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Chilled
Status Ailment
Chill status icon
Chill status icon
You are slowed
Chill status ailment screenshot

A chilled Dune Hellion

Chill is an elemental ailment inherent to cold that applies a slow effect to the character, reducing the animation speed at which the character plays.[1][2]

Mechanics[ | ]

A hit of cold damage will attempt to inflict chill. This will occur regardless of whether or not the hit critically strikes. By default, only cold damage is able to inflict chill. Some skill effects and modifiers, such as Chilled ground and Summon Skitterbots skill iconSummon Skitterbots, apply chill without dealing damage.

The base duration of chill is 2 seconds and its effect is determined based on to the amount of Cold damage dealt relative to the enemy's ailment threshold. Chill's effect is capped at 30% reduced action speed. Chill's minimum effect is 5%; any chill of lesser effect than that is discarded. The effect of chill is calculated using the following formula:[3]



where D is the cold damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of chill (normally 0%).

In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[4]

Example chill values[ | ]

Resulting
chill effect
Percentage of enemy's
ailment threshold dealt
as cold damage
5% 0.32%
10% 1.79%
15% 4.93%
20% 10.12%
25% 17.68%
30% 27.89%

In-depth mechanics[ | ]

When a target is frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.[5]

Some modifiers such as Chilling Conflux or the modifier found on The Three Dragons inventory iconThe Three DragonsThe Three Dragons
Golden Mask
Quality: +20%
Evasion: 115
Energy Shield: 22
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
The Three Dragons inventory icon
can change which damage types are able to inflict chill. If the player is able to chill with multiple different damage types, the chill's effect is determined by the total damage dealt by all applicable damage types.

Modifiers to chill effect, such as X% increased Effect of Chill, apply to the effect of the chill before the minimum or maximum effect is enforced. This means that increases to the effect of chill effectively reduce the amount of damage needed to apply both a minimum and a maximum chill. For example, a total of 100% increased Effect of Chill would reduce required the amount of damage dealt to apply a minimum effect chill to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum chill to 4.93%.

Unless otherwise specified, all sources of chill that apply without dealing damage have a base effect of 10% reduced action speed and scale with any modifiers to chill effectiveness.[6] Some examples of chills that apply without dealing damage are Chilling Ground, Summon Skitterbots skill iconSummon Skitterbots, and Elementalist's Beacon of Ruin.

The chill ailment is applied after the hit (not before), because the magnitude of the chill is based on damage dealt.[7][8]

Active skill gems[ | ]

Related base stats[ | ]

Skill gemStr.Dex.Int.Lvl.
Arctic Armour inventory iconArctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
0.05% less Fire Damage taken from Hits
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) seconds
Buff grants Immunity to Freeze
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Armour skill icon
Arctic Armour inventory icon
N/Ayesyes16
Ice Shot inventory iconIce ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon
Ice Shot inventory icon
N/AyesN/A1
Vaal Impurity of Ice inventory iconVaal Impurity of IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, Cold
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Requires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Cold Resistance
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Freeze
Nearby Enemies' Cold Resistance is Ignored by Hits
You and nearby allies are Immune to Chill
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Impurity of Ice skill icon
Vaal Impurity of Ice inventory icon
N/Ayesyes24
Cold Snap inventory iconCold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon
Cold Snap inventory icon
N/Ayesyes16
Ice Nova inventory iconIce NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon
Ice Nova inventory icon
N/AN/Ayes12
Summon Skitterbots inventory iconSummon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Minion Movement SpeedMinions have 1% increased Area of EffectMinions have 0.5% increased Effect of non-Damaging Ailments on EnemiesSkitterbots grant 10% more Trap and Mine Damage
Maximum 1 Summoned Skitterbot of each type
Shocking Skitterbot's Aura Shocks Enemies near it
Chilling Skitterbot's Aura Chills Enemies near it
Minions have (0-19)% increased Shock Effect
Minions have (0-19)% increased Chill Effect
(0-76)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Skitterbots skill icon
Summon Skitterbots inventory icon
N/Ayesyes16
Vaal Cold Snap inventory iconVaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage
Base duration is 4 seconds
Always Freezes enemies
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
Deals (29.4-1495.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Effect of Chill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cold Snap skill icon
Vaal Cold Snap inventory icon
N/Ayesyes16
Glacial Hammer inventory iconGlacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-215)% of base
Effectiveness of Added Damage: (165-215)%
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon
Glacial Hammer inventory icon
yesN/AN/A1
Vaal Glacial Hammer inventory iconVaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Attack Damage: (155-200)% of base
Effectiveness of Added Damage: (155-200)%
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold AilmentsDeals (155-200)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
Base duration is (3.4-4.35) seconds
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
(10-29)% increased Effect of Cold Ailments
Freezes enemies as though dealing (200-390)% more Damage
+(2-4) to Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Glacial Hammer skill icon
Vaal Glacial Hammer inventory icon
yesN/AN/A1

Related quality stats[ | ]

Skill gemStr.Dex.Int.Lvl.
Hatred inventory iconHatredHatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon
Hatred inventory icon
N/Ayesyes24
Cold Snap inventory iconCold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon
Cold Snap inventory icon
N/Ayesyes16
Creeping Frost inventory iconCreeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon
Creeping Frost inventory icon
N/Ayesyes12
Ice Nova inventory iconIce NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon
Ice Nova inventory icon
N/AN/Ayes12

Support skill gems[ | ]

Related base stats[ | ]

Skill gemStr.Dex.Int.Lvl.
Hypothermia Support inventory iconHypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-39)% more Cold Damage Over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Hypothermia Support inventory icon
N/AyesN/A31
Bonechill Support inventory iconBonechill SupportBonechill SupportCold, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports any skill that can chill enemies or create chilling areas.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Chill Duration on EnemiesSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Effect of Chill on EnemiesSupported Skills have (25-44)% increased Effect of Chill on Enemies
Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect
Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect
Supported Skills deal 5-14% more Cold Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Bonechill Support inventory icon
N/Ayesyes38

