Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.
Bows generally do not have implicit modifiers. There are 5 sets of bows (of each three) with the following implicit, however:
- x% increased Elemental Damage with Weapons
- x% increased Critical Strike Chance
- x% to Global Critical Strike Multiplier
- x% increased Movement Speed ( Maraketh weapons )
- Adds x to y Fire Damage (Experimented Base Types)
In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.
List of bows[]
Item | Damage | APS | Crit | pDPS | DPS | Stats | ||
---|---|---|---|---|---|---|---|---|
Crude BowCrude BowBow Physical Damage: 5-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 120 | 1 | 14 | 5-13 | 1.40 | 5.00% | 12.6 | 12.6 | N/A |
Short BowShort BowBow Physical Damage: 6-16 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 120Requires Level 5, 26 Dex | 5 | 26 | 6-16 | 1.50 | 5.00% | 16.5 | 16.5 | N/A |
Long BowLong BowBow Physical Damage: 6-25 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 9, 38 Dex | 9 | 38 | 6-25 | 1.30 | 6.00% | 20.2 | 20.2 | N/A |
Composite BowComposite BowBow Physical Damage: 12-26 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 14, 53 Dex | 14 | 53 | 12-26 | 1.30 | 6.00% | 24.7 | 24.7 | N/A |
Recurve BowRecurve BowBow Physical Damage: 11-34 Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier | 18 | 65 | 11-34 | 1.25 | 6.70% | 28.1 | 28.1 | +(15-25)% to Global Critical Strike Multiplier |
Bone BowBone BowBow Physical Damage: 11-34 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 23, 80 Dex | 23 | 80 | 11-34 | 1.40 | 6.50% | 31.5 | 31.5 | N/A |
Royal BowRoyal BowBow Physical Damage: 10-41 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 120Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills | 28 | 95 | 10-41 | 1.45 | 5.00% | 37.0 | 37.0 | (20-24)% increased Elemental Damage with Attack Skills |
Hedron BowHedron BowBow Physical Damage: 9-13 Elemental Damage: (40-48) to (60-72) Critical Strike Chance: 5.50% Attacks per Second: 1.30 Weapon Range: 120Requires Level 30, 101 DexAdds (40-48) to (60-72) Fire Damage | 30 | 101 | 9-13 (40-48) to (60-72) | 1.30 | 5.50% | 14.3 | (79.3-92.3) | Adds (40-48) to (60-72) Fire Damage |
Death BowDeath BowBow Physical Damage: 20-53 Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance | 32 | 107 | 20-53 | 1.20 | (6.50%-7.50%) | 43.8 | 43.8 | (30-50)% increased Critical Strike Chance |
Grove BowGrove BowBow Physical Damage: 15-44 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 120Requires Level 35, 116 Dex | 35 | 116 | 15-44 | 1.50 | 5.00% | 44.2 | 44.2 | N/A |
Reflex BowReflex BowBow Physical Damage: 27-40 Critical Strike Chance: 5.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 36, 124 Dex6% increased Movement Speed | 36 | 124 | 27-40 | 1.40 | 5.50% | 46.9 | 46.9 | 6% increased Movement Speed |
Decurve BowDecurve BowBow Physical Damage: 17-69 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 120Requires Level 38, 125 Dex | 38 | 125 | 17-69 | 1.25 | 6.00% | 53.8 | 53.8 | N/A |
Compound BowCompound BowBow Physical Damage: 26-55 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 41, 134 Dex | 41 | 134 | 26-55 | 1.30 | 6.00% | 52.6 | 52.6 | N/A |
Sniper BowSniper BowBow Physical Damage: 23-68 Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 44, 143 Dex+(15-25)% to Global Critical Strike Multiplier | 44 | 143 | 23-68 | 1.25 | 6.70% | 56.9 | 56.9 | +(15-25)% to Global Critical Strike Multiplier |
Ivory BowIvory BowBow Physical Damage: 20-61 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 47, 152 Dex | 47 | 152 | 20-61 | 1.40 | 6.50% | 56.7 | 56.7 | N/A |
Foundry BowFoundry BowBow Physical Damage: 13-20 Elemental Damage: (70-84) to (110-124) Critical Strike Chance: 5.50% Attacks per Second: 1.30 Weapon Range: 120Requires Level 50, 161 DexAdds (70-84) to (110-124) Fire Damage | 50 | 161 | 13-20 (70-84) to (110-124) | 1.30 | 5.50% | 21.4 | (138.5-156.7) | Adds (70-84) to (110-124) Fire Damage |
