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Blade Flurry is a channeling melee attack. While channeling, Blade Flurry repeatedly attacks a random enemy in front of the player, also damaging enemies nearby the original target. When released, it will unleash an extra number of attacks equal to the stage reached.
Skill functions and interactions[]
- Stages: Each attack, while channeling, applies a single stage that grants 20% more damage, up to 120% more damage total at 6th stage. Each stage will also add an extra attack to the release of Blade Flurry.
- Dual wielding: The skill alternates between the main hand and the offhand for each hit.[1]
- Area of effect: Modifiers to area, such as Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., affect both the radius of the main hit and the radius of the explosion caused by it.
- Trigger supports: While both Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. can support Blade Flurry independently, they won't work in tandem; neither will trigger.
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..: Blade Flurry (and all channelled skills) cannot be supported by Multistrike.
DPS Calculation[]
Blade Flurry's tooltip DPS is not accurate, because it shows Average Damage (ignoring Attack Speed) and doesn't account for stage bonus. Here is how to calculate the actual DPS:
where Base is the base damage given by gem level, and StageMult ranges from 1.1 to 1.85 (see table in Derivation) depending on which stage level was reached before releasing. This formula also assumes the player's return strike(s) can hit an enemy; remove the 2 in the middle to approximate what happens when the return strikes don't hit an enemy.
For example, at gem level 20, with "perfect channeling," as of patch 3.14:
or 266% weapon damage per second. Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close.
Importantly, these assumptions are based on a theory vs practice test that indicates that Stage bonus is not applied when reaching that stage (aka, first hit doesn't get 20% more damage; second hit gets 20% more damage, third hit gets 40% more damage, and so on) while return strikes get the full stage bonus as reached (aka, one hit and one return strike means the return strike has 20% more damage, two hits and two return strikes mean the return strikes all have 40% more damage, and so on). This can be backed into based on Zrevnur's DPS test in a patch where Blade Flurry had 66.4% of base damage at level 20 and a 65% more Attack Speed multiplier:
"Blade Flurry vs Reave: 2.86x damage vs single target"
((.664*1.65*2.2)+(.664*1.65*1.5))/1.38 = 2.9375, or 2.94x, which is approximately as much as Zrevnur's test, with some adjustment for nonperfect channeling, rounding of time-to-kill, weapon damage variance, etc.
We can begin with the most basic formulation, which is damage without channeling bonuses or return strikes. Let represent base damage multiplier and represent attack speed modifier as listed on gem description. Then,
-
(1)
and we can add another copy of the same equation for the return strikes:
-
(2)
Now, we have to analyze stage bonus. We begin with the 6-stage case, where the return strikes will have the full 20% * 6 = 120% stage bonus:
-
(3)
Then, for the build-up strikes, we have the average of strikes. We know strikes 1 through 6 will have stage bonus of n-1, as they will have the previous stage's bonus. This means that the average bonus of 0, 20, 40, 60, 80, and 100 will be 50, or, . We get:
-
(4)
Now, as the buildup and return strikes have common factor of b(1+a), we can use distributive property to extract it in the manner of (xc + xd) = x(c+d)
-
(5)
Now, we know that we essentially started out with "x+x" which is more intuitively accepted as "2x" - the common base is now found in the 1s on the right side of the equation. Instead of we can average this out to represent "average buildup and return strikes' damage bonus", then have a more intuitive "2x for twice the strikes" on the outside:
-
(6)
-
(7)
-
(8)
