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==Mechanics== |
==Mechanics== |
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− | Non-unique Cluster Jewels come with two [[enchantment]]s: one that determines how many passive skills are in the cluster, and one that determines what bonuses the passives in the jewel give. The latter determines what kind of mods the Cluster Jewel can roll. Like other jewels, they can have up to four [[explicit]] modifiers. The explicit mods will either modify or add bonuses to the small passives or add a notable skill or jewel sockets to the cluster. Unlike other jewels, normal rarity Cluster Jewels can drop. |
+ | Non-unique Cluster Jewels come with two [[enchantment]]s: one that determines how many passive skills are in the cluster, and one that determines what bonuses the passives in the jewel give. The latter determines what kind of mods the Cluster Jewel can roll. Like other jewels, they can have up to four [[explicit]] modifiers. The explicit mods will either modify or add bonuses to the small passives or add a notable skill or jewel sockets to the cluster. Unlike other jewels, normal rarity Cluster Jewels can drop. Medium and Large Cluster Jewels have a third enchantment that determines how many jewel sockets it has. |
− | Jewel sockets in the cluster can support either regular or [[Abyss jewel]]s or smaller cluster jewels. Jewel sockets in a {{il|Large Cluster Jewel}} can support {{il|Medium Cluster Jewel|Medium}} or {{il|Small Cluster Jewel|Small Cluster Jewels}}, and jewel sockets in a {{il|Medium Cluster Jewel}} can support a {{il|Small Cluster Jewel}}. |
+ | Jewel sockets in the cluster can support either regular or [[Abyss jewel]]s or smaller cluster jewels. Jewel sockets in a {{il|Large Cluster Jewel}} can support {{il|Medium Cluster Jewel|Medium}} or {{il|Small Cluster Jewel|Small Cluster Jewels}}, and jewel sockets in a {{il|Medium Cluster Jewel}} can support a {{il|Small Cluster Jewel}}. You can have a maximum of two sockets for Large and one for Medium. |
Passives in the Cluster Jewel are never considered to be within radius of Jewels for unique Jewels which interact with nearby passives. Similarly, jewels with a radius have radius effects disabled if they're socketed in a Cluster Jewel jewel socket. |
Passives in the Cluster Jewel are never considered to be within radius of Jewels for unique Jewels which interact with nearby passives. Similarly, jewels with a radius have radius effects disabled if they're socketed in a Cluster Jewel jewel socket. |
Revision as of 12:40, 3 July 2020
Cluster Jewels are a class of jewels that can be socketed in the outermost sockets of the passive skill tree. These jewels extend the skill tree by creating new clusters of nodes, which can contain basic nodes, notable skills, and even keystones. They can also create more jewel sockets which can support smaller cluster jewels. They are occasionally dropped from a Delirium encounter.
Cluster jewels can be crafted to modify their properties. Like all jewels, rare cluster jewels can have a maximum of four affixes.
Mechanics
Non-unique Cluster Jewels come with two enchantments: one that determines how many passive skills are in the cluster, and one that determines what bonuses the passives in the jewel give. The latter determines what kind of mods the Cluster Jewel can roll. Like other jewels, they can have up to four explicit modifiers. The explicit mods will either modify or add bonuses to the small passives or add a notable skill or jewel sockets to the cluster. Unlike other jewels, normal rarity Cluster Jewels can drop. Medium and Large Cluster Jewels have a third enchantment that determines how many jewel sockets it has.
Jewel sockets in the cluster can support either regular or Abyss jewels or smaller cluster jewels. Jewel sockets in a Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. can support MediumMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. or Small Cluster JewelsSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket., and jewel sockets in a Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. can support a Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.. You can have a maximum of two sockets for Large and one for Medium.
Passives in the Cluster Jewel are never considered to be within radius of Jewels for unique Jewels which interact with nearby passives. Similarly, jewels with a radius have radius effects disabled if they're socketed in a Cluster Jewel jewel socket.
The passive points spent on the Cluster Jewel passives can be refunded by simply unsocketing the jewel, which refunds all passive points spent on that jewel's cluster. However, if a jewel socket or Keystone passive has been allocated, it will cost 1 refund point to unsocket it.
No jewel will have more than one of a given notable, but duplicates of the same notable skills can be stacked. If the notable has a limit to its effect, such as Purposeful Harbinger, that limit applies across all instances of the notable.
Selling 5 of the same kind(e.g. Large and Rare) will give you a new jewel of the same size and rarity. The new jewel will have the minimum[citation needed] number of nodes from the 5 components, a new enchantment and new modifiers. This can be used to re-roll the enchantment on a cluster jewel if you sell it with 4 others that all have equal or higher number of nodes.
Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. adds 2-3 passive skills, can not have sockets.
Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. adds 4-6 passive skills, can have 1 socket.
Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. adds 8-12 passive skills, can have up to 2 sockets.
List of cluster jewels
Item |
---|
Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. |
Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. |
Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. |
List of unique cluster jewels
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Calamitous VisionsCalamitous Visions Small Cluster JewelAdds Lone Messenger"Try as I might, I could not escape it. When I closed my eyes, I saw only death. Each breath tainted with the scent of seared and smouldering flesh, And each sound tangled with pleas for mercy."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Small Cluster Jewel | 1 | Adds Lone Messenger | ||
Kitava's TeachingsKitava's Teachings Small Cluster JewelAdds Disciple of KitavaSavour the bitter, cherish the sweet, For there may never be another chance to eat.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Small Cluster Jewel | 1 | Adds Disciple of Kitava | ||
Natural AffinityNatural Affinity Small Cluster JewelAdds Nature's PatienceYou can take the girl out of the woods, but you can't take the woods out of the girl.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Small Cluster Jewel | 1 | Adds Nature's Patience | ||
One With NothingOne With Nothing Small Cluster JewelAdds Hollow Palm TechniqueOnce you begin to rely on your weapons, You ensure you can't live without them.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Small Cluster Jewel | 1 | Adds Hollow Palm Technique | ||
The Front LineThe Front Line Small Cluster JewelAdds Veteran's AwarenessIt was a great honour to fight at the front. The few that survived the initial charge were guaranteed fame and fortune.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Small Cluster Jewel | 1 | Adds Veteran's Awareness | ||
The InterrogationThe Interrogation Small Cluster JewelAdds Secrets of SufferingPain is a fine motivator, But if you seek the truth, Fear of pain unknown has no parallel.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Small Cluster Jewel | 1 | Adds Secrets of Suffering | ||
The SiegeThe Siege Small Cluster JewelAdds KineticismAs the dead battered Highgate's barricades, The Black Sekhema accepted her fate, And stood her ground.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Small Cluster Jewel | 1 | Adds Kineticism | ||
MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods> CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Medium Cluster Jewel | 1 | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
Corrupted | ||
VoicesVoices Large Cluster JewelAdds 3 Jewel Socket Passive Skills <Random empty passive skill node mod> CorruptedOnly a madman would ignore a god's instructions.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Large Cluster Jewel | 1 | Adds 3 Jewel Socket Passive Skills
Corrupted |
Jewel modifiers by jewel type
List of keystone nodes
Name | Stats |
---|---|
Disciple of Kitava | Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently [1] |
Hollow Palm Technique | You count as Dual Wielding while you are Unencumbered 60% more Attack Speed while you are Unencumbered 14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered [1] |
Kineticism | Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain [1] |
Lone Messenger | You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled [1] |
Nature's Patience | Gain 2 Grasping Vines each second while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine [1] |
Pitfighter | 1% increased Fishing Line Strength [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Veteran's Awareness | +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently [1] |
List of notable passives
Name | Stats |
---|---|
Adrenaline | 6% increased maximum Life 10% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching [1] |
Advance Guard | Attack Skills deal 30% increased Damage while holding a Shield 5% increased Movement Speed while holding a Shield Ignore all Movement Penalties from Armour [1] |
Aerialist | 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits 5% increased Dexterity [1] |
Aerodynamics | 10% increased Projectile Damage 20% increased Projectile Speed Projectiles Pierce an additional Target [1] |
Agent of Destruction | 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze, Shock and Ignite while affected by a Herald [1] |
Alchemist | +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks [1] |
Ancestral Echo | 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently [1] |
Ancestral Guidance | 30% increased Effect of Buffs granted by your Active Ancestor Totems Totems' Action Speed cannot be modified to below base value [1] |
Ancestral Inspiration | Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage [1] |
Ancestral Might | 20% increased Totem Damage 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds [1] |
Ancestral Preservation | 30% increased Totem Life Totems have 10% additional Physical Damage Reduction Totems gain +40% to Chaos Resistance [1] |
Ancestral Reach | 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range [1] |
Antifreeze | +20% to Cold Resistance 30% chance to Avoid being Frozen +1% to maximum Cold Resistance [1] |
Antivenom | +23% to Chaos Resistance 30% chance to Avoid being Poisoned +1% to maximum Chaos Resistance [1] |