Highborn BowHighborn BowBow Physical Damage: 17-67 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 120Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills | 50 | 161 | 17-67 | 1.45 | 5.00% | 60.9 | 60.9 | (20-24)% increased Elemental Damage with Attack Skills |
Decimation BowDecimation BowBow Physical Damage: 31-81 Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance | 53 | 170 | 31-81 | 1.20 | (6.50%-7.50%) | 67.2 | 67.2 | (30-50)% increased Critical Strike Chance |
Thicket BowThicket BowBow Physical Damage: 22-67 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 120Requires Level 56, 179 Dex | 56 | 179 | 22-67 | 1.50 | 5.00% | 66.8 | 66.8 | N/A |
Steelwood BowSteelwood BowBow Physical Damage: 40-60 Critical Strike Chance: 5.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 57, 190 Dex6% increased Movement Speed | 57 | 190 | 40-60 | 1.40 | 5.50% | 70.0 | 70.0 | 6% increased Movement Speed |
Citadel BowCitadel BowBow Physical Damage: 25-100 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 120Requires Level 58, 185 Dex | 58 | 185 | 25-100 | 1.25 | 6.00% | 78.1 | 78.1 | N/A |
Ranger BowRanger BowBow Physical Damage: 39-81 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 60, 212 Dex | 60 | 212 | 39-81 | 1.30 | 6.00% | 78.0 | 78.0 | N/A |
Assassin BowAssassin BowBow Physical Damage: 30-89 Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier | 62 | 212 | 30-89 | 1.25 | 6.70% | 74.4 | 74.4 | +(15-25)% to Global Critical Strike Multiplier |
Spine BowSpine BowBow Physical Damage: 26-78 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 64, 212 Dex | 64 | 212 | 26-78 | 1.40 | 6.50% | 72.8 | 72.8 | N/A |
Imperial BowImperial BowBow Physical Damage: 20-78 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills | 66 | 212 | 20-78 | 1.45 | 5.00% | 71.0 | 71.0 | (20-24)% increased Elemental Damage with Attack Skills |
Harbinger BowHarbinger BowBow Physical Damage: 35-92 Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike Chance | 68 | 212 | 35-92 | 1.20 | (6.50%-7.50%) | 76.2 | 76.2 | (30-50)% increased Critical Strike Chance |
Solarine BowSolarine BowBow Physical Damage: 16-24 Elemental Damage: (105-116) to (160-172) Critical Strike Chance: 5.50% Attacks per Second: 1.30 Weapon Range: 120Requires Level 70, 212 DexAdds (105-116) to (160-172) Fire Damage | 70 | 212 | 16-24 (105-116) to (160-172) | 1.30 | 5.50% | 26.0 | (198.2-213.2) | Adds (105-116) to (160-172) Fire Damage |
Maraketh BowMaraketh BowBow Physical Damage: 44-66 Critical Strike Chance: 5.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 71, 222 Dex10% increased Movement Speed | 71 | 222 | 44-66 | 1.40 | 5.50% | 77.0 | 77.0 | 10% increased Movement Speed |
List of unique bows[]
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | ||
---|---|---|---|---|---|---|---|---|---|
SilverbranchSilverbranch Crude BowBow Quality: +20% Physical Damage: (10-11) to (26-28.6) Critical Strike Chance: 5.00% Attacks per Second: 1.54 Weapon Range: 120+1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage 10% increased Attack Speed +10 Mana gained on Kill +30 to Accuracy Rating"The wild takes care of its own." - Hyrri of the Karui | 1 | 14 | (10-11) to (26-28.6) | 1.54 | 5.00% | (27.7-30.5) | N/A | (27.7-30.5) | +1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage 10% increased Attack Speed +10 Mana gained on Kill +30 to Accuracy Rating |
Quill RainQuill Rain Short BowBow Quality: +20% Physical Damage: 13.2-35.2 Critical Strike Chance: 5.00% Attacks per Second: 3.00 Weapon Range: 120Requires Level 5, 26 Dex+(10-20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed +2 Mana gained for each Enemy hit by Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating 30% less Damage"The rain of a thousand quills that whittle present into past, life into death." - Rigwald of the Ezomytes | 5 | 26 | 13.2-35.2 | 3.00 | 5.00% | 72.6 | N/A | 72.6 | +(10-20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed +2 Mana gained for each Enemy hit by Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating 30% less Damage |
