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Blinded
Debuff
Blind status icon
Blind status icon
You are significantly less accurate
This page is about the debuff. For the support gem, see Blind Support.
Blind status ailment screenshot

A Blinded Rhoa

Blind (known as Blinded in status icon) is a debuff that causes accuracy rating and evasion rating to be 20% less.[1]

Mechanics[ | ]

The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes.[2] Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.

Calculations[ | ]


Stated another way, blinding a monster will improve the player's evade chance as follows:


Conversely, becoming blinded will worsen the player's chance of hitting a monster:


For example, if you normally have a 35% chance to evade a monster attack, blinding that monster will improve evasion as shown:


In addition, the attacker's effective critical strike chance is also reduced:

Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows

Blind immunity[ | ]

The player can gain immunity to blind from the following sources:

ItemLvl.Stats
Hinekora's SightHinekora's Sight inventory iconHinekora's Sight
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+1000 to Accuracy Rating
(6-10)% chance to Dodge Attack Hits
(6-10)% chance to Dodge Spell Hits
Cannot be Blinded
Remember the past, anticipate the future.
Hinekora's Sight inventory icon
20+(10-16) to all Attributes+1000 to Accuracy Rating
(6-10)% chance to Dodge Attack Hits
(6-10)% chance to Dodge Spell Hits
Cannot be Blinded

Minions can gain immunity to blind from the following sources:

ItemLvl.Stats
Cloak of Tawm'r IsleyCloak of Tawm'r Isley inventory iconCloak of Tawm'r Isley
Savant's Robe
Quality: +20%
Energy Shield: (294-348)
Movement Speed: -3%
Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
Renowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city.
Cloak of Tawm'r Isley inventory icon
56Socketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified

Active skill gems[ | ]

Related base stats[ | ]

Skill gemStr.Dex.Int.Lvl.
Flesh and Stone inventory iconFlesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon
Flesh and Stone inventory icon
yesyesN/A16

Related quality stats[ | ]

There are currently no active skill gems that have quality stats related to blind.

Support skill gems[ | ]

Related base stats[ | ]

Skill gemStr.Dex.Int.Lvl.
Blind Support inventory iconBlind SupportBlind SupportSupport
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Blinding durationSupported Skills have 0.5% chance to Blind enemies on hitSupported Skills have 2% increased Critical Strike Chance against Blinded EnemiesSupported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Blind Support inventory icon
N/AyesN/A8

Related quality stats[ | ]

There are currently no support skill gems that have quality stats related to blind.

Sources[ | ]

  • Smoke cloud
  • Being hit by the blinding attack of a Watcher
  • Other source (see below modifier and unique item sections)

Related modifiers[ | ]

Item mods[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of ShapingSuffix68(5-6)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 16 Blind
gloves_shaper 800
default 0
of ShapingSuffix75(7-8)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 18 Blind
gloves_shaper 800
default 0
of ShapingSuffix80(9-10)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 20 Blind
gloves_shaper 800
default 0
of the ElderSuffix68(5-6)% chance to Blind Enemies on Hit with Attacksbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
quiver_shaper 0
axe_elder 1000
claw_elder 1000
default 0
of the ElderSuffix75(7-8)% chance to Blind Enemies on Hit with Attacksbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
quiver_shaper 0
axe_elder 1000
claw_elder 1000
default 0
of the ElderSuffix81(9-10)% chance to Blind Enemies on Hit with Attacksbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
quiver_shaper 0
axe_elder 1000
claw_elder 1000
default 0
of the ElderSuffix68+(35-50) Life gained for each Blinded Enemy Hit by this Weaponclaw_elder 1000
default 0
of ShapingSuffix68(80-100)% increased Critical Strike Chance against Blinded Enemiesclaw_shaper 1000
default 0
of ShapingSuffix68(5-6)% chance to Blind Enemies on Hit with Attacksquiver_shaper 1000
default 0
of ShapingSuffix75(7-8)% chance to Blind Enemies on Hit with Attacksquiver_shaper 1000
default 0
of ShapingSuffix81(9-10)% chance to Blind Enemies on Hit with Attacksquiver_shaper 1000
default 0
V2BlindImmunityCorruptedCorrupted1Cannot be Blindedhelmet 1000
default 0
V2SupportedByBlindCorruptedCorrupted1Socketed Gems are supported by Level 10 Blindbow 1000
default 0
of RedemptionSuffix68(8-11)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
of RedemptionSuffix80(12-15)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
Redeemer'sPrefix75Nearby Enemies are Blindedbody_armour_eyrie 500
default 0
of RedemptionSuffix68(15-18)% chance to Blind Enemies on Hit with Attackssword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of RedemptionSuffix70(19-22)% chance to Blind Enemies on Hit with Attackssword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of RedemptionSuffix73(23-25)% chance to Blind Enemies on Hit with Attackssword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
EnchantmentBlindEnchantment83Enemies Blinded by you have 30% reduced Critical Strike Chancebelt 1
default 0

