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Arrow Dancing (previously known as Arrow Dodging and later Ondar's Guile) is a keystone passive skill that increases the chance to evade projectile attacks while decreasing the chance to evade melee attacks.

Specifics[]

It is important to note that Arrow Dancing affects evasion chance, not evasion rating. As an example, if chance to evade were 45%, against projectiles it would be increased to 63%, and against melee attacks it would be reduced to 36%.

Natural Chance to Hit is now capped at 100% instead of 95%, so taking this node while not possessing sufficient Evasion Rating will no longer have any effect at all. This includes the effect of Blind, which is not affected by Arrow Dancing [citation/research needed to verify].

Projectile attacks include almost all arrows/spines, stones/books, etc. that are physically thrown/launched. The chaos spit of Bramble Cobras count, but not the breath attack of Void Bearers which is a spell. Notably, it will work on AoE attacks from a Birdman and on Tentacle Miscreation's bolts.

Arrow Dancing will not work on spell projectiles as spells do not have evade check. Brutus will still hook you in because it's probably[speculation?] been implemented as a spell, but Piety's GMP arrows will sail right by.

Location[]

Arrow Dancing is located at southeast corner of the tree. It is a standalone keystone.

Class Distance from start
Ranger 8
Duelist 12
Shadow 13
Scion 16
Witch 21
Marauder 21
Templar 26

Related unique items[]

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Version history[]

Version Changes
2.0.0
  • Ondar's Guile has been renamed Arrow Dancing and now grants 40% more chance to evade projectile attacks but 20% less chance to evade melee attacks.
0.11.2
  • Ondar's Guile now applies to reflected projectile attack damage.
0.11.0
  • Renamed the Arrow Dodging keystone passive to Ondar's Guile.
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