Blind (known as Blinded in status icon) is a debuff that causes accuracy rating and evasion rating to be 20% less.[1]
Mechanics[ | ]
The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes.[2] Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.
Calculations[ | ]
Stated another way, blinding a monster will improve the player's evade chance as follows:
Conversely, becoming blinded will worsen the player's chance of hitting a monster:
For example, if you normally have a 35% chance to evade a monster attack, blinding that monster will improve evasion as shown:
In addition, the attacker's effective critical strike chance is also reduced:
Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows
Blind immunity[ | ]
The player can gain immunity to blind from the following sources:
Item | Stats | |
---|---|---|
Hinekora's SightHinekora's Sight Onyx AmuletRequires Level 20+(10-16) to all Attributes+1000 to Accuracy Rating (6-10)% chance to Dodge Attack Hits (6-10)% chance to Dodge Spell Hits Cannot be BlindedRemember the past, anticipate the future. | 20 | +(10-16) to all Attributes+1000 to Accuracy Rating (6-10)% chance to Dodge Attack Hits (6-10)% chance to Dodge Spell Hits Cannot be Blinded |
Minions can gain immunity to blind from the following sources:
Item | Stats | |
---|---|---|
Cloak of Tawm'r IsleyCloak of Tawm'r Isley Savant's RobeQuality: +20% Energy Shield: (294-348) Movement Speed: -3%Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech (150-200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop IdentifiedRenowned by those distinguished, Exalted by the few. He skulks in darkness, and watches from beneath the city. | 56 | Socketed Minion Gems are Supported by Level 16 Life Leech (150-200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop Identified |
Active skill gems[ | ]
Related base stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 35% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance Enemies Maimed by this Skill take (13-16)% increased Physical Damage (0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 |
Related quality stats[ | ]
There are currently no active skill gems that have quality stats related to blind.
Support skill gems[ | ]
Related base stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Blind SupportBlind SupportSupport Icon: x Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Blinding durationSupported Skills have 0.5% chance to Blind enemies on hitSupported Skills have 2% increased Critical Strike Chance against Blinded EnemiesSupported Skills have 10% chance to Blind enemies on hit Supported Skills have (0-38)% increased Blinding durationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 8 |
Related quality stats[ | ]
There are currently no support skill gems that have quality stats related to blind.
Sources[ | ]
- Smoke cloud
- Being hit by the blinding attack of a Watcher
- Other source (see below modifier and unique item sections)
Related modifiers[ | ]
Item mods[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Shaping | Suffix | 68 | (5-6)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 16 Blind | gloves_shaper 800 default 0 |
of Shaping | Suffix | 75 | (7-8)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 18 Blind | gloves_shaper 800 default 0 |
of Shaping | Suffix | 80 | (9-10)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 20 Blind | gloves_shaper 800 default 0 |
of the Elder | Suffix | 68 | (5-6)% chance to Blind Enemies on Hit with Attacks | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 quiver_shaper 0 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | Suffix | 75 | (7-8)% chance to Blind Enemies on Hit with Attacks | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 quiver_shaper 0 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | Suffix | 81 | (9-10)% chance to Blind Enemies on Hit with Attacks | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 quiver_shaper 0 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | Suffix | 68 | +(35-50) Life gained for each Blinded Enemy Hit by this Weapon | claw_elder 1000 default 0 |
of Shaping | Suffix | 68 | (80-100)% increased Critical Strike Chance against Blinded Enemies | claw_shaper 1000 default 0 |
of Shaping | Suffix | 68 | (5-6)% chance to Blind Enemies on Hit with Attacks | quiver_shaper 1000 default 0 |
of Shaping | Suffix | 75 | (7-8)% chance to Blind Enemies on Hit with Attacks | quiver_shaper 1000 default 0 |
of Shaping | Suffix | 81 | (9-10)% chance to Blind Enemies on Hit with Attacks | quiver_shaper 1000 default 0 |
V2BlindImmunityCorrupted | Corrupted | 1 | Cannot be Blinded | helmet 1000 default 0 |
V2SupportedByBlindCorrupted | Corrupted | 1 | Socketed Gems are supported by Level 10 Blind | bow 1000 default 0 |
of Redemption | Suffix | 68 | (8-11)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | Suffix | 80 | (12-15)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 default 0 |
Redeemer's | Prefix | 75 | Nearby Enemies are Blinded | body_armour_eyrie 500 default 0 |
of Redemption | Suffix | 68 | (15-18)% chance to Blind Enemies on Hit with Attacks | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | Suffix | 70 | (19-22)% chance to Blind Enemies on Hit with Attacks | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | Suffix | 73 | (23-25)% chance to Blind Enemies on Hit with Attacks | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
EnchantmentBlind | Enchantment | 83 | Enemies Blinded by you have 30% reduced Critical Strike Chance | belt 1 default 0 |
