaken in this case. "The Cruel Labyrinth" is the proper name of the second difficulty level of the Lord's Labyrinth. It should be capitalized. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:51, 25 July 2020 (UTC)<br />
<br />
::: Absolutely, I felt like a bit of a fool not being able to edit my discussions and hide the shame. So in the case of the articles that don't correctly capitalise the other words of the titles, we're okay with that? I'm not seeking to improve the English of them but was just curious. In the case of using the word ''eternal'' exlusively, or ''labyrinth''; in reference to the ''Eternal Labyrinth'' it does not need to be captalised though.</div>Supernovahhttps://pathofexile.fandom.com/wiki/Delirium_league?diff=618598Delirium league2020-07-22T13:31:39Z<p>Supernovah: /* Minimap */ added missing AfflictionInitiator icon</p>
<hr />
<div>{{Event<br />
| name = Delirium league<br />
| type = challenge<br />
| release_version = 3.10.0<br />
| release_date = 2020-03-13<br />
| end_date = 2020-06-15<br />
| standard = True<br />
| hardcore = True<br />
| id = Delirium, Hardcore Delirium, SSF Delirium, SSF Delirium HC<br />
| links = [https://www.pathofexile.com/delirium Official page]<br />
}}<br />
<br />
{{Quote|A mysterious affliction has infiltrated your mind. As you touch the Mirror of Delirium, reality turns to mist and your worst nightmares emerge before your eyes. As the mists of Delirium consume you, new enemies emerge and existing foes gain savage talents. Delirium introduces dozens of lethal monster modifiers, many new bosses, and horrifying demons lurking within rare and unique monsters. <br />
<br />
As you travel deeper into the Delirium, you'll experience more numerous and challenging enemies with greater rewards. Will you let greed and hubris draw you into the madness ? |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Delirium league''' and '''Hardcore Delirium league''' are the current [[challenge league]]s.<ref name="Announcement"/> They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the [[Version 3.10.0]] patch.<br />
<br />
In this league, each area contains a Mirror of Delirium. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop [[Delirium Orbs]], which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]].<br />
Enemies in the Delirium can also drop [[Cluster Jewel]]s, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of [[passive skill]]s and can be modified to grant different passive skills.<br />
<br />
All characters and [[stash]]es will be moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues end. Characters that die in the Hardcore Delirium league are immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Delirium}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| AfflictionInitiator<br />
| DeliriumBoss1<br />
| DeliriumBossFinal<br />
}}<br />
<br />
==Items==<br />
These items are introduced to the Delirium leagues:<br />
<br />
===New basetype===<br />
{{Query base items<br />
|where=items.drop_leagues HOLDS "Delirium" AND items.release_version = "3.10.0"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===New Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Delirium" AND items.release_version = "3.10.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of delirium league challenges}}<br />
The Delirium leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of delirium league challenges|Rewards}}<br />
<br />
When you complete 12 challenges, you will receive the Delirium Horns. When you reach 24 challenges, you will receive the Delirium Cloak. At 36 challenge completed you'll receive the Delirium Wings. These microtransactions are only obtainable in this league.<br />
<br />
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Delirium Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delirium challenges you completed during the league.<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.10.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=March 13, 2020|title=Announcing Path of Exile: Delirium|url=https://www.pathofexile.com/delirium|publisher=Official Path of Exile Forums|accessdate=March 13, 2020}}</ref><br />
}}<br />
<br />
==External links==<br />
*[https://www.pathofexile.com/forum/view-thread/2783572 Path of Exile (Forum) - Challenge Rewards] ([https://www.youtube.com/watch?v=d_oVwil3pa0 Youtube])<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Делириум]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Metamorph_league?diff=618597Metamorph league2020-07-22T13:30:54Z<p>Supernovah: /* Minimap */ typo</p>
<hr />
<div>{{Event<br />
| name = Metamorph league<br />
| type = challenge<br />
| release_version = 3.9.0<br />
| release_date = 2019-12-13T20:00:00Z<br />
| end_date = 2020-03-09T21:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Metamorph, Hardcore Metamorph, SSF Metamorph, SSF Metamorph HC<br />
| links = [https://www.pathofexile.com/exilecon/three Official page]<br />
}}<br />
<br />
{{quote|Take a clean knife and cut a sample of flesh. Repeat. Four times. Mix the five samples in aquathaumatic solution. Heat. Stand back. Intrinsic darkness will make itself known. Observe its anger, its aggresion. Observe exchanging form, never comfortable to stay in one shape for long. It will try to kill you... Best not let it. Plunge the green knife repeatedly... Hum. Try more heat. More ! Perfect. Only every living creatures to go.<br />
<br />
In Metamorph, you'll meet Tane Octavius, a master alchemist who studied in Oriath. Exiled to Wraeclast for killing his teacher, Tane searches for what makes the "self", by using his learned alchemical knowledge to assemble monster essences. He hopes to find a cure, or perhaps just the source, for what he calls "the intrinsic darkness" that led to his unforgivable violence.|Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Metamorph league''' and '''Hardcore Metamorph league''' are past [[challenge league]]s.<ref name="Announcement"/> They launched on December 13, 2019 along with the release of the [[Conquerors of the Atlas]] expansion.<br />
<br />
In this league, the player meets [[Tane Octavius]]. He tasks the player with gathering [[Metamorph organ|parts]] from various monsters, which he uses to create a Metamorph. Metamorphs are enemies that constantly change forms, using the moves of enemies it acquired the parts of, even unique bosses. Metamorphs drop loot based on the parts used, which can include [[Catalyst]]s that give a quality stat to jewelry, increasing the magnitude of specified modifier types and the likeliness of rolling those mods.<br />
<br />
All characters and [[stash]]es were be moved to [[Standard league]] and [[Hardcore league]] respectively when the league ended. Characters that die in the Hardcore Metamorph league were immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Metamorph organ|Tane's Laboratory}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| MetamorphosisMonster<br />
| MetamorphosisBoss<br />
| MetamorphosisFormedBoss<br />
| WatchstoneAltar<br />
}}<br />
<br />
==Items==<br />
These items were introduced to the Metamorph leagues:<br />
<br />
===Metamorph samples===<br />
{{main|Metamorph organ}}<br />
{{Query base items<br />
|where=items.class_id="MetamorphosisDNA"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===Catalysts===<br />
{{main|Catalyst}}<br />
{{Query base items<br />
|where=items.class="Stackable Currency" AND items.name LIKE "%Catalyst%"<br />
|large=1<br />
|description=1<br />
}}<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Metamorph" AND items.release_version = "3.9.0"<br />
|large=1<br />
|base_item=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of Metamorph league challenges}}<br />
The Metamorph leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of Metamorph league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.9.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=November 15, 2019|title=Announcing Path of Exile: Metamorph|url=https://www.pathofexile.com/exilecon/three|publisher=Official Path of Exile Forums|accessdate=November 15, 2019}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Метаморф]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Metamorph_league?diff=618596Metamorph league2020-07-22T13:30:41Z<p>Supernovah: /* Minimap */</p>
<hr />
<div>{{Event<br />
| name = Metamorph league<br />
| type = challenge<br />
| release_version = 3.9.0<br />
| release_date = 2019-12-13T20:00:00Z<br />
| end_date = 2020-03-09T21:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Metamorph, Hardcore Metamorph, SSF Metamorph, SSF Metamorph HC<br />
| links = [https://www.pathofexile.com/exilecon/three Official page]<br />
}}<br />
<br />
{{quote|Take a clean knife and cut a sample of flesh. Repeat. Four times. Mix the five samples in aquathaumatic solution. Heat. Stand back. Intrinsic darkness will make itself known. Observe its anger, its aggresion. Observe exchanging form, never comfortable to stay in one shape for long. It will try to kill you... Best not let it. Plunge the green knife repeatedly... Hum. Try more heat. More ! Perfect. Only every living creatures to go.<br />
<br />
In Metamorph, you'll meet Tane Octavius, a master alchemist who studied in Oriath. Exiled to Wraeclast for killing his teacher, Tane searches for what makes the "self", by using his learned alchemical knowledge to assemble monster essences. He hopes to find a cure, or perhaps just the source, for what he calls "the intrinsic darkness" that led to his unforgivable violence.|Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Metamorph league''' and '''Hardcore Metamorph league''' are past [[challenge league]]s.<ref name="Announcement"/> They launched on December 13, 2019 along with the release of the [[Conquerors of the Atlas]] expansion.<br />
<br />
In this league, the player meets [[Tane Octavius]]. He tasks the player with gathering [[Metamorph organ|parts]] from various monsters, which he uses to create a Metamorph. Metamorphs are enemies that constantly change forms, using the moves of enemies it acquired the parts of, even unique bosses. Metamorphs drop loot based on the parts used, which can include [[Catalyst]]s that give a quality stat to jewelry, increasing the magnitude of specified modifier types and the likeliness of rolling those mods.<br />
<br />
All characters and [[stash]]es were be moved to [[Standard league]] and [[Hardcore league]] respectively when the league ended. Characters that die in the Hardcore Metamorph league were immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Metamorph organ|Tane's Laboratory}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap::<br><br />
{{Minimap icon list<br />
| MetamorphosisMonster<br />
| MetamorphosisBoss<br />
| MetamorphosisFormedBoss<br />
| WatchstoneAltar<br />
}}<br />
<br />
==Items==<br />
These items were introduced to the Metamorph leagues:<br />
<br />
===Metamorph samples===<br />
{{main|Metamorph organ}}<br />
{{Query base items<br />
|where=items.class_id="MetamorphosisDNA"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===Catalysts===<br />
{{main|Catalyst}}<br />
{{Query base items<br />
|where=items.class="Stackable Currency" AND items.name LIKE "%Catalyst%"<br />
|large=1<br />
|description=1<br />
}}<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Metamorph" AND items.release_version = "3.9.0"<br />
|large=1<br />
|base_item=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of Metamorph league challenges}}<br />
The Metamorph leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of Metamorph league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.9.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=November 15, 2019|title=Announcing Path of Exile: Metamorph|url=https://www.pathofexile.com/exilecon/three|publisher=Official Path of Exile Forums|accessdate=November 15, 2019}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Метаморф]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki_talk:Community_portal?diff=618592Path of Exile Wiki talk:Community portal2020-07-22T13:26:19Z<p>Supernovah: /* So we should use Merciless Labyrinth or merciless labyrinth */</p>
<hr />
<div>{{archives|style=float:right;}}<br />
<br />
== Wording of Fossil as currency ==<br />
<br />
It seem it is not stackable unless GGG made a new slot in fragment tab. But what wording is more appropriate? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:37, 2 September 2018 (UTC)<br />
<br />
: Fossils are apparently classified as "Stackable Currency" internally (and in loot filters), but they literally are not stackable. It's fine to change the the language to something more appropriate. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:00, 4 September 2018 (UTC)<br />
<br />
== Passive skill data is all screwed up ==<br />
Having passive skills get automatically updated is fine and all, but things are getting messed up when it comes to overlapping names. Look at [[Elementalist (Ascendant passive)]]. It's got the icon for the regular passive version and on a table it links to the class. It's a mess. Is there a way to manually fix this?--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 22:29, 16 September 2018 (UTC)<br />
: You can change the icon parameter in the data page (Passive: ...) to fix it manually. I see why it is happening though and it's best I fix it right in the export. Edit: I'll fix this problem tomorrow. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:40, 16 September 2018 (UTC)<br />
:: Is there an easier way to access the passive data page? If people knew how to access them they could manually fix the data if needed.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 15:51, 17 September 2018 (UTC)<br />
::: Going to [[Elementalist (Ascendant passive)]] and hovering over the stat text on the infobox then clicking on the the reference link that pops out is the easiest way for single page editing. It's also possible to search it the normal way if you make sure to click on Everything, see [https://pathofexile.gamepedia.com/index.php?search=Elementalist&title=Special:Search&profile=all&fulltext=1&searchToken=1cljqcfmn6kf8l80u8oqv8fhz]. You can probably do some clever cargo query if you want every page with this issue. This is a bug that should be reported and fixed in the source though. The bot tends to just overwrite next time it updates anyway. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:42, 17 September 2018 (UTC)<br />
: Took longer then I wanted to because the wiki was having issues the other day, but the passives and images have been updated. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:14, 21 September 2018 (UTC)<br />
: The icons still doesn't link to the right page. And there doesn't seem to be a way to change the link on the template.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 06:51, 23 September 2018 (UTC)<br />
:: This is a little bit tricky since we don't store any cargo data about the main page at the moment. We could start using the icon name format [[:File:Elementalist (Ascendants) passive skill icon.png]] and then we make sure to redirect [[Elementalist (Ascendants)]] to [[Elementalist (Ascendant passive)]] or vice versa? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:11, 23 September 2018 (UTC)<br />
::: On the passive data page, using main_page parameter should work --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:25, 23 September 2018 (UTC)<br />
:::: In the tables, passive skill names refer to the main title rather than the data in the main_page (this does not apply to the clickable image). An example can be seen on the page [[Shield#Block_chance]], the first passive skill [[Block (passive skill)]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:34, 12 October 2018 (UTC)<br />
::::: Fixed that. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
<br />
== Renamed MTX? ==<br />
<br />
I think the following MTX have been renamed, anyone knows their current name so they can be updated properly?<br />
<br />
* [[Baby Rhoa Pet]]<br />
* [[Fire Corpse Pile]]<br />
* [[Oriath Raven Pet]]<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
:I can assume that:<br />
* Rhoa Pet<br />
* Burning Corpse Pile<br />
* Oriath Pet<br />
:But I'm not sure. Need to inspect.<br />
:--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 18:49, 20 October 2018 (UTC)<br />
::Wrote to Natasha, let's see what she says.--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:43, 24 October 2018 (UTC)<br />
:::Baby Rhoa Pet --> Baby Rhoa Pet <br> Fire Corpse Pile --> Burning Corpse Pile <br> Oriath Raven Pet --> Oriath Pet <br> --[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 14:50, 25 October 2018 (UTC)<br />
<br />
== List item ==<br />
<br />
Hello, the item {{il|Blue Flame Incinerate}} is not displayed in the list [[Alternate skill effect]], although it should be more related to it, and this is most likely because of the metadata_id--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:32, 24 October 2018 (UTC)<br />
<br />
== Skills not appearing on the skill list ==<br />
<br />
Hello, I have noticed some skills are not appearing on the [[list of active skill gems]]. For example, [[Vortex]], [[Orb of Storms]] and [[Frostbolt]] are not appearing in any of the lists. I don't know enough about the code for the lists to fix it, but does someone know how to do it? [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 02:45, 27 October 2018 (UTC)<br />
: [[Null edit]] the item pages.--[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 04:43, 27 October 2018 (UTC)<br />
:: Thanks, that did it. I have edited the missing (non Vaal) active skill pages, now they're all listed properly. [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 12:01, 27 October 2018 (UTC)<br />
<br />
== The same passive_skill_boxes on different pages ==<br />
There are different passive skills with the same name. And in such cases it turns out that on different pages the same passive_skill_boxes are obtained. For an example: [[Juggernaut (passive skill)]] и [[Juggernaut (Ascendant passive)]]. Is it fixable?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 10:11, 18 November 2018 (UTC)<br />
: If you want, you can do:<br />
<pre><br />
{{Passive skill box<br />
|q_where=<br />
passive_skills.name="Juggernaut" <br />
AND passive_skills.stat_text IS NOT NULL<br />
AND passive_skills.ascendancy_class IS NOT NULL<br />
}}<br />
</pre><br />
: Are there many of these cases that we should consider another input parameter for the template? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:07, 18 November 2018 (UTC)<br />
<br />
== Navbox: hide/show ==<br />
<br />
Why our Navbox has no hide/show button? It would be useful on such large Navbox as Navbox maps.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 08:45, 22 November 2018 (UTC)<br />
<br />
== Gems missing from Vendor rewards ==<br />
<br />
Most gems are missing from the vendor reward tables for the pages [[Lost in Love]], [[Sever the Right Hand]], [[The Root of the Problem]] and [[The Eternal Nightmare]].<br />
<br />
Tracking down the data in [[Module:Quest_reward/data/vendor]], the data appears to be listed there correctly, and the vendor unlock is listed on the individual gem pages, just not on the quest page itself. Null edits to quest page and gem page did nothing.<br />
<br />
It appears the issue is when a quest has some gems unlock at the vendor for all classes, but other gems for just some classes - the quest page is only showing the vendor reward for the all classes rewards in this situation. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 08:48, 1 December 2018 (UTC)<br />
: When rewards were given out to all classes it only showed that and not any class specific rewards. Thanks for bringing this up, I fixed the problem and it should work now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:07, 1 December 2018 (UTC)<br />
:: An error appeared: <code>Lua error in Module:Quest_reward at line 379: attempt to index local 'class' (a boolean value).</code> in quests like [[Mercy Mission]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:07, 1 December 2018 (UTC)<br />
::: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:43, 4 December 2018 (UTC)<br />
<br />
== Edit Sidebar to be more player centric ==<br />
<br />
Make changes to the sidebar to have it more usable to players vs the admins. Under the "known issues link" have a category called "Overview", which has links to [[Act 1]] through [[Act 10]] or just [[Act]], [[Hideout]], [[Map]], [[Crafting]], [[Ascendancy class]], and such. The linked pages would be popular pages that people would find useful without searching or going back to the homepage. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 23:33, 4 December 2018 (UTC)<br />
: The [[Path_of_Exile_Wiki|Main page]] has the links that you're looking for. Perhaps we can add a section to the sidebar containing a handful of important links. I'd like to keep it to 10 or less though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:20, 5 December 2018 (UTC)<br />
:: That's my point, not needing to go back to the main page to get the info. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 00:48, 5 December 2018 (UTC)<br />
::: I understand that, but we can't have 100 links in the sidebar. Make some suggestions about what the 10 most important articles might be. If I had to name a few, they'd be [[Skill gems]], [[Unique items]] and [[Vendor recipes]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:55, 5 December 2018 (UTC)<br />
<br />
== New map pages for Betrayal ==<br />
<br />
I've roughly finished the export for the new maps. Since they're not all that different from the regular maps I think it would make sense to copy over the Atlas of Worlds series and then adapt the betrayal series.<br />
<br />
Since we are ending up having a lot of duplication then, I think it might make sense to move version history to the base page (the one that has disambiguation links). Boss fights could possibly reside on the newest version, I am not sure if some of the very old maps if open today still contain the very same boss fights as the newest maps do. If someone knows this is case for ALL iterations of map that could also be moved to the base page.<br />
<br />
Also does anyone know if the card drops actually changed? The odd thing about the new map series is that the base items and world areas are the same as the old one, just with a new makeover in terms of tier, map upgrades, icon and atlas location. If they didn't, I could keep the drop information on the new pages.<br />
<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:45, 13 December 2018 (UTC)<br />
:There are so many map series already that I think it would be nice to add categories for them. Which will be applied automatically, given the argument <code>map_series</code>.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 14:25, 19 December 2018 (UTC)<br />
<br />
::[[User:OmegaK2]], Agree to centralize the map mechanics to one page. I haven't test the oldest map before. But when [[War for the Atlas]] series was introduced , the legacy map [[Acid Caverns Map (Atlas of Worlds)|Acid Lakes Map (Atlas of Worlds)]](typo fixed on 12:33, 8 March 2019 (UTC)) are able to open portal for me to do the warband. Any change of the map (i.e. layout and boss) can just move to the change log and just keep the map detail for the current version only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:00, 2 March 2019 (UTC)<br />
<br />
::: I've had some time to think about this, and I think the best course of action going onward is to move everything to page matching name of the Map and just take the infobox of the latest version (the one with the league name in the page tile). Otherwise we'd need to move the boss/map mechanics every time to the newest page as well. If anything actually differs on the legacy map it can still be noted. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:47, 7 March 2019 (UTC)<br />
<br />
== Creating a List of Uniques and the Vendor Sell Prices ==<br />
<br />
I've been playing around with trying to get this to work but am unfamiliar with the wiki table joining, essentially I was just trying to create/modify the current /List_of_all_unique_items to include a column with the sell_price. Allowing for faster checking of item values. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:HartlessRage|HartlessRage]] ([[User talk:HartlessRage|talk]] • [[Special:Contributions/HartlessRage|contribs]]) 01:47, 14 December 2018</small><!-- Template:Unsigned --><br />
<br />
== Backgrounds and icons of Shaper and Elder items ==<br />
<br />
Is it possible to change the image of these items so that they have the appropriate background? There should be no problems with icons, as they could be added to [[MediaWiki:Common.css]]. And to make it all start working with <code>|is_shaper_item = True</code> for example.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:26, 28 January 2019 (UTC)<br />
: I don't see why not? But I don't have a lot of experience with the css part. Do we have the background images? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:53, 2 February 2019 (UTC)<br />
:: I don't know how to get the images, but I can handle the rest. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:03, 2 February 2019 (UTC)<br />
::: [https://ru.pathofexile.com/image/inventory/ElderBackground.png?w=2&h=3 ElderBackground.png], [https://ru.pathofexile.com/image/inventory/ShaperBackground.png?w=2&h=3&x=379&y=427 ShaperBackground.png]. I can try to get animations, but they are stored in a video file.. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 20:33, 2 February 2019 (UTC)<br />
:::: Animated background is not necessary, just pictures. And the symbols on the frame, like this:<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ElderItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ShaperItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/VeiledItemSymbol.png<br />
::::--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:38, 5 February 2019 (UTC)<br />
:::::And also here with the new league: [https://web.poecdn.com/image/item/popup/synthetic-symbol.png Blue], [https://web.poecdn.com/image/item/popup/fractured-symbol.png Red], Well, immediately on the nests, if necessary... [https://web.poecdn.com/image/gen/socket.png gen/socket.png]. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 10:11, 21 February 2019 (UTC)<br />
<br />
== Veiled gif in unique items? ==<br />
Should we replace the veiled mod text with a veiled gif instead? Here's an example: {{il|Cinderswallow Urn}}. If it returns 2 veiled mods we just use two gifs to indicate that. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:05, 2 February 2019 (UTC)<br />
: That would be cool. There needs be one gif for veiled prefixes and another for suffixes though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:43, 2 February 2019 (UTC)<br />
:: This is how [[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) did - {{Ml|VeiledPrefix|display=stat_text}} (<nowiki>{{Ml|VeiledPrefix|display=stat_text}}</nowiki>)[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 21:41, 2 February 2019 (UTC)<br />
::: Using {{ml|VeiledPrefix}} and {{ml|VeiledSuffix}} feels correct. Only thing I don't like about that is that the bot will override it every time it updates the mods. We could use <code>explicit4_text=veiled.gif</code> and <code>|explicit4_random_list</code> to get the query powers too like with {{il|Watcher's Eye}}. Just gotta figure out what the valid pool of mods are for the uniques. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 08:58, 3 February 2019 (UTC)<br />
==Upgrade path==<br />
Any idea why {{il|The Perandus Manor}} can be "obtained" by 3 to 1 recipe ? What wrong in the coding of the wiki ? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:11, 25 February 2019 (UTC)<br />
: It's not discerning between normal and unique maps at the moment. It should be safe to just require the [[rarity]] to be Normal for 3 to 1 map recipes, right? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:41, 25 February 2019 (UTC)<br />
:: Should be fixed now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:58, 25 February 2019 (UTC)<br />
==Spell block==<br />
Any idea the roll show 7.5% instead of in-game for legacy {{il|Rainbowstride}} Spell block?. Also, the current version of {{il|Wings of Entropy}} in fact have 6-7% spell block instead of fixed at 7%. See trade search result for current trade league. Not sure it was a typo in [[version 3.4.0]] or not or it was introduced but not recorded in the patch note. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:53, 13 March 2019 (UTC)<br />
: Just a mistake I guess. It is not possible to datamine modifiers, so they are manually added to the items by us editors. Since many modifiers have the same stat text it can sometimes be difficult to determine which one is the correct one so you have to take a chance, and sometimes the wrong one is chosen. If you see that a modifier is wrong feel free to change the modifier id to the correct one. See [[Template:Item#When to use mod id and mod text]] if you want to help out with this. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:29, 13 March 2019 (UTC)<br />
<br />
== Error in bows ==<br />
<br />
It seem [[Template:Item acquisition]] is not working in [[Imperial Bow]] and [[Harbinger Bow]]. May be related reason, they are missing in [[List of bows]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:03, 27 May 2019 (UTC)<br />
: The data is not getting stored correctly it seems. Apparently there have been an update to cargo on the backend which may have caused it, but it seems something about the drop_rarities field is broken; recreating the tables seems to fix the problems. I'll run a bot to go through all the pages null-editing them and then swap in the new table once that's done, but it will take a while --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:27, 27 May 2019 (UTC)<br />
:: I'm not sure why but it seems like it didn't end up fixing this after all. I'll try renaming the field tomorrow and see if that helps. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:46, 27 May 2019 (UTC)<br />
<br />
== League-specific items: Item acquisition: new template parameter? ==<br />
<br />
<s>[[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 11:54, 4 July 2019 (UTC) -- Could someone add a parameter to the item template for league-specific items? I added a rough draft page for it to link to: [[League-specific items]].</s><br />
<br />
: <code>drop_leagues</code> is for league restrictions. There is also a section about league specific items, which that should redirect to rather then copying it.<br />
: Since you mentioned item acquisition, do you want that section to be more specific about league restrictions? Right now they're just mentioned in the second info box. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:44, 6 July 2019 (UTC)<br />
<br />
::It would be very long for <code>drop_text</code> as [[beastcrafting]], [[Cameria]]'s Transportation safehouse chest, level 2 and level 3 sacrifice alter in the Temple, [[Shaper's Stronghold]] are the methods to acquire it and in core mechanics as those leagues are in core. May be i would suggest to create an article for league-specific item and list those methods in it. Instead of writing the <code>drop_text</code> again and again (plus writing the same text of chancing in Zana modded map, trading with other players). Skipping {{il|Time-Lost Incubator}} as it is not certain it went to core yet. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:44, 6 July 2019 (UTC)<br />
<br />
::And i saw Niightblade you have done that by removing all the "generic" method to acquire league-specific item from {{il|Maloney's Mechanism}}, but without adding the list of method to acquire them in [[Drop-restricted item]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:49, 6 July 2019 (UTC)<br />
::: Not sure why you're mentioning <code>drop_text</code>, as I've said right above your post <code style="color:red;">drop_'''leagues'''</code> is the '''only''' correct way to denote league restrictions. '''All instances where leagues are mentioned in drop_text should be deleted.''' It is currently not showing in the item acquisition section because it is showing in the second infobox on the right side. If required, however, it can show in the section. If so I'd make a short notice rather then detailing all the possible ways and place a link to the article with more details. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:06, 6 July 2019 (UTC)<br />
<br />
::::Some off-topic [[List of league-specific base items]] and [[List of league-specific unique items]] need to be rework as some item as core or quasi-core due to change in method to obtain them. Also, if Warbands unique items are included , those linked to prophecy and Pale Council boss are "league-specific" too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:23, 6 July 2019 (UTC)<br />
<br />
::::OmegaK2, i mean such as [[Headhunter#Drop restrictions]] is that really need to have this section (either migrated to <code>drop_text</code> or not) for every league-specific item, or just list those methods in [[Drop-restricted item#League-specific unique items]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:25, 6 July 2019 (UTC)<br />
<br />
::::: A parameter for monsters restrictions be added soon-ish when the monster data is on the wiki (which shouldn't be far off since a lot of the groundwork has been done already. There can be more parameters if needed. In general, everything should go to a specific parameter, drop_text is ONLY a last resort. Are there any prophecy related uniques that are not covered by areas, monsters, or upgrades (i.e. kill x while wearing y)?<br />
::::: No, that specific case can be deleted. It should absolutely not go into drop_text, as (again) it's not what it is for. drop_text is for out of the ordinary restrictions that are not covered by the other existing parameters. League restrictions ARE covered. It does not need to be repeated manually on each page and should go into a generic page detailing the restrictions. Since people are blind apparently and added it to a ton of pages, I'll add something to item acquisition via drop leagues. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:36, 6 July 2019 (UTC)<br />
<br />
==Automatic divination cards via item module==<br />
<br />
We have situation where there are some divination cards that can produce a lot of items that need to be added to many item pages. I think it might be time to add cases like this to the module, but the primary reason this wasn't done before is because they are a special cases where certain cards can't produce certain items. <br />
<br />
Anyway the implementation I am going for is probably going to be like this:<br />
* Add paramter to turn off automatic drops on an item (i.e. disable_automatic_upgraded_from)<br />
* Add the automatic upgraded_from at the end of the manual ones added.<br />
* Find and remove manual upgrade from that are now duplicated by the automated system<br />
* (maybe) add a parameter to disable specific, automated recipes from said system<br />
<br />
The system should only cover methods that apply to a lot of items, so things like {{il|Arrogance of the Vaal}} which can basically produce most unique items. <br />
<br />
Before doing a change like this, we should figure out those special cases so we can isolate them before showing (incorrectly) that they can be gained through divination cards that produce random items. Any other input is also welcome. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:36, 7 July 2019 (UTC)<br />
: I've implemented this code (in sandbox) and updated the documentation, but haven't made it live yet. If anyone wants to check over the cards if anything is missing or wrong that would be helpful.<br />
: There is also a debug output available here [[User:OmegaK2/test4]]<br />
: --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:40, 14 July 2019 (UTC)<br />
::{{il|The Inoculated}} ({{ml|LocalIncreasedEnergyShieldPercentAndStunRecovery6}} Armour) only rewards ES base armors. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 15:51, 6 August 2019 (UTC)<br />
<br />
:: {{il|Arrogance of the Vaal}} is missing "Two-Implicit", {{il|Left to Fate}} is missing "Unidentified". {{il|The Wretched}} shows "random Belts" instead of "random Belt". And for magic items, using modifier links instead of name can be useful to understand the effect without having to search for it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:02, 14 July 2019 (UTC)<br />
<br />
::Does {{il|Arrogance of the Vaal}} reward flasks or maps at all? I know you can get a corrupted unique flask from other card rewards but since flasks and maps can't get an implicit, my guess is they can't be obtained from this card, but I am not sure. Does {{il|The Hale Heart}} (random elder item) exclude maps? --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 19:20, 14 July 2019 (UTC)<br />
<br />
::<s>I think {{il|The Gambler}} and {{il|Stacked Deck}} would be a good addition to this, for a "random divination card"</s>. {{il|Shard of Fate}} can be added as well. There are only 3 base types, I tried to manually add the upgrade path to {{il|Cobalt Jewel}} but repeatedly got a Module:Item_acquisition error, so I reverted it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 06:17, 15 July 2019 (UTC)<br />
<br />
::Wondering if {{il|Dying Anguish}} should be part of this, doesn't drop but can be bought in the Standard league. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:54, 14 July 2019 (UTC)<br />
<br />
::One special case, {{il|Stygian Vise}} doesn't seem to be rewarded as an elder or shaper item, affects at least {{il|Perfection}} and {{il|The Hale Heart}}. Is excluding that supposed to be done manually or automatically? Edit: Some people suggested on reddit other non-elder/shaper cards may not reward it either. So I guess this is one of those league-specific boss-only drops that can't be acquired from divination cards. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:54, 15 July 2019 (UTC)<br />
<br />
::I think some description should be added to [[Path_of_Exile_Wiki:How_to_edit_item_acquisition]] on how the automatic system works, how to exclude some items and how to report problems. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:38, 15 July 2019 (UTC)<br />
<br />
==the The==<br />
<br />
[ [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 10:26, 22 July 2019 (UTC) ] -- Does anyone here still use AWB? Looks like there's a heap of pages with this to fix: <code> the [[The </code><br />
<br />
==Essence ==<br />
It seem the added damage from certain Essence were buffed due to the introduction of new T1 and rebalance. Can someone run a bot to import the values from datamine? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:17, 1 August 2019 (UTC)<br />
<br />
==Niightybot==<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 12:46, 9 August 2019 (UTC) -- Could someone please flag [[User:Niightybot|Niightybot]] as a bot <s>and rename '''Nightbladebot''' to '''Niightybot''' on the [[Path_of_Exile_Wiki:AutoWikiBrowser/CheckPage|check page]]?</s> I no longer have access to the email account for Nightbladebot (that user can probably be deleted too).<br />
: What exactly are you planning to do that requires a bot? --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:10, 9 August 2019 (UTC)<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 01:55, 10 August 2019 (UTC) -- Nothing too radical :) I was planning to fix pages with "the the" in them, and offer assistance for other bulk changes as necessary, if that's ok.<br />
<br />
== Support gems that can be used ==<br />
<br />
I don't know how necessary it is, but it seems like it would be a good idea. Is it possible to implement a template on skill_gems pages that would show which support_gems can be used with this skill_gem?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:26, 9 August 2019 (UTC)<br />
: It can just be a list. It doesn't need to be a template. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:35, 9 August 2019 (UTC)<br />
:: I meant the analogy to this template for example {{tlx|Skill enchantment modifier list}}--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:38, 9 August 2019 (UTC)<br />
::: Is it something like the Supported by table here, https://poedb.tw/gem.php?n=Reave, you were thinking of? The {{il|Reave}} page doesn't appear to have all the tags to be able to get the exact same results. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 23:05, 9 August 2019 (UTC)<br />
:::: Yes, I mean exactly like the poedb website. That's why I'm interested, is it possible to implement it on the wiki?!--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 06:57, 10 August 2019 (UTC)<br />
::::: It can be done, but hasn't been because I didn't like how it mainly involved guesstimating what the values for the skill use type do, those determine which gem can support other gems, they also change (numerically) most patches, so it's a bit of a hassle to keep updated. I can look into adding to the skill template though. I'll most likely use some text variants, but those will be arbitrary. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:09, 10 August 2019 (UTC)<br />
<br />
== Doryani's Delusion variant ==<br />
<br />
[[Doryani's Delusion]] , such as [[Doryani's Delusion (Energy Shield)]], should just like {{il|Watcher's Eye}}, states as "Grants Level 25 Purity of <your chosen elements> Skill", "Adds (1-3) to (68-72) <your chosen elements> Damage to Spells and Attacks" instead of misleading that stick to Lightning only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:44, 13 August 2019 (UTC)<br />
