Map is a long and winding corridor with a few dead ended branches along its length. Roughly midway along its length, the coils of the map's corridors come into contact, though you cannot cross this gap. The boss arena lies at the end of the map corridor.
Channels, summoning several Blood Ravens over duration
Boss video[]
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Unique versions
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Other versions
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The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.