Also referred to as:
Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a x Life gained for each Enemy hit by Attacks or x% of Physical Attack Damage Leeched as Lifes implicit modifier.
Maraketh weapons with this item class have a x Life and Mana gained for each Enemy hit implicit instead.
List of claws[]
Main page: List of claws
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Nailed FistNailed FistClaw Physical Damage: 4-11 Critical Strike Chance: 6.20% Attacks per Second: 1.60 Weapon Range: 11+3 Life gained for each Enemy hit by Attacks | 1 | 11 | 11 | 4-11 | 1.60 | 6.20% | 12.0 | +3 Life gained for each Enemy hit by Attacks |
Sharktooth ClawSharktooth ClawClaw Physical Damage: 6-17 Critical Strike Chance: 6.50% Attacks per Second: 1.50 Weapon Range: 11Requires Level 7, 20 Int+6 Life gained for each Enemy hit by Attacks | 7 | 14 | 20 | 6-17 | 1.50 | 6.50% | 17.2 | +6 Life gained for each Enemy hit by Attacks |
AwlAwlClaw Physical Damage: 7-23 Critical Strike Chance: 6.30% Attacks per Second: 1.55 Weapon Range: 11Requires Level 12, 25 Dex, 25 Int+7 Life gained for each Enemy hit by Attacks | 12 | 25 | 25 | 7-23 | 1.55 | 6.30% | 23.2 | +7 Life gained for each Enemy hit by Attacks |
Cat's PawCat's PawClaw Physical Damage: 12-22 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 17, 39 Dex, 27 Int+8 Life gained for each Enemy hit by Attacks | 17 | 39 | 27 | 12-22 | 1.60 | 6.00% | 27.2 | +8 Life gained for each Enemy hit by Attacks |
BlinderBlinderClaw Physical Damage: 12-31 Critical Strike Chance: 6.30% Attacks per Second: 1.55 Weapon Range: 11Requires Level 22, 41 Dex, 41 Int+12 Life gained for each Enemy hit by Attacks | 22 | 41 | 41 | 12-31 | 1.55 | 6.30% | 33.3 | +12 Life gained for each Enemy hit by Attacks |
Timeworn ClawTimeworn ClawClaw Physical Damage: 16-43 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 11Requires Level 26, 39 Dex, 56 Int+19 Life gained for each Enemy hit by Attacks | 26 | 39 | 56 | 16-43 | 1.30 | 6.50% | 38.4 | +19 Life gained for each Enemy hit by Attacks |
Shadow FangsShadow FangsClaw Physical Damage: 13-24 Chaos Damage: (23-33) to (45-60) Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 30, 54 Dex, 54 IntAdds (23-33) to (45-60) Chaos Damage | 30 | 54 | 54 | 13-24 (23-33) to (45-60) | 1.60 | 6.00% | (84.0-104.0) | Adds (23-33) to (45-60) Chaos Damage |
Sparkling ClawSparkling ClawClaw Physical Damage: 14-38 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 30, 64 Dex, 44 Int+15 Life gained for each Enemy hit by Attacks | 30 | 64 | 44 | 14-38 | 1.60 | 6.00% | 41.6 | +15 Life gained for each Enemy hit by Attacks |
Fright ClawFright ClawClaw Physical Damage: 12-46 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks | 34 | 61 | 61 | 12-46 | 1.50 | 6.30% | 43.5 | +20 Life gained for each Enemy hit by Attacks |
Double ClawDouble ClawClaw Physical Damage: 15-44 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 36, 67 Dex, 67 Int+6 Mana gained for each Enemy hit by Attacks +15 Life gained for each Enemy hit by Attacks | 36 | 67 | 67 | 15-44 | 1.50 | 6.30% | 44.2 | +6 Mana gained for each Enemy hit by Attacks +15 Life gained for each Enemy hit by Attacks |
Thresher ClawThresher ClawClaw Physical Damage: 20-53 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 11Requires Level 37, 53 Dex, 77 Int+25 Life gained for each Enemy hit by Attacks | 37 | 53 | 77 | 20-53 | 1.30 | 6.50% | 47.5 | +25 Life gained for each Enemy hit by Attacks |
GougerGougerClaw Physical Damage: 15-51 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 40, 70 Dex, 70 Int+24 Life gained for each Enemy hit by Attacks | 40 | 70 | 70 | 15-51 | 1.50 | 6.30% | 49.5 | +24 Life gained for each Enemy hit by Attacks |
Tiger's PawTiger's PawClaw Physical Damage: 23-43 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 43, 88 Dex, 61 Int1.6% of Physical Attack Damage Leeched as Life | 43 | 88 | 61 | 23-43 | 1.60 | 6.00% | 52.8 | 1.6% of Physical Attack Damage Leeched as Life |
Gut RipperGut RipperClaw Physical Damage: 20-53 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by Attacks | 46 | 80 | 80 | 20-53 | 1.50 | 6.30% | 54.8 | +44 Life gained for each Enemy hit by Attacks |
