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For the league, see Delve league.
Delve user interface

The subterranean chart of the Azurite Mine

A delve is the exploration of the infinite Azurite Mine dungeon, released in the Delve league. The character guides a Crawler (mine cart) powered by Voltaxic Sulphite through the mines to a checkpoint. Players can start delving from act 4 onwards, when they start encountering Niko, Master of the Depths.

Mechanics[ | ]

Sulphite[ | ]

Voltaxic Sulphite is used to travel to undiscovered checkpoints in the Azurite Mine. From act 4 onwards, zones can spawn 3 caches of Sulphite. Clicking on it will summon Niko to harvest it. The higher the zone level, the more Sulphite is gained. In maps, the amount of Sulphite received can be increased with map quantity. Nearby party members will also receive the harvested Sulphite. The Sulphite in maps can be increased with certain Scarabs.

Players can only hold up to a certain amount of Sulphite at a time. The maximum Sulphite capacity can be upgraded using Azurite.[1] The amount of Sulphite needed to navigate from one checkpoint to another depends on the depth and the length of the path, up to a maximum of 1100 Sulphite per segment.

Sulphite scaling based on area level[ | ]

Those are base values and can be further modified by map quantity. In maps, effective area level is used instead of base area level.

Sulphite Scaling [Expand]
Area Level Base Sulphite
2 10
3 10
4 11
5 11
6 11
7 13
8 14
9 14
10 14
11 14
12 16
13 18
14 18
15 18
16 19
17 19
18 21
19 21
20 21
21 23
22 23
23 24
24 24
25 24
26 26
27 27
28 27
29 27
30 29
31 29
32 31
33 31
34 31
35 32
36 32
37 34
38 34
39 34
40 35
41 35
42 37
43 37
44 37
45 39
46 40
47 40
48 40
49 42
50 42
51 43
52 43
53 43
54 45
55 45
56 47
57 47
58 47
59 48
60 50
61 50
62 50
63 50
64 52
65 53
66 53
67 53
68 68
69 137
70 209
71 282
72 356
73 433
74 510
75 591
76 671
77 755
78 840
79 927
80 1,016
81 1,106
82 1,198
83 1,291
84 1,383
85 1,476
86 1,568
87 1,568
88 1,568
89 1,568
90 1,568
91 1,568
92 1,568
93 1,568
94 1,568
95 1,568
96 1,568
97 1,568
98 1,568
99 1,568
100 1,568

Darkness[ | ]

Light and darkness play an important role, as the player character takes increasingly high damage over time when outside of any lit areas in the form of a stacking debuff. The debuff deals damage equal to 2% of the player's life and energy shield per second, gaining a stack every 0.25 seconds (maximum 5000 stacks). Stepping into a lit area clears the debuff. Allied minions and totems will not take darkness damage. Additionally, monsters within the darkness cannot be damaged.

Light is primarily emitted by the Crawler, cables that are generated in cleared paths, and Flares. Flares are consumable items that can be thrown the create a temporary lit area. Its radius, duration, and maximum capacity can be upgraded with Azurite. Stalkers, a monster found in Delves, can temporarily disable sources of light.

The player's resistance to darkness damage and light radius decreases when delving deeper in the mine. Darkness resistance and light radius can be upgraded with Azurite.

Generic light radius modifiers will not work in the Azurite Mine.

Crawler[ | ]

The Crawler is used to navigate to undiscovered checkpoints, powered by Sulphite. The Crawler will automatically navigate to the chosen waypoint, providing light around it. If players move ahead of its path, it will greatly speed up to catch up to them and stops if players move too far away from it. The crawlers speed is based on the characters movement speed.

The Crawler will also pick up items dropped within a large radius around it, which it drops when the checkpoint and encounter is cleared.[1]

Dynamite[ | ]

Dynamite is used to destroy fractured walls, which are hidden in dark areas off the path. Each wall takes only one dynamite to destroy. Dynamite can also be used to deal damage to enemies.

Dynamite capacity, radius, and damage can be upgraded with Azurite.

Azurite Mine[ | ]

The mine can be explored going downwards (increasing the difficulty) and laterally.

Progress is the mine is shared between all characters in a league; different leagues will have different layouts of the mine. When playing in parties, the process is tied to the owner of the mine and other party members cannot continue if the owner leaves.[1]

In each delve, players navigate from one checkpoint to another undiscovered one. At the end of the checkpoint, there will usually be an encounter of some kind. Once the encounter is cleared, the Crawler will drop all the items it picked up and any loot containers nearby can be opened. Each checkpoint drops different rewards, indicated by its icon.

Grids can contain zone modifiers, increasing in difficulty. The lower the depth, the more likely a grid will have a zone modifier.

