Bleeding, or bleed, is an ailment that deals physical damage over time to the affected target.[1] Moving targets suffer increased bleeding damage. Only physical damage hit can inflict bleed. As of current build of the game, all chance to bleed are grant to the weapon as local mod, or the chance is specific to the attack. Thus, bleed is limited to attack skill only at the moment.
Mechanics[]
Infliction[]
Attack will inflict 1 application of bleed if:
- Base damage of attack have non-zero physical component
- Attack successfully lands (is not blocked, dodged or evaded) [citation needed]
- Attack has a chance to cause bleeding and it passes the chance-check (ex:Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..)
- Or attack is guaranteed to cause bleeding (ex:Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..)
Different applications of bleed are inflicted independently.
Apart from dealing damage, the bleeding state (presence of bleed stacks) can interact with other mechanics (Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..).
Damage[]
Bleed deals physical damage over time.
Potential damage from one bleed application is based on the base physical damage of attack that caused it: 70% per second if the target is standing still (reduced to 10% if an enemy monster applied it). If the target is moving, bleeding deals additional damage equal to twice the base, for a total of 3 times the base damage (210% per second) [2].
By default, only the strongest (the highest damage-per-second) bleed application will actually deal damage at any given time.
If Crimson Dance is allocated, the potential damage of one stack is 35% of the inflicting attack's physical damage, regardless of whether the target is moving or not, and the 8 strongest applications will deal damage at any given time. Sustaining all 8 stacks on a target will thus deal an additional 280% of the attack's average physical damage per second. This effectively quadruples bleed DPS in prolonged fights.
Bleed damage is not reduced by armour, but will be reduced by any other sources of physical mitigation, such as endurance charges or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...
Bleed damage can be increased by the Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. hex and, like all damage-over-time effects, the Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. hex.
Dual Wielding while using Cleave or Dual Strike: If both hands cause bleeding, then the bleeding damage from both hands is combined. If only one hand causes bleeding, then only that hand's bleeding damage will occur.[3]
Duration[]
The base duration of bleed is 5 seconds.[4] This means that by default and before reductions (see above), an attack that causes bleed will deal an additional 350% (70% for 5 seconds) over its full duration to a target that isn't moving. If the target is moving for the full duration, this increases to 1050% (350% * 3). If Crimson Dance is allocated, this additional damage decreases to 175% (350% * 0.5) per stack, regardless of whether the target is moving or not.
Separate applications of bleed do not stack cumulatively (unless Crimson Dance is allocated, then it stacks up to 8 times). Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[5] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 100 damage over 2 seconds.
Modifiers[]
Damage modifiers[]
As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.
The following modifiers will directly affect the damage of bleed:
- Damage
- Physical Damage (including physical damage over time multiplier)
- Damage over Time
- Bleeding Damage
Trap, mine, minion or totem damage modifiers will also affect the damage of bleed if it is applied by a trap, a mine, a minion or a totem respectively.
Also, bleed is non-elemental ailment, so Damage from Ailments modifier will also affect the damage of bleed.
Flat Physical Attack Damage modifiers, being count in base attack damage, also affects bleed damage.
Other modifiers of increased/reduced/more/less type affecting hits (attack, melee, ranged, projectile, etc), as well as any damage modifier specific to the skill, do not apply to bleed.
Defensive modifiers[]
Damage from bleed cannot be affected by mechanics affecting physical damage from hits, such as Armour or Fortify.
To affect incoming damage from bleed, one need to use global (hits and ailments) or ailment damage reduction modifiers.
Also incoming damage from bleed can be affected by affecting attacker's base physical attack damage, with for example Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...
Duration modifiers[]
Bleed's duration can be affected by following modifiers:
- Ailment duration
- Bleeding duration
- Bleed from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. is also affected by Debuff duration
Removal and immunity[]
- a flask with the Lua error: Error: invalid field alias "mods.name"; aliases cannot contain dots or quotes.. suffix removes bleeding when used and grants immunity to it while active
- Pathfinder's passive Master Surgeon causes all flasks to remove bleeding when used
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. grant immunity to bleeding
- Slayer's passive Endless Hunger grants unaffected by bleeding while leeching
- The Watcher's Eye can roll a modifier that grants unaffected by bleeding while affected by Malevolence
Other[]
- The Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding.
- The Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. unique amulet and the Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. unique boots prevent the extra bleed damage taken by movement.
Active skill gems[]
Related base stats[]
The following active skill gems have stats related to bleed:
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Related quality stats[]
The following active skill gems have quality stats related to bleed:
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Support skill gems[]
Related base stats[]
The following support skill gems have stats related to bleed:
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Related quality stats[]
The following support skill gems have quality stats related to bleed:
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Related items[]
Base items[]
The table below shows base items that have the modifier 15-20% chance to cause Bleeding on Hit. Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Unique items[]
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Related passives skills[]
Chance to bleed with attacks[]
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Chance to bleed with bow attacks[]
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Bleed damage[]
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Bleed duration[]
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Cluster Jewel passive skills[]
The following Cluster Jewel passives are related to Bleeding: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Miscellaneous[]
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Ascendancy passives[]
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Related modifiers[]
Prefix[]
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Suffix[]
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Corrupted implicit mods[]
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Jewel mods[]
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Abyss jewel mods[]
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Delve drop-only mods[]
These mod can only be found in specific node in Delve Azurite Mine: Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Map mod[]
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Legacy mods[]
The lists below displays Bleed related modifiers where all spawn weights have been set to zero. Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Delve fossil mods[]
Since version 3.10.0, these "domain 16" modifiers are disabled to spawn Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
References[]
- ↑ Mark_GG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile Forums. Retrieved December 23, 2015.
- ↑ Mark_GGG (August 4, 2017). "the damage of player Ignites, Poisons, and Bleeding has been greatly increased". Official Path of Exile Forums. Retrieved August 8, 2017.
- ↑ Mark_GGG (July 27, 2017). "3.0Dual Strike and Cleave can only bleed of one of the weapon, GGG should make an exception for these". Path of Exile Reddit. Retrieved July 27, 2017.
- ↑ AGiantSquid (March 11, 2013). "Question Regarding the Blood Reaper 'Bleed'". Path of Exile Forums. Retrieved July 10, 2013.
- ↑ Mark_GGG (April 15, 2012). "Puncture". Official Path of Exile Forums. Retrieved July 7, 2013.
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