Crimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Acquisition
Area level: 20Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Jewel
Metadata ID: Metadata/Items/Jewels/JewelStr
Area level: 20Vendor Prices
Unique | 8x Chaos Orb |
1x Scroll FragmentMetadata
Item class: Jewel
Metadata ID: Metadata/Items/Jewels/JewelStr
Crimson Jewel is a jewel base type.
Unique versions
Item | |
---|---|
Atziri's ReignAtziri's Reign Crimson JewelLimited to: 1(15-20)% increased Vaal Skill Effect Duration Vaal Skills have (15-20)% chance to regain consumed Souls when used CorruptedAtziri went to great lengths to ensure her immortality, but nothing is eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
BrawnBrawn Crimson Jewel(4-6)% increased Dexterity (4-6)% increased Strength (15-10)% reduced Intelligence"Take your time, make all your plans. Then tell me which plan pulls my axe from your ribs." - Barkhul, the ButcherPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Ancient WaystonesAncient Waystones Crimson JewelLimited to: 160% reduced Mana Cost of Totem Skills that cast an Aura Corrupted"The Vaal left a thousand warnings behind. We ignored every single one." - Siosa, the Last ScholarPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Blood SacrificeBlood Sacrifice Crimson JewelLose 1% of Life on Kill Recover 1% of Mana on Kill Lose 1% of Energy Shield on Kill CorruptedPower always comes with a price.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
CombustiblesCombustibles Crimson Jewel10% reduced Quantity of Items found (20-30)% increased Burning Damage CorruptedThe hotter something burns, the less is left at the end.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Conqueror's EfficiencyConqueror's Efficiency Crimson JewelLimited to: 13% reduced Mana Cost of Skills 4% increased Skill Effect Duration 2% reduced Mana ReservedThe stone may yet bleed.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Efficient TrainingEfficient Training Crimson JewelRadius: Large+(16-24) to Strength Intelligence from Passives in Radius is Transformed to StrengthWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Fragile BloomFragile Bloom Crimson JewelLimited to: 1Maximum 10 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth Lose all Fragile Regrowth when Hit Gain 1 Fragile Regrowth each secondThe first green shoots of Spring are the most resilient, and the most vulnerable.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
FragilityFragility Crimson Jewel-1 to Maximum Endurance Charges Corrupted"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
InertiaInertia Crimson JewelRadius: Large+(16-24) to Strength Dexterity from Passives in Radius is Transformed to StrengthThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Inspired LearningInspired Learning Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Mantra of ForceMantra of Force Crimson JewelLimited to: 1Adds (3-5) to (8-12) Physical Damage per Buff on YouThe strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Martial ArtistryMartial Artistry Crimson JewelLimited to: 1 Radius: Small+(3-4) to Melee Strike Range while Unarmed Passive Skills in Radius also grant: 1% increased Attack Speed with Unarmed AttacksA gentle hand rarely leaves a mark on the world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Rain of SplintersRain of Splinters Crimson JewelLimited to: 1(50-30)% reduced Totem Damage Totems fire 2 additional Projectiles"If one is an annoyance then a hundred is a threat." - Ancient Karui ProverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Spire of StoneSpire of Stone Crimson JewelLimited to: 1 Radius: Large3% increased Totem Life per 10 Strength Allocated in Radius Totems cannot be StunnedThe strongest Karui tribes left the longest impressions on the land. Their symbols served as guidance many generations after their creators had been buried deep beneath the earth.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Sturdy GrowthSturdy Growth Crimson JewelRadius: MediumIf at least 70 Strength is Allocated in Radius, 15% increased Life Recovery rateWhen fire sweeps through the woods, the oldest, largest trees have the best chance at survival.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Survival SkillsSurvival Skills Crimson JewelLimited to: 110% increased Global Physical Damage +50 to ArmourA helping hand has long reach.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Vampire's MightVampire's Might Crimson Jewel(20-10)% reduced total Recovery per second from Life Leech (25-30)% increased Damage while LeechingNever pet a feeding Hellion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Warlord's ReachWarlord's Reach Crimson JewelLimited to: 18% increased Attack Damage +1 to Melee Strike RangeA steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Zerphi's YouthZerphi's Youth Crimson JewelWith 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use CorruptedThere is no price you can give eternal life that some would not pay.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Mantra of FlamesMantra of Flames Crimson JewelLimited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you Adds (2-3) to (5-8) Fire Spell Damage per Buff on youThe strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Might in All FormsMight in All Forms Crimson JewelRadius: MediumDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonusTrue strength can be found anywhere, and in anything.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