Replica Quill RainReplica Quill Rain Short BowBow Quality: +20% Physical Damage: 13.2-35.2 Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 120Requires Level 5, 26 DexSocketed Gems are Supported by Level 1 Arrow Nova +(10-20) to Dexterity 100% increased Physical Damage (25-30)% increased Attack Speed +2 Mana gained for each Enemy hit by Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating"How did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously?" - Doctor Bircus | 5 | 26 | 13.2-35.2 | (1.88-1.95) | 5.00% | (45.4-47.2) | N/A | (45.4-47.2) | Socketed Gems are Supported by Level 1 Arrow Nova +(10-20) to Dexterity 100% increased Physical Damage (25-30)% increased Attack Speed +2 Mana gained for each Enemy hit by Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating |
Storm CloudStorm Cloud Long BowBow Quality: +20% Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95) Weapon Range: 120Requires Level 9, 38 DexNo Physical Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack SpeedCenturies of development in steel armoursmithing turned the armies of the Eternal Empire into very effective lightning rods. | 9 | 38 | 1-85 | (1.77-1.95) | 6.00% | N/A | (76.0-83.9) | (76.0-83.9) | No Physical Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack Speed |
Roth's ReachRoth's Reach Recurve BowBow Quality: +20% Physical Damage: (19.8-22) to (61.2-68) Critical Strike Chance: 6.70% Attacks per Second: (1.30-1.35) Weapon Range: 120Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage (4-8)% increased Attack Speed Skills Chain +1 times 30% increased Projectile Speed (20-40)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke. I'm more free than I've ever been." - Captain Weylam "Rot-tooth" Roth of the Black Crest | 18 | 65 | (19.8-22) to (61.2-68) | (1.30-1.35) | 6.70% | (52.6-60.8) | N/A | (52.6-60.8) | +(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage (4-8)% increased Attack Speed Skills Chain +1 times 30% increased Projectile Speed (20-40)% increased Elemental Damage with Attack Skills |
Xoph's InceptionXoph's Inception Bone BowBow Quality: +20% Physical Damage: (20.9-23.1) to (64.6-71.4) Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 23, 80 Dex(70-90)% increased Physical Damage +(20-30) Life gained on Killing Ignited Enemies Gain 20% of Physical Damage as Extra Fire Damage 10% chance to IgniteUpon the red pyre we are born. This item can be transformed with a Blessing of Xoph | 23 | 80 | (20.9-23.1) to (64.6-71.4) | 1.40 | 6.50% | (59.8-66.1) | N/A | (59.8-66.1) | (70-90)% increased Physical Damage +(20-30) Life gained on Killing Ignited Enemies Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite |
DoomfletchDoomfletch Royal BowBow Quality: +20% Physical Damage: (26.4-31.2) to (73.2-78) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.65) Weapon Range: 120Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of a random Element"Toasted or frozen Or twitching in the light I'm not fussy And neither is Death." - Koralus Doomfletch | 28 | 95 | (26.4-31.2) to (73.2-78) | (1.59-1.65) | 5.00% | (79.4-90.3) | N/A | (79.4-90.3) | (20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of a random Element |
Death's HarpDeath's Harp Death BowBow Quality: +20% Physical Damage: (44-49) to (116.6-129.85) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.32 Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire an additional ArrowThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. | 32 | 107 | (44-49) to (116.6-129.85) | 1.32 | (6.50%-7.50%) | (106.0-118.0) | N/A | (106.0-118.0) | (30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire an additional Arrow |
Iron CommanderIron Commander Death BowBow Quality: +20% Physical Damage: (33.6-38.4) to (82.8-92.4) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44) Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy. | 32 | 107 | (33.6-38.4) to (82.8-92.4) | (1.37-1.44) | (6.50%-7.50%) | (79.6-94.2) | N/A | (79.6-94.2) | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity |
Replica Iron CommanderReplica Iron Commander Death BowBow Quality: +20% Physical Damage: (33.6-38.4) to (82.8-92.4) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44) Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." | 32 | 107 | (33.6-38.4) to (82.8-92.4) | (1.37-1.44) | (6.50%-7.50%) | (79.6-94.2) | N/A | (79.6-94.2) | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
The TempestThe Tempest Long BowBow Quality: +20% Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95) Weapon Range: 120Requires Level 32, 38 DexNo Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack SpeedWhere steel-grey clouds gather and crash together, a storm is sure to follow. | 32 | 38 | 1-85 | (1.77-1.95) | 6.00% | N/A | (76.0-83.9) | (76.0-83.9) | No Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack Speed |
SilverboughSilverbough Crude BowBow Quality: +20% Physical Damage: (40-66) to (126-160.6) Critical Strike Chance: 5.00% Attacks per Second: 1.54 Weapon Range: 120Requires Level 36+1 to Level of Socketed Gems +1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage Adds (15-25) to (50-60) Physical Damage 10% increased Attack Speed +10 Mana gained on Kill +30 to Accuracy RatingThe lone tree grows thickest. | 36 | 14 | (40-66) to (126-160.6) | 1.54 | 5.00% | (127.8-174.5) | N/A | (127.8-174.5) | +1 to Level of Socketed Gems +1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage Adds (15-25) to (50-60) Physical Damage 10% increased Attack Speed +10 Mana gained on Kill +30 to Accuracy Rating |
Doomfletch's PrismDoomfletch's Prism Royal BowBow Quality: +20% Physical Damage: (26.4-31.2) to (73.2-78) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.65) Weapon Range: 120Requires Level 40, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element"The Vaal, a thousand years ago, came up with more delightful methods of murder than I could ever wish for." - Koralus Doomfletch | 40 | 95 | (26.4-31.2) to (73.2-78) | (1.59-1.65) | 5.00% | (79.4-90.3) | N/A | (79.4-90.3) | (20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element |
Death's OpusDeath's Opus Death BowBow Quality: +20% Physical Damage: (66-98) to (182.6-215.6) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.32 Weapon Range: 120Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage Adds (10-20) to (30-35) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional ArrowsThe overture stretches thin, The chorus gathers to begin. Stacatto, drone, a rest drawn long, Another hears Death's final song. | 44 | 107 | (66-98) to (182.6-215.6) | 1.32 | (6.50%-7.50%) | (164.1-207.0) | N/A | (164.1-207.0) | (30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage Adds (10-20) to (30-35) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional Arrows |
InfractemInfractem Decimation BowBow Quality: +20% Physical Damage: (128.8-161.7) to (269.1-308.7) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity (110-125)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Arrows Pierce all TargetsMark us with mercy, then press on with care, Execute us steadily, notch away at our despair. | 53 | 170 | (128.8-161.7) to (269.1-308.7) | 1.20 | (6.50%-7.50%) | (238.7-282.2) | N/A | (238.7-282.2) | (30-50)% increased Critical Strike Chance+(20-30) to Dexterity (110-125)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Arrows Pierce all Targets |
Replica InfractemReplica Infractem Decimation BowBow Quality: +20% Physical Damage: (128.8-161.7) to (269.1-308.7) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity (110-125)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Projectiles from Attacks Fork Projectiles from Attacks Fork an additional timeHow did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously... again?" - Doctor Bircus | 53 | 170 | (128.8-161.7) to (269.1-308.7) | 1.20 | (6.50%-7.50%) | (238.7-282.2) | N/A | (238.7-282.2) | (30-50)% increased Critical Strike Chance+(20-30) to Dexterity (110-125)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Projectiles from Attacks Fork Projectiles from Attacks Fork an additional time |
