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'''Blood Sacrament''' is a [[skill]] granted by {{il|Relic of the Pact}}.
 
'''Blood Sacrament''' is a [[skill]] granted by {{il|Relic of the Pact}}.
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==Skill functions and interactions==
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Blood Sacrament temporarily [[Reservation|reserves]] [[life]] while casting. The life reserved increases while [[channelling]]. When released, it does [[damage]] and [[area of effect]] based on the total life reserve when released. Increases and reductions to reservation will change the rate life is reserved.
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If a cast of Blood Sacrament can not reserve the total life per cast, it will trigger the damage of all life reserved already. Therefore, when holding down the skill, it will release the damage without needing to stop channelling.
   
 
==Version history==
 
==Version history==
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[[Category:Active Skill]]
 
[[Category:Active Skill]]
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[[ru:Причастие кровью]]

Latest revision as of 09:54, 16 May 2021

Name Blood Sacrament
Icon Blood Sacrament skill icon
Cast Time 0.24s
Reservation 3% Life
Critical Strike Chance 5%
Effectiveness
of Added
Damage
3%
Channel this skill to reserve more and more of your
life, building up power in a marker on the ground
under you. Release to deal physical damage in an area
based on how much life you reserved. Cannot be cast
by Totems.
Deals 14 to 20 Physical Damage
+0.4 to Radius per 1% Life Reserved by this Skill
80% more Damage with Hits and Ailments per 10 Life Reserved
by this Skill
2% of Damage Leeched as Life

Blood Sacrament is a skill granted by Relic of the Pact inventory iconRelic of the PactRelic of the Pact
Spiraled Wand
Wand
Quality: +20%
Physical Damage: 14.4-44.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
Crush your enemies with your essence, so that you may drink of theirs.
Relic of the Pact inventory icon
.

Skill functions and interactions[ | ]

Blood Sacrament temporarily reserves life while casting. The life reserved increases while channelling. When released, it does damage and area of effect based on the total life reserve when released. Increases and reductions to reservation will change the rate life is reserved.

If a cast of Blood Sacrament can not reserve the total life per cast, it will trigger the damage of all life reserved already. Therefore, when holding down the skill, it will release the damage without needing to stop channelling.

Version history[ | ]

Version Changes
3.14.0
  • Introduced to the game.