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==Version history== |
==Version history== |
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+ | {{Version history table header}} |
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− | {{VersionHistoryTable}} |
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+ | {{Version history table row|3.2.0}} |
* Added {{c|mod|50% chance to gain a Power Charge when you place a Totem}}, {{c|mod|5% reduced Elemental Damage taken while you have an Endurance Charge}}, and {{c|mod|Damage Penetrates 5% Elemental Resistances while you have a Power Charge}}. |
* Added {{c|mod|50% chance to gain a Power Charge when you place a Totem}}, {{c|mod|5% reduced Elemental Damage taken while you have an Endurance Charge}}, and {{c|mod|Damage Penetrates 5% Elemental Resistances while you have a Power Charge}}. |
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+ | {{Version history table row|2.3.0}} |
* Chance to gain a Power Charge on kill increased from 10% to 15%. |
* Chance to gain a Power Charge on kill increased from 10% to 15%. |
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+ | {{Version history table row|2.2.2}} |
* The Hierophant skill Conviction of Power has been corrected to grant a power charge when you or your totem kills an enemy. |
* The Hierophant skill Conviction of Power has been corrected to grant a power charge when you or your totem kills an enemy. |
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+ | {{Version history table row|2.2.0}} |
* Added to the game. |
* Added to the game. |
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Revision as of 07:59, 11 November 2020
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges [1]
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges [1]
Conviction of Power is a notable Ascendancy passive skill for the Hierophant. It grants a chance to generate a power charge if you or your totems kill an enemy or place a totem, as well as a chance to generate an endurance charge whenever a power charge is gained. It also grants elemental damage reduction while having an endurance charge and elemental penetration while having a power charge.
Version history
Version | Changes |
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3.2.0 |
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2.3.0 |
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2.2.2 |
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2.2.0 |
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