Avoidance is a mechanic that stops the damage of a hit after block has failed.[citation needed] It still counts as a hit, even if it deals 0 damage.[1] Avoidance should not be confused or conflated with Evasion, Dodge, Block, or Immunity.
Damage avoidance from hits are capped at 75%.
Pantheon
Several Gods provide chances to avoid varying types of damage and/or effects.
Major Gods
- Soul of Lunaris upgrade 10% chance to avoid Projectile Damage
- Soul of Lunaris upgrade Avoid Projectiles that have Chained
- Soul of Solaris upgrade 50% chance to avoid Ailments from Critical Strikes
- Soul of Arakaali grants 10% chance to Avoid Lightning Damage when Hit
Minor Gods
- Soul of Ralakesh grants 25% chance to avoid Bleeding
Enchantments
Boots
Name | Stats | |
---|---|---|
Enchantment Stun Avoidance 1 | 53 | 50% chance to Avoid being Stunned if you've Killed Recently |
Enchantment Stun Avoidance 2 | 66 | 65% chance to Avoid being Stunned if you've Killed Recently |
Enchantment Stun Avoidance 3 | 75 | 80% chance to Avoid being Stunned if you've Killed Recently |
of the Underground | 1 | 50% chance to Avoid being Poisoned |
of the Underground | 1 | 50% chance to avoid Bleeding |
Chosen | 60 | (13-14)% increased Movement Speed Cannot be Chilled |
Chosen | 72 | (15-17)% increased Movement Speed Cannot be Chilled |
Chosen | 81 | (18-20)% increased Movement Speed Cannot be Chilled |
Rin's | 60 | 60% chance to Avoid being Frozen |
Rin's | 72 | 80% chance to Avoid being Frozen |
Rin's | 81 | Cannot be Frozen |
Helmets
Name | Stats | |
---|---|---|
of the Underground | 1 | 50% chance to Avoid being Poisoned |
of the Underground | 1 | 50% chance to avoid Bleeding |
of the Order | 60 | (6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention |
of the Order | 75 | (8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention |
Monsters
Magic monsters have a 50% chance to avoid fleeing.
Map Mods
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting | |
---|---|---|---|---|---|---|
of Insulation | 1 | Monsters have 30% chance to Avoid Elemental Ailments | 10% | 4% | 6% | low_tier_map 800 default 0 |
of Insulation | 1 | Monsters have 50% chance to Avoid Elemental Ailments | 10% | 4% | 6% | mid_tier_map 800 default 0 |
of Insulation | 1 | Monsters have 70% chance to Avoid Elemental Ailments | 10% | 4% | 6% | top_tier_map 800 default 0 |
Impervious | 1 | Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | 10% | 4% | 6% | low_tier_map 800 default 0 |
Impervious | 1 | Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | 10% | 4% | 6% | mid_tier_map 800 default 0 |
Impervious | 1 | Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | 10% | 4% | 6% | top_tier_map 800 default 0 |
Items
Base Items
- Aquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
60% reduced effect of Freeze on you during Flask EffectRequires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Modifiers
Standard Affixes
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Stoicism | 23 | (8-11)% chance to Avoid Elemental Ailments | dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
of Resolve | 41 | (12-15)% chance to Avoid Elemental Ailments | dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
of Fortitude | 57 | (16-19)% chance to Avoid Elemental Ailments | dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
of Will | 73 | (20-23)% chance to Avoid Elemental Ailments | dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
of Composure | 1 | (11-13)% chance to Avoid being Stunned | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
of Surefootedness | 1 | (14-16)% chance to Avoid being Stunned | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
of Persistence | 1 | (17-19)% chance to Avoid being Stunned | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
of Relentlessness | 1 | (20-22)% chance to Avoid being Stunned | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
of the Crusade | 68 | (31-35)% chance to Avoid being Ignited | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 70 | (36-40)% chance to Avoid being Ignited | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 75 | (41-45)% chance to Avoid being Ignited | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 68 | (31-35)% chance to Avoid being Frozen | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 70 | (36-40)% chance to Avoid being Frozen | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 75 | (41-45)% chance to Avoid being Frozen | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 68 | (31-35)% chance to Avoid being Shocked | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 70 | (36-40)% chance to Avoid being Shocked | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 75 | (41-45)% chance to Avoid being Shocked | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | 68 | (6-9)% chance to avoid Projectiles | boots_crusader 500 default 0 |