FirebornFireborn Crimson JewelRadius: MediumIncreases and Reductions to other Damage Types in Radius are Transformed to apply to Fire DamageLeaders are not born in times of peace. Leaders are born in ruins and flames.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Energised ArmourEnergised Armour Crimson JewelRadius: Large(15-20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Izaro's TurmoilIzaro's Turmoil Crimson Jewel(18-25)% increased Fire Damage (18-25)% increased Cold Damage 2% chance to Ignite 2% chance to FreezeThe once-glorious emperor spent his final days imprisoned in his greatest creation; a tool to filter out the unworthy that pushed a monster to power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Weight of the EmpireWeight of the Empire Crimson JewelLimited to: 2 Radius: Medium(8-12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double DamageOndar not only betrayed his emperor, He betrayed his friend. And in his dying moments, Chitus ensured, That Ondar felt the full weight of his guilt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
The VigilThe Vigil Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Armour With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 8 secondsWhen Voll took the throne, He swore to care for the empire with eyes open. And so he looked to the salvation of his people, Blind to the damnation in his hands.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Shattered ChainsShattered Chains Crimson JewelRadius: Medium(10-15)% increased Cold Damage With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial HammerThe prisoners of the empire raised their shackled hands. Begging to be delivered from Corruption. The rebellion smote their chains, And gave them the freedom to choose corruption for themselves.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Rapid ExpansionRapid Expansion Crimson JewelLimited to: 2 Radius: Medium(8-12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angleChitus began to aggressively expand his empire into neighbouring nations at great human cost. But for absolute power, there is no price that a Perandus won't pay.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Emperor's MightEmperor's Might Crimson JewelLimited to: 110% increased Damage 3% increased Character Size (4-6)% increased StrengthThe greatest victories happen before the battle has begun.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Grand SpectrumGrand Spectrum Crimson JewelLimited to: 3+7% to all Elemental Resistances per Grand SpectrumSkin like steel tempered by bright flames.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Coated ShrapnelCoated Shrapnel Crimson JewelRadius: SmallTraps and Mines have a 25% chance to Poison on Hit Passive Skills in Radius also grant: Traps and Mines deal (2-3) to (4-6) added Physical DamageThe Ezomytes have a saying: Take everything and waste nothing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Primordial MightPrimordial Might Crimson Jewel(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35-45)% increased Damage Golems have (18-22)% increased Maximum Life Summoned Golems are Aggressive Primordial"Do not cause the land to stir, It holds secrets better unknown." - Azmerian proverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
The Red DreamThe Red Dream Crimson JewelLimited to: 1 Radius: LargeGain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on KillWe flow like blood into Chayula's open mouth, and spill into the land we have watched forever. This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
The Red NightmareThe Red Nightmare Crimson JewelLimited to: 1 Radius: LargeGain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on KillWe coagulate; a crimson shell that suffocates the unworthy.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Winter BurialWinter Burial Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold DamageExposure led to the deaths of many slaves. And it was the duty of slaves to bury the dead in the frozen ground. A growing circle of misery and death that the elite were all to happy to sustain.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Overwhelming OddsOverwhelming Odds Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Cleave grants Fortify on Hit With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10Even as the tide turned, and victory swiftly became impossible, The legionnaires of Lioneye's Watch stood their ground and fought on, Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