Prehistoric ClawPrehistoric ClawClaw Physical Damage: 26-68 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 11Requires Level 49, 69 Dex, 100 Int2% of Physical Attack Damage Leeched as Life | 49 | 69 | 100 | 26-68 | 1.30 | 6.50% | 61.1 | 2% of Physical Attack Damage Leeched as Life |
Malign FangsMalign FangsClaw Physical Damage: 20-37 Chaos Damage: (38-48) to (70-90) Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 50, 86 Dex, 86 IntAdds (38-48) to (70-90) Chaos Damage | 50 | 86 | 86 | 20-37 (38-48) to (70-90) | 1.60 | 6.00% | (132.0-156.0) | Adds (38-48) to (70-90) Chaos Damage |
Noble ClawNoble ClawClaw Physical Damage: 21-56 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 52, 105 Dex, 73 Int+40 Life gained for each Enemy hit by Attacks | 52 | 105 | 73 | 21-56 | 1.60 | 6.00% | 61.6 | +40 Life gained for each Enemy hit by Attacks |
Eagle ClawEagle ClawClaw Physical Damage: 17-69 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 55, 94 Dex, 94 Int2% of Physical Attack Damage Leeched as Life | 55 | 94 | 94 | 17-69 | 1.50 | 6.30% | 64.5 | 2% of Physical Attack Damage Leeched as Life |
Twin ClawTwin ClawClaw Physical Damage: 21-64 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 57, 103 Dex, 103 Int+10 Mana gained for each Enemy hit by Attacks +28 Life gained for each Enemy hit by Attacks | 57 | 103 | 103 | 21-64 | 1.50 | 6.30% | 63.8 | +10 Mana gained for each Enemy hit by Attacks +28 Life gained for each Enemy hit by Attacks |
Great White ClawGreat White ClawClaw Physical Damage: 30-78 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 11Requires Level 58, 81 Dex, 117 Int+46 Life gained for each Enemy hit by Attacks | 58 | 81 | 117 | 30-78 | 1.30 | 6.50% | 70.2 | +46 Life gained for each Enemy hit by Attacks |
Throat StabberThroat StabberClaw Physical Damage: 21-73 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 60, 113 Dex, 113 Int+40 Life gained for each Enemy hit by Attacks | 60 | 113 | 113 | 21-73 | 1.50 | 6.30% | 70.5 | +40 Life gained for each Enemy hit by Attacks |
Hellion's PawHellion's PawClaw Physical Damage: 29-55 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life | 62 | 131 | 95 | 29-55 | 1.60 | 6.00% | 67.2 | 1.6% of Physical Attack Damage Leeched as Life |
Eye GougerEye GougerClaw Physical Damage: 26-68 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 64, 113 Dex, 113 Int+50 Life gained for each Enemy hit by Attacks | 64 | 113 | 113 | 26-68 | 1.50 | 6.30% | 70.5 | +50 Life gained for each Enemy hit by Attacks |
Vaal ClawVaal ClawClaw Physical Damage: 29-76 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 11Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life | 66 | 95 | 131 | 29-76 | 1.30 | 6.50% | 68.2 | 2% of Physical Attack Damage Leeched as Life |
Imperial ClawImperial ClawClaw Physical Damage: 25-65 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks | 68 | 131 | 95 | 25-65 | 1.60 | 6.00% | 72.0 | +46 Life gained for each Enemy hit by Attacks |
Terror ClawTerror ClawClaw Physical Damage: 18-71 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life | 70 | 113 | 113 | 18-71 | 1.50 | 6.30% | 66.8 | 2% of Physical Attack Damage Leeched as Life |
Void FangsVoid FangsClaw Physical Damage: 22-41 Chaos Damage: (40-55) to (80-98) Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 70, 113 Dex, 113 IntAdds (40-55) to (80-98) Chaos Damage | 70 | 113 | 113 | 22-41 (40-55) to (80-98) | 1.60 | 6.00% | (146.4-172.8) | Adds (40-55) to (80-98) Chaos Damage |
Gemini ClawGemini ClawClaw Physical Damage: 23-68 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 72, 121 Dex, 121 Int+14 Mana gained for each Enemy hit by Attacks +38 Life gained for each Enemy hit by Attacks | 72 | 121 | 121 | 23-68 | 1.50 | 6.30% | 68.2 | +14 Mana gained for each Enemy hit by Attacks +38 Life gained for each Enemy hit by Attacks |
List of unique claws[]
Main page: List of unique claws
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|---|
