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===Beast Splitting===
 
===Beast Splitting===
[[File:Bestiary Orb inventory icon.png|left|64px]]
+
[[File:Bestiary Orb inventory icon.png|left|55px]]
 
[[File:Grand heist blueprint beast split.png|thumb|400px|An exact copy of a blueprint generated using Beast Splitting]]
 
[[File:Grand heist blueprint beast split.png|thumb|400px|An exact copy of a blueprint generated using Beast Splitting]]
 
To beast split a blueprint, you need a [[Fenumal Plagued Arachnid]] beast.
 
To beast split a blueprint, you need a [[Fenumal Plagued Arachnid]] beast.
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This is the preferred method as it generates a non-mirrored blueprint which is an exact copy, and the mods can be re-rolled later.
 
This is the preferred method as it generates a non-mirrored blueprint which is an exact copy, and the mods can be re-rolled later.
   
The steps are as follows:
+
'''The steps are as follows:'''
   
 
#First acquire a valuable blueprint with at least 15 currency rooms (it needs to be non-Mirrored, ie. without the "Mirrored" mod)
 
#First acquire a valuable blueprint with at least 15 currency rooms (it needs to be non-Mirrored, ie. without the "Mirrored" mod)
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===Fracturing===
 
===Fracturing===
[[File:Fractured Fossil inventory icon.png|left|64px]]
+
[[File:Fractured Fossil inventory icon.png|left|55px]]
 
To fracture a blueprint, you need a {{il|Fractured Fossil}}.
 
To fracture a blueprint, you need a {{il|Fractured Fossil}}.
   
 
This is a less preferable method, as it generates a mirrored copy, whose mods cannot be rerolled later. Once fractured, it cannot be fractured again.
 
This is a less preferable method, as it generates a mirrored copy, whose mods cannot be rerolled later. Once fractured, it cannot be fractured again.
   
The steps are as follows:
+
'''The steps are as follows:'''
   
 
#First acquire a valuable blueprint with at least 15 currency rooms (it needs to be non-Mirrored, ie. without the "Mirrored" mod)
 
#First acquire a valuable blueprint with at least 15 currency rooms (it needs to be non-Mirrored, ie. without the "Mirrored" mod)

Revision as of 17:24, 23 December 2020

Scroll Fragment inventory icon
This article is a stub. Please help improve the article by expanding it.
Grand heist currency blueprint

An end-game Grant Heist currency blueprint that provides many currency rooms yielding a high profit

Blueprint is an item class. They are used to perform Grand Heists. They work like Contracts, but additional details can be revealed to open up new wings and reward rooms. They contain Curio Displays which contain league-specific rewards such as experimented base types, replica unique items, and alternate quality gems, or rarely "Curio Display Replacement" Uniques.

A quick guide that explains the entire process of completing a Grand Heist Blueprint can be found on the Grand Heist page.

Mechanics

Reveal Blueprint Details

A partially revealed blueprint

Revealing Areas

Whakano icon

Blueprints can be taken to Whakano, Niles, or Gianna to inspect its layout, and unlock more wings and rooms. Initially, only one wing is revealed and some of the reward rooms and escape points will be locked. You can use one Blueprint Reveal and a payment of Rogue's Marker inventory iconRogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
Shift click to unstack.
Rogue's Marker inventory icon
to reveal details of it. Any unrevealed wings or rooms will not spawn when performing the Grand Heist.

  • Whakano reveals wings and rooms at the highest rate, typically around 3000 x Rogue's Markers for a wing and around 1000 x Rogue's Markers for a room
  • Gianna reveals wings and rooms at the lowest rate, with a 45% discount, typically around 1500 x Rogue's Markers for a wing and around 500 x Rogue's Markers for a room, thus she is best used for revealing wings as she has the maximum savings
  • Niles reveals wings and rooms at a 10% discount, typically around 2700 x Rogue's Markers for a wing and around 900 x Rogue's Markers for a room.

Unlocking Reveals

Blueprint Planning

Preparing for a Grand Heist

In order to reveal wings and rooms with Whakano, Niles, or Gianna, you need blueprint reveals. Each reveal must be earned by completing regular Heist Contracts.