: The <code>|explicit4_random_list = modid1, modid2, ..., modidN</code> parameter that {{il|Watcher's Eye}} uses is a new function and and that's probably why it hasn't been used much besides the extreme ones. For example [[Vessel of Vinktar]] seems to be an obvious one to use it on where only the fourth mod changes per variant. [[Doryani's Delusion]] however has different images so I don't think that one is as obvious. Which image should be used as main? Where will the rest go? Just as gallery pictures on the item page or should those be added to the template somehow too? Are there any other items with variants we can do this with? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:38, 13 August 2019 (UTC)<br />
<br />
::[[Vessel of Vinktar]] as well as [[Yriel's Fostering]], [[Volkuur's Guidance]] and [[Doryani's Invitation]] are same base but different mods. [[Doryani's Delusion]] have 3 base, and each base had 9 variants, making a total of 27 variants. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:17, 14 August 2019 (UTC)<br />
== &#x2713; Blessing of God in [[Blessing#Items created with blessings]]==<br />
Should it remove from the table? There is no such currency "Blessing of God" as Talisman was used to upgrade via another mechanics, which is not available in the core game. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 23:07, 28 August 2019 (UTC)<br />
: Fixed. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 08:36, 31 August 2019 (UTC)<br />
<br />
== Legacy table ==<br />
<br />
There is a standard / MoS for legacy variant table right? Just like {{il|Zerphi's Last Breath}}, the modified/legacy mod are highlighted by <source>{{c|mod|}}</source><br />
<br />
Just to inform that i had boldly changed the legacy table for {{il|Windripper}}. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:47, 8 September 2019 (UTC)<br />
<br />
== &#x2713; Bot overwriting skill gem acquisition sections? ==<br />
<br />
It looks like all of the articles about skill gems now only show divination cards as a source of acquisition. The sections on quest rewards and vendors is gone. Is this a bot gone awry? <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:UnbanPodNow |UnbanPodNow ]] ([[User talk:UnbanPodNow |talk]] • [[Special:Contributions/UnbanPodNow |contribs]]) 01:36, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="01:49, 11 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) -- Can you link a specific page with this problem?<br />
:: I already fixed it. The data in quest rewards tables was gone for some reason --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:12, 11 September 2019 (UTC)<br />
<br />
== Skill looks ==<br />
<br />
I suggest we have a section within the skill gem page with a short gif showing how the skill effect/range are. Maybe presenting a low level version and a high level version (bigger AOE/faster/more porjectiles), so players get the feeling. Right now we only have a picture of some. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:MaxCarter73|MaxCarter73]] ([[User talk:MaxCarter73|talk]] • [[Special:Contributions/MaxCarter73|contribs]]) 03:49, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
<br />
== [[List of delve modifiers]] ==<br />
<br />
It seem the list was missing the prefix "Subterranean" that still gave "+1 to maximum number of Spectres" on Blight league. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:29, 12 September 2019 (UTC)<br />
<br />
:The Zombie and Skeleton counterpart seem also missing from the list. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:54, 16 September 2019 (UTC)<br />
<br />
:Never mind, find the [[Modifier:MaximumMinionCountSpectreDelve]]. Just not on list due to not craftable and drop only? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:35, 19 September 2019 (UTC)<br />
:: Are these more correct [[User:Illviljan/test2]] or are there still mods missing?<br />
<br />
:::I need to compare the list datamined by POBDB and your list to confirm are there any missing. But yes, "Curse Enemies with Level 5 Vulnerability on Hit" from Delve Physical node on the list, also cold/minions Delve item on the list too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:59, 20 September 2019 (UTC)<br />
<br />
== Missing [[Summon Skeletons]] enchantments ==<br />
<br />
The following lab enchantments are related to the skill, but the template seem can't call the enchantments from the database:<br />
<br />
* {{ml|EnchantmentSummonSkeletonsDamage1}}<br />
* {{ml|EnchantmentSummonSkeletonsDamage2}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons1Updated}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons2Updated}}<br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:52, 12 September 2019 (UTC)<br />
<br />
:OK, partially fixed by editing modifiers page of the latter 2 (Not sure in game it is singular or plural for "Summon Skeletons", but let make a shortcut to fix it in order to show it in the wiki article). The first 2 still not yet fixed. Also, did {{il|Vaal Summon Skeletons}} also affected by the first 2? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:10, 19 September 2019 (UTC)<br />
:: I changed the query {{tlx|Skill enchantment modifier list}} does to look at the modid instead. This way you won't have to fight the bot each update. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:55, 19 September 2019 (UTC)<br />
<br />
== [[File:Yes.png|link=|alt=]]Anointment Recipes -- Oil Quantity if > 1 Missing ==<br />
<br />
* [[List of amulet or blight unique anointments]] doesn't correctly show quantities of oil required when > 1. For example, [[Aligned Spirits]] requires '''2x''' Sepia and 1x Violet, but the page only shows Sepia and Violet. (Ring anointments might be an issue too, I haven't checked.) Issue mentioned here also: [[Talk:List of anointments]].<br />
<br />
<small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]] • [[Special:Contributions/Niightblade|contribs]]) 04:22, 17 September 2019</small><!-- Template:Unsigned --><br />
<br />
== Nets as league specific item ==<br />
<br />
I think those nets with red text "Drop Disabled" are sufficient for people to understand it is legacy item, even you can net decrease the number of nets by 3 to 1 recipe to "acquire" net of next tier.<br />
<br />
The text "This item is restricted to areas with the league flag for Bestiary active. There are additional ways to acquire league-restricted items, see League-specific items for more details. " may confuse people. Can we have a switch that if "Drop Disabled" exist (|drop_enabled = false), so that the league-specific text be changed ? <br />
<br />
So, i really don't understand the disruptive behaviour by [[User:Niightblade]] that removed "|drop_leagues = Bestiary" from the nets, claiming "since it can't drop at all now can it?)". <br />
<br />
It looks silly to remove [[Leaguestone]]'s "|drop_leagues = Legacy" based on the same logic. <br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:23, 18 September 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="11:06, 18 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I'm sorry you feel that way, I'm never disruptive on purpose.<br />
:: I've added text that overrides drop_leagues and drop_text. Let's see how this feels. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:35, 18 September 2019 (UTC)<br />
==Hall of Champions==<br />
It seem GGG forget there is [[Hall of Champions]] already. Now, Hall of Champions is the name of T1 Legion room AND T3 room that upgraded from [[Arena of Valour]]. I had boldly create the Legion room as [[Hall of Champions (Legion)]] instead. ([https://www.reddit.com/r/pathofexile/comments/d5l8nb/rank_3_arena_of_valour_and_rank_1_legion_room/ source]) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:14, 22 September 2019 (UTC)<br />
<br />
:[https://www.pathofexile.com/forum/view-thread/2648219] They said "[they]can look into changing this." [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:32, 27 September 2019 (UTC)<br />
<br />
==[[Hall of Heroes (incursion room)]]==<br />
Should the article move to just [[Hall of Heroes]] instead, not that many reader want to read [[The Hall of Heroes]] and the redirect had been cleaned up. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:29, 22 September 2019 (UTC)<br />
==Synthesis item==<br />
Instead of creating two articles for Synthesized item and fractured item (see all the edits by [[User:Molldust]]), may be just one article and put fractured item in legacy variant table? [https://pathofexile.gamepedia.com/index.php?title=Perepiteia&oldid=568828 Perepiteia], was edited as a mock up, just the implicit and the base need to be "fix" as the pre-Synthesized item had [[Synthesized Ezomyte Spiked Shield]] as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:06, 27 September 2019 (UTC)<br />
<br />
== Lua error ==<br />
<br />
After deleting the code of divination card the page shown lua error at {{il|Deafening Essence of Rage}} and {{il|Shrieking Essence of Rage}}. Is that due to the deletion, need to be reload / purge all the related essence article? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:16, 27 September 2019 (UTC)<br />
: There is a bug related to storing some things in regards to essence. Will be fixed soon, pages need null-editing after. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 09:22, 27 September 2019 (UTC)<br />
==Meta id for mtx==<br />
I just created [[Celestial Raise Zombie Skin]], but where could i find meta id? Not sure did i done it right for other parameters in the infobox. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 21:10, 5 October 2019 (UTC)<br />
: Use PyPoE exporter or just leave the parameter out. In particular, don't fill it with random stuff. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:14, 5 October 2019 (UTC)<br />
<br />
::Well using brutal force to guess it via PyPOE. It seem [[Celestial Raise Zombie Skin]], [[Celestial Raise Spectre Skin]], [[Arcane Raise Spectre Skin]] had inconsistent naming pattern, but seem the data are from PyPOE Exporter, all i need to do is c&p and did not need to judge. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 20:35, 7 October 2019 (UTC)<br />
<br />
== User:Arrowneus ==<br />
<br />
Please, someone need to be review all his MTX article creation. He made up false meta id and item description. He should use PyPOE but did not. [[Wrangler Frostblink Effect]] had been fixed for example. If he did not answer talk page which should other editor do? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 01:21, 15 October 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="03:10, 15 October 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I would guess that you 1) assume the edits were made in good faith, 2) be patient, 3) try not to use an accusatory tone in your communications 4) help fix the problem if/when you can.<br />
<br />
::Well, there is quite a lots of MTX from [[Frontier Mystery Box]]. It need someone else to re-run the PyPoE to check the meta id and in turn the exported data are valid. High probably he just guess the naming pattern and guess the parameter values, instead of just c&p the <code>--write</code> file. For example, Wrangler Frostblink Effect obviously not a Flame Dash skin, nor for Dash. [[Special:Diff/557694]] [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 04:12, 15 October 2019 (UTC)<br />
<br />
== Quest rewards wrong ==<br />
<br />
It seems that the last data import by the bot was broken. <br />
A few quests are displaying the wrong rewards, such as [[A Swig of Hope]], which shows gem rewards, when the actual rewards are just rings (checked in-game). [[Deal with the Bandits]] is displaying rewards of belts and flasks, which it certainly doesn't offer, and the weirdest of all are [[A Fixture of Fate]] and [[Sever the Right Hand]] which the wiki currently says grant "Scroll of Wisdom (0-linked)". <br />
<br />
The data in [[Module:Quest_reward/data/quest_rewards]] for one of the entries in [[A Fixture of Fate]] seems to state that the item granted is a Scroll of Wisdom with 3 un-linked white sockets. <br />
<br />
--[[User:Kiloku2|Kiloku2]] ([[User talk:Kiloku2|talk]]) 00:47, 16 December 2019 (UTC)<br />
<br />
: They must have changed something how those rewards work or no longer use the client side file. It does indeed show those strange rewards. I'll look into a potential fix. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:05, 16 December 2019 (UTC)<br />
<br />
== Taste of Hate / Dying Sun new art assets ==<br />
<br />
I have Uploaded the newer art versions of both of the flasks onto the TALK pages of both articles. https://pathofexile.gamepedia.com/Talk:Taste_of_Hate and https://pathofexile.gamepedia.com/Talk:Dying_Sun<br />
<br />
I'm unsure on how to actually put them into the template or replace them in where the template draws from in order to have the updated arts properly display on the main wiki page. Both edits have transparent backgrounds in order to fit onto the dark background of the wiki and should be fine, size-wise. If anybody is able to teach me how do to this, or simply do this themselves, this would be greatly appreciated. I didn't want to muck around with templates because I know that very big mistakes can happen there and break various things, so I'm playing it safe and asking for help. Thank you.<br />
[[User:InfiniteIce|InfiniteIce]] ([[User talk:InfiniteIce|talk]]) 10:59, 3 January 2020 (UTC)<br />
<br />
: Usually the asset are extract from the game file instead of screenshot. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:25, 4 January 2020 (UTC)<br />
: There's nothing fancy going on with the inventory icons in {{tlx|Item}} really. You should just follow the <code>File:PAGENAME inventory icon.png </code> standard when you upload the image, for example the {{il|Taste of Hate}} inventory icon is here: [[:File:Taste of Hate inventory icon.png]]. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 22:28, 5 January 2020 (UTC)<br />
==Display error==<br />
The mod table in [[Unnerve]], [[Intimidate]], [[Culling strike]] display "generation type" as "flask" or "item" instead of affix . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:07, 12 January 2020 (UTC)<br />
<br />
:And somehow the code in [[Culling strike#Mods]], cannot fetch the new mod [[Modifier:CullingStrikeInfluence1|"of the Conquest"]] that also grant culling strike . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:09, 12 January 2020 (UTC)<br />
<br />
:Seem it missed this mod too [[Modifier:CullingStrikeUber1]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:13, 12 January 2020 (UTC)<br />
:: The generation type error should be fixed. Was a copy/paste error. The culling strike issue has more to do with the where clause. {{ml|CullingStrikeInfluence1}} has <code>mod_stats.id = kill_enemy_on_hit_if_under_10%_life</code> which does not contain "culling strike". An easy fix is to change the where query to <code>mods.stat_text</code> instead of <code>mod_stats.id</code>. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 12:21, 12 January 2020 (UTC)<br />
==Unique Maps==<br />
Since Unique Maps also had different tiers, are there any template/layout guide to create the new infobox for the current series? Lack of article also caused the [[Underground Sea Map#Unique versions]] display not properly.<br />
<br />
Also the content seem need centralize treatment like base map, since [[Oba's Cursed Trove (Atlas of Worlds)]] and [[Oba's Cursed Trove (Betrayal)]] all have their own version of layout but in fact they should the same. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:43, 17 January 2020 (UTC)<br />
<br />
: Well for now you can just copy paste the previous one to the new one and adjust what's needed. Though with the maps changing every time I feel perhaps it might be better to ditch the league-specific unique map pages post atlas of worlds since they don't really change much. We can keep doing the same thing we do for bases though for consistency, but it's a bit problematic to automate via bot since the map modifiers need to be copied and can not be read from the data in the same fashion (I've been working on something for it though). --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:32, 17 January 2020 (UTC)<br />
<br />
==Explode mechanics items and skills==<br />
Since Exploding enemies is such a good way to prevent many types of afterdeath effects, wouldn't a dedicated page be extremely helpful information for when one is creating a build? -- [[User:feriguel|feriguel]] 21:37, 1 February 2020 (UTC)<br />
: If you have a decent suggestion for a page name feel free. [[Corpse removal]] is probably a good candidate, since this is a special case of removing it immediately on a monsters death be it through explosions, shattering or other mechanics.--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:19, 1 February 2020 (UTC)<br />
:: I believe that's a pretty good name, it can include even skills that consume already dead corpses, and not just recently killed. -- [[User:feriguel|feriguel]] 15:53, 2 February 2020 (UTC)<br />
<br />
== List of mods ==<br />
<br />
Is it good to create a sub-list of mod for each influence?<br />
<br />
Such as in article title such as [[List of Shaper mods]], [[List of Elder mods]], and for Redeemer, Warlord Hunter etc.<br />
<br />
It can be easily written by using query.<br />
<br />
Separate question, i am trying to fill up the [[List of legacy modifiers]], but how to write a query to list out Elder/Shaper mod and spawn weight = 0 for all kind of base? (i.e. legacy mod, since patch 3.9 retired a lot of hybrid socketed gem are supported by mods) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:17, 12 February 2020 (UTC)<br />
: Sure you can add those pages. Should probably use lowercase letters though, i.e. [[List of shaper mods]], as that's how we do it on all the other pages. For those legacy mods I suppose you want to make sure all spawn_weights.weight are 0 for that modifier right? This might do it:<br />
<pre><br />
{{Modifier table<br />
|q_tables = mod_stats, spawn_weights<br />
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID<br />
|q_fields = SUM(spawn_weights.weight)<br />
|q_where = mods.name LIKE "%Shaper%"<br />
|q_having = SUM(spawn_weights.weight) = 0<br />
|q_groupBy = spawn_weights._pageID<br />
|stat_text=1<br />
|level=1<br />
|generation_type=1<br />
|spawn_weights=1<br />
}}<br />
</pre><br />
: --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:20, 12 February 2020 (UTC)<br />
<br />
== Ground effect pages. Two capital letter or only the first ? ==<br />
<br />
Ok, it seem yet another inconsistency by GGG. The name of debuff icon of [[Chilled Ground]] is "Chilled Ground" but in in-game description , it is "chilled ground" (both lower cap). However, for [[Caustic Ground]], [[Desecrated Ground]], both capitalized.<br />
<br />
Even more inconsistency for "Burnt Ground". There is two debuff icons depend on the color of the fire (yellow or orange) which seem intended, but the name of the ground effect on the icon is "Burnt Ground", while in the description "[[burning ground]]". I haven't check the rest of the effect.<br />
<br />
So, should we set up a rule inside wiki (as it affect the highlight when auto-generating link by the bot for [[Pypoe]] data)<br />
<br />
Also, i moved [[Chilled ground]] to [[Chilled Ground]] as well as c&p move again for [[Desecrated Ground]], feel free to fix it back. (While [[Fungal Ground]] was created as both capitalized)<br />
<br />
Lastly here is the pics. https://imgur.com/a/TivTF98<br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:28, 1 March 2020 (UTC)<br />
<br />
: On the wiki we try to follow the rules of capitalization in English. We name an article in sentence case if it refers to a concept (common noun), and in title case if it refers to a proper noun. In many cases, this is different than the capitalization used in game, since the game capitalizes words to add emphasis to them as game mechanics or game concepts. For example, Increased, Reduced, More and Less are all capitalized in game. These are not proper nouns that should be capitalized in English. As for chilled ground, burning ground, etc., these should not be capitalized in English either because they are concepts, not proper nouns. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:50, 1 March 2020 (UTC)<br />
<br />
::So that only few articles need to be fixed back (including c&p move). But how about Brunt ground v. Burning ground? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:03, 1 March 2020 (UTC)<br />
<br />
::: That's a naming inconsistency. It is most often referred to in game as burning ground, so the main article should be [[burning ground]], and [[burnt ground]] redirect to the main article. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:08, 1 March 2020 (UTC)<br />
<br />
::::And forgot to ask , the status icon infobox, should 100% follow in-game or else? (e.g. "Chilled" v Chill; Chilled Ground v. Chilled ground) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:23, 1 March 2020 (UTC)<br />
<br />
::::: For the status icon infobox, you should follow how it appears in game. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:27, 1 March 2020 (UTC)<br />
<br />
== Desperately need to set up Manual of Style / rule for "Version history" section in articles of POE wiki ==<br />
<br />
'''Observation:'''<br />
<br />
It is not uncommon that entries inside "Version history" is not word to word / 100% c&p from Official POE patch notes.<br />
<br />
E.g.<br />
* [[Long Bow]] - the changes are not documented in the patch notes word by word (the original wording is: "* Critical strike chance has been reworked on all weapons. It is no longer coupled with Intelligence requirements as tightly as it was. Most weapon types now have a higher critical strike chance option in their sequence.")<br />
** Personally, I would add "(undocumented)" or "(not in patch notes)" for those changes. Someone else use "unlisted change" in [[Toxic Delivery]]<br />
* Quite a lot of entry are using “Introduced to the game” instead of actual wording ([[Version 3.9.0|Added 16 new Unique Items]]) or [[Windscream|"added 3d art"]] instead of full sentence from [[Version 0.11.5|the patch note]] ([[Version 3.0.0]] items as well)<br />
* This edit : [[Special:Diff/580094]] by an admin or this edit [[Special:Diff/595604]] (to be fair, the latter not using whole paragraph do confusing on what is "this item" or "the rest of the changes.")<br />
* [[Special:Diff/593162|Or these edits]] that adding additional note on version history <br />
* Patch notes mentioned changes in item A, B, C and D. At the specific page for the item, is shorten to “# change on this item”, with change of comma to full stop and/or omitting words. E.g. the bleed change from [[Version 3.0.0]] for unique items; changes in Maraketh claw from [[Version 2.6.0]]<br />
<br />
'''Argument:'''<br />
Some new user ([[User:Shalq]]) setup a new rule that insists it need to be 100% c&p the whole paragraph and without any alteration. Which my revert (see counterargument 1 for detail) and not discussing cause a ban. Full points of that user are located in [[User talk:Vinifera7# Version history section]].<br />
<br />
However, '''counterargument 1:'''<br />
The paragraph for Scorch and Brittle has 4 sentences. The first is introduction. The sentence is about Scorch only, the third is about Brittle only. The last sentence is for the time/period that affect all 3 alt ailments. <br />
<br />
Based on above example in observation section, I don’t see any point to include "change for [[Scorch]]" in [[Brittle]] article as well as "change for Brittle" in Scorch article. So I removed them ([[Special:Diff/595416]], [[Special:Diff/595417]])<br />
This does not involve change comma to full stop but just shorten the paragraph and yes it did not match (not 100% c&p) the patch notes. But the original wording can easily locate by just use “Brittle” as keyword to search instead of whole paragraph to search. In fact, quite a lot of wiki article add further bullet to the changes.<br />
<br />
'''counterargument 2'''<br />
As admin Vinifera7 also add additional note to the version history (e.g. [[Hrimsorrow]], [[Death's Harp]]), I don’t see any harm on adding the 3.6 change on Brittle was actually from 20% chance to 10% chance on top of the bug fix. <br />
<br />
(It can be presented better by using <nowiki>ref group=nb/note></nowiki>, however) As historical value has a merit to mention , as well as yet again observed in other wiki article that those historical value are not added by me ([[Unwavering Crusade]]) It seem my addition is legit and logical, all I admitted is did not discuss before first revert [[Special:Diff/595415]])<br />
<br />
'''Policy setting multiple choice '''<br />
<br />
So, base on the arguments and observation<br />
<br />
* Either A. Purge all undocumented change and use 100% c&p wording from patch notes. No extra word or alternation<br />
* or B. Minor alternation is not allowed, but allow additional footnote<br />
* or C. Minor alternation is allowed, no additional footnote<br />
* or D. Minor alternation is allowed, allow additional footnote in form of <nowiki>ref group=nb/note></nowiki>.<br />
* or E. Minor alternation is allowed, allow additional footnote in form of bracket<br />
* or F. Editor actually edit back and forth and who has a longer wall of text and vote from very small pool of editor win<br />
<br />
Unless MOS is documented, this argument on the style will continue. And i actually don't mind [[User:Shalq]] challenges admin's edits as well on [[Abyss]] and [[Shaper's Presence]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:34, 12 March 2020 (UTC)<br />
<br />
: Thank you for initiating this discussion. I do think we could use some guidelines on writing version history.<br />
: A good place to start is to refer to the patch notes, from which changes can usually be copied directly. I wouldn't say that version history should ''only'' contain patch notes, but if relevant changes are described in the patch notes it makes sense to copy them over to version history. This allows the changes described in version history to be easily corroborated with the patch notes.<br />
: Sometimes additional clarification is needed. As you mentioned, [[Hrimsorrow]] and [[Death's Harp]] are two examples of this. In this case, the changes that aren't included in the patch notes should be explained in some way, with explanatory text, notes or references.<br />
: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:03, 12 March 2020 (UTC)<br />
<br />
:: I suppose I'm more on the side of allowing more freedom to the version history table, and it's not only because of laziness. I don't think we should discourage adding undocumented stuff as this is the only good place for historical mentions. I think a bigger problem is when it is discussed in the main text instead. Having a bunch of <code>"Since x.y.z, [skill] does not apply [old effect], but instead applies ..."</code>, <code>"could originally ..."</code>, <code>"but they now also appear"</code> being appended somewhere in the main text each league makes it harder and harder to find relevant information about the current game instead. <br />
:: Yes, we should prefer the proper patch notes whenever possible. Complementing whenever anything is omitted/forgotten in the patch notes. I don't mind there being a lot of info in it as the table can just be set to collapsed by default. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:27, 12 March 2020 (UTC)<br />
<br />
::: Just wanted to add my 3 cents, since I've been mentioned in this discussion:<br />
::: For the record, sir passive-aggressive Neokowloon the infallible, the changes to Brittle and Scorch that you've made were absolutely not as you described here. You removed the old value for scorch (seriously - why?), but left old value for brittle. ON BOTH pages. Also, you didn't bother to edit that part of patch notes in a way that there's no mention of scorch on the brittle page and vice versa (so you still included that '''[[User talk:Vinifera7#Version_history_section| junk text]]''' which in your opinion had no place there). Thus, they really looked to me like some nonsense edits, hence I've undone them. As Vinifera7 reminded me though, I should use the discussion subpage instead.<br />
::: Please stop hyperbolizing that version history should be copy-pasted 100% of the time, because sometimes it's unreasonable and you know it. Adding <code>ok, someone said it should use 100% c&p patch note, so use it</code> as the edit summary is childish. Get over it and cooperate.<br />
::: Is there a rule that "casual editors" absolutely cannot improve upon admins' edits? Not ''I'm gonna rewrite it in my cool style'', but actual improvements. I don't see any problem in the changes that you've made to the aforementioned Abyss and Shaper's Presence pages...<br />
::: As for keeping historical values - I've made a mistake of removing that reference. I agree that wiki is a good place to accumulate such curiosities, as long as they don't interfere with the description of the actual mechanics in PoE.<br />
::: [[User:Shalq|Shalq]] ([[User talk:Shalq|talk]]) 05:02, 13 March 2020 (UTC)<br />
<br />
:::: Neokowloon's [[Special:Diff/595671|edit summary]], "ok, someone said it should use 100% c&p patch note, so use it," does seem a bit like malicious compliance. For the record, we never agreed that you must ''always'' copy the patch notes word for word, or that version history may ''only'' contain excerpts from patch notes.<br />
:::: What Illviljan and I suggested are sensible ways to approach this. I wouldn't want to discourage people from editing the wiki by having strict rules for things like version history. Some basic guidelines should be enough.<br />
:::: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:07, 13 March 2020 (UTC)<br />
<br />
::: Yeah, agree with Illviljan this. I though we handled it this way anyway but haven't formalized it as a rule. <br />
::: Copying the patch notes, and adding things as needed if they were omitted. I like adding (undocumented) in front for clarity. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:43, 13 March 2020 (UTC)<br />
<br />
== Doryani's Delusion (seem solved) ==<br />
<br />
Ok, i tried to use "explicit[i]_random_list" para for [[Doryani's Delusion (Energy Shield)]]. The infobox is displayed fine, but it break the page at [[Doryani's Delusion]]. Need help to fix the code in infobox or just revert it? (For added damage mod i need the server back to live to double check choosing the correct mod, so far i just c&p from other variant ) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:16, 13 March 2020 (UTC)<br />
:I have already informed [[User:OmegaK2|OmegaK2]] about This, because I did it on the Russian wiki a long time ago and there is the same problem. But perhaps my message is forgotten.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:28, 13 March 2020 (UTC)<br />
<br />
::Ok, may be just one drop list <s>may</s>(edit: seem solved by one expandable list for infobox, not two) solve the problem since there is only 6 mods. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:32, 13 March 2020 (UTC)<br />
::: Yeah there is a general problem with 2+ random lists on the same item. I haven't gotten around to fix that, it isn't trivial --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:08, 13 March 2020 (UTC)<br />
<br />
== Drop league ==<br />
<br />
just added drop_leagues = Delirium para in [[Calamitous Visions]] and it seem crashed the lua. Anywhere to add delirium as a recognized league? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:27, 14 March 2020 (UTC)<br />
: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 12:33, 14 March 2020 (UTC)<br />
<br />
== Gems that summon monsters ==<br />
<br />
I've gone through and used the new {{tlx|Monster infobox}} for the monster statistics on the gems. Those have been outdated for a long time. I think I've got the correct metadata id for most of them, but it is mostly guesswork.<br />
<br />
The bow totems I am unsure about though:<br />
<br />
* {{il|Artillery Ballista}} 'Metadata/Monsters/Totems/MortarTotem'<br />
* {{il|Ranged Attack Totem Support}} 'Metadata/Monsters/Totems/DexterityTotem' <br />
* {{il|Siege Ballista}} 'Metadata/Monsters/Totems/SnipeTotem'<br />
* {{il|Shrapnel Ballista}} 'Metadata/Monsters/Totems/ShotgunTotem'<br />
<br />
Those are suspicions. Dexterity totem is the oldest I think and it would make sense for RAT support, snipe is also old, but it's a bit ambigious there since there is also an unreleased "snipe" skill gem. I think it is siege ballista though. The other also kinda fit, but I am unsure about them.<br />
<br />
Thoughts?<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:20, 22 March 2020 (UTC)<br />
<br />
:If i have time, may be i would view the individual game file. In some file they list out the graphical assets of the skill gems and may have linked to which totems assets the skill called. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:31, 2 April 2020 (UTC)<br />
<br />
== No reply for people keep make up fake meta for a few month ==<br />
<br />
First of all, creating mtx article is good faith edit. But It really seem not that helpful if [[User:Arrowneus]] keep make up fake meta id or other fake value for infobox parameters. These data are easily extracted by [[pypoe]] (and in case any error, reinstall whole thing; in case any obvious typo, fix it, for example Frostblink not Frost blink not Ice Dash). It seem the user did not want to resolve it by himself by installing pypoe or leave any reply in his talk page. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:23, 26 March 2020 (UTC)<br />
<br />
:Once again, all item description of {{il|Purple Eyes}} are fake (while {{il|Purple Smoking Hood}} is fine and the same as pypoe extracted values). I guess now it seem more easily to stalk his creation by good faith that cover the infobox with pypoe data every time. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:27, 2 April 2020 (UTC)<br />
<br />
== Unique items with ignite ==<br />
<br />
Hi i went through the wiki page for ignite and the table with unique items seems to be missing atleast a few<br />
noticeable the old jewels for Burning Arrow "Pitch Darkness" and "Sudden Ignition" even tho that might be since they are drop disalbed,<br />
but it's also missing the "Dyadian Dawn"<br />
<br />
i looked into the source and if i understand it correctly it shows every unique with "ignit" in the item mods<br />
<br />
item_stats.id like "%ignit%"<br />
<br />
so is are there just too many unique with so it can't add them all or is something else the reason?<br />
i am really new to the templates and i am not sure i understand them completely<br />
<br />
hope this is the right place to ask this<br />
<br />
ty datjoosua<br />
:Fixed--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 07:45, 27 April 2020 (UTC)<br />
==Unique Maps==<br />
Should we nuke all the legacy variant and use only one article for each unique map? We don't have another article for unique weapon that have basetype change. Also chancing unique map from legacy base should yield a map that have current mod, not legacy mod. The only thing need to be fixed is [[Template:Item unique versions]], which may need to use a new template for unique map or just figure a way to display unique map correctly in base map article. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:46, 18 June 2020 (UTC)<br />
<br />
:Ok, instead of creating [[The Vinktar Square (Harvest)]] i just fixed the infobox with more static code in [[The Vinktar Square]]. Also if no one object i just nuke all child article to turn them back to redirect. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:08, 23 June 2020 (UTC)<br />
<br />
:''Just'' probably wiki has lag on [[Template:Current map series]] so that [[The Vinktar Square]]'s infobox still use Delirium as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:09, 23 June 2020 (UTC)<br />
<br />
* Again, can i have the redirect [[The Beachhead (Low Tier) ]] be deleted . And somehow merge the page history of [[The Beachhead (Low Tier) (Betrayal)]] and [[The Beachhead (Low Tier) (War for the Atlas)]], because it seem no point to create more article with league affix. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:24, 21 July 2020 (UTC)<br />
<br />
::Since every map from War for the Atlas and after shared the same area id, it seem [[The Beachhead (Low Tier) (Atlas of Worlds)]] worth to keep but the rest (all the unique map variant from War for the Atlas and after) can be merged to one article. But it still odd to have legacy mod on some unique map infobox. I should try chancing legacy map base to see the outcome..... [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:55, 21 July 2020 (UTC)<br />
<br />
== jpg v png ==<br />
<br />
The [[Template:Area]] and [[Template:Monster]] still use jpg as default upload format, but Win 10 version of POE already use png as the file format. the usage of jpg also observed in [[Template:Base item]], which would also be a good chance to review the screenshot is outdated or not. For example, someone has uploaded a new screenshot for {{il|Cold Snap}} since it rework, but i am not sure [[:File:Vaal Cold Snap skill screenshot.jpg]] for {{il|Vaal Cold Snap}} is outdated or not. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 08:13, 18 June 2020 (UTC)<br />
: In my opinion, it makes sense to use jpg for screenshots. The compression of jpg is well-suited for things like photographs, which screenshots resemble. Whereas png is better suited for iconography and situations where you need transparent pixels or precise color transitions. You can use png for everything; the reason you wouldn't want to is because of file size. When it comes to screenshots, you can get an image that looks very good in jpg for much less file size compared to png. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:40, 18 June 2020 (UTC)<br />
<br />
== Posting Guides ==<br />
<br />
Is it OK here to create guide pages? Like guide for new players to farm chaos. It should be fact-based objective encyclopedia-like material. For example "metamorth encounters have currency drop option", not something IMHO, such as "Delve is better than maps". [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 13:01, 7 July 2020 (UTC)<br />
<br />
: There are no rules that forbid people from writing guides. However, there's a concern that guides tend to become obsolete over time with the constantly shifting state of the game. You can always use your own [[gphelp:User page|user page]] (including subpages) for anything you wish. Perhaps we can provide more feedback once we see the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:20, 7 July 2020 (UTC)<br />
<br />
:: Here is what I have in mind: [[User:Birddance/Guide to making currency]]<br />
:: Also would like to ask help on Reddit and PoE forums.<br />
:: Most things are general info for new players and old players, who don't know all details and useful features. In case anything will be deleted from game or added, it should be reflected in the guide as in [[Master]] page for example. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 11:33, 9 July 2020 (UTC)<br />
<br />
::: So, if no one mind, I will create page [[Currency creation and trading]]. Anyway, it is a real game thing, everyone doing in trade league. Why not to have Wiki page on the topic? Everyone welcome to contribute. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 09:21, 10 July 2020 (UTC)<br />
<br />
:::: You might have waited for some feedback. You only published it yesterday, after all. I haven't even gotten around to reading it in full yet. One concern I have on skimming is that the subject matter of the guide isn't focused on one specific thing; rather it's a shotgun spray of different methods for gaining currency. I think the guide could benefit from focusing on either SSF methods or trade methods, or at least by separating them into different sections of the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:15, 11 July 2020 (UTC)<br />
<br />
== So we should use Merciless Labyrinth or merciless labyrinth ==<br />
<br />
The context is [[User:Supernovah]] insist "merciless labyrinth" is more grammatical correct (and where he already edited the name in [[Trial of Ascendancy]] and argue with me why i use Eternal Labyrinth) and following [[Path of Exile Wiki:Manual of Style]] . This would affect a lot of article, likes [[The Lord's Labyrinth]] use it as proper noun: Cruel/Merciless/Eternal Labyrinth. It need to be form a binding consensus otherwise no good to have an edit war on mentioning every place name in-game to decide it should be proper noun and capitalized or not capitalized . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:16, 22 July 2020 (UTC)<br />
<br />
:No need to be rude about it. In the context in which I used the names of the labyrinths, they were not proper nouns or titles. In this case they should not have their individual words capitalised. It was also not the original intention of that edit. That was to update the article to contain information I was originally after and did not find. This is my usual reasoning to updating an article - to add information I didn't find on it. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:38, 22 July 2020 (UTC)<br />
<br />
::So, you argue my usage of "Eternal Labyrinth" is incorrect or not? There are way lot of these place name in-game. The port map, "the coast", "the crossroads". (personally i will certainly use the lab, the mine as short name) Ok, now what you want to discuss that originate from my user talk page. Should i use "eternal labyrinth" or "merciless labyrinth" . Or as i suggested, got a wider discussion on consensus first? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:50, 22 July 2020 (UTC)<br />
<br />
:::I have to sleep for now, but like I said it depends on the context in which it is used. As a ''proper'' noun or title, then it is capitalised. Specifically if it is a title then ''all'' words are capitalised as in "Merciless Labyrinth". As a noun, noun-''phrase'', or proper noun it would become ''Merciless labyrinth''. The context in which I used them placed a URL over an otherwise normal English phrase which did not contain proper nouns, noun-phrases, or otherwise. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:55, 22 July 2020 (UTC)<br />