Last ResortLast Resort Nailed FistClaw Quality: +20% Physical Damage: (12-13.2) to (42-46.2) Critical Strike Chance: 6.20% Attacks per Second: 1.60 Weapon Range: 11+3 Life gained for each Enemy hit by Attacks25% increased Attack Speed when on Low Life (80-100)% increased Physical Damage Adds 2 to 10 Physical Damage 100% increased Claw Physical Damage when on Low Life 100% increased Accuracy Rating when on Low LifeDesperate times demand desperate measures. | 1 | 11 | 11 | (12-13.2) to (42-46.2) | 1.60 | 6.20% | (43.2-47.5) | N/A | (43.2-47.5) | +3 Life gained for each Enemy hit by Attacks25% increased Attack Speed when on Low Life (80-100)% increased Physical Damage Adds 2 to 10 Physical Damage 100% increased Claw Physical Damage when on Low Life 100% increased Accuracy Rating when on Low Life |
Replica Last ResortReplica Last Resort Nailed FistClaw Quality: +20% Physical Damage: (8-8.8) to (22-24.2) Critical Strike Chance: 6.20% Attacks per Second: 1.60 Weapon Range: 11+3 Life gained for each Enemy hit by Attacks50% increased Attack Speed when on Low Life (80-100)% increased Physical Damage 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life"An absurdly vicious weapon in the hands of our test subjects. It seems to channel the desperate will to live. Intriguing." - Researcher Olesya | 1 | 11 | 11 | (8-8.8) to (22-24.2) | 1.60 | 6.20% | (24.0-26.4) | N/A | (24.0-26.4) | +3 Life gained for each Enemy hit by Attacks50% increased Attack Speed when on Low Life (80-100)% increased Physical Damage 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life |
WildslashWildslash AwlClaw Quality: +20% Physical Damage: (10.8-15.6) to (46.8-54) Critical Strike Chance: 6.30% Attacks per Second: (1.71-1.78) Weapon Range: 11Requires Level 12, 25 Dex, 25 Int+7 Life gained for each Enemy hit by Attacks+(10-15) to Strength +(10-15) to Dexterity Adds (2-6) to (16-22) Physical Damage (10-15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy RatingThere are two things to know about fighting: When to swing like crazy, and when to run. | 12 | 25 | 25 | (10.8-15.6) to (46.8-54) | (1.71-1.78) | 6.30% | (49.1-62.0) | N/A | (49.1-62.0) | +7 Life gained for each Enemy hit by Attacks+(10-15) to Strength +(10-15) to Dexterity Adds (2-6) to (16-22) Physical Damage (10-15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy Rating |
Hand of Thought and MotionHand of Thought and Motion BlinderClaw Quality: +20% Physical Damage: 14.4-37.2 Elemental Damage: 1 to (50-60) Critical Strike Chance: 6.30% Attacks per Second: (1.71-1.78) Weapon Range: 11Requires Level 22, 41 Dex, 41 Int+12 Life gained for each Enemy hit by AttacksAdds 1 to (50-60) Lightning Damage (10-15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence (20-25)% increased Elemental Damage with Attack SkillsShe carries us and nurtures us until we must feed upon each other. This item can be transformed with a Blessing of Esh | 22 | 41 | 41 | 14.4-37.2 1 to (50-60) | (1.71-1.78) | 6.30% | (44.0-46.0) | (43.5-54.4) | (87.5-100.4) | +12 Life gained for each Enemy hit by AttacksAdds 1 to (50-60) Lightning Damage (10-15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence (20-25)% increased Elemental Damage with Attack Skills |
Al DhihAl Dhih Timeworn ClawClaw Quality: +20% Physical Damage: (35.2-38.4) to (94.6-103.2) Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 11Requires Level 26, 39 Dex, 56 Int+19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds"When the hyena howls thrice death is sure to follow." -Maraketh Wisdom | 26 | 39 | 56 | (35.2-38.4) to (94.6-103.2) | 1.30 | 6.50% | (84.4-92.0) | N/A | (84.4-92.0) | +19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds |
Mortem MorsuMortem Morsu Fright ClawClaw Quality: +20% Physical Damage: (23.4-26.4) to (89.7-101.2) Critical Strike Chance: 7.88% Attacks per Second: 1.80 Weapon Range: 11Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10-20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on HitFear blisters the heart and thins the blood. Fear squeezes lungs and sets the guts to fester. Fear is the wound left untended. | 34 | 61 | 61 | (23.4-26.4) to (89.7-101.2) | 1.80 | 7.88% | (101.8-114.8) | N/A | (101.8-114.8) | +20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10-20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit |
Cybil's PawCybil's Paw Thresher ClawClaw Quality: +20% Physical Damage: 24-63.6 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 11Requires Level 37, 53 Dex, 77 Int+25 Life gained for each Enemy hit by Attacks(8-12)% increased Cast Speed +(30-40) to maximum Mana +(5-8) Life gained for each Enemy hit by your Spells 8% increased Spell Damage per 5% Chance to Block Attack DamageTread lightly, lest their vigil find you. Speak softly, lest their reason fend you. Cut gently, lest their spirit haunt you. | 37 | 53 | 77 | 24-63.6 | 1.30 | 6.50% | 56.9 | N/A | 56.9 | +25 Life gained for each Enemy hit by Attacks(8-12)% increased Cast Speed +(30-40) to maximum Mana +(5-8) Life gained for each Enemy hit by your Spells 8% increased Spell Damage per 5% Chance to Block Attack Damage |
Advancing FortressAdvancing Fortress Gut RipperClaw Quality: +20% Physical Damage: (44-48) to (116.6-127.2) Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls. A woman carries her fortress with her. In heart, in mind, in hand." - Sekhema Deshret | 46 | 80 | 80 | (44-48) to (116.6-127.2) | 1.50 | 6.30% | (120.5-131.4) | N/A | (120.5-131.4) | +44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers |
Ornament of the EastOrnament of the East Gut RipperClaw Quality: +20% Physical Damage: (56-60) to (148.4-159) Critical Strike Chance: 6.30% Attacks per Second: (1.65-1.72) Weapon Range: 11Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by Attacks+1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 10 Faster Attacks (160-180)% increased Physical Damage (10-15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be EvadedTo the Maraketh, death is as intimate as love. | 46 | 80 | 80 | (56-60) to (148.4-159) | (1.65-1.72) | 6.30% | (168.6-188.9) | N/A | (168.6-188.9) | +44 Life gained for each Enemy hit by Attacks+1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 10 Faster Attacks (160-180)% increased Physical Damage (10-15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded |
Replica Advancing FortressReplica Advancing Fortress Gut RipperClaw Quality: +20% Physical Damage: (44-48) to (116.6-127.2) Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +(30-50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently"Additional test subjects approved. Determine exactly how many wounds need to be endured to activate Prototype #612's energies." | 46 | 80 | 80 | (44-48) to (116.6-127.2) | 1.50 | 6.30% | (120.5-131.4) | N/A | (120.5-131.4) | +44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +(30-50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently |
The Wasp NestThe Wasp Nest Throat StabberClaw Quality: +20% Physical Damage: (56.7-60.9) to (197.1-211.7) Critical Strike Chance: (7.56%-7.88%) Attacks per Second: (1.80-1.88) Weapon Range: 11Requires Level 60, 113 Dex, 113 Int+40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage (20-25)% increased Attack Speed (20-25)% increased Critical Strike Chance +(330-350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80-120 added Chaos Damage against Enemies affected by at least 5 PoisonsTo discover how cruel nature can be, you need only shake the wrong branch. | 60 | 113 | 113 | (56.7-60.9) to (197.1-211.7) | (1.80-1.88) | (7.56%-7.88%) | (228.4-255.6) | N/A | (228.4-255.6) | +40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage (20-25)% increased Attack Speed (20-25)% increased Critical Strike Chance +(330-350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80-120 added Chaos Damage against Enemies affected by at least 5 Poisons |
BloodseekerBloodseeker Hellion's PawClaw Quality: +20% Physical Damage: (105.3-113.1) to (180.9-194.3) Critical Strike Chance: 6.00% Attacks per Second: 1.68 Weapon Range: 11Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(150-170)% increased Physical Damage Adds 10 to 12 Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant"For the life of the flesh will always be in the blood." - Atalui, Vaal Priestess | 62 | 131 | 95 | (105.3-113.1) to (180.9-194.3) | 1.68 | 6.00% | (240.4-258.2) | N/A | (240.4-258.2) | 1.6% of Physical Attack Damage Leeched as Life(150-170)% increased Physical Damage Adds 10 to 12 Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant |
Law of the WildsLaw of the Wilds Hellion's PawClaw Quality: +20% Physical Damage: 34.8-66 Critical Strike Chance: (7.32%-7.68%) Attacks per Second: (1.84-1.92) Weapon Range: 11Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15-20)% increased Attack Speed (22-28)% increased Critical Strike Chance +(15-25)% to Global Critical Strike MultiplierThe strong survive. The strongest thrive. | 62 | 131 | 95 | 34.8-66 | (1.84-1.92) | (7.32%-7.68%) | (92.7-96.8) | N/A | (92.7-96.8) | 1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15-20)% increased Attack Speed (22-28)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier |
AllureAllure Vaal ClawClaw Quality: +20% Physical Damage: (101.2-122.5) to (243.8-290) Critical Strike Chance: 6.50% Attacks per Second: (1.40-1.46) Weapon Range: 11Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed 15% increased Movement Speed while Phasing You gain Phasing for 10 seconds on using a Vaal SkillWhat drives us to kill, to carve and to shred? What drives us to drink the seething souls of the dead? What drives us to love and to hold, but still go amiss? What drives us to leave this world for the Abyss? | 66 | 95 | 131 | (101.2-122.5) to (243.8-290) | (1.40-1.46) | 6.50% | (242.2-300.3) | N/A | (242.2-300.3) | 2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed 15% increased Movement Speed while Phasing You gain Phasing for 10 seconds on using a Vaal Skill |
Essentia SanguisEssentia Sanguis Vaal ClawClaw Quality: +20% Physical Damage: (75.4-87) to (197.6-228) Elemental Damage: 1-200 Critical Strike Chance: 6.50% Attacks per Second: (1.56-1.69) Weapon Range: 11Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws (140-180)% increased Physical Damage Adds 1 to 200 Lightning Damage (20-30)% increased Attack Speed +(30-40) to maximum Energy Shield 50% reduced Maximum Recovery per Energy Shield Leech Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield Ghost ReaverThe darkest clouds clashed and coupled, giving birth to four lightning children of hate. | 66 | 95 | 131 | (75.4-87) to (197.6-228) 1-200 | (1.56-1.69) | 6.50% | (212.9-266.2) | (156.8-169.8) | (369.7-436.0) | 2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws (140-180)% increased Physical Damage Adds 1 to 200 Lightning Damage (20-30)% increased Attack Speed +(30-40) to maximum Energy Shield 50% reduced Maximum Recovery per Energy Shield Leech Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield Ghost Reaver |
Replica AllureReplica Allure Vaal ClawClaw Quality: +20% Physical Damage: (101.2-122.5) to (243.8-290) Critical Strike Chance: 6.50% Attacks per Second: (1.40-1.46) Weapon Range: 11Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage"Test subject was able to survive the entire process simply by shouting epithets at the researcher. Researcher's feelings were slightly injured." - Researcher Graven | 66 | 95 | 131 | (101.2-122.5) to (243.8-290) | (1.40-1.46) | 6.50% | (242.2-300.3) | N/A | (242.2-300.3) | 2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage |
Hand of Wisdom and ActionHand of Wisdom and Action Imperial ClawClaw Quality: +20% Physical Damage: 30-78 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity (25-30)% increased Elemental Damage with Attack SkillsShe thinks and we act. She acts and we think. Fragments of the whole that washes clean the skies. | 68 | 131 | 95 | 30-78 | 1.60 | 6.00% | 86.4 | N/A | 86.4 | +46 Life gained for each Enemy hit by Attacks(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity (25-30)% increased Elemental Damage with Attack Skills |
Izaro's DilemmaIzaro's Dilemma Imperial ClawClaw Quality: +20% Physical Damage: (72-81) to (184-207) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro saw himself not as a man, but as a divine saviour trapped in a man's body. | 68 | 131 | 95 | (72-81) to (184-207) | (1.76-1.84) | 6.00% | (225.3-265.0) | N/A | (225.3-265.0) | +46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while Frozen |
