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Cast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills require 1% reduced amount of Damage taken to TriggerTrigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cast when Damage Taken Support inventory icon
Acquisition
Area level: 38
Vendor Prices
Normal1x Orb of Alchemy
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Support Skill Gems
Metadata ID: Metadata/Items/Gems/SupportGemCastOnDamageTaken

Cast when Damage Taken is a support gem. It causes a linked spell to trigger when the player takes a certain amount of damage.

Skill functions and interactions[ | ]

Trigger gem: Like all trigger gems, Cast when Damage Taken only "casts" spells. Attack gems such as Double Strike are not considered spells. Multiple spells can be linked to a single trigger gem, and will all be triggered if so. Multiple copies of Cast when Damage Taken will also function independently.

Damage counter and cooldown: Each linked spell gains an internal damage counter that tracks the total accumulated damage taken from hits, though not from damage over time or the Blood Magic passive[1] (e.g. you cannot use Righteous Fire inventory iconRighteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18
Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Righteous Fire skill icon
Righteous Fire inventory icon
to trigger Cast when Damage Taken). All damage counters will be reset to 0 upon entering a new area. When a linked spell is cast, it is put on cooldown for 250 ms and will not track damage during that time.

Multiple copies of the same gem share cooldowns, meaning that if two copies of the same spell are triggered within 250 ms of each other, the first will trigger and the second will fail to do so as it is on cooldown. This mostly prevents using multiple copies of the same spell with Cast when Damage Taken, though the use of Cast when Damage Taken gems of different levels can avoid cooldown overlap in some circumstances due to the differing amounts of damage required to trigger the spells.

The Cast when Damage Taken gem itself does not have its own counter or cooldown.[2]

Damage taken: The damage taken is applied after mitigations so armour, resistances, and less damage taken of "X" will reduce the number of procs. The damage does not have to apply to life though so damage to ES, mana (through Mind Over Matter), ward, Guard Skills, or other shields like Aegis all count. Shields from other sources such as Frost Shield will not count nor does Immortal Call since it reads as less damage taken.

Maximum level of supported skills: Cast when Damage Taken cannot support skills with a higher player level requirement than that of Cast when Damage Taken itself. Note that this restriction only applies to active skills; any level of other support gems may be used.

Trigger order: Trigger gems and their linked skills are cast in a certain order that depends both on which item it is equipped on and which socket the skills are in. If there are trigger gems in each equipped item, the order of operation will be:

Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body armour ⇒ Gloves ⇒ Boots

The linked sockets also follow a specific order, as follows:

1 2
4 3
5 6

Damage effectiveness: The damage effectiveness increases with level, but so does the damage taken per cast; overall, the amount of damage that needs to be taken per damage effectiveness goes up at higher gem levels. The optimum is a level 2 gem, which requires 1442 damage taken per 100% damage effectiveness. In comparison, a level 20 gem requires 3057 damage taken per 100% damage effectiveness.

This does not, however, take into account the increase in damage from being able to use a higher level gem; for instance, a level 4 Bladefall inventory iconBladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon
Bladefall inventory icon
gem deals an average of 91.5 damage, while a level 20 gem deals an average of 475. On a strict damage-in-per-damage-out basis, Cast when Damage Taken roughly triples in power between level 1 and level 20, depending on the skill used. Any flat added damage will affect this ratio—the more damage added, the less effective it is to level up the Cast when Damage Taken gem.

Targeting: Targeted spells will cast towards the enemy that caused the last damage. Reflected damage is considered to come from the enemy originally damaged. If the damage was self-caused, it will target a random enemy (if there are no enemies, it will be cast at the player, if it is a projectile, it will be fired in a random direction).[3]

Totems: Cast when Damage Taken can't be used with totems.

Gem level progression[ | ]

LevelRequired LevelRequired StrengthRequired IntelligenceDamage
Threshold
less/more
Damage
Maximum Level of
Supported Skill Gems
Exp.Total Exp.
138402752870% less3800
240412958366% less40388734388734
342433066162% less42477437866171
444453172558% less445837861449957
546473381254% less467103592160316
648493489750% less4813555113515827
7505135100346% less5011388774654704
8525337110742% less5213682336022937
9545538122138% less5416383387661275
10565739135434% less5619566489617923
11585841148530% less58365518413273107
12606042163526% less60301732716290434
13626243180422% less62357623219866666
14646444198018% less64423166724098333
15656545218414% less65239507826493411
16666646239410% less66842106334914474
1767674626216% less671615998351074457
1868684728742% less684117036792244824
1969694831422% more6986794448179039272
2070704832726% more70157405063336444335
21727250358010% more72N/AN/A
2274N/AN/A395014% more74N/AN/A
2376N/AN/A435018% more76N/AN/A
2478N/AN/A478022% more78N/AN/A
2580N/AN/A524026% more80N/AN/A
2682N/AN/A573030% more82N/AN/A
2784N/AN/A625034% more84N/AN/A
2886N/AN/A680038% more86N/AN/A
2988N/AN/A738042% more88N/AN/A
3090N/AN/A799046% more90N/AN/A
3191N/AN/A831048% more91N/AN/A
3292N/AN/A863050% more92N/AN/A
3393N/AN/A896552% more93N/AN/A
3494N/AN/A930054% more94N/AN/A
3595N/AN/A965056% more95N/AN/A
3696N/AN/A1000058% more96N/AN/A
3797N/AN/A1036560% more97N/AN/A
3898N/AN/A1073062% more98N/AN/A
3999N/AN/A1111064% more99N/AN/A
40100N/AN/A1149066% more100N/AN/A