Related quality stats[ | ]

Skill gemStr.Dex.Int.Lvl.
Hypothermia Support inventory iconHypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-39)% more Cold Damage Over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Hypothermia Support inventory icon
N/AyesN/A31
Bonechill Support inventory iconBonechill SupportBonechill SupportCold, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports any skill that can chill enemies or create chilling areas.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Chill Duration on EnemiesSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Effect of Chill on EnemiesSupported Skills have (25-44)% increased Effect of Chill on Enemies
Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect
Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect
Supported Skills deal 5-14% more Cold Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Bonechill Support inventory icon
N/Ayesyes38

Related modifiers[ | ]

The following modifiers that have spawn weight are related to chill (not including chilled ground mods):

Item mods[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Shaper'sPrefix68(4-6)% chance to Freeze
Adds (9-12) to (27-30) Cold Damage against Chilled or Frozen Enemies
ring_shaper 800
default 0
The Shaper'sPrefix75(7-10)% chance to Freeze
Adds (13-16) to (33-36) Cold Damage against Chilled or Frozen Enemies
ring_shaper 800
default 0
of ShapingSuffix75Remove Chill and Freeze when you use a Flaskbelt_shaper 400
default 0
of ShapingSuffix68(25-40)% chance to Chill Attackers for 4 seconds on Blockshield_shaper 800
default 0
of ShapingSuffix75(41-50)% chance to Chill Attackers for 4 seconds on Blockshield_shaper 800
default 0
of the CrusadeSuffix68(25-40)% chance to Chill Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the CrusadeSuffix75(41-50)% chance to Chill Attackers for 4 seconds on Blockshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Redeemer'sPrefix68(26-30)% increased Damage with Hits against Chilled Enemiesbelt_eyrie 500
default 0
Redeemer'sPrefix75(31-35)% increased Damage with Hits against Chilled Enemiesbelt_eyrie 500
default 0
Redeemer'sPrefix80(36-40)% increased Damage with Hits against Chilled Enemiesbelt_eyrie 500
default 0
of RedemptionSuffix75Remove Chill and Freeze when you use a Flaskbelt_eyrie 500
default 0
Redeemer'sPrefix68(4-6)% chance to Freeze
Adds (9-12) to (27-30) Cold Damage against Chilled or Frozen Enemies
ring_eyrie 500
default 0
Redeemer'sPrefix75(7-10)% chance to Freeze
Adds (13-16) to (33-36) Cold Damage against Chilled or Frozen Enemies
ring_eyrie 500
default 0

Enchantments[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Ice Siphon Trap Chill Effect 1Enchantment66Siphoning Trap has 25% increased Chill Effecthelmet 67
default 0
Enchantment Ice Siphon Trap Chill Effect 2Enchantment75Siphoning Trap has 40% increased Chill Effecthelmet 67
default 0
Enchantment Creeping Frost Chilling Area Movement Velocity 1Enchantment75Creeping Frost's Chilling Area has 38% increased Movement Speedhelmet 75
default 0
Enchantment Ice Nova Minimum Chill 1Enchantment66Chills from Ice Nova Hits always reduce Action Speed by at least 6%helmet 75
default 0
Enchantment Ice Nova Minimum Chill 2Enchantment75Chills from Ice Nova Hits always reduce Action Speed by at least 8%helmet 75
default 0
Enchantment Winter Brand Chill Efffect 1Enchantment66Wintertide Brand has 25% increased Chill Effecthelmet 100
default 0
Enchantment Winter Brand Chill Efffect 2Enchantment75Wintertide Brand has 40% increased Chill Effecthelmet 100
default 0

Abyss Jewel mods[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of WarmingSuffix1(6-8)% chance to Avoid being Chilled
(6-8)% chance to Avoid being Frozen
default 300
of WarmingSuffix30(9-10)% chance to Avoid being Chilled
(9-10)% chance to Avoid being Frozen
default 150

Veil mod[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ChosenPrefix60(13-14)% increased Movement Speed
Cannot be Chilled
boots 1000
default 0
ChosenPrefix72(15-17)% increased Movement Speed
Cannot be Chilled
boots 1000
default 0
ChosenPrefix81(18-20)% increased Movement Speed
Cannot be Chilled
boots 1000
default 0

Essence mod[ | ]

Misc[ | ]

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of HeatFlaskSuffix4Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use
default 1000
Aurora Cultist's TouchMonsterTorment1Your Physical Damage can Chill (Hidden)
50% increased Chill Duration on Enemies (Hidden)
+25% to Cold Resistance (Hidden)
default 1000
of WinterLeaguestoneSuffix1Monsters near Shrines in next Area will be Chilleddomination_leaguestone 500
default 0

The lists below displays chill related modifiers that can be found in The Temple of Atzoatl only:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of PuhuarteSuffix50+(46-48)% to Cold Resistance
(30-50)% increased Damage with Hits against Chilled Enemies
default 0

Legacy[ | ]

The following mods were used to be from the fossil but it is now disabled to roll. It can be obtain from item sold by players in the permanent league.

NameDomainFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
of the UndergroundDelve1Cannot be Chilled or Frozen while movingelemental, cold, ailmentabyss_jewel 0
jewel 0
amulet 2000
default 0

The lists below displays chill related modifiers where all spawn weights have been set to zero.

