Quick Guide: This article has a quick guide that shows you how to explore the Atlas of Worlds, and how to chase the Conquerors and find The Maven.
The Atlas of Worlds is Path of Exile's end-game map system. The Atlas is a series of linked maps that players can progress through after completing a quest for Officer Kirac. It is explored and discovered by running maps within the Map Device at a player's hideout.
The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. The player starts at one of four starting maps in the center of the Atlas. These tier 1 maps start dropping on Act 8. Players can find new maps in adjacent, connected maps in the Atlas.
The Atlas comprises more than 150 different maps. Maps have a chance to drop in other connected maps, and they can be traded between players. The Atlas has 8 regions each of which have many maps within them. Each region has a citadel, which is an interface that allows socketing 4 watchstones within it. These watchstones can have various crafted modifiers, that players can add onto them using sextants. Quest watchstones drop from defeating the Conquerors, while craftable watchstones can be purchased from other players or obtained as boss drops. Each region also allows players to select unique Atlas passive skill perks that affect drops and environmental effects within that region, such as improving Blight, Harvest, Delirium or other types of content.
Every map has one or more unique bosses. The Atlas has two bonuses which affect map drops, being the Atlas Completion Bonus and the Awakening Completion Bonus. These bonuses must be earned by defeating the map boss under certain conditions.
The Atlas has many end-game bosses that players can fight, such as Sirus, Awakener of Worlds which can only be encountered by chasing the Conquerors across the Atlas, and The Maven which requires completion of the Maven's challenges in The Maven's Crucible. Other bosses like The Shaper, The Elder and Uber Elder can be fought repeatedly simply by using a special set of 4 map fragments in the Map Device.
Map Drops[]
Map drops are not completely random; instead, a specific tier is chosen first and the map type is chosen from a pool of maps completed for that tier or connected to the map the character is currently in.[1]
Only connected maps and maps previously completed can drop from a map area. In addition to these rules, this map drop pool only consists of maps that are currently visible on the Atlas meaning maps that are removed from changing Watchstones are removed from the drop pool. There are a couple exceptions: During Zana's missions where you can obtain maps without restrictions from your Atlas progression, unique maps which can also drop their base type, and various league content that may drop maps.
Following this, when a map drop's tier is rolled and no maps of that tier currently exist on the atlas, a map isn't dropped but instead adds to a "map equity" system that helps higher tier maps to drop.[2][confirmation needed because of 3.10 change]
Regions[]
The Atlas is split into 8 different regions, each affecting a Watchstone or Conqueror's area of influence and what item bases can drop.
The 8 regions are:
- Glennach Cairns
- Haewark Hamlet
- Lex Ejoris
- Lex Proxima
- Lira Arthain
- New Vastir
- Tirn's End
- Valdo's Rest
A new region without any maps is:
Atlas Completion Bonus[]
Tip: To locate a map on the Atlas, open the Atlas, then open your inventory and right-click the Map item. The map will be highlighted on the Atlas.
For each map completed under certain conditions, you gain an Atlas completion Bonus. Each Bonus adds a 1% chance for a map to drop one tier higher, with each 100% chance automatically upgrading the tier of the dropped map. The maximum map tier, however, cannot bypass drop restrictions, even if it would have been upgraded.[3]
For example, a rare monster in a tier 6 map with 125% completion bonus:
- a rare monster can drop tier +1 maps, as such it can drop tier 1 to 7 maps
- it will only drop maps that are adjacent or already unlocked (completed) on the atlas
- a tier 5 drop would be upgraded to tier 6, with a 25% chance to be upgraded to tier 7
- a tier 6 drop would be upgraded to tier 7, but can't be upgraded any further
- a tier 7 drop is already the highest possible drop, and can't be upgraded any further
Optional maps[]
The following maps do not count towards Atlas completion:
- Hall of GrandmastersHall of Grandmasters
Promenade MapMap Level: 69
Map Tier: 2
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in a personal Map Device. Maps can only be used once. - Untainted ParadiseUntainted Paradise
Tropical Island MapMap Level: 69
Map Tier: 2(300-400)% increased Experience gain
Area has increased monster variety
Area is inhabited by wild Animals
Monsters drop no itemsFor this beauty,
beauty without strength,
chokes out life.Travel to this Map by using it in a personal Map Device. Maps can only be used once. - The Beachhead (all 3 tiers)
- Infused BeachheadInfused Beachhead
Harbinger MapMap Level: 83
Map Tier: 16100% more Monster Life
100% increased Monster Damage
Unique Boss drops an additional Harbinger Scroll
Area contains 20 extra Harbingers
Corrupted
Travel to this Map by using it in a personal Map Device. Maps can only be used once. - Altered Distant MemoryAltered Distant Memory
Siege MapMap Level: 80
Map Tier: 12
Item Quantity: +100%
Monster Pack Size: +25%100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global ModifiersThe winters of my youth were cold and harsh.