The Crimson StormThe Crimson Storm Steelwood BowBow Quality: +20% Physical Damage: (104-116) to (156-174) Critical Strike Chance: (6.88%-7.43%) Attacks per Second: 1.40 Weapon Range: 120Requires Level 57, 190 Dex6% increased Movement Speed(140-170)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix"There were no survivors. It had only been fired twice." - Order of the Djinn inscriptionTake this item to Jun Ortoi to have her Unveil it. | 57 | 190 | (104-116) to (156-174) | 1.40 | (6.88%-7.43%) | (182.0-203.0) | N/A | (182.0-203.0) | 6% increased Movement Speed(140-170)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix |
HopeshredderHopeshredder Ranger BowBow Quality: +20% Physical Damage: 46.8-97.2 Elemental Damage: (130-150) to (270-300) Critical Strike Chance: 6.00% Attacks per Second: (1.49-1.62) Weapon Range: 120Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends, or their families, or their homes. Their last thoughts were untethered from reality, and bathed in fear and ferocity. | 60 | 212 | 46.8-97.2 (130-150) to (270-300) | (1.49-1.62) | 6.00% | (107.6-117.0) | (299.0-365.6) | (406.6-482.6) | Adds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving |
Null's InclinationNull's Inclination Ranger BowBow Quality: +20% Physical Damage: 46.8-97.2 Chaos Damage: (50-80) to (130-180) Critical Strike Chance: 6.00% Attacks per Second: (1.39-1.46) Weapon Range: 120Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage (7-12)% increased Attack Speed +(7-11)% to Chaos Resistance +212 Intelligence Requirement Minions deal 1% increased Damage per 10 Dexterity Trigger Socketed Minion Spells on Kill with this WeaponThe hunt continues when the prey falls. | 60 | 212 | 46.8-97.2 (50-80) to (130-180) | (1.39-1.46) | 6.00% | (100.2-104.8) | N/A | (225.3-294.1) | Adds (50-80) to (130-180) Chaos Damage (7-12)% increased Attack Speed +(7-11)% to Chaos Resistance +212 Intelligence Requirement Minions deal 1% increased Damage per 10 Dexterity Trigger Socketed Minion Spells on Kill with this Weapon |
ArborixArborix Assassin BowBow Quality: +20% Physical Damage: (150-174) to (394.8-424.8) Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (95-115) to (240-265) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther. | 62 | 212 | (150-174) to (394.8-424.8) | 1.25 | 6.70% | (340.5-374.2) | N/A | (340.5-374.2) | +(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (95-115) to (240-265) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes |
Chin SolChin Sol Assassin BowBow Quality: +20% Physical Damage: (96-114) to (284.8-338.2) Elemental Damage: 25-50 Critical Strike Chance: 6.70% Attacks per Second: (1.38-1.43) Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (200-260)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% More Damage with Arrow Hits at Close Range Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers. That is not the case when fighting the Maraketh. | 62 | 212 | (96-114) to (284.8-338.2) 25-50 | (1.38-1.43) | 6.70% | (261.8-322.2) | (51.6-53.4) | (313.4-375.6) | +(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (200-260)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% More Damage with Arrow Hits at Close Range Bow Knockback at Close Range |
DarkscornDarkscorn Assassin BowBow Quality: +20% Physical Damage: (112.5-135) to (285-321.3) Critical Strike Chance: 6.70% Attacks per Second: 1.50 Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil. It knows only destruction." - Sekhema Asenath | 62 | 212 | (112.5-135) to (285-321.3) | 1.50 | 6.70% | (298.1-342.2) | N/A | (298.1-342.2) | +(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage |
Reach of the CouncilReach of the Council Spine BowBow Quality: +20% Physical Damage: (69.7-109.2) to (251.6-337.35) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.57) Weapon Range: 120Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (15-30) to (70-95) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 timesWe stand together. We strike together. | 64 | 212 | (69.7-109.2) to (251.6-337.35) | (1.51-1.57) | 6.50% | (242.9-350.1) | N/A | (242.9-350.1) | Socketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (15-30) to (70-95) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times |
