Bleeding, or bleed, is an ailment that deals physical damage over time to the affected target.[1] Moving targets suffer increased bleeding damage. Only physical damage hit can inflict bleed. As of current build of the game, all chance to bleed are grant to the weapon as local mod, or the chance is specific to the attack. Thus, bleed is limited to attack skill only at the moment.
Mechanics[ | ]
Infliction[ | ]
Attack will inflict 1 application of bleed if:
- Base damage of attack have non-zero physical component
- Attack successfully lands (is not blocked, dodged or evaded) [citation needed]
- Attack has a chance to cause bleeding and it passes the chance-check (ex:BloodplayBloodplay
StilettoDagger
Quality: +20%
Physical Damage: (14-20.8) to (50.4-64)
Critical Strike Chance: 6.10%
Attacks per Second: 1.65
Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence)- Or attack is guaranteed to cause bleeding (ex:Farrul's PounceFarrul's Pounce
Hydrascale GauntletsQuality: +20%
Armour: (233-275)
Evasion: (233-275)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy.
Every strike, no matter how small, must work towards victory.
The First of the Plains teaches us that the largest prey can still be whittled away.)
- Or attack is guaranteed to cause bleeding (ex:Farrul's PounceFarrul's Pounce
Different applications of bleed are inflicted independently.
Apart from dealing damage, the bleeding state (presence of bleed stacks) can interact with other mechanics (The Golden RuleThe Golden Rule
Viridian JewelLimited to: 1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on youHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., HaemophiliaHaemophilia
Serpentscale GauntletsQuality: +20%
Armour: 93
Evasion: 93Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence).
Damage[ | ]
Bleed deals physical damage over time.
Potential damage from one bleed application is based on the base physical damage of attack that caused it: 70% per second if the target is standing still (reduced to 10% if an enemy monster applied it). If the target is moving, bleeding deals additional damage equal to twice the base, for a total of 3 times the base damage (210% per second) [2].
By default, only the strongest (the highest damage-per-second) bleed application will actually deal damage at any given time.
If Crimson Dance is allocated, the potential damage of one stack is 35% of the inflicting attack's physical damage, regardless of whether the target is moving or not, and the 8 strongest applications will deal damage at any given time. Sustaining all 8 stacks on a target will thus deal an additional 280% of the attack's average physical damage per second. This effectively quadruples bleed DPS in prolonged fights.
Bleed damage is not reduced by armour, but will be reduced by any other sources of physical mitigation, such as endurance charges or Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removedBase duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Bleed damage can be increased by the VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. hex and, like all damage-over-time effects, the DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies have -(20-29)% to Chaos Resistance
Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. hex.
Dual Wielding while using Cleave or Dual Strike: If both hands cause bleeding, then the bleeding damage from both hands is combined. If only one hand causes bleeding, then only that hand's bleeding damage will occur.[3]
Duration[ | ]
The base duration of bleed is 5 seconds.[4] This means that by default and before reductions (see above), an attack that causes bleed will deal an additional 350% (70% for 5 seconds) over its full duration to a target that isn't moving. If the target is moving for the full duration, this increases to 1050% (350% * 3). If Crimson Dance is allocated, this additional damage decreases to 175% (350% * 0.5) per stack, regardless of whether the target is moving or not.
Separate applications of bleed do not stack cumulatively (unless Crimson Dance is allocated, then it stacks up to 8 times). Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[5] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 100 damage over 2 seconds.
Modifiers[ | ]
Damage modifiers[ | ]
As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.
The following modifiers will directly affect the damage of bleed:
- Damage
- Physical Damage (including physical damage over time multiplier)
- Damage over Time
- Bleeding Damage
Trap, mine, minion or totem damage modifiers will also affect the damage of bleed if it is applied by a trap, a mine, a minion or a totem respectively.
Also, bleed is non-elemental ailment, so Damage from Ailments modifier will also affect the damage of bleed.
Flat Physical Attack Damage modifiers, being count in base attack damage, also affects bleed damage.
Other modifiers of increased/reduced/more/less type affecting hits (attack, melee, ranged, projectile, etc), as well as any damage modifier specific to the skill, do not apply to bleed.
Defensive modifiers[ | ]
Damage from bleed cannot be affected by mechanics affecting physical damage from hits, such as Armour or Fortify.
To affect incoming damage from bleed, one need to use global (hits and ailments) or ailment damage reduction modifiers.
Also incoming damage from bleed can be affected by affecting attacker's base physical attack damage, with for example Lori's LanternLori's Lantern
Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances+10% to all Elemental Resistances
(6-8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20-25)% to Chaos Resistance when on Low Life
Damage from Enemies Hitting you is Unlucky while you are on Low LifeBy its light, Lori led her young charges to safety
and bound up their wounds.
Her sword arm was iron, yet her heart gentle
and proof against hate..