Instance[ | ]

When loading into a delve checkpoint, the game will spawn an instance with all possible areas in a 5x5 grid around it. If players take a path that goes outside the instance's 5x5 grid or load a path that requires relocating the Crawler, a new instance is created. When moving from a checkpoint where the Crawler is to a nearby checkpoint, the Crawler will move there without loading a new instance. Players dying in the instance will not be able to return to it.

When in a group, a portal to the instance will spawn when the party leader creates a delve instance. If the party leader dies inside the instance, a portal will spawn.

To return to the current instance from the Mine Encampment, click the icon in the top left corner of the Subterranean Chart marked "Visit: The Mine" to teleport to the last checkpoint used.

Hidden loot[ | ]

Fossil-Remains-Dark

Fossil Remains in darkness

The mines contain many small containers of loot, often hidden away in the darkness. These containers do not display its item name unless players are close enough to it and have a faint sparkle around it. They are often found in side paths where the Crawler passes by.

They can contain items, fossils, resonators, flares, dynamites, or Azurite.

Fractured walls[ | ]

Fractured Wall

Fractured Wall

Fractured Wall MiniMap Icon

Fractured Wall Mini-map Icon with Hidden Room

Fractured walls can be found hidden in dark areas. They will be marked on the minimap if you are close enough and and hovering over it will show the wall's health bar. These walls can be destroyed with a dynamite. Behind fractured walls are rare loot containers and sometimes, a hidden path to an inaccessible checkpoint.

There will always be at least one fractured wall in grids that do not contain checkpoints.

Hidden path[ | ]

Some checkpoints have no paths leading into it. This means it is hidden behind a fractured wall. Once the wall is destroyed, players can send the Crawler to that checkpoint.

To find the hidden wall more easily, note the path creation rule:

  • A checkpoint will generally only have 1, 3, or 4 paths leading out of it. 2-way nodes are rare, but are possible when the generator tries to create a path that is too long.
  • A fractured wall spawns in an empty square, so nodes directly next to a hidden node are not valid options.
  • It's not possible to create more than one path in a cardinal direction.
  • It's not possible to overlap an existing path.

If a checkpoint has 2 paths, it is likely that there is a hidden path near it. If there are no checkpoints with 2 paths, check the checkpoints with 3 paths. It is also possible for a checkpoint with a single path (which is usually a dead-end) to contain 2 hidden paths out of it.[2] Rarely, an overly long path to a hidden node can be generated and result in a dead end node having a single hidden wall and creating a 2-way node.

Betrayal Changes[ | ]

  • It is possible for a checkpoint to have only 2 paths, if 1 path connects 2 checkpoints further than 5 tiles apart.[3]

Mineshaft[ | ]

As a character levels up, Niko will dig a mineshaft that goes straight down from the Mine Encampment. Mineshaft length is shared among all characters in the league, and is based on the highest level character of that league. Niko will stop digging mineshafts at depth 34 (monster level 68).

The mineshaft is intended as a catch-up mechanic for players that don't progress delves during the campaign. The mineshaft is a straight downward path with nothing inside. It will override any node it spawns over.

Biomes[ | ]

The Azurite Mine contains six common biomes, each with different monsters, encounters, and common fossil drops. Rarely, a city biome will spawn, which contains better loot and rarely, a special boss, but are more difficult and denser.

