An ailment is a detrimental effect associated with one or more damage types.
Ignite, chill, freeze, shock, scorch, brittle, and sap are collectively referred to as elemental ailments.
Chill, freeze, shock, scorch, brittle, and sap are collectively referred to as non-damaging ailments.
Bleed, poison, and ignite are damaging ailments.
List of ailments[ | ]
Ailment | Associated with | Effect |
---|---|---|
Bleed | Physical | Bleed can only be inflicted by physical damage from attacks. Bleeding enemies take 70% of the physical damage of the hit that inflicted Bleed as physical damage over time. Moving enemies take an additional 140% damage. The base duration is 5 seconds. |
Poison | Physical and chaos | Poison causes the affected target to take 20% of the combined physical and chaos damage of the hit that applied Poison as chaos damage over time. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds. |
Ignite | Fire | Ignite causes the affected target to burn for 50% of the fire damage of the hit that applied Ignite as fire damage over time. The base duration is 4 seconds. |
Chill | Cold | Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds. |
Freeze | Cold | Freeze prevents the affected target from taking actions, based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds. |
Shock | Lightning | Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds. |
Scorch | Fire | Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds. |
Brittle | Cold | Brittle causes hits against enemies to have up to +15% Base Critical Strike Chance against them, based on the cold damage of the hit. The base duration is 4 seconds. |
Sap | Lightning | Sapped enemies deal up to 20% less Damage, based on the lightning damage of the hit. The base duration is 4 Seconds. |
Mechanics[ | ]
This section needs to be updated for the following reason: Ailment now has Ailment Threshold since version 3.9.0. Please update this article to reflect newly available information. Relevant discussion may be found on the talk page. |
Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.[1]
There is no limit on the number of different ailments a target can have at any given time.
Application by damage[ | ]
Ailments can be applied by hits of damage.
Each ailment is associated with one or more damage types. A damaging hit has the potential to inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. Bleed has an additional restriction: It can only be applied by attacks.
The damage type associations for ailments may be changed by certain effects. As an example, The Three DragonsThe Three Dragons
Golden MaskQuality: +20%
Evasion: 115
Energy Shield: 22Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn changes which damage types have the potential to inflict elemental ailments.
A hit of damage also carries a property for each ailment that gives the hit a chance to inflict that ailment. By default, the chance to inflict most ailments is 0%. Any damaging hit has a 100% chance to inflict chill.[2] Critical strikes have a 100% chance to inflict ignite, freeze and shock. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments. Additional chance to inflict ailments can also be gained from passive skills and equipment.
Targets may also have immunity or a chance to avoid certain ailments.
To summarize, an ailment is applied to the target if:
- The hit of damage consists of damage types that have the potential to inflict the ailment
- The chance to inflict the ailment is successful
- The target fails to avoid the ailment
- The target is not immune to the ailment
- Any other conditions are met
Application by other means[ | ]
Ailments can be applied in ways other than direct hits of damage.
- Elemental proliferation causes elemental ailments to spread to other targets within a radius.
- Certain ground effects apply ailments.
- Slaying a poisoned enemy with Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter KnifeRune Dagger
Quality: +20%
Physical Damage: (72-84) to (247.2-271.2)
Critical Strike Chance: (8.82%-9.45%)
Attacks per Second: 1.40
Weapon Range: 10Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike Chance30% increased Damage over Time
Adds (50-60) to (120-140) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per secondCalling it poison would imply
that it was even edible. equipped spreads poison to other targets within a radius. - Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
0.05% less Fire Damage taken from HitsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) seconds
Buff grants Immunity to FreezePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. chills enemies when hit. - A strongbox with the "Incandescent" prefix ignites the character that activates it.
Damage with ailments[ | ]
Ignite, bleed and poison are damaging ailments. A damaging ailment deals damage over time based on the base damage of the skill that inflicts the ailment. Only the damage types that have the potential to inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.[3]
Damage with hits and damage with ailments are calculated separately and have different modifiers. Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not contribute to damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances. Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments. Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage. Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.[1][3]
The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits. A character's base damage multiplier for ailments from critical strikes is 150%. There currently exist no modifiers to this stat. However, the Perfect Agony keystone applies a percentage of modifiers to critical strike multiplier to the damage multiplier for ailments from critical strikes.[1]
Unique items[ | ]
List of unique items related to Ailment. This list does not include item that affect individual ailment only. For those item , read Bleed, poison, ignite, Chill, freeze, shock, scorch, brittle, and sap article.
Item | Stats | |||
---|---|---|---|---|
Conqueror's LongevityConqueror's Longevity Viridian JewelLimited to: 13% chance to Avoid Elemental Ailments 8% increased Life Recovery from Flasks 2% chance to Dodge Attack HitsVictory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 3% chance to Avoid Elemental Ailments 8% increased Life Recovery from Flasks 2% chance to Dodge Attack Hits | ||
Maelström of ChaosMaelström of Chaos Atoll MapMap Level: 73 Map Tier: 6 Guild Character: Ç Item Quantity: (+40%-+60%) Item Rarity: (+200%-+400%)Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect HexesWhispers from a world apart Speak my name beyond the tomb; Bound within the Maelström's heart, Will they grant me strength or doom?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 1 | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes | ||
Militant FaithMilitant Faith Timeless JewelLimited to: 1 Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
| ||
Pillars of ArunPillars of Arun Dunes MapMap Level: 75 Map Tier: 8 Guild Character: › Item Quantity: (+100%-+150%) Item Rarity: (+200%-+300%)(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement SkillsMan creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 1 | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
Replica Pillars of ArunReplica Pillars of Arun Dunes MapMap Level: 75 Map Tier: 8 Guild Character: › Item Quantity: (+200%-+250%) Item Rarity: (+200%-+300%) Monster Pack Size: +30%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers." - Administrator QotraTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 1 | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Tear of PurityTear of Purity Lapis AmuletRequires Level 20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill +(5-10) to all Attributes +(20-40) to maximum Life 5% chance to Avoid Elemental AilmentsA shimmering symbol of Purity, clear as water, but I know better than most how quickly Purity can succumb to Corruption. How quickly water turns to blood. - Victario, the People's Poet | 20 | +(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill +(5-10) to all Attributes +(20-40) to maximum Life 5% chance to Avoid Elemental Ailments | ||
StormchargerStormcharger Plated GreavesQuality: +20% Armour: 92Requires Level 23, 44 Str+(1-50)% to Lightning Resistance 20% increased Movement Speed 50% increased Duration of Lightning Ailments 30% of Physical Damage Converted to Lightning Damage (15-25)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. | 23 | +(1-50)% to Lightning Resistance 20% increased Movement Speed 50% increased Duration of Lightning Ailments 30% of Physical Damage Converted to Lightning Damage (15-25)% increased Effect of Lightning Ailments | ||