of the Crusade | 73 | (10-12)% chance to avoid Projectiles | boots_crusader 500 default 0 |
of the Conquest | 68 | (16-20)% chance to Avoid being Stunned | boots_adjudicator 500 gloves_adjudicator 500 quiver_adjudicator 500 default 0 |
of the Conquest | 70 | (21-25)% chance to Avoid being Stunned | boots_adjudicator 500 gloves_adjudicator 500 quiver_adjudicator 500 default 0 |
of the Conquest | 75 | (26-30)% chance to Avoid being Stunned | boots_adjudicator 500 gloves_adjudicator 500 quiver_adjudicator 500 default 0 |
of the Conquest | 68 | (5-7)% chance to Avoid Fire Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | (8-10)% chance to Avoid Fire Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 68 | (5-7)% chance to Avoid Cold Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | (8-10)% chance to Avoid Cold Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 68 | (5-7)% chance to Avoid Lightning Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | (8-10)% chance to Avoid Lightning Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Hunt | 68 | (21-25)% chance to avoid Bleeding (21-25)% chance to Avoid being Poisoned | boots_basilisk 500 default 0 |
of the Hunt | 70 | (26-30)% chance to avoid Bleeding (26-30)% chance to Avoid being Poisoned | boots_basilisk 500 default 0 |
of the Hunt | 75 | (31-35)% chance to avoid Bleeding (31-35)% chance to Avoid being Poisoned | boots_basilisk 500 default 0 |
of the Crusade | 68 | (21-25)% chance to Avoid interruption from Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 70 | (26-30)% chance to Avoid interruption from Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 75 | (31-35)% chance to Avoid interruption from Stuns while Casting | gloves_crusader 500 default 0 |
of Redemption | 68 | (5-7)% chance to Avoid Physical Damage from Hits | shield_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | (8-10)% chance to Avoid Physical Damage from Hits | shield_eyrie 500 quiver_eyrie 500 default 0 |
Corrupted
There are three legacy corrupted implicits that grant (10-20)% chance to Avoid being Ignited/Frozen/Shocked on various items.
Name | Stats | Spawn Weighting | |
---|---|---|---|
V2AvoidIgniteCorrupted | 60 | Cannot be Ignited | ring 500 default 0 |
Shaper
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Shaping | 68 | (15-22)% chance to Avoid Elemental Ailments | boots_shaper 800 default 0 |
of Shaping | 75 | (23-30)% chance to Avoid Elemental Ailments | boots_shaper 800 default 0 |
of Shaping | 81 | (31-35)% chance to Avoid Elemental Ailments | boots_shaper 800 default 0 |
of Shaping | 68 | (6-9)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of Shaping | 84 | (10-12)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of Shaping | 68 | (15-20)% chance to Avoid interruption from Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 75 | (21-25)% chance to Avoid interruption from Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 80 | (26-30)% chance to Avoid interruption from Stuns while Casting | gloves_shaper 800 default 0 |
Elder
Name | Stats | Spawn Weighting | |
---|---|---|---|
of the Elder | 68 | (15-22)% chance to Avoid being Stunned | boots_elder 800 quiver_elder 800 default 0 |
of the Elder | 75 | (23-30)% chance to Avoid being Stunned | boots_elder 800 quiver_elder 800 default 0 |
of the Elder | 82 | (31-35)% chance to Avoid being Stunned | boots_elder 800 quiver_elder 800 default 0 |
of the Elder | 68 | (15-17)% increased Cast Speed (15-25)% chance to Avoid interruption from Stuns while Casting | attack_staff 0 staff_elder 1000 default 0 |
of the Elder | 75 | (18-20)% increased Cast Speed (26-35)% chance to Avoid interruption from Stuns while Casting | attack_staff 0 staff_elder 500 default 0 |
Master Mods
The crafting bench that grant X% chance to Avoid stun, ignite, chill, freeze, shock, or being knocked back.
Essences
Anguish, Suffering, and Torment essences grant X% chance to Avoid Fire/Cold/Lightning Damage when Hit when applied to body armour and shields, and X% chance to Avoid being Ignited/Frozen/Shocked when applied to helmets, boots, and belts. Scorn essences grant X% chance to Avoid being Stunned when applied to helmets or gloves.