WildfireWildfire Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less ProjectilesNews of Kaom's victory in the south spread quickly. Those in support of the coming rebellion bided their time. The rest fled like rats from a fire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Might of the MeekMight of the Meek Crimson JewelRadius: Large50% increased Effect of non-Keystone Passive Skills in Radius Notable Passive Skills in Radius grant nothingEnough mice can kill a wolf.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Tempered FleshTempered Flesh Crimson JewelRadius: Medium-1 Strength per 1 Strength on Allocated Passives in Radius 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in RadiusWe are born raw and untested, and we are shaped by life. This item can be transformed on the Altar of Sacrifice along with Vial of TranscendencePlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Transcendent FleshTranscendent Flesh Crimson JewelRadius: Medium-1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in RadiusWe are as much shaped by what we do as what is done to us.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Thread of HopeThread of Hope Crimson JewelRadius: VariableOnly affects Passives in <size> Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental ResistancesThough we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Split PersonalitySplit Personality Crimson JewelLimited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location <Two random modifiers> CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Replica Primordial MightReplica Primordial Might Crimson Jewel-1 to maximum number of Golems (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100-125)% increased Damage Golems have (18-22)% increased Maximum Life Primordial Summoned Golems are Aggressive"The summoned golems immediately battered through the chamber wall and killed several guards, but their fury only lasted a short time."Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Replica Conqueror's EfficiencyReplica Conqueror's Efficiency Crimson JewelLimited to: 14% increased Skill Effect Duration +5 to Maximum Rage Non-Channelling Skills have -9 to Total Mana Cost"The effect is subtle, but potentially lethal..."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Replica Blood SacrificeReplica Blood Sacrifice Crimson JewelRecover 1% of Life on Kill Recover 1% of Energy Shield on Kill Cannot Leech or Regenerate Mana"You know what to do with this, don't you?" - Researcher Graven "Kill test subjects for their vitality?" - Researcher Olesya "That is not what he meant." - Researcher ArnPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Replica Fragile BloomReplica Fragile Bloom Crimson JewelMaximum 5 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth Gain up to maximum Fragile Regrowth when Hit Lose 1 Fragile Regrowth each second"Distribute Prototype #723 to the guards. Perhaps their survival rate will increase."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
4 | The EnduranceThe Endurance4Vivid Crimson JewelCrimson rubies, drops of vigour, flowing through my veins, flesh like coal, try to crush me, diamond is what remains. | VividVivid Prefix (5-7)% increased maximum Life Crimson Jewel | Manual |
4 | Shard of FateShard of Fate4Vivid JewelTheir whims left unknown, Their life left for others. | random VividVivid Prefix (5-7)% increased maximum Life jewel | Automatic |
6 | The MountainThe Mountain6Jewel of PotencyCharmed by beautiful stones Consumed with the pursuit of perfection Ever deeper into the waiting dark | random jewel of Potencyof Potency Suffix +(9-12)% to Global Critical Strike Multiplier | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Usage in upgrade paths
This item is used by upgrade paths or vendor recipes to create the following items:
Outcome | Amount | Ingredient | Ingredient Notes | General Notes | Type |
---|---|---|---|---|---|
CombustiblesCombustibles Crimson Jewel10% reduced Quantity of Items found (20-30)% increased Burning Damage CorruptedThe hotter something burns, the less is left at the end.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | any item rarity | Random Vaal Outcome | Manual |
1 | Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. Shift click to unstack. | N/A | |||
Atziri's ReignAtziri's Reign Crimson JewelLimited to: 1(15-20)% increased Vaal Skill Effect Duration Vaal Skills have (15-20)% chance to regain consumed Souls when used CorruptedAtziri went to great lengths to ensure her immortality, but nothing is eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | any rarity | Random Corruption Outcome | Manual |
1 | Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. Shift click to unstack. | N/A | |||
Blood SacrificeBlood Sacrifice Crimson JewelLose 1% of Life on Kill Recover 1% of Mana on Kill Lose 1% of Energy Shield on Kill CorruptedPower always comes with a price.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | any Crimson Jewel | Random Vaal Outcome | Manual |
1 | Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. Shift click to unstack. | N/A | |||
FragilityFragility Crimson Jewel-1 to Maximum Endurance Charges Corrupted"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | any Crimson Jewel | Random Vaal Outcome | Manual |