Arcane Adept | Channelling Skills deal 20% increased Damage 5% increased Attack and Cast Speed while Channelling Gain Arcane Surge after Channelling for 1 second [1] |
Arcane Heroism | 10% chance to gain Arcane Surge when you Hit a Unique enemy 30% increased Effect of Arcane Surge on you [1] |
Arcane Pyrotechnics | 20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Trap is Triggered by an Enemy Gain Arcane Surge when your Mine is Detonated targeting an Enemy [1] |
Arcing Shot | Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance [1] |
Assert Dominance | 25% increased Area of Effect if you've Killed at least 5 Enemies Recently [1] |
Astonishing Affliction | 20% increased Effect of Non-Damaging Ailments 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Duration of Elemental Ailments on Enemies [1] |
Basics of Pain | 20% increased Damage 30% increased Critical Strike Chance [1] |
Battle-Hardened | 35% increased Physical Damage 30% increased Evasion Rating and Armour [1] |
Battlefield Dominator | 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold [1] |
Blacksmith | +20% to Fire Resistance 25% increased Armour 0.4% of Fire Damage Leeched as Life [1] |
Blanketed Snow | Damage Penetrates 10% Cold Resistance against Chilled Enemies [1] |
Blast-Freeze | 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 [1] |
Blessed | +13% to Chaos Resistance 6% increased maximum Life 10% increased maximum Mana [1] |
Blessed Rebirth | Minions have 20% increased maximum Life Minions created Recently cannot be Damaged [1] |
Blizzard Caller | 25% increased Frostbite Curse Effect 15% increased Critical Strike Chance [1] |
Bloodscent | Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second [1] |
Blowback | Ignites you inflict deal Damage 15% faster [1] |
Bodyguards | Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks [1] |
Born of Chaos | +3% to maximum Chaos Resistance [1] |
Brand Loyalty | 20% increased Brand Attachment range Enemies take 5% increased Damage for each of your Brands Attached to them [1] |
Brewed for Potency | 24% increased Damage over Time 20% increased Life and Mana Recovery from Flasks 10% increased Flask Charges gained [1] |
Broadside | Bow Skills have 25% increased Area of Effect [1] |
Brush with Death | +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill [1] |
Brutal Infamy | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies [1] |
Burden Projection | 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage [1] |
Burning Bright | +8% to Fire Damage over Time Multiplier 20% increased Fire Damage 8% increased Area of Effect [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Call to the Slaughter | Minions deal 15% increased Damage Minions created Recently have 30% increased Movement Speed Minions created Recently have 10% increased Attack and Cast Speed [1] |
Capacitor | 30% reduced Effect of Shock on you Unaffected by Shocked Ground You cannot be Shocked if you've been Shocked Recently [1] |
Careful Handling | 15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana [1] |
Chilling Presence | Nearby Enemies are Chilled [1] |
Chip Away | Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% Brand Recall grants 20% increased Brand Attachment range to recalled Brands [1] |
Circling Oblivion | 25% increased Damage over Time 25% increased Duration of Ailments on Enemies [1] |
Clarity of Purpose | 15% increased maximum Mana 30% increased Mana Regeneration Rate [1] |
Cold Conduction | Enemies Chilled by your Hits are Shocked Enemies Shocked by your Hits are Chilled [1] |
Cold to the Core | 1% increased Cold Damage per 25 Strength 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence [1] |
Cold-Blooded Killer | +8% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy [1] |
Combat Rhythm | 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently [1] |
Compound Injury | 50% increased Damage with Bleeding you inflict on Maimed Enemies [1] |
Confident Combatant | 1% increased Damage per 1% Chance to Block Attack Damage [1] |
Conjured Wall | 25% increased Spell Damage +6% Chance to Block Spell Damage if you've Cast a Spell Recently [1] |
Conservation of Energy | 8% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 10% increased Maximum total Recovery per second from Energy Shield Leech [1] |
Cooked Alive | 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance [1] |
Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage [1] |
Cremator | 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed [1] |
Cry Wolf | Exerted Attacks deal 25% increased Damage Warcries have a minimum of 10 Power [1] |
Cult-Leader | Minions deal 35% increased Damage while you are affected by a Herald [1] |
Daring Ideas | 18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana [1] |
Dark Discourse | 10% increased Effect of your Curses Enemies you Curse are Hindered, with 15% reduced Movement Speed Regenerate 1% of Energy Shield per second if you've Killed an Enemy Recently [1] |
Dark Ideation | 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% [1] |
Dark Messenger | Herald Skills deal 20% increased Damage Herald Skills have 25% increased Area of Effect [1] |
Darting Movements | 5% chance to Dodge Attack and Spell Hits while moving 5% increased Movement Speed [1] |
Deadly Repartee | Attack Skills deal 25% increased Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding [1] |