We had nothing, yet to my mother's credit, I wanted for so little.Travel to this Map by using it in a personal Map Device. Maps can only be used once. - Augmented Distant MemoryAugmented Distant Memory
Courthouse MapMap Level: 80
Map Tier: 4
Item Quantity: +100%
Monster Pack Size: +25%100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global ModifiersWhat had seemed sacred and infallibleso quickly became flawed out of necessity.
Created from compromises. Vulnerable to mortal whims.Travel to this Map by using it in a personal Map Device. Maps can only be used once. - Rewritten Distant MemoryRewritten Distant Memory
Basilica MapMap Level: 80
Map Tier: 3
Item Quantity: +100%
Monster Pack Size: +25%100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global ModifiersIt was in my oath that I found peace.
In echoing marble halls I found my voice.
Before the congregation I found purpose.Travel to this Map by using it in a personal Map Device. Maps can only be used once. - Twisted Distant MemoryTwisted Distant Memory
Park MapMap Level: 80
Map Tier: 4
Item Quantity: +100%
Monster Pack Size: +25%100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global ModifiersWithout our strict rule, man's destructive side would take hold.
Our beautiful public spaces, our services for the ill and the needy, all of it would crumble.Travel to this Map by using it in a personal Map Device. Maps can only be used once. - CortexCortex
Relic Chambers MapMap Level: 83
Map Tier: 9
Item Quantity: +100%
Monster Pack Size: +25%100% increased Experience gain
Monster Level: 83
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global ModifiersThough my life is gone, my purpose is not.
My will remains, emboldened and empowered by the righteousness of my cause.Travel to this Map by using it in a personal Map Device. Maps can only be used once. - Replica CortexReplica Cortex
Relic Chambers MapMap Level: 84
Map Tier: 9
Item Quantity: +100%
Monster Pack Size: +25%200% increased Experience gain
Monster Level: 84
Map has (6-8) additional random Modifiers
Map has (4-6) additional Synthesis Global Modifiers"Did nobody think to report that we had acquired some sort of free-floating
Memory? Cease testing and lock this away immediately!"
- Administrator QotraTravel to this Map by using it in a personal Map Device. Maps can only be used once. - Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
Map Tier: 16
Guild Character: ¤Area is influenced by The ShaperTravel to this Map by using it in a personal Map Device. Maps can only be used once. - Lair of the Hydra MapLair of the Hydra MapMap Level: 83
Map Tier: 16
Guild Character: ¢Area is influenced by The ShaperTravel to this Map by using it in a personal Map Device. Maps can only be used once. - Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
Map Tier: 16
Guild Character: £Area is influenced by The ShaperTravel to this Map by using it in a personal Map Device. Maps can only be used once. - Pit of the Chimera MapPit of the Chimera MapMap Level: 83
Map Tier: 16
Guild Character: ÂArea is influenced by The ShaperTravel to this Map by using it in a personal Map Device. Maps can only be used once.
Special areas like Map fragment zones also do not add others Atlas completion.
Awakening Level[]
Tip: To quickly get to Awakening Level 8 without chasing the conquerers, buy cheap Chromuium or Titanium watchstones and fill all the citadel sockets in your Atlas.
The Awakening Level of your Atlas is the number of Watchstones you have socketed, divided by 4, and rounded down.
The highest Awakening Level obtainable using only watchstones is A8, however after the Echoes of the Atlas expansion, players can obtain A9 using the Atlas Awakened skill from The Uncharted Realms Atlas passive skill tree.
Awakening Levels increase the difficulty of all map bosses due to the "Unique map boss has X% more life", but grant bonuses to item drops when killing those bosses. It also enables Awakened Atlas completion bonuses at higher levels, granting further bonuses to map drops.
