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==Character creation==
 
==Character creation==
 
After logging into [[Path of Exile]] a character can be created though the character creation screen. <!-- TODO add screenshot here -> by clicking on the '''Create''' <!-- TODO screenshot of the button -->
 
After logging into [[Path of Exile]] a character can be created though the character creation screen <!-- TODO add screenshot here -> by clicking on the '''Create''' <!-- TODO screenshot of the button -->
 
   
 
A character can be created in different [[leagues]]. The game recommends to start in the current standard challenge league.
 
A character can be created in different [[leagues]]. The game recommends to start in the current standard challenge league.
   
Once the league has been choose, a [[character class]] can be selected. The classes differ by starting location on the [[passive skill tree]], the [[quest rewards]] they're given, by their base [[attributes]] and their general appearance and voice. They also each have different possible [[Ascendancy class]]es.
+
Once the league has been chosen, a [[character class]] can be selected. The classes differ by starting location on the [[passive skill tree]], the [[quest rewards]] they're given, by their base [[attributes]] and their general appearance and voice. They also each have different possible [[Ascendancy class]]es.
   
Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore.
+
Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore. If a character has remained inactive for over a year their name will become available for other players to use when creating a new character.
   
 
There is also the option to create a [[PvP]]&ndash;only character.
 
There is also the option to create a [[PvP]]&ndash;only character.
   
  +
By default only 24 characters can be created. After that existing characters have to be deleted in order to create new a one; however this limit can be extended by purchasing additional character slots from the Path of Exile Shop.
==Shared Stats==
 
   
 
==Shared Stats==
 
The stats found in the subsections can be found on every character, regardless of the [[character class]].
 
The stats found in the subsections can be found on every character, regardless of the [[character class]].
 
<!-- This data can be found in content.ggpk:Metadata/Characters/Character.ot - update as needed, it is referenced in multiple places -->
 
<!-- This data can be found in content.ggpk:Metadata/Characters/Character.ot - update as needed, it is referenced in multiple places -->
  +
{{SMW generic stat table
 
| end_index = 48
 
| stat1_id = accuracy_rating_per_level
 
| stat1_value = 2
 
| stat1_text = +2 [[Accuracy Rating]] per [[Level]]
 
| stat2_id = base_attack_speed_+%_per_frenzy_charge
 
| stat2_value = 4
 
| stat2_text = 4% increased [[Attack Speed]] per [[Frenzy Charge]]
 
| stat3_id = base_cast_speed_+%_per_frenzy_charge
 
| stat3_value = 4
 
| stat3_text = 4% increased [[Cast Speed]] per [[Frenzy Charge]]
 
| stat4_id = base_critical_strike_multiplier
 
| stat4_value = 150
 
| stat4_text = Base [[Critical Strike Multiplier]]: 150
 
| stat5_id = base_evasion_rating
 
| stat5_value = 53
 
| stat5_text = 53 to [[Evasion Rating]]
 
| stat6_id = base_maximum_chaos_damage_resistance_%
 
| stat6_value = 75
 
| stat6_text = 75% to maximum [[Chaos Resistance]]
 
| stat7_id = base_maximum_cold_damage_resistance_%
 
| stat7_value = 75
 
| stat7_text = 75% to maximum [[Cold Resistance]]
 
| stat8_id = base_maximum_fire_damage_resistance_%
 
| stat8_value = 75
 
| stat8_text = 75% to maximum [[Fire Resistance]]
 
| stat9_id = base_maximum_lightning_damage_resistance_%
 
| stat9_value = 75
 
| stat9_text = 75% to maximum [[Lightning Resistance]]
 
| stat10_id = base_number_of_remote_mines_allowed
 
| stat10_value = 5
 
| stat10_text = Can set up to 5 remote [[mine|mines]]
 
| stat11_id = base_number_of_totems_allowed
 
| stat11_value = 1
 
| stat11_text = Can summon up to 1 [[totem]]
 