Deep Chill | +10% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments [1] |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit [1] |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1] |
Disciples | Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Rate [1] |
Disease Vector | +10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Enemies Poisoned by you cannot Regenerate Life [1] |
Disorienting Display | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill [1] |
Disorienting Wounds | 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies [1] |
Distilled Perfection | 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 20% increased Flask Effect Duration [1] |
Doryani's Lesson | 25% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life [1] |
Dragon Hunter | +20% to Fire Resistance 30% increased Armour 15% chance to Defend with Double Armour [1] |
Dread March | Minions have 10% increased maximum Life Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance Minions have 10% increased Movement Speed [1] |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit [1] |
Eldritch Inspiration | +8% to Chaos Damage over Time Multiplier 16% increased maximum Mana 20% increased Mana Regeneration Rate [1] |
Elegant Form | 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits 30% chance to Avoid Elemental Ailments [1] |
Empowered Envoy | Herald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you [1] |
Endbringer | 20% increased Damage while affected by a Herald 5% increased Damage for each Herald affecting you [1] |
Enduring Composure | 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently [1] |
Enduring Focus | Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling [1] |
Enduring Ward | 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges [1] |
Energy From Naught | +100 to maximum Energy Shield [1] |
Essence Rush | 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield 40% increased Damage while Leeching Energy Shield [1] |
Eternal Suffering | 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy [1] |
Evil Eye | Enemies you Curse take 5% increased Damage Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds [1] |
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% [1] |
Expendability | 10% chance to throw up to 1 additional Trap or Mine [1] |
Expert Sabotage | Mines have a 10% chance to be Detonated an Additional Time Mines have 20% increased Detonation Speed [1] |
Exploit Weakness | 25% increased Vulnerability Curse Effect 15% increased Physical Damage [1] |
Explosive Force | Gain 10% of Wand Physical Damage as Extra Chaos Damage Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1] |
Exposure Therapy | +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time [1] |
Eye of the Storm | 40% increased Critical Strike Chance +20% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1] |
Eye to Eye | 25% increased Projectile Damage 35% increased Projectile Damage with Hits against Nearby Enemies [1] |
Fan of Blades | Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers [1] |
Fan the Flames | Ignites you inflict spread to other Enemies within a Radius of 15 [1] |
Fasting | 20% increased Flask Charges gained 20% increased Movement Speed while under no Flask Effects [1] |
Fearsome Warrior | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1] |
Feast of Flesh | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life +10 Life gained for each Enemy hit by your Attacks [1] |
Feasting Fiends | Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life [1] |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching [1] |
Fettle | 10% increased maximum Life +20 to maximum Life [1] |
Fire Attunement | 30% reduced Ignite Duration on you Unaffected by Burning Ground You cannot be Ignited if you've been Ignited Recently [1] |
First Among Equals | 10% increased effect of Non-Curse Auras from your Skills Non-Curse Aura Skills have 20% increased Duration [1] |
Flexible Sentry | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Non-Damaging Ailments on you [1] |
Flow of Life | 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second [1] |
Follow-Through | Projectiles deal 15% increased Damage for each remaining Chain [1] |
Forbidden Words | 25% increased Area of Effect of Curse Aura Skills 4% reduced Mana Reservation of Curse Aura Skills 5% increased Effect of your Curses [1] |
Force Multiplier | 25% increased Physical Damage 5% chance to deal Double Damage [1] |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching [1] |
Furious Assault | 25% increased Physical Damage 8% increased Attack and Cast Speed [1] |
Genius | 8% increased maximum Mana 5% increased Intelligence [1] |
Gladiator's Fortitude | Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life [1] |
Gladiatorial Combat | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1] |
Graceful Execution | +15 to Dexterity and Intelligence 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons [1] |
Grand Design | 10% increased Cast Speed with Brand Skills 20% increased Brand Attachment range Brand Skills have 10% increased Duration [1] |
Grim Oath | Gain 10% of Physical Damage as Extra Chaos Damage [1] |
Grounded Commander | Purity of Lightning has 30% increased Aura Effect +10 to Intelligence [1] |
Guerilla Tactics | 20% increased Trap Damage 20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed 5% increased Movement Speed if you've thrown a Trap or Mine Recently [1] |
