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local data = {	{
		name = "Monster", 
		id = "item_drop_slots", 
		value = 1, 
		stat_text = "1 item drop slots", 
	},
	{
		name = "Monster", 
		id = "energy_shield_recharge_rate_per_minute_%", 
		value = 1200, 
		stat_text = "20% скорости перезарядки энергетического щита в секунду", 
	},
	{
		name = "Monster", 
		id = "mana_regeneration_rate_per_minute_%", 
		value = 100, 
		stat_text = "Регенерация 1.7% маны в секунду", 
	},
	{
		name = "Monster", 
		id = "base_maximum_mana", 
		value = 200, 
		stat_text = "+200 to maximum Mana", 
	},
	{
		name = "Monster", 
		id = "maximum_physical_damage_reduction_%", 
		value = 75, 
		stat_text = "Максимальное снижение физического урона 75%", 
	},
	{
		name = "Monster", 
		id = "max_viper_strike_orbs", 
		value = 4, 
		stat_text = "Can have up to 4 Viper Strike Orbs", 
	},
	{
		name = "Monster", 
		id = "base_maximum_fire_damage_resistance_%", 
		value = 75, 
		stat_text = "+75% to maximum Fire Resistance", 
	},
	{
		name = "Monster", 
		id = "base_maximum_cold_damage_resistance_%", 
		value = 75, 
		stat_text = "+75% to maximum Cold Resistance", 
	},
	{
		name = "Monster", 
		id = "base_maximum_lightning_damage_resistance_%", 
		value = 75, 
		stat_text = "+75% to maximum Lightning Resistance", 
	},
	{
		name = "Monster", 
		id = "base_maximum_chaos_damage_resistance_%", 
		value = 75, 
		stat_text = "+75% to maximum Chaos Resistance", 
	},
	{
		name = "Monster", 
		id = "max_fuse_arrow_orbs", 
		value = 5, 
		stat_text = "Can have up to 5 Explosive Arrow Stacks", 
	},
	{
		name = "Monster", 
		id = "max_fire_beam_stacks", 
		value = 8, 
		stat_text = "Can have up to 8 Fire Beam Stacks", 
	},
	{
		name = "Monster", 
		id = "max_charged_attack_stacks", 
		value = 10, 
		stat_text = "+10 к максимуму стадий порыва клинков", 
	},
	{
		name = "Monster", 
		id = "base_critical_strike_multiplier", 
		value = 130, 
		stat_text = "Базовый множитель критического удара - 130", 
	},
	{
		name = "Monster", 
		id = "critical_ailment_dot_multiplier_+", 
		value = 30, 
		stat_text = "+30% to Damage over Time Multiplier for Ailments from Critical Strikes", 
	},
	{
		name = "Monster", 
		id = "max_endurance_charges", 
		value = 3, 
		stat_text = "+3 к максимуму зарядов выносливости", 
	},
	{
		name = "Monster", 
		id = "max_frenzy_charges", 
		value = 3, 
		stat_text = "+3 к максимуму зарядов ярости", 
	},
	{
		name = "Monster", 
		id = "max_power_charges", 
		value = 3, 
		stat_text = "+3 к максимуму зарядов энергии", 
	},
	{
		name = "Monster", 
		id = "base_attack_speed_+%_per_frenzy_charge", 
		value = 15, 
		stat_text = "15% увеличение скорости атаки за заряд ярости", 
	},
	{
		name = "Monster", 
		id = "base_cast_speed_+%_per_frenzy_charge", 
		value = 15, 
		stat_text = "15% увеличение скорости сотворения чар за заряд ярости", 
	},
	{
		name = "Monster", 
		id = "movement_velocity_+%_per_frenzy_charge", 
		value = 5, 
		stat_text = "5% увеличение скорости передвижения за заряд ярости", 
	},
	{
		name = "Monster", 
		id = "object_inherent_damage_+%_final_per_frenzy_charge", 
		value = 4, 
		stat_text = "На 4% больше урона за заряд ярости", 
	},
	{
		name = "Monster", 
		id = "physical_damage_reduction_%_per_endurance_charge", 
		value = 15, 
		stat_text = "15% дополнительного уменьшения физического урона за заряд выносливости", 
	},
	{
		name = "Monster", 
		id = "resist_all_elements_%_per_endurance_charge", 
		value = 15, 
		stat_text = "+15% сопротивления ко всем стихиям за заряд выносливости", 
	},
	{
		name = "Monster", 
		id = "critical_strike_chance_+%_per_power_charge", 
		value = 200, 
		stat_text = "200% увеличение шанса критического удара за заряд энергии", 
	},
	{
		name = "Monster", 
		id = "maximum_block_%", 
		value = 75, 