<br />
::::I would say in wiki yes we do "power charge", "physical damage" instead of "Power Charge", "Physical Damage" like in-game but i don't get what new norm you want . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:05, 22 July 2020 (UTC)<br />
<br />
:::::Lol I don't want a ''new norm'', it's just the English language. 😒 [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 13:26, 22 July 2020 (UTC)</div>Supernovahhttps://pathofexile.fandom.com/wiki/Legion_league?diff=618591Legion league2020-07-22T13:23:08Z<p>Supernovah: Undo revision 618579 by Supernovah (talk)</p>
<hr />
<div>{{Event<br />
| name = Legion league<br />
| type = challenge<br />
| release_version = 3.7.0<br />
| release_date = 2019-06-07<br />
| end_date = 2019-09-03<br />
| standard = True<br />
| hardcore = True<br />
| id = Legion, Hardcore Legion, SSF Legion, SSF Legion HC<br />
| links = [https://www.pathofexile.com/legion Official page]<br />
}}<br />
<br />
{{quote|In the heat of battle, a single moment may feel an eternity. And in a blink of an eye, an eternity passes... And the battle is won... Or lost. Trapped for thousands of years in the Domain of Timeless Conflict, the mightiest military leaders of Wraeclast's history have been fighting an eternal war.|Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Legion league''' and '''Hardcore Legion league''' were [[challenge league]]s.<ref name="Announcement"/> They ran from June 7, 2019 to September 2, 2019.<br />
<br />
In this league, players can find a Monolith in each zone. When approached, it will reveal a battle between [[Legion]]s, frozen in time. Damaging the enemies while they are in stasis will free them when time resumes, where they can be fought and killed for loot. Legion enemies can drop [[splinter]]s that form an [[Emblem]] of their Legion. Combining multiple of these Emblems in a [[Map Device]] opens a portal to the [[Domain of Timeless Conflict]], where the heart of the conflict takes place. Items that can be found in this league include [[incubator]]s that turn into valuable items after getting a certain amount of kills while bound to an equipment, a 5-slot Map Device, and [[Timeless Jewel]]s that greatly alter passive skills around it - even Keystone passives.<br />
<br />
All characters and [[stash]]es were moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues ended. Characters that died in the Hardcore Legion league were immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Legion}}<br />
Each area contains a [[Timeless Monolith]]. Interacting with the Monolith will reveal a battle between [[Legion]]s, with the enemies in stasis. The player must deal enough damage to them before the timer runs out to break them out of stasis. Once the timer runs out, all the enemies you freed will become unfrozen and start attacking, where they can be killed. Enemies can have symbols above them, which indicate what type of loot they can drop. There are also chests and war hordes that contain loot, which must also be broken out of stasis.<br />
<br />
Legion encounters can drop Timeless Splinters for the enemy's faction. 100 of these can be combined into an [[Emblem]], which are used to open a portal to the [[Domain of Timeless Conflict]]. The type and number of emblems used to open the Domain will determine which enemies will appear.<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
<!--* {{Ml||display=stat_text}}--><br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| LegionInitiator<br />
| LegionGeneric<br />
| RewardAbyss<br />
| RewardArmour<br />
| RewardBestiary<br />
| RewardBreach<br />
| RewardCurrency<br />
| RewardDivinationCards<br />
| RewardEssences<br />
| RewardFossils<br />
| RewardFragments<br />
| RewardGems<br />
| RewardGenericItems<br />
| RewardHarbinger<br />
| RewardLabyrinth<br />
| RewardMaps<br />
| RewardPerandus<br />
| RewardProphecy<br />
| RewardScarabs<br />
| RewardTalisman<br />
| RewardJewellery<br />
| RewardUniques<br />
| RewardWeapons<br />
| RewardWeaponEnchants<br />
}}<br />
<br />
==Items==<br />
These items are introduced to the Legion leagues:<br />
<br />
===New Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Legion" AND items.release_version = "3.7.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
===Reworked Unique Items===<br />
These unique items were reworked and made exclusive to the Legion leagues:<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Legion" AND items.release_version != "3.7.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
===Incubators===<br />
{{main|List of incubators}}<br />
{{:List of incubators}}<br />
<br />
===Splinters===<br />
{{Query base items<br />
|where=<br />
items.class_id="StackableCurrency"<br />
AND items.name LIKE "Timeless%Splinter"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===Emblems===<br />
{{Query base items<br />
|where=<br />
items.class_id="MapFragment"<br />
AND items.name LIKE "Timeless%Emblem"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of Legion league challenges}}<br />
The Legion leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of Legion league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.7.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=May 21, 2019|title=Announcing Path of Exile: Legion|url=https://www.pathofexile.com/legion|publisher=Official Path of Exile Forums|accessdate=May 21, 2019}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Легион]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Betrayal_league?diff=618590Betrayal league2020-07-22T13:21:29Z<p>Supernovah: /* Minimap */ added hideout symbol</p>
<hr />
<div>{{Event<br />
| name = Betrayal league<br />
| type = challenge<br />
| release_version = 3.5.0<br />
| release_date = 2018-12-07<br />
| end_date = 2019-03-04T21:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Betrayal, Betrayal Betrayal, Betrayal Betrayal, Betrayal Betrayal HC<br />
| links = [https://www.pathofexile.com/betrayal Official page]<br />
}}<br />
<br />
{{quote|The ancient code of life and death is broken. A devious plan of necromancy, unrelenting, and frighteningly efficient... They call themselves the Immortal Syndicate.<br />
<br />
In Betrayal, Jun Ortoi is investigating a mysterious organisation known as the Immortal Syndicate. Help her to manipulate their ranks, reveal the identities of their members, uncover their safehouses and take down their mastermind. |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Betrayal league''' and '''Hardcore Betrayal league''' are [[challenge league]]s.<ref name="Announcement"/> They launched on December 7, 2018 alongside the release of the [[Betrayal]] [[expansion]].<br />
<br />
In this league, the players assist [[Jun Ortoi]] on her mission to uncover and take down a mysterious group known as the [[Immortal Syndicate]]. Players can encounter a Syndicate member in a zone, along with their allies - or enemies. Once defeated, the member can be interrogated, killed, bribed, or coerced to betray other members. This process helps gather intelligence on the Syndicate, with the ultimate goal of sabotaging its divisions and defeating the Syndicate leader. Different rewards can be obtained based on who was placed in charge of a division, rank of members, and connections between other members. Syndicate members drop Veiled items which contain a mystery affix that can be converted into one of three different modifiers, which can be leveled up into stronger versions.<br />
<br />
All characters and [[stash]]es will be moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues end. Characters that die in the Hardcore Betrayal league are immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Immortal Syndicate}}<br />
The Betrayal league mechanic has the player assist Jun Ortoi in her vendetta against the Immortal Syndicate. On most maps, Syndicate events appear, which allow players to defeat and capture one or more Syndicate members. They can then be either interrogated or bargained with, which allows the player to gradually gather intelligence about the Syndicate's network and influence its composition. As soon as enough intelligence is gathered, the player and Jun can raid a Syndicate safehouse for valuable loot. <br />
<br />
Syndicate members can drop items that have [[Veiled]] mods, give them to Jun and she will unveil them.<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
* {{Ml|MapBetrayalLeague|display=stat_text}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| HideoutSymbol<br />
| BetrayalSymbolCatarina<br />
| BetrayalSymbolDjinn<br />
| BetrayalSymbolCart<br />
}}<br />
<br />
==Items==<br />
These items are exclusive to the Betrayal leagues:<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Betrayal"<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of betrayal league challenges}}<br />
The Betrayal leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of betrayal league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.5.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=November 13, 2018|title=Announcing Path of Exile: Betrayal|url=https://www.pathofexile.com/betrayal|publisher=Official Path of Exile Forums|accessdate=November 13, 2018}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Предательство]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Delve_league?diff=618583Delve league2020-07-22T13:15:53Z<p>Supernovah: /* Minimap */ actually those icons weren't added in delve hmm</p>
<hr />
<div>{{Event<br />
| name = Delve league<br />
| type = challenge<br />
| release_version = 3.4.0<br />
| release_date = 2018-08-31<br />
| end_date = 2018-12-03T21:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Delve, Hardcore Delve, SSF Delve, SSF Delve HC<br />
| links = [https://www.pathofexile.com/delve Official page]<br />
}}<br />
<br />
{{quote|Left untouched for over 250 years, the Azurite Mine has been consumed by a malevolent darkness that cast out the Eternal Empire. Niko, an inventor, has harnessed the power of Voltaxic Sulphite to create a machine called the Crawler that can pierce the darkness. Delve into the mine but don't leave the Crawler's light for long or you'll be crushed by the darkness. |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Delve league''' and '''Hardcore Delve league''' were [[challenge league]]s.<ref name="Announcement"/><ref name="Delve FAQ"/> They launched on August 31, 2018 and ended December 3, 2018.<br />
<br />
The league adds an infinitely scaling dungeon called [[Delve|the Azurite Mine]]. You can find deposits of Voltaxic Sulphite in a zone, which [[Niko the Mad]] will collect to power his Crawler, which is used to guide the player in the [[Delve]] through the deadly darkness. Each Delve can contain items or Azurite, which can be used to upgrade your equipment and items to help in future Delves. Delves can contain special biomes, boss encounters, and socketable currency items which influence the types of mods created on an item.<br />
<br />
All characters and [[stash]]es were moved to the [[Standard league]] and [[Hardcore league]] respectively when the leagues end. Characters that die in the Hardcore Delve league are immediately moved to the permanent [[Standard league]].<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
* {{c|mod|Areas contain deposits of Voltaxic Sulphite}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| DelveMapViewer<br />
| DelveMineralVein<br />
| DelveRobot<br />
| DelveWaypoint<br />
| DynamiteWall<br />
| YellowWaypoint<br />
}}<br />
<br />
==Items==<br />
These items are exclusive to the Delve leagues:<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Delve"<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of delve league challenges}}<br />
The Delve leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of delve league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.4.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=August 9, 2018|title=Announcing Path of Exile: Delve|url=https://www.pathofexile.com/forum/view-thread/2195749|publisher=Official Path of Exile Forums|accessdate=August 9, 2018}}</ref><br />
<ref name="Delve FAQ">{{cite web|author=Bex_GGG|date=August 15, 2018|title=Delve Frequently Asked Questions|url=https://www.pathofexile.com/forum/view-thread/2197540|publisher=Official Path of Exile Forums|accessdate=August 15, 2018}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Спуск]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Delve_league?diff=618581Delve league2020-07-22T13:10:51Z<p>Supernovah: /* Minimap */ split minimap icon lists</p>
<hr />
<div>{{Event<br />
| name = Delve league<br />
| type = challenge<br />
| release_version = 3.4.0<br />
| release_date = 2018-08-31<br />
| end_date = 2018-12-03T21:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Delve, Hardcore Delve, SSF Delve, SSF Delve HC<br />
| links = [https://www.pathofexile.com/delve Official page]<br />
}}<br />
<br />
{{quote|Left untouched for over 250 years, the Azurite Mine has been consumed by a malevolent darkness that cast out the Eternal Empire. Niko, an inventor, has harnessed the power of Voltaxic Sulphite to create a machine called the Crawler that can pierce the darkness. Delve into the mine but don't leave the Crawler's light for long or you'll be crushed by the darkness. |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Delve league''' and '''Hardcore Delve league''' were [[challenge league]]s.<ref name="Announcement"/><ref name="Delve FAQ"/> They launched on August 31, 2018 and ended December 3, 2018.<br />
<br />
The league adds an infinitely scaling dungeon called [[Delve|the Azurite Mine]]. You can find deposits of Voltaxic Sulphite in a zone, which [[Niko the Mad]] will collect to power his Crawler, which is used to guide the player in the [[Delve]] through the deadly darkness. Each Delve can contain items or Azurite, which can be used to upgrade your equipment and items to help in future Delves. Delves can contain special biomes, boss encounters, and socketable currency items which influence the types of mods created on an item.<br />
<br />
All characters and [[stash]]es were moved to the [[Standard league]] and [[Hardcore league]] respectively when the leagues end. Characters that die in the Hardcore Delve league are immediately moved to the permanent [[Standard league]].<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
* {{c|mod|Areas contain deposits of Voltaxic Sulphite}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| DelveMapViewer<br />
| DelveMineralVein<br />
| DelveRobot<br />
| DelveWaypoint<br />
| DynamiteWall<br />
| YellowWaypoint<br />
}}<br />
<br />
These icons were also added, and were utilised as reward nodes on the ''delve'' map:<br><br />
{{Minimap icon list<br />
| RewardAbyss<br />
| RewardArmour<br />
| RewardBestiary<br />
| RewardBreach<br />
| RewardCurrency<br />
| RewardDivinationCards<br />
| RewardEssences<br />
| RewardFossils<br />
| RewardFragments<br />
| RewardGems<br />
| RewardGenericItems<br />
| RewardHarbinger<br />
| RewardLabyrinth<br />
| RewardMaps<br />
| RewardPerandus<br />
| RewardProphecy<br />
| RewardScarabs<br />
| RewardTalisman<br />
| RewardJewellery<br />
| RewardUniques<br />
| RewardWeapons<br />
| RewardWeaponEnchants<br />
}}<br />
<br />
==Items==<br />
These items are exclusive to the Delve leagues:<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Delve"<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of delve league challenges}}<br />
The Delve leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of delve league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.4.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=August 9, 2018|title=Announcing Path of Exile: Delve|url=https://www.pathofexile.com/forum/view-thread/2195749|publisher=Official Path of Exile Forums|accessdate=August 9, 2018}}</ref><br />
<ref name="Delve FAQ">{{cite web|author=Bex_GGG|date=August 15, 2018|title=Delve Frequently Asked Questions|url=https://www.pathofexile.com/forum/view-thread/2197540|publisher=Official Path of Exile Forums|accessdate=August 15, 2018}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Спуск]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Delve_league?diff=618580Delve league2020-07-22T13:09:08Z<p>Supernovah: /* Minimap */ added missing icons</p>
<hr />
<div>{{Event<br />
| name = Delve league<br />
| type = challenge<br />
| release_version = 3.4.0<br />
| release_date = 2018-08-31<br />
| end_date = 2018-12-03T21:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Delve, Hardcore Delve, SSF Delve, SSF Delve HC<br />
| links = [https://www.pathofexile.com/delve Official page]<br />
}}<br />
<br />
{{quote|Left untouched for over 250 years, the Azurite Mine has been consumed by a malevolent darkness that cast out the Eternal Empire. Niko, an inventor, has harnessed the power of Voltaxic Sulphite to create a machine called the Crawler that can pierce the darkness. Delve into the mine but don't leave the Crawler's light for long or you'll be crushed by the darkness. |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Delve league''' and '''Hardcore Delve league''' were [[challenge league]]s.<ref name="Announcement"/><ref name="Delve FAQ"/> They launched on August 31, 2018 and ended December 3, 2018.<br />
<br />
The league adds an infinitely scaling dungeon called [[Delve|the Azurite Mine]]. You can find deposits of Voltaxic Sulphite in a zone, which [[Niko the Mad]] will collect to power his Crawler, which is used to guide the player in the [[Delve]] through the deadly darkness. Each Delve can contain items or Azurite, which can be used to upgrade your equipment and items to help in future Delves. Delves can contain special biomes, boss encounters, and socketable currency items which influence the types of mods created on an item.<br />
<br />
All characters and [[stash]]es were moved to the [[Standard league]] and [[Hardcore league]] respectively when the leagues end. Characters that die in the Hardcore Delve league are immediately moved to the permanent [[Standard league]].<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
* {{c|mod|Areas contain deposits of Voltaxic Sulphite}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| DelveMapViewer<br />
| DelveMineralVein<br />
| DelveRobot<br />
| DelveWaypoint<br />
| DynamiteWall<br />
| YellowWaypoint<br />
| RewardAbyss<br />
| RewardArmour<br />
| RewardBestiary<br />
| RewardBreach<br />
| RewardCurrency<br />
| RewardDivinationCards<br />
| RewardEssences<br />
| RewardFossils<br />
| RewardFragments<br />
| RewardGems<br />
| RewardGenericItems<br />
| RewardHarbinger<br />
| RewardLabyrinth<br />
| RewardMaps<br />
| RewardPerandus<br />
| RewardProphecy<br />
| RewardScarabs<br />
| RewardTalisman<br />
| RewardJewellery<br />
| RewardUniques<br />
| RewardWeapons<br />
| RewardWeaponEnchants<br />
}}<br />
<br />
==Items==<br />
These items are exclusive to the Delve leagues:<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Delve"<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of delve league challenges}}<br />
The Delve leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of delve league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.4.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=August 9, 2018|title=Announcing Path of Exile: Delve|url=https://www.pathofexile.com/forum/view-thread/2195749|publisher=Official Path of Exile Forums|accessdate=August 9, 2018}}</ref><br />
<ref name="Delve FAQ">{{cite web|author=Bex_GGG|date=August 15, 2018|title=Delve Frequently Asked Questions|url=https://www.pathofexile.com/forum/view-thread/2197540|publisher=Official Path of Exile Forums|accessdate=August 15, 2018}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Спуск]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Legion_league?diff=618579Legion league2020-07-22T13:08:43Z<p>Supernovah: /* Minimap */ icons were from 3.6.0 not 3.7.0</p>
<hr />
<div>{{Event<br />
| name = Legion league<br />
| type = challenge<br />
| release_version = 3.7.0<br />
| release_date = 2019-06-07<br />
| end_date = 2019-09-03<br />
| standard = True<br />
| hardcore = True<br />
| id = Legion, Hardcore Legion, SSF Legion, SSF Legion HC<br />
| links = [https://www.pathofexile.com/legion Official page]<br />
}}<br />
<br />
{{quote|In the heat of battle, a single moment may feel an eternity. And in a blink of an eye, an eternity passes... And the battle is won... Or lost. Trapped for thousands of years in the Domain of Timeless Conflict, the mightiest military leaders of Wraeclast's history have been fighting an eternal war.|Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Legion league''' and '''Hardcore Legion league''' were [[challenge league]]s.<ref name="Announcement"/> They ran from June 7, 2019 to September 2, 2019.<br />
<br />
In this league, players can find a Monolith in each zone. When approached, it will reveal a battle between [[Legion]]s, frozen in time. Damaging the enemies while they are in stasis will free them when time resumes, where they can be fought and killed for loot. Legion enemies can drop [[splinter]]s that form an [[Emblem]] of their Legion. Combining multiple of these Emblems in a [[Map Device]] opens a portal to the [[Domain of Timeless Conflict]], where the heart of the conflict takes place. Items that can be found in this league include [[incubator]]s that turn into valuable items after getting a certain amount of kills while bound to an equipment, a 5-slot Map Device, and [[Timeless Jewel]]s that greatly alter passive skills around it - even Keystone passives.<br />
<br />
All characters and [[stash]]es were moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues ended. Characters that died in the Hardcore Legion league were immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Legion}}<br />
Each area contains a [[Timeless Monolith]]. Interacting with the Monolith will reveal a battle between [[Legion]]s, with the enemies in stasis. The player must deal enough damage to them before the timer runs out to break them out of stasis. Once the timer runs out, all the enemies you freed will become unfrozen and start attacking, where they can be killed. Enemies can have symbols above them, which indicate what type of loot they can drop. There are also chests and war hordes that contain loot, which must also be broken out of stasis.<br />
<br />
Legion encounters can drop Timeless Splinters for the enemy's faction. 100 of these can be combined into an [[Emblem]], which are used to open a portal to the [[Domain of Timeless Conflict]]. The type and number of emblems used to open the Domain will determine which enemies will appear.<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
<!--* {{Ml||display=stat_text}}--><br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| LegionInitiator<br />
| LegionGeneric<br />
}}<br />
<br />
==Items==<br />
These items are introduced to the Legion leagues:<br />
<br />
===New Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Legion" AND items.release_version = "3.7.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
===Reworked Unique Items===<br />
These unique items were reworked and made exclusive to the Legion leagues:<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Legion" AND items.release_version != "3.7.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
===Incubators===<br />
{{main|List of incubators}}<br />
{{:List of incubators}}<br />
<br />
===Splinters===<br />
{{Query base items<br />
|where=<br />
items.class_id="StackableCurrency"<br />
AND items.name LIKE "Timeless%Splinter"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===Emblems===<br />
{{Query base items<br />
|where=<br />
items.class_id="MapFragment"<br />
AND items.name LIKE "Timeless%Emblem"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of Legion league challenges}}<br />
The Legion leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of Legion league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.7.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=May 21, 2019|title=Announcing Path of Exile: Legion|url=https://www.pathofexile.com/legion|publisher=Official Path of Exile Forums|accessdate=May 21, 2019}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Легион]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki_talk:Community_portal?diff=618569Path of Exile Wiki talk:Community portal2020-07-22T12:55:28Z<p>Supernovah: /* So we should use Merciless Labyrinth or merciless labyrinth */</p>
<hr />
<div>{{archives|style=float:right;}}<br />
<br />
== Wording of Fossil as currency ==<br />
<br />
It seem it is not stackable unless GGG made a new slot in fragment tab. But what wording is more appropriate? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:37, 2 September 2018 (UTC)<br />
<br />
: Fossils are apparently classified as "Stackable Currency" internally (and in loot filters), but they literally are not stackable. It's fine to change the the language to something more appropriate. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:00, 4 September 2018 (UTC)<br />
<br />
== Passive skill data is all screwed up ==<br />
Having passive skills get automatically updated is fine and all, but things are getting messed up when it comes to overlapping names. Look at [[Elementalist (Ascendant passive)]]. It's got the icon for the regular passive version and on a table it links to the class. It's a mess. Is there a way to manually fix this?--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 22:29, 16 September 2018 (UTC)<br />
: You can change the icon parameter in the data page (Passive: ...) to fix it manually. I see why it is happening though and it's best I fix it right in the export. Edit: I'll fix this problem tomorrow. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:40, 16 September 2018 (UTC)<br />
:: Is there an easier way to access the passive data page? If people knew how to access them they could manually fix the data if needed.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 15:51, 17 September 2018 (UTC)<br />
::: Going to [[Elementalist (Ascendant passive)]] and hovering over the stat text on the infobox then clicking on the the reference link that pops out is the easiest way for single page editing. It's also possible to search it the normal way if you make sure to click on Everything, see [https://pathofexile.gamepedia.com/index.php?search=Elementalist&title=Special:Search&profile=all&fulltext=1&searchToken=1cljqcfmn6kf8l80u8oqv8fhz]. You can probably do some clever cargo query if you want every page with this issue. This is a bug that should be reported and fixed in the source though. The bot tends to just overwrite next time it updates anyway. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:42, 17 September 2018 (UTC)<br />
: Took longer then I wanted to because the wiki was having issues the other day, but the passives and images have been updated. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:14, 21 September 2018 (UTC)<br />
: The icons still doesn't link to the right page. And there doesn't seem to be a way to change the link on the template.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 06:51, 23 September 2018 (UTC)<br />
:: This is a little bit tricky since we don't store any cargo data about the main page at the moment. We could start using the icon name format [[:File:Elementalist (Ascendants) passive skill icon.png]] and then we make sure to redirect [[Elementalist (Ascendants)]] to [[Elementalist (Ascendant passive)]] or vice versa? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:11, 23 September 2018 (UTC)<br />
::: On the passive data page, using main_page parameter should work --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:25, 23 September 2018 (UTC)<br />
:::: In the tables, passive skill names refer to the main title rather than the data in the main_page (this does not apply to the clickable image). An example can be seen on the page [[Shield#Block_chance]], the first passive skill [[Block (passive skill)]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:34, 12 October 2018 (UTC)<br />
::::: Fixed that. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
<br />
== Renamed MTX? ==<br />
<br />
I think the following MTX have been renamed, anyone knows their current name so they can be updated properly?<br />
<br />
* [[Baby Rhoa Pet]]<br />
* [[Fire Corpse Pile]]<br />
* [[Oriath Raven Pet]]<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
:I can assume that:<br />
* Rhoa Pet<br />
* Burning Corpse Pile<br />
* Oriath Pet<br />
:But I'm not sure. Need to inspect.<br />
:--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 18:49, 20 October 2018 (UTC)<br />
::Wrote to Natasha, let's see what she says.--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:43, 24 October 2018 (UTC)<br />
:::Baby Rhoa Pet --> Baby Rhoa Pet <br> Fire Corpse Pile --> Burning Corpse Pile <br> Oriath Raven Pet --> Oriath Pet <br> --[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 14:50, 25 October 2018 (UTC)<br />
<br />
== List item ==<br />
<br />
Hello, the item {{il|Blue Flame Incinerate}} is not displayed in the list [[Alternate skill effect]], although it should be more related to it, and this is most likely because of the metadata_id--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:32, 24 October 2018 (UTC)<br />
<br />
== Skills not appearing on the skill list ==<br />
<br />
Hello, I have noticed some skills are not appearing on the [[list of active skill gems]]. For example, [[Vortex]], [[Orb of Storms]] and [[Frostbolt]] are not appearing in any of the lists. I don't know enough about the code for the lists to fix it, but does someone know how to do it? [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 02:45, 27 October 2018 (UTC)<br />
: [[Null edit]] the item pages.--[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 04:43, 27 October 2018 (UTC)<br />
:: Thanks, that did it. I have edited the missing (non Vaal) active skill pages, now they're all listed properly. [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 12:01, 27 October 2018 (UTC)<br />
<br />
== The same passive_skill_boxes on different pages ==<br />
There are different passive skills with the same name. And in such cases it turns out that on different pages the same passive_skill_boxes are obtained. For an example: [[Juggernaut (passive skill)]] и [[Juggernaut (Ascendant passive)]]. Is it fixable?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 10:11, 18 November 2018 (UTC)<br />
: If you want, you can do:<br />
<pre><br />
{{Passive skill box<br />
|q_where=<br />
passive_skills.name="Juggernaut" <br />
AND passive_skills.stat_text IS NOT NULL<br />
AND passive_skills.ascendancy_class IS NOT NULL<br />
}}<br />
</pre><br />
: Are there many of these cases that we should consider another input parameter for the template? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:07, 18 November 2018 (UTC)<br />
<br />
== Navbox: hide/show ==<br />
<br />
Why our Navbox has no hide/show button? It would be useful on such large Navbox as Navbox maps.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 08:45, 22 November 2018 (UTC)<br />
<br />
== Gems missing from Vendor rewards ==<br />
<br />
Most gems are missing from the vendor reward tables for the pages [[Lost in Love]], [[Sever the Right Hand]], [[The Root of the Problem]] and [[The Eternal Nightmare]].<br />
<br />
Tracking down the data in [[Module:Quest_reward/data/vendor]], the data appears to be listed there correctly, and the vendor unlock is listed on the individual gem pages, just not on the quest page itself. Null edits to quest page and gem page did nothing.<br />
<br />
It appears the issue is when a quest has some gems unlock at the vendor for all classes, but other gems for just some classes - the quest page is only showing the vendor reward for the all classes rewards in this situation. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 08:48, 1 December 2018 (UTC)<br />
: When rewards were given out to all classes it only showed that and not any class specific rewards. Thanks for bringing this up, I fixed the problem and it should work now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:07, 1 December 2018 (UTC)<br />
:: An error appeared: <code>Lua error in Module:Quest_reward at line 379: attempt to index local 'class' (a boolean value).</code> in quests like [[Mercy Mission]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:07, 1 December 2018 (UTC)<br />
::: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:43, 4 December 2018 (UTC)<br />
<br />
== Edit Sidebar to be more player centric ==<br />
<br />
Make changes to the sidebar to have it more usable to players vs the admins. Under the "known issues link" have a category called "Overview", which has links to [[Act 1]] through [[Act 10]] or just [[Act]], [[Hideout]], [[Map]], [[Crafting]], [[Ascendancy class]], and such. The linked pages would be popular pages that people would find useful without searching or going back to the homepage. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 23:33, 4 December 2018 (UTC)<br />
: The [[Path_of_Exile_Wiki|Main page]] has the links that you're looking for. Perhaps we can add a section to the sidebar containing a handful of important links. I'd like to keep it to 10 or less though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:20, 5 December 2018 (UTC)<br />
:: That's my point, not needing to go back to the main page to get the info. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 00:48, 5 December 2018 (UTC)<br />
::: I understand that, but we can't have 100 links in the sidebar. Make some suggestions about what the 10 most important articles might be. If I had to name a few, they'd be [[Skill gems]], [[Unique items]] and [[Vendor recipes]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:55, 5 December 2018 (UTC)<br />
<br />
== New map pages for Betrayal ==<br />
<br />
I've roughly finished the export for the new maps. Since they're not all that different from the regular maps I think it would make sense to copy over the Atlas of Worlds series and then adapt the betrayal series.<br />
<br />
Since we are ending up having a lot of duplication then, I think it might make sense to move version history to the base page (the one that has disambiguation links). Boss fights could possibly reside on the newest version, I am not sure if some of the very old maps if open today still contain the very same boss fights as the newest maps do. If someone knows this is case for ALL iterations of map that could also be moved to the base page.<br />
<br />
Also does anyone know if the card drops actually changed? The odd thing about the new map series is that the base items and world areas are the same as the old one, just with a new makeover in terms of tier, map upgrades, icon and atlas location. If they didn't, I could keep the drop information on the new pages.<br />
<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:45, 13 December 2018 (UTC)<br />
:There are so many map series already that I think it would be nice to add categories for them. Which will be applied automatically, given the argument <code>map_series</code>.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 14:25, 19 December 2018 (UTC)<br />
<br />
::[[User:OmegaK2]], Agree to centralize the map mechanics to one page. I haven't test the oldest map before. But when [[War for the Atlas]] series was introduced , the legacy map [[Acid Caverns Map (Atlas of Worlds)|Acid Lakes Map (Atlas of Worlds)]](typo fixed on 12:33, 8 March 2019 (UTC)) are able to open portal for me to do the warband. Any change of the map (i.e. layout and boss) can just move to the change log and just keep the map detail for the current version only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:00, 2 March 2019 (UTC)<br />
<br />
::: I've had some time to think about this, and I think the best course of action going onward is to move everything to page matching name of the Map and just take the infobox of the latest version (the one with the league name in the page tile). Otherwise we'd need to move the boss/map mechanics every time to the newest page as well. If anything actually differs on the legacy map it can still be noted. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:47, 7 March 2019 (UTC)<br />
<br />
== Creating a List of Uniques and the Vendor Sell Prices ==<br />
<br />
I've been playing around with trying to get this to work but am unfamiliar with the wiki table joining, essentially I was just trying to create/modify the current /List_of_all_unique_items to include a column with the sell_price. Allowing for faster checking of item values. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:HartlessRage|HartlessRage]] ([[User talk:HartlessRage|talk]] • [[Special:Contributions/HartlessRage|contribs]]) 01:47, 14 December 2018</small><!-- Template:Unsigned --><br />
<br />
== Backgrounds and icons of Shaper and Elder items ==<br />
<br />
Is it possible to change the image of these items so that they have the appropriate background? There should be no problems with icons, as they could be added to [[MediaWiki:Common.css]]. And to make it all start working with <code>|is_shaper_item = True</code> for example.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:26, 28 January 2019 (UTC)<br />
: I don't see why not? But I don't have a lot of experience with the css part. Do we have the background images? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:53, 2 February 2019 (UTC)<br />
:: I don't know how to get the images, but I can handle the rest. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:03, 2 February 2019 (UTC)<br />
::: [https://ru.pathofexile.com/image/inventory/ElderBackground.png?w=2&h=3 ElderBackground.png], [https://ru.pathofexile.com/image/inventory/ShaperBackground.png?w=2&h=3&x=379&y=427 ShaperBackground.png]. I can try to get animations, but they are stored in a video file.. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 20:33, 2 February 2019 (UTC)<br />
:::: Animated background is not necessary, just pictures. And the symbols on the frame, like this:<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ElderItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ShaperItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/VeiledItemSymbol.png<br />
::::--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:38, 5 February 2019 (UTC)<br />
:::::And also here with the new league: [https://web.poecdn.com/image/item/popup/synthetic-symbol.png Blue], [https://web.poecdn.com/image/item/popup/fractured-symbol.png Red], Well, immediately on the nests, if necessary... [https://web.poecdn.com/image/gen/socket.png gen/socket.png]. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 10:11, 21 February 2019 (UTC)<br />
<br />
== Veiled gif in unique items? ==<br />
Should we replace the veiled mod text with a veiled gif instead? Here's an example: {{il|Cinderswallow Urn}}. If it returns 2 veiled mods we just use two gifs to indicate that. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:05, 2 February 2019 (UTC)<br />
: That would be cool. There needs be one gif for veiled prefixes and another for suffixes though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:43, 2 February 2019 (UTC)<br />
:: This is how [[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) did - {{Ml|VeiledPrefix|display=stat_text}} (<nowiki>{{Ml|VeiledPrefix|display=stat_text}}</nowiki>)[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 21:41, 2 February 2019 (UTC)<br />
::: Using {{ml|VeiledPrefix}} and {{ml|VeiledSuffix}} feels correct. Only thing I don't like about that is that the bot will override it every time it updates the mods. We could use <code>explicit4_text=veiled.gif</code> and <code>|explicit4_random_list</code> to get the query powers too like with {{il|Watcher's Eye}}. Just gotta figure out what the valid pool of mods are for the uniques. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 08:58, 3 February 2019 (UTC)<br />
==Upgrade path==<br />
Any idea why {{il|The Perandus Manor}} can be "obtained" by 3 to 1 recipe ? What wrong in the coding of the wiki ? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:11, 25 February 2019 (UTC)<br />
: It's not discerning between normal and unique maps at the moment. It should be safe to just require the [[rarity]] to be Normal for 3 to 1 map recipes, right? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:41, 25 February 2019 (UTC)<br />
:: Should be fixed now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:58, 25 February 2019 (UTC)<br />
==Spell block==<br />
Any idea the roll show 7.5% instead of in-game for legacy {{il|Rainbowstride}} Spell block?. Also, the current version of {{il|Wings of Entropy}} in fact have 6-7% spell block instead of fixed at 7%. See trade search result for current trade league. Not sure it was a typo in [[version 3.4.0]] or not or it was introduced but not recorded in the patch note. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:53, 13 March 2019 (UTC)<br />
: Just a mistake I guess. It is not possible to datamine modifiers, so they are manually added to the items by us editors. Since many modifiers have the same stat text it can sometimes be difficult to determine which one is the correct one so you have to take a chance, and sometimes the wrong one is chosen. If you see that a modifier is wrong feel free to change the modifier id to the correct one. See [[Template:Item#When to use mod id and mod text]] if you want to help out with this. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:29, 13 March 2019 (UTC)<br />
<br />
== Error in bows ==<br />
<br />
It seem [[Template:Item acquisition]] is not working in [[Imperial Bow]] and [[Harbinger Bow]]. May be related reason, they are missing in [[List of bows]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:03, 27 May 2019 (UTC)<br />