Retaliation CharmRetaliation Charm Citrine AmuletRequires Level 30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies (30-50)% increased Critical Strike Chance against Blinded Enemies (40-50)% chance to Blind Enemies on Critical Strike Blind does not affect your Light Radius Blind you inflict is Reflected to youAn eye for an eye. | 30 | +(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies (30-50)% increased Critical Strike Chance against Blinded Enemies (40-50)% chance to Blind Enemies on Critical Strike Blind does not affect your Light Radius Blind you inflict is Reflected to you | ||
The TamingThe Taming Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed | 30 | +(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills | ||
Replica BitterdreamReplica Bitterdream Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration Socketed Gems are Supported by Level 10 Immolate Socketed Gems are Supported by Level 1 Unbound Ailments Socketed Gems are Supported by Level 10 Ice Bite Socketed Gems are Supported by Level 1 Inspiration Socketed Gems are Supported by Level 10 Innervate"Attempt #2520: Been slaving away at this one for longer than I can remember. Convinced this assignment is retribution from my superior..." | 32 | 22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration Socketed Gems are Supported by Level 10 Immolate Socketed Gems are Supported by Level 1 Unbound Ailments Socketed Gems are Supported by Level 10 Ice Bite Socketed Gems are Supported by Level 1 Inspiration Socketed Gems are Supported by Level 10 Innervate | ||
DrillneckDrillneck Penetrating Arrow QuiverRequires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed +350 to Evasion Rating +(40-50) to maximum Life Adds (10-14) to (19-24) Physical Damage to Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why waste such a fine arrow on just one man?" - Kiravi, Vaal Archer | 36 | Arrows Pierce an additional Target(8-12)% increased Attack Speed +350 to Evasion Rating +(40-50) to maximum Life Adds (10-14) to (19-24) Physical Damage to Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce | ||
Doedre's ScornDoedre's Scorn Lunaris CircletQuality: +20% Energy Shield: (165-189)Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems +(20-30) to Intelligence +(100-120) to maximum Energy Shield 20% increased Elemental Damage (10-20)% increased Damage with Hits and Ailments per Curse on Enemy Curse Skills have (30-50)% increased Skill Effect DurationA scar of the flesh you'll never forget, A scar of the mind you'll never remember. | 39 | +2 to Level of Socketed Curse Gems +(20-30) to Intelligence +(100-120) to maximum Energy Shield 20% increased Elemental Damage (10-20)% increased Damage with Hits and Ailments per Curse on Enemy Curse Skills have (30-50)% increased Skill Effect Duration | ||
Astral ProjectorAstral Projector Topaz RingRequires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players Nova Spells Cast at the targeted location instead of around youThe body stands, but the spirit soars. | 40 | +(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players Nova Spells Cast at the targeted location instead of around you | ||
Kongming's StratagemKongming's Stratagem Ivory Spirit ShieldQuality: +20% Energy Shield: (122-138) Movement Speed: -3%Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to BlockThose who are skilled in combat do not become angered. Those who are skilled at winning do not become afraid. Thus the wise win before they fight, while the ignorant fight to win. | 41 | (15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block | ||
Pyroshock ClaspPyroshock Clasp Leather BeltRequires Level 43+(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to LightningTeach a man to burn, and you'll be warm for the rest of his life. | 43 | +(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning | ||
Crystal VaultCrystal Vault Latticed RingmailQuality: +20% Armour: (561-604) Energy Shield: (111-120) Movement Speed: -5%Requires Level 49, 59 Str, 59 Int+(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold AilmentsBeneath the frozen eye of Lunaris a new world will be born. A crystalline, perfectly still utopia. | 49 | +(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold Ailments | ||
Algor MortisAlgor Mortis Carnal MittsQuality: +20% Evasion: 108 Energy Shield: (81-105)Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging AilmentsWinter's white blanket swaddles all. | 50 | +(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging Ailments | ||
Fenumus' WeaveFenumus' Weave Carnal MittsQuality: +20% Evasion: (216-261) Energy Shield: (43-52)Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill (120-170)% increased Evasion and Energy Shield +(40-50) to maximum Life (6-9)% increased Attack and Cast Speed (40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the EnemyA burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors. | 50 | Grants Level 20 Aspect of the Spider Skill (120-170)% increased Evasion and Energy Shield +(40-50) to maximum Life (6-9)% increased Attack and Cast Speed (40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy | ||
HyperboreusHyperboreus Leather BeltRequires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled SuffixCold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it. | 53 | +(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled Suffix | ||
PainseekerPainseeker Shagreen GlovesQuality: +20% Evasion: (318-424)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased Evasion Rating Critical Strikes do not inherently apply non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100-200)% more DamageLay bare paths to pain you never knew you had. | 54 | Adds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased Evasion Rating Critical Strikes do not inherently apply non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100-200)% more Damage | ||
Maloney's NightfallMaloney's Nightfall Blunt Arrow QuiverRequires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance Adds (8-10) to (14-16) Physical Damage to Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night, Hear not the arch, the falling cry. My giving sun, fight no more, Rest alone, my grand nightfall. | 55 | (25-35)% increased Stun Duration on Enemies10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance Adds (8-10) to (14-16) Physical Damage to Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded Enemies | ||
Rotblood PromiseRotblood Promise Unset RingRequires Level 56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 50% reduced Reservation +(20–30) to Intelligence 20% reduced Effect of Curses on you (15–25)% increased Damage with Hits and Ailments against Cursed EnemiesAccept the infection, let it take hold. Then carry it far and wide. | 56 | Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 50% reduced Reservation +(20–30) to Intelligence 20% reduced Effect of Curses on you (15–25)% increased Damage with Hits and Ailments against Cursed Enemies | ||
Farrul's BiteFarrul's Bite Harlequin MaskQuality: +20% Evasion: (471-533) Energy Shield: (93-105)Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded EnemiesIt is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one. | 57 | Grants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded Enemies | ||
Null and VoidNull and Void Legion GlovesQuality: +20% Armour: (278-309) Energy Shield: (54-60)Requires Level 57, 44 Str, 44 Int+(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life (20-40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage RampageWhat is freedom but a clean slate in an unclean world? | 57 | +(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life (20-40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage | ||
Blasphemer's GraspBlasphemer's Grasp Assassin's MittsQuality: +20% Evasion: (280-332) Energy Shield: (54-64)Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder ItemsReaching nature's limits, many sought power in the unnatural. | 58 | +(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items | ||
Sign of the Sin EaterSign of the Sin Eater Tyrant's SekhemSceptre Quality: +20% Physical Damage: 51.6-96 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. | 58 | 26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby Allies | ||
Farrul's PounceFarrul's Pounce Hydrascale GauntletsQuality: +20% Armour: (233-275) Evasion: (233-275)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy. Every strike, no matter how small, must work towards victory. The First of the Plains teaches us that the largest prey can still be whittled away. | 59 | (100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth | ||
