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Blade Flurry is a channeling melee attack. While channeling, Blade Flurry repeatedly attacks a random enemy in front of the player, also damaging enemies nearby the original target. When released, it will unleash an extra number of attacks equal to the stage reached.

Skill functions and interactions[]

  • Stages: Each attack, while channeling, applies a single stage that grants 20% more damage, up to 120% more damage total at 6th stage. Each stage will also add an extra attack to the release of Blade Flurry.
  • Dual wielding: The skill alternates between the main hand and the offhand for each hit.[1]
  • Area of effect: Modifiers to area, such as Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., affect both the radius of the main hit and the radius of the explosion caused by it.
  • Trigger supports: While both Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. can support Blade Flurry independently, they won't work in tandem; neither will trigger.
  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..: Blade Flurry (and all channelled skills) cannot be supported by Multistrike.

DPS Calculation[]

Blade Flurry's tooltip DPS is not accurate, because it shows Average Damage (ignoring Attack Speed) and doesn't account for stage bonus. Here is how to calculate the actual DPS:

where Base is the base damage given by gem level, and StageMult ranges from 1.1 to 1.85 (see table in Derivation) depending on which stage level was reached before releasing. This formula also assumes the player's return strike(s) can hit an enemy; remove the 2 in the middle to approximate what happens when the return strikes don't hit an enemy.

For example, at gem level 20, with "perfect channeling," as of patch 3.14:

or 266% weapon damage per second. Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close.

Derivation of the stage multiplier [Expand]

Importantly, these assumptions are based on a theory vs practice test that indicates that Stage bonus is not applied when reaching that stage (aka, first hit doesn't get 20% more damage; second hit gets 20% more damage, third hit gets 40% more damage, and so on) while return strikes get the full stage bonus as reached (aka, one hit and one return strike means the return strike has 20% more damage, two hits and two return strikes mean the return strikes all have 40% more damage, and so on). This can be backed into based on Zrevnur's DPS test in a patch where Blade Flurry had 66.4% of base damage at level 20 and a 65% more Attack Speed multiplier:

"Blade Flurry vs Reave: 2.86x damage vs single target"

((.664*1.65*2.2)+(.664*1.65*1.5))/1.38 = 2.9375, or 2.94x, which is approximately as much as Zrevnur's test, with some adjustment for nonperfect channeling, rounding of time-to-kill, weapon damage variance, etc.

We can begin with the most basic formulation, which is damage without channeling bonuses or return strikes. Let represent base damage multiplier and represent attack speed modifier as listed on gem description. Then,

 

 

 

 

(1)

and we can add another copy of the same equation for the return strikes:

 

 

 

 

(2)

Now, we have to analyze stage bonus. We begin with the 6-stage case, where the return strikes will have the full 20% * 6 = 120% stage bonus:

 

 

 

 

(3)

Then, for the build-up strikes, we have the average of strikes. We know strikes 1 through 6 will have stage bonus of n-1, as they will have the previous stage's bonus. This means that the average bonus of 0, 20, 40, 60, 80, and 100 will be 50, or, . We get:

 

 

 

 

(4)

Now, as the buildup and return strikes have common factor of b(1+a), we can use distributive property to extract it in the manner of (xc + xd) = x(c+d)

 

 

 

 

(5)

Now, we know that we essentially started out with "x+x" which is more intuitively accepted as "2x" - the common base is now found in the 1s on the right side of the equation. Instead of we can average this out to represent "average buildup and return strikes' damage bonus", then have a more intuitive "2x for twice the strikes" on the outside:

 

 

 

 

(6)

 

 

 

 

(7)

 

 

 

 

(8)

Finding averages for buildup strikes for 1 through 5 stages is left as an exercise for the reader (for those who can't imagine the intuitive linear graph for this, you may have to look at all sets {0}, {0, 20}, {0, 20, 40}, {0, 20, 40, 60,} and {0, 20, 40, 60, 80}) This means stage bonus can be as follows, when we remove the 2 from (6) to look at average stage bonus instead of stage bonus and twice-the-hits bonus:

 

 

 

 

(9)

 

 

 