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ReducedChillDurationJewelCorruptedMiscCorrupted1(3-5)% reduced Chill Duration on youjewel 0
default 0
of PermafreezeCraftedSuffix40(10-20)% increased Freeze Duration on Enemies
(10-20)% increased Chill Duration on Enemies
default 0
of WarmbloodCraftedSuffix20(20-25)% chance to Avoid being Chilleddefault 0
Heating FIX MEMiscSuffix1(6-8)% chance to Avoid being Chilleddefault 0
of the GlacierMiscSuffix1(12-16)% increased Chill and Freeze Duration on Enemiesdefault 0
ReducedChillDurationAbyssJewelCorruptedAbyss JewelCorrupted1(3-5)% reduced Chill Duration on youdefault 0
of PuhuarteItemSuffix1+(46-48)% to Cold Resistance
(30-50)% increased Damage with Hits against Chilled Enemies
default 0
ChosenCraftedPrefix1(9-12)% increased Movement Speed
Cannot be Chilled
boots 0
default 0
ChosenCraftedPrefix38(13-16)% increased Movement Speed
Cannot be Chilled
boots 0
default 0
ChosenCraftedPrefix75(17-20)% increased Movement Speed
Cannot be Chilled
boots 0
default 0

Unique items[ | ]

ItemLvl.Stats
MegalomaniacMegalomaniac inventory iconMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
Corrupted
If you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Megalomaniac inventory icon
1Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
1 Added Passive Skill is Adrenaline
1 Added Passive Skill is Advance Guard
1 Added Passive Skill is Aerialist
1 Added Passive Skill is Aerodynamics
1 Added Passive Skill is Agent of Destruction
1 Added Passive Skill is Alchemist
1 Added Passive Skill is Ancestral Echo
1 Added Passive Skill is Ancestral Guidance
1 Added Passive Skill is Ancestral Inspiration
1 Added Passive Skill is Ancestral Might
1 Added Passive Skill is Ancestral Preservation
1 Added Passive Skill is Ancestral Reach
1 Added Passive Skill is Antifreeze
1 Added Passive Skill is Antivenom
1 Added Passive Skill is Arcane Adept
1 Added Passive Skill is Arcane Heroism
1 Added Passive Skill is Arcane Pyrotechnics
1 Added Passive Skill is Arcing Shot
1 Added Passive Skill is Assert Dominance
1 Added Passive Skill is Astonishing Affliction
1 Added Passive Skill is Basics of Pain
1 Added Passive Skill is Battlefield Dominator
1 Added Passive Skill is Battle-Hardened
1 Added Passive Skill is Blacksmith
1 Added Passive Skill is Blanketed Snow
1 Added Passive Skill is Blast-Freeze
1 Added Passive Skill is Blessed
1 Added Passive Skill is Blessed Rebirth
1 Added Passive Skill is Blizzard Caller
1 Added Passive Skill is Bloodscent
1 Added Passive Skill is Blowback
1 Added Passive Skill is Bodyguards
1 Added Passive Skill is Born of Chaos
1 Added Passive Skill is Brand Loyalty
1 Added Passive Skill is Brewed for Potency
1 Added Passive Skill is Broadside
1 Added Passive Skill is Brush with Death
1 Added Passive Skill is Brutal Infamy
1 Added Passive Skill is Burden Projection
1 Added Passive Skill is Burning Bright
1 Added Passive Skill is Calamitous
1 Added Passive Skill is Call to the Slaughter
1 Added Passive Skill is Capacitor
1 Added Passive Skill is Careful Handling
1 Added Passive Skill is Chilling Presence
1 Added Passive Skill is Chip Away
1 Added Passive Skill is Circling Oblivion
1 Added Passive Skill is Clarity of Purpose
1 Added Passive Skill is Cold-Blooded Killer
1 Added Passive Skill is Cold Conduction
1 Added Passive Skill is Cold to the Core
1 Added Passive Skill is Combat Rhythm
1 Added Passive Skill is Compound Injury
1 Added Passive Skill is Conjured Wall
1 Added Passive Skill is Conservation of Energy
1 Added Passive Skill is Cooked Alive
1 Added Passive Skill is Corrosive Elements
1 Added Passive Skill is Cremator
1 Added Passive Skill is Cry Wolf
1 Added Passive Skill is Cult-Leader
1 Added Passive Skill is Daring Ideas
1 Added Passive Skill is Dark Discourse
1 Added Passive Skill is Dark Ideation
1 Added Passive Skill is Dark Messenger
1 Added Passive Skill is Darting Movements
1 Added Passive Skill is Deadly Repartee
1 Added Passive Skill is Deep Chill
1 Added Passive Skill is Devastator
1 Added Passive Skill is Disciples
1 Added Passive Skill is Disease Vector
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Disorienting Wounds
1 Added Passive Skill is Distilled Perfection
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Dragon Hunter
1 Added Passive Skill is Dread March
1 Added Passive Skill is Drive the Destruction
1 Added Passive Skill is Eldritch Inspiration
1 Added Passive Skill is Elegant Form
1 Added Passive Skill is Empowered Envoy
1 Added Passive Skill is Endbringer
1 Added Passive Skill is Enduring Composure
1 Added Passive Skill is Enduring Focus
1 Added Passive Skill is Enduring Ward
1 Added Passive Skill is Energy From Naught
1 Added Passive Skill is Essence Rush
1 Added Passive Skill is Eternal Suffering
1 Added Passive Skill is Evil Eye
1 Added Passive Skill is Expansive Might
1 Added Passive Skill is Expendability
1 Added Passive Skill is Expert Sabotage
1 Added Passive Skill is Exploit Weakness
1 Added Passive Skill is Explosive Force
1 Added Passive Skill is Exposure Therapy
1 Added Passive Skill is Eye of the Storm
1 Added Passive Skill is Eye to Eye
1 Added Passive Skill is Fan of Blades
1 Added Passive Skill is Fan the Flames
1 Added Passive Skill is Fasting
1 Added Passive Skill is Fearsome Warrior
1 Added Passive Skill is Feasting Fiends
1 Added Passive Skill is Feast of Flesh
1 Added Passive Skill is Feed the Fury
1 Added Passive Skill is Fettle
1 Added Passive Skill is Fire Attunement
1 Added Passive Skill is First Among Equals
1 Added Passive Skill is Flexible Sentry
1 Added Passive Skill is Flow of Life
1 Added Passive Skill is Follow-Through
1 Added Passive Skill is Force Multiplier
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Furious Assault
1 Added Passive Skill is Genius
1 Added Passive Skill is Gladiator's Fortitude
1 Added Passive Skill is Graceful Execution
1 Added Passive Skill is Grand Design
1 Added Passive Skill is Grim Oath
1 Added Passive Skill is Grounded Commander
1 Added Passive Skill is Guerilla Tactics
1 Added Passive Skill is Haemorrhage
1 Added Passive Skill is Haunting Shout
1 Added Passive Skill is Heart of Iron
1 Added Passive Skill is Heavy Hitter
1 Added Passive Skill is Heraldry
1 Added Passive Skill is Hex Breaker
1 Added Passive Skill is Hibernator
1 Added Passive Skill is Hit and Run
1 Added Passive Skill is Holistic Health