Haemorrhage | 40% increased Critical Strike Chance +18% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Haunting Shout | Enemies Taunted by your Warcries are Intimidated [1] |
Heart of Iron | Gain 10% of Maximum Life as Extra Armour [1] |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration [1] |
Heraldry | Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder [1] |
Hex Breaker | Remove a Curse after Channelling for 2 seconds 8% increased Attack and Cast Speed while Channelling [1] |
Hibernator | 30% reduced Freeze Duration on you 30% reduced Effect of Chill on you Unaffected by Chilled Ground You cannot be Frozen if you've been Frozen Recently [1] |
Hit and Run | Attack Skills deal 25% increased Damage while Dual Wielding 3% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently [1] |
Holistic Health | 8% increased maximum Life 10% increased maximum Mana [1] |
Holy Conquest | Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds 10% increased Cast Speed with Brand Skills 5% increased Movement Speed [1] |
Hulking Corpses | Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit [1] |
Improvisor | 6% increased Attack Speed 10% increased maximum Mana +3 Mana gained for each Enemy hit by your Attacks [1] |
Insatiable Killer | Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding [1] |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1] |
Insulated | +20% to Lightning Resistance 30% chance to Avoid being Shocked +1% to maximum Lightning Resistance [1] |
Intensity | 10% increased Area Damage Spells which can gain Intensity have +1 to maximum Intensity [1] |
Invigorating Portents | Minions deal 20% increased Damage while you are affected by a Herald Minions have 10% increased Movement Speed for each Herald affecting you [1] |
Iron Breaker | Overwhelm 10% Physical Damage Reduction 35% increased Physical Damage [1] |
Lasting Impression | Herald Skills deal 50% increased Damage over Time 30% increased Damage over Time while affected by a Herald [1] |
Lead By Example | +10 to Strength and Dexterity When you Warcry, you and nearby Allies gain Onslaught for 4 seconds [1] |
Life from Death | Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death [1] |
Liquid Inspiration | 15% increased maximum Mana 30% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask [1] |
Lord of Drought | 25% increased Flammability Curse Effect 10% increased Area of Effect [1] |
Low Tolerance | +8% to Damage over Time Multiplier for Poison Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage [1] |
Mage Bane | Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block +5% Chance to Block Spell Damage while Dual Wielding [1] |
Mage Hunter | 20% increased Spell Damage 4% Chance to Block Spell Damage 20% chance to gain a Power Charge when you Block [1] |
Magnifier | 10% increased Area of Effect 10% increased Area Damage +10% to Critical Strike Multiplier [1] |
Martial Mastery | +20 to Strength 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength [1] |
Martial Momentum | 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently [1] |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills [1] |
Master of Command | 50% reduced Mana Reservation of Banner Skills 15% increased Effect of Non-Curse Auras from your Skills on Enemies [1] |
Master of Fear | Enemies you Curse are Unnerved [1] |
Master of Fire | Nearby Enemies have Fire Exposure [1] |
Master the Fundamentals | 35% increased Physical Damage 35% reduced Elemental Damage +10% to all Elemental Resistances [1] |
Mender's Wellspring | 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask [1] |
Militarism | 8% increased maximum Life 30% increased Armour [1] |
Mindfulness | 15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary [1] |
Misery Everlasting | 25% increased Despair Curse Effect 10% increased Skill Effect Duration [1] |
Mob Mentality | Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power [1] |
Molten One's Mark | +2% to maximum Fire Resistance Regenerate 1% of Life per second [1] |
Mystical Ward | 4% Chance to Block Spell Damage Regenerate 1.5% of Energy Shield per second 0.3% of Spell Damage Leeched as Energy Shield [1] |
Natural Vigour | 8% increased maximum Life 30% increased Evasion Rating [1] |
No Witnesses | 10% chance to gain Elusive on Kill 25% increased Elusive Effect [1] |
Non-Flammable | +20% to Fire Resistance 30% chance to Avoid being Ignited +1% to maximum Fire Resistance [1] |
Numbing Elixir | 40% reduced Effect of Curses on you during Effect of any Life or Mana Flask 40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask [1] |
One with the Shield | Recover 50 Life when you Block 50% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield [1] |
Openness | +30 to maximum Mana 20% increased maximum Mana [1] |
Opportunistic Fusilade | 35% increased Damage with Wands if you've dealt a Critical Strike Recently 50% increased Critical Strike Chance with Wands [1] |
Overlord | Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff 30% increased Damage with Maces, Sceptres or Staves [1] |
Overshock | 30% increased Lightning Damage 30% increased Effect of Lightning Ailments Your Shocks can increase Damage taken by up to a maximum of 60% [1] |
Overwhelming Malice | 10% chance to gain Unholy Might for 4 seconds on Critical Strike [1] |
Paralysis | 30% increased Lightning Damage Lightning Skills have 10% reduced Enemy Stun Threshold 10% chance to double Stun Duration [1] |
