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Path of Exile Wiki
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
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{{Base item
 
{{Base item
|rarity = Normal
+
|rarity_id = normal
 
|name = Canyon Map
 
|name = Canyon Map
 
|class_id = Map
 
|class_id = Map
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|size_y = 1
 
|size_y = 1
 
|drop_level = 73
 
|drop_level = 73
|drop_rarities = Normal, Magic, Rare, Unique
+
|drop_rarities_ids = normal, magic, rare, unique
 
|tags = mountain, not_for_sale, old_map, map, default
 
|tags = mountain, not_for_sale, old_map, map, default
 
|metadata_id = Metadata/Items/Maps/MapTier8_2
 
|metadata_id = Metadata/Items/Maps/MapTier8_2
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|inventory_icon = Canyon Map (Original)
 
|inventory_icon = Canyon Map (Original)
 
|drop_enabled = False
 
|drop_enabled = False
  +
|release_version = 0.9.11
  +
|removal_version = 2.0.0
 
}}
 
}}
   
 
{{OtherMapVersions}}
 
{{OtherMapVersions}}
{{#lst:Canyon Map (disambiguation)|version history}}
+
{{#lst:Canyon Map|version history}}

Latest revision as of 14:52, 9 December 2020

Canyon MapMap Level: 73
Map Tier: 8
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Canyon Map (Original) inventory icon.png
Acquisition
Area level: 73
DROP DISABLED
Vendor Prices
Normal4x Chaos Orb
Magic5x Chaos Orb
Rare6x Chaos Orb
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier8_2
Canyon
Map area
No Waypoint
IdMapTier8_2
Act11
Area level73
BossesStonebeak, Battle Fowl
Gnar, Eater of Carrion
Area type tagsmountain
Tagsmap, area_with_water, einharmaps
Maps loading screen.png

Other versions

  • Canyon MapCanyon MapMap Level: 72
    Map Tier: 5
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Canyon MapCanyon MapMap Level: 82
    Map Tier: 15
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Canyon MapCanyon MapMap Level: 79
    Map Tier: 12
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Canyon MapCanyon MapMap Level: 76
    Map Tier: 9
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Canyon MapCanyon MapMap Level: 71
    Map Tier: 4
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Canyon MapCanyon MapMap Level: 70
    Map Tier: 3
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Ritual.
  • Canyon MapCanyon MapMap Level: 79
    Map Tier: 12
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Heist.
  • Canyon MapCanyon MapMap Level: 74
    Map Tier: 7
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Canyon MapCanyon MapMap Level: 72
    Map Tier: 5
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Canyon MapCanyon MapMap Level: 71
    Map Tier: 4
    Guild Character: j
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Canyon MapCanyon MapMap Level: 73
    Map Tier: 6
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Canyon MapShaped Canyon MapMap Level: 78
    Map Tier: 11
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Canyon MapCanyon MapMap Level: 75
    Map Tier: 8
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
0.9.11
  • Introduced to the game.