Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
"Burial Chambers Map" redirects here. For other uses, see Burial Chambers Map (disambiguation).

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..

Burial Chambers Map (War for the Atlas) is a map area based on the tilesets from The Crossroads (Act 2) and The Vaal Ruins.

Layout[]

The map consists of two separate outdoor areas connected through two dungeons. This means that the map can be fully explored by first exploring one outdoor area, then going through one of the dungeons, then exploring the second outdoor area, and finally exploring the second dungeon. The dungeon with palisades and a heap of split wood at the entrance also leads to the boss arena.

Encounters[]

Boss[]

Witch of the Cauldron, based on Alira.

  • Soul Eater (Will eat soul from summoned zombies)
  • Summons zombies from a nearby cauldron
  • Casts Detonate Dead

Boss video[]

Lua error: Error: invalid field alias "maps.area_id"; aliases cannot contain dots or quotes.. Lua error: Error: invalid field alias "items.drop_text"; aliases cannot contain dots or quotes..

Unique versions

Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Other versions

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..


Version history[]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.
Advertisement