1 Added Passive Skill is Holy Conquest
1 Added Passive Skill is Hulking Corpses
1 Added Passive Skill is Improvisor
1 Added Passive Skill is Insatiable Killer
1 Added Passive Skill is Inspired Oppression
1 Added Passive Skill is Insulated
1 Added Passive Skill is Invigorating Portents
1 Added Passive Skill is Iron Breaker
1 Added Passive Skill is Lasting Impression
1 Added Passive Skill is Lead By Example
1 Added Passive Skill is Life from Death
1 Added Passive Skill is Liquid Inspiration
1 Added Passive Skill is Lord of Drought
1 Added Passive Skill is Low Tolerance
1 Added Passive Skill is Mage Bane
1 Added Passive Skill is Mage Hunter
1 Added Passive Skill is Magnifier
1 Added Passive Skill is Martial Mastery
1 Added Passive Skill is Martial Momentum
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Master of Command
1 Added Passive Skill is Master of Fear
1 Added Passive Skill is Master of Fire
1 Added Passive Skill is Master the Fundamentals
1 Added Passive Skill is Mender's Wellspring
1 Added Passive Skill is Militarism
1 Added Passive Skill is Mindfulness
1 Added Passive Skill is Misery Everlasting
1 Added Passive Skill is Mob Mentality
1 Added Passive Skill is Molten One's Mark
1 Added Passive Skill is Mystical Ward
1 Added Passive Skill is Natural Vigour
1 Added Passive Skill is Non-Flammable
1 Added Passive Skill is Numbing Elixir
1 Added Passive Skill is One with the Shield
1 Added Passive Skill is Openness
1 Added Passive Skill is Opportunistic Fusilade
1 Added Passive Skill is Overlord
1 Added Passive Skill is Overshock
1 Added Passive Skill is Overwhelming Malice
1 Added Passive Skill is Paralysis
1 Added Passive Skill is Peace Amidst Chaos
1 Added Passive Skill is Peak Vigour
1 Added Passive Skill is Powerful Assault
1 Added Passive Skill is Powerful Ward
1 Added Passive Skill is Practiced Caster
1 Added Passive Skill is Precise Commander
1 Added Passive Skill is Precise Focus
1 Added Passive Skill is Precise Retaliation
1 Added Passive Skill is Pressure Points
1 Added Passive Skill is Primordial Bond
1 Added Passive Skill is Prismatic Carapace
1 Added Passive Skill is Prismatic Dance
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Prodigious Defence
1 Added Passive Skill is Provocateur
1 Added Passive Skill is Pure Agony
1 Added Passive Skill is Pure Aptitude
1 Added Passive Skill is Pure Commander
1 Added Passive Skill is Pure Guile
1 Added Passive Skill is Pure Might
1 Added Passive Skill is Purposeful Harbinger
1 Added Passive Skill is Quick and Deadly
1 Added Passive Skill is Quick Getaway
1 Added Passive Skill is Rapid Infusion
1 Added Passive Skill is Rattling Bellow
1 Added Passive Skill is Raze and Pillage
1 Added Passive Skill is Readiness
1 Added Passive Skill is Remarkable
1 Added Passive Skill is Rend
1 Added Passive Skill is Renewal
1 Added Passive Skill is Repeater
1 Added Passive Skill is Replenishing Presence
1 Added Passive Skill is Riot Queller
1 Added Passive Skill is Rote Reinforcement
1 Added Passive Skill is Rot-Resistant
1 Added Passive Skill is Rotten Claws
1 Added Passive Skill is Run Through
1 Added Passive Skill is Sadist
1 Added Passive Skill is Sage
1 Added Passive Skill is Sap Psyche
1 Added Passive Skill is Savage Response
1 Added Passive Skill is Savour the Moment
1 Added Passive Skill is Scintillating Idea
1 Added Passive Skill is Seal Mender
1 Added Passive Skill is Second Skin
1 Added Passive Skill is Seeker Runes
1 Added Passive Skill is Self-Control
1 Added Passive Skill is Self-Fulfilling Prophecy
1 Added Passive Skill is Septic Spells
1 Added Passive Skill is Set and Forget
1 Added Passive Skill is Shifting Shadow
1 Added Passive Skill is Shrieking Bolts
1 Added Passive Skill is Skeletal Atrophy
1 Added Passive Skill is Skullbreaker
1 Added Passive Skill is Sleepless Sentries
1 Added Passive Skill is Smite the Weak
1 Added Passive Skill is Smoking Remains
1 Added Passive Skill is Snaring Spirits
1 Added Passive Skill is Snowstorm
1 Added Passive Skill is Special Reserve
1 Added Passive Skill is Spiked Concoction
1 Added Passive Skill is Spring Back
1 Added Passive Skill is Stalwart Commander
1 Added Passive Skill is Steady Torment
1 Added Passive Skill is Stoic Focus
1 Added Passive Skill is Storm Drinker
1 Added Passive Skill is Stormrider
1 Added Passive Skill is Storm's Hand
1 Added Passive Skill is Streamlined
1 Added Passive Skill is Strike Leader
1 Added Passive Skill is Stubborn Student
1 Added Passive Skill is Student of Decay
1 Added Passive Skill is Sublime Form
1 Added Passive Skill is Sublime Sensation
1 Added Passive Skill is Summer Commander
1 Added Passive Skill is Supercharge
1 Added Passive Skill is Surefooted Striker
1 Added Passive Skill is Surging Vitality
1 Added Passive Skill is Surprise Sabotage
1 Added Passive Skill is Tempered Arrowheads
1 Added Passive Skill is Tempt the Storm
1 Added Passive Skill is Thaumophage
1 Added Passive Skill is Thunderstruck
1 Added Passive Skill is Titanic Swings
1 Added Passive Skill is Touch of Cruelty
1 Added Passive Skill is Towering Threat
1 Added Passive Skill is Uncompromising
1 Added Passive Skill is Unholy Grace
1 Added Passive Skill is Unspeakable Gifts
1 Added Passive Skill is Untouchable
1 Added Passive Skill is Unwavering Focus
1 Added Passive Skill is Unwaveringly Evil
1 Added Passive Skill is Vast Power
1 Added Passive Skill is Vengeful Commander
1 Added Passive Skill is Veteran Defender
1 Added Passive Skill is Vicious Bite
1 Added Passive Skill is Vicious Guard
1 Added Passive Skill is Vicious Skewering
1 Added Passive Skill is Victim Maker
1 Added Passive Skill is Vile Reinvigoration
1 Added Passive Skill is Vital Focus
1 Added Passive Skill is Vivid Hues
1 Added Passive Skill is Wall of Muscle
1 Added Passive Skill is Forbidden Words
1 Added Passive Skill is Warning Call
1 Added Passive Skill is Wasting Affliction
1 Added Passive Skill is Weight Advantage
1 Added Passive Skill is Whispers of Death
1 Added Passive Skill is Wicked Pall
1 Added Passive Skill is Widespread Destruction
1 Added Passive Skill is Will Shaper
1 Added Passive Skill is Wind-up
1 Added Passive Skill is Winter Commander
1 Added Passive Skill is Winter Prowler
1 Added Passive Skill is Wish for Death
1 Added Passive Skill is Wizardry
1 Added Passive Skill is Wound Aggravation
1 Added Passive Skill is Wrapped in Flame

