Документация модуля[создать]
Возможно вы захотите создать страницу документации для данного модуля.
Редакторы могут экспериментировать в sandbox этого модуля и в testcases страницах.
Пожалуйста, добавьте категории и интервики на подстраницу /doc. Подстраницы этого модуля.
Редакторы могут экспериментировать в sandbox этого модуля и в testcases страницах.
Пожалуйста, добавьте категории и интервики на подстраницу /doc. Подстраницы этого модуля.
local data = { {
name = "Monster",
id = "item_drop_slots",
value = 1,
stat_text = "1 item drop slots",
},
{
name = "Monster",
id = "energy_shield_recharge_rate_per_minute_%",
value = 1200,
stat_text = "20% of Energy Shield Recharged per second",
},
{
name = "Monster",
id = "mana_regeneration_rate_per_minute_%",
value = 100,
stat_text = "Regenerate 1.7% of Mana per second",
},
{
name = "Monster",
id = "base_maximum_mana",
value = 200,
stat_text = "+200 to maximum Mana",
},
{
name = "Monster",
id = "maximum_physical_damage_reduction_%",
value = 75,
stat_text = "Максимальное снижение [[Физический урон|физического урона]] 75%",
},
{
name = "Monster",
id = "max_viper_strike_orbs",
value = 4,
stat_text = "Can have up to 4 Viper Strike Orbs",
},
{
name = "Monster",
id = "base_maximum_fire_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum Fire Resistance",
},
{
name = "Monster",
id = "base_maximum_cold_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum Cold Resistance",
},
{
name = "Monster",
id = "base_maximum_lightning_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum Lightning Resistance",
},
{
name = "Monster",
id = "base_maximum_chaos_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum Chaos Resistance",
},
{
name = "Monster",
id = "max_fuse_arrow_orbs",
value = 5,
stat_text = "Can have up to 5 Explosive Arrow Stacks",
},
{
name = "Monster",
id = "max_fire_beam_stacks",
value = 8,
stat_text = "Can have up to 8 Fire Beam Stacks",
},
{
name = "Monster",
id = "max_charged_attack_stacks",
value = 10,
stat_text = "10 additional maximum Blade Flurry stages",
},
{
name = "Monster",
id = "base_critical_strike_multiplier",
value = 130,
stat_text = "Base Critical Strike Multiplier: 130",
},
{
name = "Monster",
id = "critical_ailment_dot_multiplier_+",
value = 30,
stat_text = "+30% to Damage over Time Multiplier for Ailments from Critical Strikes",
},
{
name = "Monster",
id = "max_endurance_charges",
value = 3,
stat_text = "+3 to Maximum Endurance Charges",
},
{
name = "Monster",
id = "max_frenzy_charges",
value = 3,
stat_text = "+3 to Maximum Frenzy Charges",
},
{
name = "Monster",
id = "max_power_charges",
value = 3,
stat_text = "+3 to Maximum Power Charges",
},
{
name = "Monster",
id = "base_attack_speed_+%_per_frenzy_charge",
value = 15,
stat_text = "15% increased Attack Speed per Frenzy Charge",
},
{
name = "Monster",
id = "base_cast_speed_+%_per_frenzy_charge",
value = 15,
stat_text = "15% increased Cast Speed per Frenzy Charge",
},
{
name = "Monster",
id = "movement_velocity_+%_per_frenzy_charge",
value = 5,
stat_text = "5% increased Movement Speed per Frenzy Charge",
},
{
name = "Monster",
id = "object_inherent_damage_+%_final_per_frenzy_charge",
value = 4,
stat_text = "4% more Damage per Frenzy Charge",
},
{
name = "Monster",
id = "physical_damage_reduction_%_per_endurance_charge",
value = 15,
stat_text = "15% additional Physical Damage Reduction per Endurance Charge",
},
{
name = "Monster",
id = "resist_all_elements_%_per_endurance_charge",
value = 15,
stat_text = "+15% to all Elemental Resistances per Endurance Charge",
},
{
name = "Monster",