The FulcrumThe Fulcrum Ezomyte StaffWarstaff Quality: +20% Physical Damage: (137.8-159) to (416-480) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. | 60 | +20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||
Rashkaldor's PatienceRashkaldor's Patience Jade AmuletRequires Level 61+(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% increased Duration of Elemental Ailments on Enemies Items and Gems have 10% reduced Attribute Requirements 5% chance to Freeze, Shock and Ignite Cannot gain Power ChargesFate's smile, man's ruin. | 61 | +(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% increased Duration of Elemental Ailments on Enemies Items and Gems have 10% reduced Attribute Requirements 5% chance to Freeze, Shock and Ignite Cannot gain Power Charges | ||
SingularitySingularity Platinum SceptreSceptre Quality: +20% Physical Damage: 61.2-91.2 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed (60-80)% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process. | 62 | 30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed (60-80)% increased Damage with Hits and Ailments against Hindered Enemies | ||
Doryani's FistDoryani's Fist Vaal GauntletsQuality: +20% Armour: 278 Energy Shield: (96-120)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. | 63 | Grants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments | ||
Death's DoorDeath's Door Crusader BootsQuality: +20% Armour: 387 Energy Shield: 76Requires Level 64, 62 Str, 62 Int+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on youTo extend your life as long as possible is to extend all the maladies that come with it. | 64 | +(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you | ||
Agnerod EastAgnerod East Imperial StaffStaff Quality: +20% Physical Damage: 68.4-205.2 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square. | 66 | +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments | ||
Leper's AlmsLeper's Alms Mirrored Spiked ShieldQuality: +20% Chance to Block: (29%-30%) Evasion: (936-1087) Energy Shield: (179-208) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield +(60-80) to maximum Life 40% increased Duration of Ailments on Enemies +(3-4)% Chance to Block Shared SufferingOne's burden is another's gift. | 66 | 4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield +(60-80) to maximum Life 40% increased Duration of Ailments on Enemies +(3-4)% Chance to Block Shared Suffering | ||
ThunderfistThunderfist Murder MittsQuality: +20% Evasion: 145 Energy Shield: (58-64)Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage Adds 1 to 100 Lightning Damage to Attacks 10% increased Attack Speed +(25-30) to maximum Energy Shield 100% increased Duration of Lightning Ailments 10% increased Stun Duration on EnemiesThe roar of the heavens Strikes more than fear Into the hearts of Man | 67 | Socketed Gems are Supported by Level 18 Added Lightning Damage Adds 1 to 100 Lightning Damage to Attacks 10% increased Attack Speed +(25-30) to maximum Energy Shield 100% increased Duration of Lightning Ailments 10% increased Stun Duration on Enemies | ||
VulconusVulconus Demon DaggerRune Dagger Quality: +20% Physical Damage: (130.8-160.8) to (278.4-296.4) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. | 68 | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire | ||
Beacon of MadnessBeacon of Madness Two-Toned BootsQuality: +20% Armour: 151 Energy Shield: 28Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness | ||
Mercenary's LotMercenary's Lot Slink GlovesQuality: +20% Evasion: (386-434)Requires Level 70, 95 Dex+(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark transfers to another Enemy when Marked Enemy diesThe target changes, but the job's always the same. | 70 | +(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark transfers to another Enemy when Marked Enemy dies | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
| ||
Yoke of SufferingYoke of Suffering Onyx AmuletRequires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can ShockLet the unrepentant be dragged ever downwards by the weight of their sins. | 70 | +(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock |
Passive skills[ | ]
These passive skills are related to ailments.
Ailment damage with weapon or wielding type[ | ]
Ailment damage with melee weapons[ | ]
These passive skills grant increased ailment damage while wielding melee weapons.
Name | Stats |
---|---|
Fortify Effect and Melee Damage | 5% increased Effect of Fortify on you 12% increased Melee Physical Damage while you have Fortify Attacks with Melee Weapons deal 12% increased Damage with Ailments [1] 5% increased Effect of Fortify on you 14% increased Melee Physical Damage while you have Fortify Attacks with Melee Weapons deal 14% increased Damage with Ailments [2] |
Melee Damage | 16% increased Melee Physical Damage [1] 12% increased Melee Physical Damage Attacks with Melee Weapons deal 12% increased Damage with Ailments [2] 4% increased Melee Physical Damage Attacks with Melee Weapons deal 4% increased Damage with Ailments [5] [6] 12% increased Melee Physical Damage [10] [11] [12] |
Melee Damage and Life | 16% increased Melee Physical Damage +16 to maximum Life [1] |
Ailment damage with one-handed weapons[ | ]
These passive skills grant increased ailment damage while wielding one-handed weapons.
Name | Stats |
---|---|
One Handed Damage | 10% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 10% increased Damage with Ailments [1] 14% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 20% increased Damage with Ailments [3] [4] |
One Handed Melee Damage | 16% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2] |
One Handed Melee Damage and Attack Speed | 12% increased Physical Damage with One Handed Melee Weapons 4% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1] |
One Handed Melee Damage and Life Leech | 12% increased Physical Damage with One Handed Melee Weapons 0.4% of Physical Attack Damage Leeched as Life 40% increased total Recovery per second from Life Leech Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [1] 12% increased Physical Damage with One Handed Melee Weapons 0.4% of Physical Attack Damage Leeched as Life Attacks with One Handed Melee Weapons deal 12% increased Damage with Ailments [2] |
Gladiator's Perseverance | 20% increased Physical Damage with One Handed Melee Weapons 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 30% increased Attack Damage while Leeching Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments [1] |
Sleight of Hand | 20% increased Damage with One Handed Weapons 8% increased Attack Speed with One Handed Weapons Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1] |
Strong Arm | +20 to Strength 25% increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Ailment damage with two-handed weapons[ | ]
These passive skills grant increased ailment damage while wielding a two-handed weapon.
Name | Stats |
---|---|
Two Handed Melee Damage | 16% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4] 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [3] |
Two Handed Melee Damage and Area of Effect | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 5% increased Area of Effect [1] [2] |
Two Handed Melee Damage and Attack Speed | 10% increased Physical Damage with Two Handed Melee Weapons 3% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments [1] [2] |
Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.4% of Physical Attack Damage Leeched as Life [2] |
Two Handed Melee Damage and Life Leech Speed | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 60% increased Recovery per second from Life Leech [1] [2] |
Two Handed Melee Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold [1] |
Two Handed Melee Damage and Stun Duration | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2] |
Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Destroyer | 25% increased Physical Damage with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Executioner | 24% increased Physical Damage with Two Handed Melee Weapons 50% increased Damage with Hits against Enemies that are on Low Life Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 12% increased Area of Effect if you've Killed Recently [1] |
Kinetic Impacts | 24% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 4% chance to deal Double Damage 10% chance to double Stun Duration Overwhelm 15% Physical Damage Reduction [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
Wrecking Ball | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Ailment damage while dual wielding[ | ]
These passive skills grant increased ailment damage while dual wielding.
