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Arena Challenger is a notable Ascendancy passive skill for the Gladiator that interacts with Blood and Sand Stance. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more attack speed and movement speed, stacking up to 10 times. Charges last 10 seconds and can be refreshed upon reaching the maximum amount (unlike e.g. Divine Charges which reset back to zero).

Version history[]

Version Changes
3.7.0
  • Added to the game.