| stat12_id = base_number_of_traps_allowed
 
| stat12_value = 3
 
| stat12_text = Can set up to 3 [[trap|traps]]
 
| stat13_id = block_while_dual_wielding_%
 
| stat13_value = 15
 
| stat13_text = 15% additional [[Block]] Chance while [[Dual Wield|Dual Wielding]]
 
| stat14_id = critical_strike_chance_+%_per_power_charge
 
| stat14_value = 50
 
| stat14_text = 50% increased [[Critical Strike Chance]] per [[Power Charge]]
 
| stat15_id = damage_+%_per_10_rampage_stacks
 
| stat15_value = 2
 
| stat15_text = 2% increased Damage per 10 [[Rampage]] Stacks
 
| stat16_id = damage_+%_per_frenzy_charge_final
 
| stat16_value = 4
 
| stat16_text = 4% more Damage per [[Frenzy Charge]]
 
| stat17_id = dexterity_per_level
 
| stat17_value = 0
 
| stat17_text = +0 [[Dexterity]] per [[Level]]
 
| stat18_id = dual_wield_inherent_attack_speed_+%_final
 
| stat18_value = 10
 
| stat18_text = 10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]
 
| stat19_id = dual_wield_inherent_physical_attack_damage_+%_final
 
| stat19_value = 20
 
| stat19_text = 20% more Attack [[Physical Damage]] while [[Dual Wield|Dual Wielding]]
 
| stat20_id = energy_shield_recharge_rate_per_minute_%
 
| stat20_value = 1200
 
| stat20_text = 20.0% of [[Energy Shield]] Recharged per second
 
| stat21_id = evasion_rating_per_level
 
| stat21_value = 300
 
| stat21_text = +3.0 [[Evasion Rating]] per [[Level]]
 
| stat22_id = intelligence_per_level
 
| stat22_value = 0
 
| stat22_text = +0 [[Intelligence]] per [[Level]]
 
| stat23_id = is_player
 
| stat23_value = 1
 
| stat23_text = Is player
 
| stat24_id = level
 
| stat24_value = 1
 
| stat24_text = [[Level]] 1
 
| stat25_id = life_per_level
 
| stat25_value = 12
 
| stat25_text = +12 [[Life]] per [[Level]]
 
| stat26_id = mana_per_level
 
| stat26_value = 6
 
| stat26_text = +6 [[Mana]] per [[Level]]
 
| stat27_id = mana_regeneration_rate_per_minute_%
 
| stat27_value = 105
 
| stat27_text = 1.75% of [[Mana]] Regenerated per second
 
| stat28_id = max_corrupted_blood_rain_stacks
 
| stat28_value = 20
 
| stat28_text = Can have up to 20 [[Corrupted Blood]] Rain Stacks
 
| stat29_id = max_corrupted_blood_stacks
 
| stat29_value = 20
 
| stat29_text = Can have up to 20 [[Corrupted Blood]] Stacks
 
| stat30_id = max_endurance_charges
 
| stat30_value = 3
 
| stat30_text = 3 Maximum [[Endurance Charge|Endurance Charges]]
 
| stat31_id = max_frenzy_charges
 
| stat31_value = 3
 
| stat31_text = 3 Maximum [[Frenzy Charge|Frenzy Charges]]
 
| stat32_id = max_fuse_arrow_orbs
 
| stat32_value = 5
 
| stat32_text = Can have up to 5 [[Explosive Arrow]] Stacks
 
| stat33_id = max_power_charges
 
| stat33_value = 3
 
| stat33_text = 3 Maximum [[Power Charge|Power Charges]]
 
| stat34_id = max_rampage_stacks
 
| stat34_value = 1000
 
| stat34_text = Can have up to 1000 [[Rampage]] Stacks
 
| stat36_id = maximum_block_%
 
| stat36_value = 75
 
| stat36_text = 75% to maximum [[Block]] Chance
 
| stat37_id = maximum_dodge_chance_%
 
| stat37_value = 75
 
| stat37_text = Can have up to 75% [[Dodge]] Chance
 
| stat38_id = maximum_life_leech_rate_%_per_minute
 
| stat38_value = 1200
 
| stat38_text = 20.0% of maximum [[Life]] per second to maximum [[Life]] [[Leech]] rate
 