id = "critical_strike_chance_+%_per_power_charge",
value = 200,
stat_text = "200% increased Critical Strike Chance per Power Charge",
},
{
name = "Monster",
id = "maximum_block_%",
value = 75,
stat_text = "+75% to maximum Chance to Block Attack Damage",
},
{
name = "Monster",
id = "base_number_of_totems_allowed",
value = 1,
stat_text = "+1 to maximum number of Summoned Totems",
},
{
name = "Monster",
id = "base_number_of_traps_allowed",
value = 3,
stat_text = "Can have up to 3 Traps placed at a time",
},
{
name = "Monster",
id = "base_number_of_remote_mines_allowed",
value = 5,
stat_text = "Can have up to 5 Remote Mines placed at a time",
},
{
name = "Monster",
id = "maximum_dodge_chance_%",
value = 75,
stat_text = "Can have up to 75% Dodge Chance",
},
{
name = "Monster",
id = "maximum_spell_dodge_chance_%",
value = 75,
stat_text = "Can have up to 75% Spell Dodge Chance",
},
{
name = "Monster",
id = "movement_velocity_cap",
value = 128,
stat_text = "Movement Speed is capped at 128",
},
{
name = "Monster",
id = "maximum_life_leech_rate_%_per_minute",
value = 1200,
stat_text = "+20% to Maximum total Life Recovery per second from Leech",
},
{
name = "Monster",
id = "maximum_mana_leech_rate_%_per_minute",
value = 1200,
stat_text = "+20% Maximum total Mana Recovery per second from Leech",
},
{
name = "Monster",
id = "maximum_energy_shield_leech_rate_%_per_minute",
value = 600,
stat_text = "+10% to Maximum total Energy Shield Recovery per second from Leech",
},
{
name = "Monster",
id = "monster_ignite_damage_+%_final",
value = -50,
stat_text = "Monsters deal 50% less Ignite Damage",
},
{
name = "Monster",
id = "monster_bleeding_damage_+%_final",
value = -86,
stat_text = "Monsters deal 86% less Bleeding Damage",
},
{
name = "Monster",
id = "monster_poison_damage_+%_final",
value = -50,
stat_text = "Monsters deal 50% less Poison Damage",
},
{
name = "Monster",
id = "bleeding_moving_damage_%_of_base_override",
value = 500,
stat_text = "Bleeding while moving deals 500% of base damage",
},
{
name = "Monster",
id = "max_azurite_debuff_stacks",
value = 10,
stat_text = "Can have up to 10 Azurite Stacks",
},
{
name = "Monster",
id = "impaled_debuff_base_duration_ms",
value = 8000,
stat_text = "Impale lasts 8 seconds",
},
{
name = "Monster",
id = "impaled_debuff_number_of_reflected_hits",
value = 5,
stat_text = "Impales you inflict last 5 additional Hits",
},
{
name = "Monster",
id = "ignore_skill_weapon_restrictions",
value = 1,
stat_text = "Skill weapon restrictions are ignored",
},
{
name = "Monster",
id = "base_total_number_of_sigils_allowed",
value = 3,
stat_text = "You can Cast 3 additional Brands",
},
{
name = "Monster",
id = "maximum_life_leech_amount_per_leech_%_max_life",
value = 10,
stat_text = "+10% of Maximum Life to maximum Recovery per Life Leech",
},
{
name = "Monster",
id = "maximum_mana_leech_amount_per_leech_%_max_mana",
value = 10,
stat_text = "+10% of Maximum Mana to maximum Recovery per Mana Leech",
},
{
name = "Monster",
id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value = 10,
stat_text = "+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech",
},
{
name = "Monster",
id = "object_inherent_melee_hit_stun_duration_+%_final",
value = 20,
stat_text = "Melee hits have 20% more Stun Duration",
},
{
name = "Monster",
id = "scale_melee_range_to_actor_scale",
value = 1,
stat_text = "Melee range scaled by model size",
},
{
name = "Monster",
id = "use_melee_pattern_range",
value = 1,
stat_text = "",
},
{
name = "Monster",
id = "actor_scale_+%_limit",
value = 200,
stat_text = "",
}}
return data