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
9Divination card inventory iconGift of the Gemling QueenGift of the Gemling Queen card artDivination card frameGift of the Gemling Queen9Level 20 Support GemOur Lady Dialla,
as a symbol of our progress,
shines greater than all the gems.
Divination card inventory icon
random level 20 Support gemAutomatic
7Divination card inventory iconDialla's SubjugationDialla's Subjugation card artDivination card frameDialla's Subjugation7Superior Support Gem
Quality: +23%
Corrupted
A symbol of beauty and innocence
The gems corrupted her mind
Malachai corrupted her gems
All but a glimmer of
greatness lost in madness
Divination card inventory icon
random corrupted superior Support gem with 23% qualityAutomatic
8Divination card inventory iconDying AnguishDying Anguish card artDivination card frameDying Anguish8Level 19 Gem
Alternative Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Divination card inventory icon
random level 19 gem with 19% alternative qualityAutomatic
1Gemcutter's Incubator inventory iconGemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item
Item drops after killing # monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Gemcutter's Incubator inventory icon
random superior gemAutomatic
6Divination card inventory iconThe FoxThe Fox card artDivination card frameThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Divination card inventory icon
random level 20 gemAutomatic
13Divination card inventory iconThe CataclysmThe Cataclysm card artDivination card frameThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Divination card inventory icon
random corrupted level 21 Spell gemAutomatic
3Divination card inventory iconGemcutter's PromiseGemcutter's Promise card artDivination card frameGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Divination card inventory icon
random superior gem with 20% qualityAutomatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Eternal Nightmare
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

Related unique items[ | ]

The following unique items are related to Cast when Damage Taken Support:

ItemBase ItemLvl.Stats
Replica Advancing FortressReplica Advancing Fortress inventory iconReplica Advancing Fortress
Gut Ripper
Claw
Quality: +20%
Physical Damage: (44-48) to (116.6-127.2)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+(30-50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
"Additional test subjects approved. Determine exactly how many wounds
need to be endured to activate Prototype #612's energies."
Replica Advancing Fortress inventory icon
Gut Ripper46+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+(30-50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
Forbidden ShakoForbidden Shako inventory iconForbidden Shako
Great Crown
Quality: +20%
Armour: 171
Energy Shield: 33
Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (15-25) <random Support Gem>
Socketed Gems are Supported by Level (15-25) <random Support Gem>
+(25-30) to all Attributes
The Azmeri must never touch the Tears of Maji, lest Viridi weep.
Forbidden Shako inventory icon
Great Crown68Socketed Gems are Supported by Level (15-25) <random Support Gem>
Socketed Gems are Supported by Level (15-25) <random Support Gem>
+(25-30) to all Attributes
Replica Forbidden ShakoReplica Forbidden Shako inventory iconReplica Forbidden Shako
Great Crown
Quality: +20%
Armour: 171
Energy Shield: 33
Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem>
Socketed Gems are Supported by Level (25-35) <random Support Gem>
+(25-30) to all Attributes
"I believed I understood Prototype #112 quite fully, until a test subject with Azmeri ancestry donned it. I will be haunted by the results for the rest of my life."
- Researcher Graven
Replica Forbidden Shako inventory icon
Great Crown68Socketed Gems are Supported by Level (1-10) <random Support Gem>
Socketed Gems are Supported by Level (25-35) <random Support Gem>
+(25-30) to all Attributes
The Hungry LoopThe Hungry Loop inventory iconThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
The Hungry Loop inventory icon
Unset Ring70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood Magic
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks

Strategy[ | ]

Due to the large amount of damage taken needed per damage effectiveness and the rapid scaling of damage taken required per level, it is advisable to use spells for purposes other than damage that do not depend heavily on the active skill level. Possible choices include:

Offensive:

  • Ice Spear inventory iconIce SpearIce SpearSpell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon
    Ice Spear inventory icon
    to proc Elemental Overload for slow hitting/no hitting builds (e.g. DOT).
    • Can be linked to Increased Critical Strikes Support inventory iconIncreased Critical Strikes SupportIncreased Critical Strikes SupportSupport
      Icon: s
      Level: (1-20)
      Cost & Reservation Multiplier: 120%
      Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Critical Strike ChanceSupported Skills have +0.25% to Critical Strike MultiplierSupported Skills have a .5% chance to gain a Power Charge on Killing BlowSupported Skills have (60-117)% increased Critical Strike Chance
      Supported Skills have +2% to Critical Strike Chance
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
      Increased Critical Strikes Support inventory icon
      for even more consistent crit.
  • Rapid-fire duration skills such as Storm Brand inventory iconStorm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
    Activates every 0.5 seconds while Attached
    Can be Detached for a total Duration of 6 seconds
    Deals (3-92) to (8-277) Lightning Damage
    Sends beams to 3 Enemies, including the Branded Enemy
    Deals (80-130)% more Damage to Branded Enemy
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Brand skill icon
    Storm Brand inventory icon
    or Orb of Storms inventory iconOrb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
    1% less Skill Effect Duration
    Deals (2-185) to (7-555) Lightning Damage
    Base duration is 6 seconds
    Beams Split towards (2-4) additional targets
    Strikes every (1.5-1.02) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Orb of Storms skill icon
    Orb of Storms inventory icon
    for applying Elemental Overload and Elemental Equilibrium.
  • Wave of Conviction inventory iconWave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (9-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds
    Deals (32-972) to (48-1459) Physical Damage
    25% of Physical Damage Converted to Fire Damage
    25% of Physical Damage Converted to Lightning Damage
    Base secondary duration is 4 seconds
    Exposure applies -15% to Elemental Resistance matching highest Damage taken
    (0-38)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wave of Conviction skill icon
    Wave of Conviction inventory icon
    for applying Exposure
  • Frost Bomb inventory iconFrost BombFrost BombSpell, AoE, Duration, Cold, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 300%
    Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cold Damage0.5% chance to Freeze enemies1% increased Area of Effect1% less Skill Effect Duration
    1% increased Cooldown Recovery Rate
    Deals (14-1336) to (21-2003) Cold Damage
    Base duration is 2 seconds
    Base secondary duration is 5 seconds
    Cold Exposure applies -15% to Cold Resistance
    75% reduced Life Regeneration rate
    75% reduced Energy Shield Regeneration rate
    25% reduced Energy Shield Recharge rate
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Bomb skill icon
    Frost Bomb inventory icon
    for applying Cold Exposure and reducing enemies' Life/Energy Shield regen
  • Cold Snap inventory iconCold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
    Base duration is 5 seconds
    Deals (26.3-1193.2) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon
    Cold Snap inventory icon
    for Frenzy Charge generation
  • Offensive curses such as Frostbite inventory iconFrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Per 1% Quality:1Superior2Anomalous3DivergentFreezes on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to FreezeBase duration is (9-10.9) seconds
    Cursed enemies have -(25-44)% to Cold Resistance
    Hits against Cursed Enemies have +25% chance to Freeze
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbite skill icon
    Frostbite inventory icon
    , Flammability inventory iconFlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Per 1% Quality:1Superior2Anomalous3DivergentIgnite on Cursed enemies has 0.5% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to IgniteBase duration is (9-10.9) seconds
    Cursed enemies have -(25-44)% to Fire Resistance
    Hits against Cursed Enemies have +25% chance to Ignite
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flammability skill icon
    Flammability inventory icon
    , Conductivity inventory iconConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Per 1% Quality:1Superior2Anomalous3DivergentShocks on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to ShockBase duration is (9-10.9) seconds
    Cursed enemies have -(25-44)% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conductivity skill icon
    Conductivity inventory icon
    , Elemental Weakness inventory iconElemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curses all targets in an area, lowering their elemental resistances.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies have -0.25% to Elemental Resistances0.5% increased Effect of Curse0.5% increased Duration of Elemental Ailments on Cursed enemiesBase duration is (9-10.9) seconds
    Cursed enemies have -(20-39)% to Elemental Resistances
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Weakness skill icon
    Elemental Weakness inventory icon
    , Despair inventory iconDespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
    Cursed enemies have -(20-29)% to Chaos Resistance
    Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
    Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Despair skill icon
    Despair inventory icon
    , Vulnerability inventory iconVulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
    Cursed enemies take (30-39)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon
    Vulnerability inventory icon
    , etc.
  • Offensive golems such as Summon Ice Golem inventory iconSummon Ice GolemSummon Ice GolemCold, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
    Minions deal 1% increased Damage
    1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
    Maximum 1 Summoned Golem
    Golems Grant (20-30)% increased Critical Strike Chance
    Golems Grant (20-30)% increased Accuracy
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Ice Golem skill icon
    Summon Ice Golem inventory icon
    , Summon Flame Golem inventory iconSummon Flame GolemSummon Flame GolemFire, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
    Minions deal 1% increased Damage
    1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
    Maximum 1 Summoned Golem
    Golems Grant (15-20)% increased Damage
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Flame Golem skill icon
    Summon Flame Golem inventory icon
    , Summon Lightning Golem inventory iconSummon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
    Minions deal 1% increased Damage
    1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
    Maximum 1 Summoned Golem
    Golems grant (6-9)% increased Attack and Cast Speed
    (30-68)% increased Minion Maximum Life
    (0-19)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Lightning Golem skill icon
    Summon Lightning Golem inventory icon