Name | Stats |
---|---|
Dual Wield Damage and Attack Speed | 3% increased Attack Speed while Dual Wielding Attack Skills deal 10% increased Damage while Dual Wielding Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2] |
Ambidexterity | 50% increased Attack Damage with Main Hand 20% increased Attack Speed with Off Hand Attack Skills deal 25% increased Damage with Ailments while Dual Wielding [1] |
Ailment damage with specific weapon class[ | ]
Ailment damage while wielding a shield[ | ]
These passive skills grant increased ailment damage from attack skills while wielding a shield.
Name | Stats |
---|---|
Shield Damage and Block | 12% increased Physical Attack Damage while holding a Shield +2% Chance to Block Attack Damage while holding a Shield Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1] 10% increased Physical Attack Damage while holding a Shield +2% Chance to Block Attack Damage while holding a Shield Attack Skills deal 10% increased Damage with Ailments while holding a Shield [2] |
Shield Damage and Defences | 30% increased Defences from Equipped Shield 14% increased Physical Attack Damage while holding a Shield Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1] |
Aggressive Bastion | 30% increased Physical Attack Damage while holding a Shield +4% Chance to Block Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 5% chance to gain an Endurance Charge on Kill while holding a Shield [1] |
Ailment damage while wielding an axe[ | ]
These passive skills grant increased ailment damage from attack skills while wielding an axe.
Name | Stats |
---|---|
Axe Damage | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments [1] [2] 16% increased Physical Damage with Axes Axe Attacks deal 16% increased Damage with Ailments [2] Axe Attacks deal 12% increased Damage with Hits and Ailments [3] |
Axe Damage and Accuracy | Axe Attacks deal 10% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Axes [1] Axe Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Axes [2] |
Axe Damage and Accuracy, Impale Chance | Axe Attacks deal 12% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Axes 5% chance to Impale Enemies on Hit with Attacks [1] [2] |
Axe Damage and Area of Effect | 12% increased Physical Damage with Axes Axe Attacks deal 12% increased Damage with Ailments 6% increased Area of Effect [1] [2] |
Axe Damage and Attack Speed | Axe Attacks deal 10% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [1] [2] Axe Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [2] 12% increased Physical Damage with Axes 3% increased Attack Speed with Axes Axe Attacks deal 12% increased Damage with Ailments [7] [8] [9] |
Axe Damage and Bleed Chance | 15% increased Physical Damage with Axes Axe Attacks deal 15% increased Damage with Ailments Attacks have 10% chance to cause Bleeding [1] [2] |
Axe Damage and Bleed Duration | 15% increased Physical Damage with Axes Axe Attacks deal 15% increased Damage with Ailments 20% increased Bleeding Duration [1] |
Axe Damage and Critical Strike Chance | Axe Attacks deal 10% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Axes [1] [2] |
Cleaving | 20% increased Physical Damage with Axes Axe Attacks deal 20% increased Damage with Ailments 30% increased Damage with Hits and Ailments against Bleeding Enemies Bleeding you inflict deals Damage 15% faster +1 to Melee Strike Range with Axes [1] |
Feller of Foes | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes [1] |
Harvester of Foes | Axe Attacks deal 20% increased Damage with Hits and Ailments 12% increased Accuracy Rating with Axes 10% increased Attack Speed with Axes 10% increased Impale Effect [1] |
Hatchet Master | Axe Attacks deal 28% increased Damage with Hits and Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage [1] |
Slaughter | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 10% chance to gain Onslaught for 4 seconds on Kill 8% increased Attack Speed with Axes [1] |
Splitting Strikes | 26% increased Physical Damage with Axes 6% increased Attack Speed with Axes Axe Attacks deal 26% increased Damage with Ailments +1 to Melee Strike Range with Axes Overwhelm 12% Physical Damage Reduction [1] |
Ailment damage while wielding a mace[ | ]
These passive skills grant increased ailment damage with attack skills while wielding a mace.
Name | Stats |
---|---|
Mace Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [3] |
Mace Damage and Accuracy | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 6% increased Accuracy Rating with Maces or Sceptres [1] |
Mace Damage and Area of Effect | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% increased Area of Effect [3] [4] |
Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] |
Mace Damage and Critical Strike Chance | 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [1] 8% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 8% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [2] |
Mace Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold with Maces or Sceptres [1] 14% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [3] [4] |
Mace Damage and Stun Duration | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% chance to double Stun Duration [1] 12% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 12% increased Damage with Ailments 10% increased Stun Duration on Enemies [2] 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [5] [6] |
Blacksmith's Clout | 18% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 18% increased Damage with Ailments 40% increased Critical Strike Chance with Maces or Sceptres +25% to Critical Strike Multiplier with Maces or Sceptres [1] |
Bludgeon Blitz | Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments 8% increased Attack Speed with Maces or Sceptres +200 to Accuracy Rating with Maces or Sceptres 6% increased Movement Speed if you've Hit an Enemy Recently [1] |
Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 12% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments +2 to Melee Strike Range with Maces and Sceptres [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Skull Cracking | 30% increased Physical Damage with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres Hits that Stun Enemies have Culling Strike Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
Spinecruncher | 28% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 28% increased Damage with Ailments 50% increased Stun Duration against Enemies that are on Full Life 10% chance to double Stun Duration Overwhelm 12% Physical Damage Reduction [1] |
Ailment damage while wielding a sword[ | ]
These passive skills grant increased ailment damage with attack skills while wielding a sword.