Duration modifiers[ | ]
Bleed's duration can be affected by following modifiers:
- Ailment duration
- Bleeding duration
- Bleed from PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is also affected by Debuff duration
Removal and immunity[ | ]
- a flask with the of Sealing/Alleviation/Allaying/Assuagingof Sealing/Alleviation/Allaying/Assuaging
Suffix
Immunity to Bleeding and Corrupted Blood during Flask effect
Removes Bleeding and Corrupted Blood on use suffix removes bleeding when used and grants immunity to it while active - Pathfinder's passive Master Surgeon causes all flasks to remove bleeding when used
- Death's DoorDeath's Door
Crusader BootsQuality: +20%
Armour: 387
Energy Shield: 76Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on youTo extend your life as long as possible
is to extend all the maladies that come with it. and Craiceann's CarapaceCraiceann's Carapace
Golden PlateQuality: +20%
Armour: (2347-2627)
Movement Speed: -5%Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill
(300-350)% increased Armour
+(100-120) to maximum Life
+(25-30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab BarriersThe First of the Deep was the First of All. It was He who conquered the waves,
who stood guard as land rose from sea. grant immunity to bleeding - Slayer's passive Endless Hunger grants unaffected by bleeding while leeching
- The Watcher's Eye can roll a modifier that grants unaffected by bleeding while affected by Malevolence
Other[ | ]
- The Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding. - The BloodgripBloodgrip
Marble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra DamageCombat is simple.
Keep your blood in.
Take theirs out. unique amulet and the The Infinite PursuitThe Infinite Pursuit
Goliath GreavesQuality: +20%
Armour: 212Requires Level 54, 95 Str+(30-60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an AttackWe move to be closer to her, but the distance yet grows.
This item can be transformed with a Blessing of Uul-Netol unique boots prevent the extra bleed damage taken by movement.
Active skill gems[ | ]
Related base stats[ | ]
The following active skill gems have stats related to bleed:
Skill gem | ||||
---|---|---|---|---|
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-112)% of base Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Soul Gain Prevention: 0 sec Attack Speed: 60% of base Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Attack Damage: (28-33)% of base Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee Strike Range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds Cursed enemies take (30-39)% increased Physical Damage Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding Ailments inflicted on Cursed Enemies deal Damage 20% Faster Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 |
Related quality stats[ | ]
The following active skill gems have quality stats related to bleed:
Skill gem | ||||
---|---|---|---|---|
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Soul Gain Prevention: 0 sec Attack Speed: 60% of base Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (150-180)% of base Effectiveness of Added Damage: (150-180)% Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage 50% more Area of Effect for each stage +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
PerforatePerforatePhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-170)% of base Effectiveness of Added Damage: (125-170)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes Creates 0.1 additional Spikes if you've changed Stance RecentlyDeals (125-170)% of Base Attack Damage Creates 7 Spikes 75% less Damage while in Blood Stance Creates 2 additional Spikes if you've changed Stance Recently (2-75) to (3-113) Added Attack Physical Damage (0-76)% more Area of Effect while in Sand StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
PridePrideSpell, AoE, Aura, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds Cursed enemies take (30-39)% increased Physical Damage Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding Ailments inflicted on Cursed Enemies deal Damage 20% Faster Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 |
Support skill gems[ | ]
Related base stats[ | ]
The following support skill gems have stats related to bleed:
Skill gem | ||||
---|---|---|---|---|
Awakened Melee Physical Damage SupportAwakened Melee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-5) Cost & Reservation Multiplier: 140%Requires Level 72Supports melee attack skills.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Melee Physical Damage 0.5% chance to Intimidate Enemies for 4 seconds on HitSupported Skills deal (50-54)% more Melee Physical Damage Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 72 | |
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee Icon: L Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support Icon: E Level: (1-20) Cost & Reservation Multiplier: 120%Supports attack skills. Cannot support skills that create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks deal 0.5% increased Damage with BleedingSupported Attacks have 1% increased Bleeding DurationSupported Skills have 1% more Added DamageSupported Attacks have 25% chance to cause Bleeding Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons Supported Attacks deal (0-19)% more Damage with BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 | |
Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have +0.1 to Melee Strike RangeSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have 10% less Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike Icon: u Level: (1-20) Cost & Reservation Multiplier: 120%Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageSupported Skills have 0.5% increased Attack SpeedSupported Skills have 1% reduced Attack Speed Ruthless Blows with Supported Skills deal 1% more Melee DamageEvery third Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds Ruthless Blows with Supported Skills deal (70-98)% more Damage with Bleeding caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 |
Related quality stats[ | ]
The following support skill gems have quality stats related to bleed:
Skill gem | ||||
---|---|---|---|---|
Faster Attacks SupportFaster Attacks SupportAttack, Support Icon: A Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cooldown Recovery RateBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (25-44)% increased Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding Supported Skills have 0.5% chance to Poison on HitSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee Icon: L Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
Brutality SupportBrutality SupportPhysical, Support Icon: U Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause BleedingSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (25-39)% more Physical Damage Supported Skills deal no Elemental Damage Supported Skills deal no Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 38 | |
Less Duration SupportLess Duration SupportSupport, Duration Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (40-49)% less Skill Effect Duration Supported Skills deal (10-19)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 | |
Maim SupportMaim SupportAttack, Physical, Support Icon: m Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Skill have 1% increased Effect of MaimSupported Skills have 0.5% chance to inflict Bleeding on Maimed EnemiesSupported Attacks have 30% chance to Maim on Hit Enemies Maimed by Supported Skills take 10% increased Physical Damage Supported Skills deal (10-19)% more Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 8 |
Related items[ | ]
Base items[ | ]
The table below shows base items that have the modifier 15-20% chance to cause Bleeding on Hit.