Image Biome Map Icon Fossils by Rarity Minimum Depth
Depth Weight
Azurite Mine area screenshot Mines Delve Biome Mines Metallic Fossil inventory iconMetallic FossilMetallic FossilStack Size: 20More Lightning modifiers
No Physical modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Metallic Fossil inventory icon
, Serrated Fossil inventory iconSerrated FossilSerrated FossilStack Size: 20More Attack modifiers
Fewer Caster modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Serrated Fossil inventory icon
, Pristine Fossil inventory iconPristine FossilPristine FossilStack Size: 20More Life modifiers
No Defence modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Pristine Fossil inventory icon
, Aetheric Fossil inventory iconAetheric FossilAetheric FossilStack Size: 20More Caster modifiers
Fewer Attack modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Aetheric Fossil inventory icon
0 100
40 100
65 0
Fungal Caverns area screenshot Fungal Caverns Delve Biome Fungal Caverns Dense Fossil inventory iconDense FossilDense FossilStack Size: 20More Defence modifiers
No Life Modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Dense Fossil inventory icon
, Aberrant Fossil inventory iconAberrant FossilAberrant FossilStack Size: 20More Chaos modifiers
No Lightning modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Aberrant Fossil inventory icon
, Perfect Fossil inventory iconPerfect FossilPerfect FossilStack Size: 20Improved QualityPlace in a Resonator to influence item crafting.
Shift click to unstack.
Perfect Fossil inventory icon
, Corroded Fossil inventory iconCorroded FossilCorroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Corroded Fossil inventory icon
, Gilded Fossil inventory iconGilded FossilGilded FossilStack Size: 10Item is overvalued by vendorsPlace in a Resonator to influence item crafting.
Shift click to unstack.
Gilded Fossil inventory icon
4 0
20 100
Petrified Forest area screenshot Petrified Forest Delve Biome Petrified Forest Bound Fossil inventory iconBound FossilBound FossilStack Size: 20More Minion, Aura or Curse modifiersPlace in a Resonator to influence item crafting.
Shift click to unstack.
Bound Fossil inventory icon
, Jagged Fossil inventory iconJagged FossilJagged FossilStack Size: 20More Physical modifiers
No Chaos modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Jagged Fossil inventory icon
, Corroded Fossil inventory iconCorroded FossilCorroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Corroded Fossil inventory icon
, Sanctified Fossil inventory iconSanctified FossilSanctified FossilStack Size: 10Numeric modifier values are lucky
High Level modifiers are more common
Place in a Resonator to influence item crafting.
Shift click to unstack.
Sanctified Fossil inventory icon
4 0
20 100
Abyssal Depths (Delve) area screenshot Abyssal Depths Delve Biome Abyssal Depths Aberrant Fossil inventory iconAberrant FossilAberrant FossilStack Size: 20More Chaos modifiers
No Lightning modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Aberrant Fossil inventory icon
, Bound Fossil inventory iconBound FossilBound FossilStack Size: 20More Minion, Aura or Curse modifiersPlace in a Resonator to influence item crafting.
Shift click to unstack.
Bound Fossil inventory icon
, Gilded Fossil inventory iconGilded FossilGilded FossilStack Size: 10Item is overvalued by vendorsPlace in a Resonator to influence item crafting.
Shift click to unstack.
Gilded Fossil inventory icon
, Lucent Fossil inventory iconLucent FossilLucent FossilStack Size: 20More Mana modifiers
No Speed modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Lucent Fossil inventory icon
10 0
25 100
Frozen Hollow area screenshot Frozen Hollow Delve Biome Frozen Hollow Frigid Fossil inventory iconFrigid FossilFrigid FossilStack Size: 20More Cold modifiers
No Fire modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Frigid Fossil inventory icon
, Serrated Fossil inventory iconSerrated FossilSerrated FossilStack Size: 20More Attack modifiers
Fewer Caster modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Serrated Fossil inventory icon
, Prismatic Fossil inventory iconPrismatic FossilPrismatic FossilStack Size: 20More Elemental modifiers
No Physical Ailment or Chaos Ailment modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Prismatic Fossil inventory icon
, Sanctified Fossil inventory iconSanctified FossilSanctified FossilStack Size: 10Numeric modifier values are lucky
High Level modifiers are more common
Place in a Resonator to influence item crafting.
Shift click to unstack.
Sanctified Fossil inventory icon
200 0
40 100
Magma Fissure area screenshot Magma Fissure Delve Biome Magma Fissure Scorched Fossil inventory iconScorched FossilScorched FossilStack Size: 20More Fire modifiers
No Cold modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Scorched Fossil inventory icon
, Prismatic Fossil inventory iconPrismatic FossilPrismatic FossilStack Size: 20More Elemental modifiers
No Physical Ailment or Chaos Ailment modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Prismatic Fossil inventory icon
, Pristine Fossil inventory iconPristine FossilPristine FossilStack Size: 20More Life modifiers
No Defence modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Pristine Fossil inventory icon
, Enchanted Fossil inventory iconEnchanted FossilEnchanted FossilStack Size: 20Has a Labyrinth EnchantmentPlace in a Resonator to influence item crafting.
Shift click to unstack.
Enchanted Fossil inventory icon
, Encrusted Fossil inventory iconEncrusted FossilEncrusted FossilStack Size: 10More sockets
Can have white sockets
Place in a Resonator to influence item crafting.
Shift click to unstack.
Encrusted Fossil inventory icon
30 0
50 100
Sulphur Vents (Delve) area screenshot Sulphur Vents Delve Biome Sulfur Vents Metallic Fossil inventory iconMetallic FossilMetallic FossilStack Size: 20More Lightning modifiers
No Physical modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Metallic Fossil inventory icon
, Perfect Fossil inventory iconPerfect FossilPerfect FossilStack Size: 20Improved QualityPlace in a Resonator to influence item crafting.
Shift click to unstack.
Perfect Fossil inventory icon
, Aetheric Fossil inventory iconAetheric FossilAetheric FossilStack Size: 20More Caster modifiers
Fewer Attack modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Aetheric Fossil inventory icon
, Encrusted Fossil inventory iconEncrusted FossilEncrusted FossilStack Size: 10More sockets
Can have white sockets
Place in a Resonator to influence item crafting.
Shift click to unstack.
Encrusted Fossil inventory icon
55 0
75 100


Vaal Outpost Delve Biome Vaal Outpost Unknown 22 0
83 12
600 18
Abyssal City Delve Biome Abyssal City Unknown 82 0
83 4
220 12
600 18
Primeval Ruins Unknown 210 0
220 4
600 12

Weights[ | ]

Current theory[citation needed] on weights:

The weight is scaled between the lower and upper entries based on current delve depth. See the table below for data mined values.

