Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee AttacksPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 28Vendor Prices
Normal | 1x Orb of Chance |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemAnimateArmour
Animate Guardian is a spell, animating weapons and armour on the ground to form an allied minion.
Skill functions and interactions[ | ]
Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).
You can only have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.60 secAnimates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.
Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.
The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.
The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).
Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.
Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the Equipped Animated Guardian drops item on death mod onto it. Note once more that equipment will not be lost upon de-spawning, only death.
Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.[1]If your Guardian is equipped with a two-handed weapon, it will not benefit from your shield.
Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Hall of GrandmastersHall of Grandmasters
Promenade MapMap Level: 69
Map Tier: 2
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in a personal Map Device. Maps can only be used once., even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.
Item-Granted Skills: Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. Fire Burst granted by Essence of HysteriaEssence of HysteriaStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Cast Level 20 Fire Burst on Hit
Gloves: Socketed Gems deal 175 to 225 additional Fire Damage
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Body Armour: 25% increased Area of Effect
Helmet: Socketed deal 30% more Damage while on Low Life
Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
Quiver: Gain 15% of Physical Damage as Extra Fire Damage
Amulet: 150% increased Recovery per second from Life Leech
Ring: Gain 10% of Physical Damage as Extra Fire Damage
Belt: Damage Penetrates 5% Elemental Resistances during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack., even though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal.
Abyssal Sockets: Animate guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(s) socketed will not grant their modifiers to animate guardian.
Notable items[ | ]
Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.
The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless.[2]
Helmet:
- Ylfeban's TrickeryYlfeban's Trickery
Hubris CircletQuality: +20%
Energy Shield: (190-220)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
Adds 1 to (60-80) Lightning Damage to Spells and Attacks
(130-170)% increased Energy Shield
+(25-35)% to Lightning Resistance
20% chance to Curse non-Cursed Enemies with a random Hex on HitAn angry god is one thing,
but you should really fear a god
with an unpredictable sense of humour. - Chance to curse enemies on hit. The triggered skill to create shocked ground won't trigger.
- Leer CastLeer Cast
Festival MaskQuality: +20%
Evasion: 92
Energy Shield: 19Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
30% reduced Damage
+(20-30) to maximum Life
+(20-30) to maximum Mana
You and nearby allies gain 15% increased DamageFor none of us are as cruel as all of us. - Aura that grants increased damage.
- Mask of the Stitched DemonMask of the Stitched Demon
Magistrate CrownQuality: +20%
Armour: 192
Energy Shield: (229-253)Requires Level 58, 64 Str, 64 Int+(40-50) to Intelligence
+(160-180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Your Energy Shield starts at zero
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy ShieldFrom the flesh of the gods, Xibaqua was born.
From the carnage of Xibaqua, we were born.
It is our duty to return to the gods what was once theirs. - Massive life regeneration if the AG gets lots of energy shield from other sources like Grave Intentions and Gravicius's signature craft for body armour.
- Mask of the TribunalMask of the Tribunal
Magistrate CrownQuality: +20%
Armour: (432-512)
Energy Shield: (83-99)Requires Level 58, 64 Str, 64 Int<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
1% reduced Mana Reserved per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself. - Various bonuses depending on the attributes provided to the Animate Guardian from other equipped items or The BaronThe Baron
Close HelmetQuality: +20%
Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet.". - Crown of the TyrantCrown of the Tyrant
Magistrate CrownQuality: +20%
Armour: 192
Energy Shield: 37Requires Level 58, 64 Str, 64 IntHas 1 Socket
+(50-175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness.
If it's the former, they will tear you into pieces like rabid dogs. - Huge amount of life for your AG, reduce all elemental resistances of nearby enemies and increase global Fire/Cold/Lightning/Chaos damage to nearby allies.
- An influenced helmet with Nearby Enemies take 9% increased <Physical/Elemental> Damage or Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance. Note that these mods also reduce the defenses of the AG.
Body Armour:
- Gruthkul's PeltGruthkul's Pelt
Wyrmscale DoubletQuality: +20%
Armour: 252
Evasion: 252
Movement Speed: -3%Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage
+(200-240) to maximum Life
+(20-40)% to Cold Resistance
Regenerate 5% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabledSimple is the life of the bear. - Life, life regeneration and cold resistance.