Each Awakening Level adds the following:
- Unique Map Boss has 3% more Life
- +1% chance for an additional connected Map to drop from Unique Map Boss
- +0.5% chance for a Shaper Guardian Map to drop from Unique Map Boss (Tier 14+)
- +0.5% chance for an Elder Guardian Map to drop from Unique Map Boss (Tier 14+)
- +1% chance for an additional Unique Item to drop from Unique Map Boss
- +1% chance for additional Map Currency Item to drop from Unique Map Boss
- Increased chance per Awakening Level for the Conquerors of the Atlas to drop additional rewards
- 5% increased chance for Influenced Items to drop in Maps influenced by the Conquerors of the Atlas
Awakening Completion Bonus[]
Awakened Atlas completion bonuses are acquired by completing the map at a certain Awakening Level or higher. In order to complete an Awakening Bonus Objective, it is merely required to finish the map at it's maximum tier while it is influenced by four Watchstones, while the Awakening Level requirement is met. Rarity or corruption of the map is irrelevant.
- 1% increased effect of Modifiers on non-unique Maps (per 6 Awakening Bonus)
Favourite Maps[]
Once you've completed all base maps in a region, you unlock a favourite map slot for that region. Map bases you marked as favourites are 10 times more likely to drop than other map bases in the region. A second and third slot can be unlocked by completing all Atlas objectives, and Awakened Atlas objectives, respectively. The same map can be favourited multiple times, making it 20 or 30 times more likely to drop than other map bases in the region.
Atlas Missions[]
Once per day, when you log in, you will receive one Atlas missions for each master for the tier relative to the last map you've completed (-1/+1 range). Free Atlas missions refresh at midnight UTC. The map must be completed the day before in their own map device. Completing party-play maps from other players map devices does not count. Completing blighted maps do count.
Each time you complete a map, there is a 35% chance to receive an Atlas Mission for a random master. You can use Atlas Missions to guarantee a master to spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or via the mission buttons in the map device interface.
Note that as only a single master can appear per map, the use of a master mission will prevent triggering other sources of master spawning, including the flat 10% chance of triggering a random master per map. It is possible to get a slight increase in chance of encountering a specific master, by avoiding atlas missions for the other masters.
Conquerors of the Atlas[]
When exploring a map, there is a chance that one of the Conquerors of the Atlas, Al-Hezmin, the Hunter; Veritania, the Redeemer; Drox, the Warlord; and Baran, the Crusader, appears and spreads influence over the Atlas region. Whenever a Conqueror appears in a map, they will occupy the Atlas region and add packs of special influenced monsters to the map whenever they appear. After their third appearance, you can speak to Officer Kirac to locate their Citadel, then talk to Zana to open a map device screen with a map where the Conqueror's Citadel is located. This map can be modified and can have map fragment and Scarab bonuses applied to it, but only 20% of the map's Item Quantity bonus will apply to the Conqueror boss. Once you defeat the Citadel's map boss, a portal leading to the Conqueror's arena opens up, where you can fight the Conqueror themselves. Each Conqueror will drop a Watchstone on defeat, which you can slot in a Citadel to upgrade all maps within the region to higher tiers and possibly reveal new ones.
Influenced monsters and the Conquerors have a chance to drop Influenced items, special item bases which can roll mods unavailable to regular items.
Finding Watchstones[]
To spawn a Conqueror for the first time, you must first explore maps in the outer Atlas regions (Haewark Hamlet, Lex Ejoris, Lira Arthain, New Vastir). Once they make their appearance, they will reappear whenever you run a new map located within the same region. Opening a new map with the same base as the last one is allowed. After they drop their first Watchstone, to get the next Watchstone, you will need to explore maps in regions with the required number of Watchstones. The map's tier must also be equal or greater than the base displayed on the Atlas. Before defeating the Awakener, a Conqueror will always appear in each new map as long as the requirements are filled, but they will not reappear in the same region. Hovering over the Watchstone slots on the left side of the Atlas screen will display the requirements needed to spawn a Conqueror.