Corrupted
Omen on the WindsOmen on the Winds inventory iconOmen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium
(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Omen on the Winds inventory icon
1(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
Replica HotheadedReplica Hotheaded inventory iconReplica Hotheaded
Viridian Jewel
Limited to: 1(10-20)% increased Attack Speed while Chilled
(10-20)% increased Cast Speed while Chilled
(10-20)% increased Movement Speed while Chilled
"Does this jewel accomplish nothing? If only we could somehow
master cold and turn it to our own ends..."
- Lead Researcher Ksaret
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Replica Hotheaded inventory icon
1(10-20)% increased Attack Speed while Chilled
(10-20)% increased Cast Speed while Chilled
(10-20)% increased Movement Speed while Chilled
Watcher's EyeWatcher's Eye inventory iconWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Shackles of the WretchedShackles of the Wretched inventory iconShackles of the Wretched
Chain Gloves
Quality: +20%
Armour: 16
Energy Shield: 3
Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
Shackles of the Wretched inventory icon
7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Asphyxia's WrathAsphyxia's Wrath inventory iconAsphyxia's Wrath
Two-Point Arrow Quiver
Requires Level 10(20-30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
Asphyxia's Wrath inventory icon
10(20-30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
Taste of HateTaste of Hate inventory iconTaste of Hate
Sapphire Flask
Lasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Cold Resistance
20% less Cold Damage taken
Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Taste of Hate inventory icon
18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Replica Tasalio's SignReplica Tasalio's Sign inventory iconReplica Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
"Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?"
Replica Tasalio's Sign inventory icon
20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Replica Ungil's GaucheReplica Ungil's Gauche inventory iconReplica Ungil's Gauche
Boot Knife
Rune Dagger
Quality: +20%
Physical Damage: 9.6-40.8
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 10
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
"Recommend further production of Prototype #122. It makes
an ideal weapon for our suppression troops and guards."
Replica Ungil's Gauche inventory icon
2030% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
Tasalio's SignTasalio's Sign inventory iconTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
Tasalio's Sign inventory icon
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
BloodboilBloodboil inventory iconBloodboil
Coral Ring
Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
+(20-40) to maximum Life
+(10-15)% to Cold Resistance
75% reduced Effect of Chill on you
10% increased Movement Speed while Ignited
Rage is a big part of courage.
Bloodboil inventory icon
24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
+(20-40) to maximum Life
+(10-15)% to Cold Resistance
75% reduced Effect of Chill on you
10% increased Movement Speed while Ignited
Dream FragmentsDream Fragments inventory iconDream Fragments
Sapphire Ring
Requires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30-40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
Doryani stumbled into a realm of madness
And awoke its Master.
Dream Fragments inventory icon
24+(20-30)% to Cold Resistance20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30-40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
The StormheartThe Stormheart inventory iconThe Stormheart
Royal Staff
Staff
Quality: +20%
Physical Damage: (54-59.4) to (162-178.2)
Elemental Damage: (25-35) to (45-60), (1-10) to (70-90)
Critical Strike Chance: (7.80%-8.78%)
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
When the storm comes,
the safest place to be is the centre.
The Stormheart inventory icon
28+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
Relentless FuryRelentless Fury inventory iconRelentless Fury
Decorative Axe
One Handed Axe
Quality: +20%
Physical Damage: (54-64) to (102.6-120)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
Relentless fury
Sunder my every foe
Fuel my boiling blood
Relentless Fury inventory icon
29(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
BitterdreamBitterdream inventory iconBitterdream
Shadow Sceptre
Sceptre
Quality: +20%
Physical Damage: 34.8-52.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Bonechill
Socketed Gems are Supported by Level 1 Hypothermia
Socketed Gems are Supported by Level 1 Ice Bite
Socketed Gems are Supported by Level 1 Cold Penetration
Socketed Gems are Supported by Level 10 Added Cold Damage
Socketed Gems are Supported by Level 1 Inspiration
Fight not the cold
Forsake hope
Be still.
Bitterdream inventory icon
3222% increased Elemental DamageSocketed Gems are Supported by Level 1 Bonechill
Socketed Gems are Supported by Level 1 Hypothermia
Socketed Gems are Supported by Level 1 Ice Bite
Socketed Gems are Supported by Level 1 Cold Penetration
Socketed Gems are Supported by Level 10 Added Cold Damage
Socketed Gems are Supported by Level 1 Inspiration
IcetombIcetomb inventory iconIcetomb
Latticed Ringmail
Quality: +20%
Armour: (561-604)
Energy Shield: (111-120)
Movement Speed: -5%
Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
150% increased Chill Duration on Enemies
When Solaris closes his burning eye
At the end of time,
the world will perish in ice.
Icetomb inventory icon
39+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
150% increased Chill Duration on Enemies
Mutewind WhisperstepsMutewind Whispersteps inventory iconMutewind Whispersteps
Serpentscale Boots
Quality: +20%
Armour: 91
Evasion: (167-205)
Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so.
Mutewind Whispersteps inventory icon
42Adds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
WinterheartWinterheart inventory iconWinterheart
Gold Amulet
Requires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 20% of Life per second while Frozen
Those who dwell in the deep freeze
enjoy a special kind of madness.
Winterheart inventory icon
42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 20% of Life per second while Frozen
Crystal VaultIcetomb inventory iconCrystal Vault
Latticed Ringmail
Quality: +20%