Name | Stats |
---|---|
Sword Damage | 12% increased Physical Damage with Swords Sword Attacks deal 12% increased Damage with Ailments [1] Sword Attacks deal 14% increased Damage with Hits and Ailments [2] Sword Attacks deal 12% increased Damage with Hits and Ailments [3] |
Sword Damage and Accuracy | Sword Attacks deal 12% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Swords [1] Sword Attacks deal 10% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Swords [2] |
Sword Damage and Ailment Damage | 15% increased Physical Damage with Swords Sword Attacks deal 25% increased Damage with Ailments [1] |
Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords Sword Attacks deal 10% increased Damage with Ailments [1] [2] |
Sword Damage and Bleed Chance | 15% increased Physical Damage with Swords Attacks have 10% chance to cause Bleeding Sword Attacks deal 15% increased Damage with Ailments [1] |
Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Sword Damage and Critical Strike Chance | 8% increased Physical Damage with Swords Sword Attacks deal 8% increased Damage with Ailments 20% increased Critical Strike Chance with Swords [1] 20% increased Critical Strike Chance with Swords Sword Attacks deal 10% increased Damage with Hits and Ailments [2] |
Sword Damage and Critical Strike Multiplier | 10% increased Physical Damage with Swords Sword Attacks deal 10% increased Damage with Ailments +10% to Critical Strike Multiplier with Swords [1] [2] |
Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords [1] |
Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments +1 to Melee Strike Range with Swords [1] |
Blade of Cunning | 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 40% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords [1] |
Bladedancer | Sword Attacks deal 24% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords 6% increased Attack Speed with Swords Overwhelm 10% Physical Damage Reduction [1] |
Brutal Blade | Sword Attacks deal 20% increased Damage with Hits and Ailments 8% increased Attack Speed with Swords +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 10% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Honed Edge | Sword Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Swords +200 to Accuracy Rating with Swords 20% increased Evasion Rating [1] |
Razor's Edge | 30% increased Physical Damage with Swords Attacks have 15% chance to cause Bleeding Sword Attacks deal 30% increased Damage with Ailments +10% to Damage over Time Multiplier for Bleeding [1] |
Ailment damage while wielding a dagger[ | ]
These passive skills grant increased ailment damage with attack skills while wielding a dagger.
Name | Stats |
---|---|
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Accuracy | Dagger Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Daggers [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Attack Speed with Daggers [2] Dagger Attacks deal 12% increased Damage with Hits and Ailments 3% increased Attack Speed with Daggers [3] |
Dagger Damage and Critical Strike Chance | Dagger Attacks deal 8% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Daggers [1] |
Dagger Damage and Leech | Dagger Attacks deal 12% increased Damage with Hits and Ailments 0.3% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
Dagger Damage and Movement Speed | Dagger Attacks deal 12% increased Damage with Hits and Ailments 5% increased Movement Speed [1] |
Dagger Damage and Poison Chance | 12% increased Damage with Daggers 10% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] [2] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 10% increased Accuracy Rating with Daggers +1 to Melee Strike Range with Daggers [1] |
From the Shadows | Dagger Attacks deal 20% increased Damage with Hits and Ailments 15% increased Accuracy Rating with Daggers 8% increased Attack Speed with Daggers 10% chance to gain Phasing for 4 seconds on Kill [1] |
Nightstalker | Dagger Attacks deal 20% increased Damage with Hits and Ailments +150 to Accuracy Rating with Daggers +20% to Critical Strike Multiplier with Daggers 25% increased Elusive Effect [1] |
Stabbing Thirst | Dagger Attacks deal 24% increased Damage with Hits and Ailments 0.5% of Attack Damage Leeched as Life 0.5% of Attack Damage Leeched as Mana 6% increased Attack Speed with Daggers [1] |
Ailment damage while wielding a claw[ | ]
These passive skills grant increased ailment damage with attack skills while wielding a claw.
Name | Stats |
---|---|
Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [1] [2] [3] Claw Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Claws [2] |
Claw Damage and Critical Strike Chance | Claw Attacks deal 10% increased Damage with Hits and Ailments 20% increased Critical Strike Chance with Claws [1] Claw Attacks deal 10% increased Damage with Hits and Ailments 15% increased Critical Strike Chance with Claws [2] |
Claw Damage and Leech | Claw Attacks deal 12% increased Damage with Hits and Ailments 0.4% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
Claw Damage and Poison Chance | 10% increased Damage with Claws 10% chance to Poison on Hit with Attacks Claw Attacks deal 20% increased Damage with Ailments [1] [2] |
Claws of the Falcon | Claw Attacks deal 25% increased Damage with Hits and Ailments +30% to Critical Strike Multiplier with Claws 15% increased Accuracy Rating with Claws [1] |
Claws of the Magpie | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
Claws of the Pride | Claw Attacks deal 25% increased Damage with Hits and Ailments 15% increased Attack and Cast Speed if you've used a Movement Skill Recently +1 to Melee Strike Range with Claws Overwhelm 10% Physical Damage Reduction [1] |
Poisonous Fangs | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Poison Duration 10% chance to Poison on Hit with Attacks +10% to Damage over Time Multiplier for Poison [1] |
Soul Raker | Claw Attacks deal 20% increased Damage with Hits and Ailments 1.2% of Attack Damage Leeched as Life 0.8% of Attack Damage Leeched as Mana 50% increased Recovery per second from Life Leech [1] |
Ailment damage while wielding a staff[ | ]
These passive skills grant increased ailment damage with attack skills while wielding a staff.
Name | Stats |
---|---|
Staff Critical Strike Chance | 30% increased Global Critical Strike Chance while wielding a Staff [1] [2] |
Staff Damage and Stun Duration | Staff Attacks deal 15% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] |
Staff Damage, Armour and Stun Threshold | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour 5% reduced Enemy Stun Threshold [1] |
Staff Damage, Stun Duration and Block | Staff Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while wielding a Staff 10% increased Stun Duration with Staves on Enemies [1] Staff Attacks deal 12% increased Damage with Hits and Ailments +3% Chance to Block Attack Damage while wielding a Staff 10% increased Stun Duration with Staves on Enemies [2] |
Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves +2 to Melee Strike Range with Staves [1] |
Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments 20% increased Armour +600 Armour if you've Blocked Recently +6% Chance to Block Attack Damage while wielding a Staff [1] |
Ailment damage while wielding a bow[ | ]
These passive skills grant increased ailment damage with attack skills while wielding a bow. No results found for the given query.
Ailment damage while wielding a wand[ | ]
These passive skills grant increased ailment damage with attack skills while wielding a wand.
Name | Stats |
---|---|
Wand Damage | Wand Attacks deal 12% increased Damage with Hits and Ailments [1] Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6] |
Wand Physical Damage | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments [1] |
Wand Physical Damage and Attack Speed | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments 4% increased Attack Speed with Wands [1] [2] |
Increased elemental ailment duration[ | ]
These passive skills increase the duration of elemental ailments.
Name | Stats |
---|---|
Elemental Focus | 20% increased Elemental Damage 10% increased Duration of Elemental Ailments on Enemies 10% chance to Avoid Elemental Ailments 20% increased Effect of Non-Damaging Ailments [1] |
Increased cold ailment duration[ | ]
These passive skills increase the duration of cold ailments.
Name | Stats |
---|---|
Cold Damage, Cold Ailment Duration | 30% increased Duration of Cold Ailments 10% increased Cold Damage [1] |
Cold Damage, Cold Ailment Effect and Duration | 20% increased Duration of Cold Ailments 10% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Increased fire ailment duration[ | ]
These passive skills increase the duration of fire ailments. No results found for the given query.
Increased lightning ailment duration[ | ]
These passive skills increase the duration of lightning ailments. No results found for the given query.
