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"City Square Map" redirects here. For other uses, see City Square Map (disambiguation).

City Square MapMap Level: 71
Map Tier: 4
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
City Square Map (War for the Atlas) inventory icon.png
Acquisition
Area level: 71
DROP DISABLED
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsCitySquare

City Square
Map area
No Waypoint
IdMapWorldsCitySquare
Act11
Area level71
BossesPileah, Corpse Burner
Pileah, Burning Corpse
Carius, the Unnatural
Area type tagsurban
Tagsmap, area_with_water, einharmaps, triple_boss_map
The Shaper: Countless generations have walked these time-worn stones.
Vaal AreasSecluded Canal (MapSideArea5_3_2)
Countless generations have walked these time-worn stones.
Maps loading screen.png

City Square Map (War for the Atlas) is a map area based on the tileset from Oriath Square.

Layout

The layout is very similar to the act 5 zone the map is based on, albeit a bit smaller. A few side alleys branch off and lead to dead ends around the main square.

Encounters

Boss

The three bosses can be found in the centre of the square. Pileah, Corpse Burner and Pileah, Burning Corpse based on The Matriarch and Carius, the Unnatural based on Twisted Effigy.

They deal primarily heavy amounts of AoE fire damage through thrown projectiles, which may be difficult to evade completely due to their number.

Boss video

Items found in this area

ItemLvl.
The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
Three VoicesThree Voices33x EssenceThe village elders had a curious rule: If you hear three voices scream for aid, flee as fast as you can.1
The JournalistThe Journalist10Helmet
Double-Veiled Item
A good spy doesn't forget she's gone undercover.
1
Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge74

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Cage MapCage MapMap Level: 70
Map Tier: 3
Guild Character: I
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Conservatory MapConservatory MapMap Level: 72
Map Tier: 5
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3City Square MapCity Square MapMap Level: 71
Map Tier: 4
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • City Square MapCity Square MapMap Level: 78
    Map Tier: 11
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • City Square MapCity Square MapMap Level: 72
    Map Tier: 5
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • City Square MapCity Square MapMap Level: 71
    Map Tier: 4
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • City Square MapCity Square MapMap Level: 71
    Map Tier: 4
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • City Square MapCity Square MapMap Level: 72
    Map Tier: 5
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • City Square MapCity Square MapMap Level: 81
    Map Tier: 14
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Ritual.
  • City Square MapCity Square MapMap Level: 74
    Map Tier: 7
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Heist.
  • City Square MapCity Square MapMap Level: 78
    Map Tier: 11
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • City Square MapCity Square MapMap Level: 78
    Map Tier: 11
    Guild Character: Ö
    Countless generations have walked these time-worn stones.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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