Armour: (561-604)
Energy Shield: (111-120)
Movement Speed: -5%
Requires Level 49, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold Ailments
Beneath the frozen eye of Lunaris
a new world will be born.
A crystalline, perfectly still utopia.
Icetomb inventory icon
49+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold Ailments
Icefang OrbitIcefang Orbit inventory iconIcefang Orbit
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
Those members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance.
Icefang Orbit inventory icon
49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
VenopunctureVenopuncture inventory iconVenopuncture
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
Venopuncture inventory icon
49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
Algor MortisAlgor Mortis inventory iconAlgor Mortis
Carnal Mitts
Quality: +20%
Evasion: 108
Energy Shield: (81-105)
Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Winter's white blanket swaddles all.
Algor Mortis inventory icon
50+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
FrostbreathFrostbreath inventory iconFrostbreath
Ornate Mace
One Handed Mace
Quality: +20%
Physical Damage: (94.8-102) to (123.6-130.8)
Elemental Damage: (26-32) to (36-42)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30-1.37)
Weapon Range: 11
Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
Adds (26-32) to (36-42) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
Frostbreath inventory icon
5015% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
Adds (26-32) to (36-42) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
Replica FrostbreathReplica Frostbreath inventory iconReplica Frostbreath
Ornate Mace
One Handed Mace
Quality: +20%
Physical Damage: 63.6-80.4
Chaos Damage: (53-67) to (71-89)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30-1.37)
Weapon Range: 11
Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (53-67) to (71-89) Chaos Damage
(8-14)% increased Attack Speed
+(23-31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
"Three test subjects confirmed Prototype #495 creates an additional
debilitating effect from poisons. This could be very useful."
Replica Frostbreath inventory icon
5015% reduced Enemy Stun ThresholdAdds (53-67) to (71-89) Chaos Damage
(8-14)% increased Attack Speed
+(23-31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
Dyadian DawnDyadian Dawn inventory iconDyadian Dawn
Heavy Belt
Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
With her cold resolve
And burning sacrifice
The Eternal twins arose.
Dyadian Dawn inventory icon
52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
Martyr of InnocenceMartyr of Innocence inventory iconMartyr of Innocence
Highborn Staff
Staff
Quality: +20%
Physical Damage: 57.6-174
Elemental Damage: (350-400) to (500-600)
Critical Strike Chance: 6.50%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
+(12-16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (350-400) to (500-600) Fire Damage
Battlemage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
You have been found guilty.
Let the fires cleanse you of your sins.
Martyr of Innocence inventory icon
52+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
+(12-16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (350-400) to (500-600) Fire Damage
Battlemage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Profane ProxyProfane Proxy inventory iconProfane Proxy
Unset Ring
Requires Level 52Has 1 Socket+3 to Level of Socketed Curse Gems
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
The machines do not hate. They merely serve one who does.
Profane Proxy inventory icon
52Has 1 Socket+3 to Level of Socketed Curse Gems
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
HyperboreusHyperboreus inventory iconHyperboreus
Leather Belt
Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
Hyperboreus inventory icon
53+(25-40) to maximum Life+(30-40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30-50)% increased Cooldown Recovery Rate
(50-70)% increased Damage with Hits and Ailments against Chilled Enemies
Veiled Suffix
WinterweaveBloodboil inventory iconWinterweave
Coral Ring
Requires Level 53+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Fury fuels defiance.
Bloodboil inventory icon
53+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Hrimnor's ResolveHrimnor's Resolve inventory iconHrimnor's Resolve
Samnite Helmet
Quality: +20%
Armour: (607-662)
Requires Level 55, 114 Str(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
Hrimnor's presence was as cold as ice,
but his heart burned for vengeance.
Hrimnor's Resolve inventory icon
55(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
Expedition's EndExpedition's End inventory iconExpedition's End
Sentinel Jacket
Quality: +20%
Evasion: (726-891)
Energy Shield: (140-172)
Movement Speed: -3%
Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All your Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
He may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
Expedition's End inventory icon
59(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All your Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
GalesightGalesight inventory iconGalesight
Solaris Circlet
Quality: +20%
Energy Shield: (205-228)
Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
10% increased Elemental Damage per Sextant affecting the area
See creation as it will be, frozen and silent.
Galesight inventory icon
59(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
25% chance to inflict Brittle
Cannot inflict Freeze or Chill
10% increased Elemental Damage per Sextant affecting the area
Soul TakerSoul Taker inventory iconSoul Taker
Siege Axe
One Handed Axe
Quality: +20%
Physical Damage: (105.6-124.8) to (198-234)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 11
Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
It is too easy for the soul to escape from an open heart.
Soul Taker inventory icon
59(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
The FulcrumThe Fulcrum inventory iconThe Fulcrum
Ezomyte Staff
Warstaff
Quality: +20%
Physical Damage: (137.8-159) to (416-480)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
The Fulcrum inventory icon
60+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
The StormwallThe Stormheart inventory iconThe Stormwall
Royal Staff
Staff
Quality: +20%