Example [Expand]
Depth Weight
50 0
100 100

If your character is below or at depth 50, the biome will not spawn.

If your character is between 50 and 100, the biome will spawn and the weight will increase accordingly;

Depth 51, 2 weight
Depth 52, 4 weight
...
Depth 99, 98 weight
Depth 100, 100 weight

If your character is below depth 100, the biome will always have a weight of 100

Bosses[ | ]

A city biome may contain a special boss. Each boss can only spawn below a certain minimum depth.

Boss Biome Depth
Ahuatotli, the Blind Vaal Outpost 35
Kurgal, the Blackblooded Abyssal City 110
Aul, the Crystal King Primeval Ruins 171

Minor bosses[ | ]

There are other minor unique bosses for other Delve nodes, such as:

Boss Node Biome
Amplifier Defender Abandoned Amplifier Mines
Captain Stuart "Stab-First" Grenn Frigid Recess Frozen Hollow
Miner's Grip Awoken Giant Haunted Tomb Fungal Caverns
Priest of the Blood Covenant Stonewood Hollow Petrified Forest
6 rogue exile Smuggler's Stash any biome
Magmatic Golem Restless Rubble in Magma Fissure Magma Fissure
golem Restless Rubble any other biome
Primordial Beast Beast Burrow
Lion of the Tunnels or
Gorgol Terror or
Blackhowl, Prime Stalker
Azurite Fissure
Diabolic Whisperer Necromancer's Excavation

Nodes[ | ]

Biome Specific Nodes:

Icon Node name Description Biome
Fossils delve node icon Haunted Tomb Contains Tangled Fossil inventory iconTangled FossilTangled FossilStack Size: 10Can have any Fossil modifiersPlace in a Resonator to influence item crafting.
Shift click to unstack.
Tangled Fossil inventory icon
Fungal Caverns only
Fossils delve node icon Stonewood Hollow Contains Bloodstained Fossil inventory iconBloodstained FossilBloodstained FossilStack Size: 10Has a Vaal modifierPlace in a Resonator to influence item crafting.
Shift click to unstack.
Bloodstained Fossil inventory icon
Petrified Forest only
Fossils delve node icon Crystal Spire Contains Hollow Fossil inventory iconHollow FossilHollow FossilStack Size: 10Has an Abyssal socketPlace in a Resonator to influence item crafting.
Shift click to unstack.
Hollow Fossil inventory icon
Abyssal Depths only
Fossils delve node icon Time-Lost Cavern Contains Glyphic Fossil inventory iconGlyphic FossilGlyphic FossilStack Size: 10Has a Corrupt Essence modifierPlace in a Resonator to influence item crafting.
Shift click to unstack.
Glyphic Fossil inventory icon
Frozen Hollow only
Fossils delve node icon Molten Cavity Contains Faceted Fossil inventory iconFaceted FossilFaceted FossilStack Size: 10More Gem modifiersPlace in a Resonator to influence item crafting.
Shift click to unstack.
Faceted Fossil inventory icon
Magma Fissure only
Fossils delve node icon Humid Fissure Contains Fractured Fossil inventory iconFractured FossilFractured FossilStack Size: 10Creates a split copy. Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items.
Place in a Resonator to influence item crafting.
Shift click to unstack.
Fractured Fossil inventory icon
Sulphur Vents only
Cold Warband delve node icon Mutewind Retreat
Mutewind Base
Contains a Mutewind Warband.
Contains Cold Items
Frozen Hollow only
Ruined Chamber delve node icon Ruined Chamber Contents Unknown
Contains Vaal Ruined Chamber which has multiple loot containers and crafting bench recipe
Vaal Outpost only
The Grand Architect's Temple delve node icon The Grand Architect's Temple Contains Ahuatotli, the Blind. Vaal Outpost only
Abyssal Chamber delve node icon Abyssal Chamber Contents unknown. Abyssal City only
The Lich's Tomb delve node icon The Lich's Tomb Contains Kurgal, the Blackblooded. Abyssal City only
Primeval Chamber delve node icon Primeval Chamber Contents unknown. Primeval Ruins only
The Crystal King's Throne delve node icon The Crystal King's Throne Contains Aul, the Crystal King. Primeval Ruins only

Common Nodes:

Icon Node name Description
Azurite Cavity delve node icon Azurite Cavity Contains Azurite
Contains a small amount of Azurite.
Azurite Vault delve node icon Azurite Vault Contains Azurite
Contains a medium amount of Azurite.
Azurite Fissure delve node icon Azurite Fissure Contains Azurite
Contains a large amount of Azurite.
Items delve node icon Variable Contains assorted items.
Weapons delve node icon Variable Contains weapon items.
Armour delve node icon Variable Contains armour items.
Jewellery delve node icon Variable Contains jewellery items.
Currency delve node icon Variable Contains currency items.
Gems delve node icon Variable Contains skill gems.
Strongbox delve node icon Variable Contains strongboxes.
Maps delve node icon Variable Contains maps.
Harbinger delve node icon Runed Cavern Contains a Harbinger
Whispering Gallery delve node icon Whispering Gallery Contains a Breach
Pulsating Grotto delve node icon Pulsating Grotto Contains Monsters from Beyond
Bestiary delve node icon Echoing Lair Contains Animalistic items
Legion delve node icon Buried Monolith Contains a Legion encounter
Curse delve node icon Variable Contains mana or curse items.
Minion aura delve node icon Variable Contains minion and aura items.
Talisman delve node icon Ritual Grounds Contains Talismans.
Essence delve node icon Variable Contains essences.
Chaos delve node icon Variable Contains chaos items.
Cold items delve node icon Variable Contains Cold items.
Lightning items delve node icon Variable Contains Lightning items.
Fire items delve node icon Variable Contains Fire items.
Physical items delve node icon Variable Contains Physical Items
Perandus delve node icon Prospero's Deposit Contains Perandus items.
Fossils delve node icon Smuggler's Stash Contains Fossils
Fire Warband delve node icon Redblade Retreat
Redblade Base
Contains a Redblade Warband.
Lightning Warband delve node icon Brinerot Retreat
Brinerot Base
Contains a Brinerot Warband.
Chaos Warband delve node icon Renegade Base Contains a Renegades Warband.
Contains Chaos Items
Depth Scaling [Expand]

Sulphite cost caps at 1100 at depth 890 and beyond.

There is additional scaling starting at depth 1600, which caps out at around depth 2586.


Depth Monster
Level
Base
Sulphite
Cost
Darkness
Resistance &
Light
Radius
More
Monster
Life
More
Monster
Damage
1 34 21 0 0 0
2 35 24 0 0 0
3 36 24 -2 0 0
4 37 24 -4 0 0
5 38 27 -6 0 0
6 39 27 -8 0 0
7 40 28 -10 0 0
8 41 29 -12 0 0
9 42 29 -14 0 0
10 43 29 -16 0 0
11 44 29 -18 0 0
12 45 31 -20 0 0
13 46 34 -22 0 0
14 47 37 -24 0 0
15 48 37 -26 0 0
16 49 37 -28 0 0
17 50 39 -30 0 0
18 51 40 -32 0 0
19 52 41 -34 0 0
20 53 43 -36 0 0
21 54 43 -38 0 0
22 55 45 -40 0 0
23 56 47 -42 0 0
24 57 47 -44 0 0
25 58 49 -46 0 0
26 59 51 -48 0 0
27 60 51 -50 0 0
28 61 53 -52 0 0
29 62 55 -54 0 0
30 63 55 -56 0 0
31 64 57 -58 0 0