After ending the individual quests: The Hunter, The Redeemer, The Crusader, The Warlord and defeating all four Conquerors, you can fight Sirus, Awakener of Worlds. Once the four Conquerors are defeated, speak to Zana to open six portal to Sirus. After you defeat Sirus or lose all portals against him, you must defeat the Conquerors again in order to refight Sirus.
After defeating Sirus for the first time, you can spawn a Conqueror in any region with four Watchstones (you can spawn the same Conqueror in regions you've already acquired a Watchstone from), but you will need to run more than three maps to be able to fight them again. There is a 50% chance for a Conqueror to appear for the first time. Afterwards, the Conqueror will reappear after running a specified number of maps in the influenced region. A bar on the left side of the Atlas screen shows how many steps are required to spawn a Conqueror. The blue square shows when the Conqueror will appear and spawn influenced monsters. Defeating Sirus is not required to acquire more Watchstones.
Currency[]
- Sextants are used on Watchstones to add a special modifier to all the maps on the region where the Watchstone is socketed. Sextants last for 3 maps, and multiple Watchstones with sextant modifiers can stack.[1]
End of league transfer[]
When the current league ends the progress on the Atlas of Worlds is transferred to the relevant parent league. The parent league is generally Standard or Hardcore.
The merge has the following rules:[4]
- Maps or bonus objectives completed transferred to the parent league
- Sextant mods:
- They will be moved to the parent league; if the map already has a mod, the parent league mods will be kept
- Legacy modifiers continue to exist and work as long they have not been overridden
Permanent league catch up mechanics[]
A catch up mechanics was added to the Atlas since version 2.4.0.[5]
The latest rule is:[6]
- Running a high-tier map from a Legacy Map Series in Standard with the Bonus Objective and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map.
Since the Atlas shuffled every time at the start of new league and big patch (currently each time the game release the 3.X.0 patch). Using a T16 map (natural tier 16 map) from the legacy map series will unlock the completion of T1-15 maps. If it is a rare corrupted legacy map, it will also unlock all bonus Objective of the T1-15 map. If the Atlas is socketed with 8 sets of Watchstones (Awakening Level 8) when completing the legacy map (such as using legacy Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.), it will also unlock all Awakening Bonus Objective of T1-15 maps that requires Awakening Level 8.
Atlas exclusive base items[]
This is a list of base item types that can only drop on particular maps on the Atlas of Worlds based on the map's region.
Item types[]
Item | Stats | |
---|---|---|
Apothecary's GlovesApothecary's GlovesArmour: 108 Energy Shield: 27Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time | 70 | (14–18)% increased Damage over Time |
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage | 70 | (12-16)% increased Spell Damage |
Fugitive BootsFugitive BootsEvasion: 112 Energy Shield: 31Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance | 70 | +(13–17)% to Chaos Resistance |
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage | 70 | (14-18)% increased Projectile Attack Damage |
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage | 70 | (16-20)% increased Melee Damage |
Two-Toned BootsTwo-Toned BootsArmour: 126 Evasion: 126Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances | 70 | +(8-12)% to Fire and Cold Resistances |
Two-Toned BootsTwo-Toned BootsArmour: 126 Energy Shield: 24Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances | 70 | +(8-12)% to Fire and Lightning Resistances |
Two-Toned BootsTwo-Toned BootsEvasion: 126 Energy Shield: 24Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances | 70 | +(8-12)% to Cold and Lightning Resistances |
Convoking WandConvoking WandWand Physical Damage: 30-56 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 120Requires Level 72, 242 IntCan roll Minion Modifiers | 72 | Can roll Minion Modifiers |
Bone HelmetBone HelmetArmour: 197 Energy Shield: 38Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage | 73 | Minions deal (15-20)% increased Damage |
Artillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed | 74 | (20–30)% increased Totem Placement speed |
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second | 74 | Regenerate (1.2-1.6)% of Life per second |
Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge | 74 | (10–15)% faster start of Energy Shield Recharge |
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate | 77 | (48-56)% increased Mana Regeneration Rate |
Iolite RingIolite RingRequires Level 78(17–23)% increased Chaos Damage | 78 | (17–23)% increased Chaos Damage |
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating | 78 | +(260-320) to Armour and Evasion Rating |
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield | 79 | +(60-80) to maximum Energy Shield |
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana | 80 | (8-10)% increased maximum Mana |
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage | 80 | (15-25)% increased Elemental Damage |
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks | 80 | Adds (3-4) to (10-14) Physical Damage to Attacks |