Voltaxic RiftVoltaxic Rift Spine BowBow Quality: +20% Physical Damage: 31.2-93.6 Elemental Damage: 1 to (275-325) Critical Strike Chance: 6.50% Attacks per Second: (1.54-1.61) Weapon Range: 120Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage (10-15)% increased Attack Speed 60% of Lightning Damage Converted to Chaos Damage 10% chance to Shock Your Chaos Damage can Shock Shock Enemies as though dealing 300% more Damage Your Shocks can increase Damage taken by up to a maximum of 100%The eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. | 64 | 212 | 31.2-93.6 1 to (275-325) | (1.54-1.61) | 6.50% | (96.1-100.5) | (212.5-262.4) | (308.6-362.9) | Adds 1 to (275-325) Lightning Damage (10-15)% increased Attack Speed 60% of Lightning Damage Converted to Chaos Damage 10% chance to Shock Your Chaos Damage can Shock Shock Enemies as though dealing 300% more Damage Your Shocks can increase Damage taken by up to a maximum of 100% |
Xoph's NurtureXoph's Nurture Citadel BowBow Quality: +20% Physical Damage: (96.25-112.5) to (385-450) Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 120Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation (265-330)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an EnemyUpon the grey winds his love spreads. | 64 | 185 | (96.25-112.5) to (385-450) | 1.25 | 6.00% | (300.8-351.6) | N/A | (300.8-351.6) | Socketed Gems are Supported by Level 20 Ignite Proliferation (265-330)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an Enemy |
Lioneye's GlareLioneye's Glare Imperial BowBow Quality: +20% Physical Damage: (70.2-94.4) to (264.6-324.5) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.74) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage Adds (6-12) to (20-32) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot"See without doubt, slay without hesitation." - Marceus Lioneye of Sarn | 66 | 212 | (70.2-94.4) to (264.6-324.5) | (1.59-1.74) | 5.00% | (267.0-364.4) | N/A | (267.0-364.4) | (20-24)% increased Elemental Damage with Attack Skills(150-175)% increased Physical Damage Adds (6-12) to (20-32) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot |
Replica WindripperReplica Windripper Imperial BowBow Quality: +20% Physical Damage: 24-93.6 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy"Beware. Prototype #91 is haunted by a strange miasma, an odour of evil. Nothing can shield the senses." - Researcher Arn | 66 | 212 | 24-93.6 (48-60) to (72-90) 1 to (120-150) | (1.59-1.67) | (6.50%-7.00%) | (93.8-98.0) | (192.2-251.0) | (286.0-349.0) | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy |
WindripperWindripper Imperial BowBow Quality: +20% Physical Damage: 24-93.6 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked EnemiesIt hunts; as silent as falling snow, as deadly as the tempest. | 66 | 212 | 24-93.6 (48-60) to (72-90) 1 to (120-150) | (1.59-1.67) | (6.50%-7.00%) | (93.8-98.0) | (192.2-251.0) | (286.0-349.0) | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
Nuro's HarpNuro's Harp Harbinger BowBow Quality: +20% Elemental Damage: (120-140) to (180-210) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.32-1.38) Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled GroundNight's frost becomes morning's dew Darkness cleansed, pure and new. | 68 | 212 | (120-140) to (180-210) | (1.32-1.38) | (6.50%-7.50%) | N/A | (198.0-241.5) | (198.0-241.5) | (30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground |
SlivertongueSlivertongue Harbinger BowBow Quality: +20% Physical Damage: (174-192) to (404.4-428.4) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage (150-200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike MultiplierA hundred blind heads, each seeking the taste of prey on the air. | 68 | 212 | (174-192) to (404.4-428.4) | 1.20 | (6.50%-7.50%) | (347.0-372.2) | N/A | (347.0-372.2) | (30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage (150-200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
Passive skills[]
There are passive skills that grant bow bonuses.
