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Avoidance is a mechanic that stops the damage of a hit after block has failed.[citation needed] It still counts as a hit, even if it deals 0 damage.[1] Avoidance should not be confused or conflated with Evasion, Dodge, Block, or Immunity.

Damage avoidance from hits are capped at 75%.

Pantheon

Several Gods provide chances to avoid varying types of damage and/or effects.

Major Gods

  • Soul of Lunaris upgrade 10% chance to avoid Projectile Damage
  • Soul of Lunaris upgrade Avoid Projectiles that have Chained
  • Soul of Solaris upgrade 50% chance to avoid Ailments from Critical Strikes
  • Soul of Arakaali grants 10% chance to Avoid Lightning Damage when Hit

Minor Gods

  • Soul of Ralakesh grants 25% chance to avoid Bleeding

Enchantments

Boots

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Enchantment Stun Avoidance 15350% chance to Avoid being Stunned if you've Killed Recently
Enchantment Stun Avoidance 26665% chance to Avoid being Stunned if you've Killed Recently
Enchantment Stun Avoidance 37580% chance to Avoid being Stunned if you've Killed Recently
of the Underground150% chance to Avoid being Poisoned
of the Underground150% chance to avoid Bleeding
Chosen60(13-14)% increased Movement Speed
Cannot be Chilled
Chosen72(15-17)% increased Movement Speed
Cannot be Chilled
Chosen81(18-20)% increased Movement Speed
Cannot be Chilled
Rin's6060% chance to Avoid being Frozen
Rin's7280% chance to Avoid being Frozen
Rin's81Cannot be Frozen

Helmets

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of the Underground150% chance to Avoid being Poisoned
of the Underground150% chance to avoid Bleeding
of the Order60(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
of the Order75(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention

Monsters

Magic monsters have a 50% chance to avoid fleeing.

Map Mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsIIQPack
Size
IIRSpawn Weighting
of Insulation1Monsters have 30% chance to Avoid Elemental Ailments10%4%6%low_tier_map 800
default 0
of Insulation1Monsters have 50% chance to Avoid Elemental Ailments10%4%6%mid_tier_map 800
default 0
of Insulation1Monsters have 70% chance to Avoid Elemental Ailments10%4%6%top_tier_map 800
default 0
Impervious1Monsters have a 20% chance to avoid Poison, Blind, and Bleeding10%4%6%low_tier_map 800
default 0
Impervious1Monsters have a 35% chance to avoid Poison, Blind, and Bleeding10%4%6%mid_tier_map 800
default 0
Impervious1Monsters have a 50% chance to avoid Poison, Blind, and Bleeding10%4%6%top_tier_map 800
default 0

Items

Base Items

  • Aquamarine Flask inventory iconAquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
    Consumes 20 of 50 Charges on use
    60% reduced effect of Freeze on you during Flask Effect
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Aquamarine Flask inventory icon