Item | Stats | |
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SmallswordSmallswordOne Handed Sword Physical Damage: 19-40 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit | 36 | 15% chance to cause Bleeding on Hit |
Courtesan SwordCourtesan SwordOne Handed Sword Physical Damage: 29-60 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit | 57 | 15% chance to cause Bleeding on Hit |
Sundering AxeSundering AxeTwo Handed Axe Physical Damage: 74-155 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 60, 149 Str, 76 Dex+20% to Damage over Time Multiplier for Bleeding | 60 | +20% to Damage over Time Multiplier for Bleeding |
Dragoon SwordDragoon SwordOne Handed Sword Physical Damage: 32-66 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 14Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit | 72 | 20% chance to cause Bleeding on Hit |
Unique items[ | ]
Item | Stats | |||
---|---|---|---|---|
The Golden RuleThe Golden Rule Viridian JewelLimited to: 1(30-40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on youHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (30-40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
GoredrillGoredrill Skinning KnifeDagger Quality: +20% Physical Damage: (8.5-11.4) to (34-41.8) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 10Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical StrikeA tap on the shoulder A peck on the cheek A sip of your wine So red and so sleek | 5 | 30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike | ||
BloodplayBloodplay StilettoDagger Quality: +20% Physical Damage: (14-20.8) to (50.4-64) Critical Strike Chance: 6.10% Attacks per Second: 1.65 Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore"I'm a painter, and crimson is my chosen hue." - Coralito, Brotherhood of Silence | 15 | 30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore | ||
Replica BloodplayReplica Bloodplay StilettoDagger Quality: +20% Physical Damage: (14-20.8) to (50.4-64) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore"Prototype #131 must never be allowed near anyone who bears a wound, no matter how slight. Even a tiny cut makes it exponentially more dangerous." | 15 | 30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore | ||
Flesh-EaterFlesh-Eater Dream MaceOne Handed Mace Quality: +20% Physical Damage: (55.8-62) to (104.4-116) Critical Strike Chance: 5.00% Attacks per Second: 1.54 Weapon Range: 11Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against Bleeding Enemies 30% chance to cause Bleeding on HitI suffer, I long, with thirst to slake. Though countless corpses lie in wake. | 32 | 10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against Bleeding Enemies 30% chance to cause Bleeding on Hit | ||
HaemophiliaHaemophilia Serpentscale GauntletsQuality: +20% Armour: 93 Evasion: 93Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration"A master artist takes his time when he's painting. Unfortunately, my kind doesn't often have that luxury." - Coralito, Brotherhood of Silence | 43 | +(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration | ||
The Blood ReaperThe Blood Reaper Headsman AxeTwo Handed Axe Quality: +20% Physical Damage: (183-195.2) to (276-294.4) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on HitTo cease the flow of blood is to choke the rain in the very clouds. Both life and land feel the thirst. | 45 | (180-200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on Hit | ||
VoidheartVoidheart Iron RingRequires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life Regenerate (2-4) Life per second 10% chance to Cause Monsters to Flee Melee Attacks have (30-50)% chance to cause Bleeding Melee Attacks have (20-40)% chance to Poison on HitNothing spreads fear faster than the unknown. | 48 | Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life Regenerate (2-4) Life per second 10% chance to Cause Monsters to Flee Melee Attacks have (30-50)% chance to cause Bleeding Melee Attacks have (20-40)% chance to Poison on Hit | ||
Uul-Netol's KissUul-Netol's Kiss LabrysTwo Handed Axe Quality: +20% Physical Damage: (192.4-214.6) to (319.8-356.7) Critical Strike Chance: 5.00% Attacks per Second: 1.02 Weapon Range: 13Requires Level 49, 122 Str, 53 Dex(140-170)% increased Physical Damage 15% reduced Attack Speed 25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect Attacks have 25% chance to inflict Bleeding when Hitting Cursed EnemiesWe feel the mother's love And beg to return to her womb. This item can be transformed with a Blessing of Uul-Netol | 49 | (140-170)% increased Physical Damage 15% reduced Attack Speed 25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies | ||
VenopunctureVenopuncture Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength Attacks have 25% chance to cause Bleeding (40-60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake, but few have the resolve to attempt it. | 49 | Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength Attacks have 25% chance to cause Bleeding (40-60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter | ||
The Infinite PursuitThe Infinite Pursuit Goliath GreavesQuality: +20% Armour: 212Requires Level 54, 95 Str+(30-60) to maximum Life 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an AttackWe move to be closer to her, but the distance yet grows. This item can be transformed with a Blessing of Uul-Netol | 54 | +(30-60) to maximum Life 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack | ||
The Crimson StormThe Crimson Storm Steelwood BowBow Quality: +20% Physical Damage: (104-116) to (156-174) Critical Strike Chance: (6.88%-7.43%) Attacks per Second: 1.40 Weapon Range: 120Requires Level 57, 190 Dex6% increased Movement Speed(140-170)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix"There were no survivors. It had only been fired twice." - Order of the Djinn inscriptionTake this item to Jun Ortoi to have her Unveil it. | 57 | 6% increased Movement Speed(140-170)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix | ||