Name | Stats |
---|---|
Bow Accuracy and Attack Speed | 8% increased Accuracy Rating with Bows 4% increased Attack Speed with Bows [1] |
Bow Attack Speed and Accuracy | 4% increased Attack Speed with Bows 6% increased Accuracy Rating with Bows [1] [2] |
Bow Critical Strike Chance | 25% increased Critical Strike Chance with Bows [1] 20% increased Critical Strike Chance with Bows [2] |
Bow Critical Strike Chance and Multiplier | 16% increased Critical Strike Chance with Bows +12% to Critical Strike Multiplier with Bows [1] [2] |
Bow Damage | 15% increased Damage with Bows 20% increased Damage Over Time with Bow Skills [1] 10% increased Damage with Bows 16% increased Damage Over Time with Bow Skills [2] |
Bow Damage and Accuracy | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 8% increased Accuracy Rating with Bows [1] 10% increased Damage with Bows 6% increased Accuracy Rating with Bows 10% increased Damage Over Time with Bow Skills [2] |
Bow Damage and Attack Speed | 12% increased Damage with Bows 3% increased Attack Speed with Bows 12% increased Damage Over Time with Bow Skills [1] 10% increased Damage with Bows 4% increased Attack Speed with Bows 10% increased Damage Over Time with Bow Skills [4] [5] [6] |
Bow Damage and Critical Strike Chance | 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills 20% increased Critical Strike Chance with Bows [1] [2] 15% increased Damage with Bows 15% increased Damage Over Time with Bow Skills 20% increased Critical Strike Chance with Bows [3] [4] |
Bow Damage and Critical Strike Multiplier | 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills +15% to Critical Strike Multiplier with Bows [1] |
Bow Damage and Evasion | 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills 10% increased Evasion Rating [1] 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 15% increased Evasion Rating [2] |
Bow Damage and Movement Speed | 12% increased Damage with Bows 3% increased Movement Speed 12% increased Damage Over Time with Bow Skills [1] |
Bow Damage, Chance to Poison and Faster Poison | 10% increased Damage with Bows 16% increased Damage Over Time with Bow Skills 10% chance to Poison on Hit with Attacks Poisons you inflict deal Damage 6% faster [1] |
Physical Bow Damage | 14% increased Physical Damage with Bows 14% increased Damage Over Time with Bow Skills [1] |
Physical Bow Damage and Area of Effect | 10% increased Physical Damage with Bows 10% increased Damage Over Time with Bow Skills 8% increased Area of Effect [1] |
Physical Bow Damage, Chance to Bleed and Faster Bleed | 10% increased Physical Damage with Bows 15% increased Damage Over Time with Bow Skills Bow Attacks have 10% chance to cause Bleeding Bleeding you inflict deals Damage 5% faster [1] |
Aspect of the Eagle | 20% increased Damage with Bows 4% increased Movement Speed 12% increased Global Accuracy Rating +10 to maximum Life 20% increased Damage Over Time with Bow Skills [1] |
Avatar of the Hunt | 24% increased Damage with Bows 6% increased Movement Speed 24% increased Damage Over Time with Bow Skills 20% increased Cooldown Recovery Rate of Movement Skills +200 to Evasion Rating [1] |
Deadly Draw | 20% increased Physical Damage with Bows 30% increased Damage Over Time with Bow Skills Bow Attacks have 15% chance to cause Bleeding Bleeding you inflict deals Damage 10% faster [1] |
Farsight | 24% increased Damage with Bows 24% increased Damage Over Time with Bow Skills 16% increased Accuracy Rating with Bows 6% increased Attack Speed with Bows Overwhelm 10% Physical Damage Reduction [1] |
Heavy Draw | 20% increased Physical Damage with Bows 20% increased Damage Over Time with Bow Skills 12% increased Area of Effect 10% reduced Enemy Stun Threshold with Bows 30% increased Stun Duration with Bows on Enemies [1] |
Hunter's Gambit | 24% increased Damage with Bows 24% increased Damage Over Time with Bow Skills 10% increased Skill Effect Duration +10% to Chaos Damage over Time Multiplier [1] |
King of the Hill | Knocks Back Enemies if you get a Critical Strike with a Bow 80% increased Critical Strike Chance with Bows 16% increased Damage with Bows 16% increased Damage Over Time with Bow Skills [1] |
Lethality | +30% to Critical Strike Multiplier with Bows 16% increased Damage with Bows 50% increased Critical Strike Chance with Bows 16% increased Damage Over Time with Bow Skills [1] |
Master Fletcher | 12% increased Damage with Bows 12% increased Attack Speed with Bows 20% increased Arrow Speed 12% increased Damage Over Time with Bow Skills 20% increased Global Accuracy Rating [1] |
List of active skill gems usable with bows[]
Active Skill Gems that are usable with Bows.