Increased non-damaging ailment effect[ | ]
These passive skills increase the effects of non-damaging ailments.
Name | Stats |
---|---|
Elemental Damage and Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Non-Damaging Ailments [1] |
Ash, Frost and Storm | 30% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments 20% reduced Effect of Chill and Shock on you 10% chance to Freeze, Shock and Ignite [1] |
Elemental Focus | 20% increased Elemental Damage 10% increased Duration of Elemental Ailments on Enemies 10% chance to Avoid Elemental Ailments 20% increased Effect of Non-Damaging Ailments [1] |
Storm Weaver | 30% increased Cold Damage 30% increased Lightning Damage 20% increased Mana Regeneration Rate 20% increased Effect of Non-Damaging Ailments [1] |
Increased elemental ailment effect[ | ]
These passive skills increase the effect of elemental ailments. No results found for the given query.
Increased cold ailment effect[ | ]
These passive skills increase the effects of cold ailments.
Name | Stats |
---|---|
Cold Damage and Cold Ailment Effect | 10% increased Cold Damage 10% increased Effect of Cold Ailments [1] 12% increased Cold Damage 10% increased Effect of Cold Ailments [2] |
Cold Damage, Cold Ailment Effect and Duration | 20% increased Duration of Cold Ailments 10% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Cold Damage, Cold Damage Over Time Multiplier, Cold Ailment Effect | 10% increased Cold Damage 10% increased Effect of Cold Ailments +4% to Cold Damage over Time Multiplier [1] |
Cold Damage, Freeze Chance, Cold Ailment Effect | 5% chance to Freeze 10% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Breath of Rime | 20% increased Freeze Duration on Enemies 10% chance to Freeze 20% increased Cold Damage 20% increased Effect of Cold Ailments +10% to Cold Damage over Time Multiplier [1] |
Fangs of Frost | 30% increased Cold Damage with Attack Skills Damage with Weapons Penetrates 8% Cold Resistance 10% increased Effect of Cold Ailments [1] |
Fingers of Frost | Enemies Become Chilled as they Unfreeze 15% chance to Freeze Enemies which are Chilled 25% increased Cold Damage 20% increased Effect of Cold Ailments [1] |
Flash Freeze | 24% increased Cold Damage 20% increased Projectile Speed 20% increased Effect of Cold Ailments 10% chance to Freeze [1] |
Increased fire ailment effect[ | ]
These passive skills increase the effects of fire ailments. No results found for the given query.
Increased lightning ailment effect[ | ]
These passive skills increase the effects of lightning ailments.
Name | Stats |
---|---|
Lightning Damage and Lightning Ailment Effect | 10% increased Lightning Damage 15% increased Effect of Lightning Ailments [1] 10% increased Lightning Damage 10% increased Effect of Lightning Ailments [2] |
Shock Chance and Lightning Ailment Effect | 10% chance to Shock 20% increased Effect of Lightning Ailments [1] |
Shock Chance, Lightning Ailment Effect and Duration | 30% increased Duration of Lightning Ailments 5% chance to Shock 10% increased Effect of Lightning Ailments [1] |
Weapon Lightning Damage and Lightning Ailment Effect | 10% increased Lightning Damage with Attack Skills 10% increased Effect of Lightning Ailments [1] |
Arcing Blows | 30% increased Lightning Damage with Attack Skills Damage with Weapons Penetrates 8% Lightning Resistance 10% increased Effect of Lightning Ailments [1] |
Breath of Lightning | 20% increased Duration of Lightning Ailments 15% chance to Shock 20% increased Lightning Damage 20% increased Effect of Lightning Ailments [1] |
Crackling Speed | 16% increased Lightning Damage 6% increased Cast Speed 10% increased Effect of Lightning Ailments [1] |
Shocking Strikes | 24% increased Lightning Damage with Attack Skills 15% increased Effect of Lightning Ailments 15% chance to Shock 40% increased Critical Strike Chance against Shocked Enemies [1] |
Misc[ | ]
These passive skills are related to ailments, but do not fit into any other category.
Name | Stats |
---|---|
Critical Ailment Damage Over Time Multiplier | +14% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Damage against Cursed Enemies | 15% increased Damage with Hits and Ailments against Cursed Enemies [1] |
Elemental Resistance | +5% to all Elemental Resistances 5% reduced Elemental Ailment Duration on you 5% reduced Effect of Non-Damaging Ailments on you [1] |
Admonisher | 30% increased Warcry Speed 12% increased Warcry Cooldown Recovery Rate Remove an Ailment when you Warcry [1] |
Anointed Flesh | +1% to all maximum Elemental Resistances 15% reduced Elemental Ailment Duration on you +5% to all Elemental Resistances 15% reduced Effect of Non-Damaging Ailments on you [1] |
Arcane Swiftness | 5% increased Spell Damage per 5% Chance to Block Attack Damage +3% Chance to Block Attack Damage while holding a Shield 20% chance to Avoid being Stunned while holding a Shield 20% chance to Avoid Elemental Ailments while holding a Shield 5% increased Cast Speed while holding a Shield [1] |
Dire Torment | 40% increased Critical Strike Chance +20% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Essence Extraction | 25% increased Mana Regeneration Rate 15% increased Flask Charges gained Mana Flasks gain 1 Charge every 3 seconds Remove a random Elemental Ailment when you use a Mana Flask [1] |
Malicious Intent | 20% increased Damage with Hits and Ailments against Cursed Enemies Hexes you inflict have +4 Doom [1] |
Ascendancy passives[ | ]
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Champion | First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline [1] |
Elementalist | Elemental Damage, Cold Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] |
Elementalist | Elemental Damage, Lightning Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Lightning Ailments [1] |
Elementalist | Elemancer | Summoned Golems are Immune to Elemental Damage 35% chance to Avoid Elemental Ailments per Summoned Golem 25% increased Effect of Buffs granted by your Golems per Summoned Golem +1 to maximum number of Golems [1] |
Elementalist | Shaper of Storms | Your Hits always Shock All Damage with Hits can Shock Shocks from your Hits always increase Damage taken by at least 15% 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning [1] |
Elementalist | Shaper of Winter | All Damage with Hits can Chill Chills from your Hits always reduce Action Speed by at least 15% 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Your Chills can reduce Action Speed by up to a maximum of 40% [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge [1] |
Inquisitor | Pious Path | Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds [1] |
Pathfinder | Master Alchemist | Removes Elemental Ailments when you use a Flask 20% chance to Freeze, Shock and Ignite during any Flask Effect [1] |
Pathfinder | Veteran Bowyer | Damage Penetrates 10% Elemental Resistances Gain 15% of Physical Damage as Extra Damage of a random Element Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges [1] |
Raider | Avatar of the Veil | Immune to Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances Nearby Enemies have 20% less Accuracy Rating while you have Phasing [1] |
Cluster jewel passives[ | ]
The following cluster jewel-only passives are related to Ailment:
Name | Stats |
---|---|
Axe and Sword Damage | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger and Claw Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Effect of Non-Damaging Ailments | 10% increased Effect of Non-Damaging Ailments [1] |
