Map Tier: 8
Guild Character: ËTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.Acquisition
Area level: 75
DROP DISABLEDVendor Prices
Normal | 2x Orb of Alchemy |
Magic | 2x Orb of Alchemy 1x Orb of Chance |
Rare | 3x Orb of Alchemy |
Unique | 10x Chaos Orb |
1x Scroll FragmentMetadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasArachnidNest
Id | MapAtlasArachnidNest |
---|---|
Act | 11 |
Area level | 75 |
Bosses | Spinner of False Hope |
Area type tags | cave, forest |
Tags | indoors_area, map, einharmaps |
The Shaper: Man is not the only beast to bend nature to its will. |
This map is based on the The Weaver's Chambers zone in Act 2.
Map type: Indoors
Boss Arena[]
Arena in this map is called The Loom Chamber. There is no usual random magic monster pack. Entrance seals when a player aproaches the center of the chamber.
Boss[]
Spinner of False Hope, based on The Weaver.
- Chaos damage
- Casts Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (almost the size of the chamber) - Has energy shield
- Summons spiders that use Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-135)% of base
Effectiveness of Added Damage: (90-135)%Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed
0.5% increased Poison Duration1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict PoisonDeals (90-135)% of Base Attack Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or fracture into hatchlings - Summons a pack of spiders (can be magic) few seconds before appearing
- Spawns a rare spider for every 20% health lost
- At 50% health "goes up" for a while.
Item acquisition
This item is drop disabled.
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | Type |
---|---|---|
3 | Ashen Wood MapAshen Wood MapMap Level: 74 Map Tier: 7 Guild Character: ÆTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | Manual |
3 | Cells MapCells MapMap Level: 74 Map Tier: 7 Guild Character: 5Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | Manual |
Usage in upgrade paths
This item is used by upgrade paths or vendor recipes to create the following items:
Outcome | Amount | Ingredient | Type |
---|---|---|---|
Overgrown Shrine MapOvergrown Shrine MapMap Level: 76 Map Tier: 9 Guild Character: JTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 3 | Arachnid Nest MapArachnid Nest MapMap Level: 75 Map Tier: 8 Guild Character: ËTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | Manual |
Divination cards[]
The following divination cards can drop in this area:
- The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
- The TrialThe Trial7Map
Map Tier: 15
CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home. - The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison.
The web's purpose changes
with the spider's needs.
A lesson we should
take to heart. - Call to the First OnesCall to the First Ones5Tier 1 Talisman
CorruptedThe Ezomyte, desperate for aid, cried out to the gods.
Other versions
- Arachnid Nest MapArachnid Nest MapMap Level: 79
Map Tier: 12
Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Metamorph. - Arachnid Nest MapArachnid Nest MapMap Level: 75
Map Tier: 8
Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Blight. - Arachnid Nest MapArachnid Nest MapMap Level: 76
Map Tier: 9
Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Legion. - Arachnid Nest MapArachnid Nest MapMap Level: 77
Map Tier: 10
Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Synthesis. - Arachnid Nest MapArachnid Nest MapMap Level: 75
Map Tier: 8
Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Betrayal. - Arachnid Nest MapArachnid Nest MapMap Level: 83
Map Tier: 16
Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., the current drop enabled variant that was introduced in Ritual. - Arachnid Nest MapArachnid Nest MapMap Level: 79
Map Tier: 12
Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Heist. - Arachnid Nest MapArachnid Nest MapMap Level: 79
Map Tier: 12
Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Harvest. - Arachnid Nest MapArachnid Nest MapMap Level: 79
Map Tier: 12
Guild Character: ÓMan is not the only beast to bend nature to its will.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Delirium. - Arachnid Nest MapArachnid Nest MapMap Level: 74
Map Tier: 7
Guild Character: ÓTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in War for the Atlas. - Shaped Arachnid Nest MapShaped Arachnid Nest MapMap Level: 80
Map Tier: 13
Guild Character: ËTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds. - Arachnid Nest MapArachnid Nest MapMap Level: 71
Map Tier: 6
Guild Character: ÏTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., the original variant. - Arachnid Nest MapArachnid Nest MapMap Level: 73
Map Tier: 6
Guild Character: ËTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in The Awakening.
Version history[]
Version | Changes |
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3.5.0 |
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3.1.0 |
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2.4.0 |
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0.10.0 |
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0.9.11 |
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