Peace Amidst Chaos | 8% increased maximum Life Regenerate 2% of Life per second while stationary 20% increased Armour while stationary [1] |
Peak Vigour | 8% increased maximum Life 30% increased Life Recovery from Flasks [1] |
Powerful Assault | 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit [1] |
Powerful Ward | 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges [1] |
Practiced Caster | 20% increased Spell Damage 5% increased Cast Speed 35% chance to Avoid interruption from Stuns while Casting [1] |
Precise Commander | You and nearby Allies have 25% increased Critical Strike Chance You and nearby Allies have +10% to Critical Strike Multiplier [1] |
Precise Focus | 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second [1] |
Precise Retaliation | +30% to Critical Strike Multiplier if you have Blocked Recently 60% increased Critical Strike Chance if you haven't Blocked Recently [1] |
Pressure Points | 30% increased Critical Strike Chance Your Critical Strikes have a 5% chance to deal Double Damage [1] |
Primordial Bond | 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life [1] |
Prismatic Carapace | +1% to all maximum Elemental Resistances 30% increased Armour [1] |
Prismatic Dance | +1% to all maximum Elemental Resistances 30% increased Evasion Rating [1] |
Prismatic Heart | 30% increased Elemental Damage +10% to all Elemental Resistances [1] |
Prodigious Defence | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield [1] |
Provocateur | 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies [1] |
Pure Agony | Minions deal 20% increased Damage while you are affected by a Herald +5 to Maximum Virulence [1] |
Pure Aptitude | +20 to Intelligence Purity of Lightning has 30% reduced Mana Reservation Regenerate 1% of Energy Shield per second [1] |
Pure Commander | Purity of Fire has 10% increased Aura Effect Purity of Ice has 10% increased Aura Effect Purity of Lightning has 10% increased Aura Effect Purity of Elements has 30% increased Aura Effect [1] |
Pure Guile | +20 to Dexterity Purity of Ice has 30% reduced Mana Reservation 5% chance to Blind Enemies on Hit [1] |
Pure Might | +20 to Strength Purity of Fire has 30% reduced Mana Reservation 40% increased Stun and Block Recovery [1] |
Purposeful Harbinger | Aura Buffs from Skills have 8% increased Effect on you for each Herald affecting you, up to 40% [1] |
Quick and Deadly | 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types [1] |
Quick Getaway | 5% increased Attack and Cast Speed 25% increased Critical Strike Chance 5% increased Movement Speed if you've dealt a Critical Strike Recently [1] |
Rapid Infusion | 5% increased Movement Speed while you have Infusion 50% increased Effect of Infusion [1] |
Rattling Bellow | +20 to Strength Exerted Attacks have 8% chance to deal Double Damage [1] |
Raze and Pillage | Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage against Ignited Enemies [1] |
Readiness | 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to avoid Bleeding 30% chance to avoid being Impaled [1] |
Remarkable | 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand [1] |
Rend | +12% to Damage over Time Multiplier for Bleeding 30% increased Bleeding Duration [1] |
Renewal | Minions have 5% chance to deal Double Damage while they are on Full Life Minions Regenerate 1% of Life per second [1] |
Repeater | 30% increased Projectile Damage 8% increased Attack and Cast Speed [1] |
Replenishing Presence | 8% increased effect of Non-Curse Auras from your Skills You and nearby Allies Regenerate 1% of Life per second [1] |
Riot Queller | +4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage [1] |
Rot-Resistant | +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second [1] |
Rote Reinforcement | +20 to maximum Life +4% Chance to Block Attack Damage 20% chance to gain an Endurance Charge when you Block [1] |
Rotten Claws | Minions have a 12% chance to Impale on Hit with Attacks [1] |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1] |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently [1] |
Sage | +20% to Lightning Resistance 20% increased Mana Regeneration Rate Regenerate 1.5% of Life per second [1] |
Sap Psyche | 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently [1] |
Savage Response | 30% increased Critical Strike Chance +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently [1] |
Savour the Moment | 10% increased maximum Energy Shield Regenerate 3% of Energy Shield per second while stationary [1] |
Scintillating Idea | 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance [1] |
Seal Mender | Skills Supported by Unleash have 30% increased Seal gain frequency [1] |
Second Skin | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 30% increased Armour [1] |
Seeker Runes | 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% [1] |
Self-Control | Discipline has 30% reduced Mana Reservation 15% increased Mana Regeneration Rate [1] |
Self-Fulfilling Prophecy | +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently +1% to Critical Strike Chance of Herald Skills [1] |
Septic Spells | 20% chance to Poison on Hit with Spell Damage Spell Skills have +10% to Damage over Time Multiplier for Poison 8% increased Cast Speed [1] |
Set and Forget | 25% increased Trap Damage 40% increased Trap Trigger Area of Effect 12% increased Area of Effect 25% reduced Trap Duration [1] |
