The Depraved Trio of Maligaro, Shavronne and Doedre all maintain serious damage but have little health and should make for short work. Phase 1 Malachai avoid the "Die and be reborn" one-shot slam. In phase 2 avoid the teleport slam. The main difficulty of this boss comes from the small arena and ease to make a fatal mistake in a long fight. Absolutely manic with some map mods such as extra projectiles or double boss.
Boss video[]
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The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
The Atlas of Worlds lets you track your progression through Path of Exile's map endgame. You can also use it to upgrade maps and add mods to the Atlas. It indicates which maps are connected to each other.
The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.