  • Upon completing a Contract, you will gain one Blueprint Reveal with one character
  • Level 68 or higher contracts will always grant a Reveal; lower-level contracts will grant one if their level is no more than four below your character level when you complete the contract.
  • If you completed the Contract with Niles or Gianna, they will receive the Blueprint Reveal
  • If you completed the Contract with any other heist partner, the Blueprint Reveal will go to Whakano

Preparation

The Blueprint can then be taken to the Planning Table to assign your Rogues to it. Each wing requires three Rogues with the qualifying skills to be assigned to it. You may use the same Rogue to cover multiple jobs in the same wing. You can then confirm the plans to lock in your plans. Once you confirm the Blueprint, you cannot reveal additional details or change your Rogue assignments. You can still modify the Blueprint's affixes after you've confirmed the plans, however, Confirmation is not permanent, you can un-confirm a blueprint by re-assigning a rogue.

Performing

Main page: Grand Heist

Once the blueprint is confirmed, the Grand Heist can be performed. It is typically a solo activity but multiple players can join in the same party. A full guide and walkthrough can be found on the Grand Heist article.

Duplication

Valuable Grand Heist Blueprints can be traded freely between players. They can also be duplicated, however the duplication process costs a few Exalted Orb inventory iconExalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.Exalted Orb inventory icons and is only worthwhile for the best blueprints. Two common methods to duplicate blueprints are given below.

Beast Splitting

Bestiary Orb inventory icon
Grand heist blueprint beast split

An exact copy of a blueprint generated using Beast Splitting

To beast split a blueprint, you need a Fenumal Plagued Arachnid beast.

This is the preferred method as it generates a non-mirrored blueprint which is an exact copy, and the mods can be re-rolled later.

The steps are as follows:

  1. First acquire a valuable blueprint with at least 15 currency rooms (it needs to be non-Mirrored, ie. without the "Mirrored" mod)
  2. Purchase any Fenumal Plagued Arachnid using the Trade Site (the mods don't matter)
  3. Visit your Menagerie and run into one of the caverns
  4. Right click the beast in your inventory to add it to your Menagerie
  5. Go to the Beastcrafting Altar, and select "Split an Item Into Two", and then place your original blueprint into the socket (use a Regal Orb inventory iconRegal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.Regal Orb inventory icon if it is not Rare)
  6. If the system says "Item cannot be split", then the blueprint is confirmed and you must unconfirm it (go to the Planning Table at The Rogue Harbour, and re-select any rogue for any job, unconfirming the blueprint)
  7. Defeat the beast, and your new "beast-split" blueprint should be dropped
  8. Re-roll the mods on the new blueprint using Orb of Scouring inventory iconOrb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
    Shift click to unstack.
    Orb of Scouring inventory icon
    and Orb of Alchemy inventory iconOrb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    Orb of Alchemy inventory icon
    till you get at least +70% Item Quantity
  9. Ensure that you don't get any of these mods, which can be troublesome for some players:
    1. Monsters Reflect %X of Physical Damage
    2. Monsters Reflect %X of Elemental Damage
    3. Players are cursed with Temporal Chains with X% Increased Effect
    4. Area has patches of Burning Ground
    5. Area has patches of Desecrated Ground
    6. Area has patches of Frozen Ground
    7. Area has patches of Shocked Ground which increase Damage taken by 50%
  10. Run the blueprint Grand Heist

Fracturing

Fractured Fossil inventory icon

To fracture a blueprint, you need a Fractured Fossil inventory iconFractured FossilFractured FossilStack Size: 10Creates a split copy. Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items.
Place in a Resonator to influence item crafting.
Shift click to unstack.
Fractured Fossil inventory icon
.

This is a less preferable method, as it generates a mirrored copy, whose mods cannot be rerolled later. Once fractured, it cannot be fractured again.