Finding averages for buildup strikes for 1 through 5 stages is left as an exercise for the reader (for those who can't imagine the intuitive linear graph for this, you may have to look at all sets {0}, {0, 20}, {0, 20, 40}, {0, 20, 40, 60,} and {0, 20, 40, 60, 80}) This means stage bonus can be as follows, when we remove the 2 from (6) to look at average stage bonus instead of stage bonus and twice-the-hits bonus:
-
(9)
-
(10)
-
(11)
-
(12)
-
(13)
-
(14)
for the following "average stage bonus when combining buildup and return strikes" table:
Stage reached upon release | Average stage multiplier |
---|---|
1 | 110% |
2 | 125% |
3 | 140% |
4 | 155% |
5 | 170% |
6 | 185% |
Now, returning to (5), we can use (8) to simplify:
-
(15)
where StageMultiplier selects from (9) through (14), as a replacement for 1.85 in the 6-stages example. Moreover, for all levels, the attack speed bonus is 60% more, so dps will always be:
-
(16)
Gem level progression[]
Level | ![]() | ![]() | ![]() | Damage Effectiveness | Attack Damage | Physical Damage | Exp. | Total Exp. |
---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 32% | 32% | 14 to 20 | 0 | 0 |
2 | 31 | 46 | 32 | 33% | 32.7% | 16 to 24 | 199345 | 199345 |
3 | 34 | 50 | 35 | 33% | 33.4% | 18 to 27 | 285815 | 485160 |
4 | 37 | 54 | 37 | 34% | 34.1% | 21 to 31 | 401344 | 886504 |
5 | 40 | 58 | 40 | 35% | 34.7% | 24 to 35 | 554379 | 1440883 |
6 | 42 | 60 | 42 | 35% | 35.4% | 26 to 39 | 477437 | 1918320 |
7 | 44 | 63 | 44 | 36% | 36.1% | 28 to 42 | 583786 | 2502106 |
8 | 46 | 66 | 46 | 37% | 36.8% | 30 to 46 | 710359 | 3212465 |
9 | 48 | 68 | 48 | 37% | 37.5% | 33 to 49 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 38% | 38.2% | 36 to 54 | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 39% | 38.8% | 39 to 58 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 40% | 39.5% | 42 to 63 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 40% | 40.2% | 45 to 68 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 41% | 40.9% | 49 to 73 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 42% | 41.6% | 52 to 79 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 42% | 42.3% | 56 to 85 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 43% | 42.9% | 61 to 91 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 44% | 43.6% | 65 to 98 | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 44% | 44.3% | 70 to 105 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 45% | 45% | 75 to 113 | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 46% | 45.7% | 81 to 122 | N/A | N/A |
22 | 74 | N/A | N/A | 46% | 46.4% | 87 to 130 | N/A | N/A |
23 | 76 | N/A | N/A | 47% | 47.1% | 93 to 140 | N/A | N/A |
24 | 78 | N/A | N/A | 48% | 47.7% | 100 to 150 | N/A | N/A |
25 | 80 | N/A | N/A | 48% | 48.4% | 107 to 160 | N/A | N/A |
26 | 82 | N/A | N/A | 49% | 49.1% | 114 to 172 | N/A | N/A |
27 | 84 | N/A | N/A | 50% | 49.8% | 123 to 184 | N/A | N/A |
28 | 86 | N/A | N/A | 50% | 50.5% | 131 to 197 | N/A | N/A |
29 | 88 | N/A | N/A | 51% | 51.2% | 140 to 210 | N/A | N/A |
30 | 90 | N/A | N/A | 52% | 51.8% | 150 to 224 | N/A | N/A |
31 | 91 | N/A | N/A | 52% | 52.2% | 155 to 232 | N/A | N/A |
32 | 92 | N/A | N/A | 53% | 52.5% | 160 to 240 | N/A | N/A |
33 | 93 | N/A | N/A | 53% | 52.9% | 165 to 248 | N/A | N/A |
34 | 94 | N/A | N/A | 53% | 53.2% | 171 to 256 | N/A | N/A |
35 | 95 | N/A | N/A | 54% | 53.6% | 176 to 265 | N/A | N/A |
36 | 96 | N/A | N/A | 54% | 53.9% | 182 to 273 | N/A | N/A |
37 | 97 | N/A | N/A | 54% | 54.2% | 188 to 282 | N/A | N/A |
38 | 98 | N/A | N/A | 55% | 54.6% | 194 to 292 | N/A | N/A |
39 | 99 | N/A | N/A | 55% | 54.9% | 201 to 301 | N/A | N/A |
40 | 100 | N/A | N/A | 55% | 55.3% | 207 to 311 | N/A | N/A |
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Related helmet enchantments
The following helmet enchantments affect Blade Flurry. Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Alternate skill effects
Blade Flurry has the following alternate skill effects: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Version history[]
Version | Changes |
---|---|
3.7.0 |
|
2.6.0 |
|
2.5.0 |
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2.4.2 |
|
References[]
- ↑ Bex (November 20, 2016). "Recently Asked Community Questions". Official Path of Exile Forums. Retrieved November 21, 2016.