Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
"Canyon Map" redirects here. For other uses, see Canyon Map (disambiguation).
Canyon MapMap Level: 71
Map Tier: 4
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Canyon Map (Betrayal) inventory icon.png
Acquisition
Area level: 70
DROP DISABLED
Vendor Prices
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Canyon
Map area
No Waypoint
IdMapWorldsCanyon
Act11
Area level71
BossesStonebeak, Battle Fowl
Gnar, Eater of Carrion
Area type tagsmountain
Tagsmap, area_with_water, einharmaps
The Shaper: A deep wound in the land. One that will never heal.
Vaal AreasRemote Gulch (MapSideArea1_6)
A deep wound in the land. One that will never heal.
Maps loading screen.png

Canyon Map is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge74

Item acquisition
Questionmark.png

This item is drop disabled.

Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
0.9.11
  • Introduced to the game.