Abyss Jewel mods[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of BlindingSuffix32(3-4)% chance to Blind Enemies on Hit with Attacksabyss_jewel_ranged 800
abyss_jewel_melee 800
default 0
of BlindingSuffix65(5-6)% chance to Blind Enemies on Hit with Attacksabyss_jewel_ranged 400
abyss_jewel_melee 400
default 0
of StiflingSuffix32Minions have (3-4)% chance to Blind on Hit with Attacksabyss_jewel_summoner 800
default 0
of StiflingSuffix65Minions have (5-6)% chance to Blind on Hit with Attacksabyss_jewel_summoner 400
default 0

Crafting mod[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ChosenPrefix60(81-85)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
ChosenPrefix72(86-94)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
ChosenPrefix81(95-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0

Delve fossil-only item mod[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundSuffix1(4-6)% Global chance to Blind Enemies on hitabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0

Map mod[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ImperviousPrefix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have a 20% chance to avoid Poison, Blind, and Bleeding
low_tier_map 800
default 0
ImperviousPrefix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have a 35% chance to avoid Poison, Blind, and Bleeding
mid_tier_map 800
default 0
ImperviousPrefix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding
top_tier_map 800
default 0

Delve area mod[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
MapMonstersAvoidPoisonBleedBlindDelveDelve Area1(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have a 30% chance to avoid Poison, Blind, and Bleeding
default 1000
MapMonstersAvoidPoisonBleedBlindDelve2Delve Area52(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have a 40% chance to avoid Poison, Blind, and Bleeding
default 1000
MapMonstersAvoidPoisonBleedBlindDelve3Delve Area173(5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding
default 1000

Synthesis area mod[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
MapMonstersAvoidPoisonBleedBlindSynthesisSynthesis unknown1Monsters have a 30% chance to avoid Poison, Blind, and Bleedingdefault 1000
MapMonstersAvoidPoisonBleedBlindSynthesis2Synthesis unknown68Monsters have a 40% chance to avoid Poison, Blind, and Bleedingdefault 1000
MapMonstersAvoidPoisonBleedBlindSynthesis3Synthesis unknown79Monsters have a 50% chance to avoid Poison, Blind, and Bleedingdefault 1000

Misc[ | ]

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Spy's TouchMonsterTorment125% Global chance to Blind Enemies on hit (Hidden)default 1000
Deep One's PresenceMonsterBestiary2070% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on hit (Hidden)
750% increased Rarity of Items dropped by this Monster (Hidden)
500% increased Quantity of Items dropped by this Monster (Hidden)
bestiary_deep 100
default 0
ImperviousHeist AreaPrefix46Monsters have a 20% chance to avoid Poison, Blind, and Bleedingdefault 800
ImperviousHeist AreaPrefix73Monsters have a 35% chance to avoid Poison, Blind, and Bleedingdefault 800
ImperviousHeist AreaPrefix78Monsters have a 50% chance to avoid Poison, Blind, and Bleedingdefault 800

Related unique items[ | ]