Modifiers

Standard Affixes

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Stoicism23(8-11)% chance to Avoid Elemental Ailmentsdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Resolve41(12-15)% chance to Avoid Elemental Ailmentsdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Fortitude57(16-19)% chance to Avoid Elemental Ailmentsdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Will73(20-23)% chance to Avoid Elemental Ailmentsdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Composure1(11-13)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Surefootedness1(14-16)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Persistence1(17-19)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Relentlessness1(20-22)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of the Crusade68(31-35)% chance to Avoid being Ignitedboots_crusader 500
quiver_crusader 500
default 0
of the Crusade70(36-40)% chance to Avoid being Ignitedboots_crusader 500
quiver_crusader 500
default 0
of the Crusade75(41-45)% chance to Avoid being Ignitedboots_crusader 500
quiver_crusader 500
default 0
of the Crusade68(31-35)% chance to Avoid being Frozenboots_crusader 500
quiver_crusader 500
default 0
of the Crusade70(36-40)% chance to Avoid being Frozenboots_crusader 500
quiver_crusader 500
default 0
of the Crusade75(41-45)% chance to Avoid being Frozenboots_crusader 500
quiver_crusader 500
default 0
of the Crusade68(31-35)% chance to Avoid being Shockedboots_crusader 500
quiver_crusader 500
default 0
of the Crusade70(36-40)% chance to Avoid being Shockedboots_crusader 500
quiver_crusader 500
default 0
of the Crusade75(41-45)% chance to Avoid being Shockedboots_crusader 500
quiver_crusader 500
default 0
of the Crusade68(6-9)% chance to avoid Projectilesboots_crusader 500
default 0
of the Crusade73(10-12)% chance to avoid Projectilesboots_crusader 500
default 0
of the Conquest68(16-20)% chance to Avoid being Stunnedboots_adjudicator 500
gloves_adjudicator 500
quiver_adjudicator 500
default 0
of the Conquest70(21-25)% chance to Avoid being Stunnedboots_adjudicator 500
gloves_adjudicator 500
quiver_adjudicator 500
default 0
of the Conquest75(26-30)% chance to Avoid being Stunnedboots_adjudicator 500
gloves_adjudicator 500
quiver_adjudicator 500
default 0
of the Conquest68(5-7)% chance to Avoid Fire Damage from Hitsboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80(8-10)% chance to Avoid Fire Damage from Hitsboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest68(5-7)% chance to Avoid Cold Damage from Hitsboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80(8-10)% chance to Avoid Cold Damage from Hitsboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest68(5-7)% chance to Avoid Lightning Damage from Hitsboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80(8-10)% chance to Avoid Lightning Damage from Hitsboots_adjudicator 500
shield_adjudicator 500
default 0
of the Hunt68(21-25)% chance to avoid Bleeding
(21-25)% chance to Avoid being Poisoned
boots_basilisk 500
default 0
of the Hunt70(26-30)% chance to avoid Bleeding
(26-30)% chance to Avoid being Poisoned
boots_basilisk 500
default 0
of the Hunt75(31-35)% chance to avoid Bleeding
(31-35)% chance to Avoid being Poisoned
boots_basilisk 500
default 0
of the Crusade68(21-25)% chance to Avoid interruption from Stuns while Castinggloves_crusader 500
default 0
of the Crusade70(26-30)% chance to Avoid interruption from Stuns while Castinggloves_crusader 500
default 0
of the Crusade75(31-35)% chance to Avoid interruption from Stuns while Castinggloves_crusader 500
default 0
of Redemption68(5-7)% chance to Avoid Physical Damage from Hitsshield_eyrie 500
quiver_eyrie 500
default 0
of Redemption80(8-10)% chance to Avoid Physical Damage from Hitsshield_eyrie 500
quiver_eyrie 500
default 0

Corrupted

There are three legacy corrupted implicits that grant (10-20)% chance to Avoid being Ignited/Frozen/Shocked on various items.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2AvoidIgniteCorrupted60Cannot be Ignitedring 500
default 0

Shaper

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Shaping68(15-22)% chance to Avoid Elemental Ailmentsboots_shaper 800
default 0
of Shaping75(23-30)% chance to Avoid Elemental Ailmentsboots_shaper 800
default 0
of Shaping81(31-35)% chance to Avoid Elemental Ailmentsboots_shaper 800
default 0
of Shaping68(6-9)% chance to avoid Projectilesboots_shaper 500
default 0
of Shaping84(10-12)% chance to avoid Projectilesboots_shaper 500
default 0
of Shaping68(15-20)% chance to Avoid interruption from Stuns while Castinggloves_shaper 800
default 0
of Shaping75(21-25)% chance to Avoid interruption from Stuns while Castinggloves_shaper 800
default 0
of Shaping80(26-30)% chance to Avoid interruption from Stuns while Castinggloves_shaper 800
default 0

Elder

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the Elder68(15-22)% chance to Avoid being Stunnedboots_elder 800
quiver_elder 800
default 0
of the Elder75(23-30)% chance to Avoid being Stunnedboots_elder 800
quiver_elder 800
default 0
of the Elder82(31-35)% chance to Avoid being Stunnedboots_elder 800
quiver_elder 800
default 0
of the Elder68(15-17)% increased Cast Speed
(15-25)% chance to Avoid interruption from Stuns while Casting
attack_staff 0
staff_elder 1000
default 0
of the Elder75(18-20)% increased Cast Speed
(26-35)% chance to Avoid interruption from Stuns while Casting
attack_staff 0
staff_elder 500
default 0

Master Mods

The crafting bench that grant X% chance to Avoid stun, ignite, chill, freeze, shock, or being knocked back.

