The animals in this land are sick. Sick in the body and sick in the mind. I have never seen such a sickness before. Only one thing can be done. We survivors must prepare for the end, and delay its arrival as long as we can.
When encountering a beast, Einhar will appear to assist you and will throw nets at beasts with low health to capture them. Captured beasts are recorded in the Bestiary.
Beasts with one Bestiary mod have a yellow icon on the minimap. Beasts with two Bestiary mods have a red icon on the minimap. Red beasts have significantly higher life and spawns monsters periodically.
There are also four Spirit Beasts. These must be hunted by opening a portal to their respective domains through the blood altar. Each of them drops their own unique gear and can be captured in order to craft Aspect Skills onto items.
The hunt[ | ]
From Act 2 on, Einhar appears in areas together with some beasts. There will be at least one red beast and roughly between two and five yellow beasts.
The mechanics differ from those in the Bestiary league. Once a beast drops below 50% life, Einhar will appear in the zone to assist in the hunt. He will throw nets at beasts that are low on health to capture them. The beast will be added to the menageries of all players in the current party.
Beasts can also be found in a Beast node in the Azurite Mine. These beast can be killed, but will get added to your Menagerie once defeated.
Beastcrafting is a method of crafting by sacrificing beasts to the blood altar in the Menagerie. Beastcrafting requires four beasts to be sacrificed, with most of them requiring a specific Red Beast and three other beasts. When beastcrafting, the four beasts chosen are released into the arena surrounding the blood altar and must be killed to complete the recipe. If the player dies during the attempt, the recipe fails and the beasts are lost.
Bestiary OrbBestiary OrbStack Size: 10Stores a Beast in an item so it can be tradedRight click on this item then left click on a Beast in your Menagerie to turn it into a tradable item. Shift click to unstack.
Craiceann's CarapaceCraiceann's Carapace Golden PlateQuality: +20% Armour: (2347-2627) Movement Speed: -5%Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill (300-350)% increased Armour +(100-120) to maximum Life +(25-30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab BarriersThe First of the Deep was the First of All. It was He who conquered the waves, who stood guard as land rose from sea.
Craiceann's ChitinCraiceann's Chitin Magistrate CrownQuality: +20% Armour: (416-480) Energy Shield: (80-93)Requires Level 58, 64 Str, 64 Int(4-6)% Chance to BlockSpell Damage (140-180)% increased Armour and Energy Shield (4-7)% increased maximum Life Cannot lose Crab Barriers if you have lost Crab Barriers Recently +3% Chance to BlockAttack Damage while you have at least 5 Crab Barriers +5% Chance to BlockAttack Damage while you have at least 10 Crab BarriersWhen the rains come, we cower beneath shelter. The First of the Deep teaches us that we should seek no shelter but ourselves.
Craiceann's PincersCraiceann's Pincers Titan GauntletsQuality: +20% Armour: (653-774)Requires Level 69, 98 Str(150-200)% increased Armour Regenerate (50-70) Life per second +(30-40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab BarriersThe stone that stays in the waves soon crumbles to sand. The First of the Deep teaches us to watch the tides and choose our moments to move wisely.
Craiceann's TracksCraiceann's Tracks Goliath GreavesQuality: +20% Armour: (477-531)Requires Level 54, 95 Str(150-180)% increased Armour +(50-70) to maximum Life +(25-30)% to Cold Resistance 25% increased Movement Speed Cannot be Stunned if you have at least 10 Crab Barriers You only lose (5-7) Crab Barriers when you take Physical Damage from a HitWhen the land rose above the sea, The First of the Deep did not move. When the sky turned to fire, The First of the Deep did not perish. We must remember our place, and play to our strengths.
Farrul's BiteFarrul's Bite Harlequin MaskQuality: +20% Evasion: (471-533) Energy Shield: (93-105)Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded EnemiesIt is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
Farrul's ChaseFarrul's Chase Slink BootsQuality: +20% Evasion: (565-664)Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to avoid Bleeding 20% increased Movement Speed while you have Cat's StealthA secret is a weapon your enemies do not have. When the First of the Plains hunted, she moved in silence and acted quickly. To do otherwise is to arm your foes.
Farrul's FurFarrul's Fur Triumphant LamellarQuality: +20% Armour: (836-1026) Evasion: (1049-1287) Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion +(80-100) to maximum Life Aspect of the Cat Reserves no Mana +2 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's StealthThe First of the Plains was the First of the Hunt It was she who showed us that there is honour in waiting in the shadows and picking your moment.