The Ghastly TheatreThe Ghastly Theatre Teak Round ShieldQuality: +20% Chance to Block: 23% Armour: (550-681) Evasion: (550-681) Movement Speed: -3%Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion (30-50)% chance to avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depletedNever let the audience know your true form. Misdirect them, beguile them. Strike when they least expect it. | 58 | 180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion (30-50)% chance to avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted | ||
Farrul's PounceFarrul's Pounce Hydrascale GauntletsQuality: +20% Armour: (233-275) Evasion: (233-275)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy. Every strike, no matter how small, must work towards victory. The First of the Plains teaches us that the largest prey can still be whittled away. | 59 | (100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth | ||
Sanguine GambolSanguine Gambol Skinning KnifeDagger Quality: +20% Physical Damage: (125.8-169.1) to (215.9-256.5) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 10Requires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (70-85) to (110-118) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical Strike RecentlyThe night dances on Wine continues to flow Your skin looking pale Your soul letting go | 59 | 30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (70-85) to (110-118) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical Strike Recently | ||
Kondo's PrideKondo's Pride Ezomyte BladeTwo Hand Sword Quality: +20% Physical Damage: (210.8-229.4) to (391-425.5) Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical StrikeFaintly gleaming in the moonlit night, Kondo's Pride was primed to fight. Driven by an inner fire, bloodlust, spite and ill desire. He swiftly moved to strike them all, wreaking havoc like a steel squall. | 61 | +25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical Strike | ||
Apep's SupremacyApep's Supremacy Vaal Spirit ShieldQuality: +20% Chance to Block: 24% Energy Shield: (219-243) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage +(130-150) to maximum Energy Shield (30-50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slowerGive him your body, and your burdens will follow. | 62 | (5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage +(130-150) to maximum Energy Shield (30-50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slower | ||
Yriel's FosteringYriel's Fostering Exquisite LeatherQuality: +20% Evasion: (1760-1900) Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill +(300-400) to Accuracy Rating (130-150)% increased Evasion Rating +(90-100) to maximum Life Projectile Attack Skills have (40-60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11-16)-(21-25) Physical Damage to Attacks while you have a Bestial MinionFeed a beast and it will not hunt. Protect it and it will not fight. Ferocity must be learned, not taught. It is suffering that forges the greatest warriors. | 62 | Grants Level 20 Summon Bestial Ursa Skill +(300-400) to Accuracy Rating (130-150)% increased Evasion Rating +(90-100) to maximum Life Projectile Attack Skills have (40-60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11-16)-(21-25) Physical Damage to Attacks while you have a Bestial Minion | ||
Craiceann's CarapaceCraiceann's Carapace Golden PlateQuality: +20% Armour: (2347-2627) Movement Speed: -5%Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill (300-350)% increased Armour +(100-120) to maximum Life +(25-30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab BarriersThe First of the Deep was the First of All. It was He who conquered the waves, who stood guard as land rose from sea. | 64 | Grants Level 20 Aspect of the Crab Skill (300-350)% increased Armour +(100-120) to maximum Life +(25-30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab Barriers | ||
Death's DoorDeath's Door Crusader BootsQuality: +20% Armour: 387 Energy Shield: 76Requires Level 64, 62 Str, 62 Int+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on youTo extend your life as long as possible is to extend all the maladies that come with it. | 64 | +(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you | ||
Mark of the Doubting KnightMark of the Doubting Knight Platinum KrisRune Dagger Quality: +20% Physical Damage: (88.8-93.6) to (351.5-370.5) Critical Strike Chance: 6.50% Attacks per Second: 1.08 Weapon Range: 10Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250-270)% increased Physical Damage 10% reduced Attack Speed +(6-10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical StrikeNothing is pure. Slice open the Innocent And spill a thousand Sins. | 64 | 50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250-270)% increased Physical Damage 10% reduced Attack Speed +(6-10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike | ||
Uul-Netol's EmbraceUul-Netol's Embrace Vaal AxeTwo Handed Axe Quality: +20% Physical Damage: (416-457.6) to (696-765.6) Critical Strike Chance: 5.00% Attacks per Second: (0.80-0.86) Weapon Range: 13Requires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage (30-25)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed EnemiesAt last she holds us, and so we turn to dust. | 64 | 25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage (30-25)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies | ||
Jack, the AxeJack, the Axe Vaal HatchetOne Handed Axe Quality: +20% Physical Damage: (102.5-118.8) to (270-305.1) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill (130-150)% increased Physical Damage Adds (11-14) to (18-23) Physical Damage 25% chance to cause Bleeding on Hit +(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon"More blood... hack open flesh... must drink..." | 65 | Grants Level 20 Thirst for Blood Skill (130-150)% increased Physical Damage Adds (11-14) to (18-23) Physical Damage 25% chance to cause Bleeding on Hit +(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | ||