 

(10)

 

 

 

 

(11)

 

 

 

 

(12)

 

 

 

 

(13)

 

 

 

 

(14)

for the following "average stage bonus when combining buildup and return strikes" table:

Stage reached upon release Average stage multiplier
1 110%
2 125%
3 140%
4 155%
5 170%
6 185%

Now, returning to (5), we can use (8) to simplify:

 

 

 

 

(15)

where StageMultiplier selects from (9) through (14), as a replacement for 1.85 in the 6-stages example. Moreover, for all levels, the attack speed bonus is 60% more, so dps will always be:

 

 

 

 

(16)

Gem level progression[]

LevelRequired LevelRequired DexterityRequired IntelligenceDamage
Effectiveness
Attack
Damage
Physical DamageExp.Total Exp.
128422932%32%14 to 2000
231463233%32.7%16 to 24199345199345
334503533%33.4%18 to 27285815485160
437543734%34.1%21 to 31401344886504
540584035%34.7%24 to 355543791440883
642604235%35.4%26 to 394774371918320
744634436%36.1%28 to 425837862502106
846664637%36.8%30 to 467103593212465
948684837%37.5%33 to 4913555114567976
1050714938%38.2%36 to 5411388775706853
1152745139%38.8%39 to 5813682337075086
1254765340%39.5%42 to 6316383388713424
1356795540%40.2%45 to 68195664810670072
1458825741%40.9%49 to 73365518414325256
1560845942%41.6%52 to 79301732717342583
1662876042%42.3%56 to 85775999525102578
1764906243%42.9%61 to 911513819340240771
1866926444%43.6%65 to 982608382566324596
1968956644%44.3%70 to 10562620247128944843
2070986845%45%75 to 113211708088340652931
21721007046%45.7%81 to 122N/AN/A
2274N/AN/A46%46.4%87 to 130N/AN/A
2376N/AN/A47%47.1%93 to 140N/AN/A
2478N/AN/A48%47.7%100 to 150N/AN/A
2580N/AN/A48%48.4%107 to 160N/AN/A
2682N/AN/A49%49.1%114 to 172N/AN/A
2784N/AN/A50%49.8%123 to 184N/AN/A
2886N/AN/A50%50.5%131 to 197N/AN/A
2988N/AN/A51%51.2%140 to 210N/AN/A
3090N/AN/A52%51.8%150 to 224N/AN/A
3191N/AN/A52%52.2%155 to 232N/AN/A
3292N/AN/A53%52.5%160 to 240N/AN/A
3393N/AN/A53%52.9%165 to 248N/AN/A
3494N/AN/A53%53.2%171 to 256N/AN/A
3595N/AN/A54%53.6%176 to 265N/AN/A
3696N/AN/A54%53.9%182 to 273N/AN/A
3797N/AN/A54%54.2%188 to 282N/AN/A
3898N/AN/A55%54.6%194 to 292N/AN/A
3999N/AN/A55%54.9%201 to 301N/AN/A
40100N/AN/A55%55.3%207 to 311N/AN/A

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Related helmet enchantments

The following helmet enchantments affect Blade Flurry. Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..

Alternate skill effects

Blade Flurry has the following alternate skill effects: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Version history[]

Version Changes
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 32% at gem level 1 (from 45%), up to 45% at gem level 20 (from 56%).
  • Now adds 14 to 20 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has 29% larger target-acquiring radius while channelling, and 47% larger target-acquiring radius after channelling ends.
  • Now has an attack speed multiplier of 160% (rather than 60% more attack speed).
2.6.0
  • Damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.
  • Radius has gained 2 units on all of its ranges. (The damage area has increased from 12 to 14 units, the channelling targeting area has increased from 15 to 17 units and the release targeting area has increased from 17 to 19 units.)
  • No longer gain increased area of effect radius.
2.5.0
  • Blade Flurry's "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.
2.4.2
  • Added new Dexterity/Intelligence skill - Blade Flurry: Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

References[]

  1. Bex (November 20, 2016). "Recently Asked Community Questions". Official Path of Exile Forums. Retrieved November 21, 2016.
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