		stat_text = "+75% to maximum Chance to Block Attack Damage", 
	},
	{
		name = "Monster", 
		id = "base_number_of_totems_allowed", 
		value = 1, 
		stat_text = "+1 to maximum number of Summoned Totems", 
	},
	{
		name = "Monster", 
		id = "base_number_of_traps_allowed", 
		value = 3, 
		stat_text = "Can have up to 3 Traps placed at a time", 
	},
	{
		name = "Monster", 
		id = "base_number_of_remote_mines_allowed", 
		value = 5, 
		stat_text = "Can have up to 5 Remote Mines placed at a time", 
	},
	{
		name = "Monster", 
		id = "maximum_dodge_chance_%", 
		value = 75, 
		stat_text = "Can have up to 75% Dodge Chance", 
	},
	{
		name = "Monster", 
		id = "maximum_spell_dodge_chance_%", 
		value = 75, 
		stat_text = "Can have up to 75% Spell Dodge Chance", 
	},
	{
		name = "Monster", 
		id = "movement_velocity_cap", 
		value = 128, 
		stat_text = "Максимальная скорость передвижения - 128", 
	},
	{
		name = "Monster", 
		id = "maximum_life_leech_rate_%_per_minute", 
		value = 1200, 
		stat_text = "+20% to Maximum total Life Recovery per second from Leech", 
	},
	{
		name = "Monster", 
		id = "maximum_mana_leech_rate_%_per_minute", 
		value = 1200, 
		stat_text = "+20% Maximum total Mana Recovery per second from Leech", 
	},
	{
		name = "Monster", 
		id = "maximum_energy_shield_leech_rate_%_per_minute", 
		value = 600, 
		stat_text = "+10% to Maximum total Energy Shield Recovery per second from Leech", 
	},
	{
		name = "Monster", 
		id = "monster_ignite_damage_+%_final", 
		value = -50, 
		stat_text = "Monsters deal 50% less Ignite Damage", 
	},
	{
		name = "Monster", 
		id = "monster_bleeding_damage_+%_final", 
		value = -86, 
		stat_text = "Monsters deal 86% less Bleeding Damage", 
	},
	{
		name = "Monster", 
		id = "monster_poison_damage_+%_final", 
		value = -50, 
		stat_text = "Monsters deal 50% less Poison Damage", 
	},
	{
		name = "Monster", 
		id = "bleeding_moving_damage_%_of_base_override", 
		value = 500, 
		stat_text = "Bleeding while moving deals 500% of base damage", 
	},
	{
		name = "Monster", 
		id = "max_azurite_debuff_stacks", 
		value = 10, 
		stat_text = "Can have up to 10 Azurite Stacks", 
	},
	{
		name = "Monster", 
		id = "impaled_debuff_base_duration_ms", 
		value = 8000, 
		stat_text = "Impale lasts 8 seconds", 
	},
	{
		name = "Monster", 
		id = "impaled_debuff_number_of_reflected_hits", 
		value = 5, 
		stat_text = "Impales you inflict last 5 additional Hits", 
	},
	{
		name = "Monster", 
		id = "ignore_skill_weapon_restrictions", 
		value = 1, 
		stat_text = "Skill weapon restrictions are ignored", 
	},
	{
		name = "Monster", 
		id = "base_total_number_of_sigils_allowed", 
		value = 3, 
		stat_text = "You can Cast 3 additional Brands", 
	},
	{
		name = "Monster", 
		id = "maximum_life_leech_amount_per_leech_%_max_life", 
		value = 10, 
		stat_text = "+10% of Maximum Life to maximum Recovery per Life Leech", 
	},
	{
		name = "Monster", 
		id = "maximum_mana_leech_amount_per_leech_%_max_mana", 
		value = 10, 
		stat_text = "+10% of Maximum Mana to maximum Recovery per Mana Leech", 
	},
	{
		name = "Monster", 
		id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", 
		value = 10, 
		stat_text = "+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech", 
	},
	{
		name = "Monster", 
		id = "object_inherent_melee_hit_stun_duration_+%_final", 
		value = 20, 
		stat_text = "Melee hits have 20% more Stun Duration", 
	},
	{
		name = "Monster", 
		id = "scale_melee_range_to_actor_scale", 
		value = 1, 
		stat_text = "Melee range scaled by model size", 
	},
	{
		name = "Monster", 
		id = "use_melee_pattern_range", 
		value = 1, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "actor_scale_+%_limit", 
		value = 200, 
		stat_text = "", 
	}}
return data
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