Touch of AnguishTouch of Anguish Imperial ClawClaw Quality: +20% Physical Damage: (78-90) to (234-258) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: 1.60 Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you. Wield the cold touch of death like a splinter of your own shattered heart. | 68 | 131 | 95 | (78-90) to (234-258) | 1.60 | (7.80%-8.40%) | (249.6-278.4) | N/A | (249.6-278.4) | +46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently Freeze |
RiveRive Terror ClawClaw Quality: +20% Physical Damage: (77.4-106) to (217.8-272) Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 11Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hitTerror doesn't make you jump. Terror makes you run. | 70 | 113 | 113 | (77.4-106) to (217.8-272) | 1.50 | 6.30% | (221.4-283.5) | N/A | (221.4-283.5) | 2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit |
The ScourgeThe Scourge Terror ClawClaw Quality: +20% Physical Damage: (63.6-81.6) to (205.2-235.2) Critical Strike Chance: 6.30% Attacks per Second: (1.65-1.72) Weapon Range: 11Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage (10-15)% increased Attack Speed Minions have (10-15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've Hit RecentlyWith increasing mastery over death comes an increasing desire for it. | 70 | 113 | 113 | (63.6-81.6) to (205.2-235.2) | (1.65-1.72) | 6.30% | (221.8-273.2) | N/A | (221.8-273.2) | 2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage (10-15)% increased Attack Speed Minions have (10-15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've Hit Recently |
Passive skills[]
There are passive skills that grant claw bonuses.
Name | Stats |
---|---|
Claw Accuracy and Critical Strike Multiplier | 6% increased Accuracy Rating with Claws +10% to Critical Strike Multiplier with Claws [1] |
Claw Attack Speed and Movement Speed | 3% increased Attack Speed with Claws 3% increased Movement Speed [1] [2] |
Claw Attack Speed and Poison Chance | 10% chance to Poison on Hit with Attacks 4% increased Attack Speed with Claws [1] |
Claw Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Claws +10% to Critical Strike Multiplier with Claws [1] [2] [3] |
Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Claws [1] Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [4] [5] [6] |
Claw Damage and Critical Strike Chance | Claw Attacks deal 10% increased Damage with Hits and Ailments 15% increased Critical Strike Chance with Claws [1] Claw Attacks deal 10% increased Damage with Hits and Ailments 20% increased Critical Strike Chance with Claws [2] |
Claw Damage and Leech | Claw Attacks deal 12% increased Damage with Hits and Ailments 0.4% of Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech [1] [2] |
Claw Damage and Poison Chance | 10% increased Damage with Claws 10% chance to Poison on Hit with Attacks Claw Attacks deal 20% increased Damage with Ailments [1] [2] |
Claws of the Falcon | Claw Attacks deal 25% increased Damage with Hits and Ailments +30% to Critical Strike Multiplier with Claws 15% increased Accuracy Rating with Claws [1] |
Claws of the Hawk | 40% increased Critical Strike Chance with Claws +25% to Critical Strike Multiplier with Claws 10% chance to Blind Enemies on Critical Strike [1] |
Claws of the Magpie | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
Claws of the Pride | Claw Attacks deal 25% increased Damage with Hits and Ailments 15% increased Attack and Cast Speed if you've used a Movement Skill Recently +1 to Melee Strike Range with Claws Overwhelm 10% Physical Damage Reduction [1] |
Poisonous Fangs | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Poison Duration 10% chance to Poison on Hit with Attacks +10% to Damage over Time Multiplier for Poison [1] |
Soul Raker | Claw Attacks deal 20% increased Damage with Hits and Ailments 1.2% of Attack Damage Leeched as Life 0.8% of Attack Damage Leeched as Mana 50% increased Recovery per second from Life Leech [1] |
List of active skill gems usable with claws[]
Main page: List of skill gems usable with claws
Active Skill Gems that are usable with Claws.
