Grants Life Regeneration
You are on an enemy's Consecrated Ground.
Consecrated ground is a beneficial ground effect:
- The character and their allies affected by it regenerate an additional 5% of their maximum life per second.[a]
If the character has Zealot's Oath, consecrated ground will regenerate energy shield instead.
However, if the consecrated ground is cast by enemies (such as The Brittle Emperor), it is a detrimental ground effect.
Related items[ | ]
The tables below displays items related to consecrated ground.
Skill gems[ | ]
Skill gem | ||||
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Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 180%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to also create Consecrated Ground around youConsecrated Ground applies 0.25% increased Damage taken to Enemies1% increased Effect of Consecrated GroundBase duration is 4 seconds Deals (7-803) to (10-1205) Physical Damage 50% of Physical Damage Converted to Fire Damage Shockwave deals 25% less Damage +(0-6) to radius of Consecrated Ground +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
ZealotryZealotryAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have +0.1% to Critical Strike MultiplierYou and nearby Allies Regenerate 0.01% of Life per secondYou and nearby allies deal (10-15)% more Spell Damage You and nearby allies have (20-39)% increased Spell Critical Strike Chance You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical Level: (1-20) Cost: (11-39) Mana Soul Gain Prevention: 0 sec Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30% Projectile Speed: 750Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed 1% increased Totem DurationTotem lasts 8 seconds Deals (3-134) to (5-202) Physical Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 |
Base items[ | ]
Item | Stats | |
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Sulphur FlaskSulphur FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 35 | Creates Consecrated Ground on Use |
Unique items[ | ]
Item | Stats | |||
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Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Gifts from AboveGifts from Above Diamond RingRequires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike (30-35)% increased Global Critical Strike Chance (10-15)% increased Light Radius (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated GroundGod blesses those who bless themselves. | 28 | (20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike (30-35)% increased Global Critical Strike Chance (10-15)% increased Light Radius (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground | ||
Bottled FaithBottled Faith Sulphur FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 35Creates Consecrated Ground on Use(20-40)% increased Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effectA tourniquet for the soul, squeezing ethereal into physical.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 35 | Creates Consecrated Ground on Use(20-40)% increased Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect | ||
Replica Sorrow of the DivineReplica Sorrow of the Divine Sulphur FlaskLasts (6.25-7.50) Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 35Creates Consecrated Ground on Use(25-50)% increased Duration Eldritch Battery during Flask effect Life Recovery from Flasks also applies to Energy Shield during Flask Effect"Success! Prototype #54 has tapped into that sliver of divinity that exists within. Faith fuels the flesh, and the flesh fuels the fire..."Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 35 | Creates Consecrated Ground on Use(25-50)% increased Duration Eldritch Battery during Flask effect Life Recovery from Flasks also applies to Energy Shield during Flask Effect | ||
The Overflowing ChaliceThe Overflowing Chalice Sulphur FlaskLasts (5.50-6.00) Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 35Creates Consecrated Ground on Use100% increased Charge Recovery (10-20)% increased Duration Gains no Charges during Effect of any Overflowing Chalice Flask 100% increased Charges gained by Other Flasks during Flask EffectEmpty cup, full of promise.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 35 | Creates Consecrated Ground on Use100% increased Charge Recovery (10-20)% increased Duration Gains no Charges during Effect of any Overflowing Chalice Flask 100% increased Charges gained by Other Flasks during Flask Effect | ||
The Sorrow of the DivineThe Sorrow of the Divine Sulphur FlaskLasts (6.25-7.50) Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 35Creates Consecrated Ground on Use(25-50)% increased Duration Zealot's Oath during Flask effect Life Recovery from Flasks also applies to Energy Shield during Flask EffectAs man sins, God weeps.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 35 | Creates Consecrated Ground on Use(25-50)% increased Duration Zealot's Oath during Flask effect Life Recovery from Flasks also applies to Energy Shield during Flask Effect | ||
Zahndethus' CassockZahndethus' Cassock Sage's RobeQuality: +20% Energy Shield: (181-199) Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks (125-150)% increased Energy Shield +(40-50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block Consecrated Ground regenerates 6% Life per second (Hidden) Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls Only faith can be your walls Walls of Light, not of brick Twice as strong and twice as thick | 37 | Adds 1 to 40 Lightning Damage to Attacks (125-150)% increased Energy Shield +(40-50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block Consecrated Ground regenerates 6% Life per second (Hidden) Consecrated Ground has a radius of 18 (Hidden) | ||
Broken FaithBroken Faith Archon Kite ShieldQuality: +20% Chance to Block: 12% Armour: 187 Energy Shield: 36 Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated GroundBe not blinded by the light. | 68 | +12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground | ||
Nuro's HarpNuro's Harp Harbinger BowBow Quality: +20% Elemental Damage: (120-140) to (180-210) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.32-1.38) Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled GroundNight's frost becomes morning's dew Darkness cleansed, pure and new. | 68 | (30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground |
Related passive skills[ | ]
The table below displays passive skills related to consecrated ground.