Shifting Shadow | +20 to Dexterity 10% chance to Blind Enemies on Hit 20% increased Evasion Rating [1] |
Shrieking Bolts | 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit [1] |
Skeletal Atrophy | Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit [1] |
Skullbreaker | +15% to Critical Strike Multiplier 8% reduced Enemy Stun Threshold [1] |
Sleepless Sentries | 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently [1] |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies [1] |
Smoking Remains | 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill [1] |
Snaring Spirits | 30% increased Totem Damage Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed [1] |
Snowstorm | Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies [1] |
Special Reserve | Regenerate 2% of Life per second during any Flask Effect 20% increased Damage during any Flask Effect [1] |
Spiked Concoction | Gain Alchemist's Genius when you use a Flask 5% increased Attack and Cast Speed during any Flask Effect [1] |
Spring Back | 8% increased maximum Energy Shield 5% faster start of Energy Shield Recharge 15% increased Energy Shield Recharge Rate [1] |
Stalwart Commander | Determination has 15% increased Aura Effect Grace has 15% increased Aura Effect Discipline has 15% increased Aura Effect [1] |
Steady Torment | +10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies 20% increased Bleeding Duration 20% increased Poison Duration [1] |
Stoic Focus | Channelling Skills deal 25% increased Damage +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling [1] |
Storm Drinker | Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield [1] |
Storm's Hand | Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage [1] |
Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies [1] |
Streamlined | 20% increased Projectile Damage 30% increased Projectile Speed [1] |
Strike Leader | +2% Chance to Block Attack Damage Attack Skills deal 30% increased Damage while holding a Shield +2 to Melee Strike Range while Holding a Shield [1] |
Stubborn Student | 15% increased maximum Mana 20% increased Armour +1 Armour per 10 Unreserved Maximum Mana [1] |
Student of Decay | +13% to Chaos Resistance 25% increased Damage over Time [1] |
Sublime Form | Grace has 30% reduced Mana Reservation +5% to all Elemental Resistances [1] |
Sublime Sensation | 8% increased maximum Life 10% increased maximum Energy Shield [1] |
Summer Commander | Purity of Fire has 30% increased Aura Effect 8% increased Armour [1] |
Supercharge | Lightning Damage with Non-Critical Strikes is Lucky [1] |
Surefooted Striker | 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently 40% increased Critical Strike Chance with Two Handed Melee Weapons [1] |
Surging Vitality | 8% increased maximum Life Every 5 seconds, Regenerate 10% of Life over one second Regenerate 0.5% of Life per second [1] |
Surprise Sabotage | +10% to Critical Strike Multiplier with Traps +10% to Critical Strike Multiplier with Mines Trap Damage Penetrates 5% Elemental Resistances Mine Damage Penetrates 5% Elemental Resistances [1] |
Tempered Arrowheads | Bow Skills have +10% to Damage over Time Multiplier Bow Skills have 20% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow [1] |
Tempt the Storm | 25% increased Conductivity Curse Effect 5% increased Cast Speed [1] |
Thaumophage | 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed [1] |
Thunderstruck | 20% increased Lightning Damage 30% increased Critical Strike Chance Your Critical Strikes Knock Back Shocked Enemies [1] |
Titanic Swings | 15% increased Area of Effect while wielding a Two Handed Melee Weapon 20% increased Area Damage while wielding a Two Handed Melee Weapon [1] |
Touch of Cruelty | Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed Enemies Hindered by you take 10% increased Chaos Damage [1] |
Towering Threat | 10% increased Area of Effect 8% increased maximum Life [1] |
Uncompromising | Determination has 30% reduced Mana Reservation 10% increased Stun Threshold [1] |
Unholy Grace | 30% increased Chaos Damage 10% increased Attack and Cast Speed [1] |
Unspeakable Gifts | Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1] |
Untouchable | 3% chance to Dodge Attack Hits 3% chance to Dodge Spell Hits 30% increased Evasion Rating [1] |
Unwavering Focus | Channelling Skills deal 25% increased Damage 15% reduced Cost of Channelling Skills 40% chance to Avoid being Stunned while Channelling [1] |
Unwaveringly Evil | 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns [1] |
Vast Power | 3% increased Area of Effect per Power Charge 20% increased Area Damage [1] |
Vengeful Commander | Anger has 20% increased Aura Effect Hatred has 20% increased Aura Effect Wrath has 20% increased Aura Effect [1] |
Veteran Defender | +15 to all Attributes 60% increased Defences from Equipped Shield +15% Elemental Resistances while holding a Shield [1] |
Vicious Bite | Minions have +15% to Critical Strike Multiplier Minions have 30% increased Critical Strike Chance [1] |
Vicious Guard | +4% Chance to Block Attack Damage Regenerate 1.5% of Life per second 0.4% of Attack Damage Leeched as Life [1] |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding [1] |
Victim Maker | Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired [1] |
Vile Reinvigoration | 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently [1] |