32 65 59 -60 0 0
33 66 61 -62 0 0
34 67 62 -64 0 0
35 68 77 -66 0 0
36 68 77 -68 0 0
37 68 77 -70 0 0
38 68 77 -72 0 0
39 68 77 -74 0 0
40 68 77 -76 0 0
41 69 112 -78 0 0
42 69 112 -80 0 0
43 69 112 -82 0 0
44 69 112 -84 0 0
45 69 112 -86 0 0
46 69 112 -88 0 0
47 70 147 -90 0 0
48 70 147 -92 0 0
49 70 147 -94 0 0
50 70 147 -96 0 0
51 70 147 -98 0 0
52 70 147 -100 0 0
53 71 182 -102 0 0
54 71 182 -104 0 0
55 71 182 -106 0 0
56 71 182 -108 0 0
57 71 182 -110 0 0
58 71 182 -112 0 0
59 72 217 -114 0 0
60 72 217 -116 0 0
61 72 217 -118 0 0
62 72 217 -120 0 0
63 72 217 -122 0 0
64 72 217 -124 0 0
65 73 253 -126 0 0
66 73 253 -128 0 0
67 73 253 -130 0 0
68 73 253 -132 0 0
69 73 253 -134 0 0
70 73 253 -136 0 0
71 73 253 -138 0 0
72 73 253 -140 0 0
73 73 253 -142 0 0
74 74 288 -144 0 0
75 74 288 -146 0 0
76 74 288 -148 0 0
77 74 288 -150 0 0
78 74 288 -152 0 0
79 74 288 -154 0 0
80 74 288 -156 0 0
81 74 288 -158 0 0
82 74 288 -160 0 0
83 75 323 -162 0 0
84 75 323 -164 0 0
85 75 323 -166 0 0
86 75 323 -168 0 0
87 75 323 -170 0 0
88 75 323 -172 0 0
89 75 323 -174 0 0
90 75 323 -176 0 0
91 75 323 -178 0 0
92 76 358 -180 0 0
93 76 358 -182 0 0
94 76 358 -184 0 0
95 76 358 -186 0 0
96 76 358 -188 0 0
97 76 358 -190 0 0
98 76 358 -192 0 0
99 76 358 -194 0 0
100 76 358 -196 0 0
101 77 393 -198 0 0
102 77 393 -200 0 0
103 77 393 -202 0 0
104 77 393 -204 0 0
105 77 393 -206 0 0
106 77 393 -208 0 0
107 77 393 -209 0 0
108 77 393 -210 0 0
109 77 393 -211 0 0
110 78 429 -212 0 0
111 78 429 -213 0 0
112 78 429 -214 0 0
113 78 429 -215 0 0
114 78 429 -216 0 0
115 78 429 -217 0 0
116 78 429 -218 0 0
117 78 429 -219 0 0
118 78 429 -220 0 0
119 78 429 -221 0 0
120 78 429 -222 0 0
121 78 429 -223 0 0
122 79 482 -224 0 0
123 79 482 -225 0 0
124 79 482 -226 0 0
125 79 482 -227 0 0
126 79 482 -228 0 0
127 79 482 -229 0 0
128 79 482 -230 0 0
129 79 482 -231 0 0
130 79 482 -232 0 0
131 79 482 -233 0 0
132 79 482 -234 0 0
133 79 482 -235 0 0
134 80 536 -236 0 0
135 80 536 -237 0 0
136 80 536 -238 0 0
137 80 536 -239 0 0
138 80 536 -240 0 0
139 80 536 -241 0 0
140 80 536 -242 0 0
141 80 536 -243 0 0
142 80 536 -244 0 0
143 80 536 -245 0 0
144 80 536 -246 0 0
145 80 536 -247 0 0
146 81 589 -248 0 0
147 81 589 -249 0 0
148 81 589 -250 0 0
149 81 589 -251 0 0
150 81 589 -252 0 0
151 81 589 -253 0 0
152 81 589 -254 0 0
153 81 589 -255 0 0
154 81 589 -256 0 0
155 81 589 -257 0 0
156 81 589 -258 0 0
157 81 589 -259 0 0
158 81 589 -260 0 0
159 82 643 -261 0 0
160 82 643 -262 0 0
161 82 643 -263 0 0
162 82 643 -264 0 0
163 82 643 -265 0 0
164 82 643 -266 0 0
165 82 643 -267 0 0
166 82 643 -268 0 0
167 82 643 -269 0 0
168 82 643 -270 0 0
169 82 643 -271 0 0
170 82 643 -272 0 0
171 83 697 -273 0 0
172 83 697 -274 0 0
173 83 697 -275 0 0
174 83 697 -276 0 0
175 83 697 -277 0 0
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500 83 875 -551 71 142

