Call of Steel is a skill granted by Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) ManaConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
1% increased Projectile Speed-2% chance to Impale Enemies on Hit
2% increased DamageDeals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-85)% of base
Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Using the skill generates Steel Shards that are consumed to empower those skills. It also pulls Steel Shards out of each nearby impaled enemies and corpses, dealing reflected physical damage equal to the total stored impale damage in an area of effect around them.
Mechanics[ | ]
- The skill calls shards from any impaled enemy regardless of source. They do not have to be impaled with the skill that grants Call of Steel.
Unique items[ | ]
The following unique items are related to Call of Steel:
Item | Base Item | Stats | |
---|---|---|---|
Lord of SteelLord of Steel Viridian JewelLimited to: 110% chance to Impale Enemies on Hit with Attacks Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel causes (40-50)% increased Reflected DamageEach blow of the hammer shapes the ingot, each strike stretching and sharpening; The sabre's tip reaching out, grasping for life.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | 10% chance to Impale Enemies on Hit with Attacks Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel causes (40-50)% increased Reflected Damage |
Lord of SteelLord of Steel Viridian JewelLimited to: 1Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction Call of Steel has (80-100)% increased Use Speed Call of Steel causes (40-50)% increased Reflected DamageQuenched, the blade hardens, becomes brittle. The edge will not last forever, But when it breaks, its service will continue.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction Call of Steel has (80-100)% increased Use Speed Call of Steel causes (40-50)% increased Reflected Damage |
Lord of SteelLord of Steel Viridian JewelLimited to: 15% increased Impale Effect Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel has (80-100)% increased Use SpeedHer apprentice spends hours working the steel, and the end result is melted for scrap. Each one made better than the last. Each one made more quickly. She knows the path well.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | 5% increased Impale Effect Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel has (80-100)% increased Use Speed |
SteelwormSteelworm Broadhead Arrow QuiverRequires Level 52Adds 6 to 12 Physical Damage to Bow AttacksGrants Call of Steel (30–60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel ShardsThe dance of metal and flesh never ends. | Broadhead Arrow Quiver | 52 | Adds 6 to 12 Physical Damage to Bow AttacksGrants Call of Steel (30–60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards |
Version history[ | ]
Version | Changes |
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3.12.0 |
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