The Enmity DivineThe Enmity Divine Imperial StaffStaff Quality: +20% Physical Damage: (260.4-290.4) to (445.2-475.2) Critical Strike Chance: (9.10%-9.80%) Attacks per Second: 1.15 Weapon Range: 13Requires Level 66, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance | 66 | +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance | ||
The Yielding MortalityThe Yielding Mortality Imperial StaffStaff Quality: +20% Physical Damage: (260.4-290.4) to (445.2-475.2) Critical Strike Chance: (9.10%-9.80%) Attacks per Second: 1.15 Weapon Range: 13Requires Level 66, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance | 66 | +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance | ||
Rigwald's CommandRigwald's Command Midnight BladeOne Handed Sword Quality: +20% Physical Damage: (114-138) to (298.8-334.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an AxeFear not death. Turn to him, face him. And smile as he sinks his teeth into the throats of our oppressors. | 68 | 40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe | ||
The Red TrailThe Red Trail Titan GreavesQuality: +20% Armour: (433-482)Requires Level 68, 120 Str(60-80)% increased Armour +(60-70) to maximum Life 25% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore FootprintsWe leave a trail, that we may know where never we will return. | 68 | (60-80)% increased Armour +(60-70) to maximum Life 25% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints | ||
VulconusVulconus Demon DaggerRune Dagger Quality: +20% Physical Damage: (130.8-160.8) to (278.4-296.4) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. | 68 | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire | ||
Farrul's ChaseFarrul's Chase Slink BootsQuality: +20% Evasion: (565-664)Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to avoid Bleeding 20% increased Movement Speed while you have Cat's StealthA secret is a weapon your enemies do not have. When the First of the Plains hunted, she moved in silence and acted quickly. To do otherwise is to arm your foes. | 69 | Trigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to avoid Bleeding 20% increased Movement Speed while you have Cat's Stealth | ||
RiveRive Terror ClawClaw Quality: +20% Physical Damage: (77.4-106) to (217.8-272) Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hitTerror doesn't make you jump. Terror makes you run. | 70 | 2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
| ||
BloodgripBloodgrip Marble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks +(60-70) to maximum Life Regenerate (16-24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra DamageCombat is simple. Keep your blood in. Take theirs out. | 74 | Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks +(60-70) to maximum Life Regenerate (16-24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra Damage | ||
Atziri's DisfavourAtziri's Disfavour Vaal AxeTwo Handed Axe Quality: +20% Physical Damage: (370.8-388.8) to (508.8-532.8) Critical Strike Chance: 5.00% Attacks per Second: (1.29-1.33) Weapon Range: 15Requires Level 75, 158 Str, 76 Dex25% chance to Maim on Hit+2 to Level of Socketed Support Gems Adds (205-220) to (250-270) Physical Damage (12-16)% increased Attack Speed 25% chance to cause Bleeding on Hit +2 to Weapon Range"I do not believe in disguising my disappointment." - Atziri, Queen of the Vaal | 75 | 25% chance to Maim on Hit+2 to Level of Socketed Support Gems Adds (205-220) to (250-270) Physical Damage (12-16)% increased Attack Speed 25% chance to cause Bleeding on Hit +2 to Weapon Range |
Related passives skills[ | ]
Chance to bleed with attacks[ | ]
Name | Stats |
---|---|
Axe Damage and Bleed Chance | 15% increased Physical Damage with Axes Axe Attacks deal 15% increased Damage with Ailments Attacks have 10% chance to cause Bleeding [1] [2] |
Bleed Chance | Attacks have 15% chance to cause Bleeding [1] |
Bleed Damage and Chance | 20% increased Damage with Bleeding Attacks have 10% chance to cause Bleeding [1] |
Bleed Damage Multiplier and Bleed Chance | Attacks have 10% chance to cause Bleeding +3% to Damage over Time Multiplier for Bleeding [1] |
Poison and Bleed Chance | 20% chance to Poison on Hit Attacks have 20% chance to cause Bleeding [1] |
Sword Damage and Bleed Chance | 15% increased Physical Damage with Swords Attacks have 10% chance to cause Bleeding Sword Attacks deal 15% increased Damage with Ailments [1] |
Razor's Edge | 30% increased Physical Damage with Swords Attacks have 15% chance to cause Bleeding Sword Attacks deal 30% increased Damage with Ailments +10% to Damage over Time Multiplier for Bleeding [1] |
Chance to bleed with bow attacks[ | ]
Name | Stats |
---|---|
Physical Bow Damage, Chance to Bleed and Faster Bleed | 10% increased Physical Damage with Bows 15% increased Damage Over Time with Bow Skills Bow Attacks have 10% chance to cause Bleeding Bleeding you inflict deals Damage 5% faster [1] |
Deadly Draw | 20% increased Physical Damage with Bows 30% increased Damage Over Time with Bow Skills Bow Attacks have 15% chance to cause Bleeding Bleeding you inflict deals Damage 10% faster [1] |
Bleed damage[ | ]
Name | Stats |
---|---|
Bleed Damage and Bleed Damage Multiplier | 15% increased Damage with Bleeding +3% to Damage over Time Multiplier for Bleeding [1] |
Bleed Damage and Chance | 20% increased Damage with Bleeding Attacks have 10% chance to cause Bleeding [1] |
Poison and Bleed Damage | 20% increased Damage with Poison 20% increased Damage with Bleeding [1] |
Bloodletting | 25% increased Damage with Bleeding 40% increased Attack Damage against Bleeding Enemies Bleeding you inflict deals Damage 5% faster +8% to Damage over Time Multiplier for Bleeding [1] |
Bleed duration[ | ]
Name | Stats |
---|---|
Axe Damage and Bleed Duration | 15% increased Physical Damage with Axes Axe Attacks deal 15% increased Damage with Ailments 20% increased Bleeding Duration [1] |
Dirty Techniques | 20% increased Poison Duration 20% increased Bleeding Duration Poisons you inflict deal Damage 5% faster Bleeding you inflict deals Damage 5% faster +10% to Damage over Time Multiplier [1] |