Abyss Jewel mods[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Blinding | Suffix | 32 | (3-4)% chance to Blind Enemies on Hit with Attacks | abyss_jewel_ranged 800 abyss_jewel_melee 800 default 0 |
of Blinding | Suffix | 65 | (5-6)% chance to Blind Enemies on Hit with Attacks | abyss_jewel_ranged 400 abyss_jewel_melee 400 default 0 |
of Stifling | Suffix | 32 | Minions have (3-4)% chance to Blind on Hit with Attacks | abyss_jewel_summoner 800 default 0 |
of Stifling | Suffix | 65 | Minions have (5-6)% chance to Blind on Hit with Attacks | abyss_jewel_summoner 400 default 0 |
Crafting mod[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Chosen | Prefix | 60 | (81-85)% increased Physical Damage (13-15)% chance to Blind Enemies on hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | Prefix | 72 | (86-94)% increased Physical Damage (16-17)% chance to Blind Enemies on hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | Prefix | 81 | (95-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Delve fossil-only item mod[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Underground | Suffix | 1 | (4-6)% Global chance to Blind Enemies on hit | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
Map mod[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | low_tier_map 800 default 0 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | mid_tier_map 800 default 0 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | top_tier_map 800 default 0 |
Delve area mod[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
MapMonstersAvoidPoisonBleedBlindDelve | Delve Area | 1 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have a 30% chance to avoid Poison, Blind, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindDelve2 | Delve Area | 52 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have a 40% chance to avoid Poison, Blind, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindDelve3 | Delve Area | 173 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | default 1000 |
Synthesis area mod[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
MapMonstersAvoidPoisonBleedBlindSynthesis | Synthesis unknown | 1 | Monsters have a 30% chance to avoid Poison, Blind, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis2 | Synthesis unknown | 68 | Monsters have a 40% chance to avoid Poison, Blind, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis3 | Synthesis unknown | 79 | Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | default 1000 |
Misc[ | ]
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Spy's Touch | Monster | Torment | 1 | 25% Global chance to Blind Enemies on hit (Hidden) | default 1000 |
Deep One's Presence | Monster | Bestiary | 20 | 70% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit (Hidden) 750% increased Rarity of Items dropped by this Monster (Hidden) 500% increased Quantity of Items dropped by this Monster (Hidden) | bestiary_deep 100 default 0 |
Impervious | Heist Area | Prefix | 46 | Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | default 800 |
Impervious | Heist Area | Prefix | 73 | Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | default 800 |
Impervious | Heist Area | Prefix | 78 | Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | default 800 |
Related unique items[ | ]
Item | Stats | |||
---|---|---|---|---|
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Night's HoldNight's Hold Black Maw TalismanTalisman Tier: 1Requires Level 12Has 1 Socket+2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when Stunned CorruptedIn the light of Solaris, the shadows cower and hide. But every night they gather and grow, and all but the strong and the stupid seek shelter from their grasp until daybreak. | 12 | Has 1 Socket+2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when Stunned Corrupted | ||
Hinekora's SightHinekora's Sight Onyx AmuletRequires Level 20+(10-16) to all Attributes+1000 to Accuracy Rating (6-10)% chance to Dodge Attack Hits (6-10)% chance to Dodge Spell Hits Cannot be BlindedRemember the past, anticipate the future. | 20 | +(10-16) to all Attributes+1000 to Accuracy Rating (6-10)% chance to Dodge Attack Hits (6-10)% chance to Dodge Spell Hits Cannot be Blinded | ||
Asenath's Gentle TouchAsenath's Gentle Touch Silk GlovesQuality: +20% Energy Shield: 20Requires Level 25, 39 Int+(20-30) to Intelligence +(60-80) to maximum Life +(60-80) to maximum Mana Curse Enemies with Temporal Chains on Hit, with 40% increased Effect Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical DamageCool the head and cool the blade. | 25 | +(20-30) to Intelligence +(60-80) to maximum Life +(60-80) to maximum Mana Curse Enemies with Temporal Chains on Hit, with 40% increased Effect Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage | ||
Retaliation CharmRetaliation Charm Citrine AmuletRequires Level 30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies (30-50)% increased Critical Strike Chance against Blinded Enemies (40-50)% chance to Blind Enemies on Critical Strike Blind does not affect your Light Radius Blind you inflict is Reflected to youAn eye for an eye. | 30 | +(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies (30-50)% increased Critical Strike Chance against Blinded Enemies (40-50)% chance to Blind Enemies on Critical Strike Blind does not affect your Light Radius Blind you inflict is Reflected to you | ||
The Dark SeerThe Dark Seer Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level +1 Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. | 32 | 22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level +1 Maximum Mana per Level | ||
