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"Tribunal Map" redirects here. For other uses, see Tribunal Map (disambiguation).

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Crater Map (War for the Atlas) is a map area based on the tilesets from The Templar Courts and The Harvest (area).

Layout[]

The first part of this map is very similar to The Templar Courts, albeit smaller. A few branching corridors and interrogation rooms leading to a portal. This portal links to the second part of the map, which is based on Shavronne's Sorrow sub-area of The Rotting Core.

Encounters[]

Boss[]

Shavronne, the Sickening based on Shavronne, Unbound.

  • Channels an enlarging sphere that is released as a single huge Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. projectile.
  • Marks multiple places where a skill similar to Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. will strike. She will also teleport once the lightning strikes the ground.
  • Releases a barrage of reskinned Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. projectiles.
  • Performs a ground slam with medium AoE through a projection of a ghostly Brutus.

Boss video[]

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Unique versions

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Other versions

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Version history[]

Version Changes
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Tribunal map has been replaced by the Crater map. Existing Tribunal maps will now open portals to Crater
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • Added to the game
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