: The data is not getting stored correctly it seems. Apparently there have been an update to cargo on the backend which may have caused it, but it seems something about the drop_rarities field is broken; recreating the tables seems to fix the problems. I'll run a bot to go through all the pages null-editing them and then swap in the new table once that's done, but it will take a while --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:27, 27 May 2019 (UTC)<br />
:: I'm not sure why but it seems like it didn't end up fixing this after all. I'll try renaming the field tomorrow and see if that helps. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:46, 27 May 2019 (UTC)<br />
<br />
== League-specific items: Item acquisition: new template parameter? ==<br />
<br />
<s>[[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 11:54, 4 July 2019 (UTC) -- Could someone add a parameter to the item template for league-specific items? I added a rough draft page for it to link to: [[League-specific items]].</s><br />
<br />
: <code>drop_leagues</code> is for league restrictions. There is also a section about league specific items, which that should redirect to rather then copying it.<br />
: Since you mentioned item acquisition, do you want that section to be more specific about league restrictions? Right now they're just mentioned in the second info box. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:44, 6 July 2019 (UTC)<br />
<br />
::It would be very long for <code>drop_text</code> as [[beastcrafting]], [[Cameria]]'s Transportation safehouse chest, level 2 and level 3 sacrifice alter in the Temple, [[Shaper's Stronghold]] are the methods to acquire it and in core mechanics as those leagues are in core. May be i would suggest to create an article for league-specific item and list those methods in it. Instead of writing the <code>drop_text</code> again and again (plus writing the same text of chancing in Zana modded map, trading with other players). Skipping {{il|Time-Lost Incubator}} as it is not certain it went to core yet. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:44, 6 July 2019 (UTC)<br />
<br />
::And i saw Niightblade you have done that by removing all the "generic" method to acquire league-specific item from {{il|Maloney's Mechanism}}, but without adding the list of method to acquire them in [[Drop-restricted item]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:49, 6 July 2019 (UTC)<br />
::: Not sure why you're mentioning <code>drop_text</code>, as I've said right above your post <code style="color:red;">drop_'''leagues'''</code> is the '''only''' correct way to denote league restrictions. '''All instances where leagues are mentioned in drop_text should be deleted.''' It is currently not showing in the item acquisition section because it is showing in the second infobox on the right side. If required, however, it can show in the section. If so I'd make a short notice rather then detailing all the possible ways and place a link to the article with more details. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:06, 6 July 2019 (UTC)<br />
<br />
::::Some off-topic [[List of league-specific base items]] and [[List of league-specific unique items]] need to be rework as some item as core or quasi-core due to change in method to obtain them. Also, if Warbands unique items are included , those linked to prophecy and Pale Council boss are "league-specific" too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:23, 6 July 2019 (UTC)<br />
<br />
::::OmegaK2, i mean such as [[Headhunter#Drop restrictions]] is that really need to have this section (either migrated to <code>drop_text</code> or not) for every league-specific item, or just list those methods in [[Drop-restricted item#League-specific unique items]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:25, 6 July 2019 (UTC)<br />
<br />
::::: A parameter for monsters restrictions be added soon-ish when the monster data is on the wiki (which shouldn't be far off since a lot of the groundwork has been done already. There can be more parameters if needed. In general, everything should go to a specific parameter, drop_text is ONLY a last resort. Are there any prophecy related uniques that are not covered by areas, monsters, or upgrades (i.e. kill x while wearing y)?<br />
::::: No, that specific case can be deleted. It should absolutely not go into drop_text, as (again) it's not what it is for. drop_text is for out of the ordinary restrictions that are not covered by the other existing parameters. League restrictions ARE covered. It does not need to be repeated manually on each page and should go into a generic page detailing the restrictions. Since people are blind apparently and added it to a ton of pages, I'll add something to item acquisition via drop leagues. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:36, 6 July 2019 (UTC)<br />
<br />
==Automatic divination cards via item module==<br />
<br />
We have situation where there are some divination cards that can produce a lot of items that need to be added to many item pages. I think it might be time to add cases like this to the module, but the primary reason this wasn't done before is because they are a special cases where certain cards can't produce certain items. <br />
<br />
Anyway the implementation I am going for is probably going to be like this:<br />
* Add paramter to turn off automatic drops on an item (i.e. disable_automatic_upgraded_from)<br />
* Add the automatic upgraded_from at the end of the manual ones added.<br />
* Find and remove manual upgrade from that are now duplicated by the automated system<br />
* (maybe) add a parameter to disable specific, automated recipes from said system<br />
<br />
The system should only cover methods that apply to a lot of items, so things like {{il|Arrogance of the Vaal}} which can basically produce most unique items. <br />
<br />
Before doing a change like this, we should figure out those special cases so we can isolate them before showing (incorrectly) that they can be gained through divination cards that produce random items. Any other input is also welcome. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:36, 7 July 2019 (UTC)<br />
: I've implemented this code (in sandbox) and updated the documentation, but haven't made it live yet. If anyone wants to check over the cards if anything is missing or wrong that would be helpful.<br />
: There is also a debug output available here [[User:OmegaK2/test4]]<br />
: --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:40, 14 July 2019 (UTC)<br />
::{{il|The Inoculated}} ({{ml|LocalIncreasedEnergyShieldPercentAndStunRecovery6}} Armour) only rewards ES base armors. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 15:51, 6 August 2019 (UTC)<br />
<br />
:: {{il|Arrogance of the Vaal}} is missing "Two-Implicit", {{il|Left to Fate}} is missing "Unidentified". {{il|The Wretched}} shows "random Belts" instead of "random Belt". And for magic items, using modifier links instead of name can be useful to understand the effect without having to search for it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:02, 14 July 2019 (UTC)<br />
<br />
::Does {{il|Arrogance of the Vaal}} reward flasks or maps at all? I know you can get a corrupted unique flask from other card rewards but since flasks and maps can't get an implicit, my guess is they can't be obtained from this card, but I am not sure. Does {{il|The Hale Heart}} (random elder item) exclude maps? --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 19:20, 14 July 2019 (UTC)<br />
<br />
::<s>I think {{il|The Gambler}} and {{il|Stacked Deck}} would be a good addition to this, for a "random divination card"</s>. {{il|Shard of Fate}} can be added as well. There are only 3 base types, I tried to manually add the upgrade path to {{il|Cobalt Jewel}} but repeatedly got a Module:Item_acquisition error, so I reverted it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 06:17, 15 July 2019 (UTC)<br />
<br />
::Wondering if {{il|Dying Anguish}} should be part of this, doesn't drop but can be bought in the Standard league. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:54, 14 July 2019 (UTC)<br />
<br />
::One special case, {{il|Stygian Vise}} doesn't seem to be rewarded as an elder or shaper item, affects at least {{il|Perfection}} and {{il|The Hale Heart}}. Is excluding that supposed to be done manually or automatically? Edit: Some people suggested on reddit other non-elder/shaper cards may not reward it either. So I guess this is one of those league-specific boss-only drops that can't be acquired from divination cards. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:54, 15 July 2019 (UTC)<br />
<br />
::I think some description should be added to [[Path_of_Exile_Wiki:How_to_edit_item_acquisition]] on how the automatic system works, how to exclude some items and how to report problems. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:38, 15 July 2019 (UTC)<br />
<br />
==the The==<br />
<br />
[ [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 10:26, 22 July 2019 (UTC) ] -- Does anyone here still use AWB? Looks like there's a heap of pages with this to fix: <code> the [[The </code><br />
<br />
==Essence ==<br />
It seem the added damage from certain Essence were buffed due to the introduction of new T1 and rebalance. Can someone run a bot to import the values from datamine? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:17, 1 August 2019 (UTC)<br />
<br />
==Niightybot==<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 12:46, 9 August 2019 (UTC) -- Could someone please flag [[User:Niightybot|Niightybot]] as a bot <s>and rename '''Nightbladebot''' to '''Niightybot''' on the [[Path_of_Exile_Wiki:AutoWikiBrowser/CheckPage|check page]]?</s> I no longer have access to the email account for Nightbladebot (that user can probably be deleted too).<br />
: What exactly are you planning to do that requires a bot? --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:10, 9 August 2019 (UTC)<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 01:55, 10 August 2019 (UTC) -- Nothing too radical :) I was planning to fix pages with "the the" in them, and offer assistance for other bulk changes as necessary, if that's ok.<br />
<br />
== Support gems that can be used ==<br />
<br />
I don't know how necessary it is, but it seems like it would be a good idea. Is it possible to implement a template on skill_gems pages that would show which support_gems can be used with this skill_gem?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:26, 9 August 2019 (UTC)<br />
: It can just be a list. It doesn't need to be a template. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:35, 9 August 2019 (UTC)<br />
:: I meant the analogy to this template for example {{tlx|Skill enchantment modifier list}}--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:38, 9 August 2019 (UTC)<br />
::: Is it something like the Supported by table here, https://poedb.tw/gem.php?n=Reave, you were thinking of? The {{il|Reave}} page doesn't appear to have all the tags to be able to get the exact same results. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 23:05, 9 August 2019 (UTC)<br />
:::: Yes, I mean exactly like the poedb website. That's why I'm interested, is it possible to implement it on the wiki?!--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 06:57, 10 August 2019 (UTC)<br />
::::: It can be done, but hasn't been because I didn't like how it mainly involved guesstimating what the values for the skill use type do, those determine which gem can support other gems, they also change (numerically) most patches, so it's a bit of a hassle to keep updated. I can look into adding to the skill template though. I'll most likely use some text variants, but those will be arbitrary. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:09, 10 August 2019 (UTC)<br />
<br />
== Doryani's Delusion variant ==<br />
<br />
[[Doryani's Delusion]] , such as [[Doryani's Delusion (Energy Shield)]], should just like {{il|Watcher's Eye}}, states as "Grants Level 25 Purity of <your chosen elements> Skill", "Adds (1-3) to (68-72) <your chosen elements> Damage to Spells and Attacks" instead of misleading that stick to Lightning only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:44, 13 August 2019 (UTC)<br />
: The <code>|explicit4_random_list = modid1, modid2, ..., modidN</code> parameter that {{il|Watcher's Eye}} uses is a new function and and that's probably why it hasn't been used much besides the extreme ones. For example [[Vessel of Vinktar]] seems to be an obvious one to use it on where only the fourth mod changes per variant. [[Doryani's Delusion]] however has different images so I don't think that one is as obvious. Which image should be used as main? Where will the rest go? Just as gallery pictures on the item page or should those be added to the template somehow too? Are there any other items with variants we can do this with? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:38, 13 August 2019 (UTC)<br />
<br />
::[[Vessel of Vinktar]] as well as [[Yriel's Fostering]], [[Volkuur's Guidance]] and [[Doryani's Invitation]] are same base but different mods. [[Doryani's Delusion]] have 3 base, and each base had 9 variants, making a total of 27 variants. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:17, 14 August 2019 (UTC)<br />
== &#x2713; Blessing of God in [[Blessing#Items created with blessings]]==<br />
Should it remove from the table? There is no such currency "Blessing of God" as Talisman was used to upgrade via another mechanics, which is not available in the core game. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 23:07, 28 August 2019 (UTC)<br />
: Fixed. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 08:36, 31 August 2019 (UTC)<br />
<br />
== Legacy table ==<br />
<br />
There is a standard / MoS for legacy variant table right? Just like {{il|Zerphi's Last Breath}}, the modified/legacy mod are highlighted by <source>{{c|mod|}}</source><br />
<br />
Just to inform that i had boldly changed the legacy table for {{il|Windripper}}. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:47, 8 September 2019 (UTC)<br />
<br />
== &#x2713; Bot overwriting skill gem acquisition sections? ==<br />
<br />
It looks like all of the articles about skill gems now only show divination cards as a source of acquisition. The sections on quest rewards and vendors is gone. Is this a bot gone awry? <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:UnbanPodNow |UnbanPodNow ]] ([[User talk:UnbanPodNow |talk]] • [[Special:Contributions/UnbanPodNow |contribs]]) 01:36, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="01:49, 11 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) -- Can you link a specific page with this problem?<br />
:: I already fixed it. The data in quest rewards tables was gone for some reason --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:12, 11 September 2019 (UTC)<br />
<br />
== Skill looks ==<br />
<br />
I suggest we have a section within the skill gem page with a short gif showing how the skill effect/range are. Maybe presenting a low level version and a high level version (bigger AOE/faster/more porjectiles), so players get the feeling. Right now we only have a picture of some. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:MaxCarter73|MaxCarter73]] ([[User talk:MaxCarter73|talk]] • [[Special:Contributions/MaxCarter73|contribs]]) 03:49, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
<br />
== [[List of delve modifiers]] ==<br />
<br />
It seem the list was missing the prefix "Subterranean" that still gave "+1 to maximum number of Spectres" on Blight league. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:29, 12 September 2019 (UTC)<br />
<br />
:The Zombie and Skeleton counterpart seem also missing from the list. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:54, 16 September 2019 (UTC)<br />
<br />
:Never mind, find the [[Modifier:MaximumMinionCountSpectreDelve]]. Just not on list due to not craftable and drop only? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:35, 19 September 2019 (UTC)<br />
:: Are these more correct [[User:Illviljan/test2]] or are there still mods missing?<br />
<br />
:::I need to compare the list datamined by POBDB and your list to confirm are there any missing. But yes, "Curse Enemies with Level 5 Vulnerability on Hit" from Delve Physical node on the list, also cold/minions Delve item on the list too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:59, 20 September 2019 (UTC)<br />
<br />
== Missing [[Summon Skeletons]] enchantments ==<br />
<br />
The following lab enchantments are related to the skill, but the template seem can't call the enchantments from the database:<br />
<br />
* {{ml|EnchantmentSummonSkeletonsDamage1}}<br />
* {{ml|EnchantmentSummonSkeletonsDamage2}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons1Updated}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons2Updated}}<br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:52, 12 September 2019 (UTC)<br />
<br />
:OK, partially fixed by editing modifiers page of the latter 2 (Not sure in game it is singular or plural for "Summon Skeletons", but let make a shortcut to fix it in order to show it in the wiki article). The first 2 still not yet fixed. Also, did {{il|Vaal Summon Skeletons}} also affected by the first 2? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:10, 19 September 2019 (UTC)<br />
:: I changed the query {{tlx|Skill enchantment modifier list}} does to look at the modid instead. This way you won't have to fight the bot each update. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:55, 19 September 2019 (UTC)<br />
<br />
== [[File:Yes.png|link=|alt=]]Anointment Recipes -- Oil Quantity if > 1 Missing ==<br />
<br />
* [[List of amulet or blight unique anointments]] doesn't correctly show quantities of oil required when > 1. For example, [[Aligned Spirits]] requires '''2x''' Sepia and 1x Violet, but the page only shows Sepia and Violet. (Ring anointments might be an issue too, I haven't checked.) Issue mentioned here also: [[Talk:List of anointments]].<br />
<br />
<small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]] • [[Special:Contributions/Niightblade|contribs]]) 04:22, 17 September 2019</small><!-- Template:Unsigned --><br />
<br />
== Nets as league specific item ==<br />
<br />
I think those nets with red text "Drop Disabled" are sufficient for people to understand it is legacy item, even you can net decrease the number of nets by 3 to 1 recipe to "acquire" net of next tier.<br />
<br />
The text "This item is restricted to areas with the league flag for Bestiary active. There are additional ways to acquire league-restricted items, see League-specific items for more details. " may confuse people. Can we have a switch that if "Drop Disabled" exist (|drop_enabled = false), so that the league-specific text be changed ? <br />
<br />
So, i really don't understand the disruptive behaviour by [[User:Niightblade]] that removed "|drop_leagues = Bestiary" from the nets, claiming "since it can't drop at all now can it?)". <br />
<br />
It looks silly to remove [[Leaguestone]]'s "|drop_leagues = Legacy" based on the same logic. <br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:23, 18 September 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="11:06, 18 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I'm sorry you feel that way, I'm never disruptive on purpose.<br />
:: I've added text that overrides drop_leagues and drop_text. Let's see how this feels. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:35, 18 September 2019 (UTC)<br />
==Hall of Champions==<br />
It seem GGG forget there is [[Hall of Champions]] already. Now, Hall of Champions is the name of T1 Legion room AND T3 room that upgraded from [[Arena of Valour]]. I had boldly create the Legion room as [[Hall of Champions (Legion)]] instead. ([https://www.reddit.com/r/pathofexile/comments/d5l8nb/rank_3_arena_of_valour_and_rank_1_legion_room/ source]) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:14, 22 September 2019 (UTC)<br />
<br />
:[https://www.pathofexile.com/forum/view-thread/2648219] They said "[they]can look into changing this." [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:32, 27 September 2019 (UTC)<br />
<br />
==[[Hall of Heroes (incursion room)]]==<br />
Should the article move to just [[Hall of Heroes]] instead, not that many reader want to read [[The Hall of Heroes]] and the redirect had been cleaned up. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:29, 22 September 2019 (UTC)<br />
==Synthesis item==<br />
Instead of creating two articles for Synthesized item and fractured item (see all the edits by [[User:Molldust]]), may be just one article and put fractured item in legacy variant table? [https://pathofexile.gamepedia.com/index.php?title=Perepiteia&oldid=568828 Perepiteia], was edited as a mock up, just the implicit and the base need to be "fix" as the pre-Synthesized item had [[Synthesized Ezomyte Spiked Shield]] as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:06, 27 September 2019 (UTC)<br />
<br />
== Lua error ==<br />
<br />
After deleting the code of divination card the page shown lua error at {{il|Deafening Essence of Rage}} and {{il|Shrieking Essence of Rage}}. Is that due to the deletion, need to be reload / purge all the related essence article? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:16, 27 September 2019 (UTC)<br />
: There is a bug related to storing some things in regards to essence. Will be fixed soon, pages need null-editing after. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 09:22, 27 September 2019 (UTC)<br />
==Meta id for mtx==<br />
I just created [[Celestial Raise Zombie Skin]], but where could i find meta id? Not sure did i done it right for other parameters in the infobox. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 21:10, 5 October 2019 (UTC)<br />
: Use PyPoE exporter or just leave the parameter out. In particular, don't fill it with random stuff. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:14, 5 October 2019 (UTC)<br />
<br />
::Well using brutal force to guess it via PyPOE. It seem [[Celestial Raise Zombie Skin]], [[Celestial Raise Spectre Skin]], [[Arcane Raise Spectre Skin]] had inconsistent naming pattern, but seem the data are from PyPOE Exporter, all i need to do is c&p and did not need to judge. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 20:35, 7 October 2019 (UTC)<br />
<br />
== User:Arrowneus ==<br />
<br />
Please, someone need to be review all his MTX article creation. He made up false meta id and item description. He should use PyPOE but did not. [[Wrangler Frostblink Effect]] had been fixed for example. If he did not answer talk page which should other editor do? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 01:21, 15 October 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="03:10, 15 October 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I would guess that you 1) assume the edits were made in good faith, 2) be patient, 3) try not to use an accusatory tone in your communications 4) help fix the problem if/when you can.<br />
<br />
::Well, there is quite a lots of MTX from [[Frontier Mystery Box]]. It need someone else to re-run the PyPoE to check the meta id and in turn the exported data are valid. High probably he just guess the naming pattern and guess the parameter values, instead of just c&p the <code>--write</code> file. For example, Wrangler Frostblink Effect obviously not a Flame Dash skin, nor for Dash. [[Special:Diff/557694]] [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 04:12, 15 October 2019 (UTC)<br />
<br />
== Quest rewards wrong ==<br />
<br />
It seems that the last data import by the bot was broken. <br />
A few quests are displaying the wrong rewards, such as [[A Swig of Hope]], which shows gem rewards, when the actual rewards are just rings (checked in-game). [[Deal with the Bandits]] is displaying rewards of belts and flasks, which it certainly doesn't offer, and the weirdest of all are [[A Fixture of Fate]] and [[Sever the Right Hand]] which the wiki currently says grant "Scroll of Wisdom (0-linked)". <br />
<br />
The data in [[Module:Quest_reward/data/quest_rewards]] for one of the entries in [[A Fixture of Fate]] seems to state that the item granted is a Scroll of Wisdom with 3 un-linked white sockets. <br />
<br />
--[[User:Kiloku2|Kiloku2]] ([[User talk:Kiloku2|talk]]) 00:47, 16 December 2019 (UTC)<br />
<br />
: They must have changed something how those rewards work or no longer use the client side file. It does indeed show those strange rewards. I'll look into a potential fix. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:05, 16 December 2019 (UTC)<br />
<br />
== Taste of Hate / Dying Sun new art assets ==<br />
<br />
I have Uploaded the newer art versions of both of the flasks onto the TALK pages of both articles. https://pathofexile.gamepedia.com/Talk:Taste_of_Hate and https://pathofexile.gamepedia.com/Talk:Dying_Sun<br />
<br />
I'm unsure on how to actually put them into the template or replace them in where the template draws from in order to have the updated arts properly display on the main wiki page. Both edits have transparent backgrounds in order to fit onto the dark background of the wiki and should be fine, size-wise. If anybody is able to teach me how do to this, or simply do this themselves, this would be greatly appreciated. I didn't want to muck around with templates because I know that very big mistakes can happen there and break various things, so I'm playing it safe and asking for help. Thank you.<br />
[[User:InfiniteIce|InfiniteIce]] ([[User talk:InfiniteIce|talk]]) 10:59, 3 January 2020 (UTC)<br />
<br />
: Usually the asset are extract from the game file instead of screenshot. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:25, 4 January 2020 (UTC)<br />
: There's nothing fancy going on with the inventory icons in {{tlx|Item}} really. You should just follow the <code>File:PAGENAME inventory icon.png </code> standard when you upload the image, for example the {{il|Taste of Hate}} inventory icon is here: [[:File:Taste of Hate inventory icon.png]]. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 22:28, 5 January 2020 (UTC)<br />
==Display error==<br />
The mod table in [[Unnerve]], [[Intimidate]], [[Culling strike]] display "generation type" as "flask" or "item" instead of affix . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:07, 12 January 2020 (UTC)<br />
<br />
:And somehow the code in [[Culling strike#Mods]], cannot fetch the new mod [[Modifier:CullingStrikeInfluence1|"of the Conquest"]] that also grant culling strike . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:09, 12 January 2020 (UTC)<br />
<br />
:Seem it missed this mod too [[Modifier:CullingStrikeUber1]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:13, 12 January 2020 (UTC)<br />
:: The generation type error should be fixed. Was a copy/paste error. The culling strike issue has more to do with the where clause. {{ml|CullingStrikeInfluence1}} has <code>mod_stats.id = kill_enemy_on_hit_if_under_10%_life</code> which does not contain "culling strike". An easy fix is to change the where query to <code>mods.stat_text</code> instead of <code>mod_stats.id</code>. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 12:21, 12 January 2020 (UTC)<br />
==Unique Maps==<br />
Since Unique Maps also had different tiers, are there any template/layout guide to create the new infobox for the current series? Lack of article also caused the [[Underground Sea Map#Unique versions]] display not properly.<br />
<br />
Also the content seem need centralize treatment like base map, since [[Oba's Cursed Trove (Atlas of Worlds)]] and [[Oba's Cursed Trove (Betrayal)]] all have their own version of layout but in fact they should the same. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:43, 17 January 2020 (UTC)<br />
<br />
: Well for now you can just copy paste the previous one to the new one and adjust what's needed. Though with the maps changing every time I feel perhaps it might be better to ditch the league-specific unique map pages post atlas of worlds since they don't really change much. We can keep doing the same thing we do for bases though for consistency, but it's a bit problematic to automate via bot since the map modifiers need to be copied and can not be read from the data in the same fashion (I've been working on something for it though). --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:32, 17 January 2020 (UTC)<br />
<br />
==Explode mechanics items and skills==<br />
Since Exploding enemies is such a good way to prevent many types of afterdeath effects, wouldn't a dedicated page be extremely helpful information for when one is creating a build? -- [[User:feriguel|feriguel]] 21:37, 1 February 2020 (UTC)<br />
: If you have a decent suggestion for a page name feel free. [[Corpse removal]] is probably a good candidate, since this is a special case of removing it immediately on a monsters death be it through explosions, shattering or other mechanics.--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:19, 1 February 2020 (UTC)<br />
:: I believe that's a pretty good name, it can include even skills that consume already dead corpses, and not just recently killed. -- [[User:feriguel|feriguel]] 15:53, 2 February 2020 (UTC)<br />
<br />
== List of mods ==<br />
<br />
Is it good to create a sub-list of mod for each influence?<br />
<br />
Such as in article title such as [[List of Shaper mods]], [[List of Elder mods]], and for Redeemer, Warlord Hunter etc.<br />
<br />
It can be easily written by using query.<br />
<br />
Separate question, i am trying to fill up the [[List of legacy modifiers]], but how to write a query to list out Elder/Shaper mod and spawn weight = 0 for all kind of base? (i.e. legacy mod, since patch 3.9 retired a lot of hybrid socketed gem are supported by mods) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:17, 12 February 2020 (UTC)<br />
: Sure you can add those pages. Should probably use lowercase letters though, i.e. [[List of shaper mods]], as that's how we do it on all the other pages. For those legacy mods I suppose you want to make sure all spawn_weights.weight are 0 for that modifier right? This might do it:<br />
<pre><br />
{{Modifier table<br />
|q_tables = mod_stats, spawn_weights<br />
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID<br />
|q_fields = SUM(spawn_weights.weight)<br />
|q_where = mods.name LIKE "%Shaper%"<br />
|q_having = SUM(spawn_weights.weight) = 0<br />
|q_groupBy = spawn_weights._pageID<br />
|stat_text=1<br />
|level=1<br />
|generation_type=1<br />
|spawn_weights=1<br />
}}<br />
</pre><br />
: --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:20, 12 February 2020 (UTC)<br />
<br />
== Ground effect pages. Two capital letter or only the first ? ==<br />
<br />
Ok, it seem yet another inconsistency by GGG. The name of debuff icon of [[Chilled Ground]] is "Chilled Ground" but in in-game description , it is "chilled ground" (both lower cap). However, for [[Caustic Ground]], [[Desecrated Ground]], both capitalized.<br />
<br />
Even more inconsistency for "Burnt Ground". There is two debuff icons depend on the color of the fire (yellow or orange) which seem intended, but the name of the ground effect on the icon is "Burnt Ground", while in the description "[[burning ground]]". I haven't check the rest of the effect.<br />
<br />
So, should we set up a rule inside wiki (as it affect the highlight when auto-generating link by the bot for [[Pypoe]] data)<br />
<br />
Also, i moved [[Chilled ground]] to [[Chilled Ground]] as well as c&p move again for [[Desecrated Ground]], feel free to fix it back. (While [[Fungal Ground]] was created as both capitalized)<br />
<br />
Lastly here is the pics. https://imgur.com/a/TivTF98<br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:28, 1 March 2020 (UTC)<br />
<br />
: On the wiki we try to follow the rules of capitalization in English. We name an article in sentence case if it refers to a concept (common noun), and in title case if it refers to a proper noun. In many cases, this is different than the capitalization used in game, since the game capitalizes words to add emphasis to them as game mechanics or game concepts. For example, Increased, Reduced, More and Less are all capitalized in game. These are not proper nouns that should be capitalized in English. As for chilled ground, burning ground, etc., these should not be capitalized in English either because they are concepts, not proper nouns. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:50, 1 March 2020 (UTC)<br />
<br />
::So that only few articles need to be fixed back (including c&p move). But how about Brunt ground v. Burning ground? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:03, 1 March 2020 (UTC)<br />
<br />
::: That's a naming inconsistency. It is most often referred to in game as burning ground, so the main article should be [[burning ground]], and [[burnt ground]] redirect to the main article. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:08, 1 March 2020 (UTC)<br />
<br />
::::And forgot to ask , the status icon infobox, should 100% follow in-game or else? (e.g. "Chilled" v Chill; Chilled Ground v. Chilled ground) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:23, 1 March 2020 (UTC)<br />
<br />
::::: For the status icon infobox, you should follow how it appears in game. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:27, 1 March 2020 (UTC)<br />
<br />
== Desperately need to set up Manual of Style / rule for "Version history" section in articles of POE wiki ==<br />
<br />
'''Observation:'''<br />
<br />
It is not uncommon that entries inside "Version history" is not word to word / 100% c&p from Official POE patch notes.<br />
<br />
E.g.<br />
* [[Long Bow]] - the changes are not documented in the patch notes word by word (the original wording is: "* Critical strike chance has been reworked on all weapons. It is no longer coupled with Intelligence requirements as tightly as it was. Most weapon types now have a higher critical strike chance option in their sequence.")<br />
** Personally, I would add "(undocumented)" or "(not in patch notes)" for those changes. Someone else use "unlisted change" in [[Toxic Delivery]]<br />
* Quite a lot of entry are using “Introduced to the game” instead of actual wording ([[Version 3.9.0|Added 16 new Unique Items]]) or [[Windscream|"added 3d art"]] instead of full sentence from [[Version 0.11.5|the patch note]] ([[Version 3.0.0]] items as well)<br />
* This edit : [[Special:Diff/580094]] by an admin or this edit [[Special:Diff/595604]] (to be fair, the latter not using whole paragraph do confusing on what is "this item" or "the rest of the changes.")<br />
* [[Special:Diff/593162|Or these edits]] that adding additional note on version history <br />
* Patch notes mentioned changes in item A, B, C and D. At the specific page for the item, is shorten to “# change on this item”, with change of comma to full stop and/or omitting words. E.g. the bleed change from [[Version 3.0.0]] for unique items; changes in Maraketh claw from [[Version 2.6.0]]<br />
<br />
'''Argument:'''<br />
Some new user ([[User:Shalq]]) setup a new rule that insists it need to be 100% c&p the whole paragraph and without any alteration. Which my revert (see counterargument 1 for detail) and not discussing cause a ban. Full points of that user are located in [[User talk:Vinifera7# Version history section]].<br />
<br />
However, '''counterargument 1:'''<br />
The paragraph for Scorch and Brittle has 4 sentences. The first is introduction. The sentence is about Scorch only, the third is about Brittle only. The last sentence is for the time/period that affect all 3 alt ailments. <br />
<br />
Based on above example in observation section, I don’t see any point to include "change for [[Scorch]]" in [[Brittle]] article as well as "change for Brittle" in Scorch article. So I removed them ([[Special:Diff/595416]], [[Special:Diff/595417]])<br />
This does not involve change comma to full stop but just shorten the paragraph and yes it did not match (not 100% c&p) the patch notes. But the original wording can easily locate by just use “Brittle” as keyword to search instead of whole paragraph to search. In fact, quite a lot of wiki article add further bullet to the changes.<br />
<br />
'''counterargument 2'''<br />
As admin Vinifera7 also add additional note to the version history (e.g. [[Hrimsorrow]], [[Death's Harp]]), I don’t see any harm on adding the 3.6 change on Brittle was actually from 20% chance to 10% chance on top of the bug fix. <br />
<br />
(It can be presented better by using <nowiki>ref group=nb/note></nowiki>, however) As historical value has a merit to mention , as well as yet again observed in other wiki article that those historical value are not added by me ([[Unwavering Crusade]]) It seem my addition is legit and logical, all I admitted is did not discuss before first revert [[Special:Diff/595415]])<br />
<br />
'''Policy setting multiple choice '''<br />
<br />
So, base on the arguments and observation<br />
<br />
* Either A. Purge all undocumented change and use 100% c&p wording from patch notes. No extra word or alternation<br />
* or B. Minor alternation is not allowed, but allow additional footnote<br />
* or C. Minor alternation is allowed, no additional footnote<br />
* or D. Minor alternation is allowed, allow additional footnote in form of <nowiki>ref group=nb/note></nowiki>.<br />
* or E. Minor alternation is allowed, allow additional footnote in form of bracket<br />
* or F. Editor actually edit back and forth and who has a longer wall of text and vote from very small pool of editor win<br />
<br />
Unless MOS is documented, this argument on the style will continue. And i actually don't mind [[User:Shalq]] challenges admin's edits as well on [[Abyss]] and [[Shaper's Presence]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:34, 12 March 2020 (UTC)<br />
<br />
: Thank you for initiating this discussion. I do think we could use some guidelines on writing version history.<br />
: A good place to start is to refer to the patch notes, from which changes can usually be copied directly. I wouldn't say that version history should ''only'' contain patch notes, but if relevant changes are described in the patch notes it makes sense to copy them over to version history. This allows the changes described in version history to be easily corroborated with the patch notes.<br />
: Sometimes additional clarification is needed. As you mentioned, [[Hrimsorrow]] and [[Death's Harp]] are two examples of this. In this case, the changes that aren't included in the patch notes should be explained in some way, with explanatory text, notes or references.<br />
: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:03, 12 March 2020 (UTC)<br />
<br />
:: I suppose I'm more on the side of allowing more freedom to the version history table, and it's not only because of laziness. I don't think we should discourage adding undocumented stuff as this is the only good place for historical mentions. I think a bigger problem is when it is discussed in the main text instead. Having a bunch of <code>"Since x.y.z, [skill] does not apply [old effect], but instead applies ..."</code>, <code>"could originally ..."</code>, <code>"but they now also appear"</code> being appended somewhere in the main text each league makes it harder and harder to find relevant information about the current game instead. <br />
:: Yes, we should prefer the proper patch notes whenever possible. Complementing whenever anything is omitted/forgotten in the patch notes. I don't mind there being a lot of info in it as the table can just be set to collapsed by default. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:27, 12 March 2020 (UTC)<br />
<br />
::: Just wanted to add my 3 cents, since I've been mentioned in this discussion:<br />
::: For the record, sir passive-aggressive Neokowloon the infallible, the changes to Brittle and Scorch that you've made were absolutely not as you described here. You removed the old value for scorch (seriously - why?), but left old value for brittle. ON BOTH pages. Also, you didn't bother to edit that part of patch notes in a way that there's no mention of scorch on the brittle page and vice versa (so you still included that '''[[User talk:Vinifera7#Version_history_section| junk text]]''' which in your opinion had no place there). Thus, they really looked to me like some nonsense edits, hence I've undone them. As Vinifera7 reminded me though, I should use the discussion subpage instead.<br />
::: Please stop hyperbolizing that version history should be copy-pasted 100% of the time, because sometimes it's unreasonable and you know it. Adding <code>ok, someone said it should use 100% c&p patch note, so use it</code> as the edit summary is childish. Get over it and cooperate.<br />
::: Is there a rule that "casual editors" absolutely cannot improve upon admins' edits? Not ''I'm gonna rewrite it in my cool style'', but actual improvements. I don't see any problem in the changes that you've made to the aforementioned Abyss and Shaper's Presence pages...<br />
::: As for keeping historical values - I've made a mistake of removing that reference. I agree that wiki is a good place to accumulate such curiosities, as long as they don't interfere with the description of the actual mechanics in PoE.<br />
::: [[User:Shalq|Shalq]] ([[User talk:Shalq|talk]]) 05:02, 13 March 2020 (UTC)<br />
<br />
:::: Neokowloon's [[Special:Diff/595671|edit summary]], "ok, someone said it should use 100% c&p patch note, so use it," does seem a bit like malicious compliance. For the record, we never agreed that you must ''always'' copy the patch notes word for word, or that version history may ''only'' contain excerpts from patch notes.<br />
:::: What Illviljan and I suggested are sensible ways to approach this. I wouldn't want to discourage people from editing the wiki by having strict rules for things like version history. Some basic guidelines should be enough.<br />
:::: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:07, 13 March 2020 (UTC)<br />
<br />