The Dark SeerThe Dark Seer Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. | 32 | 22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Mana per Level | ||
The Dark SeerThe Dark Seer Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Life per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. | 32 | 22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Life per Level | ||
Kongming's StratagemKongming's Stratagem Ivory Spirit ShieldQuality: +20% Energy Shield: (122-138) Movement Speed: -3%Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to BlockThose who are skilled in combat do not become angered. Those who are skilled at winning do not become afraid. Thus the wise win before they fight, while the ignorant fight to win. | 41 | (15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block | ||
Eclipse SolarisEclipse Solaris Crystal WandWand Quality: +20% Physical Damage: 33.6-62.4 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per Second: (1.38-1.43) Weapon Range: 120Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded EnemiesEvery decade, Lunaris devours Solaris Each time, Solaris emerges from Lunaris, born anew. | 45 | (29-33)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded Enemies | ||
Maloney's MechanismMaloney's Mechanism Ornate QuiverRequires Level 45Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow (7-12)% increased Attack Speed +(50-70) to maximum Life 5% chance to Blind Enemies on Hit with AttacksMidnight tinkering begets midday murdering; a sinister shaft surreptitiously shot slays a scoundrel. I will see them again, but not until my work is done. | 45 | Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow (7-12)% increased Attack Speed +(50-70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks | ||
Replica Maloney's MechanismReplica Maloney's Mechanism Ornate QuiverRequires Level 45Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow (7-12)% increased Attack Speed +(50-70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks"The Midnight Tinkerer's aid was invaluable during our brief alliance, but when we failed to make any progress on resurrection, he continued his search elsewhere..." | 45 | Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow (7-12)% increased Attack Speed +(50-70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks | ||
Maloney's NightfallMaloney's Nightfall Blunt Arrow QuiverRequires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance Adds (8-10) to (14-16) Physical Damage to Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night, Hear not the arch, the falling cry. My giving sun, fight no more, Rest alone, my grand nightfall. | 55 | (25-35)% increased Stun Duration on Enemies10% increased Attack Speed +(50-70) to maximum Life +(12-16)% to Chaos Resistance Adds (8-10) to (14-16) Physical Damage to Bow Attacks 25% chance to create a Smoke Cloud when Hit (40-60)% increased Damage with Hits and Ailments against Blinded Enemies | ||
Cloak of Tawm'r IsleyCloak of Tawm'r Isley Savant's RobeQuality: +20% Energy Shield: (294-348) Movement Speed: -3%Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech (150-200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop IdentifiedRenowned by those distinguished, Exalted by the few. He skulks in darkness, and watches from beneath the city. | 56 | Socketed Minion Gems are Supported by Level 16 Life Leech (150-200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop Identified | ||
Farrul's BiteFarrul's Bite Harlequin MaskQuality: +20% Evasion: (471-533) Energy Shield: (93-105)Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded EnemiesIt is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one. | 57 | Grants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded Enemies | ||
The EffigonThe Effigon Gold AmuletRequires Level 57(12-20)% increased Rarity of Items found+25 to Dexterity Adds 12 to 24 Fire Damage to Attacks +(100-150) to Accuracy Rating +(100-150) to Evasion Rating +(20-30)% to Fire Resistance Your Hits can't be Evaded by Blinded Enemies Damage Penetrates 10% Fire Resistance against Blinded EnemiesBy light we are shadowed, in darkness we are bound. | 57 | (12-20)% increased Rarity of Items found+25 to Dexterity Adds 12 to 24 Fire Damage to Attacks +(100-150) to Accuracy Rating +(100-150) to Evasion Rating +(20-30)% to Fire Resistance Your Hits can't be Evaded by Blinded Enemies Damage Penetrates 10% Fire Resistance against Blinded Enemies | ||
The Ghastly TheatreThe Ghastly Theatre Teak Round ShieldQuality: +20% Chance to Block: 23% Armour: (550-681) Evasion: (550-681) Movement Speed: -3%Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion (30-50)% chance to avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depletedNever let the audience know your true form. Misdirect them, beguile them. Strike when they least expect it. | 58 | 180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion (30-50)% chance to avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted | ||
MoonsorrowMoonsorrow Imbued WandWand Quality: +20% Physical Damage: (103.6-110.6) to (196.1-209.35) Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 120Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind +10 to Intelligence (30-40)% increased Spell Damage (250-275)% increased Physical Damage (20-30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hitCast into darkness And trapped for a thousand years, The lonely moon weeps | 59 | (33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind +10 to Intelligence (30-40)% increased Spell Damage (250-275)% increased Physical Damage (20-30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hit | ||