- BlunderboreBlunderbore
Astral PlateQuality: +20%
Armour: (1422-1706)
Movement Speed: -5%Requires Level 62, (680-880) Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement
(80-120)% increased Armour
(50-75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine BuffThe giant cares not for the ants. - Two Shrines effects on animate Guardian. Free knockback aoe & dmg.
- Belly of the BeastBelly of the Beast
Full WyrmscaleQuality: +20%
Armour: (685-812)
Evasion: 304
Movement Speed: -3%Requires Level 46, 68 Str, 68 Dex(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra goreThere is no safer place
Than the Belly of the Beast - Massive percentage increase to life and resistances.
- Zahndethus' CassockZahndethus' Cassock
Sage's RobeQuality: +20%
Energy Shield: (181-199)
Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
(125-150)% increased Energy Shield
+(40-50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
Consecrated Ground regenerates 6% Life per second (Hidden)
Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls
Only faith can be your walls
Walls of Light, not of brick
Twice as strong and twice as thick - Creates Consecrated Ground when the AG blocks and chaos resistance.
- Ambu's ChargeAmbu's Charge
Crusader ChainmailQuality: +20%
Armour: (711-805)
Energy Shield: (141-159)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
Regenerate 2% of Life per second if you have been Hit RecentlyNothing stops the pain like a courageous rush into battle. - Life regeneration if the Animate Guardian has been hit recently, life and resistances. The AG has no party members, so it will not share Endurance Charges.
- Garb of the EphemeralGarb of the Ephemeral
Savant's RobeQuality: +20%
Energy Shield: (327-381)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames. - Cannot be slowed and nearby enemies cannot crit.
Gloves:
- SouthboundSouthbound
Soldier GlovesQuality: +20%
Armour: 110
Energy Shield: 21Requires Level 51, 40 Str, 40 IntAdds (30-36) to (44-50) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
25% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
50% increased Herald of Ice DamageFar south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep. - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits.
- Meginord's ViseMeginord's Vise
Steel GauntletsQuality: +20%
Armour: (185-208)Requires Level 35, 52 Str+100 to Strength
10% increased Global Physical Damage
(40-60)% increased Armour
Regenerate 2% of Life per second with at least 400 StrengthRide with pride,
strike with vengeance,
live with honour. - Life regeneration if the strength requirement is met through other equipped items or the player using The BaronThe Baron
Close HelmetQuality: +20%
Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet.".
- Hunter-influenced gloves with % chance to Intimidate Enemies for 4 seconds on Hit or % chance to Unnerve Enemies for 4 seconds on Hit
Boots:
- Victario's FlightVictario's Flight
Goathide BootsQuality: +20%
Evasion: (92-113)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
15% increased Movement Speed
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
10% increased Movement Speed for you and nearby AlliesAlive but not unscathed, Victario fled
as slaughter blossomed at the gates. - Aura that grants increased Movement Speed.
- Atziri's StepAtziri's Step
Slink BootsQuality: +20%
Evasion: 738Requires Level 69, 120 Dex180% increased Evasion Rating
+(55-75) to maximum Life
30% increased Movement Speed
(14-16)% chance to Dodge Spell Hits"Those who dance are considered insane
by those who cannot hear the music."
- Atziri, Queen of the Vaal - Life and Chance to Dodge Spell Hits.
- Kaom's RootsKaom's Roots
Titan GreavesQuality: +20%
Armour: 289Requires Level 68, 120 StrHas no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering StanceDon't flinch. It's a waste of good hitting time. - Life.
- Bubonic TrailBubonic Trail
Murder BootsQuality: +20%
Evasion: 222
Energy Shield: 20Requires Level 69, 82 Dex, 42 IntHas 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(4-6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting youEven the dead serve the Lightless. - Generally more life than Kaom's RootsKaom's Roots
Titan GreavesQuality: +20%
Armour: 289Requires Level 68, 120 StrHas no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering StanceDon't flinch. It's a waste of good hitting time., 1-2 abyssal socket version does not matter as mentioned above. Animated Guardian does not trigger Death Walk.
Weapons and/or Shields:
- SingularitySingularity
Platinum SceptreSceptre
Quality: +20%
Physical Damage: 61.2-91.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60-80)% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing.
We just expedite the process. - Hinders nearby enemies.