Essences

Anguish, Suffering, and Torment essences grant X% chance to Avoid Fire/Cold/Lightning Damage when Hit when applied to body armour and shields, and X% chance to Avoid being Ignited/Frozen/Shocked when applied to helmets, boots, and belts. Scorn essences grant X% chance to Avoid being Stunned when applied to helmets or gloves.

Essence
Wailing Essence of Anguish inventory iconWailing Essence of AnguishWailing Essence of AnguishStack Size: 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

One Handed Weapon: Adds (21-28) to (42-49) Fire Damage to Spells
Two Handed Weapon: Adds (28-38) to (57-66) Fire Damage to Spells
Gloves: Adds (5-7) to (11-14) Fire Damage to Attacks
Body Armour: (6-7)% chance to Avoid Fire Damage from Hits
Shield: (6-7)% chance to Avoid Fire Damage from Hits
Other Armour: (19-22)% chance to Avoid being Ignited
Quiver: Adds (5-7) to (11-14) Fire Damage to Attacks
Belt: (19-22)% chance to Avoid being Ignited
Other Jewellery: Adds (11-15) to (23-27) Fire Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Wailing Essence of Anguish inventory icon
Screaming Essence of Anguish inventory iconScreaming Essence of AnguishScreaming Essence of AnguishStack Size: 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (31-41) to (61-71) Fire Damage to Spells
Two Handed Weapon: Adds (41-55) to (83-96) Fire Damage to Spells
Gloves: Adds (6-8) to (13-17) Fire Damage to Attacks
Body Armour: (7-8)% chance to Avoid Fire Damage from Hits
Shield: (7-8)% chance to Avoid Fire Damage from Hits
Other Armour: (23-26)% chance to Avoid being Ignited
Quiver: Adds (6-8) to (13-17) Fire Damage to Attacks
Belt: (23-26)% chance to Avoid being Ignited
Other Jewellery: Adds (16-22) to (32-38) Fire Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Screaming Essence of Anguish inventory icon
Shrieking Essence of Anguish inventory iconShrieking Essence of AnguishShrieking Essence of AnguishStack Size: 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (36-49) to (73-85) Fire Damage to Spells
Two Handed Weapon: Adds (49-65) to (98-115) Fire Damage to Spells
Gloves: Adds (8-10) to (16-18) Fire Damage to Attacks
Body Armour: (8-9)% chance to Avoid Fire Damage from Hits
Shield: (8-9)% chance to Avoid Fire Damage from Hits
Other Armour: (27-30)% chance to Avoid being Ignited
Quiver: Adds (8-10) to (16-18) Fire Damage to Attacks
Belt: (27-30)% chance to Avoid being Ignited
Other Jewellery: Adds (19-25) to (39-45) Fire Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Shrieking Essence of Anguish inventory icon
Deafening Essence of Anguish inventory iconDeafening Essence of AnguishDeafening Essence of AnguishStack Size: 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (45-54) to (80-90) Fire Damage to Spells
Two Handed Weapon: Adds (67-81) to (120-135) Fire Damage to Spells
Gloves: Adds (9-11) to (17-21) Fire Damage to Attacks
Body Armour: (9-10)% chance to Avoid Fire Damage from Hits
Shield: (9-10)% chance to Avoid Fire Damage from Hits
Other Armour: (31-44)% chance to Avoid being Ignited
Quiver: Adds (9-11) to (17-21) Fire Damage to Attacks
Belt: (31-44)% chance to Avoid being Ignited
Other Jewellery: Adds (23-27) to (43-48) Fire Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Deafening Essence of Anguish inventory icon
Weeping Essence of Suffering inventory iconWeeping Essence of SufferingWeeping Essence of SufferingStack Size: 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