Skill gem | ||||
---|---|---|---|---|
Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage Totem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (47-55)% of Base Attack Damage Fires 4 additional Projectiles Fires Projectiles sequentiallyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Attack Damage 100% of Physical Damage Converted to Fire Damage Fires 5 additional Arrows Penetrates (20-30)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1.5% increased Arrow SpeedMinions have 1% increased Duration3% increased Minion Maximum Life+0.05 Cooldown UseBase duration is 3 seconds Minions deal 75% more Damage Minions deal (0-114)% increased Damage (0-57)% increased Minion Maximum Life (0-47)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
Burning ArrowBurning ArrowAttack, Projectile, Fire, Duration, Bow Level: (1-20) Cost: (5-8) Mana Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)% Projectile Speed: 3260Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Fire Damage over Time Multiplier3% increased Critical Strike ChanceProjectiles Pierce 0.1 additional TargetsDeals (150-184.2)% of Base Attack Damage Base duration is 4 seconds 50% chance to Ignite enemies (50-88)% more Damage with Ignite 100% of Physical Damage Converted to Fire Damage If this Skill Ignites an Enemy, it also inflicts a Burning Debuff Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to inflict Withered for 2 seconds on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage Base duration is 2 seconds Deals (8.8-1927.1) Base Chaos Damage per second 60% of Physical Damage Converted to Chaos Damage Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Area of EffectEnsnared Enemies take 0.5% increased Spell DamageDeals (140-175)% of Base Attack Damage Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Maximum 3 Snares per EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies 1% increased Skill Effect Duration3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy 2% less Skill Effect DurationBase duration is 1 seconds +2 to Explosion Radius per Explosive Arrow on Target, up to +12 Explosion will have (47-522) to (71-783) added Fire Damage Explosion deals 50% less Base Damage Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Soul Gain Prevention: 0 sec Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile Speed1% reduced Enemy Stun ThresholdCone Area occurs 4% farther forwardDeals (80-99)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Fires 2 additional Arrows (1-9) to (5-179) Added Lightning Damage Increases and Reductions to Arrow Speed also apply to this Skill's Area of Effect +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage Chills Enemies as though dealing (100-195)% more Damage (0-19)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Hits up to 3 additional enemies near the target (1-9) to (13-179) Added Lightning Damage Shocks Enemies as though dealing (100-290)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1.5% increased Arrow SpeedMinions have 1% increased Duration3% increased Minion Maximum Life+0.1 Cooldown UsesBase duration is 3 seconds Minions deal 75% more Damage Minions deal (0-114)% increased Damage (0-57)% increased Minion Maximum Life (0-47)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage Fires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedEach Spore Pod fires 0.05 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage (20-113) to (30-169) Added Chaos Damage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedDeals (38-44)% of Base Attack Damage Totem lasts 8 seconds Fires 2 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles 1% reduced Attack Speed1% increased Projectile Speed1% chance to Impale Enemies on HitDeals (100-145)% of Base Attack Damage Totem lasts 8 seconds +(2-3) to maximum number of Summoned Totems Arrows Pierce (6-9) additional TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Split ArrowSplit ArrowAttack, Projectile, Physical, Bow Level: (1-20) Cost: (6-10) Mana Attack Speed: 110% of base Projectile Speed: 3260Fires multiple arrows at different targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFires an additional Arrow1% increased DamageDeals (100-119)% of Base Attack Damage Fires (4-8) additional Arrows (1-56) to (2-85) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of Physical Damage to a random Element0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect Fires 0.1 additional ArrowsDeals (50-72.8)% of Base Attack Damage Base duration is 1 seconds Deals (7.9-285.1) Base Chaos Damage per second Fires 4 additional Arrows 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60% Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Vaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow, Duration Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Attack Damage: (160-198)% of base Effectiveness of Added Damage: (160-198)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:1Superior+0.5% to Fire Damage over Time MultiplierDeals (160-198)% of Base Attack Damage 50% chance to Ignite enemies (150-188)% more Damage with Ignite 100% of Physical Damage Converted to Fire Damage Projectiles Pierce 3 additional Targets Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Attack Damage: (80-100)% of baseRequires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (80-100.1)% of Base Attack Damage Fires (17-21) additional Arrows Fires 3 additional sequences of arrows 150% increased Effect of Maim Maim on Hit Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 |