More...

Spending Azurite[ | ]

Azurite can be spent with Niko to purchase resonators. It can also be spent at the Generator to purchase flares and dynamite or upgrade their effectiveness or capacity. You can also upgrade delve attributes, such as Sulphite Capacity, Darkness Resistance, and Light Radius. The costs for these upgrades scale upwards quickly as shown in the tables below, however early upgrades can become discounted from the listed values if you delve deeper.

Sulphite Capacity [Expand]
Upgrade Level Sulphite Capacity Cost
0 600 0
1 900 15
2 1,350 102
3 2,000 187
4 3,000 300
5 4,500 444
6 6,400 630
7 9,000 865
8 12,500 1,016
9 17,500 1,496
10 22,750 2,143
11 30,000 5,271
12 38,500 12,962
13 46,000 21,521
14 55,000 33,728
15 65,000 54,709
Darkness Resistance [Expand]
Upgrade Level Darkness Resistance +% Azurite
0 0 0
1 30 101
2 60 261
3 90 451
4 120 719
5 150 1,021
6 180 1,379
7 210 1,658
8 240 1,808
9 270 2,077
10 300 2,259
11 330 2,377
12 360 2,721
13 390 2,970
14 420 2,929
15 450 3,116
16 480 3,191
17 510 3,148
18 540 3,429
19 570 3,599
20 600 3,635
21 630 3,961
22 660 4,156
23 690 4,198
24 720 4,574
25 750 4,799
26 780 4,848
27 810 5,282
28 840 5,543
29 870 5,599
30 900 6,100
31 930 6,401
32 960 6,466
33 990 7,044
34 1,020 7,392
35 1,050 7,467
36 1,080 8,135
37 1,110 8,537
38 1,140 8,624
39 1,170 9,395
40 1,200 9,858
41 1,230 9,959
42 1,260 10,850
43 1,290 11,385
44 1,320 11,501
45 1,350 12,530
46 1,380 13,148
47 1,410 13,282
48 1,440 14,470
49 1,470 15,184
50 1,500 15,339
51 1,530 16,711
52 1,560 17,535
53 1,590 17,714
54 1,620 19,298
55 1,650 20,250
56 1,680 20,457
57 1,710 22,287
58 1,740 23,386
59 1,770 23,625
60 1,800 25,738
61 1,830 27,007
62 1,860 27,283
63 1,890 29,723
64 1,920 31,189
65 1,950 31,508
66 1,980 34,326
67 2,010 36,018
68 2,040 36,387
69 2,070 39,641
70 2,100 41,596
71 2,130 42,021
72 2,160 45,779
73 2,190 48,037
74 2,220 48,528
75 2,250 52,868
76 2,280 55,475
77 2,310 56,042
78 2,340 61,054
79 2,370 64,065
80 2,400 64,720
81 2,430 70,508
82 2,460 73,985
83 2,490 74,742
84 2,520 81,426
85 2,550 85,442
86 2,580 86,315
87 2,610 94,035
88 2,640 98,672
89 2,670 99,681
90 2,700 108,595
91 2,730 113,951
92 2,760 115,116
93 2,790 125,411
94 2,820 131,596
95 2,850 132,942
96 2,880 144,831
97 2,910 151,973
98 2,940 153,527
99 2,970 167,257
100 3,000 175,506
101 3,030 177,300
102 3,060 193,156
103 3,090 202,682
104 3,120 204,755
105 3,150 223,066
Light Radius [Expand]
Upgrade Level Light Radius +% Azurite
0 0 0
1 30 50
2 60 167
3 90 312
4 120 505
5 150 688
6 180 1,012
7 210 1,224
8 240 1,397
9 270 1,487
10 300 1,682
11 330 1,832
12 360 1,943
13 390 2,222
14 420 2,276
15 450 2,245
16 480 2,388
17 510 2,446
18 540 2,566
19 570 2,593
20 600 2,824
21 630 2,964
22 660 2,994
23 690 3,262
24 720 3,423
25 750 3,458
26 780 3,767
27 810 3,953
28 840 3,993
29 870 4,350
30 900 4,565
31 930 4,611
32 960 5,024
33 990 5,271
34 1,020 5,325
35 1,050 5,802
36 1,080 6,088
37 1,110 6,150
38 1,140 6,700
39 1,170 7,030
40 1,200 7,102
41 1,230 7,737
42 1,260 8,119
43 1,290 8,202
44 1,320 8,936
45 1,350 9,376
46 1,380 9,472
47 1,410 10,319
48 1,440 10,828
49 1,470 10,939
50 1,500 11,917
51 1,530 12,505
52 1,560 12,633
53 1,590 13,763
54 1,620 14,441
55 1,650 14,589
56 1,680 15,894
57 1,710 16,677
58 1,740 16,848
59 1,770 18,355
60 1,800 19,260
61 1,830 19,457
62 1,860 21,197
63 1,890 22,242
64 1,920 22,470
65 1,950 24,479
66 1,980 25,686
67 2,010 25,949
68 2,040 28,270
69 2,070 29,664
70 2,100 29,967
71 2,130 32,647
72 2,160 34,257
73 2,190 34,607
74 2,220 37,702
75 2,250 39,562
76 2,280 39,966
77 2,310 43,540
78 2,340 45,688
79 2,370 46,155
80 2,400 50,282
81 2,430 52,762
82 2,460 53,302
83 2,490 58,069
84 2,520 60,932
85 2,550 61,555
86 2,580 67,060
87 2,610 70,367
88 2,640 71,087
89 2,670 77,444
90 2,700 81,264
91 2,730 82,095
92 2,760 89,436
93 2,790 93,847
94 2,820 94,807
95 2,850 103,285
96 2,880 108,379
97 2,910 109,487
98 2,940 119,279
99 2,970 125,161
100 3,000 126,441
101 3,030 137,749
102 3,060 144,542
103 3,090 146,020
104 3,120 159,078
105 3,150 166,924