::: Yeah, agree with Illviljan this. I though we handled it this way anyway but haven't formalized it as a rule. <br />
::: Copying the patch notes, and adding things as needed if they were omitted. I like adding (undocumented) in front for clarity. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:43, 13 March 2020 (UTC)<br />
<br />
== Doryani's Delusion (seem solved) ==<br />
<br />
Ok, i tried to use "explicit[i]_random_list" para for [[Doryani's Delusion (Energy Shield)]]. The infobox is displayed fine, but it break the page at [[Doryani's Delusion]]. Need help to fix the code in infobox or just revert it? (For added damage mod i need the server back to live to double check choosing the correct mod, so far i just c&p from other variant ) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:16, 13 March 2020 (UTC)<br />
:I have already informed [[User:OmegaK2|OmegaK2]] about This, because I did it on the Russian wiki a long time ago and there is the same problem. But perhaps my message is forgotten.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:28, 13 March 2020 (UTC)<br />
<br />
::Ok, may be just one drop list <s>may</s>(edit: seem solved by one expandable list for infobox, not two) solve the problem since there is only 6 mods. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:32, 13 March 2020 (UTC)<br />
::: Yeah there is a general problem with 2+ random lists on the same item. I haven't gotten around to fix that, it isn't trivial --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:08, 13 March 2020 (UTC)<br />
<br />
== Drop league ==<br />
<br />
just added drop_leagues = Delirium para in [[Calamitous Visions]] and it seem crashed the lua. Anywhere to add delirium as a recognized league? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:27, 14 March 2020 (UTC)<br />
: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 12:33, 14 March 2020 (UTC)<br />
<br />
== Gems that summon monsters ==<br />
<br />
I've gone through and used the new {{tlx|Monster infobox}} for the monster statistics on the gems. Those have been outdated for a long time. I think I've got the correct metadata id for most of them, but it is mostly guesswork.<br />
<br />
The bow totems I am unsure about though:<br />
<br />
* {{il|Artillery Ballista}} 'Metadata/Monsters/Totems/MortarTotem'<br />
* {{il|Ranged Attack Totem Support}} 'Metadata/Monsters/Totems/DexterityTotem' <br />
* {{il|Siege Ballista}} 'Metadata/Monsters/Totems/SnipeTotem'<br />
* {{il|Shrapnel Ballista}} 'Metadata/Monsters/Totems/ShotgunTotem'<br />
<br />
Those are suspicions. Dexterity totem is the oldest I think and it would make sense for RAT support, snipe is also old, but it's a bit ambigious there since there is also an unreleased "snipe" skill gem. I think it is siege ballista though. The other also kinda fit, but I am unsure about them.<br />
<br />
Thoughts?<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:20, 22 March 2020 (UTC)<br />
<br />
:If i have time, may be i would view the individual game file. In some file they list out the graphical assets of the skill gems and may have linked to which totems assets the skill called. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:31, 2 April 2020 (UTC)<br />
<br />
== No reply for people keep make up fake meta for a few month ==<br />
<br />
First of all, creating mtx article is good faith edit. But It really seem not that helpful if [[User:Arrowneus]] keep make up fake meta id or other fake value for infobox parameters. These data are easily extracted by [[pypoe]] (and in case any error, reinstall whole thing; in case any obvious typo, fix it, for example Frostblink not Frost blink not Ice Dash). It seem the user did not want to resolve it by himself by installing pypoe or leave any reply in his talk page. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:23, 26 March 2020 (UTC)<br />
<br />
:Once again, all item description of {{il|Purple Eyes}} are fake (while {{il|Purple Smoking Hood}} is fine and the same as pypoe extracted values). I guess now it seem more easily to stalk his creation by good faith that cover the infobox with pypoe data every time. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:27, 2 April 2020 (UTC)<br />
<br />
== Unique items with ignite ==<br />
<br />
Hi i went through the wiki page for ignite and the table with unique items seems to be missing atleast a few<br />
noticeable the old jewels for Burning Arrow "Pitch Darkness" and "Sudden Ignition" even tho that might be since they are drop disalbed,<br />
but it's also missing the "Dyadian Dawn"<br />
<br />
i looked into the source and if i understand it correctly it shows every unique with "ignit" in the item mods<br />
<br />
item_stats.id like "%ignit%"<br />
<br />
so is are there just too many unique with so it can't add them all or is something else the reason?<br />
i am really new to the templates and i am not sure i understand them completely<br />
<br />
hope this is the right place to ask this<br />
<br />
ty datjoosua<br />
:Fixed--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 07:45, 27 April 2020 (UTC)<br />
==Unique Maps==<br />
Should we nuke all the legacy variant and use only one article for each unique map? We don't have another article for unique weapon that have basetype change. Also chancing unique map from legacy base should yield a map that have current mod, not legacy mod. The only thing need to be fixed is [[Template:Item unique versions]], which may need to use a new template for unique map or just figure a way to display unique map correctly in base map article. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:46, 18 June 2020 (UTC)<br />
<br />
:Ok, instead of creating [[The Vinktar Square (Harvest)]] i just fixed the infobox with more static code in [[The Vinktar Square]]. Also if no one object i just nuke all child article to turn them back to redirect. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:08, 23 June 2020 (UTC)<br />
<br />
:''Just'' probably wiki has lag on [[Template:Current map series]] so that [[The Vinktar Square]]'s infobox still use Delirium as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:09, 23 June 2020 (UTC)<br />
<br />
* Again, can i have the redirect [[The Beachhead (Low Tier) ]] be deleted . And somehow merge the page history of [[The Beachhead (Low Tier) (Betrayal)]] and [[The Beachhead (Low Tier) (War for the Atlas)]], because it seem no point to create more article with league affix. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:24, 21 July 2020 (UTC)<br />
<br />
::Since every map from War for the Atlas and after shared the same area id, it seem [[The Beachhead (Low Tier) (Atlas of Worlds)]] worth to keep but the rest (all the unique map variant from War for the Atlas and after) can be merged to one article. But it still odd to have legacy mod on some unique map infobox. I should try chancing legacy map base to see the outcome..... [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:55, 21 July 2020 (UTC)<br />
<br />
== jpg v png ==<br />
<br />
The [[Template:Area]] and [[Template:Monster]] still use jpg as default upload format, but Win 10 version of POE already use png as the file format. the usage of jpg also observed in [[Template:Base item]], which would also be a good chance to review the screenshot is outdated or not. For example, someone has uploaded a new screenshot for {{il|Cold Snap}} since it rework, but i am not sure [[:File:Vaal Cold Snap skill screenshot.jpg]] for {{il|Vaal Cold Snap}} is outdated or not. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 08:13, 18 June 2020 (UTC)<br />
: In my opinion, it makes sense to use jpg for screenshots. The compression of jpg is well-suited for things like photographs, which screenshots resemble. Whereas png is better suited for iconography and situations where you need transparent pixels or precise color transitions. You can use png for everything; the reason you wouldn't want to is because of file size. When it comes to screenshots, you can get an image that looks very good in jpg for much less file size compared to png. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:40, 18 June 2020 (UTC)<br />
<br />
== Posting Guides ==<br />
<br />
Is it OK here to create guide pages? Like guide for new players to farm chaos. It should be fact-based objective encyclopedia-like material. For example "metamorth encounters have currency drop option", not something IMHO, such as "Delve is better than maps". [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 13:01, 7 July 2020 (UTC)<br />
<br />
: There are no rules that forbid people from writing guides. However, there's a concern that guides tend to become obsolete over time with the constantly shifting state of the game. You can always use your own [[gphelp:User page|user page]] (including subpages) for anything you wish. Perhaps we can provide more feedback once we see the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:20, 7 July 2020 (UTC)<br />
<br />
:: Here is what I have in mind: [[User:Birddance/Guide to making currency]]<br />
:: Also would like to ask help on Reddit and PoE forums.<br />
:: Most things are general info for new players and old players, who don't know all details and useful features. In case anything will be deleted from game or added, it should be reflected in the guide as in [[Master]] page for example. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 11:33, 9 July 2020 (UTC)<br />
<br />
::: So, if no one mind, I will create page [[Currency creation and trading]]. Anyway, it is a real game thing, everyone doing in trade league. Why not to have Wiki page on the topic? Everyone welcome to contribute. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 09:21, 10 July 2020 (UTC)<br />
<br />
:::: You might have waited for some feedback. You only published it yesterday, after all. I haven't even gotten around to reading it in full yet. One concern I have on skimming is that the subject matter of the guide isn't focused on one specific thing; rather it's a shotgun spray of different methods for gaining currency. I think the guide could benefit from focusing on either SSF methods or trade methods, or at least by separating them into different sections of the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:15, 11 July 2020 (UTC)<br />
<br />
== So we should use Merciless Labyrinth or merciless labyrinth ==<br />
<br />
The context is [[User:Supernovah]] insist "merciless labyrinth" is more grammatical correct (and where he already edited the name in [[Trial of Ascendancy]] and argue with me why i use Eternal Labyrinth) and following [[Path of Exile Wiki:Manual of Style]] . This would affect a lot of article, likes [[The Lord's Labyrinth]] use it as proper noun: Cruel/Merciless/Eternal Labyrinth. It need to be form a binding consensus otherwise no good to have an edit war on mentioning every place name in-game to decide it should be proper noun and capitalized or not capitalized . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:16, 22 July 2020 (UTC)<br />
<br />
:No need to be rude about it. In the context in which I used the names of the labyrinths, they were not proper nouns or titles. In this case they should not have their individual words capitalised. It was also not the original intention of that edit. That was to update the article to contain information I was originally after and did not find. This is my usual reasoning to updating an article - to add information I didn't find on it. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:38, 22 July 2020 (UTC)<br />
<br />
::So, you argue my usage of "Eternal Labyrinth" is incorrect or not? There are way lot of these place name in-game. The port map, "the coast", "the crossroads". (personally i will certainly use the lab, the mine as short name) Ok, now what you want to discuss that originate from my user talk page. Should i use "eternal labyrinth" or "merciless labyrinth" . Or as i suggested, got a wider discussion on consensus first? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:50, 22 July 2020 (UTC)<br />
<br />
:::I have to sleep for now, but like I said it depends on the context in which it is used. As a ''proper'' noun or title, then it is capitalised. Specifically if it is a title then ''all'' words are capitalised as in "Merciless Labyrinth". As a noun, noun-''phrase'', or proper noun it would become ''Merciless labyrinth''. The context in which I used them placed a URL over an otherwise normal English phrase which did not contain proper nouns, noun-phrases, or otherwise. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:55, 22 July 2020 (UTC)</div>Supernovahhttps://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki_talk:Community_portal?diff=618558Path of Exile Wiki talk:Community portal2020-07-22T12:38:57Z<p>Supernovah: /* So we should use Merciless Labyrinth or merciless labyrinth */</p>
<hr />
<div>{{archives|style=float:right;}}<br />
<br />
== Wording of Fossil as currency ==<br />
<br />
It seem it is not stackable unless GGG made a new slot in fragment tab. But what wording is more appropriate? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:37, 2 September 2018 (UTC)<br />
<br />
: Fossils are apparently classified as "Stackable Currency" internally (and in loot filters), but they literally are not stackable. It's fine to change the the language to something more appropriate. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:00, 4 September 2018 (UTC)<br />
<br />
== Passive skill data is all screwed up ==<br />
Having passive skills get automatically updated is fine and all, but things are getting messed up when it comes to overlapping names. Look at [[Elementalist (Ascendant passive)]]. It's got the icon for the regular passive version and on a table it links to the class. It's a mess. Is there a way to manually fix this?--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 22:29, 16 September 2018 (UTC)<br />
: You can change the icon parameter in the data page (Passive: ...) to fix it manually. I see why it is happening though and it's best I fix it right in the export. Edit: I'll fix this problem tomorrow. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:40, 16 September 2018 (UTC)<br />
:: Is there an easier way to access the passive data page? If people knew how to access them they could manually fix the data if needed.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 15:51, 17 September 2018 (UTC)<br />
::: Going to [[Elementalist (Ascendant passive)]] and hovering over the stat text on the infobox then clicking on the the reference link that pops out is the easiest way for single page editing. It's also possible to search it the normal way if you make sure to click on Everything, see [https://pathofexile.gamepedia.com/index.php?search=Elementalist&title=Special:Search&profile=all&fulltext=1&searchToken=1cljqcfmn6kf8l80u8oqv8fhz]. You can probably do some clever cargo query if you want every page with this issue. This is a bug that should be reported and fixed in the source though. The bot tends to just overwrite next time it updates anyway. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:42, 17 September 2018 (UTC)<br />
: Took longer then I wanted to because the wiki was having issues the other day, but the passives and images have been updated. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:14, 21 September 2018 (UTC)<br />
: The icons still doesn't link to the right page. And there doesn't seem to be a way to change the link on the template.--[[User:ThemJohns|ThemJohns]] ([[User talk:ThemJohns|talk]]) 06:51, 23 September 2018 (UTC)<br />
:: This is a little bit tricky since we don't store any cargo data about the main page at the moment. We could start using the icon name format [[:File:Elementalist (Ascendants) passive skill icon.png]] and then we make sure to redirect [[Elementalist (Ascendants)]] to [[Elementalist (Ascendant passive)]] or vice versa? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 16:11, 23 September 2018 (UTC)<br />
::: On the passive data page, using main_page parameter should work --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:25, 23 September 2018 (UTC)<br />
:::: In the tables, passive skill names refer to the main title rather than the data in the main_page (this does not apply to the clickable image). An example can be seen on the page [[Shield#Block_chance]], the first passive skill [[Block (passive skill)]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:34, 12 October 2018 (UTC)<br />
::::: Fixed that. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
<br />
== Renamed MTX? ==<br />
<br />
I think the following MTX have been renamed, anyone knows their current name so they can be updated properly?<br />
<br />
* [[Baby Rhoa Pet]]<br />
* [[Fire Corpse Pile]]<br />
* [[Oriath Raven Pet]]<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:33, 20 October 2018 (UTC)<br />
:I can assume that:<br />
* Rhoa Pet<br />
* Burning Corpse Pile<br />
* Oriath Pet<br />
:But I'm not sure. Need to inspect.<br />
:--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 18:49, 20 October 2018 (UTC)<br />
::Wrote to Natasha, let's see what she says.--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:43, 24 October 2018 (UTC)<br />
:::Baby Rhoa Pet --> Baby Rhoa Pet <br> Fire Corpse Pile --> Burning Corpse Pile <br> Oriath Raven Pet --> Oriath Pet <br> --[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 14:50, 25 October 2018 (UTC)<br />
<br />
== List item ==<br />
<br />
Hello, the item {{il|Blue Flame Incinerate}} is not displayed in the list [[Alternate skill effect]], although it should be more related to it, and this is most likely because of the metadata_id--[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 09:32, 24 October 2018 (UTC)<br />
<br />
== Skills not appearing on the skill list ==<br />
<br />
Hello, I have noticed some skills are not appearing on the [[list of active skill gems]]. For example, [[Vortex]], [[Orb of Storms]] and [[Frostbolt]] are not appearing in any of the lists. I don't know enough about the code for the lists to fix it, but does someone know how to do it? [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 02:45, 27 October 2018 (UTC)<br />
: [[Null edit]] the item pages.--[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 04:43, 27 October 2018 (UTC)<br />
:: Thanks, that did it. I have edited the missing (non Vaal) active skill pages, now they're all listed properly. [[User:Erasculio|Erasculio]] ([[User talk:Erasculio|talk]]) 12:01, 27 October 2018 (UTC)<br />
<br />
== The same passive_skill_boxes on different pages ==<br />
There are different passive skills with the same name. And in such cases it turns out that on different pages the same passive_skill_boxes are obtained. For an example: [[Juggernaut (passive skill)]] и [[Juggernaut (Ascendant passive)]]. Is it fixable?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 10:11, 18 November 2018 (UTC)<br />
: If you want, you can do:<br />
<pre><br />
{{Passive skill box<br />
|q_where=<br />
passive_skills.name="Juggernaut" <br />
AND passive_skills.stat_text IS NOT NULL<br />
AND passive_skills.ascendancy_class IS NOT NULL<br />
}}<br />
</pre><br />
: Are there many of these cases that we should consider another input parameter for the template? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:07, 18 November 2018 (UTC)<br />
<br />
== Navbox: hide/show ==<br />
<br />
Why our Navbox has no hide/show button? It would be useful on such large Navbox as Navbox maps.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 08:45, 22 November 2018 (UTC)<br />
<br />
== Gems missing from Vendor rewards ==<br />
<br />
Most gems are missing from the vendor reward tables for the pages [[Lost in Love]], [[Sever the Right Hand]], [[The Root of the Problem]] and [[The Eternal Nightmare]].<br />
<br />
Tracking down the data in [[Module:Quest_reward/data/vendor]], the data appears to be listed there correctly, and the vendor unlock is listed on the individual gem pages, just not on the quest page itself. Null edits to quest page and gem page did nothing.<br />
<br />
It appears the issue is when a quest has some gems unlock at the vendor for all classes, but other gems for just some classes - the quest page is only showing the vendor reward for the all classes rewards in this situation. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 08:48, 1 December 2018 (UTC)<br />
: When rewards were given out to all classes it only showed that and not any class specific rewards. Thanks for bringing this up, I fixed the problem and it should work now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:07, 1 December 2018 (UTC)<br />
:: An error appeared: <code>Lua error in Module:Quest_reward at line 379: attempt to index local 'class' (a boolean value).</code> in quests like [[Mercy Mission]].--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:07, 1 December 2018 (UTC)<br />
::: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:43, 4 December 2018 (UTC)<br />
<br />
== Edit Sidebar to be more player centric ==<br />
<br />
Make changes to the sidebar to have it more usable to players vs the admins. Under the "known issues link" have a category called "Overview", which has links to [[Act 1]] through [[Act 10]] or just [[Act]], [[Hideout]], [[Map]], [[Crafting]], [[Ascendancy class]], and such. The linked pages would be popular pages that people would find useful without searching or going back to the homepage. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 23:33, 4 December 2018 (UTC)<br />
: The [[Path_of_Exile_Wiki|Main page]] has the links that you're looking for. Perhaps we can add a section to the sidebar containing a handful of important links. I'd like to keep it to 10 or less though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:20, 5 December 2018 (UTC)<br />
:: That's my point, not needing to go back to the main page to get the info. --[[User:Rguy84|Rguy84]] ([[User talk:Rguy84|talk]]) 00:48, 5 December 2018 (UTC)<br />
::: I understand that, but we can't have 100 links in the sidebar. Make some suggestions about what the 10 most important articles might be. If I had to name a few, they'd be [[Skill gems]], [[Unique items]] and [[Vendor recipes]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:55, 5 December 2018 (UTC)<br />
<br />
== New map pages for Betrayal ==<br />
<br />
I've roughly finished the export for the new maps. Since they're not all that different from the regular maps I think it would make sense to copy over the Atlas of Worlds series and then adapt the betrayal series.<br />
<br />
Since we are ending up having a lot of duplication then, I think it might make sense to move version history to the base page (the one that has disambiguation links). Boss fights could possibly reside on the newest version, I am not sure if some of the very old maps if open today still contain the very same boss fights as the newest maps do. If someone knows this is case for ALL iterations of map that could also be moved to the base page.<br />
<br />
Also does anyone know if the card drops actually changed? The odd thing about the new map series is that the base items and world areas are the same as the old one, just with a new makeover in terms of tier, map upgrades, icon and atlas location. If they didn't, I could keep the drop information on the new pages.<br />
<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:45, 13 December 2018 (UTC)<br />
:There are so many map series already that I think it would be nice to add categories for them. Which will be applied automatically, given the argument <code>map_series</code>.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 14:25, 19 December 2018 (UTC)<br />
<br />
::[[User:OmegaK2]], Agree to centralize the map mechanics to one page. I haven't test the oldest map before. But when [[War for the Atlas]] series was introduced , the legacy map [[Acid Caverns Map (Atlas of Worlds)|Acid Lakes Map (Atlas of Worlds)]](typo fixed on 12:33, 8 March 2019 (UTC)) are able to open portal for me to do the warband. Any change of the map (i.e. layout and boss) can just move to the change log and just keep the map detail for the current version only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:00, 2 March 2019 (UTC)<br />
<br />
::: I've had some time to think about this, and I think the best course of action going onward is to move everything to page matching name of the Map and just take the infobox of the latest version (the one with the league name in the page tile). Otherwise we'd need to move the boss/map mechanics every time to the newest page as well. If anything actually differs on the legacy map it can still be noted. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:47, 7 March 2019 (UTC)<br />
<br />
== Creating a List of Uniques and the Vendor Sell Prices ==<br />
<br />
I've been playing around with trying to get this to work but am unfamiliar with the wiki table joining, essentially I was just trying to create/modify the current /List_of_all_unique_items to include a column with the sell_price. Allowing for faster checking of item values. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:HartlessRage|HartlessRage]] ([[User talk:HartlessRage|talk]] • [[Special:Contributions/HartlessRage|contribs]]) 01:47, 14 December 2018</small><!-- Template:Unsigned --><br />
<br />
== Backgrounds and icons of Shaper and Elder items ==<br />
<br />
Is it possible to change the image of these items so that they have the appropriate background? There should be no problems with icons, as they could be added to [[MediaWiki:Common.css]]. And to make it all start working with <code>|is_shaper_item = True</code> for example.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:26, 28 January 2019 (UTC)<br />
: I don't see why not? But I don't have a lot of experience with the css part. Do we have the background images? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 19:53, 2 February 2019 (UTC)<br />
:: I don't know how to get the images, but I can handle the rest. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:03, 2 February 2019 (UTC)<br />
::: [https://ru.pathofexile.com/image/inventory/ElderBackground.png?w=2&h=3 ElderBackground.png], [https://ru.pathofexile.com/image/inventory/ShaperBackground.png?w=2&h=3&x=379&y=427 ShaperBackground.png]. I can try to get animations, but they are stored in a video file.. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 20:33, 2 February 2019 (UTC)<br />
:::: Animated background is not necessary, just pictures. And the symbols on the frame, like this:<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ElderItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/ShaperItemSymbol.png<br />
::::* https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/VeiledItemSymbol.png<br />
::::--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 09:38, 5 February 2019 (UTC)<br />
:::::And also here with the new league: [https://web.poecdn.com/image/item/popup/synthetic-symbol.png Blue], [https://web.poecdn.com/image/item/popup/fractured-symbol.png Red], Well, immediately on the nests, if necessary... [https://web.poecdn.com/image/gen/socket.png gen/socket.png]. [[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 10:11, 21 February 2019 (UTC)<br />
<br />
== Veiled gif in unique items? ==<br />
Should we replace the veiled mod text with a veiled gif instead? Here's an example: {{il|Cinderswallow Urn}}. If it returns 2 veiled mods we just use two gifs to indicate that. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:05, 2 February 2019 (UTC)<br />
: That would be cool. There needs be one gif for veiled prefixes and another for suffixes though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:43, 2 February 2019 (UTC)<br />
:: This is how [[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) did - {{Ml|VeiledPrefix|display=stat_text}} (<nowiki>{{Ml|VeiledPrefix|display=stat_text}}</nowiki>)[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 21:41, 2 February 2019 (UTC)<br />
::: Using {{ml|VeiledPrefix}} and {{ml|VeiledSuffix}} feels correct. Only thing I don't like about that is that the bot will override it every time it updates the mods. We could use <code>explicit4_text=veiled.gif</code> and <code>|explicit4_random_list</code> to get the query powers too like with {{il|Watcher's Eye}}. Just gotta figure out what the valid pool of mods are for the uniques. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 08:58, 3 February 2019 (UTC)<br />
==Upgrade path==<br />
Any idea why {{il|The Perandus Manor}} can be "obtained" by 3 to 1 recipe ? What wrong in the coding of the wiki ? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:11, 25 February 2019 (UTC)<br />
: It's not discerning between normal and unique maps at the moment. It should be safe to just require the [[rarity]] to be Normal for 3 to 1 map recipes, right? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:41, 25 February 2019 (UTC)<br />
:: Should be fixed now --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:58, 25 February 2019 (UTC)<br />
==Spell block==<br />
Any idea the roll show 7.5% instead of in-game for legacy {{il|Rainbowstride}} Spell block?. Also, the current version of {{il|Wings of Entropy}} in fact have 6-7% spell block instead of fixed at 7%. See trade search result for current trade league. Not sure it was a typo in [[version 3.4.0]] or not or it was introduced but not recorded in the patch note. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:53, 13 March 2019 (UTC)<br />
: Just a mistake I guess. It is not possible to datamine modifiers, so they are manually added to the items by us editors. Since many modifiers have the same stat text it can sometimes be difficult to determine which one is the correct one so you have to take a chance, and sometimes the wrong one is chosen. If you see that a modifier is wrong feel free to change the modifier id to the correct one. See [[Template:Item#When to use mod id and mod text]] if you want to help out with this. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:29, 13 March 2019 (UTC)<br />
<br />
== Error in bows ==<br />
<br />
It seem [[Template:Item acquisition]] is not working in [[Imperial Bow]] and [[Harbinger Bow]]. May be related reason, they are missing in [[List of bows]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:03, 27 May 2019 (UTC)<br />
: The data is not getting stored correctly it seems. Apparently there have been an update to cargo on the backend which may have caused it, but it seems something about the drop_rarities field is broken; recreating the tables seems to fix the problems. I'll run a bot to go through all the pages null-editing them and then swap in the new table once that's done, but it will take a while --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:27, 27 May 2019 (UTC)<br />
:: I'm not sure why but it seems like it didn't end up fixing this after all. I'll try renaming the field tomorrow and see if that helps. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:46, 27 May 2019 (UTC)<br />
<br />
== League-specific items: Item acquisition: new template parameter? ==<br />
<br />
<s>[[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 11:54, 4 July 2019 (UTC) -- Could someone add a parameter to the item template for league-specific items? I added a rough draft page for it to link to: [[League-specific items]].</s><br />
<br />
: <code>drop_leagues</code> is for league restrictions. There is also a section about league specific items, which that should redirect to rather then copying it.<br />
: Since you mentioned item acquisition, do you want that section to be more specific about league restrictions? Right now they're just mentioned in the second info box. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:44, 6 July 2019 (UTC)<br />
<br />
::It would be very long for <code>drop_text</code> as [[beastcrafting]], [[Cameria]]'s Transportation safehouse chest, level 2 and level 3 sacrifice alter in the Temple, [[Shaper's Stronghold]] are the methods to acquire it and in core mechanics as those leagues are in core. May be i would suggest to create an article for league-specific item and list those methods in it. Instead of writing the <code>drop_text</code> again and again (plus writing the same text of chancing in Zana modded map, trading with other players). Skipping {{il|Time-Lost Incubator}} as it is not certain it went to core yet. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:44, 6 July 2019 (UTC)<br />
<br />
::And i saw Niightblade you have done that by removing all the "generic" method to acquire league-specific item from {{il|Maloney's Mechanism}}, but without adding the list of method to acquire them in [[Drop-restricted item]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:49, 6 July 2019 (UTC)<br />
::: Not sure why you're mentioning <code>drop_text</code>, as I've said right above your post <code style="color:red;">drop_'''leagues'''</code> is the '''only''' correct way to denote league restrictions. '''All instances where leagues are mentioned in drop_text should be deleted.''' It is currently not showing in the item acquisition section because it is showing in the second infobox on the right side. If required, however, it can show in the section. If so I'd make a short notice rather then detailing all the possible ways and place a link to the article with more details. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:06, 6 July 2019 (UTC)<br />
<br />
::::Some off-topic [[List of league-specific base items]] and [[List of league-specific unique items]] need to be rework as some item as core or quasi-core due to change in method to obtain them. Also, if Warbands unique items are included , those linked to prophecy and Pale Council boss are "league-specific" too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:23, 6 July 2019 (UTC)<br />
<br />
::::OmegaK2, i mean such as [[Headhunter#Drop restrictions]] is that really need to have this section (either migrated to <code>drop_text</code> or not) for every league-specific item, or just list those methods in [[Drop-restricted item#League-specific unique items]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:25, 6 July 2019 (UTC)<br />
<br />
::::: A parameter for monsters restrictions be added soon-ish when the monster data is on the wiki (which shouldn't be far off since a lot of the groundwork has been done already. There can be more parameters if needed. In general, everything should go to a specific parameter, drop_text is ONLY a last resort. Are there any prophecy related uniques that are not covered by areas, monsters, or upgrades (i.e. kill x while wearing y)?<br />
::::: No, that specific case can be deleted. It should absolutely not go into drop_text, as (again) it's not what it is for. drop_text is for out of the ordinary restrictions that are not covered by the other existing parameters. League restrictions ARE covered. It does not need to be repeated manually on each page and should go into a generic page detailing the restrictions. Since people are blind apparently and added it to a ton of pages, I'll add something to item acquisition via drop leagues. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:36, 6 July 2019 (UTC)<br />
<br />
==Automatic divination cards via item module==<br />
<br />
We have situation where there are some divination cards that can produce a lot of items that need to be added to many item pages. I think it might be time to add cases like this to the module, but the primary reason this wasn't done before is because they are a special cases where certain cards can't produce certain items. <br />
<br />
Anyway the implementation I am going for is probably going to be like this:<br />
* Add paramter to turn off automatic drops on an item (i.e. disable_automatic_upgraded_from)<br />
* Add the automatic upgraded_from at the end of the manual ones added.<br />
* Find and remove manual upgrade from that are now duplicated by the automated system<br />
* (maybe) add a parameter to disable specific, automated recipes from said system<br />
<br />
The system should only cover methods that apply to a lot of items, so things like {{il|Arrogance of the Vaal}} which can basically produce most unique items. <br />
<br />
Before doing a change like this, we should figure out those special cases so we can isolate them before showing (incorrectly) that they can be gained through divination cards that produce random items. Any other input is also welcome. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 10:36, 7 July 2019 (UTC)<br />
: I've implemented this code (in sandbox) and updated the documentation, but haven't made it live yet. If anyone wants to check over the cards if anything is missing or wrong that would be helpful.<br />
: There is also a debug output available here [[User:OmegaK2/test4]]<br />
: --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 17:40, 14 July 2019 (UTC)<br />
::{{il|The Inoculated}} ({{ml|LocalIncreasedEnergyShieldPercentAndStunRecovery6}} Armour) only rewards ES base armors. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 15:51, 6 August 2019 (UTC)<br />
<br />
:: {{il|Arrogance of the Vaal}} is missing "Two-Implicit", {{il|Left to Fate}} is missing "Unidentified". {{il|The Wretched}} shows "random Belts" instead of "random Belt". And for magic items, using modifier links instead of name can be useful to understand the effect without having to search for it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:02, 14 July 2019 (UTC)<br />
<br />
::Does {{il|Arrogance of the Vaal}} reward flasks or maps at all? I know you can get a corrupted unique flask from other card rewards but since flasks and maps can't get an implicit, my guess is they can't be obtained from this card, but I am not sure. Does {{il|The Hale Heart}} (random elder item) exclude maps? --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 19:20, 14 July 2019 (UTC)<br />
<br />
::<s>I think {{il|The Gambler}} and {{il|Stacked Deck}} would be a good addition to this, for a "random divination card"</s>. {{il|Shard of Fate}} can be added as well. There are only 3 base types, I tried to manually add the upgrade path to {{il|Cobalt Jewel}} but repeatedly got a Module:Item_acquisition error, so I reverted it. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 06:17, 15 July 2019 (UTC)<br />
<br />
::Wondering if {{il|Dying Anguish}} should be part of this, doesn't drop but can be bought in the Standard league. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 18:54, 14 July 2019 (UTC)<br />
<br />
::One special case, {{il|Stygian Vise}} doesn't seem to be rewarded as an elder or shaper item, affects at least {{il|Perfection}} and {{il|The Hale Heart}}. Is excluding that supposed to be done manually or automatically? Edit: Some people suggested on reddit other non-elder/shaper cards may not reward it either. So I guess this is one of those league-specific boss-only drops that can't be acquired from divination cards. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:54, 15 July 2019 (UTC)<br />
<br />
::I think some description should be added to [[Path_of_Exile_Wiki:How_to_edit_item_acquisition]] on how the automatic system works, how to exclude some items and how to report problems. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 07:38, 15 July 2019 (UTC)<br />
<br />
==the The==<br />
<br />
[ [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]]) 10:26, 22 July 2019 (UTC) ] -- Does anyone here still use AWB? Looks like there's a heap of pages with this to fix: <code> the [[The </code><br />
<br />
==Essence ==<br />
It seem the added damage from certain Essence were buffed due to the introduction of new T1 and rebalance. Can someone run a bot to import the values from datamine? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:17, 1 August 2019 (UTC)<br />
<br />
==Niightybot==<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 12:46, 9 August 2019 (UTC) -- Could someone please flag [[User:Niightybot|Niightybot]] as a bot <s>and rename '''Nightbladebot''' to '''Niightybot''' on the [[Path_of_Exile_Wiki:AutoWikiBrowser/CheckPage|check page]]?</s> I no longer have access to the email account for Nightbladebot (that user can probably be deleted too).<br />
: What exactly are you planning to do that requires a bot? --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:10, 9 August 2019 (UTC)<br />
[[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;">Niightblade</span>]]([[User_talk:Niightblade|t]]) 01:55, 10 August 2019 (UTC) -- Nothing too radical :) I was planning to fix pages with "the the" in them, and offer assistance for other bulk changes as necessary, if that's ok.<br />
<br />
== Support gems that can be used ==<br />
<br />
I don't know how necessary it is, but it seems like it would be a good idea. Is it possible to implement a template on skill_gems pages that would show which support_gems can be used with this skill_gem?--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:26, 9 August 2019 (UTC)<br />
: It can just be a list. It doesn't need to be a template. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:35, 9 August 2019 (UTC)<br />
:: I meant the analogy to this template for example {{tlx|Skill enchantment modifier list}}--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 21:38, 9 August 2019 (UTC)<br />
::: Is it something like the Supported by table here, https://poedb.tw/gem.php?n=Reave, you were thinking of? The {{il|Reave}} page doesn't appear to have all the tags to be able to get the exact same results. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 23:05, 9 August 2019 (UTC)<br />
:::: Yes, I mean exactly like the poedb website. That's why I'm interested, is it possible to implement it on the wiki?!--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 06:57, 10 August 2019 (UTC)<br />
::::: It can be done, but hasn't been because I didn't like how it mainly involved guesstimating what the values for the skill use type do, those determine which gem can support other gems, they also change (numerically) most patches, so it's a bit of a hassle to keep updated. I can look into adding to the skill template though. I'll most likely use some text variants, but those will be arbitrary. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:09, 10 August 2019 (UTC)<br />
