Action speed

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Action speed is a stat that determines how fast or slow a character performs actions, such as running, swinging a weapon, casting a spell, or recoiling from being stunned.

The total modifier to the player character's action speed can be viewed on the Character screen under the Defence tab.

Mechanics

A character's action speed determines the relative rate at which its animations play, thereby affecting the overall speed that their actions are performed.[1][2] All of the character's actions that have an animated component are affected by their action speed.[3] This includes moving, attacking, casting spells, throwing traps and mines, shouting warcries, summoning totems, and recovering from stuns.

Modifiers to action speed have a multiplicative effect on a character in conjunction with stats that affect the speed of specific actions, such as movement speed, attack speed, cast speed and stun recovery.[1] Action speed does not directly modify such stats though.[3] This distinction is relevant for game mechanics that care about what those stats are. For example, the rotation speed of Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
Mana Cost: (13-25)
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% less Skill Effect Duration
3% increased Cooldown Recovery Rate
1% increased Cast Speed
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (5-211) to (8-319) Fire Damage
25% more Damage against Burning Enemies
Has 4 Flames
Modifiers to Cast Speed apply to the rotation speed of the Flames
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flamethrower Trap skill icon.png
and the brand activation frequency of Arcanist BrandArcanist BrandSpell, Duration, Brand
Mana Cost: (18-32)
Cast Time: 0.80 sec
Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Activation frequencySupported Skills have 0.5% increased Area of EffectSupported Skills have 1% increased Projectile SpeedSupported Skills have 1% increased Chaining rangeCan be Attached for a total Duration of 3 seconds
Activates every 1 second while Attached
Can be Detached for a total Duration of 5 seconds
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Supported Skills deal (55-46)% less Damage
Supported Skills have 40% less Area of Effect
Supported Skills have 40% reduced Chaining range
Supported Skills Deal (40-59)% more Damage to Branded Enemy
Supported Skills have limited Projectile Range
Supported Skills are Triggered by Arcanist Brand, from the Brand's location
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arcanist Brand skill icon.png
are both affected by modifiers to the character's cast speed; they are not affected by modifiers to the character's action speed.[2]

Some monsters have a minimum action speed %. This prevents them from ever reaching zero action speed.

Sources of action speed modifiers

Active skill gems

Skill gemStr.Dex.Int.Lvl.
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
N/Ayesyes24

The following skills from items affects action speed:

Ailments

  • Chill is capped at 30% reduced action speed. WinterweaveWinterweave
    Coral Ring
    Requires Level 53+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
    Adds (12-15) to (25-30) Cold Damage to Attacks
    +(20-40) to maximum Life
    +(25-30)% to Cold Resistance
    10% increased Movement Speed while Ignited
    The Effect of Chill on you is reversed
    Fury fuels defiance.
    is capped at 30% increased action speed.
  • Freeze reduces action speed to zero, which means they will not move at all.

Support skill gems

There are currently no support skill gems that have stats related to action speed.

Unique items

ItemLvl.Stats
HyperboreusHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
Garb of the EphemeralGarb of the Ephemeral
Savant's Robe
Quality: +20%
Energy Shield: (327-381)
Movement Speed: -3%
Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Exceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames.
56<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
The PandemoniusThe Pandemonius
Jade Amulet
Requires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
A single moment sets in motion an eternal fall,
beneath which all are buried.
64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
Kaom's RootsKaom's Roots
Titan Greaves
Quality: +20%
Armour: 289
Requires Level 68, 120 StrHas no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance
Don't flinch. It's a waste of good hitting time.
68Has no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance

Passive skills

Ascendancy
Class
NameStats
N/AWatchtowers
RangedTotemOffensive passive skill icon.png
24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
Totems' Action Speed cannot be modified to below base value
1% increased Movement Speed per Summoned Totem [1]
Elementalist
Elementalist avatar.png
Shaper of Winter
ChillSpecialisation (Elementalist) passive skill icon.png
All Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Juggernaut
Juggernaut avatar.png
Unstoppable
Unstoppable (Juggernaut) passive skill icon.png
10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value [1]

Buffs

Shrines

Shrine Description
Acceleration Shrine status icon.pngBuff frame.png Acceleration Shrine
Death doesn't wait.
You are faster, and have increased Projectile Speed
  • 50% increased Action Speed
  • 80% increased Projectile Speed

  • Action speed is a modifier affecting animation speed. This effect stacks additively with other modifiers like Temporal Chains and Chill.

Other

References

  1. 1.0 1.1 Mark_GGG (November 17, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved December 17, 2018.
  2. 2.0 2.1 Community_Team (May 27, 2021). "Game Mechanics Q&A Answer Part 2". Official Path of Exile Forums. Retrieved May 29, 2021.
  3. 3.0 3.1 Mark_GGG (November 23, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved June 22, 2016.