- Dying BreathDying Breath
Iron StaffWarstaff
Quality: +20%
Physical Damage: 16.8-50.4
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead
Carry wisdom for the living,
If you are willing to give your life
To listen. - Aura that grants increased damage and makes curses more effective against affected enemies.
- Victario's CharityVictario's Charity
Laminated Kite ShieldQuality: +20%
Chance to Block: 24%
Armour: 135
Energy Shield: 26
Movement Speed: -3%Requires Level 50, 64 Str, 64 Int+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on HitA man's life is the greatest gift he can give. - Chance to grant Frenzy Charges on hit and Power Charges on kill. (The replica version of this shield give Frenzy charge on kill, and Endurance charge on hit)
- The OakThe Oak
Plank Kite ShieldQuality: +20%
Chance to Block: 22%
Armour: (36-43)
Energy Shield: (8-9)
Movement Speed: -3%Requires Level 40+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
+(100-150) to maximum Life
50% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low LifeEven the mightiest tree was once just a sapling. - Massive life regeneration.
- The AnticipationThe Anticipation
Ezomyte Tower ShieldQuality: +20%
Chance to Block: 30%
Armour: (1252-1461)
Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life(120-160)% increased Armour
+(50-70) to maximum Life
+6% Chance to Block
+1000 Armour if you've Blocked Recently
Permanently Intimidate Enemies on BlockWe are within her reach,
and when the time is right,
she will reach into us.
This item can be transformed with a Blessing of Uul-Netol - Intimidate enemies on block.
- KingmakerKingmaker
Despot AxeTwo Handed Axe
Quality: +20%
Physical Damage: (261-288) to (353.8-390.4)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.50-1.57)
Weapon Range: 13Requires Level 66, 140 Str, 86 Dex(170-200)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have FortifyA King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew. - Hugely beneficial aura that grants increased item rarity, Culling Strike, Critical Strike Multiplier and Fortify (note: with a very short range of 30 units).
- Sign of the Sin EaterSign of the Sin Eater
Tyrant's SekhemSceptre
Quality: +20%
Physical Damage: 51.6-96
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. - Takes Elemental Ailments instead of you and other Minions. In order to survive being shocked or ignited, the Animate Guardian should be sufficiently tanky.
- Oro's SacrificeOro's Sacrifice
Infernal SwordTwo Hand Sword
Quality: +20%
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name
will burn in the minds of men forever. - In combination with Chains of CommandChains of Command
Saintly ChainmailQuality: +20%
Armour: (1082-1243)
Energy Shield: (245-282)
Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden.
- An Influenced weapon with a chance to Intimidate, Unnerve, or inflict Exposure on hit.
Also remember that your Animate Guardian can benefit from Enchantments on Boots and Corruptions.
Gem level progression[ | ]
Level | Mana Cost | max. Req. Level | increased Minion Life | increased Physical Damage | additional Physical Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 11 | 33 | N/A | N/A | 22 to 34 | 0 | 0 |
2 | 31 | 46 | 32 | 11 | 36 | 4% | 4% | 25 to 37 | 199345 | 199345 |
3 | 34 | 50 | 35 | 12 | 39 | 8% | 8% | 27 to 41 | 285815 | 485160 |
4 | 37 | 54 | 37 | 13 | 43 | 12% | 12% | 30 to 44 | 401344 | 886504 |
5 | 40 | 58 | 40 | 13 | 46 | 16% | 16% | 32 to 48 | 554379 | 1440883 |
6 | 42 | 60 | 42 | 14 | 48 | 20% | 20% | 34 to 50 | 477437 | 1918320 |
7 | 44 | 63 | 44 | 14 | 51 | 24% | 24% | 35 to 53 | 583786 | 2502106 |
8 | 46 | 66 | 46 | 15 | 53 | 28% | 28% | 37 to 55 | 710359 | 3212465 |