1 | Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. Shift click to unstack. | N/A | |||
Ancient WaystonesAncient Waystones Crimson JewelLimited to: 160% reduced Mana Cost of Totem Skills that cast an Aura Corrupted"The Vaal left a thousand warnings behind. We ignored every single one." - Siosa, the Last ScholarPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | any Crimson Jewel | Random Vaal Outcome | Manual |
1 | Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. Shift click to unstack. | N/A |
Modifiers
[Collapse all]
The table below displays the available modifiers for items such as Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Prefix
#% increased Chaos Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chaotic | Req. Lv. 1 | (9-13)% increased Chaos Damage*damage, chaos |
#% increased Critical Strike Chance with Cold Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Avalanching | Req. Lv. 1 | (14-18)% increased Critical Strike Chance with Cold Skills*elemental, cold, critical |
+#% to Critical Strike Multiplier with Cold Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arctic | Req. Lv. 1 | +(15-18)% to Critical Strike Multiplier with Cold Skills*elemental_damage, damage, elemental, cold, critical |
#% increased Cold Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chilling | Req. Lv. 1 | (14-16)% increased Cold Damage*elemental_damage, damage, elemental, cold |
#% increased Critical Strike Chance with Fire Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Incinerating | Req. Lv. 1 | (14-18)% increased Critical Strike Chance with Fire Skills*elemental, fire, critical |
+#% to Critical Strike Multiplier with Fire Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infernal | Req. Lv. 1 | +(15-18)% to Critical Strike Multiplier with Fire Skills*elemental_damage, damage, elemental, fire, critical |
#% increased Fire Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flaming | Req. Lv. 1 | (14-16)% increased Fire Damage*elemental_damage, damage, elemental, fire |
Mod group: FormBlock | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Parrying | Req. Lv. 1 | +1% Chance to Block Attack Damage while Dual Wielding*block, dual_wielding_mod | |||||||||||||||||||||||||||
Shielding | Req. Lv. 1 | +1% Chance to Block Attack Damage while holding a Shield*block, shield_mod | |||||||||||||||||||||||||||
Deflecting | Req. Lv. 1 | +1% Chance to Block Attack Damage while wielding a Staff*block, staff, specific_weapon, two_handed_mod |
Mod group: FormSpellBlock | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dissipating | Req. Lv. 1 | +1% Chance to Block Spell Damage while Dual Wielding*block, dual_wielding_mod | |||||||||||||||||||||||||||
Thwarting | Req. Lv. 1 | +1% Chance to Block Spell Damage while holding a Shield*block, shield_mod | |||||||||||||||||||||||||||
Halting | Req. Lv. 1 | +1% Chance to Block Spell Damage while wielding a Staff*block, staff, specific_weapon, two_handed_mod |
#% increased Armour (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armoured | Req. Lv. 1 | (14-18)% increased Armour*armour, defences |
#% increased Totem Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Carved | Req. Lv. 1 | (8-12)% increased Totem Life*resource, life |
Mod group: LifeLeech | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hungering | Req. Lv. 1 | (0.2-0.4)% of Physical Attack Damage Leeched as Life*resource, life, physical, attack |
#% increased Critical Strike Chance with Lightning Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thundering | Req. Lv. 1 | (14-18)% increased Critical Strike Chance with Lightning Skills*elemental, lightning, critical |
+#% to Critical Strike Multiplier with Lightning Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Surging | Req. Lv. 1 | +(15-18)% to Critical Strike Multiplier with Lightning Skills*elemental_damage, damage, elemental, lightning, critical |
#% increased Lightning Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Humming | Req. Lv. 1 | (14-16)% increased Lightning Damage*elemental_damage, damage, elemental, lightning |
#% increased Mana Regeneration Rate (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energetic | Req. Lv. 1 | (12-15)% increased Mana Regeneration Rate*resource, mana |
#% increased maximum Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vivid | Req. Lv. 1 | (5-7)% increased maximum Life*resource, life |
#% increased maximum Mana (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enlightened | Req. Lv. 1 | (8-10)% increased maximum Mana*resource, mana |
Mod group: MeleeTypeCritChance | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Technical | Req. Lv. 1 | (14-18)% increased Attack Critical Strike Chance while Dual Wielding*attack, critical, dual_wielding_mod | |||||||||||||||||||||||||||
Harming | Req. Lv. 1 | (14-18)% increased Critical Strike Chance with One Handed Melee Weapons*attack, critical, one_handed_mod, melee_mod | |||||||||||||||||||||||||||
Sundering | Req. Lv. 1 | (14-18)% increased Critical Strike Chance with Two Handed Melee Weapons*attack, critical, two_handed_mod, melee_mod |
