Master Cartographer's Sextants have been renamed Awakened Sextants
Now has new art.
Sextants are no longer used on maps on your Atlas. They are now used on Watchstones, which can be socketed in your Atlas, and affect all the maps in that region. We've reviewed and modified a number of Sextant modifiers.
The Sextant mod system has been significantly reworked.
There is now a vendor recipe for upgrading Sextants to a higher tier. Three of a tier will return a higher-tier Sextant.
The vendor recipe for the Cartographer's Seals has been changed to three Sextants of the appropriate tier and an Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...
Sextant mods no longer appear on maps they cannot apply to.
Sextants can be used on an Atlas map that already has a sextant mod. This will reroll a new Sextant mod in its place.
In addition to disabling or upgrading sextants that were not rewarding or impactful enough, we're also adding a large number of new sextant effects. These new sextant effects perform a variety of roles: Some reward players for playing specific types of maps, some mitigate the effects of some of the more dangerous or restrictive map mods, some add new effects that increase your speed or damage while increasing the map's challenge, and others add interesting new monsters to slay.
The following Sextant mods can no longer be rolled:
Items dropped by Unique Boss are Corrupted
Players and Monsters have increased Damage per Curse on them
Players and Monsters have increased Critical Strike Chance
Maps have an additional random Property
Areas contain Forsaken Masters
Randomly dropped Items are Normal instead of Magic
Living Weapons
Players and Monsters take increased Damage while stationary
While on Elemental Ground, Players have increased Damage of the associated Damage Type