Интеллект - это атрибут, являющийся мерой остроты ума персонажа и его знаний. Интеллект необходим для использования специфической экипировки и умений, основанных на этом атрибуте.
Интеллект также предоставляет определённые бонусы:
- Каждые 10 интеллекта даруют дополнительные 5 единиц маны (2 интеллекта = +1 мана).
- Каждые 10 интеллекта даруют увеличение на 2% энергетического щита (5 интеллекта = +1% энергетического щита).
Повышения показателя интеллекта[]
Additional stat per x intelligence[]
Certain unique items can impart additional scaling to intelligence: Ошибка Lua: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
In a special case, the Icestorm skill granted by Ошибка Lua: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. has additional intelligence scaling:
Icestorm gains:
- 1-3 base Cold Damage per 10 Intelligence
- 0.15 second base skill effect duration per 100 Intelligence
Threshold jewels[]
Intelligence Threshold Unique Jewels provide additional benefits to specific skills when 50 Intelligence is allocated within the jewel's medium radius on the passive tree. Ошибка Lua: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Other jewels[]
These other unique jewels provide additional scaling based off of nearby allocated Intelligence on the passive tree: Ошибка Lua: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Базовый интеллект[]
The Witch starts with 32 base Intelligence, the highest of any class.
The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14.
Modifying Intelligence[]
Intelligence can be increased by stacking base Intelligence and/or All Attributes and X% increased Intelligence and/or Attributes modifiers.
Implicit Intelligence on Items[]
Many implicit modifiers provide base intelligence on items:
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Intelligence on Equipment[]
Intelligence affixes can appear on the following base item categories. Weapons and armour must have intelligence as an attribute requirement in order for intelligence to appear as an affix, with the exception of helmets, which are unrestricted and can have intelligence regardless of base type.
- Amulets and Rings
- Armour (equipment) with intelligence as an attribute requirement, i.e. anything that provides energy shield as an implicit defence. Catarina has a crafting option which allows for intelligence on non-intelligence-based armours with a value from +20 to 30.
- Weapons with intelligence as an attribute requirement, including Wands, Daggers, Sceptres, and Staves.
The intelligence affixes range from +8 to 55 and are bracketed by item level. Intelligence as an affix is always a suffix. The highest intelligence suffix is of the Genius. The item level required for this affix is 82.
Jewels have their own suffixes which grant intelligence. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.
- of Intelligence +12 to 16
- of Spirit +8 to 10 (Intelligence and Strength)
- of Cunning +8 to 10 (Intelligence and Dexterity)
- of Adaption +6 to 8 (all Attributes)
In addition, Essences of Spite guarantee intelligence of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibilities of intelligence on belts and non-intelligence armours.
All Attributes[]
All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.
Haku has a special All Attributes crafting suffix mod that can be crafted onto the following items:
- Body Armour, Helmets, Gloves, Boots, and Shields from +11 to 14 to All Attributes
Unique Items with Additional Intelligence[]
Certain unique items provide bonuses to base intelligence or all attributes.
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Повышение и уменьшение интеллекта[]
A number of unique items provide percent (%) increases and reductions to intelligence. All intelligence from equipment and passives will be scaled by these modifiers.
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Other Ways to Modify Intelligence[]
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
| Было/Стало | Сила | Ловкость | Интеллект |
|---|---|---|---|
| Сила | Н/Д |
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| Ловкость | Ошибка Lua: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. | Н/Д |
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| Интеллект | Ошибка Lua: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. | Ошибка Lua: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. | Н/Д |
Свойства[]
Осквернение[]
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Ремесло[]
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Самоцветы Бездны[]
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Спуск[]
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Сущности[]
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Синтез[]
Прочие[]
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Пассивные умения[]
There are passive skill nodes that grant additional intelligence or a combination of bonuses including intelligence.
Базовые и значимые[]
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Кластерные[]
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Масла[]
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Восхождение[]
There are a few Ascendancy passives for the Scion's Ascendant subclass which grant intelligence.
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Ключевые[]
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Кластерные[]
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