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Arrow Dancing (previously known as Arrow Dodging and later Ondar's Guile) is a keystone passive skill that increases the chance to evade projectile attacks while decreasing the chance to evade melee attacks.
Specifics[]
It is important to note that Arrow Dancing affects evasion chance, not evasion rating. As an example, if chance to evade were 45%, against projectiles it would be increased to 63%, and against melee attacks it would be reduced to 36%.
Natural Chance to Hit is now capped at 100% instead of 95%, so taking this node while not possessing sufficient Evasion Rating will no longer have any effect at all. This includes the effect of Blind, which is not affected by Arrow Dancing [citation/research needed to verify].
Projectile attacks include almost all arrows/spines, stones/books, etc. that are physically thrown/launched. The chaos spit of Bramble Cobras count, but not the breath attack of Void Bearers which is a spell. Notably, it will work on AoE attacks from a Birdman and on Tentacle Miscreation's bolts.
Arrow Dancing will not work on spell projectiles as spells do not have evade check. Brutus will still hook you in because it's probably[speculation?] been implemented as a spell, but Piety's GMP arrows will sail right by.
Location[]
Arrow Dancing is located at southeast corner of the tree. It is a standalone keystone.
Class | Distance from start |
---|---|
Ranger | 8 |
Duelist | 12 |
Shadow | 13 |
Scion | 16 |
Witch | 21 |
Marauder | 21 |
Templar | 26 |
Related unique items[]
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Version history[]
Version | Changes |
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2.0.0 |
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0.11.2 |
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0.11.0 |
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