Physical Damage: (322.8-344.4) to (418.8-439.2)
Critical Strike Chance: (7.80%-8.78%)
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 60, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
Adds (242-260) to (268-285) Physical Damage
(20-35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30-40)% chance to Chill Attackers for 4 seconds on Block
(30-40)% chance to Shock Attackers for 4 seconds on Block
You cannot control the storm,
But you can utilise it.
The Stormheart inventory icon
60+18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
Adds (242-260) to (268-285) Physical Damage
(20-35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30-40)% chance to Chill Attackers for 4 seconds on Block
(30-40)% chance to Shock Attackers for 4 seconds on Block
Garukhan's FlightGarukhan's Flight inventory iconGarukhan's Flight
Stealth Boots
Quality: +20%
Evasion: (968-1100)
Requires Level 62, 117 Dex+(30-40) to Dexterity
(320-380)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
The higher you soar, the further you must fall.
Garukhan's Flight inventory icon
62+(30-40) to Dexterity
(320-380)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
The Brine CrownThe Brine Crown inventory iconThe Brine Crown
Prophet Crown
Quality: +20%
Armour: (806-940)
Energy Shield: (108-126)
Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Greatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience.
The Brine Crown inventory icon
63(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+(30-50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
Alpha's HowlAlpha's Howl inventory iconAlpha's Howl
Sinner Tricorne
Quality: +20%
Evasion: (738-811)
Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Mana Reserved
Nature respects the strong
And paints the snow red
With the blood of the weak
Alpha's Howl inventory icon
64+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Mana Reserved
The PandemoniusThe Pandemonius inventory iconThe Pandemonius
Jade Amulet
Requires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
A single moment sets in motion an eternal fall,
beneath which all are buried.
The Pandemonius inventory icon
64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
Hyrri's IreHyrri's Ire inventory iconHyrri's Ire
Zodiac Leather
Quality: +20%
Evasion: (2220-2903)
Movement Speed: -3%
Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
Adds (105-145) to (160-200) Cold Damage to Bow Attacks
10% chance to Dodge Attack Hits
10% chance to Dodge Spell Hits
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
Hyrri's Ire inventory icon
65+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
Adds (105-145) to (160-200) Cold Damage to Bow Attacks
10% chance to Dodge Attack Hits
10% chance to Dodge Spell Hits
Callinellus MalleusCallinellus Malleus inventory iconCallinellus Malleus
Auric Mace
One Handed Mace
Quality: +20%
Physical Damage: (189-240) to (261.9-336)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
To neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together.
Callinellus Malleus inventory icon
6615% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
Steppan EardSteppan Eard inventory iconSteppan Eard
Sorcerer Boots
Quality: +20%
Energy Shield: (117-158)
Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
Steppan Eard inventory icon
67+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
Cospri's MaliceCospri's Malice inventory iconCospri's Malice
Jewelled Foil
One Handed Sword
Quality: +20%
Elemental Damage: (80-100) to (160-200)
Critical Strike Chance: 5.50%
Attacks per Second: (1.73-1.82)
Weapon Range: 14
Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Breathe deep, my child.
Let the frigid air engulf your soul.
Embrace the eternal cold,
And it will embrace you back.
Cospri's Malice inventory icon
68+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Leadership's PriceLeadership's Price inventory iconLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted
"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
Leadership's Price inventory icon
68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted
Nuro's HarpNuro's Harp inventory iconNuro's Harp
Harbinger Bow
Bow
Quality: +20%
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.32-1.38)
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
Nuro's Harp inventory icon
68(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
DyadusDyadus inventory iconDyadus
Infernal Axe
One Handed Axe
Quality: +20%
Physical Damage: 61.2-102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 11
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
Dyadus inventory icon
69Adds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Replica AllelopathyReplica Allelopathy inventory iconReplica Allelopathy
Sorcerer Gloves
Quality: +20%
Energy Shield: (103-112)
Requires Level 69, 97 IntGrants Level 22 Wintertide Brand
(20-30)% increased Damage over Time
(100-120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20-30)% increased Chill Effect
"There seems to be some innate relationship between the forces of
chaos and cold. Perhaps we should consult an occultist."
Replica Allelopathy inventory icon
69Grants Level 22 Wintertide Brand
(20-30)% increased Damage over Time
(100-120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20-30)% increased Chill Effect
Beacon of MadnessBeacon of Madness inventory iconBeacon of Madness
Two-Toned Boots
Quality: +20%
Armour: 151
Energy Shield: 28
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Nothing spreads as quickly as an idea.
Beacon of Madness inventory icon
70+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
The Hungry LoopThe Hungry Loop inventory iconThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
The Hungry Loop inventory icon
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood Magic
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks
Zerphi's HeartZerphi's Heart inventory iconZerphi's Heart
Paua Amulet
Requires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
We are incapable of change without sacrifice, for we are both the iron and the forge.
Zerphi's Heart inventory icon
70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
AuxiumAuxium inventory iconAuxium
Crystal Belt
Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
As long as the soul is unfettered, so is the body.
Auxium inventory icon
79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge

Passive skills[ | ]

These passive skills are related to Chill. Please note there are passives that apply to ailments or elemental status effects in general are not listed here.

Chill duration[ | ]

NameStats
Elemental Focus
ElementalFocus passive skill icon
20% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
20% increased Effect of Non-Damaging Ailments [1]

Chill effect[ | ]

NameStats
Elemental Damage and Ailment Effect
Elementaldamage passive skill icon
10% increased Elemental Damage
10% increased Effect of Non-Damaging Ailments [1]
Ash, Frost and Storm
Ashfrostandstorm passive skill icon
30% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
20% reduced Effect of Chill and Shock on you
10% chance to Freeze, Shock and Ignite [1]
Elemental Focus
ElementalFocus passive skill icon
20% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
20% increased Effect of Non-Damaging Ailments [1]
Storm Weaver
Storm Weaver passive skill icon
30% increased Cold Damage
30% increased Lightning Damage
20% increased Mana Regeneration Rate
20% increased Effect of Non-Damaging Ailments [1]

Chance to avoid being Chilled[ | ]

NameStats
Cold Damage, Freeze and Chill Avoidance
Avoidchilling passive skill icon
30% chance to Avoid being Frozen
30% chance to Avoid being Chilled
5% chance to Avoid Cold Damage from Hits [1]

Miscellaneous[ | ]

Passives related to chill include:

NameStats
Chill and Freeze Resistance
Avoidchilling passive skill icon
30% reduced Effect of Chill on you
30% reduced Freeze Duration on you [1]
Ash, Frost and Storm
Ashfrostandstorm passive skill icon
30% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
20% reduced Effect of Chill and Shock on you
10% chance to Freeze, Shock and Ignite [1]
Fingers of Frost
Breathofrime passive skill icon
Enemies Become Chilled as they Unfreeze
15% chance to Freeze Enemies which are Chilled
25% increased Cold Damage
20% increased Effect of Cold Ailments [1]

Cluster jewel passives[ | ]

The following cluster jewel-only passives are related to chill:

NameStats
Blanketed Snow
IncreasedColdDamage passive skill icon
Damage Penetrates 10% Cold Resistance against Chilled Enemies [1]
Chilling Presence
IncreasedNonDamageAilmentNotable passive skill icon
Nearby Enemies are Chilled
[1]
Cold Conduction
IncreasedNonDamageAilmentNotable passive skill icon
Enemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled [1]
Cold-Blooded Killer
IncreasedColdDamage passive skill icon
+8% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy [1]
Hibernator
ColdResistNotable passive skill icon
30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently [1]
Sadist
IncreasedElementalDamage passive skill icon
15% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently [1]
Snowstorm
IncreasedLightningDamage passive skill icon
Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies [1]
Stormrider
IncreasedNonDamageAilmentNotable passive skill icon
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies [1]
Wrapped in Flame
FireDamageOverTimeNotable passive skill icon
20% increased Fire Damage
5% chance to Cover Enemies in Ash on Hit while you are Burning
Cannot be Chilled while Burning [1]
Secrets of Suffering
SecretOfAgony passive skill icon
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped [1]

Ascendancy passives[ | ]

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar
Juggernaut
Juggernaut (Ascendants) passive skill icon
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Elementalist
Elementalist avatar
Shaper of Winter
ChillSpecialisation (Elementalist) passive skill icon
All Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Necromancer
Necromancer avatar
Corpse Pact
CorpseConsumptionNotable2 (Necromancer) passive skill icon
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
Corpses you Spawn have 50% increased Maximum Life [1]
Occultist
Occultist avatar
Frigid Wake
FrigidWake (Occultist) passive skill icon
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Saboteur
Saboteur avatar
Explosives Expert
ExplosivesExpert (Saboteur) passive skill icon
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies [1]

Version history[ | ]

Version Changes
3.9.0
  • Shock and Chill calculations have been changed. In general, it is much easier to Shock and Chill monsters with low values of the ailment, but harder to reach high values of Shock and Chill. The formula used to calculate Shock and Chill magnitudes is now: 1/2*[Damage % of Ailment Threshold (see below) ]^0.4
  • We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
  • The minimum Shock and Chill value is now 5% (from 1%). To reach the minimum, you must deal 0.4% of a monster's Ailment Threshold with the associated element in a single hit. To inflict a 10% Chill you must deal 1.8% of a monster's Ailment Threshold with the associated element in a single hit. A 30% Chill requires a hit of 28% of the monster's Ailment Threshold.
3.0.0
  • Chill no longer slows enemies by a fixed amount for a variable duration. Now, Chill will slow enemies for a duration of 2 seconds by an amount based on the Cold damage dealt to the enemy. A purely Cold hit which removes 10% of an enemy's life will slow that enemy by 30% for 2 seconds, scaling linearly down to 0% at no Cold damage dealt.
  • Increased Effect of Chill and Increased Effect of Shock will increase the amount that each ailment affects whatever they are afflicting, up to their respective caps.
  • Chilled ground has a fixed slowing effect of 10%.
  • Other non-hit sources of Chill, unless otherwise specified in the debuff, will slow by 10%.
2.0.2
  • Temporal Chains inventory iconTemporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
    Cursed Normal and Magic Enemies have (20-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    50% less Effect of Curse against Players
    Cursed Rare and Unique Enemies have (10-14)% less Action Speed
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon
    Temporal Chains inventory icon
    ' slowing effect now applies multiplicatively with Chill's slowing effect. This will result in less of an impact when both are used on the same target.
0.10.0
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
Unknown
  • Introduced to the game.

References[ | ]

  1. Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.
  2. Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved February 9, 2016.
  3. https://pathofexile.gamepedia.com/Version_3.9.0
  4. https://pathofexile.gamepedia.com/Version_3.9.0
  5. Version 2.0.0 Patch note.
  6. https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
  7. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
  8. Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.
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