The Champion is an Ascendancy class for Duelists.
Overview[ | ]
The Champion is a mixture of defensive/offensive and support class who can act as a tank for his party by debuffing enemies through taunts and impale, buffing his allies with enhanced Banners, or Intimidate enemies to reduce their defenses. He bolsters his own defenses with Fortify, including the ability to permanently Fortify himself, or gains a burst of Adrenaline at low life for increased damage and defenses. The minor nodes grant increased armour and evasion rating across the board to further bolster his survivability.
Passive skills[ | ]
Minor skills[ | ]
This class has the following minor passive skills:
Name | Stats |
---|---|
Armour and Evasion, Attack Damage | 10% increased Attack Damage 15% increased Evasion Rating and Armour [1] |
Armour and Evasion, Aura Effect | 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills [1] |
Armour and Evasion, Fortify Effect | 15% increased Evasion Rating and Armour 10% increased Attack Damage while you have Fortify [1] [2] |
Armour and Evasion, Impale Effect | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
Armour and Evasion, Taunt Duration | 15% increased Evasion Rating and Armour 20% increased Taunt Duration [1] [2] |
Notable skills[ | ]
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Inspirational | 30% increased effect of Non-Curse Auras from your Skills You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage Banner Skills Reserve no Mana When you create a Banner, it gains 40% of the Stages of your placed Banner |
Armour and Evasion, Aura Effect | |
First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline |
Armour and Evasion, Attack Damage | |
Unstoppable Hero | 20% increased Attack Speed while you have Fortify +500 to Armour and Evasion Rating while you have Fortify Cannot be Stunned while you have Fortify |
Armour and Evasion, Fortify Effect | |
Fortitude | You have Fortify | Unstoppable Hero | Armour and Evasion, Fortify Effect |
Conqueror | 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets |
Armour and Evasion, Taunt Duration | |
Worthy Foe | Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks |
Conqueror | Armour and Evasion, Taunt Duration |
Master of Metal | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |
Armour and Evasion, Impale Effect |
Version History[ | ]
Version | Changes |
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3.15.0 |
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3.13.0 |
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3.5.0 |
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3.2.0 |
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2.3.0 |
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