Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.
Bows generally do not have implicit modifiers. There are 5 sets of bows (of each three) with the following implicit, however:
- x% increased Elemental Damage with Weapons
- x% increased Critical Strike Chance
- x% to Global Critical Strike Multiplier
- x% increased Movement Speed ( Maraketh weapons )
- Adds x to y Fire Damage (Experimented Base Types)
In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.
List of bows[]
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List of unique bows[]
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Passive skills[]
There are passive skills that grant bow bonuses. Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
List of active skill gems usable with bows[]
Active Skill Gems that are usable with Bows. Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..