One Handed Weapon: Adds (11-15) to (22-25) Cold Damage to Spells
Two Handed Weapon: Adds (16-22) to (33-38) Cold Damage to Spells
Gloves: Adds (5-7) to (10-12) Cold Damage to Attacks
Body Armour: (5-6)% chance to Avoid Cold Damage from Hits
Shield: (5-6)% chance to Avoid Cold Damage from Hits
Other Armour: (15-18)% chance to Avoid being Frozen
Quiver: Adds (5-7) to (10-12) Cold Damage to Attacks
Belt: (15-18)% chance to Avoid being Frozen
Other Jewellery: Adds (6-9) to (13-16) Cold Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Weeping Essence of Suffering inventory icon
Wailing Essence of Suffering inventory iconWailing Essence of SufferingWailing Essence of SufferingStack Size: 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

One Handed Weapon: Adds (17-23) to (34-40) Cold Damage to Spells
Two Handed Weapon: Adds (26-34) to (52-60) Cold Damage to Spells
Gloves: Adds (6-7) to (11-14) Cold Damage to Attacks
Body Armour: (6-7)% chance to Avoid Cold Damage from Hits
Shield: (6-7)% chance to Avoid Cold Damage from Hits
Other Armour: (19-22)% chance to Avoid being Frozen
Quiver: Adds (6-7) to (11-14) Cold Damage to Attacks
Belt: (19-22)% chance to Avoid being Frozen
Other Jewellery: Adds (10-13) to (20-24) Cold Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Wailing Essence of Suffering inventory icon
Screaming Essence of Suffering inventory iconScreaming Essence of SufferingScreaming Essence of SufferingStack Size: 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (25-33) to (50-58) Cold Damage to Spells
Two Handed Weapon: Adds (38-50) to (75-88) Cold Damage to Spells
Gloves: Adds (6-8) to (12-15) Cold Damage to Attacks
Body Armour: (7-8)% chance to Avoid Cold Damage from Hits
Shield: (7-8)% chance to Avoid Cold Damage from Hits
Other Armour: (23-26)% chance to Avoid being Frozen
Quiver: Adds (6-8) to (12-15) Cold Damage to Attacks
Belt: (23-26)% chance to Avoid being Frozen
Other Jewellery: Adds (12-16) to (24-28) Cold Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Screaming Essence of Suffering inventory icon
Shrieking Essence of Suffering inventory iconShrieking Essence of SufferingShrieking Essence of SufferingStack Size: 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (30-40) to (60-69) Cold Damage to Spells
Two Handed Weapon: Adds (45-60) to (89-104) Cold Damage to Spells
Gloves: Adds (7-9) to (13-16) Cold Damage to Attacks
Body Armour: (8-9)% chance to Avoid Cold Damage from Hits
Shield: (8-9)% chance to Avoid Cold Damage from Hits
Other Armour: (27-30)% chance to Avoid being Frozen
Quiver: Adds (7-9) to (13-16) Cold Damage to Attacks
Belt: (27-30)% chance to Avoid being Frozen
Other Jewellery: Adds (17-22) to (34-40) Cold Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Shrieking Essence of Suffering inventory icon
Deafening Essence of Suffering inventory iconDeafening Essence of SufferingDeafening Essence of SufferingStack Size: 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (35-45) to (66-74) Cold Damage to Spells
Two Handed Weapon: Adds (57-66) to (100-111) Cold Damage to Spells
Gloves: Adds (8-10) to (14-17) Cold Damage to Attacks
Body Armour: (9-10)% chance to Avoid Cold Damage from Hits
Shield: (9-10)% chance to Avoid Cold Damage from Hits
Other Armour: (31-44)% chance to Avoid being Frozen
Quiver: Adds (8-10) to (14-17) Cold Damage to Attacks
Belt: (31-44)% chance to Avoid being Frozen
Other Jewellery: Adds (20-24) to (38-44) Cold Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Deafening Essence of Suffering inventory icon
Muttering Essence of Torment inventory iconMuttering Essence of TormentMuttering Essence of TormentStack Size: 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below

