Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
Scroll Fragment inventory icon
This article is a stub. Please help improve the article by expanding it.
Blueprint
Also referred to as:
    Grand heist currency blueprint

    An end-game Grant Heist currency blueprint that provides many currency rooms yielding a high profit

    Blueprint is an item class. They are used to perform Grand Heists. They work like Contracts, but additional details can be revealed to open up new wings and reward rooms. They contain Curio Displays which contain league-specific rewards such as experimented base types, replica unique items, and alternate quality gems, or rarely "Curio Display Replacement" Uniques.

    Mechanics

    Reveal Blueprint Details

    A partially revealed blueprint

    Blueprints can be taken to Whakano, the Barber, Niles, the Interrogator, or Gianna, Master of Disguise to inspect its layout. Initially, only one wing is revealed and some of the reward rooms and escape points will be locked. You can use one Blueprint Reveal and a payment of Rogue's Marker inventory iconRogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
    Shift click to unstack.
    Rogue's Marker inventory icon
    to reveal details of it. Any unrevealed wings or rooms will not spawn when performing the Grand Heist.

    Upon completing a Contract, you will gain one Blueprint Reveal. If you completed the Contract with Niles or Gianna, they will receive the Blueprint Reveal. For everyone else, the Blueprint Reveal will go to Whakano. Niles will provide a 10% discount on Blueprint Reveals, and Gianna will provide a 20% to 40% discount. Level 68 or higher contracts will always grant a Reveal; lower-level contracts will grant one if their level is no more than four below your character level when you complete the contract.

    Blueprint Planning

    Preparing for a Grand Heist

    The Blueprint can then be taken to the Planning Table to assign your Rogues to it. Each wing requires three Rogues with the qualifying skills to be assigned to it. You may use the same Rogue to cover multiple jobs in the same wing. You can then confirm the plans to lock in your plans. Once you confirm the Blueprint, you cannot reveal additional details or change your Rogue assignments. You can still modify the Blueprint's affixes after you've confirmed the plans, however.

    Types of blueprints

    ItemDrop
    Level
    Stats
    Blueprint: RepositoryBlueprint Repository inventory iconBlueprint: RepositoryHeist Target: Unusual Gems
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
    Blueprint Repository inventory icon
    24Heist Target: Unusual Gems
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Blueprint: TunnelsBlueprint Tunnels inventory iconBlueprint: TunnelsHeist Target: Unusual Gems
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
    Blueprint Tunnels inventory icon
    24Heist Target: Unusual Gems
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Blueprint: BunkerBlueprint Bunker inventory iconBlueprint: BunkerHeist Target: Enchanted Armaments
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
    Blueprint Bunker inventory icon
    50Heist Target: Enchanted Armaments
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Blueprint: MansionBlueprint Mansion inventory iconBlueprint: MansionHeist Target: Enchanted Armaments
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
    Blueprint Mansion inventory icon
    50Heist Target: Enchanted Armaments
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Blueprint: Records OfficeBlueprint Records Office inventory iconBlueprint: Records OfficeHeist Target: Enchanted Armaments
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
    Blueprint Records Office inventory icon
    50Heist Target: Enchanted Armaments
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Blueprint: Smuggler's DenBlueprint Smuggler's Den inventory iconBlueprint: Smuggler's DenHeist Target: Thieves' Trinkets or Currency
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
    Blueprint Smuggler's Den inventory icon
    50Heist Target: Thieves' Trinkets or Currency
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Blueprint: UnderbellyBlueprint Underbelly inventory iconBlueprint: UnderbellyHeist Target: Thieves' Trinkets or Currency
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
    Blueprint Underbelly inventory icon
    50Heist Target: Thieves' Trinkets or Currency
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Blueprint: LaboratoryBlueprint Laboratory inventory iconBlueprint: LaboratoryHeist Target: Replicas or Experimented Items
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
    Blueprint Laboratory inventory icon
    60Heist Target: Replicas or Experimented Items
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Blueprint: Prohibited LibraryBlueprint Prohibited Library inventory iconBlueprint: Prohibited LibraryHeist Target: Replicas or Experimented Items
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))
    Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
    Blueprint Prohibited Library inventory icon
    60Heist Target: Replicas or Experimented Items
    Area Level: (?-83)
    Wings Revealed: (1-4)/(2-4)
    Escape Routes Revealed: (2-8)/(4-8)
    Reward Rooms Revealed: #/<random>
    Requires <random Rogue skill> (Level (1-5))

    Version history

    Version Changes
    3.12.4b
    • Added information to the Contract UI screen and at the completion of a Heist to tell you if the area level of the Heist would be or was too low to grant Blueprint Reveals upon completion.
    3.12.4
    • Fossils can now be used on Heist Contracts, Blueprints and Ally Equipment.
    • Fixed a bug where "+1 Job Level" mods were not working for Blueprints in Heist.
    3.12.3c
    • Blueprint Heist Targets which are Item Rewards now generate 1 to 3 item levels higher than the area level.
    • Fixed a bug where the "Reveal Entire Wing" button in the Blueprint Reveal UI didn't give the right amount of progress towards the "Reveal Rooms" step of the "Complete Heist Encounters IV" challenge.
    3.12.3
    • Blueprints now display all rewards that a Wing can contain, rather than just the rewards which must be revealed.
    • Rooms on Blueprints that you must spend Rogue Markers to reveal will no longer include Armour, Weapons or Jewellery rewards.
    • Blueprints will now display the area level on their item tooltip.
    • Fixed a bug where Mansion Contracts and Blueprints were much more rare than intended.
    • Fixed a bug which allowed players to apply Veiled Modifiers and Incubators to Ally Equipment, Contracts and Blueprints.
    • Fixed a bug where Contracts and Blueprints displayed level requirements.
    3.12.0
    • Introduced to the game.
    Advertisement