Essence |
---|
Wailing Essence of AnguishWailing Essence of AnguishStack Size: 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (21-28) to (42-49) Fire Damage to Spells Two Handed Weapon: Adds (28-38) to (57-66) Fire Damage to Spells Gloves: Adds (5-7) to (11-14) Fire Damage to Attacks Body Armour: (6-7)% chance to Avoid Fire Damage from Hits Shield: (6-7)% chance to Avoid Fire Damage from Hits Other Armour: (19-22)% chance to Avoid being Ignited Quiver: Adds (5-7) to (11-14) Fire Damage to Attacks Belt: (19-22)% chance to Avoid being Ignited Other Jewellery: Adds (11-15) to (23-27) Fire Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. |
Screaming Essence of AnguishScreaming Essence of AnguishStack Size: 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (31-41) to (61-71) Fire Damage to Spells Two Handed Weapon: Adds (41-55) to (83-96) Fire Damage to Spells Gloves: Adds (6-8) to (13-17) Fire Damage to Attacks Body Armour: (7-8)% chance to Avoid Fire Damage from Hits Shield: (7-8)% chance to Avoid Fire Damage from Hits Other Armour: (23-26)% chance to Avoid being Ignited Quiver: Adds (6-8) to (13-17) Fire Damage to Attacks Belt: (23-26)% chance to Avoid being Ignited Other Jewellery: Adds (16-22) to (32-38) Fire Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. |
Shrieking Essence of AnguishShrieking Essence of AnguishStack Size: 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (36-49) to (73-85) Fire Damage to Spells Two Handed Weapon: Adds (49-65) to (98-115) Fire Damage to Spells Gloves: Adds (8-10) to (16-18) Fire Damage to Attacks Body Armour: (8-9)% chance to Avoid Fire Damage from Hits Shield: (8-9)% chance to Avoid Fire Damage from Hits Other Armour: (27-30)% chance to Avoid being Ignited Quiver: Adds (8-10) to (16-18) Fire Damage to Attacks Belt: (27-30)% chance to Avoid being Ignited Other Jewellery: Adds (19-25) to (39-45) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Deafening Essence of AnguishDeafening Essence of AnguishStack Size: 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (45-54) to (80-90) Fire Damage to Spells Two Handed Weapon: Adds (67-81) to (120-135) Fire Damage to Spells Gloves: Adds (9-11) to (17-21) Fire Damage to Attacks Body Armour: (9-10)% chance to Avoid Fire Damage from Hits Shield: (9-10)% chance to Avoid Fire Damage from Hits Other Armour: (31-44)% chance to Avoid being Ignited Quiver: Adds (9-11) to (17-21) Fire Damage to Attacks Belt: (31-44)% chance to Avoid being Ignited Other Jewellery: Adds (23-27) to (43-48) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Weeping Essence of SufferingWeeping Essence of SufferingStack Size: 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (11-15) to (22-25) Cold Damage to Spells Two Handed Weapon: Adds (16-22) to (33-38) Cold Damage to Spells Gloves: Adds (5-7) to (10-12) Cold Damage to Attacks Body Armour: (5-6)% chance to Avoid Cold Damage from Hits Shield: (5-6)% chance to Avoid Cold Damage from Hits Other Armour: (15-18)% chance to Avoid being Frozen Quiver: Adds (5-7) to (10-12) Cold Damage to Attacks Belt: (15-18)% chance to Avoid being Frozen Other Jewellery: Adds (6-9) to (13-16) Cold Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. |
Wailing Essence of SufferingWailing Essence of SufferingStack Size: 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (17-23) to (34-40) Cold Damage to Spells Two Handed Weapon: Adds (26-34) to (52-60) Cold Damage to Spells Gloves: Adds (6-7) to (11-14) Cold Damage to Attacks Body Armour: (6-7)% chance to Avoid Cold Damage from Hits Shield: (6-7)% chance to Avoid Cold Damage from Hits Other Armour: (19-22)% chance to Avoid being Frozen Quiver: Adds (6-7) to (11-14) Cold Damage to Attacks Belt: (19-22)% chance to Avoid being Frozen Other Jewellery: Adds (10-13) to (20-24) Cold Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. |
Screaming Essence of SufferingScreaming Essence of SufferingStack Size: 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (25-33) to (50-58) Cold Damage to Spells Two Handed Weapon: Adds (38-50) to (75-88) Cold Damage to Spells Gloves: Adds (6-8) to (12-15) Cold Damage to Attacks Body Armour: (7-8)% chance to Avoid Cold Damage from Hits Shield: (7-8)% chance to Avoid Cold Damage from Hits Other Armour: (23-26)% chance to Avoid being Frozen Quiver: Adds (6-8) to (12-15) Cold Damage to Attacks Belt: (23-26)% chance to Avoid being Frozen Other Jewellery: Adds (12-16) to (24-28) Cold Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. |