9 | 48 | 68 | 48 | 15 | 56 | 32% | 32% | 38 to 58 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 15 | 58 | 36% | 36% | 40 to 60 | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 16 | 61 | 40% | 40% | 42 to 62 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 16 | 63 | 44% | 44% | 43 to 65 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 17 | 66 | 48% | 48% | 45 to 67 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 17 | 68 | 52% | 52% | 46 to 70 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 18 | 71 | 56% | 56% | 48 to 72 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 18 | 73 | 60% | 60% | 50 to 74 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 18 | 76 | 64% | 64% | 51 to 77 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 19 | 79 | 68% | 68% | 53 to 79 | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 19 | 82 | 72% | 72% | 54 to 82 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 20 | 100 | 76% | 76% | 56 to 84 | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 20 | 100 | 80% | 80% | 58 to 86 | N/A | N/A |
22 | 74 | N/A | N/A | 21 | 100 | 84% | 84% | 59 to 89 | N/A | N/A |
23 | 76 | N/A | N/A | 21 | 100 | 88% | 88% | 61 to 91 | N/A | N/A |
24 | 78 | N/A | N/A | 21 | 100 | 92% | 92% | 62 to 94 | N/A | N/A |
25 | 80 | N/A | N/A | 22 | 100 | 96% | 96% | 64 to 96 | N/A | N/A |
26 | 82 | N/A | N/A | 22 | 100 | 100% | 100% | 66 to 98 | N/A | N/A |
27 | 84 | N/A | N/A | 23 | 100 | 104% | 104% | 67 to 101 | N/A | N/A |
28 | 86 | N/A | N/A | 23 | 100 | 108% | 108% | 69 to 103 | N/A | N/A |
29 | 88 | N/A | N/A | 24 | 100 | 112% | 112% | 70 to 106 | N/A | N/A |
30 | 90 | N/A | N/A | 24 | 100 | 116% | 116% | 72 to 108 | N/A | N/A |
31 | 91 | N/A | N/A | 24 | 100 | 118% | 118% | 72 to 110 | N/A | N/A |
32 | 92 | N/A | N/A | 25 | 100 | 120% | 120% | 73 to 111 | N/A | N/A |
33 | 93 | N/A | N/A | 25 | 100 | 122% | 122% | 74 to 112 | N/A | N/A |
34 | 94 | N/A | N/A | 25 | 100 | 124% | 124% | 75 to 113 | N/A | N/A |
35 | 95 | N/A | N/A | 25 | 100 | 126% | 126% | 76 to 114 | N/A | N/A |
36 | 96 | N/A | N/A | 25 | 100 | 128% | 128% | 76 to 116 | N/A | N/A |
37 | 97 | N/A | N/A | 26 | 100 | 130% | 130% | 77 to 117 | N/A | N/A |
38 | 98 | N/A | N/A | 26 | 100 | 132% | 132% | 78 to 118 | N/A | N/A |
39 | 99 | N/A | N/A | 26 | 100 | 134% | 134% | 78 to 120 | N/A | N/A |
40 | 100 | N/A | N/A | 26 | 100 | 136% | 136% | 79 to 121 | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
6 | The SummonerThe Summoner6Superior Minion Gem Quality: +20%To own a piece of the Nightmare, you must first belong to the Nightmare. | random superior Minion gem with 20% quality | Automatic |
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | random corrupted level 21 Spell gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Monster stats[ | ]
Unique items[ | ]
Item | Stats | |
---|---|---|
Chains of CommandChains of Command Saintly ChainmailQuality: +20% Armour: (1082-1243) Energy Shield: (245-282) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden. | 70 | Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated Minions |
Related helmet enchantments
The following helmet enchantments affect Animate Guardian.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Animate Guardian Damage 1 | 66 | Animated Guardians deal 25% increased Damage | helmet 100 default 0 |
Enchantment Animate Guardian Damage 2 | 75 | Animated Guardians deal 40% increased Damage | helmet 100 default 0 |
Enchantment Animate Guardian Elemental Resistances 1 | 66 | +24% to Animated Guardian Elemental Resistances | helmet 100 default 0 |
Enchantment Animate Guardian Elemental Resistances 2 | 75 | +36% to Animated Guardian Elemental Resistances | helmet 100 default 0 |
Version history[ | ]
Version | Changes |
---|---|
3.12.2b |
|
3.12.0 |
|
3.11.0 |
|
3.10.1d |
|
3.6.0 |
|
2.3.0 |
|
2.0.0 |
|
1.2.1 |
|
1.2.0 |
|
1.1.4b |
|
1.1.0d |
|
1.0.1 |
|
1.0.0e |
|
1.0.0 |
|
References[ | ]
- ↑ Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved October 22, 2014.
- ↑ Mark_GGG (May 4, 2016). "Need insight on Animate Guardian item calculations/mechanics". Reddit. Retrieved May 27, 2021.