| stat39_id = maximum_mana_leech_rate_%_per_minute
 
| stat39_value = 1200
 
| stat39_text = 20.0% of maximum [[Mana]] per second to maximum [[Mana]] [[Leech]] rate
 
| stat40_id = maximum_physical_damage_reduction_%
 
| stat40_value = 90
 
| stat40_text = Can have up to 90% maximum [[Physical Damage]] Reduction
 
| stat41_id = maximum_spell_dodge_chance_%
 
| stat41_value = 75
 
| stat41_text = Can have up to 75% [[Spell Dodge]] Chance
 
| stat42_id = minion_damage_+%_per_10_rampage_stacks
 
| stat42_value = 2
 
| stat42_text = [[Minion|Minions]] deal 2% increased Damage per 10 [[Rampage]] Stacks
 
| stat43_id = minion_movement_velocity_+%_per_10_rampage_stacks
 
| stat43_value = 1
 
| stat43_text = [[Minion|Minions]] gain 1% increased [[Movement Speed]] per 10 [[Rampage]] Stacks
 
| stat44_id = movement_velocity_+%_per_10_rampage_stacks
 
| stat44_value = 1
 
| stat44_text = 1% increased [[Movement Speed]] per 10 [[Rampage]] Stacks
 
| stat45_id = physical_damage_reduction_%_per_endurance_charge
 
| stat45_value = 4
 
| stat45_text = 4% [[Physical Damage]] Reduction per [[Endurance Charge]]
 
| stat46_id = pvp_shield_damage_+%_final
 
| stat46_value = -15
 
| stat46_text = 15% less Shield Damage in [[PvP]]
 
| stat47_id = resist_all_elements_%_per_endurance_charge
 
| stat47_value = 4
 
| stat47_text = 4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]
 
| stat48_id = strength_per_level
 
| stat48_value = 0
 
| stat48_text = +0 [[Strength]] per [[Level]]
 
}}
 
 
===Base Stats===
 
===Base Stats===
{{#ask:
+
{{#cargo_query:
  +
|tables = generic_stats
[[-Has subobject::{{FULLPAGENAME}}]]
 
  +
|fields = stat_text
[[Has stat id::base_evasion_rating||base_critical_strike_multiplier||energy_shield_recharge_rate_per_minute_%||mana_regeneration_rate_per_minute_%]]
 
  +
|where = name="Character"
|?Has stat text=
 
  +
AND (id="base_evasion_rating"
|format=ul
 
  +
OR id="base_critical_strike_multiplier"
|sort=Has stat text
 
 
OR id="energy_shield_recharge_rate_per_minute_%"
|mainlabel=-
 
 
OR id="mana_regeneration_rate_per_minute_%")
 
|format = ul
 
}}
 
}}
  +
 
===Dual Wield===
 
===Dual Wield===
{{#ask:
+
{{#cargo_query:
  +
|tables = generic_stats
[[-Has subobject::{{FULLPAGENAME}}]]
 
  +
|fields = stat_text
[[Has stat id::~*dual_wield*]]
 
  +
|where = name="Character" AND id LIKE "%dual_wield%"
|?Has stat text=
 
|format=ul
+
|format = ul
|sort=Has stat text
 
|mainlabel=-
 
 
}}
 
}}
  +
 
===Charges===
 
===Charges===
{{#ask:
+
{{#cargo_query:
  +
|tables = generic_stats
[[-Has subobject::{{FULLPAGENAME}}]]
 
  +
|fields = stat_text
[[Has stat id::~*charge*||~*rampage*]]
 
  +
|where = name="Character"
[[Has stat id::!energy_shield_recharge_rate_per_minute_%]]
+
AND (id != "energy_shield_recharge_rate_per_minute_%"
|?Has stat text=
 