Cluster Jewel passive skills[ | ]
The following Cluster Jewel passives are related to Bleeding:
Name | Stats |
---|---|
Compound Injury | 50% increased Damage with Bleeding you inflict on Maimed Enemies [1] |
Disorienting Wounds | 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies [1] |
Mender's Wellspring | 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask [1] |
Readiness | 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to avoid Bleeding 30% chance to avoid being Impaled [1] |
Rend | +12% to Damage over Time Multiplier for Bleeding 30% increased Bleeding Duration [1] |
Steady Torment | +10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies 20% increased Bleeding Duration 20% increased Poison Duration [1] |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding [1] |
Vivid Hues | +12% to Damage over Time Multiplier for Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech [1] |
Kineticism | Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain [1] |
Miscellaneous[ | ]
Name | Stats |
---|---|
Bleed Damage and Bleed Damage Multiplier | 15% increased Damage with Bleeding +3% to Damage over Time Multiplier for Bleeding [1] |
Bleed Damage Multiplier | +4% to Damage over Time Multiplier for Bleeding [1] [2] |
Bleed Damage Multiplier and Bleed Chance | Attacks have 10% chance to cause Bleeding +3% to Damage over Time Multiplier for Bleeding [1] |
Physical Bow Damage, Chance to Bleed and Faster Bleed | 10% increased Physical Damage with Bows 15% increased Damage Over Time with Bow Skills Bow Attacks have 10% chance to cause Bleeding Bleeding you inflict deals Damage 5% faster [1] |
Bloodletting | 25% increased Damage with Bleeding 40% increased Attack Damage against Bleeding Enemies Bleeding you inflict deals Damage 5% faster +8% to Damage over Time Multiplier for Bleeding [1] |
Cleaving | 20% increased Physical Damage with Axes Axe Attacks deal 20% increased Damage with Ailments 30% increased Damage with Hits and Ailments against Bleeding Enemies Bleeding you inflict deals Damage 15% faster +1 to Melee Strike Range with Axes [1] |
Deadly Draw | 20% increased Physical Damage with Bows 30% increased Damage Over Time with Bow Skills Bow Attacks have 15% chance to cause Bleeding Bleeding you inflict deals Damage 10% faster [1] |
Dirty Techniques | 20% increased Poison Duration 20% increased Bleeding Duration Poisons you inflict deal Damage 5% faster Bleeding you inflict deals Damage 5% faster +10% to Damage over Time Multiplier [1] |
Indomitable Army | Minions have 15% increased maximum Life Minions have +15% to all Elemental Resistances Minions have 15% additional Physical Damage Reduction Moving while Bleeding doesn't cause Minions to take extra Damage [1] |
Razor's Edge | 30% increased Physical Damage with Swords Attacks have 15% chance to cause Bleeding Sword Attacks deal 30% increased Damage with Ailments +10% to Damage over Time Multiplier for Bleeding [1] |
Ascendancy passives[ | ]
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Gladiator | 15% Chance to Block Spell Damage +3% to maximum Chance to Block Attack Damage 25% more Damage with Bleeding 25% chance to Blind Enemies on Hit with Attacks 15% Chance to Block Attack Damage [1] |
Deadeye | Rupturing | Critical Strikes which inflict Bleeding also inflict Rupture [1] |
Gladiator | Blood in the Eyes | Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage [1] |
Gladiator | Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Damage with Bleeding [1] |
Pathfinder | Master Surgeon | Gain a Flask Charge when you deal a Critical Strike Removes Bleeding when you use a Flask Removes Corrupted Blood when you use a Flask Recover 6% of Life when you use a Flask [1] |
Slayer | Endless Hunger | 20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching [1] |
Related modifiers[ | ]
Prefix[ | ]
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
Warlord's | 68 | (60-69)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 71 | (70-79)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | sword_adjudicator 300 axe_adjudicator 300 mace_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 75 | (80-89)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | sword_adjudicator 200 axe_adjudicator 200 mace_adjudicator 200 bow_adjudicator 200 default 0 |
Warlord's | 78 | (90-94)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | sword_adjudicator 100 axe_adjudicator 100 mace_adjudicator 100 bow_adjudicator 100 default 0 |
Warlord's | 68 | (100-109)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 default 0 |
Warlord's | 71 | (110-119)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 default 0 |
Warlord's | 75 | (120-129)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 default 0 |
Warlord's | 78 | (130-134)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | 2h_sword_adjudicator 100 2h_axe_adjudicator 100 2h_mace_adjudicator 100 default 0 |
Eldritch | 83 | 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | physical_damage, bleed, damage, physical, attack, ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
Suffix[ | ]
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
of Bloodletting | 20 | (21-30)% increased Damage with Bleeding Attacks have 20% chance to cause Bleeding | physical_damage, bleed, damage, physical, attack, ailment | bow 1500 sword 1500 axe 3000 mace 3000 default 0 |
of Haemophilia | 40 | (31-40)% increased Damage with Bleeding Attacks have 25% chance to cause Bleeding | physical_damage, bleed, damage, physical, attack, ailment | bow 1500 sword 1500 axe 3000 mace 3000 default 0 |
of Exsanguination | 60 | (41-50)% increased Damage with Bleeding Attacks have 30% chance to cause Bleeding | physical_damage, bleed, damage, physical, attack, ailment | bow 500 sword 500 axe 1000 mace 1000 default 0 |
of the Elder | 68 | (20-25)% increased Damage with Bleeding Socketed Gems are Supported by Level 16 Chance To Bleed | support, physical_damage, bleed, damage, physical, attack, ailment, gem | gloves_elder 800 default 0 |