<br />
== Doryani's Delusion variant ==<br />
<br />
[[Doryani's Delusion]] , such as [[Doryani's Delusion (Energy Shield)]], should just like {{il|Watcher's Eye}}, states as "Grants Level 25 Purity of <your chosen elements> Skill", "Adds (1-3) to (68-72) <your chosen elements> Damage to Spells and Attacks" instead of misleading that stick to Lightning only. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:44, 13 August 2019 (UTC)<br />
: The <code>|explicit4_random_list = modid1, modid2, ..., modidN</code> parameter that {{il|Watcher's Eye}} uses is a new function and and that's probably why it hasn't been used much besides the extreme ones. For example [[Vessel of Vinktar]] seems to be an obvious one to use it on where only the fourth mod changes per variant. [[Doryani's Delusion]] however has different images so I don't think that one is as obvious. Which image should be used as main? Where will the rest go? Just as gallery pictures on the item page or should those be added to the template somehow too? Are there any other items with variants we can do this with? --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:38, 13 August 2019 (UTC)<br />
<br />
::[[Vessel of Vinktar]] as well as [[Yriel's Fostering]], [[Volkuur's Guidance]] and [[Doryani's Invitation]] are same base but different mods. [[Doryani's Delusion]] have 3 base, and each base had 9 variants, making a total of 27 variants. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:17, 14 August 2019 (UTC)<br />
== &#x2713; Blessing of God in [[Blessing#Items created with blessings]]==<br />
Should it remove from the table? There is no such currency "Blessing of God" as Talisman was used to upgrade via another mechanics, which is not available in the core game. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 23:07, 28 August 2019 (UTC)<br />
: Fixed. --[[User:Blue1231231|Blue1231231]] ([[User talk:Blue1231231|talk]]) 08:36, 31 August 2019 (UTC)<br />
<br />
== Legacy table ==<br />
<br />
There is a standard / MoS for legacy variant table right? Just like {{il|Zerphi's Last Breath}}, the modified/legacy mod are highlighted by <source>{{c|mod|}}</source><br />
<br />
Just to inform that i had boldly changed the legacy table for {{il|Windripper}}. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:47, 8 September 2019 (UTC)<br />
<br />
== &#x2713; Bot overwriting skill gem acquisition sections? ==<br />
<br />
It looks like all of the articles about skill gems now only show divination cards as a source of acquisition. The sections on quest rewards and vendors is gone. Is this a bot gone awry? <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:UnbanPodNow |UnbanPodNow ]] ([[User talk:UnbanPodNow |talk]] • [[Special:Contributions/UnbanPodNow |contribs]]) 01:36, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="01:49, 11 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) -- Can you link a specific page with this problem?<br />
:: I already fixed it. The data in quest rewards tables was gone for some reason --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 14:12, 11 September 2019 (UTC)<br />
<br />
== Skill looks ==<br />
<br />
I suggest we have a section within the skill gem page with a short gif showing how the skill effect/range are. Maybe presenting a low level version and a high level version (bigger AOE/faster/more porjectiles), so players get the feeling. Right now we only have a picture of some. <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:MaxCarter73|MaxCarter73]] ([[User talk:MaxCarter73|talk]] • [[Special:Contributions/MaxCarter73|contribs]]) 03:49, 11 September 2019 (UTC)</small><!-- Template:Unsigned --><br />
<br />
== [[List of delve modifiers]] ==<br />
<br />
It seem the list was missing the prefix "Subterranean" that still gave "+1 to maximum number of Spectres" on Blight league. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:29, 12 September 2019 (UTC)<br />
<br />
:The Zombie and Skeleton counterpart seem also missing from the list. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:54, 16 September 2019 (UTC)<br />
<br />
:Never mind, find the [[Modifier:MaximumMinionCountSpectreDelve]]. Just not on list due to not craftable and drop only? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 16:35, 19 September 2019 (UTC)<br />
:: Are these more correct [[User:Illviljan/test2]] or are there still mods missing?<br />
<br />
:::I need to compare the list datamined by POBDB and your list to confirm are there any missing. But yes, "Curse Enemies with Level 5 Vulnerability on Hit" from Delve Physical node on the list, also cold/minions Delve item on the list too. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:59, 20 September 2019 (UTC)<br />
<br />
== Missing [[Summon Skeletons]] enchantments ==<br />
<br />
The following lab enchantments are related to the skill, but the template seem can't call the enchantments from the database:<br />
<br />
* {{ml|EnchantmentSummonSkeletonsDamage1}}<br />
* {{ml|EnchantmentSummonSkeletonsDamage2}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons1Updated}}<br />
* {{ml|EnchantmentSummonSkeletonsNumAdditionalWarriorSkeletons2Updated}}<br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:52, 12 September 2019 (UTC)<br />
<br />
:OK, partially fixed by editing modifiers page of the latter 2 (Not sure in game it is singular or plural for "Summon Skeletons", but let make a shortcut to fix it in order to show it in the wiki article). The first 2 still not yet fixed. Also, did {{il|Vaal Summon Skeletons}} also affected by the first 2? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:10, 19 September 2019 (UTC)<br />
:: I changed the query {{tlx|Skill enchantment modifier list}} does to look at the modid instead. This way you won't have to fight the bot each update. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:55, 19 September 2019 (UTC)<br />
<br />
== [[File:Yes.png|link=|alt=]]Anointment Recipes -- Oil Quantity if > 1 Missing ==<br />
<br />
* [[List of amulet or blight unique anointments]] doesn't correctly show quantities of oil required when > 1. For example, [[Aligned Spirits]] requires '''2x''' Sepia and 1x Violet, but the page only shows Sepia and Violet. (Ring anointments might be an issue too, I haven't checked.) Issue mentioned here also: [[Talk:List of anointments]].<br />
<br />
<small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:Niightblade|Niightblade]] ([[User talk:Niightblade|talk]] • [[Special:Contributions/Niightblade|contribs]]) 04:22, 17 September 2019</small><!-- Template:Unsigned --><br />
<br />
== Nets as league specific item ==<br />
<br />
I think those nets with red text "Drop Disabled" are sufficient for people to understand it is legacy item, even you can net decrease the number of nets by 3 to 1 recipe to "acquire" net of next tier.<br />
<br />
The text "This item is restricted to areas with the league flag for Bestiary active. There are additional ways to acquire league-restricted items, see League-specific items for more details. " may confuse people. Can we have a switch that if "Drop Disabled" exist (|drop_enabled = false), so that the league-specific text be changed ? <br />
<br />
So, i really don't understand the disruptive behaviour by [[User:Niightblade]] that removed "|drop_leagues = Bestiary" from the nets, claiming "since it can't drop at all now can it?)". <br />
<br />
It looks silly to remove [[Leaguestone]]'s "|drop_leagues = Legacy" based on the same logic. <br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:23, 18 September 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="11:06, 18 September 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I'm sorry you feel that way, I'm never disruptive on purpose.<br />
:: I've added text that overrides drop_leagues and drop_text. Let's see how this feels. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:35, 18 September 2019 (UTC)<br />
==Hall of Champions==<br />
It seem GGG forget there is [[Hall of Champions]] already. Now, Hall of Champions is the name of T1 Legion room AND T3 room that upgraded from [[Arena of Valour]]. I had boldly create the Legion room as [[Hall of Champions (Legion)]] instead. ([https://www.reddit.com/r/pathofexile/comments/d5l8nb/rank_3_arena_of_valour_and_rank_1_legion_room/ source]) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:14, 22 September 2019 (UTC)<br />
<br />
:[https://www.pathofexile.com/forum/view-thread/2648219] They said "[they]can look into changing this." [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:32, 27 September 2019 (UTC)<br />
<br />
==[[Hall of Heroes (incursion room)]]==<br />
Should the article move to just [[Hall of Heroes]] instead, not that many reader want to read [[The Hall of Heroes]] and the redirect had been cleaned up. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 19:29, 22 September 2019 (UTC)<br />
==Synthesis item==<br />
Instead of creating two articles for Synthesized item and fractured item (see all the edits by [[User:Molldust]]), may be just one article and put fractured item in legacy variant table? [https://pathofexile.gamepedia.com/index.php?title=Perepiteia&oldid=568828 Perepiteia], was edited as a mock up, just the implicit and the base need to be "fix" as the pre-Synthesized item had [[Synthesized Ezomyte Spiked Shield]] as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:06, 27 September 2019 (UTC)<br />
<br />
== Lua error ==<br />
<br />
After deleting the code of divination card the page shown lua error at {{il|Deafening Essence of Rage}} and {{il|Shrieking Essence of Rage}}. Is that due to the deletion, need to be reload / purge all the related essence article? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:16, 27 September 2019 (UTC)<br />
: There is a bug related to storing some things in regards to essence. Will be fixed soon, pages need null-editing after. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 09:22, 27 September 2019 (UTC)<br />
==Meta id for mtx==<br />
I just created [[Celestial Raise Zombie Skin]], but where could i find meta id? Not sure did i done it right for other parameters in the infobox. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 21:10, 5 October 2019 (UTC)<br />
: Use PyPoE exporter or just leave the parameter out. In particular, don't fill it with random stuff. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:14, 5 October 2019 (UTC)<br />
<br />
::Well using brutal force to guess it via PyPOE. It seem [[Celestial Raise Zombie Skin]], [[Celestial Raise Spectre Skin]], [[Arcane Raise Spectre Skin]] had inconsistent naming pattern, but seem the data are from PyPOE Exporter, all i need to do is c&p and did not need to judge. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 20:35, 7 October 2019 (UTC)<br />
<br />
== User:Arrowneus ==<br />
<br />
Please, someone need to be review all his MTX article creation. He made up false meta id and item description. He should use PyPOE but did not. [[Wrangler Frostblink Effect]] had been fixed for example. If he did not answer talk page which should other editor do? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 01:21, 15 October 2019 (UTC)<br />
<br />
: [[User:Niightblade|<span style="text-shadow:1px 1px 8px #11ffff;"><abbr title="03:10, 15 October 2019 (UTC)">Niightblade</abbr></span>]]([[User_talk:Niightblade|t]]) — I would guess that you 1) assume the edits were made in good faith, 2) be patient, 3) try not to use an accusatory tone in your communications 4) help fix the problem if/when you can.<br />
<br />
::Well, there is quite a lots of MTX from [[Frontier Mystery Box]]. It need someone else to re-run the PyPoE to check the meta id and in turn the exported data are valid. High probably he just guess the naming pattern and guess the parameter values, instead of just c&p the <code>--write</code> file. For example, Wrangler Frostblink Effect obviously not a Flame Dash skin, nor for Dash. [[Special:Diff/557694]] [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 04:12, 15 October 2019 (UTC)<br />
<br />
== Quest rewards wrong ==<br />
<br />
It seems that the last data import by the bot was broken. <br />
A few quests are displaying the wrong rewards, such as [[A Swig of Hope]], which shows gem rewards, when the actual rewards are just rings (checked in-game). [[Deal with the Bandits]] is displaying rewards of belts and flasks, which it certainly doesn't offer, and the weirdest of all are [[A Fixture of Fate]] and [[Sever the Right Hand]] which the wiki currently says grant "Scroll of Wisdom (0-linked)". <br />
<br />
The data in [[Module:Quest_reward/data/quest_rewards]] for one of the entries in [[A Fixture of Fate]] seems to state that the item granted is a Scroll of Wisdom with 3 un-linked white sockets. <br />
<br />
--[[User:Kiloku2|Kiloku2]] ([[User talk:Kiloku2|talk]]) 00:47, 16 December 2019 (UTC)<br />
<br />
: They must have changed something how those rewards work or no longer use the client side file. It does indeed show those strange rewards. I'll look into a potential fix. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 15:05, 16 December 2019 (UTC)<br />
<br />
== Taste of Hate / Dying Sun new art assets ==<br />
<br />
I have Uploaded the newer art versions of both of the flasks onto the TALK pages of both articles. https://pathofexile.gamepedia.com/Talk:Taste_of_Hate and https://pathofexile.gamepedia.com/Talk:Dying_Sun<br />
<br />
I'm unsure on how to actually put them into the template or replace them in where the template draws from in order to have the updated arts properly display on the main wiki page. Both edits have transparent backgrounds in order to fit onto the dark background of the wiki and should be fine, size-wise. If anybody is able to teach me how do to this, or simply do this themselves, this would be greatly appreciated. I didn't want to muck around with templates because I know that very big mistakes can happen there and break various things, so I'm playing it safe and asking for help. Thank you.<br />
[[User:InfiniteIce|InfiniteIce]] ([[User talk:InfiniteIce|talk]]) 10:59, 3 January 2020 (UTC)<br />
<br />
: Usually the asset are extract from the game file instead of screenshot. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:25, 4 January 2020 (UTC)<br />
: There's nothing fancy going on with the inventory icons in {{tlx|Item}} really. You should just follow the <code>File:PAGENAME inventory icon.png </code> standard when you upload the image, for example the {{il|Taste of Hate}} inventory icon is here: [[:File:Taste of Hate inventory icon.png]]. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 22:28, 5 January 2020 (UTC)<br />
==Display error==<br />
The mod table in [[Unnerve]], [[Intimidate]], [[Culling strike]] display "generation type" as "flask" or "item" instead of affix . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:07, 12 January 2020 (UTC)<br />
<br />
:And somehow the code in [[Culling strike#Mods]], cannot fetch the new mod [[Modifier:CullingStrikeInfluence1|"of the Conquest"]] that also grant culling strike . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:09, 12 January 2020 (UTC)<br />
<br />
:Seem it missed this mod too [[Modifier:CullingStrikeUber1]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:13, 12 January 2020 (UTC)<br />
:: The generation type error should be fixed. Was a copy/paste error. The culling strike issue has more to do with the where clause. {{ml|CullingStrikeInfluence1}} has <code>mod_stats.id = kill_enemy_on_hit_if_under_10%_life</code> which does not contain "culling strike". An easy fix is to change the where query to <code>mods.stat_text</code> instead of <code>mod_stats.id</code>. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 12:21, 12 January 2020 (UTC)<br />
==Unique Maps==<br />
Since Unique Maps also had different tiers, are there any template/layout guide to create the new infobox for the current series? Lack of article also caused the [[Underground Sea Map#Unique versions]] display not properly.<br />
<br />
Also the content seem need centralize treatment like base map, since [[Oba's Cursed Trove (Atlas of Worlds)]] and [[Oba's Cursed Trove (Betrayal)]] all have their own version of layout but in fact they should the same. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:43, 17 January 2020 (UTC)<br />
<br />
: Well for now you can just copy paste the previous one to the new one and adjust what's needed. Though with the maps changing every time I feel perhaps it might be better to ditch the league-specific unique map pages post atlas of worlds since they don't really change much. We can keep doing the same thing we do for bases though for consistency, but it's a bit problematic to automate via bot since the map modifiers need to be copied and can not be read from the data in the same fashion (I've been working on something for it though). --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 16:32, 17 January 2020 (UTC)<br />
<br />
==Explode mechanics items and skills==<br />
Since Exploding enemies is such a good way to prevent many types of afterdeath effects, wouldn't a dedicated page be extremely helpful information for when one is creating a build? -- [[User:feriguel|feriguel]] 21:37, 1 February 2020 (UTC)<br />
: If you have a decent suggestion for a page name feel free. [[Corpse removal]] is probably a good candidate, since this is a special case of removing it immediately on a monsters death be it through explosions, shattering or other mechanics.--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:19, 1 February 2020 (UTC)<br />
:: I believe that's a pretty good name, it can include even skills that consume already dead corpses, and not just recently killed. -- [[User:feriguel|feriguel]] 15:53, 2 February 2020 (UTC)<br />
<br />
== List of mods ==<br />
<br />
Is it good to create a sub-list of mod for each influence?<br />
<br />
Such as in article title such as [[List of Shaper mods]], [[List of Elder mods]], and for Redeemer, Warlord Hunter etc.<br />
<br />
It can be easily written by using query.<br />
<br />
Separate question, i am trying to fill up the [[List of legacy modifiers]], but how to write a query to list out Elder/Shaper mod and spawn weight = 0 for all kind of base? (i.e. legacy mod, since patch 3.9 retired a lot of hybrid socketed gem are supported by mods) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:17, 12 February 2020 (UTC)<br />
: Sure you can add those pages. Should probably use lowercase letters though, i.e. [[List of shaper mods]], as that's how we do it on all the other pages. For those legacy mods I suppose you want to make sure all spawn_weights.weight are 0 for that modifier right? This might do it:<br />
<pre><br />
{{Modifier table<br />
|q_tables = mod_stats, spawn_weights<br />
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID<br />
|q_fields = SUM(spawn_weights.weight)<br />
|q_where = mods.name LIKE "%Shaper%"<br />
|q_having = SUM(spawn_weights.weight) = 0<br />
|q_groupBy = spawn_weights._pageID<br />
|stat_text=1<br />
|level=1<br />
|generation_type=1<br />
|spawn_weights=1<br />
}}<br />
</pre><br />
: --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 17:20, 12 February 2020 (UTC)<br />
<br />
== Ground effect pages. Two capital letter or only the first ? ==<br />
<br />
Ok, it seem yet another inconsistency by GGG. The name of debuff icon of [[Chilled Ground]] is "Chilled Ground" but in in-game description , it is "chilled ground" (both lower cap). However, for [[Caustic Ground]], [[Desecrated Ground]], both capitalized.<br />
<br />
Even more inconsistency for "Burnt Ground". There is two debuff icons depend on the color of the fire (yellow or orange) which seem intended, but the name of the ground effect on the icon is "Burnt Ground", while in the description "[[burning ground]]". I haven't check the rest of the effect.<br />
<br />
So, should we set up a rule inside wiki (as it affect the highlight when auto-generating link by the bot for [[Pypoe]] data)<br />
<br />
Also, i moved [[Chilled ground]] to [[Chilled Ground]] as well as c&p move again for [[Desecrated Ground]], feel free to fix it back. (While [[Fungal Ground]] was created as both capitalized)<br />
<br />
Lastly here is the pics. https://imgur.com/a/TivTF98<br />
<br />
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:28, 1 March 2020 (UTC)<br />
<br />
: On the wiki we try to follow the rules of capitalization in English. We name an article in sentence case if it refers to a concept (common noun), and in title case if it refers to a proper noun. In many cases, this is different than the capitalization used in game, since the game capitalizes words to add emphasis to them as game mechanics or game concepts. For example, Increased, Reduced, More and Less are all capitalized in game. These are not proper nouns that should be capitalized in English. As for chilled ground, burning ground, etc., these should not be capitalized in English either because they are concepts, not proper nouns. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:50, 1 March 2020 (UTC)<br />
<br />
::So that only few articles need to be fixed back (including c&p move). But how about Brunt ground v. Burning ground? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:03, 1 March 2020 (UTC)<br />
<br />
::: That's a naming inconsistency. It is most often referred to in game as burning ground, so the main article should be [[burning ground]], and [[burnt ground]] redirect to the main article. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:08, 1 March 2020 (UTC)<br />
<br />
::::And forgot to ask , the status icon infobox, should 100% follow in-game or else? (e.g. "Chilled" v Chill; Chilled Ground v. Chilled ground) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:23, 1 March 2020 (UTC)<br />
<br />
::::: For the status icon infobox, you should follow how it appears in game. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:27, 1 March 2020 (UTC)<br />
<br />
== Desperately need to set up Manual of Style / rule for "Version history" section in articles of POE wiki ==<br />
<br />
'''Observation:'''<br />
<br />
It is not uncommon that entries inside "Version history" is not word to word / 100% c&p from Official POE patch notes.<br />
<br />
E.g.<br />
* [[Long Bow]] - the changes are not documented in the patch notes word by word (the original wording is: "* Critical strike chance has been reworked on all weapons. It is no longer coupled with Intelligence requirements as tightly as it was. Most weapon types now have a higher critical strike chance option in their sequence.")<br />
** Personally, I would add "(undocumented)" or "(not in patch notes)" for those changes. Someone else use "unlisted change" in [[Toxic Delivery]]<br />
* Quite a lot of entry are using “Introduced to the game” instead of actual wording ([[Version 3.9.0|Added 16 new Unique Items]]) or [[Windscream|"added 3d art"]] instead of full sentence from [[Version 0.11.5|the patch note]] ([[Version 3.0.0]] items as well)<br />
* This edit : [[Special:Diff/580094]] by an admin or this edit [[Special:Diff/595604]] (to be fair, the latter not using whole paragraph do confusing on what is "this item" or "the rest of the changes.")<br />
* [[Special:Diff/593162|Or these edits]] that adding additional note on version history <br />
* Patch notes mentioned changes in item A, B, C and D. At the specific page for the item, is shorten to “# change on this item”, with change of comma to full stop and/or omitting words. E.g. the bleed change from [[Version 3.0.0]] for unique items; changes in Maraketh claw from [[Version 2.6.0]]<br />
<br />
'''Argument:'''<br />
Some new user ([[User:Shalq]]) setup a new rule that insists it need to be 100% c&p the whole paragraph and without any alteration. Which my revert (see counterargument 1 for detail) and not discussing cause a ban. Full points of that user are located in [[User talk:Vinifera7# Version history section]].<br />
<br />
However, '''counterargument 1:'''<br />
The paragraph for Scorch and Brittle has 4 sentences. The first is introduction. The sentence is about Scorch only, the third is about Brittle only. The last sentence is for the time/period that affect all 3 alt ailments. <br />
<br />
Based on above example in observation section, I don’t see any point to include "change for [[Scorch]]" in [[Brittle]] article as well as "change for Brittle" in Scorch article. So I removed them ([[Special:Diff/595416]], [[Special:Diff/595417]])<br />
This does not involve change comma to full stop but just shorten the paragraph and yes it did not match (not 100% c&p) the patch notes. But the original wording can easily locate by just use “Brittle” as keyword to search instead of whole paragraph to search. In fact, quite a lot of wiki article add further bullet to the changes.<br />
<br />
'''counterargument 2'''<br />
As admin Vinifera7 also add additional note to the version history (e.g. [[Hrimsorrow]], [[Death's Harp]]), I don’t see any harm on adding the 3.6 change on Brittle was actually from 20% chance to 10% chance on top of the bug fix. <br />
<br />
(It can be presented better by using <nowiki>ref group=nb/note></nowiki>, however) As historical value has a merit to mention , as well as yet again observed in other wiki article that those historical value are not added by me ([[Unwavering Crusade]]) It seem my addition is legit and logical, all I admitted is did not discuss before first revert [[Special:Diff/595415]])<br />
<br />
'''Policy setting multiple choice '''<br />
<br />
So, base on the arguments and observation<br />
<br />
* Either A. Purge all undocumented change and use 100% c&p wording from patch notes. No extra word or alternation<br />
* or B. Minor alternation is not allowed, but allow additional footnote<br />
* or C. Minor alternation is allowed, no additional footnote<br />
* or D. Minor alternation is allowed, allow additional footnote in form of <nowiki>ref group=nb/note></nowiki>.<br />
* or E. Minor alternation is allowed, allow additional footnote in form of bracket<br />
* or F. Editor actually edit back and forth and who has a longer wall of text and vote from very small pool of editor win<br />
<br />
Unless MOS is documented, this argument on the style will continue. And i actually don't mind [[User:Shalq]] challenges admin's edits as well on [[Abyss]] and [[Shaper's Presence]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:34, 12 March 2020 (UTC)<br />
<br />
: Thank you for initiating this discussion. I do think we could use some guidelines on writing version history.<br />
: A good place to start is to refer to the patch notes, from which changes can usually be copied directly. I wouldn't say that version history should ''only'' contain patch notes, but if relevant changes are described in the patch notes it makes sense to copy them over to version history. This allows the changes described in version history to be easily corroborated with the patch notes.<br />
: Sometimes additional clarification is needed. As you mentioned, [[Hrimsorrow]] and [[Death's Harp]] are two examples of this. In this case, the changes that aren't included in the patch notes should be explained in some way, with explanatory text, notes or references.<br />
: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:03, 12 March 2020 (UTC)<br />
<br />
:: I suppose I'm more on the side of allowing more freedom to the version history table, and it's not only because of laziness. I don't think we should discourage adding undocumented stuff as this is the only good place for historical mentions. I think a bigger problem is when it is discussed in the main text instead. Having a bunch of <code>"Since x.y.z, [skill] does not apply [old effect], but instead applies ..."</code>, <code>"could originally ..."</code>, <code>"but they now also appear"</code> being appended somewhere in the main text each league makes it harder and harder to find relevant information about the current game instead. <br />
:: Yes, we should prefer the proper patch notes whenever possible. Complementing whenever anything is omitted/forgotten in the patch notes. I don't mind there being a lot of info in it as the table can just be set to collapsed by default. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:27, 12 March 2020 (UTC)<br />
<br />
::: Just wanted to add my 3 cents, since I've been mentioned in this discussion:<br />
::: For the record, sir passive-aggressive Neokowloon the infallible, the changes to Brittle and Scorch that you've made were absolutely not as you described here. You removed the old value for scorch (seriously - why?), but left old value for brittle. ON BOTH pages. Also, you didn't bother to edit that part of patch notes in a way that there's no mention of scorch on the brittle page and vice versa (so you still included that '''[[User talk:Vinifera7#Version_history_section| junk text]]''' which in your opinion had no place there). Thus, they really looked to me like some nonsense edits, hence I've undone them. As Vinifera7 reminded me though, I should use the discussion subpage instead.<br />
::: Please stop hyperbolizing that version history should be copy-pasted 100% of the time, because sometimes it's unreasonable and you know it. Adding <code>ok, someone said it should use 100% c&p patch note, so use it</code> as the edit summary is childish. Get over it and cooperate.<br />
::: Is there a rule that "casual editors" absolutely cannot improve upon admins' edits? Not ''I'm gonna rewrite it in my cool style'', but actual improvements. I don't see any problem in the changes that you've made to the aforementioned Abyss and Shaper's Presence pages...<br />
::: As for keeping historical values - I've made a mistake of removing that reference. I agree that wiki is a good place to accumulate such curiosities, as long as they don't interfere with the description of the actual mechanics in PoE.<br />
::: [[User:Shalq|Shalq]] ([[User talk:Shalq|talk]]) 05:02, 13 March 2020 (UTC)<br />
<br />
:::: Neokowloon's [[Special:Diff/595671|edit summary]], "ok, someone said it should use 100% c&p patch note, so use it," does seem a bit like malicious compliance. For the record, we never agreed that you must ''always'' copy the patch notes word for word, or that version history may ''only'' contain excerpts from patch notes.<br />
:::: What Illviljan and I suggested are sensible ways to approach this. I wouldn't want to discourage people from editing the wiki by having strict rules for things like version history. Some basic guidelines should be enough.<br />
:::: —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:07, 13 March 2020 (UTC)<br />
<br />
::: Yeah, agree with Illviljan this. I though we handled it this way anyway but haven't formalized it as a rule. <br />
::: Copying the patch notes, and adding things as needed if they were omitted. I like adding (undocumented) in front for clarity. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:43, 13 March 2020 (UTC)<br />
<br />
== Doryani's Delusion (seem solved) ==<br />
<br />
Ok, i tried to use "explicit[i]_random_list" para for [[Doryani's Delusion (Energy Shield)]]. The infobox is displayed fine, but it break the page at [[Doryani's Delusion]]. Need help to fix the code in infobox or just revert it? (For added damage mod i need the server back to live to double check choosing the correct mod, so far i just c&p from other variant ) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:16, 13 March 2020 (UTC)<br />
:I have already informed [[User:OmegaK2|OmegaK2]] about This, because I did it on the Russian wiki a long time ago and there is the same problem. But perhaps my message is forgotten.--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 17:28, 13 March 2020 (UTC)<br />
<br />
::Ok, may be just one drop list <s>may</s>(edit: seem solved by one expandable list for infobox, not two) solve the problem since there is only 6 mods. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:32, 13 March 2020 (UTC)<br />
::: Yeah there is a general problem with 2+ random lists on the same item. I haven't gotten around to fix that, it isn't trivial --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:08, 13 March 2020 (UTC)<br />
<br />
== Drop league ==<br />
<br />
just added drop_leagues = Delirium para in [[Calamitous Visions]] and it seem crashed the lua. Anywhere to add delirium as a recognized league? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:27, 14 March 2020 (UTC)<br />
: Fixed --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 12:33, 14 March 2020 (UTC)<br />
<br />
== Gems that summon monsters ==<br />
<br />
I've gone through and used the new {{tlx|Monster infobox}} for the monster statistics on the gems. Those have been outdated for a long time. I think I've got the correct metadata id for most of them, but it is mostly guesswork.<br />
<br />
The bow totems I am unsure about though:<br />
<br />
* {{il|Artillery Ballista}} 'Metadata/Monsters/Totems/MortarTotem'<br />
* {{il|Ranged Attack Totem Support}} 'Metadata/Monsters/Totems/DexterityTotem' <br />
* {{il|Siege Ballista}} 'Metadata/Monsters/Totems/SnipeTotem'<br />
* {{il|Shrapnel Ballista}} 'Metadata/Monsters/Totems/ShotgunTotem'<br />
<br />
Those are suspicions. Dexterity totem is the oldest I think and it would make sense for RAT support, snipe is also old, but it's a bit ambigious there since there is also an unreleased "snipe" skill gem. I think it is siege ballista though. The other also kinda fit, but I am unsure about them.<br />
<br />
Thoughts?<br />
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:20, 22 March 2020 (UTC)<br />
<br />
:If i have time, may be i would view the individual game file. In some file they list out the graphical assets of the skill gems and may have linked to which totems assets the skill called. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:31, 2 April 2020 (UTC)<br />
<br />
== No reply for people keep make up fake meta for a few month ==<br />
<br />
First of all, creating mtx article is good faith edit. But It really seem not that helpful if [[User:Arrowneus]] keep make up fake meta id or other fake value for infobox parameters. These data are easily extracted by [[pypoe]] (and in case any error, reinstall whole thing; in case any obvious typo, fix it, for example Frostblink not Frost blink not Ice Dash). It seem the user did not want to resolve it by himself by installing pypoe or leave any reply in his talk page. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:23, 26 March 2020 (UTC)<br />
<br />
:Once again, all item description of {{il|Purple Eyes}} are fake (while {{il|Purple Smoking Hood}} is fine and the same as pypoe extracted values). I guess now it seem more easily to stalk his creation by good faith that cover the infobox with pypoe data every time. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:27, 2 April 2020 (UTC)<br />
<br />
== Unique items with ignite ==<br />
<br />
Hi i went through the wiki page for ignite and the table with unique items seems to be missing atleast a few<br />
noticeable the old jewels for Burning Arrow "Pitch Darkness" and "Sudden Ignition" even tho that might be since they are drop disalbed,<br />
but it's also missing the "Dyadian Dawn"<br />
<br />
i looked into the source and if i understand it correctly it shows every unique with "ignit" in the item mods<br />
<br />
item_stats.id like "%ignit%"<br />
<br />
so is are there just too many unique with so it can't add them all or is something else the reason?<br />
i am really new to the templates and i am not sure i understand them completely<br />
<br />
hope this is the right place to ask this<br />
<br />
ty datjoosua<br />
:Fixed--[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 07:45, 27 April 2020 (UTC)<br />
==Unique Maps==<br />
Should we nuke all the legacy variant and use only one article for each unique map? We don't have another article for unique weapon that have basetype change. Also chancing unique map from legacy base should yield a map that have current mod, not legacy mod. The only thing need to be fixed is [[Template:Item unique versions]], which may need to use a new template for unique map or just figure a way to display unique map correctly in base map article. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:46, 18 June 2020 (UTC)<br />
<br />
:Ok, instead of creating [[The Vinktar Square (Harvest)]] i just fixed the infobox with more static code in [[The Vinktar Square]]. Also if no one object i just nuke all child article to turn them back to redirect. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:08, 23 June 2020 (UTC)<br />
<br />
:''Just'' probably wiki has lag on [[Template:Current map series]] so that [[The Vinktar Square]]'s infobox still use Delirium as base. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:09, 23 June 2020 (UTC)<br />
<br />
* Again, can i have the redirect [[The Beachhead (Low Tier) ]] be deleted . And somehow merge the page history of [[The Beachhead (Low Tier) (Betrayal)]] and [[The Beachhead (Low Tier) (War for the Atlas)]], because it seem no point to create more article with league affix. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:24, 21 July 2020 (UTC)<br />
<br />
::Since every map from War for the Atlas and after shared the same area id, it seem [[The Beachhead (Low Tier) (Atlas of Worlds)]] worth to keep but the rest (all the unique map variant from War for the Atlas and after) can be merged to one article. But it still odd to have legacy mod on some unique map infobox. I should try chancing legacy map base to see the outcome..... [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:55, 21 July 2020 (UTC)<br />
<br />
== jpg v png ==<br />
<br />
The [[Template:Area]] and [[Template:Monster]] still use jpg as default upload format, but Win 10 version of POE already use png as the file format. the usage of jpg also observed in [[Template:Base item]], which would also be a good chance to review the screenshot is outdated or not. For example, someone has uploaded a new screenshot for {{il|Cold Snap}} since it rework, but i am not sure [[:File:Vaal Cold Snap skill screenshot.jpg]] for {{il|Vaal Cold Snap}} is outdated or not. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 08:13, 18 June 2020 (UTC)<br />
: In my opinion, it makes sense to use jpg for screenshots. The compression of jpg is well-suited for things like photographs, which screenshots resemble. Whereas png is better suited for iconography and situations where you need transparent pixels or precise color transitions. You can use png for everything; the reason you wouldn't want to is because of file size. When it comes to screenshots, you can get an image that looks very good in jpg for much less file size compared to png. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:40, 18 June 2020 (UTC)<br />
<br />
== Posting Guides ==<br />
<br />
Is it OK here to create guide pages? Like guide for new players to farm chaos. It should be fact-based objective encyclopedia-like material. For example "metamorth encounters have currency drop option", not something IMHO, such as "Delve is better than maps". [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 13:01, 7 July 2020 (UTC)<br />
<br />
: There are no rules that forbid people from writing guides. However, there's a concern that guides tend to become obsolete over time with the constantly shifting state of the game. You can always use your own [[gphelp:User page|user page]] (including subpages) for anything you wish. Perhaps we can provide more feedback once we see the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:20, 7 July 2020 (UTC)<br />
<br />
:: Here is what I have in mind: [[User:Birddance/Guide to making currency]]<br />
:: Also would like to ask help on Reddit and PoE forums.<br />
:: Most things are general info for new players and old players, who don't know all details and useful features. In case anything will be deleted from game or added, it should be reflected in the guide as in [[Master]] page for example. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 11:33, 9 July 2020 (UTC)<br />
<br />
::: So, if no one mind, I will create page [[Currency creation and trading]]. Anyway, it is a real game thing, everyone doing in trade league. Why not to have Wiki page on the topic? Everyone welcome to contribute. [[User:Birddance|Birddance]] ([[User talk:Birddance|talk]]) 09:21, 10 July 2020 (UTC)<br />
<br />
:::: You might have waited for some feedback. You only published it yesterday, after all. I haven't even gotten around to reading it in full yet. One concern I have on skimming is that the subject matter of the guide isn't focused on one specific thing; rather it's a shotgun spray of different methods for gaining currency. I think the guide could benefit from focusing on either SSF methods or trade methods, or at least by separating them into different sections of the guide. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:15, 11 July 2020 (UTC)<br />
<br />
== So we should use Merciless Labyrinth or merciless labyrinth ==<br />
<br />
The context is [[User:Supernovah]] insist "merciless labyrinth" is more grammatical correct (and where he already edited the name in [[Trial of Ascendancy]] and argue with me why i use Eternal Labyrinth) and following [[Path of Exile Wiki:Manual of Style]] . This would affect a lot of article, likes [[The Lord's Labyrinth]] use it as proper noun: Cruel/Merciless/Eternal Labyrinth. It need to be form a binding consensus otherwise no good to have an edit war on mentioning every place name in-game to decide it should be proper noun and capitalized or not capitalized . [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:16, 22 July 2020 (UTC)<br />
<br />