Skill gem | ||||
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Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Cobra LashCobra LashAttack, Projectile, Chaos Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (75-125)% of base Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1.5% increased Critical Strike Chance1% increased Chaining rangeProjectiles deal 0.75% increased Damage with Hits and Ailments for each remaining ChainDeals (75-125.4)% of Base Attack Damage (3-113) to (5-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage Chains +(3-5) Times +50% to Damage over Time Multiplier for Poison from Critical Strikes 40% chance to Poison on Hit Projectiles deal 5% more Damage with Hits for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-112)% of base Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Dual StrikeDual StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-195)% of base Effectiveness of Added Damage: (125-195)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance +0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damageDeals (125-195)% of Base Attack Damage (50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-168)% of base Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage 1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsDeals (100-175)% of Base Attack Damage Fires (4-7) additional Projectiles +(18-21) to Melee Strike Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage 1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning DamageDeals (135-225)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles (1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal+0.5% to Damage over Time Multiplier for Poison1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Chaos DamageDeals (125-160)% of Base Attack Damage Base duration is 1 seconds Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Base secondary duration is 1 seconds 60% chance to Poison on Hit 60% of Physical Damage Converted to Chaos Damage 30% more Poison Duration (20-113) to (30-169) Added Chaos Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (150-180)% of base Effectiveness of Added Damage: (150-180)% Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage 50% more Area of Effect for each stage +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Attack Speed: 400% of base Attack Damage: (50-61)% of base Effectiveness of Added Damage: (50-61)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Attack Damage: (28-33)% of base Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee Strike Range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile Level: (1-20) Souls Per Use: 20 Can Store 1 Use(s) Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage 1% increased Projectile SpeedDeals (105-163)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee Level: (1-20) Souls Per Use: 35 Can Store 2 Use(s) Attack Speed: 250% of base Attack Damage: (150-180)% of base Effectiveness of Added Damage: (150-180)% Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (150-180)% of Base Attack Damage 50% more Area of Effect for each stage +4 to maximum Stages Can't be Evaded +(0-2) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile Level: (1-20) Souls Per Use: 10 Can Store 3 Use(s) Attack Speed: 110% of base Attack Damage: (91-135)% of base Effectiveness of Added Damage: (91-135)%Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage Fires 4 additional Projectiles Fires Projectiles in a circle Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Venom GyreVenom GyreAttack, Projectile, Chaos Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (125-165)% of Base Attack Damage Base duration is 12 seconds Can catch up to 30 Returning Projectiles 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage 40% chance to keep caught Projectiles when firing them by using Whirling Blades Returning Projectiles Pierce all Targets Projectiles Return to youPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-135)% of base Effectiveness of Added Damage: (90-135)%Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed 0.5% increased Poison Duration1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict PoisonDeals (90-135)% of Base Attack Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Base duration is 4 seconds (5-169) to (7-254) Added Chaos Damage Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage 30% Less Attack Speed if Dual Wielding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee Level: (1-20) Cost: 10 ManaRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage +0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | ||
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-185)% of base Effectiveness of Added Damage: (160-185)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage Totem lasts 12 seconds +(16-18) to Melee Strike Range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is ActivePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-148)% of base Effectiveness of Added Damage: (110-148)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee Strike Range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% chance to Debilitate Enemies for 1 second on Hit1% increased Cooldown Recovery Rate1% increased DamageDeals (115-175)% of Base Attack Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-150)% of base Effectiveness of Added Damage: (110-150)% Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times 2% reduced Damage1% increased Beam frequency 1% reduced Area of EffectDeals (110-150)% of Base Attack Damage Base duration is 3 seconds 50% of Physical Damage Converted to Lightning Damage Beams Hit Enemies every (0.4-0.32) seconds (4-6) maximum Beam Targets Chains +1 Times Beams deal 40% less Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Vaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Attack Speed: 80% of baseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage 30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Vigilant StrikeVigilant StrikeAttack, Melee, Strike Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (222-260)% of base Effectiveness of Added Damage: (222-260)%Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee Strike Range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 |