of the Elder | 75 | (26-30)% increased Damage with Bleeding Socketed Gems are Supported by Level 18 Chance To Bleed | support, physical_damage, bleed, damage, physical, attack, ailment, gem | gloves_elder 800 default 0 |
of the Elder | 80 | (31-35)% increased Damage with Bleeding Socketed Gems are Supported by Level 20 Chance To Bleed | support, physical_damage, bleed, damage, physical, attack, ailment, gem | gloves_elder 800 default 0 |
of the Elder | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | quiver_elder 800 default 0 |
of the Elder | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | quiver_elder 800 default 0 |
of the Elder | 68 | 10% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 18 Chance To Bleed | support, bleed, physical, attack, ailment, gem, has_attack_mod | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | 15% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 20 Chance To Bleed | support, bleed, physical, attack, ailment, gem, has_attack_mod | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 68 | Hits with this Weapon have Culling Strike against Bleeding Enemies (30-49)% increased Physical Damage | physical_damage, damage, physical, attack | 2h_axe_elder 1000 axe_elder 1000 default 0 |
of the Elder | 68 | (5-10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy | endurance_charge | axe_elder 1000 default 0 |
of the Elder | 68 | Removes Bleeding when you use a Warcry | bleed, physical, attack, ailment | 2h_axe_elder 1000 default 0 |
of the Hunt | 68 | (21-25)% chance to avoid Bleeding (21-25)% chance to Avoid being Poisoned | bleed, poison, physical, chaos, attack, ailment | boots_basilisk 500 default 0 |
of the Hunt | 70 | (26-30)% chance to avoid Bleeding (26-30)% chance to Avoid being Poisoned | bleed, poison, physical, chaos, attack, ailment | boots_basilisk 500 default 0 |
of the Hunt | 75 | (31-35)% chance to avoid Bleeding (31-35)% chance to Avoid being Poisoned | bleed, poison, physical, chaos, attack, ailment | boots_basilisk 500 default 0 |
of the Hunt | 68 | Bleeding you inflict deals Damage (5-7)% faster | physical_damage, bleed, damage, physical, attack, ailment | boots_basilisk 500 default 0 |
of the Hunt | 73 | Bleeding you inflict deals Damage (8-10)% faster | physical_damage, bleed, damage, physical, attack, ailment | boots_basilisk 500 default 0 |
of the Hunt | 75 | Moving while Bleeding doesn't cause you to take extra Damage | bleed, physical, attack, ailment | shield_basilisk 500 default 0 |
of the Conquest | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | quiver_adjudicator 500 default 0 |
of the Conquest | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | quiver_adjudicator 500 default 0 |
of the Conquest | 68 | (8-12)% increased Damage with Bleeding (5-6)% increased Bleeding Duration | physical_damage, bleed, damage, physical, attack, ailment | ring_adjudicator 500 default 0 |
of the Conquest | 75 | (13-17)% increased Damage with Bleeding (7-8)% increased Bleeding Duration | physical_damage, bleed, damage, physical, attack, ailment | ring_adjudicator 500 default 0 |
of the Conquest | 80 | (18-22)% increased Damage with Bleeding (9-10)% increased Bleeding Duration | physical_damage, bleed, damage, physical, attack, ailment | ring_adjudicator 500 default 0 |
of the Hunt | 68 | Bleeding you inflict deals Damage (8-12)% faster | physical_damage, bleed, damage, physical, attack, ailment | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 default 0 |
of the Hunt | 73 | Bleeding you inflict deals Damage (13-15)% faster | physical_damage, bleed, damage, physical, attack, ailment | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 default 0 |
of the Hunt | 68 | Bleeding you inflict deals Damage (18-21)% faster | physical_damage, bleed, damage, physical, attack, ailment | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 73 | Bleeding you inflict deals Damage (22-25)% faster | physical_damage, bleed, damage, physical, attack, ailment | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 default 0 |
Corrupted implicit mods[ | ]
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
V2CannotGainBleedingCorrupted_ | 85 | Bleeding cannot be inflicted on you | bleed, physical, attack, ailment | ring 100 default 0 |
V2ChanceToBleedOnHitAndIncreasedDamageToBleedingTargetsCorrupted_ | 1 | 20% chance to cause Bleeding on Hit (30-40)% increased Attack Damage against Bleeding Enemies | physical_damage, bleed, damage, physical, attack, ailment | axe 1000 default 0 |
Jewel mods[ | ]
Name | Generation Type | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
of Bleeding | Suffix | 1 | Attacks have (3-5)% chance to cause Bleeding (12-16)% increased Bleeding Duration | bleed, physical, attack, ailment | not_str 250 default 350 |
of Haemophilia | Suffix | 1 | (16-20)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | not_str 250 default 500 |
Abyss jewel mods[ | ]
Name | Generation Type | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
of Mending | Suffix | 20 | (6-8)% chance to avoid Bleeding | bleed, physical, attack, ailment | default 300 |
of Mending | Suffix | 50 | (9-10)% chance to avoid Bleeding | bleed, physical, attack, ailment | default 150 |
Delve drop-only mods[ | ]
These mod can only be found in specific node in Delve Azurite Mine:
Name | Generation Type | Stats | |
---|---|---|---|
of the Underground | Suffix | 60 | Attacks have 25% chance to cause Bleeding (30-50)% increased Damage with Bleeding |
Map mod[ | ]
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | bleed, poison, physical, chaos, attack, ailment | low_tier_map 800 default 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | bleed, poison, physical, chaos, attack, ailment | mid_tier_map 800 default 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | bleed, poison, physical, chaos, attack, ailment | top_tier_map 800 default 0 |
Legacy mods[ | ]
The lists below displays Bleed related modifiers where all spawn weights have been set to zero.