:No need to be rude about it. In the context in which I used the names of the labyrinths, they were not proper nouns or titles. In this case they should not have their individual words capitalised. It was also not the original intention of that edit. That was to update the article to contain information I was originally after and did not find. This is my usual reasoning to updating an article - to add information I didn't find on it. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:38, 22 July 2020 (UTC)</div>Supernovahhttps://pathofexile.fandom.com/wiki/User_talk:Neokowloon?diff=618541User talk:Neokowloon2020-07-22T12:11:33Z<p>Supernovah: /* breaking things */</p>
<hr />
<div>* [[User talk:Neokowloon/Archive 1|archive]]<br />
=Post below=<br />
==(no title)==<br />
Only fixed the incorrect redirect to Suppressing Fire which lead to Flamethrower, corrected information. -Monstarella {{Unsigned|Monsterella|02:20, 13 July 2020 }}<br />
<br />
:It make no sense to create the [[Supressing Fire]] with the nonsense initial content [https://pathofexile.gamepedia.com/index.php?title=Supressing_Fire&oldid=617525]. If you want to make a redirect, use <nowiki>#REDIRECT[[(target)]]</nowiki><br />
<br />
:Or more easy way, just fix the typo. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:55, 13 July 2020 (UTC)<br />
<br />
Mistook spell and the redirected to correct spell FYI. :)<br />
<br />
==breaking things==<br />
Could you please not introduce capitalisations where they are not appropriate.<br />
Also a lot of your edits contain incorrect grammar.<br />
[[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 11:12, 22 July 2020 (UTC)<br />
<br />
:If the game capitalize it , then sometimes it should be capitalized. For status icon text in the wiki (or direct quote of the dialogue, etc), they should 100% the same as in-game text, which GGG capitalize the words. While in wiki it is Chilled Ground as per in-game wording or "chilled ground" according to grammar, good to discussion the consensus. "chilled ground" are more relatively generic noun, but how about [[Corruption of the Awakener]], should it be "corruption of the Awakener" or follow the in-game wording "Corruption of the Awakener" as treat it as proper noun? (other example like "Weight of Despair").<br />
<br />
:While for the typo and grammar, yeah i am not a native English speaker so sometimes i made mistake. Mind to fix the stockpile of outdated content like most of the map article to share the burden? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:43, 22 July 2020 (UTC)<br />
<br />
::For the lab (the edit in [[Trial of Ascendancy]]). GGG call it the Merciless Labyrinth as proper noun in-game .... [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:50, 22 July 2020 (UTC)<br />
<br />
:::With regards to capitalisations, there is a [[Path of Exile Wiki:Manual of Style#Use British English|style guide]] that covers this. In the case of the capitalisation of that it depends upon the context of its usage. If it is used in a sentence as a noun-phrase it is appropriate to correctly capitalise it. However if it is not, then it does not require capitalisation and hence the alternate form:<br />
:::<pre>[[Article Name|alternative text]]</pre><br />
:::In the case of the ''merciless labyrinth'' this is an adjective followed by a noun. The ''Merciless labyrinth'' can operate as a noun-phrase in its own article title, but otherwise it is not.<br />
:::[[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 11:59, 22 July 2020 (UTC)<br />
<br />
::::You should discuss with other editor especially admin about renaming Merciless Labyrinth (or the name of 3 other labs) to not capitalized....It affect a lot of article likes [[The Lord's Labyrinth]]. Good place to place this discussion may be [[Talk:The Lord's Labyrinth]] or [[Path of Exile Wiki talk:Community portal]] [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:10, 22 July 2020 (UTC)<br />
<br />
:::::I don't want to rename the page, the capitalisation is correct on its page. When I reference it I don't necessarily want to incorrectly capitalise it though as it looks weird and is wrong. [[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 12:11, 22 July 2020 (UTC)</div>Supernovahhttps://pathofexile.fandom.com/wiki/User_talk:Neokowloon?diff=618534User talk:Neokowloon2020-07-22T11:59:22Z<p>Supernovah: /* breaking things */</p>
<hr />
<div>* [[User talk:Neokowloon/Archive 1|archive]]<br />
=Post below=<br />
==(no title)==<br />
Only fixed the incorrect redirect to Suppressing Fire which lead to Flamethrower, corrected information. -Monstarella {{Unsigned|Monsterella|02:20, 13 July 2020 }}<br />
<br />
:It make no sense to create the [[Supressing Fire]] with the nonsense initial content [https://pathofexile.gamepedia.com/index.php?title=Supressing_Fire&oldid=617525]. If you want to make a redirect, use <nowiki>#REDIRECT[[(target)]]</nowiki><br />
<br />
:Or more easy way, just fix the typo. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:55, 13 July 2020 (UTC)<br />
<br />
Mistook spell and the redirected to correct spell FYI. :)<br />
<br />
==breaking things==<br />
Could you please not introduce capitalisations where they are not appropriate.<br />
Also a lot of your edits contain incorrect grammar.<br />
[[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 11:12, 22 July 2020 (UTC)<br />
<br />
:If the game capitalize it , then sometimes it should be capitalized. For status icon text in the wiki (or direct quote of the dialogue, etc), they should 100% the same as in-game text, which GGG capitalize the words. While in wiki it is Chilled Ground as per in-game wording or "chilled ground" according to grammar, good to discussion the consensus. "chilled ground" are more relatively generic noun, but how about [[Corruption of the Awakener]], should it be "corruption of the Awakener" or follow the in-game wording "Corruption of the Awakener" as treat it as proper noun? (other example like "Weight of Despair").<br />
<br />
:While for the typo and grammar, yeah i am not a native English speaker so sometimes i made mistake. Mind to fix the stockpile of outdated content like most of the map article to share the burden? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:43, 22 July 2020 (UTC)<br />
<br />
::For the lab (the edit in [[Trial of Ascendancy]]). GGG call it the Merciless Labyrinth as proper noun in-game .... [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:50, 22 July 2020 (UTC)<br />
<br />
:::With regards to capitalisations, there is a [[Path of Exile Wiki:Manual of Style#Use British English|style guide]] that covers this. In the case of the capitalisation of that it depends upon the context of its usage. If it is used in a sentence as a noun-phrase it is appropriate to correctly capitalise it. However if it is not, then it does not require capitalisation and hence the alternate form:<br />
:::<pre>[[Article Name|alternative text]]</pre><br />
:::In the case of the ''merciless labyrinth'' this is an adjective followed by a noun. The ''Merciless labyrinth'' can operate as a noun-phrase in its own article title, but otherwise it is not.<br />
:::[[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 11:59, 22 July 2020 (UTC)</div>Supernovahhttps://pathofexile.fandom.com/wiki/User_talk:Neokowloon?diff=618507User talk:Neokowloon2020-07-22T11:12:45Z<p>Supernovah: /* Post below */</p>
<hr />
<div>* [[User talk:Neokowloon/Archive 1|archive]]<br />
=Post below=<br />
==(no title)==<br />
Only fixed the incorrect redirect to Suppressing Fire which lead to Flamethrower, corrected information. -Monstarella {{Unsigned|Monsterella|02:20, 13 July 2020 }}<br />
<br />
:It make no sense to create the [[Supressing Fire]] with the nonsense initial content [https://pathofexile.gamepedia.com/index.php?title=Supressing_Fire&oldid=617525]. If you want to make a redirect, use <nowiki>#REDIRECT[[(target)]]</nowiki><br />
<br />
:Or more easy way, just fix the typo. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 17:55, 13 July 2020 (UTC)<br />
<br />
Mistook spell and the redirected to correct spell FYI. :)<br />
<br />
==breaking things==<br />
Could you please not introduce capitalisations where they are not appropriate.<br />
Also a lot of your edits contain incorrect grammar.<br />
[[User:Supernovah|Supernovah]] ([[User talk:Supernovah|talk]]) 11:12, 22 July 2020 (UTC)</div>Supernovahhttps://pathofexile.fandom.com/wiki/Legion_league?diff=618449Legion league2020-07-21T23:11:04Z<p>Supernovah: /* Minimap */</p>
<hr />
<div>{{Event<br />
| name = Legion league<br />
| type = challenge<br />
| release_version = 3.7.0<br />
| release_date = 2019-06-07<br />
| end_date = 2019-09-03<br />
| standard = True<br />
| hardcore = True<br />
| id = Legion, Hardcore Legion, SSF Legion, SSF Legion HC<br />
| links = [https://www.pathofexile.com/legion Official page]<br />
}}<br />
<br />
{{quote|In the heat of battle, a single moment may feel an eternity. And in a blink of an eye, an eternity passes... And the battle is won... Or lost. Trapped for thousands of years in the Domain of Timeless Conflict, the mightiest military leaders of Wraeclast's history have been fighting an eternal war.|Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Legion league''' and '''Hardcore Legion league''' were [[challenge league]]s.<ref name="Announcement"/> They ran from June 7, 2019 to September 2, 2019.<br />
<br />
In this league, players can find a Monolith in each zone. When approached, it will reveal a battle between [[Legion]]s, frozen in time. Damaging the enemies while they are in stasis will free them when time resumes, where they can be fought and killed for loot. Legion enemies can drop [[splinter]]s that form an [[Emblem]] of their Legion. Combining multiple of these Emblems in a [[Map Device]] opens a portal to the [[Domain of Timeless Conflict]], where the heart of the conflict takes place. Items that can be found in this league include [[incubator]]s that turn into valuable items after getting a certain amount of kills while bound to an equipment, a 5-slot Map Device, and [[Timeless Jewel]]s that greatly alter passive skills around it - even Keystone passives.<br />
<br />
All characters and [[stash]]es were moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues ended. Characters that died in the Hardcore Legion league were immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Legion}}<br />
Each area contains a [[Timeless Monolith]]. Interacting with the Monolith will reveal a battle between [[Legion]]s, with the enemies in stasis. The player must deal enough damage to them before the timer runs out to break them out of stasis. Once the timer runs out, all the enemies you freed will become unfrozen and start attacking, where they can be killed. Enemies can have symbols above them, which indicate what type of loot they can drop. There are also chests and war hordes that contain loot, which must also be broken out of stasis.<br />
<br />
Legion encounters can drop Timeless Splinters for the enemy's faction. 100 of these can be combined into an [[Emblem]], which are used to open a portal to the [[Domain of Timeless Conflict]]. The type and number of emblems used to open the Domain will determine which enemies will appear.<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
<!--* {{Ml||display=stat_text}}--><br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| LegionInitiator<br />
| LegionGeneric<br />
| RewardAbyss<br />
| RewardArmour<br />
| RewardBestiary<br />
| RewardBreach<br />
| RewardCurrency<br />
| RewardDivinationCards<br />
| RewardEssences<br />
| RewardFossils<br />
| RewardFragments<br />
| RewardGems<br />
| RewardGenericItems<br />
| RewardHarbinger<br />
| RewardLabyrinth<br />
| RewardMaps<br />
| RewardPerandus<br />
| RewardProphecy<br />
| RewardScarabs<br />
| RewardTalisman<br />
| RewardJewellery<br />
| RewardUniques<br />
| RewardWeapons<br />
| RewardWeaponEnchants<br />
}}<br />
<br />
==Items==<br />
These items are introduced to the Legion leagues:<br />
<br />
===New Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Legion" AND items.release_version = "3.7.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
===Reworked Unique Items===<br />
These unique items were reworked and made exclusive to the Legion leagues:<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Legion" AND items.release_version != "3.7.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
===Incubators===<br />
{{main|List of incubators}}<br />
{{:List of incubators}}<br />
<br />
===Splinters===<br />
{{Query base items<br />
|where=<br />
items.class_id="StackableCurrency"<br />
AND items.name LIKE "Timeless%Splinter"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===Emblems===<br />
{{Query base items<br />
|where=<br />
items.class_id="MapFragment"<br />
AND items.name LIKE "Timeless%Emblem"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of Legion league challenges}}<br />
The Legion leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of Legion league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.7.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=May 21, 2019|title=Announcing Path of Exile: Legion|url=https://www.pathofexile.com/legion|publisher=Official Path of Exile Forums|accessdate=May 21, 2019}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Легион]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Bestiary_league?diff=618448Bestiary league2020-07-21T23:07:59Z<p>Supernovah: /* Minimap */</p>
<hr />
<div>{{Event<br />
| name = Bestiary league<br />
| type = challenge<br />
| release_version = 3.2.0<br />
| release_date = 2018-03-02T20:00:00Z<br />
| end_date = 2018-05-28T22:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Bestiary, Hardcore Bestiary, SSF Bestiary, SSF Bestiary HC<br />
| links = [https://www.pathofexile.com/bestiary Official page]<br />
}}<br />
<br />
{{Quote|In this land, where knowledge is strength and ignorance is death... A hunter must know his prey. In Bestiary, hunter-scavenger Einhar Frey will teach you to hunt, capture and sacrifice beasts in order to craft and modify powerful items using the Blood Altar. With Einhar's help, you can capture any of the beasts of Wraeclast. As you master the art of hunting, you can capture Legendary Beasts, which are rare and formidable foes, or beastcraft a portal to the Spirit Lands to hunt one of the four Spirit Beasts.|Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Bestiary league''' and '''Hardcore Bestiary league''' were past [[challenge league]]s.<ref name="Announcement"/> The leagues started on March 2, 2018.<br />
<br />
This league introduced [[Einhar Frey]], who taught the player how to capture [[beasts]] with [[net]]s. Captured beasts were marked in the [[Bestiary]] and placed in [[the Menagerie]] for display, but more importantly, used for [[beastcrafting]] to create or modify items of various kinds or to challenge the First Ones in battle.<ref name="FAQ"/><br />
<br />
All characters and [[stash]]es were moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues ended. Characters that died in the Hardcore Bestiary league were immediately moved to the permanent [[Standard league]].<br />
<br />
After the leagues ended, the beast hunting mechanics were not immediately added to the core game. They were added to the core game with the [[3.5]] [[Betrayal]] patch. Through beastcrafting, four end-game encounters can be accessed: The [[Spirit Beast|Spirit Beasts]].<br />
<br />
==Challenges and rewards==<br />
{{main|List of bestiary league challenges}}<br />
The Bestiary leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of bestiary league challenges|Rewards}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| BestiaryRareMonster<br />
| BestiaryLegendaryBeast<br />
| BestiaryDeadMonster<br />
}}<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
* {{c|mod|Areas contain Beasts to hunt}}<br />
<br />
==Mechanics==<br />
<br />
''This section is for archival purposes only. The current core mechanics differ drastically from the league mechanics. See [[Beasts]] for the current mechanics.''<br />
<br />
In this league, players are given access to [[net]]s. They can be dropped normally or can be bought from Einhar Frey. You can throw the net at any catchable living monster (default hotkey "V"). Catchable monsters are marked with an icon on their life bars. Nets are not used until they are actually thrown at a monster. They have a cooldown and a cast time, so being stunned while throwing a net will interrupt it.<br />
<br />
Once the net is thrown, the target monster cannot be killed and will be stunned, for up to 3 seconds. If a capture succeeds, Einhar will transport the beast away to the Menagerie. The lower the monster's life is, the higher the chance of success. If a capture fails, the monster will recover a percentage of its life and become [[enrage|enraged]]. You cannot throw a net at it again until it has stopped enraging.<br />
<br />
Rare beasts can spawn with a Bestiary mod. These monsters will show up on the minimap with a yellow icon and have a whitish-red color. They are stronger than normal Rare monsters and are used for specific Beastcrafting recipes. There are also Legendary beasts that have two Bestiary mods and have much more life. They are marked with a red icon on the minimap and are used for rarer and more valuable recipes.<br />
<br />
==Items==<br />
These items are exclusive to the Bestiary leagues:<br />
<br />
===Currency===<br />
{{Item table<br />
|q_where=<br />
items.class = "Stackable Currency"<br />
AND (<br />
items.name LIKE "%Net%"<br />
OR items.name LIKE "%Bestiary%"<br />
)<br />
AND items.release_version LIKE "3.2%"<br />
|drop_level=1<br />
|q_orderBy=items.drop_level<br />
}}<br />
<br />
===Unique items===<br />
{{Item table<br />
|q_where=items.drop_leagues HOLDS "Bestiary" AND items.rarity = "Unique"<br />
|large=1<br />
|level=1<br />
|stat=1<br />
|class=1<br />
|q_orderBy=items.name, items.class<br />
}}<br />
<br />
== Gallery ==<br />
<gallery mode="packed"><br />
File:CrabArmour.png|Craiceann Armor concept art<br />
File:HarpyArmour.jpg|Harpy Supporter MTX Concept art<br />
File:TigerArmourWIP.png|Farrul Armor concept art<br />
File:Wings.jpg|Bestiary Wings Concept Art<br />
</gallery><ref>https://www.pathofexile.com/forum/view-thread/2107570</ref><br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.2.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=February 15, 2018|title=Announcing Path of Exile: Bestiary League|url=https://www.pathofexile.com/forum/view-thread/2088841|publisher=Official Path of Exile Forums|accessdate=February 15, 2018}}</ref><br />
<ref name="FAQ">{{cite web|author=Bex_GGG|date=February 23, 2018|title=Bestiary League FAQ|url=https://www.pathofexile.com/forum/view-thread/2091353|publisher=Official Path of Exile Forums|accessdate=February 23, 2018}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}</div>Supernovahhttps://pathofexile.fandom.com/wiki/Incursion_league?diff=618447Incursion league2020-07-21T23:05:29Z<p>Supernovah: /* Minimap */</p>
<hr />
<div>{{Event<br />
| name = Incursion league<br />
| type = challenge<br />
| release_version = 3.3.0<br />
| release_date = 2018-06-01<br />
| end_date = 2018-08-27T22:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Incursion, Hardcore Incursion, SSF Incursion, SSF Incursion HC<br />
| links = [[poe:incursion|Official page]]<br />
}}<br />
<br />
{{quote|Built at the height of the long-dead Vaal Empire, the Temple of Atzoatl holds stores of untold wealth and the population of a small city. But in the wake of a cataclysmic event, the temple and its secrets were swallowed by the jungle, forgotten by the world... until now.<br />
<br />
In Incursion, explorer Alva Valai is searching for the ancient Vaal treasure temple of Atzoatl. Travel back in time to discover the location of the temple and change its history to maximise your reward. |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Incursion league''' and '''Hardcore Incursion league''' were past [[challenge league]]s.<ref name="Announcement"/><ref name="Incursion FAQ"/> They launched on June 1, 2018.<br />
<br />
In this league, players will run across [[Alva Valai]], who creates an [[incursion]] that takes the player 2000 years back to [[the Temple of Atzoatl]]. While in an incursion, the player can open passages and kill architects to change or upgrade the room, which affects the Temple's layout in the future. After 11 incursions, the Temple in present time can be raided for loot and special altars which modify items.<br />
<br />
All characters and [[stash]]es were moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues ended. Characters that died in the Hardcore Incursion league were immediately moved to the permanent [[Standard league]].<br />
<br />
==Challenges and rewards==<br />
{{main|List of incursion league challenges}}<br />
The Incursion leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of incursion league challenges|Rewards}}<br />
==Modifiers==<br />
All [[area]]s have:<br />
* {{c|mod|Areas contain Temporal Incursions}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| IncursionArchitectUpgrade <br />
| IncursionArchitectReplace <br />
| IncursionDoorLocked <br />
| IncursionDoorOpen <br />
| IncursionCraftingBench <br />
| IncursionCraftingBenchSacrifice <br />
| IncursionCraftingBenchGem<br />
}}<br />
<br />
==Items==<br />
These items are exclusive to the Incursion leagues:<br />
<br />
===Currency===<br />
{{Query base items<br />
|where=<br />
items.release_version LIKE "3.3%"<br />
AND items.class = "Stackable Currency"<br />
OR items.class = "Incursion Item"<br />
|drop_level=1<br />
|q_orderBy=items.drop_level<br />
}}<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Incursion"<br />
|large=1<br />
|level=1<br />
|stat=1<br />
|q_orderBy=items.name, items.class<br />
}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.3.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=May 10, 2018|title=Announcing Path of Exile: Incursion|url=http://www.pathofexile.com/forum/view-thread/2143620|publisher=Official Path of Exile Forums|accessdate=May 10, 2018}}</ref><br />
<ref name="Incursion FAQ">{{cite web|author=Bex_GGG|date=May 14, 2018|title=Incursion League FAQ|url=https://www.pathofexile.com/forum/view-thread/2145046|publisher=Official Path of Exile Forums|accessdate=May 14, 2018}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
[[ru:Лига Вмешательство]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Delve_league?diff=618446Delve league2020-07-21T23:03:51Z<p>Supernovah: /* Minimap */</p>
<hr />
<div>{{Event<br />
| name = Delve league<br />
| type = challenge<br />
| release_version = 3.4.0<br />
| release_date = 2018-08-31<br />
| end_date = 2018-12-03T21:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Delve, Hardcore Delve, SSF Delve, SSF Delve HC<br />
| links = [https://www.pathofexile.com/delve Official page]<br />
}}<br />
<br />
{{quote|Left untouched for over 250 years, the Azurite Mine has been consumed by a malevolent darkness that cast out the Eternal Empire. Niko, an inventor, has harnessed the power of Voltaxic Sulphite to create a machine called the Crawler that can pierce the darkness. Delve into the mine but don't leave the Crawler's light for long or you'll be crushed by the darkness. |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Delve league''' and '''Hardcore Delve league''' were [[challenge league]]s.<ref name="Announcement"/><ref name="Delve FAQ"/> They launched on August 31, 2018 and ended December 3, 2018.<br />
<br />
The league adds an infinitely scaling dungeon called [[Delve|the Azurite Mine]]. You can find deposits of Voltaxic Sulphite in a zone, which [[Niko the Mad]] will collect to power his Crawler, which is used to guide the player in the [[Delve]] through the deadly darkness. Each Delve can contain items or Azurite, which can be used to upgrade your equipment and items to help in future Delves. Delves can contain special biomes, boss encounters, and socketable currency items which influence the types of mods created on an item.<br />
<br />
All characters and [[stash]]es were moved to the [[Standard league]] and [[Hardcore league]] respectively when the leagues end. Characters that die in the Hardcore Delve league are immediately moved to the permanent [[Standard league]].<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
* {{c|mod|Areas contain deposits of Voltaxic Sulphite}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| DelveMapViewer<br />
| DelveMineralVein<br />
| DelveRobot<br />
| DelveWaypoint<br />
| DynamiteWall<br />
| YellowWaypoint<br />
}}<br />
<br />
==Items==<br />
These items are exclusive to the Delve leagues:<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Delve"<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of delve league challenges}}<br />
The Delve leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of delve league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.4.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=August 9, 2018|title=Announcing Path of Exile: Delve|url=https://www.pathofexile.com/forum/view-thread/2195749|publisher=Official Path of Exile Forums|accessdate=August 9, 2018}}</ref><br />
<ref name="Delve FAQ">{{cite web|author=Bex_GGG|date=August 15, 2018|title=Delve Frequently Asked Questions|url=https://www.pathofexile.com/forum/view-thread/2197540|publisher=Official Path of Exile Forums|accessdate=August 15, 2018}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Спуск]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Betrayal_league?diff=618445Betrayal league2020-07-21T22:58:45Z<p>Supernovah: /* Minimap */</p>
<hr />
<div>{{Event<br />
| name = Betrayal league<br />
| type = challenge<br />
| release_version = 3.5.0<br />
| release_date = 2018-12-07<br />
| end_date = 2019-03-04T21:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Betrayal, Betrayal Betrayal, Betrayal Betrayal, Betrayal Betrayal HC<br />
| links = [https://www.pathofexile.com/betrayal Official page]<br />
}}<br />
<br />
{{quote|The ancient code of life and death is broken. A devious plan of necromancy, unrelenting, and frighteningly efficient... They call themselves the Immortal Syndicate.<br />
<br />
In Betrayal, Jun Ortoi is investigating a mysterious organisation known as the Immortal Syndicate. Help her to manipulate their ranks, reveal the identities of their members, uncover their safehouses and take down their mastermind. |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Betrayal league''' and '''Hardcore Betrayal league''' are [[challenge league]]s.<ref name="Announcement"/> They launched on December 7, 2018 alongside the release of the [[Betrayal]] [[expansion]].<br />
<br />
In this league, the players assist [[Jun Ortoi]] on her mission to uncover and take down a mysterious group known as the [[Immortal Syndicate]]. Players can encounter a Syndicate member in a zone, along with their allies - or enemies. Once defeated, the member can be interrogated, killed, bribed, or coerced to betray other members. This process helps gather intelligence on the Syndicate, with the ultimate goal of sabotaging its divisions and defeating the Syndicate leader. Different rewards can be obtained based on who was placed in charge of a division, rank of members, and connections between other members. Syndicate members drop Veiled items which contain a mystery affix that can be converted into one of three different modifiers, which can be leveled up into stronger versions.<br />
<br />
All characters and [[stash]]es will be moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues end. Characters that die in the Hardcore Betrayal league are immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Immortal Syndicate}}<br />
The Betrayal league mechanic has the player assist Jun Ortoi in her vendetta against the Immortal Syndicate. On most maps, Syndicate events appear, which allow players to defeat and capture one or more Syndicate members. They can then be either interrogated or bargained with, which allows the player to gradually gather intelligence about the Syndicate's network and influence its composition. As soon as enough intelligence is gathered, the player and Jun can raid a Syndicate safehouse for valuable loot. <br />
<br />
Syndicate members can drop items that have [[Veiled]] mods, give them to Jun and she will unveil them.<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
* {{Ml|MapBetrayalLeague|display=stat_text}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| BetrayalSymbolCatarina<br />
| BetrayalSymbolDjinn<br />
| BetrayalSymbolCart<br />
}}<br />
<br />
==Items==<br />
These items are exclusive to the Betrayal leagues:<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Betrayal"<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of betrayal league challenges}}<br />
The Betrayal leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of betrayal league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.5.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=November 13, 2018|title=Announcing Path of Exile: Betrayal|url=https://www.pathofexile.com/betrayal|publisher=Official Path of Exile Forums|accessdate=November 13, 2018}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Предательство]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Synthesis_league?diff=618444Synthesis league2020-07-21T22:56:12Z<p>Supernovah: /* Minimap */</p>
<hr />
<div>{{Event<br />
| name = Synthesis league<br />
| type = challenge<br />
| release_version = 3.6.0<br />
| release_date = 2019-03-08<br />
| end_date = 2019-06-03T22:00:00Z <br />
| standard = True<br />
| hardcore = True<br />
| id = Synthesis, Hardcore Synthesis, SSF Synthesis, SSF Synthesis HC<br />
| links = [https://www.pathofexile.com/synthesis Official page]<br />
}}<br />
<br />
{{quote|To be forgotten... A fate worse than death. It is as though my very thoughts are breaking, fracturing into tiny splinters... There are secrets buried in my memories, exile. Important secrets ! Save these memories. Preserve them. But move swiftly... Lest you be forgotten. In Synthesis, you will encounter Cavas, recover his lost memories and chain them together to reach valuable rewards, new boss fights and crafting opportunities. |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Synthesis league''' and '''Hardcore Synthesis league''' were [[challenge league]]s.<ref name="Announcement"/> They ran from March 8, 2019 to June 3, 2019.<br />
<br />
In this league, the players will encounter [[Cavas, Forgotten Spirit|Cavas]] and fragments of lost [[memory|memories]] scattered across the world. Players can enter a memory that leads into a subzone, where they must move fast to stabilize and capture the crumbling memory. These memories are then used in the [[Memory Nexus]] to create paths that lead to other pieces of memory. Memories can contain [[fractured item]]s that contain a permanently fixed mod. Fractured items can also be used to [[Synthesiser|synthesize]] a new [[synthesised item|item base]] with a special implicit mod.<br />
<br />
All characters and [[stash]]es were moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues ended. Characters that died in the Hardcore Synthesis league were immediately moved to the permanent [[Standard league]].<br />
<br />
After the Leagues ended, Synthesis was not added to the core game. However, the bosses and the accompanying Synthesised uniques were made available via [[List of unique synthesis maps|synthesis specific unique maps]] and [[Zana, Master Cartographer|Zana]] missions. Fractured items, Synthesised rare items and the Synthesiser are not available. <br />
<br />
==League mechanic==<br />
{{Main|Memory Nexus}}<br />
{{Main|Fractured item}}<br />
{{Main|Synthesised item}}<br />
Each regular zone contains a [[memory]] sub-zone which can be entered. Once entered, the memory sub-zone will start to decay. Standing too deep within the decay will cause you to be forcibly removed from the sub-zone. To capture a memory, the player must interact with all memory stabilizers within it. Captured memories are used in the [[Memory Nexus]] to create paths between other memories. The Memory Nexus can spawn memories containing rewards, memory amplifiers that adds a zone modifier to every connected memory, and boss encounters.<br />
<br />
==Modifiers==<br />
All [[area]]s have:<br />
* {{Ml|MapGenesisLeague|display=stat_text}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| SynthesisBridgeEnd<br />
| SynthesisFragmentEntrance<br />
| SynthesisCraftingDevice<br />
| SynthesisMemoryMap<br />
}}<br />
<br />
==Items==<br />
The following items are [[Drop-restricted_item#League-specific_unique_items|league-specific items]]<ref name=redditleaguespecific />.<br />
<br />
===Base items===<br />
{{Query base items<br />
|where=items.drop_leagues HOLDS "Synthesis"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
===Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Synthesis"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of Synthesis league challenges}}<br />
The Synthesis leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of Synthesis league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.6.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=February 19, 2019|title=Announcing Path of Exile: Synthesis|url=https://www.pathofexile.com/synthesis|publisher=Official Path of Exile Forums|accessdate=February 19, 2019}}</ref><br />
<ref name=redditleaguespecific>{{cite web|url=https://www.reddit.com/r/pathofexile/comments/c7ilwv/maloneys_mechanism_is_a_synthesisexclusive_unique/esgxbho/|title=Re: Maloney's Mechanism is a Synthesis-exclusive unique. This seems like an oversight from GGG.|author=Hrishi_GGG|date=July 1, 2019|accessdate=July 1, 2019|publisher=Path of Exile subreddit}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Синтез]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Template:Minimap_icon_list/doc?diff=618443Template:Minimap icon list/doc2020-07-21T22:53:26Z<p>Supernovah: /* Usage */</p>
<hr />
<div>==Usage==<br />
<pre>{{Minimap icon list<br />
| HarvestSeedCache<br />
| HarvestOshabiBoss<br />
| HarvestCollectorNeutral<br />
| HarvestCollectorPurple<br />
| HarvestCollectorBlue<br />
| HarvestCollectorYellow<br />
| HarvestCondenserNeutral<br />
| HarvestCondenserPurple<br />
| HarvestCondenserBlue<br />
| HarvestCondenserYellow<br />
| HarvestStanchionNeutral<br />
| HarvestStanchionPurple<br />
| HarvestStanchionBlue<br />
| HarvestStanchionYellow<br />
| HarvestDisperserNeutral<br />
| HarvestDisperserPurple<br />
| HarvestDisperserBlue<br />
| HarvestDisperserYellow<br />
| HarvestHorticraftingStation<br />
| HarvestPlantBoosterBlue<br />
| HarvestPlantBoosterRed<br />
| HarvestPlantBoosterGreen<br />
| HarvestPlantBoosterWhite<br />
}}</pre><br />
<br />
===Result:===<br />
{{Minimap icon list<br />
| HarvestSeedCache<br />
| HarvestOshabiBoss<br />
| HarvestCollectorNeutral<br />
| HarvestCollectorPurple<br />
| HarvestCollectorBlue<br />
| HarvestCollectorYellow<br />
| HarvestCondenserNeutral<br />
| HarvestCondenserPurple<br />
| HarvestCondenserBlue<br />
| HarvestCondenserYellow<br />
| HarvestStanchionNeutral<br />
| HarvestStanchionPurple<br />
| HarvestStanchionBlue<br />
| HarvestStanchionYellow<br />
| HarvestDisperserNeutral<br />
| HarvestDisperserPurple<br />
| HarvestDisperserBlue<br />
| HarvestDisperserYellow<br />
| HarvestHorticraftingStation<br />
| HarvestPlantBoosterBlue<br />
| HarvestPlantBoosterRed<br />
| HarvestPlantBoosterGreen<br />
| HarvestPlantBoosterWhite<br />
}}<br />
<br />
==Data==<br />
The icon names are datamined from the game's files and a list of most recent icons can be found here<br />
[[Module:Minimap/minimap_icons_lookup]]<br />
<br />
<includeonly><br />
[[Category:Data templates]]<br />
</includeonly></div>Supernovahhttps://pathofexile.fandom.com/wiki/Template:Minimap_icon_list/doc?diff=618442Template:Minimap icon list/doc2020-07-21T22:52:07Z<p>Supernovah: usage and data template section</p>
<hr />
<div>==Usage==<br />
<pre>{{Minimap icon list<br />
| HarvestSeedCache<br />
| HarvestOshabiBoss<br />
| HarvestCollectorNeutral<br />
| HarvestCollectorPurple<br />
| HarvestCollectorBlue<br />
| HarvestCollectorYellow<br />
| HarvestCondenserNeutral<br />
| HarvestCondenserPurple<br />
| HarvestCondenserBlue<br />
| HarvestCondenserYellow<br />
| HarvestStanchionNeutral<br />
| HarvestStanchionPurple<br />
| HarvestStanchionBlue<br />
| HarvestStanchionYellow<br />
| HarvestDisperserNeutral<br />
| HarvestDisperserPurple<br />
| HarvestDisperserBlue<br />
| HarvestDisperserYellow<br />
| HarvestHorticraftingStation<br />
| HarvestPlantBoosterBlue<br />
| HarvestPlantBoosterRed<br />
| HarvestPlantBoosterGreen<br />
| HarvestPlantBoosterWhite<br />
}}</pre><br />
<br />
==Data==<br />
The icon names are datamined from the game's files and a list of most recent icons can be found here<br />
[[Module:Minimap/minimap_icons_lookup]]<br />
<br />
<includeonly><br />
[[Category:Data templates]]<br />
</includeonly></div>Supernovahhttps://pathofexile.fandom.com/wiki/Template:Sandbox/Supernovah/Minimap_icon_list_test_2?diff=618441Template:Sandbox/Supernovah/Minimap icon list test 22020-07-21T22:48:32Z<p>Supernovah: Created page with "{{Sandbox/Supernovah/Minimap icon list test | HarvestSeedCache | HarvestOshabiBoss | HarvestCollectorNeutral | HarvestCollectorPurple | HarvestCollectorBlue | HarvestCollector..."</p>
<hr />
<div>{{Sandbox/Supernovah/Minimap icon list test<br />
| HarvestSeedCache<br />
| HarvestOshabiBoss<br />
| HarvestCollectorNeutral<br />
| HarvestCollectorPurple<br />
| HarvestCollectorBlue<br />
| HarvestCollectorYellow<br />
| HarvestCondenserNeutral<br />
| HarvestCondenserPurple<br />
| HarvestCondenserBlue<br />
| HarvestCondenserYellow<br />
| HarvestStanchionNeutral<br />
| HarvestStanchionPurple<br />
| HarvestStanchionBlue<br />
| HarvestStanchionYellow<br />
| HarvestDisperserNeutral<br />
| HarvestDisperserPurple<br />
| HarvestDisperserBlue<br />
| HarvestDisperserYellow<br />
| HarvestHorticraftingStation<br />
| HarvestPlantBoosterBlue<br />
| HarvestPlantBoosterRed<br />
| HarvestPlantBoosterGreen<br />
| HarvestPlantBoosterWhite<br />
}}</div>Supernovahhttps://pathofexile.fandom.com/wiki/Blight_league?diff=618440Blight league2020-07-21T22:44:21Z<p>Supernovah: minimap icons</p>
<hr />
<div>{{Event<br />
| name = Blight league<br />
| type = challenge<br />
| release_version = 3.8.0<br />
| release_date = 2019-09-06<br />
| end_date = 2019-12-09T21:00:00Z<br />
| standard = True<br />
| hardcore = True<br />
| id = Blight, Hardcore Blight, SSF Blight, SSF Blight HC<br />
| links = [https://www.pathofexile.com/blight Official page]<br />
}}<br />
<br />
{{quote|The Blight is here... And we are the cure ! In Blight, Sister Cassia is trying to stop the spread of the mind-controlling Blight by destroying Fungal Growths. When attacked, the Blight commands infected monsters to defend it. The monsters mindlessly follow the Blight's tendrils, only attacking foes directly in their path. The infected are unusually tough, so you'll need to build defensive towers to exploit each monster's specific weaknesses. For each tendril lane you defend, a chest will appear with your rewards. |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Blight league''' and '''Hardcore Blight league''' were [[challenge league]]s.<ref name="Announcement"/> They launched on September 6, 2019 and ended on December 9, 2019 at 21:00 UTC<ref name="TwitterBlightEnd"/>.<br />
<br />
In this league, the world was infested with [[Blight (game mechanic)|Blight]], and [[Sister Cassia]] tasks the player to defend her Purification Pump as it destroys the Blight's fungal growths. Once agitated, the growth spawns roots that summon waves of monsters to defend it. These monster slowly follow a path along the roots and only stop to attack whatever is in its path, but are unusually tough. To assist with defending the pump, the player can summon [[Tower]]s near the paths to attack and hinder the monsters. The Blight drops loot when the monsters are defeated, including special [[Oil]]s which are used to [[Anoint]] items, adding an implicit Enchantment to the item to enhance Blighted maps, improve your towers, or even allocate a notable [[passive skill]] from the [[skill tree]], including special skills that can't be allocated normally.<br />
<br />
All characters and [[stash]]es were moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues ended. Characters that died in the Hardcore Blight league were immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
In each zone, you will find [[Sister Cassia]] as well as a Fungal Growth. Once you interact with the Fungal Growth, Cassia will place a purification pump on the growth, causing it to spawn roots in random directions. At the end of each root is a portal that spawns enemies that slowly move towards the core, only stopping to attack units in its way. The Blight can spawn up to 8 roots, increasing with zone level. Players will be given a short preparation time before the Blight starts spawning monsters. You can skip this by pressing the button on the bottom right.<br />
<br />
Some roots will spawn after a delay, and sometimes a root will have multiplied monster density (indicated by a multiplier). An icon corresponding to a tower can appear over each root, indicating which tower it is resistant to. Along the paths of the roots, you can construct a [[tower]] in specified areas. Towers cost resources to build or upgrade, which is acquired at the start and from killing blighted enemies.<br />
<br />
When an enemy reaches the core, it will lower the durability of the pump and despawn itself. The pump has 10 durability, and the amount of durability lowered is based on the monster's rarity (1 for normal, 2 for magic, 5 for rare, 10 for unique). When the pump's durability reaches 0, the Blight encounter fails and monsters will stop spawning.<br />
<br />
Once all enemies from each portal are defeated, it will spawn chests at where the portal was. These chests persist even if the pump gets destroyed afterwards.<br />
<br />
===Blighted Maps===<br />
Blights have a small chance to drop a Blighted version of a map. Blighted maps only contain a small area with no enemies and a single Fungal Growth that spawns dozens of roots. The player must defend the pump for 5 minutes, then defeat all remaining enemies. The player gets extended prep time and pump durability increased to 20.<br />
