Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills [1]
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills [1]
Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.
This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.
Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.
Version history[ | ]
Version | Changes |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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