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life | 80 | (5-7)% increased maximum Life |
Drop location based on atlas region[]
Atlas Region | White maps (T1-T5) | Yellow maps (T6-T10) | Red maps (T11+) |
---|---|---|---|
Glennach Cairns | Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage | Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage | Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage |
Haewark Hamlet | Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second | Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage | Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage |
Lex Ejoris | Convoking WandConvoking WandWand Physical Damage: 30-56 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 120Requires Level 72, 242 IntCan roll Minion Modifiers Iolite RingIolite RingRequires Level 78(17–23)% increased Chaos Damage | Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana Convoking WandConvoking WandWand Physical Damage: 30-56 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 120Requires Level 72, 242 IntCan roll Minion Modifiers Iolite RingIolite RingRequires Level 78(17–23)% increased Chaos Damage | Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana Convoking WandConvoking WandWand Physical Damage: 30-56 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 120Requires Level 72, 242 IntCan roll Minion Modifiers Iolite RingIolite RingRequires Level 78(17–23)% increased Chaos Damage |
Lex Proxima | Two-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126 Evasion: 126Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances Two-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126 Energy Shield: 24Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances | Two-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126 Evasion: 126Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances Two-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126 Energy Shield: 24Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life | Two-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126 Evasion: 126Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances Two-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126 Energy Shield: 24Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life |
Lira Arthain | Bone HelmetBone HelmetArmour: 197 Energy Shield: 38Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage Fugitive BootsFugitive BootsEvasion: 112 Energy Shield: 31Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance | Bone HelmetBone HelmetArmour: 197 Energy Shield: 38Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage Fugitive BootsFugitive BootsEvasion: 112 Energy Shield: 31Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks | Bone HelmetBone HelmetArmour: 197 Energy Shield: 38Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage Fugitive BootsFugitive BootsEvasion: 112 Energy Shield: 31Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks |
New Vastir | Apothecary's GlovesApothecary's GlovesArmour: 108 Energy Shield: 27Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate | Apothecary's GlovesApothecary's GlovesArmour: 108 Energy Shield: 27Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life | Apothecary's GlovesApothecary's GlovesArmour: 108 Energy Shield: 27Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life |
Tirn's End | Artillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed Two-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126 Energy Shield: 24Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances | Artillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield Two-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126 Energy Shield: 24Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances | Artillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield Two-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126 Energy Shield: 24Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances |
Valdo's Rest | Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge | Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating | Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating |
Video[]
Gallery[]
The Atlas introduced in Betrayal expansion with all maps completed.
The Atlas introduced in War for the Atlas expansion with all maps completed.
The Atlas introduced in Atlas of Worlds expansion with all maps completed.
The Atlas screenshot from the Atlas of Worlds (expansion) official webpage
Version history[]
Version | Changes |
---|---|
3.14.0 |
|
3.13.0 |
|
3.11.0 |
|
3.10.0 |
|
3.9.3 |
|
3.9.2e |
|
3.9.2c |
|
3.9.1 |
|
3.9.0c |
|
3.9.0 |
|
3.5.0 |
|
3.4.0 |
|
3.3.0 |
|
3.1.0 |
|
2.4.0 |
|
See also[]
References[]
- ↑ 1.0 1.1 Masterseek (August 13, 2016). "Path of Exile: Atlas of Worlds Interview. A Map of Condensed Hype.". 2p.com. Retrieved August 13, 2016.
- ↑ KarvarouskuGaming (January 19, 2020). "Issues concerning the new Atlas: 3) Removal of downgrade mechanics". Official Path of Exile Subreddit. Retrieved May 7, 2020.
- ↑ Chris (August 29, 2016). "Forum - Development Manifesto - Cumulative Atlas Completion Bonus - Path of Exile". Grinding Gear Games. Retrieved August 29, 2016.
- ↑ Negitivefrags (November 12, 2016). "[Question]What happens to the atlas and the sextant mods when essence gets transferred to standard?". Reddit. Retrieved January 25, 2017.
- ↑ Chris (August 24, 2016). "Detailed Atlas Mechanics". Path of Exile forums. Retrieved December 2, 2020.
- ↑ version 3.9.3 hotfix patch note