Defensive:

  • Guard skills such as Immortal Call inventory iconImmortal CallImmortal CallSpell, Duration, Guard
    Level: (1-20)
    Cost: (21-36) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: Instant
    Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
    0.1% less Elemental Damage taken per Endurance Charge removed
    Base duration is 1 seconds
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Damage taken
    15% less Physical Damage taken per Endurance Charge removed
    20% increased Buff Duration per Endurance Charge removed
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call skill icon
    Immortal Call inventory icon
    , Steelskin inventory iconSteelskinSteelskinSpell, Duration, Guard
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateSteelskin Buff can take 0.5% increased amount of DamageBuff grants +1% to all ResistancesBase duration is 1.5 seconds
    70% of Damage from Hits is taken from the Buff before Life or Energy Shield
    Buff can take (54-2209) Damage
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Steelskin skill icon
    Steelskin inventory icon
    , Molten Shell inventory iconMolten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: Instant
    Radius: 15
    Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon
    Molten Shell inventory icon
    , Arcane Cloak inventory iconArcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane
    Level: (1-20)
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration0.25% of Damage taken Recouped as Mana0.5% increased Buff EffectBase duration is 3 seconds
    75% of Damage from Hits is taken from Buff before your Life or Energy Shield
    Buff can take Damage equal to Mana Spent by this Skill's effect
    Spends (45-64)% of current Mana
    Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arcane Cloak skill icon
    Arcane Cloak inventory icon
    , Frost Shield inventory iconFrost ShieldFrost ShieldSpell, AoE, Duration, Cold
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Requires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Effect of Cold Ailments1% increased Area of Effect0.5% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy ShieldFrost Shield Regenerates 0% of its Life per secondBase duration is 10 seconds
    20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
    Maximum 4 Stages
    Frost Shield has (190-910) maximum Life per Stage
    60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
    You lose (150-730) Energy Shield per second
    Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
    You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Shield skill icon
    Frost Shield inventory icon
    • Only one guard skill should be used in all CWDT setups, as they share their cooldown
    • Increased Duration Support inventory iconIncreased Duration SupportIncreased Duration SupportSupport, Duration
      Icon: D
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 31Supports any skill with a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Skill Effect DurationSupported Skills have 1% reduced Mana Cost
      Supported Skills have 0.5% reduced Skill Effect Duration
      Supported Skills have 1% increased Duration of Ailments on Enemies
      Supported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
      Increased Duration Support inventory icon
      can be used to increase the duration
  • Tempest Shield inventory iconTempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
    Level: (1-20)
    Cost: (7-16) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times
    +0.05% Chance to Block Spell Damage while holding a Shield
    Deals (24-284) to (36-426) Lightning Damage
    +3% Chance to Block Attack Damage while holding a Shield
    Chains +1 Times
    Base duration is 12 seconds
    +3% Chance to Block Spell Damage while holding a Shield
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tempest Shield skill icon
    Tempest Shield inventory icon
    for increased block chance.
  • Withering Step inventory iconWithering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of Elusive from this SkillInflicts 0.1 Withered Debuffs the first time each Enemy enters the Area1% chance not to remove Buff on Skill useInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
    Withered lasts 3 seconds
    Buff grants Phasing
    This Skill's Cooldown does not recover during its effect
    Removes existing Elusive before granting a new Elusive Buff when used
    (0-38)% increased Effect of Elusive from this Skill
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Withering Step skill icon
    Withering Step inventory icon
    for Elusive and Phasing.
  • Phase Run inventory iconPhase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Stealth
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon
    Phase Run inventory icon
    for increased movement speed, reduced visibility and Phasing
    • Useful for builds that often run past packs such as minion or DOT builds
    • Make sure Phase Run is the last skill to be triggered in all CWDT setups
  • Frost Wall inventory iconFrost WallFrost WallSpell, Duration, Cold
    Level: (1-20)
    Cost: (9-33) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration3% increased DamageFreezes enemies as though dealing 5% more DamageBase duration is (3-4.9) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (28-56) units long
    Deals (8-462) to (12-693) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Wall skill icon
    Frost Wall inventory icon
    to block enemies.
  • Void Sphere inventory iconVoid SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 55%
    Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% reduced Skill Effect Duration
    2% increased Cooldown Recovery Rate
    3% of Physical Damage Converted to Cold DamageVoid Sphere has 0.5% increased Pulse Frequency
    Base duration is 5 seconds
    Deals (27-241) to (41-361) Physical Damage
    Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere
    40% of Physical Damage Converted to Chaos Damage
    Pulses every 0.4 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Void Sphere skill icon
    Void Sphere inventory icon
    to Hinder enemies.
  • Vortex inventory iconVortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (11-20) Mana
    Cooldown Time: 1.80 sec
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.50%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate
    1% less Skill Effect Duration
    2% increased Damage when Cast on Frostbolt
    Deals (38-524) to (57-787) Cold Damage
    Base duration is 3 seconds
    Deals (106.5-1456.9) Base Cold Damage per second
    Can explode from up to 5 Frostbolt Projectiles
    20% less Area of Effect when Cast on Frostbolt
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-76)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon
    Vortex inventory icon
    , Creeping Frost inventory iconCreeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 844
    Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
    Deals (11-383) to (16-572) Cold Damage
    Can have up to 10 Chilling Areas
    Deals (16.7-1391.2) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Creeping Frost skill icon
    Creeping Frost inventory icon
    or Cold Snap inventory iconCold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
    Base duration is 5 seconds
    Deals (26.3-1193.2) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon
    Cold Snap inventory icon
    to chill enemies.
    • Can be linked with Bonechill Support inventory iconBonechill SupportBonechill SupportCold, Support
      Icon: B
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 38Supports any skill that can chill enemies or create chilling areas.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Chill Duration on EnemiesSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Effect of Chill on EnemiesSupported Skills have (25-44)% increased Effect of Chill on Enemies
      Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect
      Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect
      Supported Skills deal 5-14% more Cold Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
      Bonechill Support inventory icon
      for increased chill effect
  • Purifying Flame inventory iconPurifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 180%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to also create Consecrated Ground around youConsecrated Ground applies 0.25% increased Damage taken to Enemies1% increased Effect of Consecrated GroundBase duration is 4 seconds
    Deals (7-803) to (10-1205) Physical Damage
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 25% less Damage
    +(0-6) to radius of Consecrated Ground
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Purifying Flame skill icon
    Purifying Flame inventory icon
    to create Consecrated Ground
  • Detonate Dead inventory iconDetonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    Radius: 22
    Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1Superior0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    Deals (15-798) to (22-1197) Fire Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon
    Detonate Dead inventory icon
    , Flesh Offering inventory iconFlesh OfferingFlesh OfferingMinion, Spell, Duration
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Skill Effect DurationGrants Minions 0.02% of Damage Leeched as LifeGrants Minions 0.5% increased Attack SpeedBase duration is 5 seconds
    Grants Minions (20-30)% increased Attack Speed
    Grants Minions (20-29)% increased Movement Speed
    Grants Minions (20-30)% increased Cast Speed
    Additional 1 seconds Base Duration per extra corpse Consumed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh Offering skill icon
    Flesh Offering inventory icon
    , or Bone Offering inventory iconBone OfferingBone OfferingMinion, Spell, Duration
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3DivergentGrants Minions 0.5% increased Cast Speed2% less Skill Effect Duration
    Minions recover 5 Life when they Block
    Grants Minions +0.1% Chance to Block Attack Damage
    Grants Minions +0.1% Chance to Block Spell Damage
    Base duration is 5 seconds
    Grants Minions +(25-35)% Chance to Block Attack Damage
    Grants Minions +(25-34)% Chance to Block Spell Damage
    Additional 1 seconds Base Duration per extra corpse Consumed
    Minions recover (11-594) Life when they Block
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bone Offering skill icon
    Bone Offering inventory icon
    for passive corpse disposal and minion buffing
  • Lightning Warp inventory iconLightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
    3% increased Damage
    0.5% less Duration
    Deals (1-37) to (19-707) Lightning Damage
    (30-49)% reduced Duration
    Can queue up to 50 uses
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon
    Lightning Warp inventory icon
    to escape melee range (could backfire).
  • Defensive curses such as Enfeeble inventory iconEnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rateCurse Skills have 0.5% increased Cast SpeedBase duration is (9-10.9) seconds
    Cursed enemies have (10-19)% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal (21-30)% less Damage
    Cursed Rare or Unique enemies deal (10-15)% less Damage
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon
    Enfeeble inventory icon
    , Temporal Chains inventory iconTemporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
    Cursed Normal and Magic Enemies have (20-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    50% less Effect of Curse against Players
    Cursed Rare and Unique Enemies have (10-14)% less Action Speed
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon
    Temporal Chains inventory icon
  • Defensive golems such as Summon Stone Golem inventory iconSummon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
    Minions deal 1% increased Damage
    1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
    Maximum 1 Summoned Golem
    (30-68)% increased Minion Maximum Life
    Golems grant (33-105) Life Regenerated per second
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Stone Golem skill icon
    Summon Stone Golem inventory icon
    , Summon Chaos Golem inventory iconSummon Chaos GolemSummon Chaos GolemMinion, Spell, Golem, Chaos
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
    Minions deal 1% increased Damage
    1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
    Maximum 1 Summoned Golem
    Golems grant (3-4)% additional Physical Damage Reduction
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Chaos Golem skill icon
    Summon Chaos Golem inventory icon
    .
    • Can be linked with Meat Shield Support inventory iconMeat Shield SupportMeat Shield SupportSupport, Minion
      Icon: v
      Level: (1-20)
      Cost & Reservation Multiplier: 120%
      Requires Level 31Supports skills which create Minions.Per 1% Quality:1Superior2Anomalous3DivergentMinions from Supported Skills have 0.25% additional Physical Damage ReductionMinions from Supported Skills deal 0.25% more Damage to Enemies that are Near youMinions from Supported Skills have +0.4% Chance to Block Attack DamageMinions from Supported Skills take (15-24)% less Damage
      Minions from Supported Skills deal (20-30)% more Damage to Enemies that are Near you
      Minions from Supported Skills have 20% chance to Taunt on Hit
      Supported Skills have (10-29)% increased Minion Movement Speed
      Minions from Supported Skills are Defensive
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
      Meat Shield Support inventory icon

