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Arcade MapMap Level: 67
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Arcade Map (Original) inventory icon
Acquisition
Area level: 67
DROP DISABLED
Vendor Prices
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier2_7
Arcade
Map area
No Waypoint
IdMapTier2_7
Act11
Area level67
BossesHerald of Ashes
Herald of Thunder
Area type tagsurban
Tagsmap, einharmaps, marketplace_area
Maps loading screen

Other versions

  • Arcade Map (Metamorph) inventory iconArcade MapArcade MapMap Level: 70
    Map Tier: 3
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Arcade Map (Blight) inventory iconArcade MapArcade MapMap Level: 68
    Map Tier: 1
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Arcade Map (Legion) inventory iconArcade MapArcade MapMap Level: 72
    Map Tier: 5
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Arcade Map (Synthesis) inventory iconArcade MapArcade MapMap Level: 71
    Map Tier: 4
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Arcade Map (Betrayal) inventory iconArcade MapArcade MapMap Level: 74
    Map Tier: 7
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Arcade Map (Ritual) inventory iconArcade MapArcade MapMap Level: 68
    Map Tier: 1
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Arcade Map (Heist) inventory iconArcade MapArcade MapMap Level: 80
    Map Tier: 13
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Arcade Map (Harvest) inventory iconArcade MapArcade MapMap Level: 76
    Map Tier: 9
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Arcade Map (Delirium) inventory iconArcade MapArcade MapMap Level: 70
    Map Tier: 3
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Arcade Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Arcade Map (War for the Atlas) inventory iconArcade MapArcade MapMap Level: 70
    Map Tier: 3
    Guild Character: +
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Arcade Map (Atlas of Worlds) inventory iconArcade MapArcade MapMap Level: 68
    Map Tier: 1
    Guild Character: C
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Arcade Map (Atlas of Worlds) inventory iconShaped Arcade MapShaped Arcade MapMap Level: 73
    Map Tier: 6
    Guild Character: C
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Arcade Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Arcade Map (The Awakening) inventory iconArcade MapArcade MapMap Level: 69
    Map Tier: 2
    Guild Character: C
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Arcade Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.


Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
0.10.1
  • Introduced to the game.
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