Shrieking Essence of SufferingShrieking Essence of SufferingStack Size: 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (30-40) to (60-69) Cold Damage to Spells Two Handed Weapon: Adds (45-60) to (89-104) Cold Damage to Spells Gloves: Adds (7-9) to (13-16) Cold Damage to Attacks Body Armour: (8-9)% chance to Avoid Cold Damage from Hits Shield: (8-9)% chance to Avoid Cold Damage from Hits Other Armour: (27-30)% chance to Avoid being Frozen Quiver: Adds (7-9) to (13-16) Cold Damage to Attacks Belt: (27-30)% chance to Avoid being Frozen Other Jewellery: Adds (17-22) to (34-40) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Deafening Essence of SufferingDeafening Essence of SufferingStack Size: 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (35-45) to (66-74) Cold Damage to Spells Two Handed Weapon: Adds (57-66) to (100-111) Cold Damage to Spells Gloves: Adds (8-10) to (14-17) Cold Damage to Attacks Body Armour: (9-10)% chance to Avoid Cold Damage from Hits Shield: (9-10)% chance to Avoid Cold Damage from Hits Other Armour: (31-44)% chance to Avoid being Frozen Quiver: Adds (8-10) to (14-17) Cold Damage to Attacks Belt: (31-44)% chance to Avoid being Frozen Other Jewellery: Adds (20-24) to (38-44) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Muttering Essence of TormentMuttering Essence of TormentStack Size: 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Adds (1-2) to (21-22) Lightning Damage to Spells Two Handed Weapon: Adds (1-3) to (32-34) Lightning Damage to Spells Gloves: Adds 1 to (14-15) Lightning Damage to Attacks Body Armour: (4-5)% chance to Avoid Lightning Damage from Hits Shield: (4-5)% chance to Avoid Lightning Damage from Hits Other Armour: (11-14)% chance to Avoid being Shocked Quiver: Adds 1 to (14-15) Lightning Damage to Attacks Belt: (11-14)% chance to Avoid being Shocked Other Jewellery: Adds 1 to (14-15) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. |
Weeping Essence of TormentWeeping Essence of TormentStack Size: 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (1-4) to (46-49) Lightning Damage to Spells Two Handed Weapon: Adds (2-6) to (69-73) Lightning Damage to Spells Gloves: Adds (1-2) to (21-22) Lightning Damage to Attacks Body Armour: (5-6)% chance to Avoid Lightning Damage from Hits Shield: (5-6)% chance to Avoid Lightning Damage from Hits Other Armour: (15-18)% chance to Avoid being Shocked Quiver: Adds (1-2) to (21-22) Lightning Damage to Attacks Belt: (15-18)% chance to Avoid being Shocked Other Jewellery: Adds (1-2) to (27-28) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. |
Wailing Essence of TormentWailing Essence of TormentStack Size: 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (2-6) to (73-77) Lightning Damage to Spells Two Handed Weapon: Adds (3-9) to (109-115) Lightning Damage to Spells Gloves: Adds (1-2) to (23-24) Lightning Damage to Attacks Body Armour: (6-7)% chance to Avoid Lightning Damage from Hits Shield: (6-7)% chance to Avoid Lightning Damage from Hits Other Armour: (19-22)% chance to Avoid being Shocked Quiver: Adds (1-2) to (23-24) Lightning Damage to Attacks Belt: (19-22)% chance to Avoid being Shocked Other Jewellery: Adds (1-4) to (40-43) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. |
Screaming Essence of TormentScreaming Essence of TormentStack Size: 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-9) to (106-112) Lightning Damage to Spells Two Handed Weapon: Adds (4-13) to (159-168) Lightning Damage to Spells Gloves: Adds (1-2) to (25-26) Lightning Damage to Attacks Body Armour: (7-8)% chance to Avoid Lightning Damage from Hits Shield: (7-8)% chance to Avoid Lightning Damage from Hits Other Armour: (23-26)% chance to Avoid being Shocked Quiver: Adds (1-2) to (25-26) Lightning Damage to Attacks Belt: (23-26)% chance to Avoid being Shocked Other Jewellery: Adds (3-6) to (57-61) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. |