The steps are as follows:

  1. First acquire a valuable blueprint with at least 15 currency rooms (it needs to be non-Mirrored, ie. without the "Mirrored" mod)
  2. Purchase a Fractured Fossil inventory iconFractured FossilFractured FossilStack Size: 10Creates a split copy. Cannot be used to split Influenced,
    Enchanted, Fractured, or Synthesised items.
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    Fractured Fossil inventory icon
    and Powerful Alchemical Resonator inventory iconPowerful Alchemical ResonatorPowerful Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    Powerful Alchemical Resonator inventory icon
    using the Trade Site
  3. If you want to eliminate Monsters Reflect %X of Physical Damage, then purchase a Metallic Fossil inventory iconMetallic FossilMetallic FossilStack Size: 20More Lightning modifiers
    No Physical modifiers
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    Metallic Fossil inventory icon
    as well
  4. If you want to eliminate Monsters Reflect %X of Elemental Damage, then purchase a Corroded Fossil inventory iconCorroded FossilCorroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers
    No Elemental modifiers
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    Corroded Fossil inventory icon
    as well
  5. If you want to eliminate Players cannot regenerate Life or Mana, then purchase a Dense Fossil inventory iconDense FossilDense FossilStack Size: 20More Defence modifiers
    No Life Modifiers
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    Dense Fossil inventory icon
    as well
  6. You should have at least 2 fossils at this point (Fractured & Metallic/Corroded), or 3 along with Dense Fossil
  7. Add the fossils into the resonator
  8. Right-click the resonator and click on the blueprint, it should generate a new mirrored blueprint
  9. Run the blueprint Grand Heist

Types of blueprints

ItemDrop
Level
Stats
Blueprint: RepositoryBlueprint Repository inventory iconBlueprint: RepositoryHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Repository inventory icon
24Heist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: TunnelsBlueprint Tunnels inventory iconBlueprint: TunnelsHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Tunnels inventory icon
24Heist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: BunkerBlueprint Bunker inventory iconBlueprint: BunkerHeist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Bunker inventory icon
50Heist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: MansionBlueprint Mansion inventory iconBlueprint: MansionHeist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Mansion inventory icon
50Heist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: Records OfficeBlueprint Records Office inventory iconBlueprint: Records OfficeHeist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Records Office inventory icon
50Heist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: Smuggler's DenBlueprint Smuggler's Den inventory iconBlueprint: Smuggler's DenHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Smuggler's Den inventory icon
50Heist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: UnderbellyBlueprint Underbelly inventory iconBlueprint: UnderbellyHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Underbelly inventory icon
50Heist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: LaboratoryBlueprint Laboratory inventory iconBlueprint: LaboratoryHeist Target: Replicas or Experimented Items
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Laboratory inventory icon
60Heist Target: Replicas or Experimented Items
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: Prohibited LibraryBlueprint Prohibited Library inventory iconBlueprint: Prohibited LibraryHeist Target: Replicas or Experimented Items
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Blueprint Prohibited Library inventory icon
60Heist Target: Replicas or Experimented Items
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))

Version history

Version Changes
3.12.4b
  • Added information to the Contract UI screen and at the completion of a Heist to tell you if the area level of the Heist would be or was too low to grant Blueprint Reveals upon completion.
3.12.4
  • Fossils can now be used on Heist Contracts, Blueprints and Ally Equipment.
  • Fixed a bug where "+1 Job Level" mods were not working for Blueprints in Heist.
3.12.3c
  • Blueprint Heist Targets which are Item Rewards now generate 1 to 3 item levels higher than the area level.
  • Fixed a bug where the "Reveal Entire Wing" button in the Blueprint Reveal UI didn't give the right amount of progress towards the "Reveal Rooms" step of the "Complete Heist Encounters IV" challenge.
3.12.3
  • Blueprints now display all rewards that a Wing can contain, rather than just the rewards which must be revealed.
  • Rooms on Blueprints that you must spend Rogue Markers to reveal will no longer include Armour, Weapons or Jewellery rewards.
  • Blueprints will now display the area level on their item tooltip.
  • Fixed a bug where Mansion Contracts and Blueprints were much more rare than intended.
  • Fixed a bug which allowed players to apply Veiled Modifiers and Incubators to Ally Equipment, Contracts and Blueprints.
  • Fixed a bug where Contracts and Blueprints displayed level requirements.
3.12.0
  • Introduced to the game.