  +
AND id LIKE "%charge%"
|format=ul
 
  +
OR id LIKE "%rampage%")
|sort=Has stat text
 
 
|format = ul
|mainlabel=-
 
 
}}
 
}}
  +
 
===Maximums===
 
===Maximums===
{{#ask:
+
{{#cargo_query:
  +
|tables = generic_stats
[[-Has subobject::{{FULLPAGENAME}}]]
 
  +
|fields = stat_text
[[Has stat id::~*max*||~base_number*]]
 
  +
|where = name="Character"
[[Has stat id::!~*charge*]]
 
  +
AND ((
[[Has stat id::!~*rampage*]]
 
  +
id LIKE "%max%"
|?Has stat text=
 
  +
OR id LIKE "base_number%"
|format=ul
 
  +
)
|sort=Has stat text
 
  +
AND id NOT LIKE "%charge%"
|mainlabel=-
 
  +
AND id NOT LIKE "%rampage%")
 
|format = ul
 
}}
 
}}
  +
 
===PvP===
 
===PvP===
{{#ask:
+
{{#cargo_query:
  +
|tables = generic_stats
[[-Has subobject::{{FULLPAGENAME}}]]
 
  +
|fields = stat_text
[[Has stat id::~*pvp*]]
 
  +
|where = name="Character" AND id LIKE "%pvp%"
|?Has stat text=
 
|format=ul
+
|format = ul
|sort=Has stat text
 
|mainlabel=-
 
 
}}
 
}}
==Character level==
 
   
 
==Character level==
 
The character level is used for a variety of purposes, most importantly character level will be a limiting factor for [[equipment]].
 
The character level is used for a variety of purposes, most importantly character level will be a limiting factor for [[equipment]].
   
Line 218: Line 79:
 
Once a certain threshold is reached, the character will level up gaining one [[passive skill]] point and the following bonuses:
 
Once a certain threshold is reached, the character will level up gaining one [[passive skill]] point and the following bonuses:
   
{{#ask:
+
{{#cargo_query:
  +
|tables = generic_stats
[[-Has subobject::{{FULLPAGENAME}}]]
 
  +
|fields = stat_text
[[Has stat id::~*per_level*]]
 
  +
|where = name="Character" AND (id LIKE "%per_level%" AND value > 0)
[[Has stat value::>>0]]
 
 
|format = ul
|?Has stat text=
 
|format=ul
 
|sort=Has stat text
 
|mainlabel=-
 
 
}}
 
}}
  +
 
==See also==
 
==See also==
 
* [[Character classes]]
 
* [[Character classes]]
Line 232: Line 91:
   
 
==References==
 
==References==
 
 
<references />
 
<references />
   
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
  +
[[ru:Персонаж]]
  +
[[de:Charakter]]

Revision as of 10:15, 13 March 2021

A character is a player-controlled persona in the game with a unique name in the game world.

Character creation

After logging into Path of Exile a character can be created though the character creation screen.

A character can be created in different leagues. The game recommends to start in the current standard challenge league.

Once the league has been chosen, a character class can be selected. The classes differ by starting location on the passive skill tree, the quest rewards they're given, by their base attributes and their general appearance and voice. They also each have different possible Ascendancy classes.

Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore. If a character has remained inactive for over a year their name will become available for other players to use when creating a new character.

There is also the option to create a PvP–only character.

By default only 24 characters can be created. After that existing characters have to be deleted in order to create new a one; however this limit can be extended by purchasing additional character slots from the Path of Exile Shop.

Shared Stats

The stats found in the subsections can be found on every character, regardless of the character class.

Base Stats

Dual Wield

Charges

Maximums

PvP

Character level

The character level is used for a variety of purposes, most importantly character level will be a limiting factor for equipment.

The character level can be increased though gaining experience which is obtained by slaying monsters.

Once a certain threshold is reached, the character will level up gaining one passive skill point and the following bonuses:

See also

References