This article needs to be updated for the following reason: Changes in version 3.14.0. Pain Reaver replaced with Defy Pain. Please update this article to reflect newly available information. Relevant discussion may be found on the talk page. |
The Berserker is an Ascendancy class for Marauders.
Overview[ | ]
The Berserker is an offense oriented class that gears towards being in the heat of combat, with skills that offer unparalleled power at a downside. Berserkers can be built around Rage and make it even more powerful at the cost of life degen with Rite of Ruin, trade consistent critical strike chance for faster attacks with Blitz, or gain straight-up more damage for vulnerability with Aspect of Carnage. The class also offers bonuses to leech and warcries.
Passive skills[ | ]
Minor skills[ | ]
This class has the following minor passive skills:
Name | Stats |
---|---|
Physical Damage, Attack Speed | 10% increased Physical Damage 6% increased Attack Speed [1] [2] [3] |
Physical Damage, Critical Strike Chance | 10% increased Physical Damage 15% increased Critical Strike Chance [1] [2] |
Physical Damage, Life Leeched per Second | 10% increased Physical Damage 30% increased Recovery per second from Life Leech [1] |
Physical Damage, Warcry Speed | 10% increased Physical Damage 20% increased Warcry Speed [1] |
Notable skills[ | ]
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Flawless Savagery | 50% increased Critical Strike Chance +25% to Critical Strike Multiplier Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently |
Physical Attack Damage, Critical Strike Chance | |
Blitz | Gain a Blitz Charge on Critical Strike 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge +20 to Maximum Blitz Charges |
Flawless Savagery | Physical Attack Damage, Critical Strike Chance |
Defy Pain | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance |
Physical Attack Damage, Life Leeched per Second | |
War Bringer | Warcries grant 10 Rage per 5 Power if you have less than 25 Rage Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Damage if a Warcry Sacrificed Rage Recently |
Physical Attack Damage, Warcry Speed | |
Crave the Slaughter | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage |
Physical Attack Damage, Attack Speed | |
Rite of Ruin | Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage Lose 0.1% of Life per second per Rage while you are not losing Rage |
Crave the Slaughter | Physical Attack Damage, Attack Speed |
Aspect of Carnage | 10% increased Damage taken 40% more Damage |
Physical Attack Damage, Attack Speed |
Version History[ | ]
Version | Changes |
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3.14.0 |
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3.11.0 |
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3.7.0 |
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3.2.0 |
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