Conflux is a type of buff that causes hits from all combined damage types to apply ignite, chill, and/or shock, overriding the usual rule that only fire damage can ignite, cold damage can chill, and lightning damage can shock.
Mechanics[]
Conflux will apply the ailment (of that Conflux: e.g. Igniting Conflux apply ignite and so on; Elemental Conflux applies ignite, chill, and shock) based on the total damage of all combined damage types on hit.
For example, when the player with Igniting Conflux deals a hit with the following damage types:
- 200 Physical
- 50 Fire
- 100 Cold
- 150 Chaos
that hit will apply ignite with damage based on a 500 damage initial hit.
Variants[]
- Igniting Conflux: causes all damage types to apply ignite.
- Chilling Conflux: causes all damage types to apply chill.
- Shocking Conflux: causes all damage types to apply shock.
- Elemental Conflux: combines all three Conflux effects into one and applies ignite, chill, and shock on hit. Note that freeze is not applied by Elemental Conflux.
- Scorching Conflux: causes all damage types to apply scorch.
- Brittle Conflux: causes all damage types to inflict brittle.
- Sapping Conflux: causes all damage types to apply sap.
Sources[]
Passive skills[]
The following passive skills grant Conflux: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Unique items[]
The following unique items grant Conflux: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Modifiers[]
The following modifiers grant Conflux: Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..
Version history[]
Version | Changes |
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2.4.0 |
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2.2.0 |
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