Shrieking Essence of TormentShrieking Essence of TormentStack Size: 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (27-30)% chance to Avoid being Shocked Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks Belt: (27-30)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Deafening Essence of TormentDeafening Essence of TormentStack Size: 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-11) to (134-144) Lightning Damage to Spells Two Handed Weapon: Adds (6-16) to (201-216) Lightning Damage to Spells Gloves: Adds (1-3) to (29-30) Lightning Damage to Attacks Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits Shield: (9-10)% chance to Avoid Lightning Damage from Hits Other Armour: (31-44)% chance to Avoid being Shocked Quiver: Adds (1-3) to (29-30) Lightning Damage to Attacks Belt: (31-44)% chance to Avoid being Shocked Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Screaming Essence of ScornScreaming Essence of ScornStack Size: 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (80-99)% increased Critical Strike Chance for Spells Gloves: (23-26)% chance to Avoid being Stunned Helmet: (23-26)% chance to Avoid being Stunned Shield: (80-99)% increased Critical Strike Chance for Spells Other Armour: (3-4)% chance to Dodge Spell Hits Quiver: +(25-29)% to Global Critical Strike Multiplier Amulet: +(25-29)% to Global Critical Strike Multiplier Ring: +(15-17)% to Global Critical Strike Multiplier Belt: (12-13)% reduced Enemy Stun ThresholdRight click this item then left click a normal item to apply it. Shift click to unstack. |
Shrieking Essence of ScornShrieking Essence of ScornStack Size: 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (100-109)% increased Critical Strike Chance for Spells Gloves: (27-30)% chance to Avoid being Stunned Helmet: (27-30)% chance to Avoid being Stunned Shield: (100-109)% increased Critical Strike Chance for Spells Other Armour: (5-6)% chance to Dodge Spell Hits Quiver: +(30-34)% to Global Critical Strike Multiplier Amulet: +(30-34)% to Global Critical Strike Multiplier Ring: +(18-20)% to Global Critical Strike Multiplier Belt: (14-15)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Deafening Essence of ScornDeafening Essence of ScornStack Size: 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (110-119)% increased Critical Strike Chance for Spells Gloves: (31-44)% chance to Avoid being Stunned Helmet: (31-44)% chance to Avoid being Stunned Shield: (110-119)% increased Critical Strike Chance for Spells Other Armour: (7-8)% chance to Dodge Spell Hits Quiver: +(35-41)% to Global Critical Strike Multiplier Amulet: +(35-41)% to Global Critical Strike Multiplier Ring: +(21-25)% to Global Critical Strike Multiplier Belt: (16-17)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Unique Items
The following list excludes items that grant full immunity:
Item | All Ailments | All Elemental Ailments | Chill | Freeze | Bleed | Stun | Elemental Damage | Fire Damage | Projectiles |
---|---|---|---|---|---|---|---|---|---|
Conqueror's LongevityConqueror's Longevity Viridian JewelLimited to: 13% chance to Avoid Elemental Ailments 8% increased Life Recovery from Flasks 2% chance to Dodge Attack HitsVictory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 0% | 3% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Pillars of ArunPillars of Arun Dunes MapMap Level: 75 Map Tier: 8 Guild Character: › Item Quantity: (+100%-+150%) Item Rarity: (+200%-+300%)(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement SkillsMan creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 50% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Replica Pillars of ArunReplica Pillars of Arun Dunes MapMap Level: 75 Map Tier: 8 Guild Character: › Item Quantity: (+200%-+250%) Item Rarity: (+200%-+300%) Monster Pack Size: +30%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers." - Administrator QotraTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 50% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Taste of HateTaste of Hate Sapphire FlaskLasts 5.00 Seconds Consumes 20 of 50 Charges on use +50% to Cold Resistance 20% less Cold Damage takenRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effectA sip will freeze your lips, A swig will chill your heart, A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 0% | 0% | 30% | 30% | 0% | 0% | 0% | 0% | 0% |
Tasalio's SignTasalio's Sign Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water, to the chieftain Rakiata. Kaom took Rakiata's head and hand so that his warriors' axes might rise and fall like the waves. | 0% | 0% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Tear of PurityTear of Purity Lapis AmuletRequires Level 20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill +(5-10) to all Attributes +(20-40) to maximum Life 5% chance to Avoid Elemental AilmentsA shimmering symbol of Purity, clear as water, but I know better than most how quickly Purity can succumb to Corruption. How quickly water turns to blood. - Victario, the People's Poet | 0% | 5% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