Farrul's PounceFarrul's Pounce Hydrascale GauntletsQuality: +20% Armour: (233-275) Evasion: (233-275)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy. Every strike, no matter how small, must work towards victory. The First of the Plains teaches us that the largest prey can still be whittled away.
Fenumus' ShroudFenumus' Shroud Widowsilk RobeQuality: +20% Energy Shield: (360-390) Movement Speed: -3%Requires Level 67, 187 Int+(30-40) to Intelligence (120-140)% increased Energy Shield Regenerate (80-100) Energy Shield per second Enemies affected by your Spider's Webs deal 10% reduced Damage Enemies affected by your Spider's Webs have -10% to All Resistances (50-70)% increased Aspect of the Spider Area of EffectThe First of the Night was the first explorer It was she who first braved night's terrors and found comfort in silence and solace.
Fenumus' SpinneretsFenumus' Spinnerets Assassin's BootsQuality: +20% Evasion: (338-387) Energy Shield: (67-76)Requires Level 63, 62 Dex, 62 Int(160-200)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance +(17-23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40-50)% increased Aspect of the Spider Debuff DurationWhen the fires spilled out of the mountain, The First of the Night wove a net and was carried into the night on its hot winds. Though we cannot live without danger, we can learn to live with it.
Fenumus' ToxinsFenumus' Toxins Necromancer CircletQuality: +20% Energy Shield: (176-192)Requires Level 65, 112 IntAdds (16-21) to (31-36) Chaos Damage to Spells (220-250)% increased Energy Shield 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web (6-10)% chance to Poison per Power Charge (15-20)% increased Damage with Poison per Power Charge Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds insteadA hunter uses everything at their disposal. The First of the Night did not hold back her venom. She used it to weaken her enemies, and used her enemies to strengthen her many children.
Fenumus' WeaveFenumus' Weave Carnal MittsQuality: +20% Evasion: (216-261) Energy Shield: (43-52)Requires Level 50, 39 Dex, 39 IntGrants Level 20 Aspect of the Spider Skill (120-170)% increased Evasion and Energy Shield +(40-50) to maximum Life (6-9)% increased Attack and Cast Speed (40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the EnemyA burden shared is a burden made lighter. The First of the Night teaches us that our burdens are not just ours to bear, but ours to use against oppressors.
Saqawal's FlockSaqawal's Flock Silken HoodQuality: +20% Evasion: (622-692)Requires Level 60, 138 DexTrigger Level 20 Tornado when you gain Avian's Might or Avian's Flight (60-80)% increased Evasion Rating +(40-60) to maximum Life +(30-40)% to Lightning Resistance (10-15)% increased Movement SpeedThough we are individual, we share the same plight. The First of the Sky teaches us that unity and selflessness, not division and greed, is what will carry us upwards.
Saqawal's NestSaqawal's Nest Blood RaimentQuality: +20% Evasion: (667-703) Energy Shield: (228-264) Movement Speed: -3%Requires Level 65, 107 Dex, 90 Int+(25-75) to all Attributes +(30-40)% to Lightning Resistance (10-6)% reduced Mana Reserved 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120-150) to Evasion Rating and Energy ShieldThe First of the Sky was the Last of the First. It was he who showed us that our limits are self-imposed, that what we take for law may just be an illusion.
Saqawal's TalonsSaqawal's Talons Hydrascale BootsQuality: +20% Armour: (233-286) Evasion: (233-286)Requires Level 59, 56 Str, 56 DexGrants Level 20 Aspect of the Avian Skill (100-150)% increased Armour and Evasion (20-30)% increased Movement Speed +(-2-2) seconds to Avian's Flight Duration Regenerate 100 Life per Second while you have Avian's Flight Regenerate 12 Mana per Second while you have Avian's FlightA bird, too heavily laden, cannot take flight. The First of the Sky teaches us to put aside our possessions so that we may live more freely.
Saqawal's WindsSaqawal's Winds Soldier GlovesQuality: +20% Armour: (239-276) Energy Shield: (46-54)Requires Level 64, 40 Str, 40 Int(140-180)% increased Armour and Energy Shield +(30-60) to maximum Life +(20-25)% to Cold and Lightning Resistances +(-2-2) seconds to Avian's Might Duration Adds (20-25) to (37-40) Cold Damage while you have Avian's Might Adds (1-3) to (55-62) Lightning Damage while you have Avian's MightWhen the inferno spread across the land, it was the First of the Skies who singed his feathers as he brought the flames to a standstill.