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of Agony | Item | Suffix | 30 | (8-12)% increased Bleeding Duration | bow 0 sword 0 axe 0 mace 0 default 0 |
of Torment | Item | Suffix | 60 | (13-18)% increased Bleeding Duration | bow 0 sword 0 axe 0 mace 0 default 0 |
Tora's | Item | Prefix | 1 | 25% chance to cause Bleeding on Hit | default 0 |
Tora's | Item | Prefix | 1 | 25% chance to cause Bleeding on Hit | default 0 |
of Bleeding | Item | Suffix | 15 | 10% chance to cause Bleeding on Hit | bow 0 sword 0 axe 0 mace 0 default 0 |
of Flaying | Item | Suffix | 55 | 15% chance to cause Bleeding on Hit | bow 0 sword 0 axe 0 mace 0 default 0 |
of Hemorrhaging | Item | Suffix | 85 | 20% chance to cause Bleeding on Hit | bow 0 sword 0 axe 0 mace 0 default 0 |
Tora's | Crafted | Prefix | 1 | Adds (1-2) to (3-4) Physical Damage 25% chance to cause Bleeding on Hit | one_hand_weapon 0 default 0 |
Tora's | Crafted | Prefix | 25 | Adds (3-4) to (5-6) Physical Damage 30% chance to cause Bleeding on Hit | one_hand_weapon 0 default 0 |
Tora's | Crafted | Prefix | 50 | Adds (5-7) to (8-10) Physical Damage 35% chance to cause Bleeding on Hit | one_hand_weapon 0 default 0 |
Tora's | Crafted | Prefix | 75 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 0 default 0 |
Tora's | Crafted | Prefix | 1 | Adds (2-3) to (4-5) Physical Damage 25% chance to cause Bleeding on Hit | two_hand_weapon 0 default 0 |
Tora's | Crafted | Prefix | 25 | Adds (5-7) to (8-11) Physical Damage 30% chance to cause Bleeding on Hit | two_hand_weapon 0 default 0 |
Tora's | Crafted | Prefix | 50 | Adds (11-13) to (14-16) Physical Damage 35% chance to cause Bleeding on Hit | two_hand_weapon 0 default 0 |
Tora's | Crafted | Prefix | 75 | Adds (14-16) to (17-20) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 0 default 0 |
Chosen | Crafted | Prefix | 1 | (26-45)% increased Physical Damage (10-12)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | Crafted | Prefix | 25 | (46-65)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | Crafted | Prefix | 50 | (66-85)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | Crafted | Prefix | 75 | (86-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Impervious | Area | Prefix | 1 | 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | low_tier_map 0 default 0 |
Impervious | Area | Prefix | 1 | 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | mid_tier_map 0 default 0 |
Impervious | Area | Prefix | 1 | 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | top_tier_map 0 default 0 |
Bloodletter's | Crafted | Prefix | 40 | 25% chance to cause Bleeding on Hit | default 0 |
Bloodletter's | Crafted | Prefix | 40 | 25% chance to cause Bleeding on Hit | default 0 |
Delve fossil mods[ | ]
Since version 3.10.0, these "domain 16" modifiers are disabled to spawn
Name | Generation Type | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
Subterranean | Prefix | 1 | 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | physical_damage, bleed, damage, physical, attack, ailment | abyss_jewel 0 jewel 0 weapon 2000 default 0 |
of the Underground | Suffix | 1 | 50% chance to avoid Bleeding | bleed, physical, attack, ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 default 0 |
Subterranean | Prefix | 1 | Adds (7-11) to (12-18) Physical Damage against Bleeding Enemies | physical_damage, damage, physical | abyss_jewel 0 jewel 0 gloves 1600 default 0 |
References[ | ]
- ↑ Mark_GG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile Forums. Retrieved December 23, 2015.
- ↑ Mark_GGG (August 4, 2017). "the damage of player Ignites, Poisons, and Bleeding has been greatly increased". Official Path of Exile Forums. Retrieved August 8, 2017.
- ↑ Mark_GGG (July 27, 2017). "3.0Dual Strike and Cleave can only bleed of one of the weapon, GGG should make an exception for these". Path of Exile Reddit. Retrieved July 27, 2017.
- ↑ AGiantSquid (March 11, 2013). "Question Regarding the Blood Reaper 'Bleed'". Path of Exile Forums. Retrieved July 10, 2013.
- ↑ Mark_GGG (April 15, 2012). "Puncture". Official Path of Exile Forums. Retrieved July 7, 2013.
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