ItemLvl.Stats
Watcher's EyeWatcher's Eye inventory iconWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Night's HoldNight's Hold inventory iconNight's Hold
Black Maw Talisman
Talisman Tier: 1Requires Level 12Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
In the light of Solaris, the shadows cower and hide.
But every night they gather and grow,
and all but the strong and the stupid
seek shelter from their grasp until daybreak.
Night's Hold inventory icon
12Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
Hinekora's SightHinekora's Sight inventory iconHinekora's Sight
Onyx Amulet
Requires Level 20+(10-16) to all Attributes+1000 to Accuracy Rating
(6-10)% chance to Dodge Attack Hits
(6-10)% chance to Dodge Spell Hits
Cannot be Blinded
Remember the past, anticipate the future.
Hinekora's Sight inventory icon
20+(10-16) to all Attributes+1000 to Accuracy Rating
(6-10)% chance to Dodge Attack Hits
(6-10)% chance to Dodge Spell Hits
Cannot be Blinded
Asenath's Gentle TouchAsenath's Gentle Touch inventory iconAsenath's Gentle Touch
Silk Gloves
Quality: +20%
Energy Shield: 20
Requires Level 25, 39 Int+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
Cool the head and cool the blade.
Asenath's Gentle Touch inventory icon
25+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
Retaliation CharmRetaliation Charm inventory iconRetaliation Charm
Citrine Amulet
Requires Level 30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
An eye for an eye.
Retaliation Charm inventory icon
30+(16-24) to Strength and Dexterity(25-40)% increased Damage with Hits and Ailments against Blinded Enemies
(30-50)% increased Critical Strike Chance against Blinded Enemies
(40-50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
The Dark SeerThe Dark Seer inventory iconThe Dark Seer
Shadow Sceptre
Sceptre
Quality: +20%
Physical Damage: 34.8-52.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Life per Level
+1 Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
The Dark Seer inventory icon
3222% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Life per Level
+1 Maximum Mana per Level
The Dark SeerThe Dark Seer inventory iconThe Dark Seer
Shadow Sceptre
Sceptre
Quality: +20%
Physical Damage: 34.8-52.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
The Dark Seer inventory icon
3222% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
The Dark SeerThe Dark Seer inventory iconThe Dark Seer
Shadow Sceptre
Sceptre
Quality: +20%
Physical Damage: 34.8-52.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
The Dark Seer inventory icon
3222% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Kongming's StratagemKongming's Stratagem inventory iconKongming's Stratagem
Ivory Spirit Shield
Quality: +20%
Energy Shield: (122-138)
Movement Speed: -3%
Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
Kongming's Stratagem inventory icon
41(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Eclipse SolarisEclipse Solaris inventory iconEclipse Solaris
Crystal Wand
Wand
Quality: +20%
Physical Damage: 33.6-62.4
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.38-1.43)
Weapon Range: 120
Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
Eclipse Solaris inventory icon
45(29-33)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Maloney's MechanismMaloney's Mechanism inventory iconMaloney's Mechanism
Ornate Quiver
Requires Level 45Has 1 SocketHas 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow
(7-12)% increased Attack Speed
+(50-70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
Midnight tinkering begets midday murdering;
a sinister shaft surreptitiously shot slays a scoundrel.
I will see them again, but not until my work is done.
Maloney's Mechanism inventory icon
45Has 1 SocketHas 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow
(7-12)% increased Attack Speed
+(50-70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
Replica Maloney's MechanismReplica Maloney's Mechanism inventory iconReplica Maloney's Mechanism
Ornate Quiver
Requires Level 45Has 1 SocketHas 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow
(7-12)% increased Attack Speed
+(50-70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
"The Midnight Tinkerer's aid was invaluable during our brief alliance,
but when we failed to make any progress on resurrection, he continued his search elsewhere..."
Replica Maloney's Mechanism inventory icon
45Has 1 SocketHas 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow
(7-12)% increased Attack Speed
+(50-70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
Maloney's NightfallMaloney's Nightfall inventory iconMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
Maloney's Nightfall inventory icon
55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Cloak of Tawm'r IsleyCloak of Tawm'r Isley inventory iconCloak of Tawm'r Isley
Savant's Robe
Quality: +20%
Energy Shield: (294-348)
Movement Speed: -3%
Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
Renowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city.
Cloak of Tawm'r Isley inventory icon
56Socketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
Farrul's BiteFarrul's Bite inventory iconFarrul's Bite
Harlequin Mask
Quality: +20%
Evasion: (471-533)
Energy Shield: (93-105)
Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
Farrul's Bite inventory icon
57Grants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
The EffigonThe Ignomon inventory iconThe Effigon
Gold Amulet
Requires Level 57(12-20)% increased Rarity of Items found+25 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
By light we are shadowed,
in darkness we are bound.
The Ignomon inventory icon
57(12-20)% increased Rarity of Items found+25 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+(20-30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
The Ghastly TheatreThe Ghastly Theatre inventory iconThe Ghastly Theatre
Teak Round Shield
Quality: +20%
Chance to Block: 23%
Armour: (550-681)
Evasion: (550-681)
Movement Speed: -3%
Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300-400)% increased Armour and Evasion
(30-50)% chance to avoid Bleeding
(8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50-70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
Never let the audience know your true form.
Misdirect them, beguile them.
Strike when they least expect it.
The Ghastly Theatre inventory icon
58180% increased Block Recovery+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300-400)% increased Armour and Evasion
(30-50)% chance to avoid Bleeding
(8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50-70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
MoonsorrowMoonsorrow inventory iconMoonsorrow
Imbued Wand
Wand
Quality: +20%
Physical Damage: (103.6-110.6) to (196.1-209.35)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
Cast into darkness
And trapped for a thousand years,
The lonely moon weeps
Moonsorrow inventory icon
59(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
Kondo's PrideKondo's Pride inventory iconKondo's Pride
Ezomyte Blade
Two Hand Sword
Quality: +20%
Physical Damage: (210.8-229.4) to (391-425.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
Kondo's Pride inventory icon
61+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Corona SolarisEclipse Solaris inventory iconCorona Solaris
Crystal Wand
Wand
Quality: +20%
Physical Damage: 33.6-62.4
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.38-1.43)
Weapon Range: 120
Requires Level 63, 146 Int(29-33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped
Adds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120-140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
Legend tells of a time when Solaris will burst forth from Lunaris,
and night will be eternally banished.
Eclipse Solaris inventory icon
63(29-33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped
Adds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120-140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
The PandemoniusThe Pandemonius inventory iconThe Pandemonius
Jade Amulet
Requires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
A single moment sets in motion an eternal fall,
beneath which all are buried.
The Pandemonius inventory icon
64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
The Bringer of RainThe Bringer of Rain inventory iconThe Bringer of Rain
Nightmare Bascinet
Quality: +20%
Armour: (518-680)
Evasion: (745-978)
Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
The Bringer of Rain inventory icon
67Socketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
The Hungry LoopThe Hungry Loop inventory iconThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
The Hungry Loop inventory icon
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood Magic
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks

Passive skills[ | ]

These passive skills are related to Blind:

Ascendancy
Class
NameStats
N/ABlind Chance
AttackBlindNode passive skill icon
5% chance to Blind Enemies on Hit with Attacks [1]
N/ADamage and Critical Strikes against Blinded Enemies
AttackBlindNode passive skill icon
25% increased Critical Strike Chance against Blinded Enemies
12% increased Damage with Hits and Ailments against Blinded Enemies [1] [2]
N/AEvasion and Blind Avoidance
Evasion passive skill icon
14% increased Evasion Rating
+100 to Evasion Rating
40% chance to Avoid Blind [1]
N/AEvasion and Blind Chance
Evasion passive skill icon
14% increased Evasion Rating
5% chance to Blind Enemies on Hit with Attacks [1]
N/AEvasion and Blind Duration
Evasion passive skill icon
12% increased Evasion Rating
20% increased Blind duration [1]
N/AClaws of the Hawk
ClawNotable1 passive skill icon
40% increased Critical Strike Chance with Claws
+25% to Critical Strike Multiplier with Claws
10% chance to Blind Enemies on Critical Strike [1]
N/ADazzling Strikes
AttackBlindNotable passive skill icon
10% chance to Blind Enemies on Hit with Attacks
40% increased Critical Strike Chance against Blinded Enemies
15% increased Global Accuracy Rating [1]
N/ASilent Steps
EvasionAndBlindNotable passive skill icon
20% increased Evasion Rating
60% chance to Avoid Blind
10% chance to Blind Enemies on Hit with Attacks
+200 to Evasion Rating [1]
Ascendant
Ascendant avatar
Gladiator
Gladiator (Ascendants) passive skill icon
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage [1]
Ascendant
Ascendant avatar
Saboteur
Saboteur (Ascendants) passive skill icon
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1]
Gladiator
Gladiator avatar
Blood in the Eyes
GLADBloodInEyes (Gladiator) passive skill icon
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage [1]
Saboteur
Saboteur avatar
Born in the Shadows
ShadowsDarknessBlind (Saboteur) passive skill icon
Cannot be Blinded
10% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit [1]

Cluster jewel passives[ | ]

The following cluster jewel-only passives are related to Blind:

NameStats
Disorienting Display
IncreasedElementalDamage passive skill icon
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill [1]
Disorienting Wounds
PhysicalDamageOverTimeNotable passive skill icon
25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies [1]
Evil Eye
CurseEffectNotable passive skill icon
Enemies you Curse take 5% increased Damage
Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds [1]
Pure Guile
ColdResistNotable passive skill icon
+20 to Dexterity
Purity of Ice has 30% reduced Mana Reservation
5% chance to Blind Enemies on Hit [1]
Shifting Shadow
EvasionNotable passive skill icon
+20 to Dexterity
10% chance to Blind Enemies on Hit
20% increased Evasion Rating [1]

Version history[ | ]

Version Changes
1.2.0
  • Blind now reduces hit chance by 50% rather than by 75%.
1.0.0
  • Blinded players now have minimum light radius.
Unknown
  • Introduced to the game

References[ | ]

  1. https://www.pathofexile.com/forum/view-thread/3186390
  2. Mark_GGG (November 5, 2012). "Mechanics thread". Official Path of Exile Forums. Retrieved September 2, 2014.
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