Mod group: MeleeTypeCritMultiplier | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Puncturing | Req. Lv. 1 | +(15-18)% to Critical Strike Multiplier while Dual Wielding*damage, attack, critical, dual_wielding_mod | |||||||||||||||||||||||||||
Piercing | Req. Lv. 1 | +(15-18)% to Critical Strike Multiplier with One Handed Melee Weapons*damage, attack, critical, melee_mod, one_handed_mod | |||||||||||||||||||||||||||
Rupturing | Req. Lv. 1 | +(15-18)% to Critical Strike Multiplier with Two Handed Melee Weapons*damage, attack, critical, two_handed_mod, melee_mod |
Mod group: MeleeTypeDamage | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flanking | Req. Lv. 1 | (12-14)% increased Attack Damage while holding a Shield*damage, attack, shield_mod, melee_mod | |||||||||||||||||||||||||||
Gladiator's | Req. Lv. 1 | (12-14)% increased Attack Damage while Dual Wielding*damage, attack, dual_wielding_mod | |||||||||||||||||||||||||||
Soldier's | Req. Lv. 1 | (12-14)% increased Damage with One Handed Weapons*damage, attack, one_handed_mod, melee_mod | |||||||||||||||||||||||||||
Champion's | Req. Lv. 1 | (12-14)% increased Damage with Two Handed Weapons*damage, attack, two_handed_mod, melee_mod |
Mod group: MeleeTypeSpeed | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Harmonic | Req. Lv. 1 | (4-6)% increased Attack Speed while Dual Wielding*attack, speed, dual_wielding_mod | |||||||||||||||||||||||||||
Charging | Req. Lv. 1 | (4-6)% increased Attack Speed while holding a Shield*attack, speed, shield_mod | |||||||||||||||||||||||||||
Bandit's | Req. Lv. 1 | (4-6)% increased Attack Speed with One Handed Melee Weapons*attack, speed, one_handed_mod, melee_mod | |||||||||||||||||||||||||||
Warrior's | Req. Lv. 1 | (4-6)% increased Attack Speed with Two Handed Melee Weapons*attack, speed, two_handed_mod, melee_mod |
#% increased Global Physical Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sharpened | Req. Lv. 1 | (14-16)% increased Global Physical Damage*physical_damage, damage, physical |
Mod group: SpecificWeaponDamage | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sinister | Req. Lv. 1 | (14-16)% increased Damage with Axes*damage, attack, axe, specific_weapon, melee_mod | |||||||||||||||||||||||||||
Brutal | Req. Lv. 1 | (14-16)% increased Damage with Maces or Sceptres*damage, attack, mace, specific_weapon, melee_mod | |||||||||||||||||||||||||||
Judging | Req. Lv. 1 | (14-16)% increased Damage with Staves*damage, attack, staff, specific_weapon, two_handed_mod, melee_mod | |||||||||||||||||||||||||||
Vicious | Req. Lv. 1 | (14-16)% increased Damage with Swords*damage, attack, sword, specific_weapon, melee_mod |
Mod group: SpecificWeaponSpeed | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cleaving | Req. Lv. 1 | (6-8)% increased Attack Speed with Axes*attack, speed, axe, specific_weapon, melee_mod | |||||||||||||||||||||||||||
Beating | Req. Lv. 1 | (6-8)% increased Attack Speed with Maces or Sceptres*attack, speed, mace, specific_weapon, melee_mod | |||||||||||||||||||||||||||
Blunt | Req. Lv. 1 | (6-8)% increased Attack Speed with Staves*attack, speed, staff, specific_weapon, two_handed_mod, melee_mod | |||||||||||||||||||||||||||
Fencing | Req. Lv. 1 | (6-8)% increased Attack Speed with Swords*attack, speed, sword, specific_weapon, melee_mod |
#% increased Totem Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shaman's | Req. Lv. 1 | (12-16)% increased Totem Damage*damage |
Suffix
Mod group: AilmentChanceAndDuration | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Bleeding | Req. Lv. 1 | Attacks have (3-5)% chance to cause Bleeding, (12-16)% increased Bleeding Duration*bleed, physical, attack, ailment | |||||||||||||||||||||||||||
of Freezing | Req. Lv. 1 | (3-5)% chance to Freeze, (12-16)% increased Freeze Duration on Enemies*elemental, cold, ailment | |||||||||||||||||||||||||||
of Burning | Req. Lv. 1 | (3-5)% chance to Ignite, (6-8)% increased Ignite Duration on Enemies*elemental, fire, ailment | |||||||||||||||||||||||||||
of Poisoning | Req. Lv. 1 | (3-5)% chance to Poison on Hit, (6-8)% increased Poison Duration*poison, chaos, ailment | |||||||||||||||||||||||||||
of Shocking | Req. Lv. 1 | (3-5)% chance to Shock, (12-16)% increased Shock Duration on Enemies*elemental, lightning, ailment |
+# to all Attributes (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Adaption | Req. Lv. 1 | +(6-8) to all Attributes*attribute |
+#% to all Elemental Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Resistance | Req. Lv. 1 | +(8-10)% to all Elemental Resistances*elemental, resistance |
#% increased Area Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Blasting | Req. Lv. 1 | (10-12)% increased Area Damage*damage |
#% increased Attack and Cast Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Zeal | Req. Lv. 1 | (2-4)% increased Attack and Cast Speed*attack, caster, speed |
#% increased Damage with Bleeding (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Haemophilia | Req. Lv. 1 | (16-20)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment |
#% increased Burning Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Combusting | Req. Lv. 1 | (16-20)% increased Burning Damage*elemental_damage, damage, elemental, fire, ailment |
+#% to Chaos Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Order | Req. Lv. 1 | +(7-13)% to Chaos Resistance*chaos, resistance |
+#% to Cold and Lightning Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Shelter | Req. Lv. 1 | +(10-12)% to Cold and Lightning Resistances*elemental, cold, lightning, resistance |
+#% to Cold Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Beast | Req. Lv. 1 | +(12-15)% to Cold Resistance*elemental, cold, resistance |
#% increased Global Critical Strike Chance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Menace | Req. Lv. 1 | (8-12)% increased Global Critical Strike Chance*critical |
+#% to Global Critical Strike Multiplier (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Potency | Req. Lv. 1 | +(9-12)% to Global Critical Strike Multiplier*damage, critical |
Mod group: DamageForm | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Wounding | Req. Lv. 1 | (8-10)% increased Damage*damage | |||||||||||||||||||||||||||
of Combat | Req. Lv. 1 | (10-12)% increased Melee Damage*damage, attack, melee_mod | |||||||||||||||||||||||||||
of Archery | Req. Lv. 1 | (10-12)% increased Projectile Damage*damage |
Mod group: DamageOverTimeMultiplier | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Zealousness | Req. Lv. 1 | +(3-4)% to Fire Damage over Time Multiplier*elemental_damage, damage, elemental, fire | |||||||||||||||||||||||||||
of Exsanguinating | Req. Lv. 1 | +(3-4)% to Physical Damage over Time Multiplier*physical_damage, damage, physical |
#% increased Damage over Time (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Entropy | Req. Lv. 1 | (10-12)% increased Damage over Time*damage |
+# to Dexterity (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Dexterity | Req. Lv. 1 | +(12-16) to Dexterity*attribute |
+# to Dexterity and Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Cunning | Req. Lv. 1 | +(8-10) to Dexterity and Intelligence*attribute |
#% increased Critical Strike Chance with Elemental Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Apocalypse | Req. Lv. 1 | (10-14)% increased Critical Strike Chance with Elemental Skills*elemental, critical |
+#% to Critical Strike Multiplier with Elemental Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Elements | Req. Lv. 1 | +(12-15)% to Critical Strike Multiplier with Elemental Skills*elemental_damage, damage, elemental, critical |
+#% to Fire and Cold Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Hearth | Req. Lv. 1 | +(10-12)% to Fire and Cold Resistances*elemental, fire, cold, resistance |
+#% to Fire and Lightning Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Insulation | Req. Lv. 1 | +(10-12)% to Fire and Lightning Resistances*elemental, fire, lightning, resistance |
+#% to Fire Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Dragon | Req. Lv. 1 | +(12-15)% to Fire Resistance*elemental, fire, resistance |
#% increased Melee Critical Strike Chance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Weight | Req. Lv. 1 | (10-14)% increased Melee Critical Strike Chance*attack, critical, melee_mod |
+#% to Melee Critical Strike Multiplier (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Demolishing | Req. Lv. 1 | +(12-15)% to Melee Critical Strike Multiplier*damage, attack, critical, melee_mod |
#% increased Attack Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Berserking | Req. Lv. 1 | (3-5)% increased Attack Speed*attack, speed |
+# to Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Intelligence | Req. Lv. 1 | +(12-16) to Intelligence*attribute |
#% increased Rarity of Items found (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Raiding | Req. Lv. 1 | (4-6)% increased Rarity of Items found |
#% chance to Knock Enemies Back on hit (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Fending | Req. Lv. 1 | (4-6)% chance to Knock Enemies Back on hit |
+# Life gained for each Enemy hit by your Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Rejuvenation | Req. Lv. 1 | +(2-3) Life gained for each Enemy hit by your Attacks*resource, life, attack |
+#% to Lightning Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Grounding | Req. Lv. 1 | +(12-15)% to Lightning Resistance*elemental, lightning, resistance |
#% reduced Mana Cost of Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Efficiency | Req. Lv. 1 | (3-5)% reduced Mana Cost of Skills*resource, mana |
#% increased Damage with Poison (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Venom | Req. Lv. 1 | (16-20)% increased Damage with Poison*poison, damage, chaos, ailment |
#% increased Projectile Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Soaring | Req. Lv. 1 | (6-8)% increased Projectile Speed*speed |
+# to Strength (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Strength | Req. Lv. 1 | +(12-16) to Strength*attribute |