Other:

  • Portal inventory iconPortalPortalSpell
    Level: 1
    Cast Time: 2.50 sec
    Requires Level 10Creates a portal to the current area's town.Per 1% Quality:1Superior2Anomalous3% increased Cast Speed0.01% chance to travel to Winding Pier instead while on a Ley Fishing LinePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Portal skill icon
    Portal inventory icon
    for builds that die often.
  • Lightning Warp inventory iconLightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
    3% increased Damage
    0.5% less Duration
    Deals (1-37) to (19-707) Lightning Damage
    (30-49)% reduced Duration
    Can queue up to 50 uses
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon
    Lightning Warp inventory icon
    is often used in AFK boss kill attempts such as Uber Elder or Sirus.

Some supports also potentially combine well, especially with a persistent rapid-firing skill such as Ball Lightning inventory iconBall LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon
Ball Lightning inventory icon
:

  • Blind Support inventory iconBlind SupportBlind SupportSupport
    Icon: x
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Blinding durationSupported Skills have 0.5% chance to Blind enemies on hitSupported Skills have 2% increased Critical Strike Chance against Blinded EnemiesSupported Skills have 10% chance to Blind enemies on hit
    Supported Skills have (0-38)% increased Blinding duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Blind Support inventory icon
  • Chance to Flee Support inventory iconChance to Flee SupportChance to Flee SupportSupport
    Icon: z
    Level: (1-20)
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2AnomalousSupported Skills have 1% chance to Cause Monsters to FleeSupported Skills have 0.5% reduced Cast SpeedSupported Skills have (25-44)% chance to Cause Monsters to FleeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Chance to Flee Support inventory icon
  • Passive IIR culling via Culling Strike Support inventory iconCulling Strike SupportCulling Strike SupportSupport
    Icon: X
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 18Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0-10% Increased DamageSupported Skills deal 3% increased Damage with Hits against Enemies that are on Low LifeRecover 0.1% of Life when Supported Skills Cull an EnemyKill Enemies that have 10% Life or lower when Hit by Supported Skills
    Supported Skills deal (0-38)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Culling Strike Support inventory icon
    , Item Rarity Support inventory iconItem Rarity SupportItem Rarity SupportSupport
    Icon: R
    Level: (1-20)
    Requires Level 31Supports any skill that can kill enemies.Per 1% Quality:1Superior2Anomalous0.5% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsSupported Skills have 0.1% chance for Coin Shower on Kill(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Item Rarity Support inventory icon
    , and a skill that causes many hits.
  • Hextouch Support inventory iconHextouch SupportHextouch SupportTrigger, Support, Hex
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of Supported CursesSupported Skills deal 1% increased Damage with Hits and Ailments per Curse on Enemy0.5% reduced Effect of Supported Curses
    Supported Skills have 2% increased Curse Duration
    Supported Skills apply supported Curses on Hit
    Supported Skills have (50-12)% reduced Curse Duration
    You cannot Cast Supported Curse Spells
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Hextouch Support inventory icon
    (As of Version 1.2.2 CWDT will only trigger Ball Lightning in this example, Ball Lightning will then only trigger Hextouch if the supported curse is above the CWDT level threshold.)
  • Knockback Support inventory iconKnockback SupportKnockback SupportSupport
    Icon: k
    Level: (1-20)
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% chance to Knock Enemies Back on hitSupported Skills deal 0.5% increased DamageSupported Skills have 2% increased Knockback DistanceSupported Skills have (25-44)% chance to Knock Enemies Back on hit
    Supported Skills have 50% increased Knockback Distance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Knockback Support inventory icon
  • Power Charge On Critical Support inventory iconPower Charge On Critical SupportPower Charge On Critical SupportSupport
    Icon: P
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Critical Strike ChanceSupported Skills have 1% chance to gain a Power Charge on Critical StrikeSupported Skills deal 0.1% increased Damage per Power ChargeSupported Skills have (35-54)% chance to gain a Power Charge on Critical Strike
    Supported Skills deal 4% more Damage per Power Charge
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Power Charge On Critical Support inventory icon

With self damaging mechanics it is possible to cause spells created from CWDT to proc CWDT again creating a loop. Some possibilities are:

  • Scold's Bridle
    • Pros: stable output; you can tune proc rate by changing mana cost; only one item required
    • Cons: requires fast recovery to mitigate damage taken, otherwise you can kill yourself in hideout just by testing skills. Usually Agnostic Pathfinder with mana flask, Clarity watcher's eye mod, Battle Rouse.
  • Heartbound Loop
    • Pros: stable output
    • Cons: same as Scold's + huge waste of jewel sockets
  • Eye of Innocence
    • Pros: great recovery (at worst you take damage as frequently as you gain HP back); many recovery options: Vitality mod, Discipline mod, Ngamahu's Sign, Razor of the Seventh Sun, Shaper rings
    • Cons: 100% chance to ignite forces passive tree/ascendancy choices; easier to get best proc rates against packs than against single targets
  • Replica Tulfall
    • Pros: stable recovery, you can adapt to bad map mods by changing number of socketed Powerlessness jewels
    • Cons: Pathfinder mana or tons of unique items to get HP recovery, better proc rates against packs than single target
  • Gluttony or Hiltless
    • Pros: one item
    • Cons: requires external life recovery, low trigger rate (enough to proc Vengeance)
  • Storm Secret
  • Doedre's Elixir
  • Forbidden Rite

Quick reference chart of commonly used spell gems and their maximum allowed level to be supported by each level of CWDT:

Level Damage Threshold Damage Modifier Max level of spell gems Immortal Call inventory iconImmortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removed
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon
Immortal Call inventory icon

(Endurance charge bonus)

Molten Shell inventory iconMolten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Radius: 15
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon
Molten Shell inventory icon

(additional armour)

Creeping Frost inventory iconCreeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon
Creeping Frost inventory icon
Enfeeble inventory iconEnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rateCurse Skills have 0.5% increased Cast SpeedBase duration is (9-10.9) seconds
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed Normal or Magic enemies deal (21-30)% less Damage
Cursed Rare or Unique enemies deal (10-15)% less Damage
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enfeeble skill icon
Enfeeble inventory icon
Frost Wall inventory iconFrost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration3% increased DamageFreezes enemies as though dealing 5% more DamageBase duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long
Deals (8-462) to (12-693) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Wall skill icon
Frost Wall inventory icon
Tempest Shield inventory iconTempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Level: (1-20)
Cost: (7-16) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times
+0.05% Chance to Block Spell Damage while holding a Shield
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon
Tempest Shield inventory icon
Vortex inventory iconVortexVortexSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (11-20) Mana
Cooldown Time: 1.80 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.50%
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate
1% less Skill Effect Duration
2% increased Damage when Cast on Frostbolt
Deals (38-524) to (57-787) Cold Damage
Base duration is 3 seconds
Deals (106.5-1456.9) Base Cold Damage per second
Can explode from up to 5 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-76)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vortex skill icon
Vortex inventory icon
Blood Rage inventory iconBlood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood Rage skill icon
Blood Rage inventory icon
Phase Run inventory iconPhase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run skill icon
Phase Run inventory icon
Temporal Chains inventory iconTemporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon
Temporal Chains inventory icon
Golem (any)
1 528 -70% 38 3 (106%) 10 (282) 4 5 10 7 4 7 3 5 3
2 583 -66% 40 4 (109%) 11 (328) 5 6 11 8 5 8 4 6 4
3 661 -62% 42 5 (112%) 11 (328) 6 7 11 8 6 8 5 7 5
4 725 -58% 44 6 (115%) 12 (378) 7 7 12 9 7 9 6 7 6
5 812 -54% 46 7 (118%) 12 (378) 8 8 12 10 8 10 7 8 7
6 897 -50% 48 8 (121%) 13 (433) 9 9 13 10 9 10 8 9 8
7 1003 -46% 50 9 (124%) 13 (433) 10 10 13 11 10 11 9 10 9
8 1107 -42% 52 10 (127%) 14 (495) 11 11 14 12 11 12 10 11 10
9 1221 -38% 54 11 (130%) 14 (495) 12 12 14 12 12 12 11 12 11
10 1354 -34% 56 12 (133%) 15 (545) 13 13 15 13 13 13 12 13 12
11 1485 -30% 58 13 (136%) 16 (599) 14 14 16 14 14 14 13 14 13
12 1635 -26% 60 14 (139%) 16 (599) 15 15 16 15 15 15 14 15 14
13 1804 -22% 62 15 (142%) 17 (657) 16 16 17 16 16 16 15 16 15
14 1980 -18% 64 16 (145%) 18 (719) 17 17 18 17 17 17 16 17 16
15 2184 -14% 65 16 (145%) 18 (719) 17 17 18 17 17 17 16 17 16
16 2394 -10% 66 17 (148%) 18 (719) 18 18 18 18 18 18 17 18 17
17 2621 -6% 67 17 (148%) 19 (786) 18 18 19 18 18 18 17 18 17
18 2874 -2% 68 18 (151%) 19 (786) 19 19 19 19 19 19 18 19 18
19 3142 +2% 69 19 (154%) 19 (786) 19 19 19 19 19 19 19 19 19
20 3272 +6% 70 20 (157%) 20 (858) 20 20 20 20 20 20 20 20 20
21 3580 +10% 72 21 (160%) 21 (909) 21 21 21 21 21 21 21 21 21
22 3950 +14% 74 22 (163%) 22 (962) 22 22 22 22 22 22 22 22 22
23 4350 +18% 76 23 (166%) 23 (1018) 23 23 23 23 23 23 23 23 23