Vital Focus | Regenerate 1.5% of Life per second while Channelling Channelling Skills deal 30% increased Damage [1] |
Vivid Hues | +12% to Damage over Time Multiplier for Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech [1] |
Wall of Muscle | 6% increased maximum Life 5% increased Strength [1] |
Warning Call | Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% [1] |
Wasting Affliction | 20% increased Damage with Ailments Damaging Ailments deal damage 10% faster [1] |
Weight Advantage | +20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1] |
Whispers of Death | 5% increased Effect of your Curses 20% increased Damage if you've Killed a Cursed Enemy Recently [1] |
Wicked Pall | 35% increased Chaos Damage 10% increased Skill Effect Duration [1] |
Widespread Destruction | 20% increased Elemental Damage 10% increased Area of Effect [1] |
Will Shaper | Gain 5% of Maximum Mana as Extra Maximum Energy Shield [1] |
Wind-up | 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger +15% to Critical Strike Multiplier with Claws or Daggers [1] |
Winter Commander | Purity of Ice has 30% increased Aura Effect 4% increased Movement Speed [1] |
Winter Prowler | +2% to maximum Cold Resistance 6% increased Movement Speed [1] |
Wish for Death | Curse Skills have 20% increased Skill Effect Duration You have Culling Strike against Cursed Enemies [1] |
Wizardry | +2% to maximum Lightning Resistance 8% increased maximum Mana [1] |
Wound Aggravation | 20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +10% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1] |
Wrapped in Flame | 20% increased Fire Damage 5% chance to Cover Enemies in Ash on Hit while you are Burning Cannot be Chilled while Burning [1] |
List of minor passives
Name | Stats |
---|---|
Area Damage | 10% increased Area Damage [1] |
Armour | 15% increased Armour [1] |
Attack Damage | 10% increased Attack Damage [1] |
Attack Damage while Dual Wielding | 12% increased Attack Damage while Dual Wielding [1] |
Attack Damage while holding a Shield | 12% increased Attack Damage while holding a Shield [1] |
Aura Effect | 6% increased effect of Non-Curse Auras from your Skills [1] |
Axe and Sword Damage | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments [1] |
Bow Damage | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] |
Brand Damage | 12% increased Brand Damage [1] |
Chance to Block Attack Damage | 1% Chance to Block Attack Damage [1] |
Chance to Block Spell Damage | 1% Chance to Block Spell Damage [1] |
Chance to Dodge Attacks | 1% chance to Dodge Attack Hits [1] |
Channelling Skill Damage | Channelling Skills deal 12% increased Damage [1] |
Chaos Damage | 12% increased Chaos Damage [1] |
Chaos Damage over Time Multiplier | +4% to Chaos Damage over Time Multiplier [1] |
Chaos Resistance | +12% to Chaos Resistance [1] |
Cold Damage | 12% increased Cold Damage [1] |
Cold Damage over Time Multiplier | +4% to Cold Damage over Time Multiplier [1] |
Cold Resistance | +15% to Cold Resistance [1] |
Critical Chance | 15% increased Critical Strike Chance [1] |
Curse Effect | 5% increased Effect of your Curses [1] |
Dagger and Claw Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Damage over Time Multiplier | +4% to Damage over Time Multiplier [1] |
Damage while you have a Herald | 10% increased Damage while affected by a Herald [1] |
Damage with Two Handed Melee Weapons | 12% increased Damage with Two Handed Weapons [1] |
Dexterity | +10 to Dexterity [1] |
Effect of Non-Damaging Ailments | 10% increased Effect of Non-Damaging Ailments [1] |
Elemental Damage | 10% increased Elemental Damage [1] |
Energy Shield | 6% increased maximum Energy Shield [1] |
Evasion | 15% increased Evasion Rating [1] |
Exerted Attack Damage | Exerted Attacks deal 20% increased Damage [1] |
Fire Damage | 12% increased Fire Damage [1] |
Fire Damage over Time Multiplier | +4% to Fire Damage over Time Multiplier [1] |
Fire Resistance | +15% to Fire Resistance [1] |
Flask Duration | 6% increased Flask Effect Duration [1] |
Intelligence | +10 to Intelligence [1] |
Life | 4% increased maximum Life [1] |
Life and Mana recovery from Flasks | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks [1] |
Lightning Damage | 12% increased Lightning Damage [1] |
Lightning Resistance | +15% to Lightning Resistance [1] |
Mace and Staff Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments Staff Attacks deal 12% increased Damage with Hits and Ailments [1] |
Mana | 6% increased maximum Mana [1] |
Medium Jewel Socket | N/A |
Minion Damage | Minions deal 10% increased Damage [1] |
Minion Damage while you have a Herald | Minions deal 10% increased Damage while you are affected by a Herald [1] |
Minion Life | Minions have 12% increased maximum Life [1] |
Nothingness | N/A |
Physical Damage | 12% increased Physical Damage [1] |
Physical Damage over Time Multiplier | +4% to Physical Damage over Time Multiplier [1] |
Position Proxy | N/A |
Projectile Damage | 10% increased Projectile Damage [1] |
Small Jewel Socket | N/A |
Spell Damage | 10% increased Spell Damage [1] |
Strength | +10 to Strength [1] |
Totem Damage | 12% increased Totem Damage [1] |
Trap and Mine Damage | 12% increased Trap Damage 12% increased Mine Damage [1] |
Wand Damage | Wand Attacks deal 12% increased Damage with Hits and Ailments [1] |
Version history
Version | Changes |
---|---|
3.10.0 |
|