<br />
Blighted maps can be [[anoint]]ed with [[oil]]s to increase its rewards. Up to 3 anointments can be placed per map.<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| BlightCore<br />
| BlightMonster<br />
| BlightSpawner<br />
| RewardBlight<br />
| BlightPath<br />
| BlightPathInactive<br />
| BlightBoss<br />
| BlightPortalFire<br />
| BlightPortalCold<br />
| BlightPortalLightning<br />
| BlightPortalMinion<br />
| BlightPortalPhysical<br />
}}<br />
<br />
==Items==<br />
These items are introduced and exclusive to the Blight leagues:<br />
<br />
===Currency===<br />
{{Query base items<br />
|where=items.class="Stackable Currency" AND items._pageName LIKE "%Oil" AND items.release_version = "3.8.0"<br />
}}<br />
<br />
===New Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Blight" AND items.release_version = "3.8.0"<br />
|large=1<br />
|base_item=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of Blight league challenges}}<br />
The Blight leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of Blight league challenges|Rewards}}<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.8.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Natalia_GGG|date=August 20, 2019|title=Announcing Path of Exile: Blight|url=https://www.pathofexile.com/forum/view-thread/2622814|publisher=Official Path of Exile Forums|accessdate=August 20, 2019}}</ref><br />
<ref name="TwitterBlightEnd">{{cite web|author=@pathofexile|date=December 1, 2019|title=Blight League End Announcement|url=https://twitter.com/pathofexile/status/1201249524615798784|publisher=twitter|accessdate=December 2, 2019}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Скверна]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Delirium_league?diff=618439Delirium league2020-07-21T22:42:42Z<p>Supernovah: /* Minimap */ <br/> -> <br></p>
<hr />
<div>{{Event<br />
| name = Delirium league<br />
| type = challenge<br />
| release_version = 3.10.0<br />
| release_date = 2020-03-13<br />
| end_date = 2020-06-15<br />
| standard = True<br />
| hardcore = True<br />
| id = Delirium, Hardcore Delirium, SSF Delirium, SSF Delirium HC<br />
| links = [https://www.pathofexile.com/delirium Official page]<br />
}}<br />
<br />
{{Quote|A mysterious affliction has infiltrated your mind. As you touch the Mirror of Delirium, reality turns to mist and your worst nightmares emerge before your eyes. As the mists of Delirium consume you, new enemies emerge and existing foes gain savage talents. Delirium introduces dozens of lethal monster modifiers, many new bosses, and horrifying demons lurking within rare and unique monsters. <br />
<br />
As you travel deeper into the Delirium, you'll experience more numerous and challenging enemies with greater rewards. Will you let greed and hubris draw you into the madness ? |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Delirium league''' and '''Hardcore Delirium league''' are the current [[challenge league]]s.<ref name="Announcement"/> They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the [[Version 3.10.0]] patch.<br />
<br />
In this league, each area contains a Mirror of Delirium. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop [[Delirium Orbs]], which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]].<br />
Enemies in the Delirium can also drop [[Cluster Jewel]]s, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of [[passive skill]]s and can be modified to grant different passive skills.<br />
<br />
All characters and [[stash]]es will be moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues end. Characters that die in the Hardcore Delirium league are immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Delirium}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| DeliriumBoss1<br />
| DeliriumBossFinal<br />
}}<br />
<br />
==Items==<br />
These items are introduced to the Delirium leagues:<br />
<br />
===New basetype===<br />
{{Query base items<br />
|where=items.drop_leagues HOLDS "Delirium" AND items.release_version = "3.10.0"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===New Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Delirium" AND items.release_version = "3.10.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of delirium league challenges}}<br />
The Delirium leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of delirium league challenges|Rewards}}<br />
<br />
When you complete 12 challenges, you will receive the Delirium Horns. When you reach 24 challenges, you will receive the Delirium Cloak. At 36 challenge completed you'll receive the Delirium Wings. These microtransactions are only obtainable in this league.<br />
<br />
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Delirium Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delirium challenges you completed during the league.<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.10.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=March 13, 2020|title=Announcing Path of Exile: Delirium|url=https://www.pathofexile.com/delirium|publisher=Official Path of Exile Forums|accessdate=March 13, 2020}}</ref><br />
}}<br />
<br />
==External links==<br />
*[https://www.pathofexile.com/forum/view-thread/2783572 Path of Exile (Forum) - Challenge Rewards] ([https://www.youtube.com/watch?v=d_oVwil3pa0 Youtube])<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Делириум]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Delirium_league?diff=618438Delirium league2020-07-21T22:41:27Z<p>Supernovah: </p>
<hr />
<div>{{Event<br />
| name = Delirium league<br />
| type = challenge<br />
| release_version = 3.10.0<br />
| release_date = 2020-03-13<br />
| end_date = 2020-06-15<br />
| standard = True<br />
| hardcore = True<br />
| id = Delirium, Hardcore Delirium, SSF Delirium, SSF Delirium HC<br />
| links = [https://www.pathofexile.com/delirium Official page]<br />
}}<br />
<br />
{{Quote|A mysterious affliction has infiltrated your mind. As you touch the Mirror of Delirium, reality turns to mist and your worst nightmares emerge before your eyes. As the mists of Delirium consume you, new enemies emerge and existing foes gain savage talents. Delirium introduces dozens of lethal monster modifiers, many new bosses, and horrifying demons lurking within rare and unique monsters. <br />
<br />
As you travel deeper into the Delirium, you'll experience more numerous and challenging enemies with greater rewards. Will you let greed and hubris draw you into the madness ? |Description on the official Path of Exile website <ref name="Announcement"/>}}<br />
<br />
The '''Delirium league''' and '''Hardcore Delirium league''' are the current [[challenge league]]s.<ref name="Announcement"/> They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the [[Version 3.10.0]] patch.<br />
<br />
In this league, each area contains a Mirror of Delirium. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop [[Delirium Orbs]], which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]].<br />
Enemies in the Delirium can also drop [[Cluster Jewel]]s, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of [[passive skill]]s and can be modified to grant different passive skills.<br />
<br />
All characters and [[stash]]es will be moved to [[Standard league]] and [[Hardcore league]] respectively when the leagues end. Characters that die in the Hardcore Delirium league are immediately moved to the permanent [[Standard league]].<br />
<br />
==League mechanic==<br />
{{main|Delirium}}<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br/><br />
{{Minimap icon list<br />
| DeliriumBoss1<br />
| DeliriumBossFinal<br />
}}<br />
<br />
==Items==<br />
These items are introduced to the Delirium leagues:<br />
<br />
===New basetype===<br />
{{Query base items<br />
|where=items.drop_leagues HOLDS "Delirium" AND items.release_version = "3.10.0"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===New Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Delirium" AND items.release_version = "3.10.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of delirium league challenges}}<br />
The Delirium leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of delirium league challenges|Rewards}}<br />
<br />
When you complete 12 challenges, you will receive the Delirium Horns. When you reach 24 challenges, you will receive the Delirium Cloak. At 36 challenge completed you'll receive the Delirium Wings. These microtransactions are only obtainable in this league.<br />
<br />
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Delirium Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delirium challenges you completed during the league.<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.10.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=March 13, 2020|title=Announcing Path of Exile: Delirium|url=https://www.pathofexile.com/delirium|publisher=Official Path of Exile Forums|accessdate=March 13, 2020}}</ref><br />
}}<br />
<br />
==External links==<br />
*[https://www.pathofexile.com/forum/view-thread/2783572 Path of Exile (Forum) - Challenge Rewards] ([https://www.youtube.com/watch?v=d_oVwil3pa0 Youtube])<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Делириум]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Harvest_league?diff=618437Harvest league2020-07-21T22:39:57Z<p>Supernovah: /* Minimap */ colon</p>
<hr />
<div>{{Event<br />
| name = Harvest league<br />
| type = challenge<br />
| release_version = 3.11.0<br />
| release_date = 2020-06-19<br />
| end_date = <br />
| standard = True<br />
| hardcore = True<br />
| id = Harvest, Hardcore Harvest, SSF Harvest, SSF Harvest HC<br />
| links = [https://www.pathofexile.com/harvest Official page]<br />
}}<br />
<br />
{{Quote|Though this land is shrouded in pain and darkness, it teems with life. Behold the Sacred Grove ! With forethought, we may bend life to our will, to remake the world as we see fit. But beware... Nature protects itself.<br />
<br />
In Harvest, Oshabi is cultivating the Sacred Grove, an ancient garden of mysterious power. Plant seeds that grow into dangerous enemies and craft their Lifeforce onto your items. |Description on the official Path of Exile website}}<br />
<br />
The '''Harvest league''' is the current [[challenge league]]. which launched on June 19, 2020 (UTC), alongside the [[Version 3.11.0]] patch.<ref name="Announcement"/><br />
<br />
In this league, you will find caches of [[seed]]s in each zone. You can take these to [[Oshabi]]'s [[The Sacred Grove|Sacred Grove]] to plant them. With time these plants will fully mature and they can be [[harvest]]ed by killing the monsters emerging out of them for their Lifeforce. Once the harvest is complete, the plants will provide special crafting options in exchange for Lifeforce. Higher tier seeds will need other seeds and extra Lifeforce in order to grow, which will require plotting your grove to maximize your bounty.<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap:<br><br />
{{Minimap icon list<br />
| HarvestSeedCache<br />
| HarvestOshabiBoss<br />
| HarvestCollectorNeutral<br />
| HarvestCollectorPurple<br />
| HarvestCollectorBlue<br />
| HarvestCollectorYellow<br />
| HarvestCondenserNeutral<br />
| HarvestCondenserPurple<br />
| HarvestCondenserBlue<br />
| HarvestCondenserYellow<br />
| HarvestStanchionNeutral<br />
| HarvestStanchionPurple<br />
| HarvestStanchionBlue<br />
| HarvestStanchionYellow<br />
| HarvestDisperserNeutral<br />
| HarvestDisperserPurple<br />
| HarvestDisperserBlue<br />
| HarvestDisperserYellow<br />
| HarvestHorticraftingStation<br />
| HarvestPlantBoosterBlue<br />
| HarvestPlantBoosterRed<br />
| HarvestPlantBoosterGreen<br />
| HarvestPlantBoosterWhite<br />
}}<br />
<br />
==Items==<br />
These items are introduced to the Harvest leagues:<br />
===New basetype===<br />
{{Query base items<br />
|where=items.drop_leagues HOLDS "Harvest" AND items.release_version = "3.11.0"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===New Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Harvest" AND items.release_version = "3.11.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of harvest league challenges}}<br />
The Harvest leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of harvest league challenges|Rewards}}<br />
<br />
When you complete 12 challenges, you will receive the Harvest Footprints Effect. When you reach 24 challenges, you will receive the Harvest Cloak. At 36 challenge completed you'll receive the Harvest Portal Effect. These microtransactions are only obtainable in this league.<br />
<br />
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Harvest Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Harvest challenges you completed during the league.<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.11.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=June 2, 2020|title=Announcing Path of Exile: Harvest|url=https://www.pathofexile.com/harvest|publisher=Official Path of Exile Forums|accessdate=July 21, 2020}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Жатва]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Harvest_league?diff=618436Harvest league2020-07-21T22:38:23Z<p>Supernovah: adding a quick indication of the new minimap icons</p>
<hr />
<div>{{Event<br />
| name = Harvest league<br />
| type = challenge<br />
| release_version = 3.11.0<br />
| release_date = 2020-06-19<br />
| end_date = <br />
| standard = True<br />
| hardcore = True<br />
| id = Harvest, Hardcore Harvest, SSF Harvest, SSF Harvest HC<br />
| links = [https://www.pathofexile.com/harvest Official page]<br />
}}<br />
<br />
{{Quote|Though this land is shrouded in pain and darkness, it teems with life. Behold the Sacred Grove ! With forethought, we may bend life to our will, to remake the world as we see fit. But beware... Nature protects itself.<br />
<br />
In Harvest, Oshabi is cultivating the Sacred Grove, an ancient garden of mysterious power. Plant seeds that grow into dangerous enemies and craft their Lifeforce onto your items. |Description on the official Path of Exile website}}<br />
<br />
The '''Harvest league''' is the current [[challenge league]]. which launched on June 19, 2020 (UTC), alongside the [[Version 3.11.0]] patch.<ref name="Announcement"/><br />
<br />
In this league, you will find caches of [[seed]]s in each zone. You can take these to [[Oshabi]]'s [[The Sacred Grove|Sacred Grove]] to plant them. With time these plants will fully mature and they can be [[harvest]]ed by killing the monsters emerging out of them for their Lifeforce. Once the harvest is complete, the plants will provide special crafting options in exchange for Lifeforce. Higher tier seeds will need other seeds and extra Lifeforce in order to grow, which will require plotting your grove to maximize your bounty.<br />
<br />
==Minimap==<br />
These new icons are introduced to the minimap<br><br />
{{Minimap icon list<br />
| HarvestSeedCache<br />
| HarvestOshabiBoss<br />
| HarvestCollectorNeutral<br />
| HarvestCollectorPurple<br />
| HarvestCollectorBlue<br />
| HarvestCollectorYellow<br />
| HarvestCondenserNeutral<br />
| HarvestCondenserPurple<br />
| HarvestCondenserBlue<br />
| HarvestCondenserYellow<br />
| HarvestStanchionNeutral<br />
| HarvestStanchionPurple<br />
| HarvestStanchionBlue<br />
| HarvestStanchionYellow<br />
| HarvestDisperserNeutral<br />
| HarvestDisperserPurple<br />
| HarvestDisperserBlue<br />
| HarvestDisperserYellow<br />
| HarvestHorticraftingStation<br />
| HarvestPlantBoosterBlue<br />
| HarvestPlantBoosterRed<br />
| HarvestPlantBoosterGreen<br />
| HarvestPlantBoosterWhite<br />
}}<br />
<br />
==Items==<br />
These items are introduced to the Harvest leagues:<br />
===New basetype===<br />
{{Query base items<br />
|where=items.drop_leagues HOLDS "Harvest" AND items.release_version = "3.11.0"<br />
|large=1<br />
|help_text=1<br />
}}<br />
<br />
===New Unique items===<br />
{{Query unique items<br />
|where=items.drop_leagues HOLDS "Harvest" AND items.release_version = "3.11.0"<br />
|base_item=1<br />
|large=1<br />
|level=1<br />
|stat=1<br />
}}<br />
<br />
==Challenges and rewards==<br />
{{main|List of harvest league challenges}}<br />
The Harvest leagues include 40 optional [[challenges]]. Completing them awards the following [[microtransaction]]s:<br />
{{#lsth:List of harvest league challenges|Rewards}}<br />
<br />
When you complete 12 challenges, you will receive the Harvest Footprints Effect. When you reach 24 challenges, you will receive the Harvest Cloak. At 36 challenge completed you'll receive the Harvest Portal Effect. These microtransactions are only obtainable in this league.<br />
<br />
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Harvest Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Harvest challenges you completed during the league.<br />
<br />
==Version history==<br />
{{VersionHistoryTable}}<br />
{{VersionHistoryRow|3.11.0}}<br />
* Introduced to the game.<br />
|}<br />
<br />
==References==<br />
{{reflist|refs=<br />
<ref name="Announcement">{{cite web|author=Bex_GGG|date=June 2, 2020|title=Announcing Path of Exile: Harvest|url=https://www.pathofexile.com/harvest|publisher=Official Path of Exile Forums|accessdate=July 21, 2020}}</ref><br />
}}<br />
<br />
{{Navbox Challenge Leagues}}<br />
<br />
[[ru:Лига Жатва]]</div>Supernovahhttps://pathofexile.fandom.com/wiki/Template:Minimap_icon_list?diff=618435Template:Minimap icon list2020-07-21T22:35:50Z<p>Supernovah: for transclusion</p>
<hr />
<div><includeonly>{{#invoke:Minimap|minimap_icon_list|size=large}}</includeonly><noinclude>{{documentation}}</noinclude></div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Minimap?diff=618434Module:Minimap2020-07-21T22:31:49Z<p>Supernovah: adding list generating function</p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args, frame)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
-- param args<br />
-- args.id string from minimap_icons_lookup<br />
-- args.size 'small', 'medium', 'large', '16', '32', '64', 16, 32, 64, or nil<br />
-- args.text string<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
-- renders a list of dot separated icons <br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
namedArgs[key] = val<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local span = mw.html.create('span') -- the parent element<br />
<br />
span:cssText('margin: auto; text-align: center;')<br />
<br />
local count = 0<br />
<br />
for i, val in pairs(rest) do<br />
span:wikitext(p._minimap_icon({ id = val, size = namedArgs.size }))<br />
<br />
count = count + 1<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- complete chart of all the icons rather then just single icons to reference the IDs<br />
function p.minimap_chart(frame)<br />
-- Get args<br />
local tpl_args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
frame = m_util.misc.get_frame(frame)<br />
<br />
-- Validate & convert size to pixels<br />
h.args.size(tpl_args, frame)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons')<br />
<br />
local ratio = 64/tpl_args.size<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_grid')<br />
:css('width', x/ratio .. 'px')<br />
:css('height', y/ratio .. 'px')<br />
:css('background-size', string.format('%spx auto', x/ratio))<br />
<br />
for index, data in ipairs(minimap) do<br />
local row, column = h.position(index)<br />
span<br />
:tag('span')<br />
:addClass('tooltip-activator')<br />
:addClass('minimap_' .. tpl_args.size)<br />
-- CSS also starts counting at one it seems<br />
:css('grid-area', string.format('%s / %s', row+1, column+1, row+1, column+1))<br />
--:css('top', (tpl_args.size * row) .. 'px')<br />
--:css('left', (tpl_args.size * column) .. 'px')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(data.id)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Sandbox/Supernovah/Minimap?diff=618432Module:Sandbox/Supernovah/Minimap2020-07-21T22:28:33Z<p>Supernovah: </p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
-- param args<br />
-- args.id string from minimap_icons_lookup<br />
-- args.size 'small', 'medium', 'large', '16', '32', '64', 16, 32, 64, or nil<br />
-- args.text string<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
-- renders a list of dot separated icons <br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
namedArgs[key] = val<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local span = mw.html.create('span') -- the parent element<br />
<br />
span:cssText('margin: auto; text-align: center;')<br />
<br />
local count = 0<br />
<br />
for i, val in pairs(rest) do<br />
span:wikitext(p._minimap_icon({ id = val, size = namedArgs.size }))<br />
<br />
count = count + 1<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Sandbox/Supernovah/Minimap?diff=618431Module:Sandbox/Supernovah/Minimap2020-07-21T22:24:40Z<p>Supernovah: </p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
-- param args<br />
-- args.id string from minimap_icons_lookup<br />
-- args.size 'small', 'medium', 'large', '16', '32', '64', 16, 32, 64, or nil<br />
-- args.text string<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
namedArgs[key] = val<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local tbl = mw.html.create('table') -- the parent element<br />
<br />
tbl:cssText('margin: 0 auto; text-align: center;')<br />
<br />
local iconRow = tbl:tag('tr')<br />
local count = 0<br />
<br />
for i, val in pairs(rest) do<br />
if count > 1 then<br />
iconRow:tag('td'):wikitext("'''&nbsp;·&nbsp;'''")<br />
end<br />
<br />
iconRow:tag('td'):wikitext(p._minimap_icon({ id = val, size = namedArgs.size }))<br />
<br />
count = count + 1<br />
end<br />
<br />
return tostring(tbl)<br />
end<br />
<br />
<br />
-- complete chart of all the icons rather then just single icons to reference the IDs<br />
function p.minimap_chart(frame)<br />
-- Get args<br />
local tpl_args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
frame = m_util.misc.get_frame(frame)<br />
<br />
-- Validate & convert size to pixels<br />
h.args.size(tpl_args, frame)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons')<br />
<br />
local ratio = 64/tpl_args.size<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_grid')<br />
:css('width', x/ratio .. 'px')<br />
:css('height', y/ratio .. 'px')<br />
:css('background-size', string.format('%spx auto', x/ratio))<br />
<br />
for index, data in ipairs(minimap) do<br />
local row, column = h.position(index)<br />
span<br />
:tag('span')<br />
:addClass('tooltip-activator')<br />
:addClass('minimap_' .. tpl_args.size)<br />
-- CSS also starts counting at one it seems<br />
:css('grid-area', string.format('%s / %s', row+1, column+1, row+1, column+1))<br />
--:css('top', (tpl_args.size * row) .. 'px')<br />
--:css('left', (tpl_args.size * column) .. 'px')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(data.id)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Sandbox/Supernovah/Minimap?diff=618430Module:Sandbox/Supernovah/Minimap2020-07-21T22:18:08Z<p>Supernovah: </p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
namedArgs[key] = val<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local tbl = mw.html.create('table') -- the parent element<br />
<br />
tbl:cssText('margin: 0 auto; text-align: center;')<br />
<br />
local iconRow = tbl:tag('tr')<br />
local count = 0<br />
<br />
for i, val in pairs(rest) do<br />
if count > 1 then<br />
iconRow:tag('td'):wikitext("'''&nbsp;·&nbsp;'''")<br />
end<br />
<br />
iconRow:tag('td'):wikitext(string.format('[[Mico|size=%s|id=%s]]', namedArgs.size, val))<br />
<br />
count = count + 1<br />
end<br />
<br />
return tostring(tbl)<br />
end<br />
<br />
<br />
-- complete chart of all the icons rather then just single icons to reference the IDs<br />
function p.minimap_chart(frame)<br />
-- Get args<br />
local tpl_args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
frame = m_util.misc.get_frame(frame)<br />
<br />
-- Validate & convert size to pixels<br />
h.args.size(tpl_args, frame)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons')<br />
<br />
local ratio = 64/tpl_args.size<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_grid')<br />
:css('width', x/ratio .. 'px')<br />
:css('height', y/ratio .. 'px')<br />
:css('background-size', string.format('%spx auto', x/ratio))<br />
<br />
for index, data in ipairs(minimap) do<br />
local row, column = h.position(index)<br />
span<br />
:tag('span')<br />
:addClass('tooltip-activator')<br />
:addClass('minimap_' .. tpl_args.size)<br />
-- CSS also starts counting at one it seems<br />
:css('grid-area', string.format('%s / %s', row+1, column+1, row+1, column+1))<br />
--:css('top', (tpl_args.size * row) .. 'px')<br />
--:css('left', (tpl_args.size * column) .. 'px')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(data.id)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovahhttps://pathofexile.fandom.com/wiki/Template:Sandbox/Supernovah/Minimap_icon_list_test?diff=618429Template:Sandbox/Supernovah/Minimap icon list test2020-07-21T22:08:31Z<p>Supernovah: </p>
<hr />
<div><includeonly>{{#invoke:Sandbox/Supernovah/Minimap|minimap_icon_list|size=large}}</includeonly><noinclude>{{documentation}}</noinclude></div>Supernovahhttps://pathofexile.fandom.com/wiki/Template:Sandbox/Supernovah/Minimap_icon_list_test?diff=618388Template:Sandbox/Supernovah/Minimap icon list test2020-07-21T12:25:56Z<p>Supernovah: </p>
<hr />
<div><includeonly>{{#invoke:Supernovah/Minimap icon list|minimap_icon_list|size=large}}</includeonly><noinclude>{{documentation}}</noinclude></div>Supernovahhttps://pathofexile.fandom.com/wiki/Template:Sandbox/Supernovah/Minimap_icon_list_test?diff=618386Template:Sandbox/Supernovah/Minimap icon list test2020-07-21T12:23:35Z<p>Supernovah: </p>
<hr />
<div><includeonly><br />
{{#invoke:Sandbox/Supernovah/Minimap icon list<br />
| size = large<br />
}}<br />
</includeonly><br />
<noinclude><br />
{{documentation}}<br />
</noinclude></div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Sandbox/Supernovah/Minimap?diff=618385Module:Sandbox/Supernovah/Minimap2020-07-21T12:21:49Z<p>Supernovah: </p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
namedArgs[key] = val<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local tbl = mw.html.create('table') -- the parent element<br />
<br />
tbl:cssText('margin: 0 auto; text-align: center;')<br />
<br />
local iconRow = tbl:tag('tr')<br />
local count = 0<br />
<br />
for i, val in pairs(rest) do<br />
if count > 1 then<br />
iconRow:tag('td'):wikitext("'''&nbsp;·&nbsp;'''")<br />
end<br />
<br />
iconRow:tag('td'):wikitext(string.format('[[Template:Mico|size=%s|id=%s]]', namedArgs.size, val))<br />
<br />
count = count + 1<br />
end<br />
<br />
return tostring(tbl)<br />
end<br />
<br />
<br />
-- complete chart of all the icons rather then just single icons to reference the IDs<br />
function p.minimap_chart(frame)<br />
-- Get args<br />
local tpl_args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
frame = m_util.misc.get_frame(frame)<br />
<br />
-- Validate & convert size to pixels<br />
h.args.size(tpl_args, frame)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons')<br />
<br />
local ratio = 64/tpl_args.size<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_grid')<br />
:css('width', x/ratio .. 'px')<br />
:css('height', y/ratio .. 'px')<br />
:css('background-size', string.format('%spx auto', x/ratio))<br />
<br />
for index, data in ipairs(minimap) do<br />
local row, column = h.position(index)<br />
span<br />
:tag('span')<br />
:addClass('tooltip-activator')<br />
:addClass('minimap_' .. tpl_args.size)<br />
-- CSS also starts counting at one it seems<br />
:css('grid-area', string.format('%s / %s', row+1, column+1, row+1, column+1))<br />
--:css('top', (tpl_args.size * row) .. 'px')<br />
--:css('left', (tpl_args.size * column) .. 'px')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(data.id)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovahhttps://pathofexile.fandom.com/wiki/Template:Sandbox/Supernovah/Minimap_icon_list_test?diff=618383Template:Sandbox/Supernovah/Minimap icon list test2020-07-21T12:20:07Z<p>Supernovah: Created page with "{{Sandbox/Supernovah/Minimap icon list | size = large }}"</p>
<hr />
<div>{{Sandbox/Supernovah/Minimap icon list<br />
| size = large<br />
}}</div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Sandbox/Supernovah/Minimap?diff=618382Module:Sandbox/Supernovah/Minimap2020-07-21T12:18:59Z<p>Supernovah: </p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
namedArgs[key] = val<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local tbl = mw.html.create('table') -- the parent element<br />
<br />
tbl:cssText('margin: 0 auto; text-align: center;')<br />
<br />
local iconRow = tbl:tag('tr')<br />
local count = 0<br />
<br />
for i, val in pairs(rest) do<br />
if count > 1 then<br />
iconRow:tag('td'):wikitext("'''&nbsp;·&nbsp;'''")<br />
end<br />
<br />
iconRow:tag('td'):wikitext(string.format('{{Template:Mico|size=%s|id=%s}}', namedArgs.size, val))<br />
<br />
count = count + 1<br />
end<br />
<br />
return tostring(tbl)<br />
end<br />
<br />
<br />
-- complete chart of all the icons rather then just single icons to reference the IDs<br />
function p.minimap_chart(frame)<br />
-- Get args<br />
local tpl_args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
frame = m_util.misc.get_frame(frame)<br />
<br />
-- Validate & convert size to pixels<br />
h.args.size(tpl_args, frame)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons')<br />
<br />
local ratio = 64/tpl_args.size<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_grid')<br />
:css('width', x/ratio .. 'px')<br />
:css('height', y/ratio .. 'px')<br />
:css('background-size', string.format('%spx auto', x/ratio))<br />
<br />
for index, data in ipairs(minimap) do<br />
local row, column = h.position(index)<br />
span<br />
:tag('span')<br />
:addClass('tooltip-activator')<br />
:addClass('minimap_' .. tpl_args.size)<br />
-- CSS also starts counting at one it seems<br />
:css('grid-area', string.format('%s / %s', row+1, column+1, row+1, column+1))<br />
--:css('top', (tpl_args.size * row) .. 'px')<br />
--:css('left', (tpl_args.size * column) .. 'px')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(data.id)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Sandbox/Supernovah/Minimap?diff=618380Module:Sandbox/Supernovah/Minimap2020-07-21T12:18:36Z<p>Supernovah: hoping this is the final edit</p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
namedArgs[key] = val<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local tbl = mw.html.create('table') -- the parent element<br />
<br />
tbl:cssText('margin: 0 auto; text-align: center;')<br />
<br />
local iconRow = tbl:tag('tr')<br />
local count = 0<br />
<br />
for i, val in pairs(rest) do<br />
if count > 1 then<br />
iconRow:tag('td'):wikitext("'''&nbsp;·&nbsp;'''")<br />
end<br />
<br />
iconRow:tag('td'):wikitext(string.format('[[Template:Mico|size=%s|id=%s]]', namedArgs.size, val))<br />
<br />
count = count + 1<br />
end<br />
<br />
return tostring(tbl)<br />
end<br />
<br />
<br />
-- complete chart of all the icons rather then just single icons to reference the IDs<br />
function p.minimap_chart(frame)<br />
-- Get args<br />
local tpl_args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
frame = m_util.misc.get_frame(frame)<br />
<br />
-- Validate & convert size to pixels<br />
h.args.size(tpl_args, frame)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons')<br />
<br />
local ratio = 64/tpl_args.size<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_grid')<br />
:css('width', x/ratio .. 'px')<br />
:css('height', y/ratio .. 'px')<br />
:css('background-size', string.format('%spx auto', x/ratio))<br />
<br />
for index, data in ipairs(minimap) do<br />
local row, column = h.position(index)<br />
span<br />
:tag('span')<br />
:addClass('tooltip-activator')<br />
:addClass('minimap_' .. tpl_args.size)<br />
-- CSS also starts counting at one it seems<br />
:css('grid-area', string.format('%s / %s', row+1, column+1, row+1, column+1))<br />
--:css('top', (tpl_args.size * row) .. 'px')<br />
--:css('left', (tpl_args.size * column) .. 'px')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(data.id)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Sandbox/Supernovah/Minimap?diff=618379Module:Sandbox/Supernovah/Minimap2020-07-21T12:17:00Z<p>Supernovah: </p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
namedArgs[key] = val<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local tbl = mw.html.create('table') -- the parent element<br />
<br />
tbl:cssText('margin: 0 auto; text-align: center;')<br />
<br />
local iconRow = tbl:tag('tr')<br />
local count = 0<br />
<br />
for i, val in pairs(rest) do<br />
if count > 1 then<br />
iconRow:tag('td'):wikitext("'''&nbsp;·&nbsp;'''")<br />
end<br />
<br />
iconRow:tag('td'):wikitext(string.format('[[mico|size=%s|id=%s]]', namedArgs.size, val))<br />
<br />
count = count + 1<br />
end<br />
<br />
return tostring(tbl)<br />
end<br />
<br />
<br />
-- complete chart of all the icons rather then just single icons to reference the IDs<br />
function p.minimap_chart(frame)<br />
-- Get args<br />
local tpl_args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
frame = m_util.misc.get_frame(frame)<br />
<br />
-- Validate & convert size to pixels<br />
h.args.size(tpl_args, frame)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons')<br />
<br />
local ratio = 64/tpl_args.size<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_grid')<br />
:css('width', x/ratio .. 'px')<br />
:css('height', y/ratio .. 'px')<br />
:css('background-size', string.format('%spx auto', x/ratio))<br />
<br />
for index, data in ipairs(minimap) do<br />
local row, column = h.position(index)<br />
span<br />
:tag('span')<br />
:addClass('tooltip-activator')<br />
:addClass('minimap_' .. tpl_args.size)<br />
-- CSS also starts counting at one it seems<br />
:css('grid-area', string.format('%s / %s', row+1, column+1, row+1, column+1))<br />
--:css('top', (tpl_args.size * row) .. 'px')<br />
--:css('left', (tpl_args.size * column) .. 'px')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(data.id)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Sandbox/Supernovah/Minimap?diff=618378Module:Sandbox/Supernovah/Minimap2020-07-21T12:16:40Z<p>Supernovah: </p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
namedArgs[key] = val<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local tbl = mw.html.create('table') -- the parent element<br />
<br />
tbl:cssText('margin: 0 auto; text-align: center;')<br />
<br />
local iconRow = tbl:tag('tr')<br />
local count = 0<br />
<br />
for i, val in pairs(rest) do<br />
if count > 1 then<br />
iconRow:tag('td'):wikitext("'''&nbsp;·&nbsp;'''")<br />
end<br />
<br />
iconRow:tag('td'):wikitext(string.format('{{mico|size=%s|id=%s}}', namedArgs.size, val))<br />
<br />
count = count + 1<br />
end<br />
<br />
return tostring(tbl)<br />
end<br />
<br />
<br />
-- complete chart of all the icons rather then just single icons to reference the IDs<br />
function p.minimap_chart(frame)<br />
-- Get args<br />
local tpl_args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
frame = m_util.misc.get_frame(frame)<br />
<br />
-- Validate & convert size to pixels<br />
h.args.size(tpl_args, frame)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons')<br />
<br />
local ratio = 64/tpl_args.size<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_grid')<br />
:css('width', x/ratio .. 'px')<br />
:css('height', y/ratio .. 'px')<br />
:css('background-size', string.format('%spx auto', x/ratio))<br />
<br />
for index, data in ipairs(minimap) do<br />
local row, column = h.position(index)<br />
span<br />
:tag('span')<br />
:addClass('tooltip-activator')<br />
:addClass('minimap_' .. tpl_args.size)<br />
-- CSS also starts counting at one it seems<br />
:css('grid-area', string.format('%s / %s', row+1, column+1, row+1, column+1))<br />
--:css('top', (tpl_args.size * row) .. 'px')<br />
--:css('left', (tpl_args.size * column) .. 'px')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(data.id)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovahhttps://pathofexile.fandom.com/wiki/Module:Sandbox/Supernovah/Minimap?diff=618375Module:Sandbox/Supernovah/Minimap2020-07-21T12:14:48Z<p>Supernovah: </p>
<hr />
<div>--<br />
-- Module for bestiary templates<br />
--<br />
<br />
--local m_cargo = require('Module:Cargo')<br />
local m_util = require('Module:Util')<br />
local getArgs = require('Module:Arguments').getArgs<br />
<br />
local p = {}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Strings<br />
-- ----------------------------------------------------------------------------<br />
<br />
local i18n = {<br />
errors = {<br />
invalid_icon_size = 'The specified icon size "%s" is invalid. Only large (64), medium (32) and small (16) are supported.',<br />
invalid_minimap_icon = 'The specified minimap icon id "%s" could not be found',<br />
},<br />
}<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Helper functions and globals<br />
-- ----------------------------------------------------------------------------<br />
<br />
-- Number of columns in the sprite sheet<br />
local columns = 14<br />
local x = 896<br />
local y = 2432<br />
<br />
local h = {}<br />
<br />
function h.position(index)<br />
-- Offset for lua indexes<br />
index = index - 1<br />
column = index % columns<br />
row = math.floor(index/columns)<br />
<br />
return row, column<br />
end<br />
<br />
h.args = {}<br />
function h.args.size(tpl_args)<br />
local size<br />
if tpl_args.size == 'large' or tonumber(tpl_args.size) == 64 then<br />
size = 64<br />
elseif tpl_args.size == 'medium' or tonumber(tpl_args.size) == 32 then<br />
size = 32<br />
elseif tpl_args.size == 'small' or tonumber(tpl_args.size) == 16 or tpl_args.size == nil then<br />
size = 16<br />
else<br />
error(string.format(i18n.errors.invalid_icon_size, tpl_args.size))<br />
end<br />
<br />
tpl_args.size = size<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- Cargo tables<br />
-- ----------------------------------------------------------------------------<br />
--[[local tables = {}<br />
<br />
tables.table_name = {<br />
table = 'table_name',<br />
order = {'id'},<br />
fields = {<br />
id = {<br />
field = 'id',<br />
type = 'String',<br />
required = true,<br />
},<br />
},<br />
}<br />
]]<br />
-- ----------------------------------------------------------------------------<br />
-- Page functions<br />
-- ----------------------------------------------------------------------------<br />
<br />
local p = {}<br />
<br />
function p.minimap_icon(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon(args)<br />
end<br />
<br />
function p._minimap_icon(args) <br />
-- Validate & convert size to pixels<br />
h.args.size(args)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
<br />
local index = minimap[args.id]<br />
if index == nil then<br />
error(string.format(i18n.errors.invalid_minimap_icon, tostring(args.id)))<br />
end<br />
<br />
local row, column = h.position(index)<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_' .. args.size)<br />
:css('background-position-x', (-1 * column * args.size) .. 'px')<br />
:css('background-position-y', (-1 * row * args.size) .. 'px')<br />
<br />
if args.text then<br />
span<br />
:addClass('tooltip-activator')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(args.text)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
function p.minimap_icon_list(frame)<br />
local args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
<br />
return p._minimap_icon_list(args)<br />
end<br />
<br />
function p._minimap_icon_list(args)<br />
local namedArgs = {}<br />
local rest = {}<br />
<br />
for key, val in pairs(args) do<br />
if type(key) ~= 'number' then -- rest<br />
table.insert(namedArgs, { [key] = val })<br />
else -- id, size, etc<br />
table.insert(rest, val)<br />
end<br />
end<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons_lookup')<br />
local tbl = mw.html.create('table') -- the parent element<br />
<br />
tbl:cssText('margin: 0 auto; text-align: center;')<br />
<br />
local iconRow = tbl:tag('tr')<br />
local count = 0<br />
<br />
-- for i, val in pairs(rest) do<br />
-- if count > 1 then<br />
-- iconRow:tag('td'):wikitext("'''&nbsp;·&nbsp;'''")<br />
-- end<br />
<br />
-- iconRow:tag('td'):wikitext(string.format('{{mico|size=%s|id=%s}}', namedArgs.size, val))<br />
<br />
-- count = count + 1<br />
-- end<br />
<br />
return mw.dumpObject(namedArgs.size)<br />
end<br />
<br />
<br />
-- complete chart of all the icons rather then just single icons to reference the IDs<br />
function p.minimap_chart(frame)<br />
-- Get args<br />
local tpl_args = getArgs(frame, {<br />
parentFirst = true<br />
})<br />
frame = m_util.misc.get_frame(frame)<br />
<br />
-- Validate & convert size to pixels<br />
h.args.size(tpl_args, frame)<br />
<br />
local minimap = mw.loadData('Module:Minimap/minimap_icons')<br />
<br />
local ratio = 64/tpl_args.size<br />
<br />
local span = mw.html.create('span')<br />
span<br />
:addClass('minimap_icon')<br />
:addClass('minimap_grid')<br />
:css('width', x/ratio .. 'px')<br />
:css('height', y/ratio .. 'px')<br />
:css('background-size', string.format('%spx auto', x/ratio))<br />
<br />
for index, data in ipairs(minimap) do<br />
local row, column = h.position(index)<br />
span<br />
:tag('span')<br />
:addClass('tooltip-activator')<br />
:addClass('minimap_' .. tpl_args.size)<br />
-- CSS also starts counting at one it seems<br />
:css('grid-area', string.format('%s / %s', row+1, column+1, row+1, column+1))<br />
--:css('top', (tpl_args.size * row) .. 'px')<br />
--:css('left', (tpl_args.size * column) .. 'px')<br />
:tag('span')<br />
:addClass('tooltip-content')<br />
:wikitext(data.id)<br />
end<br />
<br />
return tostring(span)<br />
end<br />
<br />
-- ----------------------------------------------------------------------------<br />
-- End<br />
-- ----------------------------------------------------------------------------<br />
<br />
return p</div>Supernovah