One Handed Weapon: Adds (1-2) to (21-22) Lightning Damage to Spells
Two Handed Weapon: Adds (1-3) to (32-34) Lightning Damage to Spells
Gloves: Adds 1 to (14-15) Lightning Damage to Attacks
Body Armour: (4-5)% chance to Avoid Lightning Damage from Hits
Shield: (4-5)% chance to Avoid Lightning Damage from Hits
Other Armour: (11-14)% chance to Avoid being Shocked
Quiver: Adds 1 to (14-15) Lightning Damage to Attacks
Belt: (11-14)% chance to Avoid being Shocked
Other Jewellery: Adds 1 to (14-15) Lightning Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Muttering Essence of Torment inventory icon
Weeping Essence of Torment inventory iconWeeping Essence of TormentWeeping Essence of TormentStack Size: 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below

One Handed Weapon: Adds (1-4) to (46-49) Lightning Damage to Spells
Two Handed Weapon: Adds (2-6) to (69-73) Lightning Damage to Spells
Gloves: Adds (1-2) to (21-22) Lightning Damage to Attacks
Body Armour: (5-6)% chance to Avoid Lightning Damage from Hits
Shield: (5-6)% chance to Avoid Lightning Damage from Hits
Other Armour: (15-18)% chance to Avoid being Shocked
Quiver: Adds (1-2) to (21-22) Lightning Damage to Attacks
Belt: (15-18)% chance to Avoid being Shocked
Other Jewellery: Adds (1-2) to (27-28) Lightning Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Weeping Essence of Torment inventory icon
Wailing Essence of Torment inventory iconWailing Essence of TormentWailing Essence of TormentStack Size: 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below

One Handed Weapon: Adds (2-6) to (73-77) Lightning Damage to Spells
Two Handed Weapon: Adds (3-9) to (109-115) Lightning Damage to Spells
Gloves: Adds (1-2) to (23-24) Lightning Damage to Attacks
Body Armour: (6-7)% chance to Avoid Lightning Damage from Hits
Shield: (6-7)% chance to Avoid Lightning Damage from Hits
Other Armour: (19-22)% chance to Avoid being Shocked
Quiver: Adds (1-2) to (23-24) Lightning Damage to Attacks
Belt: (19-22)% chance to Avoid being Shocked
Other Jewellery: Adds (1-4) to (40-43) Lightning Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Wailing Essence of Torment inventory icon
Screaming Essence of Torment inventory iconScreaming Essence of TormentScreaming Essence of TormentStack Size: 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (3-9) to (106-112) Lightning Damage to Spells
Two Handed Weapon: Adds (4-13) to (159-168) Lightning Damage to Spells
Gloves: Adds (1-2) to (25-26) Lightning Damage to Attacks
Body Armour: (7-8)% chance to Avoid Lightning Damage from Hits
Shield: (7-8)% chance to Avoid Lightning Damage from Hits
Other Armour: (23-26)% chance to Avoid being Shocked
Quiver: Adds (1-2) to (25-26) Lightning Damage to Attacks
Belt: (23-26)% chance to Avoid being Shocked
Other Jewellery: Adds (3-6) to (57-61) Lightning Damage to Attacks
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Screaming Essence of Torment inventory icon
Shrieking Essence of Torment inventory iconShrieking Essence of TormentShrieking Essence of TormentStack Size: 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells
Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells
Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks
Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits
Shield: (8-9)% chance to Avoid Lightning Damage from Hits
Other Armour: (27-30)% chance to Avoid being Shocked
Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks
Belt: (27-30)% chance to Avoid being Shocked
Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Shrieking Essence of Torment inventory icon
Deafening Essence of Torment inventory iconDeafening Essence of TormentDeafening Essence of TormentStack Size: 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (4-11) to (134-144) Lightning Damage to Spells
Two Handed Weapon: Adds (6-16) to (201-216) Lightning Damage to Spells
Gloves: Adds (1-3) to (29-30) Lightning Damage to Attacks
Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits
Shield: (9-10)% chance to Avoid Lightning Damage from Hits
Other Armour: (31-44)% chance to Avoid being Shocked
Quiver: Adds (1-3) to (29-30) Lightning Damage to Attacks
Belt: (31-44)% chance to Avoid being Shocked
Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Deafening Essence of Torment inventory icon
Screaming Essence of Scorn inventory iconScreaming Essence of ScornScreaming Essence of ScornStack Size: 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: (80-99)% increased Critical Strike Chance for Spells
Gloves: (23-26)% chance to Avoid being Stunned
Helmet: (23-26)% chance to Avoid being Stunned
Shield: (80-99)% increased Critical Strike Chance for Spells
Other Armour: (3-4)% chance to Dodge Spell Hits
Quiver: +(25-29)% to Global Critical Strike Multiplier
Amulet: +(25-29)% to Global Critical Strike Multiplier
Ring: +(15-17)% to Global Critical Strike Multiplier
Belt: (12-13)% reduced Enemy Stun Threshold
Right click this item then left click a normal item to apply it.
Shift click to unstack.
Screaming Essence of Scorn inventory icon
Shrieking Essence of Scorn inventory iconShrieking Essence of ScornShrieking Essence of ScornStack Size: 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: (100-109)% increased Critical Strike Chance for Spells
Gloves: (27-30)% chance to Avoid being Stunned
Helmet: (27-30)% chance to Avoid being Stunned
Shield: (100-109)% increased Critical Strike Chance for Spells
Other Armour: (5-6)% chance to Dodge Spell Hits
Quiver: +(30-34)% to Global Critical Strike Multiplier
Amulet: +(30-34)% to Global Critical Strike Multiplier
Ring: +(18-20)% to Global Critical Strike Multiplier
Belt: (14-15)% reduced Enemy Stun Threshold
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Shrieking Essence of Scorn inventory icon
Deafening Essence of Scorn inventory iconDeafening Essence of ScornDeafening Essence of ScornStack Size: 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: (110-119)% increased Critical Strike Chance for Spells
Gloves: (31-44)% chance to Avoid being Stunned
Helmet: (31-44)% chance to Avoid being Stunned
Shield: (110-119)% increased Critical Strike Chance for Spells
Other Armour: (7-8)% chance to Dodge Spell Hits
Quiver: +(35-41)% to Global Critical Strike Multiplier
Amulet: +(35-41)% to Global Critical Strike Multiplier
Ring: +(21-25)% to Global Critical Strike Multiplier
Belt: (16-17)% reduced Enemy Stun Threshold
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Deafening Essence of Scorn inventory icon