Mace and Staff Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments Staff Attacks deal 12% increased Damage with Hits and Ailments [1] |
Wand Damage | Wand Attacks deal 12% increased Damage with Hits and Ailments [1] |
Astonishing Affliction | 20% increased Effect of Non-Damaging Ailments 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Duration of Elemental Ailments on Enemies [1] |
Battlefield Dominator | 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold [1] |
Brutal Infamy | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Circling Oblivion | 25% increased Damage over Time 25% increased Duration of Ailments on Enemies [1] |
Deep Chill | +10% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments [1] |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1] |
Elegant Form | 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits 30% chance to Avoid Elemental Ailments [1] |
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% [1] |
Eye of the Storm | 40% increased Critical Strike Chance +20% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1] |
Fearsome Warrior | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1] |
Flexible Sentry | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Non-Damaging Ailments on you [1] |
Haemorrhage | 40% increased Critical Strike Chance +18% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration [1] |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1] |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills [1] |
Numbing Elixir | 40% reduced Effect of Curses on you during Effect of any Life or Mana Flask 40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask [1] |
Overshock | 30% increased Lightning Damage 30% increased Effect of Lightning Ailments Your Shocks can increase Damage taken by up to a maximum of 60% [1] |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1] |
Tempered Arrowheads | Bow Skills have +10% to Damage over Time Multiplier Bow Skills have 20% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow [1] |
Wasting Affliction | 20% increased Damage with Ailments Damaging Ailments deal damage 10% faster [1] |
Weight Advantage | +20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1] |
Wound Aggravation | 20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +10% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1] |
Related modifiers[ | ]
The following modifiers are related to ailment:
Item mods[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of Chilling | Abyss Jewel | Suffix | 30 | (6-10)% increased Effect of Cold Ailments | abyss_jewel_summoner 0 default 500 |
of Shocking | Abyss Jewel | Suffix | 30 | (6-10)% increased Effect of Lightning Ailments | abyss_jewel_summoner 0 default 500 |
of Shaping | Item | Suffix | 68 | (8-12)% increased Effect of Cold Ailments Socketed Gems are Supported by Level 16 Hypothermia | helmet_shaper 800 default 0 |
of Shaping | Item | Suffix | 75 | (13-16)% increased Effect of Cold Ailments Socketed Gems are Supported by Level 18 Hypothermia | helmet_shaper 800 default 0 |
of Shaping | Item | Suffix | 80 | (17-20)% increased Effect of Cold Ailments Socketed Gems are Supported by Level 20 Hypothermia | helmet_shaper 800 default 0 |
of Shaping | Item | Suffix | 68 | (8-12)% increased Effect of Lightning Ailments Socketed Gems are Supported by Level 16 Innervate | helmet_shaper 800 default 0 |
of Shaping | Item | Suffix | 75 | (13-16)% increased Effect of Lightning Ailments Socketed Gems are Supported by Level 18 Innervate | helmet_shaper 800 default 0 |
of Shaping | Item | Suffix | 80 | (17-20)% increased Effect of Lightning Ailments Socketed Gems are Supported by Level 20 Innervate | helmet_shaper 800 default 0 |
of the Elder | Item | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Unbound Ailments | sceptre_elder 1000 default 0 |
of the Elder | Item | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Unbound Ailments | sceptre_elder 1000 default 0 |
V2IncreasedAilmentEffectOnEnemiesCorrupted | Misc | Corrupted | 1 | (5-7)% increased Effect of Non-Damaging Ailments | jewel 1000 default 0 |
V2IncreasedChillEffectCorrupted | Item | Corrupted | 40 | (25-30)% increased Effect of Cold Ailments | helmet 1000 default 0 |
V2IncreasedAilmentEffectOnEnemiesAbyssalJewelCorrupted | Abyss Jewel | Corrupted | 1 | (5-7)% increased Effect of Non-Damaging Ailments | default 1000 |
of the Order | Crafted | Suffix | 60 | (16-22)% increased Effect of Non-Damaging Ailments | boots 2000 amulet 2000 default 0 |
of the Order | Crafted | Suffix | 75 | (23-30)% increased Effect of Non-Damaging Ailments | boots 1000 amulet 1000 default 0 |
of the Order | Crafted | Suffix | 60 | (81-100)% increased Duration of Ailments you inflict while Focussed | helmet 1000 default 0 |
of the Order | Crafted | Suffix | 72 | (101-120)% increased Duration of Ailments you inflict while Focussed | helmet 1000 default 0 |
of the Order | Crafted | Suffix | 81 | (121-140)% increased Duration of Ailments you inflict while Focussed | helmet 1000 default 0 |
of the Order | Crafted | Suffix | 60 | You are Immune to Ailments while Focussed | boots 1500 default 0 |
of Redemption | Item | Suffix | 68 | (30-34)% increased Effect of Non-Damaging Ailments | boots_eyrie 500 default 0 |
of Redemption | Item | Suffix | 73 | (35-40)% increased Effect of Non-Damaging Ailments | boots_eyrie 500 default 0 |
of Redemption | Item | Suffix | 68 | (6-8)% chance to Shock (8-12)% increased Effect of Lightning Ailments | helmet_eyrie 500 default 0 |
of Redemption | Item | Suffix | 75 | (6-8)% chance to Shock (13-15)% increased Effect of Lightning Ailments | helmet_eyrie 500 default 0 |
of Redemption | Item | Suffix | 68 | (15-20)% increased Effect of Non-Damaging Ailments | shield_eyrie 500 quiver_eyrie 500 ring_eyrie 500 amulet_eyrie 500 default 0 |
of Redemption | Item | Suffix | 75 | (21-25)% increased Effect of Non-Damaging Ailments | shield_eyrie 500 quiver_eyrie 500 ring_eyrie 500 amulet_eyrie 500 default 0 |
Hunter's | Item | Prefix | 68 | (10-12)% increased Duration of Ailments on Enemies | gloves_basilisk 500 default 0 |
Hunter's | Item | Prefix | 80 | (13-15)% increased Duration of Ailments on Enemies | gloves_basilisk 500 default 0 |
of Tumult | Affliction Jewel | Suffix | 1 | Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies | affliction_effect_of_non-damagin 350 affliction_effect_of_non-damagin 350 default 0 |
of Turbulence | Affliction Jewel | Suffix | 68 | Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies | affliction_effect_of_non-damagin 350 affliction_effect_of_non-damagin 350 default 0 |
of Disturbance | Affliction Jewel | Suffix | 84 | Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies | affliction_effect_of_non-damagin 250 affliction_effect_of_non-damagin 250 default 0 |
Enchantments[ | ]
The Lord's Labyrinth enchantments
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Status Ailments 1 | 53 | Cruel Labyrinth | 6% chance to Freeze, Shock and Ignite if you haven't Crit Recently | boots 100 default 0 |
Enchantment Status Ailments 2 | 66 | Merciless Labyrinth | 8% chance to Freeze, Shock and Ignite if you haven't Crit Recently | boots 100 default 0 |
Enchantment Status Ailments 3 | 75 | Eternal Labyrinth | 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently | boots 100 default 0 |
