Beach Map

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This page is about the current map version. For other uses, see Beach Map (disambiguation).
Beach MapMap Level: 81
Map Tier: 14
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Beach Map (Ritual) inventory icon.png
Additional Information
Region Upgrades Chart
Upgrade Level01234
Tier1416
Map Level8183
Connections
Alleyways Map (Ritual)
Armoury Map (Ritual)
Burial Chambers Map (Ritual)
Dungeon Map (Ritual)
Acquisition
Level: 80
Purchase Costs
Normal25x Chaos Orb
Magic25x Chaos Orb
1x Orb of Chance
Rare25x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Beach
Map area
No Waypoint
IdMapWorldsBeach
Act11
Area level68
BossesGlace
Area type tagsbeach
Tagsmap, einharmaps
The Shaper: A paradise, forever replenished by endless waves teeming with life.
Vaal AreasSunken Shingle (MapSideArea1_3)
A paradise, forever replenished by endless waves teeming with life.
Maps loading screen.png

Beach Map is a map area.

Layout

The layout is similar to The Beacon in Act 6, but the map and map boss is a heavily modified version of The Tidal Island (Act 1). In fact, Part 2 of the campaign released after the first version of Beach Map.

The layout is a single broad corridor, toward the end of which; the boss arena can be found. Certain layouts have a region of shallow water along the right side of the map which contains many monster packs.

Boss Arena

The arena is a circular area - when entering, there is only a small area to move before the boss engages and seals the entrance.


Encounters

Boss

Glace (Based on Hailrake of The Tidal Island (Act 1))

Boss video

Items found in this area

ItemLvl.
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Convoking WandConvoking WandWand
Physical Damage: 3056
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
72
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana80
PrejudicePrejudice7Item
Influenced Item
One who is blinded by their past may
only see a sliver of the present.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4The SurveyorThe Surveyor4Map
Map Tier: 14
Exploring lands made of flesh and sorrow, we'll reap and plunder like there's no tomorrow.
random tier 14 mapAutomatic
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random MapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted MapAutomatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.