GlitterdiscGlitterdisc Burnished Spiked ShieldQuality: +20% Chance to Block: 26% Evasion: (148-161) Energy Shield: (79-111) Movement Speed: -3%Requires Level 27, 37 Dex, 37 Int4% chance to Dodge Attack Hits(120-140)% increased Evasion and Energy Shield +(20-30) to maximum Energy Shield +(30-50) to maximum Life 10% increased Rarity of Items found 25% chance to Avoid Fire Damage from Hits You always Ignite while BurningIzaro's insistence on using lava resulted in some surprising material discoveries. | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 25% | 0% |
Lakishu's BladeLakishu's Blade Elegant SwordOne Handed Sword Quality: +20% Physical Damage: (45-56) to (77.4-94) Critical Strike Chance: 5.00% Attacks per Second: (1.65-1.72) Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery"May the Blessed Lakishu watch our backs and our wives." - Legionnaire Battle Blessing | 0% | 0% | 0% | 0% | 0% | 20% | 0% | 0% | 0% |
Astral ProjectorAstral Projector Topaz RingRequires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players Nova Spells Cast at the targeted location instead of around youThe body stands, but the spirit soars. | 0% | 30% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Warrior's LegacyWarrior's Legacy Ruby RingRequires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength (20-25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were UsedMake your mark on history | 0% | 0% | 0% | 0% | 0% | 30% | 0% | 0% | 0% |
Saemus' GiftSaemus' Gift Spike-Point Arrow QuiverRequires Level 45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity (8-12)% increased Cast Speed +(30-60) to maximum Life +(20-40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 IntelligenceBeaten in contest, he would try once more Guided by magic, Magjar took aim at a dove Saemus' gift would influence the score Guided by darkness, Magjar spilled the blood of his love | 0% | 0% | 0% | 0% | 0% | 20% | 0% | 0% | 0% |
The FledglingThe Fledgling Lacquered HelmetQuality: +20% Armour: (372-441) Evasion: (372-441)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots. | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
The Coming CalamityThe Coming Calamity Destroyer RegaliaQuality: +20% Energy Shield: (208-228) Movement Speed: -3%Requires Level 53, 144 Int+2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45%Whiff of cold, tiny spark, faintest flicker in the dark. Embers swirl, ice takes form, sky exposed - Death's perfect storm. Frost and thunder, flames shine bright, ruin walks the land tonight. By your hand they dance and bend, wield them and brook no end. | 0% | 0% | 0% | 0% | 0% | 1% | 0% | 0% | 0% |
The Ghastly TheatreThe Ghastly Theatre Teak Round ShieldQuality: +20% Chance to Block: 23% Armour: (550-681) Evasion: (550-681) Movement Speed: -3%Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion (30-50)% chance to avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depletedNever let the audience know your true form. Misdirect them, beguile them. Strike when they least expect it. | 0% | 0% | 0% | 0% | (30-50)% | 0% | 0% | 0% | 0% |
HopeshredderHopeshredder Ranger BowBow Quality: +20% Physical Damage: 46.8-97.2 Elemental Damage: (130-150) to (270-300) Critical Strike Chance: 6.00% Attacks per Second: (1.49-1.62) Weapon Range: 120Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends, or their families, or their homes. Their last thoughts were untethered from reality, and bathed in fear and ferocity. | 0% | 0% | 0% | 0% | 0% | 0% | 2% | 0% | 0% |
MistwallMistwall Lacquered BucklerQuality: +20% Chance to Block: 24% Evasion: (1056-1188) Movement Speed: -3%Requires Level 60, 159 Dex6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances +(8-15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked RecentlyLight as a board, Stiff as a feather. | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Replica MistwallReplica Mistwall Lacquered BucklerQuality: +20% Chance to Block: 24% Evasion: (1056-1188) Movement Speed: -3%Requires Level 60, 159 Dex6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently +(8-15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently"For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once." - Lead Researcher Ksaret | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Alpha's HowlAlpha's Howl Sinner TricorneQuality: +20% Evasion: (738-811)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 8% reduced Mana ReservedNature respects the strong And paints the snow red With the blood of the weak | 0% | 0% | 25% | 100% | 0% | 0% | 0% | 0% | 0% |