Ascendancy passive skills[ | ]
Ascendancy Class | Name | Stats |
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Ascendant | Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Inquisitor | Pious Path | Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds [1] |
Inquisitor | Sanctuary | Consecrated Ground you create applies 15% increased Damage taken to Enemies You have Consecrated Ground around you while stationary [1] |
Related modifiers[ | ]
Item mods[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
Crusader's | 75 | You have Consecrated Ground around you while stationary | body_armour_crusader 500 default 0 |
Enchantments[ | ]
The table below displays enchantments related to consecrated ground.
Name | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|
EnchantmentConsecratedGround | N/A | 30% reduced Effect of Curses on you while on Consecrated Ground | belt 1 default 0 |
Enchantment Consecrated Path Damage 1 | Merciless Labyrinth | Consecrated Path deals 25% increased Damage | helmet 100 default 0 |
Enchantment Consecrated Path Damage 2 | Eternal Labyrinth | Consecrated Path deals 40% increased Damage | helmet 100 default 0 |
Enchantment Consecrated Path Area Of Effect 1 | Merciless Labyrinth | Consecrated Path has 16% increased Area of Effect | helmet 100 default 0 |
Enchantment Consecrated Path Area Of Effect 2 | Eternal Labyrinth | Consecrated Path has 24% increased Area of Effect | helmet 100 default 0 |
Enchantment Consecrated Path Range 1 | Merciless Labyrinth | Consecrated Path has 10% increased teleport range | helmet 100 default 0 |
Enchantment Consecrated Path Range 2 | Eternal Labyrinth | Consecrated Path has 15% increased teleport range | helmet 100 default 0 |
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 1 | Merciless Labyrinth | Consecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies | helmet 75 default 0 |
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 2 | Eternal Labyrinth | Consecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies | helmet 75 default 0 |
Enchantment Word of Light | Normal Labyrinth | Trigger Word of Light when you take a Critical Strike | gloves 100 default 0 |
Enchantment Edict of Light | Cruel Labyrinth | Trigger Edict of Light when you take a Critical Strike | gloves 100 default 0 |
Enchantment Decree of Light | Merciless Labyrinth | Trigger Decree of Light when you take a Critical Strike | gloves 100 default 0 |
Enchantment Commandment of Light | Eternal Labyrinth | Trigger Commandment of Light when you take a Critical Strike | gloves 100 default 0 |
Enchantment Purifying Flame Area Of Effect When Targeting Consecrated Ground 1 | Merciless Labyrinth | Purifying Flame has 20% increased Area of Effect if targeting Consecrated Ground | helmet 100 default 0 |
Enchantment Purifying Flame Area Of Effect When Targeting Consecrated Ground 2 | Eternal Labyrinth | Purifying Flame has 30% increased Area of Effect if targeting Consecrated Ground | helmet 100 default 0 |
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 1 | Merciless Labyrinth | Consecrated Ground from Purifying Flame applies 6% increased Damage taken to Enemies | helmet 100 default 0 |
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 2 | Eternal Labyrinth | Consecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies | helmet 100 default 0 |
References[ | ]
Notes[ | ]
- ↑ These values were extracted from the game files and are valid as of version 1.1.2b.
Version history[ | ]
Version | Changes |
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3.15.0 |
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3.6.0 |
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2.1.0 |
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0.10.8c |
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0.10.8 |
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