EnchantmentElusive | 83 | N/A | 20% chance to Avoid Elemental Ailments while you have Elusive | belt 1 default 0 |
Heist enchantments
Name | Group | Stats | |
---|---|---|---|
Enchantment Ailment Modifier Effect | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect |
Enchantment Ailment Modifier Effect and Attribute Requirement | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 6% increased Effect 25% reduced Attribute Requirements |
Enchantment Ailment Modifier Effect and No Blue Sockets | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect Has no Green Sockets |
Enchantment Ailment Modifier Effect and No Green Sockets | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect Has no Blue Sockets |
Enchantment Ailment Modifier Effect and No Red Sockets | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect Has no Red Sockets |
Enchantment Ailment Modifier Effect and Sockets Are Linked | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 6% increased Effect All Sockets Linked |
Enchantment Ailment Modifier Effect and White Sockets | EnchantmentHeistWeapon | 20 | Ailment Modifiers have 8% increased Effect Has 1 White Socket |
Enchantment Ailment Modifier Effect and Attribute Requirement Penalty | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 15% increased Effect 200% increased Attribute Requirements |
Enchantment Ailment Modifier Effect and Only Blue Sockets | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 10% increased Effect All Sockets are Blue |
Enchantment Ailment Modifier Effect and Only Green Sockets | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 10% increased Effect All Sockets are Green |
Enchantment Ailment Modifier Effect and Only Red Sockets | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 10% increased Effect All Sockets are Red |
Enchantment Ailment Modifier Effect and Socket Penalty | EnchantmentHeistWeapon | 69 | Ailment Modifiers have 15% increased Effect -3 to maximum Sockets |
Enchantment Caster Damage Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Caster Damage Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Chaos Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Chaos Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Cold Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Cold Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Fire Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Fire Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Lightning Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Lightning Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Mana Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Mana Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Enchantment Physical Modifier Effect and Ailment Modifier Effect | EnchantmentHeistWeapon | 70 | Physical Modifiers have 6% increased Effect Ailment Modifiers have 6% increased Effect |
Map and area mods[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have 30% chance to Avoid Elemental Ailments | low_tier_map 800 default 0 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have 50% chance to Avoid Elemental Ailments | mid_tier_map 800 default 0 |
of Insulation | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have 70% chance to Avoid Elemental Ailments | top_tier_map 800 default 0 |
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size Monsters have a 15% chance to cause Elemental Ailments on Hit | mid_tier_map 800 default 0 |
Empowered | Area | Prefix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size Monsters have a 20% chance to cause Elemental Ailments on Hit | top_tier_map 800 default 0 |
MapMonsterStatusAilmentImmunityDelve | Delve Area | Delve Area | 1 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have 30% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunityDelve2 | Delve Area | Delve Area | 52 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have 40% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunityDelve3 | Delve Area | Delve Area | 173 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have 50% chance to Avoid Elemental Ailments | default 1000 |
MapMonstersChanceToInflictStatusAilmentsDelve | Delve Area | Delve Area | 1 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have a (10-15)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsDelve2 | Delve Area | Delve Area | 52 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have a (16-25)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsDelve3_ | Delve Area | Delve Area | 173 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have a (26-35)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis__ | Synthesis unknown | Synthesis unknown | 1 | Monsters have 30% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis2 | Synthesis unknown | Synthesis unknown | 68 | Monsters have 40% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis3 | Synthesis unknown | Synthesis unknown | 79 | Monsters have 50% chance to Avoid Elemental Ailments | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis | Synthesis unknown | Synthesis unknown | 1 | Monsters have a (10-15)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis2_ | Synthesis unknown | Synthesis unknown | 68 | Monsters have a (16-25)% chance to cause Elemental Ailments on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis3__ | Synthesis unknown | Synthesis unknown | 79 | Monsters have a (26-35)% chance to cause Elemental Ailments on Hit | default 1000 |
Empowered | Heist Area | Prefix | 73 | Monsters have a 15% chance to cause Elemental Ailments on Hit | default 800 |
Empowered | Heist Area | Prefix | 78 | Monsters have a 20% chance to cause Elemental Ailments on Hit | default 800 |
of Insulation | Heist Area | Suffix | 46 | Monsters have 30% chance to Avoid Elemental Ailments | default 800 |
of Insulation | Heist Area | Suffix | 73 | Monsters have 50% chance to Avoid Elemental Ailments | default 800 |
of Insulation | Heist Area | Suffix | 78 | Monsters have 70% chance to Avoid Elemental Ailments | default 800 |
Monsters mods[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Blessing of Elements | Monster | Nemesis | 25 | Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden) Always cause Elemental Status Ailments (Hidden) | rare 800 default 0 |
Vaal Cultist's Touch | Monster | Torment | 1 | Gain 25% of Physical Damage as Extra Damage of a random Element (Hidden) Always cause Elemental Status Ailments (Hidden) | default 1000 |
Legacy mods[ | ]
The following fossil-exclusive modifiers are spawn disabled:
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of the Underground | Delve | Suffix | 1 | (30-40)% increased Damage with Ailments | abyss_jewel 0 jewel 0 quiver 1600 ring 1600 amulet 1600 belt 1600 default 0 |
of the Underground | Delve | Suffix | 1 | (15-20)% increased Damage with Ailments | jewel 1000 abyss_jewel 1000 default 0 |
Achievements[ | ]
Name | Description |
---|---|
Elemental Trinity | Slay an enemy that is simultaneously Ignited, Shocked, and Frozen. |
Version history[ | ]
Version | Changes |
---|---|
3.5.0 |
|
3.0.0 |
|
References[ | ]
- ↑ 1.0 1.1 1.2 Rory (May 3, 2017). "Damage Over Time Changes - Part 2". Official Path of Exile Forums. Retrieved August 6, 2017.
- ↑ Bex_GGG (August 2, 2017). "Path of Exile 3.0.0: The Fall of Oriath Patch Notes". Official Path of Exile Forums. Retrieved August 6, 2017.
- ↑ 3.0 3.1 Rory (April 27, 2017). "Damage Over Time Changes - Part 1". Official Path of Exile Forums. Retrieved December 26, 2017.