Flare Capacity [Expand]
Upgrade Level Flares Azurite
0 3 0
1 4 92
2 5 199
3 6 370
4 7 560
5 8 762
6 9 1,255
7 10 1,495
8 11 1,860
9 12 2,312
10 13 4,046
11 14 7,081
12 15 12,391
13 16 18,678
14 17 25,082
15 18 33,246
16 19 43,909
17 20 58,214
Flare Radius [Expand]
Upgrade Level Flare Radius +% Azurite
0 0 0
1 30 121
2 60 233
3 90 396
4 120 598
5 150 850
6 180 1,111
7 210 1,273
8 240 1,385
9 270 1,576
10 300 1,714
11 330 1,811
12 360 2,072
13 390 2,235
14 420 2,205
15 450 2,345
16 480 2,402
17 510 2,369
18 540 2,581
19 570 2,709
20 600 2,736
21 630 2,981
22 660 3,128
23 690 3,160
24 720 3,443
25 750 3,612
26 780 3,649
27 810 3,976
28 840 4,172
29 870 4,215
30 900 4,591
31 930 4,818
32 960 4,867
33 990 5,302
34 1,020 5,564
35 1,050 5,621
36 1,080 6,123
37 1,110 6,425
38 1,140 6,491
39 1,170 7,072
40 1,200 7,420
41 1,230 7,496
42 1,260 8,167
43 1,290 8,569
44 1,320 8,657
45 1,350 9,431
46 1,380 9,896
47 1,410 9,998
48 1,440 10,892
49 1,470 11,429
50 1,500 11,546
51 1,530 12,578
52 1,560 13,199
53 1,590 13,334
54 1,620 14,526
55 1,650 15,242
56 1,680 15,398
57 1,710 16,775
58 1,740 17,603
59 1,770 17,783
60 1,800 19,373
61 1,830 20,328
62 1,860 20,536
63 1,890 22,373
64 1,920 23,476
65 1,950 23,716
66 1,980 25,837
67 2,010 27,111
68 2,040 27,388
69 2,070 29,838
70 2,100 31,309
71 2,130 31,629
72 2,160 34,458
73 2,190 36,157
74 2,220 36,527
75 2,250 39,794
76 2,280 41,756
77 2,310 42,183
78 2,340 45,956
79 2,370 48,222
80 2,400 48,715
81 2,430 53,072
82 2,460 55,689
83 2,490 56,258
84 2,520 61,290
85 2,550 64,312
86 2,580 64,970
87 2,610 70,780
88 2,640 74,271
89 2,670 75,030
90 2,700 81,740
91 2,730 85,771
92 2,760 86,648
93 2,790 94,398
94 2,820 99,053
95 2,850 100,066
96 2,880 109,015
97 2,910 114,391
98 2,940 115,561
99 2,970 125,895
100 3,000 132,104
101 3,030 133,455
102 3,060 145,390
103 3,090 152,560
104 3,120 154,120
105 3,150 167,903
Flare Duration [Expand]
Upgrade Level Flare Duration Azurite
0 14 0
1 15 77
2 16 166
3 17 309
4 18 467
5 19 635
6 20 1,046
7 21 1,246
8 22 1,423
9 23 1,859
10 24 1,973


Dynamite Capacity [Expand]
Upgrade Level Dynamite Azurite
0 2 0
1 3 70
2 4 214
3 5 586
4 6 1,386
5 7 2,050
Dynamite Damage [Expand]
Upgrade Level Dynamite damage Azurite
0 0 0
1 15 96
2 40 203
3 75 366
4 100 520
5 125 763
6 150 1,136
7 175 1,349
8 200 1,661
9 225 2,007
10 250 2,213
Dynamite Radius [Expand]
Upgrade Level Dynamite Radius +% Azurite
0 0 0
1 25 110
2 50 419
3 75 872
4 100 1,437
5 125 1,899

Version history[ | ]

Version Changes
3.13.0
  • Maps dropped by special sources such as deterministic chests or league rewards like those found in the Azurite Mine or the Temple of Atzoatl now use your own Atlas to determine which maps to drop, and can therefore drop maps that have been raised above their base tier due to the presence of Watchstones. Maps dropped from these sources now also take into account your Favourite Map selections. If a source such as this cannot find a compatible map from your Atlas to drop (for example, due to too few maps being completed and too few watchstones being socketed for a Tier 16 map on your Atlas to drop), it will drop a random map of the correct tier instead.
3.12.4d
  • The Azurite Mine is now capped at Depth Level 65,535.
3.8.0
  • Your Voltaxic Sulphite is now shared across all characters on the same account and in the same league. There is still a hard upper limit of 65000 Sulphite. Characters that are merged to Standard at the end of a league will bring their Sulphite with them, up to whatever your highest maximum Sulphite limit is.
  • The tunnel Niko digs for you based on your character level is now also shared league-wide across all your characters, meaning your highest-level character will determine the depth of Niko's tunnel for all characters. This tunnel will only ever, at most, be 6 levels behind your highest-level character until you reach level 68. Previously, it was 15 levels behind by the time you reach level 68.
  • The rate of level growth for monsters within the Azurite Mine is now faster, requiring significantly fewer depths to hit the maximum monster levels within the Mine. This was because most players progressed through the Atlas faster than the Mine, and the two difficulty levels would quickly become out of sync.
  • As a result of the change to the depth-to-level ratio, the cost of Delves in those interim levels has been increased, but tapers back to the original costs as you get deeper.
  • You can now find Legion encounters and rewards in the Azurite Mine.
3.4.0

References[ | ]

  1. 1.0 1.1 1.2 Bex_GGG (August 15, 2018). "Delve Frequently Asked Questions". Official Path of Exile Forums. Retrieved August 31, 2018.
  2. https://imgur.com/a/R9maBs0
  3. https://imgur.com/a/QlG1rxt
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