Cats when Damage Taken[ | ]

Cats when Damage Taken

Cats spawned by Cats when Damage Taken

Cats when Damage Taken was a trigger gem available only on April 1, 2015 as an April Fool's joke.[4] Like Cast when Damage Taken, it caused a linked spell to activate when the player accumulated damage taken, but besides casting the spell, it also summoned black cats. Other properties were identical to the Cast when Damage Taken skill.

Version history[ | ]

Version Changes
3.15.0
  • Now has a 250% Cost and Reservation Multiplier.
Unknown
  • (Not documented in patch notes) the Divergent alternate gem quality has changed to Supported Skills require 1% reduced amount of Damage taken to Trigger
3.12.0
  • Now has alternative gem quality:[5]
Anomalous: Supported Skills have 1% increased Skill Effect Duration (per 1% quality)
Divergent: 1% more Damage required to Trigger (per 1% quality)
2.0.0
  • Enduring Cry is now a Warcry instead of a spell, therefore it can't be cast anymore.
1.3.1g
  • Fixed a bug with the trigger gems that cause spells to automatically cats on various conditions.
1.3.1
  • Spells triggered by Cast on Damage Taken have had their damage reduced by 25%.
1.3.0
  • Trigger gems are now classified as Trigger.
1.2.2
  • Gems may now only be supported by a single trigger gem, gems supported by multiple trigger gems will be disabled.
1.0.1
  • The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem.
1.0.0f
  • Cooldown of 250ms added.
1.0.0
  • Cast when Damage Taken has been added to the game.

See also[ | ]

  • Cast on Death Support inventory iconCast on Death SupportCast on Death SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cost & Reservation Multiplier: 0%
    Requires Level 38Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 3% increased Area of Effect while DeadSupported Skills have +5% to Critical Strike Chance while DeadSupported Skills have 3% increased Skill Effect Duration while Dead100% chance to Trigger Supported Non-Minion Spells on Death
    You cannot Cast Supported Triggerable Spells directly
    (0-304)% more Damage while Dead
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast on Death Support inventory icon
  • Cast On Critical Strike Support inventory iconCast On Critical Strike SupportCast On Critical Strike SupportTrigger, Support, Spell
    Icon: &
    Level: (1-20)
    Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Attack Critical Strike Chance
    Supported Skills have 1% increased Spell Critical Strike Chance
    Supported Skills deal 1% more Attack DamageSupported Skills have 0.5% increased Attack Speed
    Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (20-29)% more Spell Damage
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast On Critical Strike Support inventory icon
  • Cast on Melee Kill Support inventory iconCast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.15 sec
    Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack Damage
    Supported Skills deal 0.5% increased Spell Damage
    Supported Skills deal 3% increased Attack DamageSupported Skills have 1% increased Cooldown Recovery Rate
    Supported Melee Attacks will Trigger a Supported Spell on Kill
    Supported Spells have (20-39)% more Spell Damage
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast on Melee Kill Support inventory icon

References[ | ]

  1. Mark_GGG (9 October 2013). "Path of Exile Forum". Retrieved 2 July 2015.
  2. Mark_GGG (May 20, 2014). "Path of Exile Forum".
  3. Some experimentation with Heartbound Loop
  4. Chris (April 1, 2015). "Incident Report for April 1 Catastrophe". Retrieved April 1, 2015.
  5. Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Official Path of Exile Forums. Retrieved May 7, 2021.
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