Replica Alpha's HowlReplica Alpha's Howl Sinner TricorneQuality: +20% Evasion: (738-811)Requires Level 64, 138 Dex+4 to Level of Socketed Herald Gems (80-100)% increased Evasion Rating +(20-30)% to Chaos Resistance 25% chance to Avoid being Poisoned 8% reduced Mana Reserved You cannot be Hindered"Test subject walked right through the poison gas defenses, and attempts to slow her failed. Suppression troop six, the 'Furious Flagellants,' have been sent to intervene." | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Farrul's ChaseFarrul's Chase Slink BootsQuality: +20% Evasion: (565-664)Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to avoid Bleeding 20% increased Movement Speed while you have Cat's StealthA secret is a weapon your enemies do not have. When the First of the Plains hunted, she moved in silence and acted quickly. To do otherwise is to arm your foes. | 0% | 0% | 0% | 0% | (40-50)% | 0% | 0% | 0% | 0% |
VoidwalkerVoidwalker Murder BootsQuality: +20% Evasion: (481-555) Energy Shield: (44-51)Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity (140-180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial FootprintsStep into the void and experience true freedom. | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 20% |
Passives
Base passives
Name | Stats |
---|---|
Avoid Interruption while Casting, Strength and Dexterity | 15% chance to Avoid interruption from Stuns while Casting +10 to Strength and Dexterity [1] [2] |
Avoid Status Ailments and Elemental Resistances | 5% chance to Avoid Elemental Ailments +5% to all Elemental Resistances [1] |
Channelling Attack Speed and Stun Avoidance | Channelling Skills have 4% increased Attack Speed 10% chance to Avoid being Stunned while Channelling [1] [2] |
Cold Damage, Freeze and Chill Avoidance | 30% chance to Avoid being Frozen 30% chance to Avoid being Chilled 5% chance to Avoid Cold Damage from Hits [1] |
Evasion and Blind Avoidance | 14% increased Evasion Rating +100 to Evasion Rating 40% chance to Avoid Blind [1] |
Fire Damage and Ignite Avoidance | 30% chance to Avoid being Ignited 5% chance to Avoid Fire Damage from Hits [1] |
Life and Elemental Ailment Avoidance | 4% increased maximum Life 4% chance to Avoid Elemental Ailments [1] [2] [3] |
Lightning Damage and Shock Avoidance | 30% chance to Avoid being Shocked 5% chance to Avoid Lightning Damage from Hits [1] |
Stun Avoidance and Movement Speed | 8% chance to Avoid being Stunned 2% increased Movement Speed [1] [2] |
Arcane Swiftness | 5% increased Spell Damage per 5% Chance to Block Attack Damage +3% Chance to Block Attack Damage while holding a Shield 20% chance to Avoid being Stunned while holding a Shield 20% chance to Avoid Elemental Ailments while holding a Shield 5% increased Cast Speed while holding a Shield [1] |
Crystal Skin | 15% chance to Avoid Elemental Ailments +1% to all maximum Elemental Resistances +5% to all Elemental Resistances [1] |
Elemental Focus | 20% increased Elemental Damage 10% increased Duration of Elemental Ailments on Enemies 10% chance to Avoid Elemental Ailments 20% increased Effect of Non-Damaging Ailments [1] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 1% of Life per second 20% increased Stun and Block Recovery [1] |
Lucidity | Channelling Skills deal 30% increased Damage Channelling Skills have -3 to Total Cost 40% chance to Avoid being Stunned while Channelling [1] |
Nimbleness | 6% increased Cast Speed 4% increased Movement Speed 15% chance to Avoid interruption from Stuns while Casting +12% to Critical Strike Multiplier for Spells [1] |
Practical Application | 25% chance to Avoid interruption from Stuns while Casting +25 to Strength and Dexterity [1] |
Silent Steps | 20% increased Evasion Rating 60% chance to Avoid Blind 10% chance to Blind Enemies on Hit with Attacks +200 to Evasion Rating [1] |
Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments [1] |
Unpredictable Offensive | Channelling Skills have 10% increased Attack Speed 30% chance to Avoid being Stunned while Channelling 5% chance to Dodge Attack Hits while Channelling [1] |
References
- ↑ Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 22, 2016.