Kondo's PrideKondo's Pride Ezomyte BladeTwo Hand Sword Quality: +20% Physical Damage: (210.8-229.4) to (391-425.5) Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical StrikeFaintly gleaming in the moonlit night, Kondo's Pride was primed to fight. Driven by an inner fire, bloodlust, spite and ill desire. He swiftly moved to strike them all, wreaking havoc like a steel squall. | 61 | +25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical Strike | ||
Corona SolarisCorona Solaris Crystal WandWand Quality: +20% Physical Damage: 33.6-62.4 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per Second: (1.38-1.43) Weapon Range: 120Requires Level 63, 146 Int(29-33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped Adds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius (120-140)% increased Critical Strike Chance against Blinded Enemies Increases and Reductions to Light Radius also apply to Accuracy Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded EnemiesLegend tells of a time when Solaris will burst forth from Lunaris, and night will be eternally banished. | 63 | (29-33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped Adds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius (120-140)% increased Critical Strike Chance against Blinded Enemies Increases and Reductions to Light Radius also apply to Accuracy Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies | ||
The PandemoniusThe Pandemonius Jade AmuletRequires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage +(35-40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled EnemiesA single moment sets in motion an eternal fall, beneath which all are buried. | 64 | +(20-30) to Dexterity(20-30)% increased Cold Damage +(35-40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies | ||
The Bringer of RainThe Bringer of Rain Nightmare BascinetQuality: +20% Armour: (518-680) Evasion: (745-978)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage Socketed Gems are Supported by Level 18 Faster Attacks Socketed Gems are supported by Level 18 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200-300)% increased Armour and Evasion +(200-220) to maximum Life 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore"What lies beneath your feet?!" "Sacred ground, watered with tears of blood!" | 67 | Socketed Gems are Supported by Level 18 Melee Physical Damage Socketed Gems are Supported by Level 18 Faster Attacks Socketed Gems are supported by Level 18 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200-300)% increased Armour and Evasion +(200-220) to maximum Life 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Passive skills[ | ]
These passive skills are related to Blind:
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Blind Chance | 5% chance to Blind Enemies on Hit with Attacks [1] |
N/A | Damage and Critical Strikes against Blinded Enemies | 25% increased Critical Strike Chance against Blinded Enemies 12% increased Damage with Hits and Ailments against Blinded Enemies [1] [2] |
N/A | Evasion and Blind Avoidance | 14% increased Evasion Rating +100 to Evasion Rating 40% chance to Avoid Blind [1] |
N/A | Evasion and Blind Chance | 14% increased Evasion Rating 5% chance to Blind Enemies on Hit with Attacks [1] |
N/A | Evasion and Blind Duration | 12% increased Evasion Rating 20% increased Blind duration [1] |
N/A | Claws of the Hawk | 40% increased Critical Strike Chance with Claws +25% to Critical Strike Multiplier with Claws 10% chance to Blind Enemies on Critical Strike [1] |
N/A | Dazzling Strikes | 10% chance to Blind Enemies on Hit with Attacks 40% increased Critical Strike Chance against Blinded Enemies 15% increased Global Accuracy Rating [1] |
N/A | Silent Steps | 20% increased Evasion Rating 60% chance to Avoid Blind 10% chance to Blind Enemies on Hit with Attacks +200 to Evasion Rating [1] |
Ascendant | Gladiator | 15% Chance to Block Spell Damage +3% to maximum Chance to Block Attack Damage 25% more Damage with Bleeding 25% chance to Blind Enemies on Hit with Attacks 15% Chance to Block Attack Damage [1] |
Ascendant | Saboteur | 25% chance to Blind Enemies on Hit Damage Penetrates 8% of Enemy Elemental Resistances 30% increased Area of Effect Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1] |
Gladiator | Blood in the Eyes | Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage [1] |
Saboteur | Born in the Shadows | Cannot be Blinded 10% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit [1] |
Cluster jewel passives[ | ]
The following cluster jewel-only passives are related to Blind:
Name | Stats |
---|---|
Disorienting Display | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill [1] |
Disorienting Wounds | 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies [1] |
Evil Eye | Enemies you Curse take 5% increased Damage Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds [1] |
Pure Guile | +20 to Dexterity Purity of Ice has 30% reduced Mana Reservation 5% chance to Blind Enemies on Hit [1] |
Shifting Shadow | +20 to Dexterity 10% chance to Blind Enemies on Hit 20% increased Evasion Rating [1] |
Version history[ | ]
Version | Changes |
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1.2.0 |
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1.0.0 |
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Unknown |
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References[ | ]
- ↑ https://www.pathofexile.com/forum/view-thread/3186390
- ↑ Mark_GGG (November 5, 2012). "Mechanics thread". Official Path of Exile Forums. Retrieved September 2, 2014.