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This page is about the current map version. For other uses, see Canyon Map (disambiguation).
Canyon MapMap Level: 70
Map Tier: 3
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Canyon Map (Ritual) inventory icon
Acquisition
Area level: 69
Vendor Prices
Normal11x Chaos Orb
Magic11x Chaos Orb
1x Orb of Chance
Rare11x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Canyon
Map area
No Waypoint
IdMapWorldsCanyon
Act11
Area level71
BossesStonebeak, Battle Fowl
Gnar, Eater of Carrion
Area type tagsmountain
Tagsmap, area_with_water, einharmaps
The Shaper: A deep wound in the land. One that will never heal.
Vaal AreasRemote Gulch (MapSideArea1_6)
A deep wound in the land. One that will never heal.
Maps loading screen

Canyon Map is a map area.

Layout[ | ]


Encounters[ | ]

Boss[ | ]

This Map has two bosses.

Stonebeak, Battle Fowl, based on Eyepecker. Uses Split ArrowCaustic Arrow and Vaal Rain of Arrows.

Gnar, Eater of Carrion, based on Steelchaw. Uses the monster version Vengeance inventory iconVengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon
Vengeance inventory icon
 and a powerful charge that causes bleeding.

After either one dies, the remaining one becomes enraged.

Boss video[ | ]

Items found in this area

ItemLvl.
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1
Fingerless Silk Gloves inventory iconFingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell DamageFingerless Silk Gloves inventory icon70
Vanguard Belt inventory iconVanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion RatingVanguard Belt inventory icon78
Seaglass Amulet inventory iconSeaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield RechargeSeaglass Amulet inventory icon74

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4Divination card inventory iconBoundless RealmsBoundless Realms card artDivination card frameBoundless Realms4MapBoundless is the distance between where we start and where we start again.Divination card inventory iconrandom mapAutomatic
6Divination card inventory iconThe ExplorerThe Explorer card artDivination card frameThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Divination card inventory icon
random corrupted mapAutomatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Unique versions

There are currently no unique items for this base item type.


Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
0.9.11
  • Introduced to the game.
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