+# to Strength and Dexterity (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Athletics | Req. Lv. 1 | +(8-10) to Strength and Dexterity*attribute |
+# to Strength and Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Spirit | Req. Lv. 1 | +(8-10) to Strength and Intelligence*attribute |
#% increased Stun Duration on Enemies (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Stunning | Req. Lv. 1 | (10-14)% increased Stun Duration on Enemies |
#% increased Stun and Block Recovery (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Recovery | Req. Lv. 1 | (10-14)% increased Stun and Block Recovery |
Totems gain +#% to all Elemental Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Runes | Req. Lv. 1 | Totems gain +(6-10)% to all Elemental Resistances*elemental, resistance |
Delve prefix
#% increased Global Defences (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | (4-6)% increased Global Defences*defences |
Damage Penetrates #% Cold Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold |
Damage Penetrates #% Elemental Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental |
Damage Penetrates #% Fire Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire |
Regenerate #% of Life per second (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Regenerate 0.3% of Life per second*resource, life |
Damage Penetrates #% Lightning Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning |
#% reduced Physical Damage taken over time (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Subterranean | Req. Lv. 1 | (2-1)% reduced Physical Damage taken over time*physical |
Delve suffix
#% chance to gain an additional Vaal Soul on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (3-5)% chance to gain an additional Vaal Soul on Kill*vaal |
#% increased Damage with Ailments (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (15-20)% increased Damage with Ailments*damage, ailment |
#% chance to Avoid interruption from Stuns while Casting (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (15-20)% chance to Avoid interruption from Stuns while Casting*has_caster_mod |
#% chance to gain Onslaught when you use a Flask (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (5-10)% chance to gain Onslaught when you use a Flask*flask |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently*energy_shield, defences |
+# to Evasion Rating if Hit an Enemy Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | +(250-300) to Evasion Rating if Hit an Enemy Recently*evasion, defences |
#% increased Chaos Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (13-19)% increased Chaos Damage*damage, chaos |
Mod group: LifeLeech | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | 0.3% of Attack Damage Leeched as Life*resource, life, attack |
Minions have #% increased Attack Speed, Minions have #% increased Cast Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | Minions have (4-6)% increased Attack Speed, Minions have (4-6)% increased Cast Speed*attack, caster, speed, minion |
#% of Damage taken gained as Mana over # seconds when Hit (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | (2-3)% of Damage taken gained as Mana over 4 seconds when Hit*resource, life, mana |
+# to Armour if you've Hit an Enemy Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Underground | Req. Lv. 1 | +(250-300) to Armour if you've Hit an Enemy Recently*armour, defences |
Corrupted
#% increased Area of Effect (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AreaOfEffect | Req. Lv. 1 | (4-5)% increased Area of Effect |
Overwhelm #% Physical Damage Reduction (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ArmourPenetration | Req. Lv. 1 | Overwhelm 2% Physical Damage Reduction*physical_damage, damage, physical |
You cannot be Maimed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AvoidMaimChance | Req. Lv. 40 | You cannot be Maimed |
Damage Penetrates #% Cold Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ColdResistancePenetration | Req. Lv. 1 | Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold |
Corrupted Blood cannot be inflicted on you (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CorruptedBloodImmunity | Req. Lv. 33 | Corrupted Blood cannot be inflicted on you*bleed, physical, ailment |
#% increased Global Critical Strike Chance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CriticalStrikeChance | Req. Lv. 1 | (8-10)% increased Global Critical Strike Chance*critical |
Damage Penetrates #% Elemental Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ElementalPenetration | Req. Lv. 1 | Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental |
Damage Penetrates #% Fire Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FireResistancePenetration | Req. Lv. 1 | Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire |
#% increased Effect of Non-Damaging Ailments (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IncreasedAilmentEffectOnEnemies | Req. Lv. 1 | (5-7)% increased Effect of Non-Damaging Ailments*ailment |
#% increased Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IncreasedDamage | Req. