Act Two is Path of Exile's second storyline act. In this act , the exile is driven farther inland. Among the forests, riverways and caves, groups of bandits have built fortified camps and openly challenge one another while extorting food and supplies from a small, struggling village. In the north, an ancient Vaal spirit is stirring in the dark.
It covers monster levels 13–23. Its town is The Forest Encampment.
NPCs:
Master:
Quests[ | ]
- The Great White Beast
- Einhar's Hunt
- Einhar's Menagerie
- Intruders in Black
- Through Sacred Ground
- Sharp and Cruel
- The Root of the Problem
- Deal with the Bandits
- The Bandit Lord Alira
- The Bandit Lord Kraityn
- The Bandit Lord Oak
- Safe and Sound
- Shadow of the Vaal
- The Lord's Labyrinth
Progression[ | ]
Chamber of Sins Level 2 16 |
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↑ | ||||||||||
The Southern Forest 13 |
Chamber of Sins Level 1 15 |
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↓ | ↑ | |||||||||
The Forest Encampment |
→ | The Old Fields 14 |
→ | The Crossroads 15 |
→ | The Broken Bridge 16 | ||||
↓ | ↓ | ↓ | ||||||||
The Western Forest 17 |
← | The Riverways 15 |
The Den 15 |
The Fellshrine Ruins 16 |
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↓ | ↓ | ↓ | ||||||||
Weaver's Chambers 18 |
The Wetlands 19 |
The Crypt Level 1 17 |
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↓ | ↓ | |||||||||
Vaal Ruins 20 |
The Crypt Level 2 18 |
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↓ | ||||||||||
Northern Forest 21 |
→ | The Dread Thicket 21 |
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↓ | ||||||||||
The Caverns 22 |
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↓ | ||||||||||
Ancient Pyramid 23 |
Version history[ | ]
Version | Changes |
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3.0.0 |
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2.0.0 |
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