Unique Items

The following list excludes items that grant full immunity:

ItemAll
Ailments
All
Elemental
Ailments
ChillFreezeBleedStunElemental
Damage
Fire
Damage
Projectiles
Conqueror's Longevity inventory iconConqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 13% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Conqueror's Longevity inventory icon
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Pillars of Arun inventory iconPillars of ArunPillars of Arun
Dunes Map
Map Level: 75
Map Tier: 8
Guild Character:
Item Quantity: (+100%-+150%)
Item Rarity: (+200%-+300%)
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
Man creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Pillars of Arun inventory icon
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Replica Pillars of Arun inventory iconReplica Pillars of ArunReplica Pillars of Arun
Dunes Map
Map Level: 75
Map Tier: 8
Guild Character:
Item Quantity: (+200%-+250%)
Item Rarity: (+200%-+300%)
Monster Pack Size: +30%
(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
100% increased Monster Damage
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement Skills
"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers."
- Administrator Qotra
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Replica Pillars of Arun inventory icon
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Taste of Hate inventory iconTaste of HateTaste of Hate
Sapphire Flask
Lasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Cold Resistance
20% less Cold Damage taken
Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Taste of Hate inventory icon
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Tasalio's Sign inventory iconTasalio's SignTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
Tasalio's Sign inventory icon
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Tear of Purity inventory iconTear of PurityTear of Purity
Lapis Amulet
Requires Level 20+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(5-10) to all Attributes
+(20-40) to maximum Life
5% chance to Avoid Elemental Ailments
A shimmering symbol of Purity, clear as water,
but I know better than most how quickly
Purity can succumb to Corruption.
How quickly water turns to blood.
- Victario, the People's Poet
Tear of Purity inventory icon
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Glitterdisc inventory iconGlitterdiscGlitterdisc
Burnished Spiked Shield
Quality: +20%
Chance to Block: 26%
Evasion: (148-161)
Energy Shield: (79-111)
Movement Speed: -3%
Requires Level 27, 37 Dex, 37 Int4% chance to Dodge Attack Hits(120-140)% increased Evasion and Energy Shield
+(20-30) to maximum Energy Shield
+(30-50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
Izaro's insistence on using lava
resulted in some surprising material discoveries.
Glitterdisc inventory icon
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Lakishu's Blade inventory iconLakishu's BladeLakishu's Blade
Elegant Sword
One Handed Sword
Quality: +20%
Physical Damage: (45-56) to (77.4-94)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
Lakishu's Blade inventory icon
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Astral Projector inventory iconAstral ProjectorAstral Projector
Topaz Ring
Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
The body stands, but the spirit soars.
Astral Projector inventory icon
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Warrior's Legacy inventory iconWarrior's LegacyWarrior's Legacy
Ruby Ring
Requires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength
(20-25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Make your mark on history
Warrior's Legacy inventory icon
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Saemus' Gift inventory iconSaemus' GiftSaemus' Gift
Spike-Point Arrow Quiver
Requires Level 45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Beaten in contest, he would try once more
Guided by magic, Magjar took aim at a dove
Saemus' gift would influence the score
Guided by darkness, Magjar spilled the blood of his love
Saemus' Gift inventory icon
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The Fledgling inventory iconThe FledglingThe Fledgling
Lacquered Helmet
Quality: +20%
Armour: (372-441)
Evasion: (372-441)
Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
The Fledgling inventory icon
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The Coming Calamity inventory iconThe Coming CalamityThe Coming Calamity
Destroyer Regalia
Quality: +20%
Energy Shield: (208-228)
Movement Speed: -3%
Requires Level 53, 144 Int+2 to Level of Socketed Herald Gems
(80-100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
Whiff of cold, tiny spark, faintest flicker in the dark.
Embers swirl, ice takes form, sky exposed - Death's perfect storm.
Frost and thunder, flames shine bright, ruin walks the land tonight.
By your hand they dance and bend, wield them and brook no end.
The Coming Calamity inventory icon
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The Ghastly Theatre inventory iconThe Ghastly TheatreThe Ghastly Theatre
Teak Round Shield
Quality: +20%
Chance to Block: 23%
Armour: (550-681)
Evasion: (550-681)
Movement Speed: -3%
Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300-400)% increased Armour and Evasion
(30-50)% chance to avoid Bleeding
(8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50-70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
Never let the audience know your true form.
Misdirect them, beguile them.
Strike when they least expect it.
The Ghastly Theatre inventory icon
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Hopeshredder inventory iconHopeshredderHopeshredder
Ranger Bow
Bow
Quality: +20%
Physical Damage: 46.8-97.2
Elemental Damage: (130-150) to (270-300)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49-1.62)
Weapon Range: 120
Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
Their last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity.
Hopeshredder inventory icon
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Mistwall inventory iconMistwallMistwall
Lacquered Buckler
Quality: +20%
Chance to Block: 24%
Evasion: (1056-1188)
Movement Speed: -3%
Requires Level 60, 159 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+(8-15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
Light as a board,
Stiff as a feather.
Mistwall inventory icon
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Replica Mistwall inventory iconReplica MistwallReplica Mistwall
Lacquered Buckler
Quality: +20%
Chance to Block: 24%
Evasion: (1056-1188)
Movement Speed: -3%
Requires Level 60, 159 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
+(8-15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
"For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once."
- Lead Researcher Ksaret
Replica Mistwall inventory icon
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Alpha's Howl inventory iconAlpha's HowlAlpha's Howl
Sinner Tricorne
Quality: +20%
Evasion: (738-811)
Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Mana Reserved
Nature respects the strong
And paints the snow red
With the blood of the weak
Alpha's Howl inventory icon
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Replica Alpha's Howl inventory iconReplica Alpha's HowlReplica Alpha's Howl
Sinner Tricorne
Quality: +20%
Evasion: (738-811)
Requires Level 64, 138 Dex+4 to Level of Socketed Herald Gems
(80-100)% increased Evasion Rating
+(20-30)% to Chaos Resistance
25% chance to Avoid being Poisoned
8% reduced Mana Reserved
You cannot be Hindered
"Test subject walked right through the poison gas defenses, and attempts to slow her
failed. Suppression troop six, the 'Furious Flagellants,' have been sent to intervene."
Replica Alpha's Howl inventory icon
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Farrul's Chase inventory iconFarrul's ChaseFarrul's Chase
Slink Boots
Quality: +20%
Evasion: (565-664)
Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110-150)% increased Evasion Rating
+(50-70) to maximum Life
20% increased Movement Speed
(40-50)% chance to avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
A secret is a weapon your enemies do not have.
When the First of the Plains hunted, she moved in silence and acted quickly.
To do otherwise is to arm your foes.
Farrul's Chase inventory icon
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Voidwalker inventory iconVoidwalkerVoidwalker
Murder Boots
Quality: +20%
Evasion: (481-555)
Energy Shield: (44-51)
Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
Step into the void
and experience true freedom.
Voidwalker inventory icon
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Passives

Base passives

NameStats
Avoid Interruption while Casting, Strength and Dexterity
Castavoidinterruption passive skill icon
15% chance to Avoid interruption from Stuns while Casting
+10 to Strength and Dexterity [1] [2]
Avoid Status Ailments and Elemental Resistances
Crystalskin passive skill icon
5% chance to Avoid Elemental Ailments
+5% to all Elemental Resistances [1]
Channelling Attack Speed and Stun Avoidance
ChannellingAttacksNode passive skill icon
Channelling Skills have 4% increased Attack Speed
10% chance to Avoid being Stunned while Channelling [1] [2]
Cold Damage, Freeze and Chill Avoidance
Avoidchilling passive skill icon
30% chance to Avoid being Frozen
30% chance to Avoid being Chilled
5% chance to Avoid Cold Damage from Hits [1]
Evasion and Blind Avoidance
Evasion passive skill icon
14% increased Evasion Rating
+100 to Evasion Rating
40% chance to Avoid Blind [1]
Fire Damage and Ignite Avoidance
Avoidburning passive skill icon
30% chance to Avoid being Ignited
5% chance to Avoid Fire Damage from Hits [1]
Life and Elemental Ailment Avoidance
Life1 passive skill icon
4% increased maximum Life
4% chance to Avoid Elemental Ailments [1] [2] [3]
Lightning Damage and Shock Avoidance
Lightningdex passive skill icon
30% chance to Avoid being Shocked
5% chance to Avoid Lightning Damage from Hits [1]
Stun Avoidance and Movement Speed
Stundex passive skill icon
8% chance to Avoid being Stunned
2% increased Movement Speed [1] [2]
Arcane Swiftness
ShieldNotable passive skill icon
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield [1]
Crystal Skin
Diamondskin passive skill icon
15% chance to Avoid Elemental Ailments
+1% to all maximum Elemental Resistances
+5% to all Elemental Resistances [1]
Elemental Focus
ElementalFocus passive skill icon
20% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
20% increased Effect of Non-Damaging Ailments [1]
Heart of Oak
HeartoftheOak passive skill icon
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 1% of Life per second
20% increased Stun and Block Recovery [1]
Lucidity
ConcentrationNotable passive skill icon
Channelling Skills deal 30% increased Damage
Channelling Skills have -3 to Total Cost
40% chance to Avoid being Stunned while Channelling [1]
Nimbleness
Nimbleness passive skill icon
6% increased Cast Speed
4% increased Movement Speed
15% chance to Avoid interruption from Stuns while Casting
+12% to Critical Strike Multiplier for Spells [1]
Practical Application
Castavoidinterruption passive skill icon
25% chance to Avoid interruption from Stuns while Casting
+25 to Strength and Dexterity [1]
Silent Steps
EvasionAndBlindNotable passive skill icon
20% increased Evasion Rating
60% chance to Avoid Blind
10% chance to Blind Enemies on Hit with Attacks
+200 to Evasion Rating [1]
Thick Skin
Thickskin passive skill icon
10% increased maximum Life
8% chance to Avoid Elemental Ailments [1]
Unpredictable Offensive
ChannellingAttacksNotable2 passive skill icon
Channelling Skills have 10% increased Attack Speed
30% chance to Avoid being Stunned while Channelling
5% chance to Dodge Attack Hits while Channelling [1]

References

  1. Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 22, 2016.
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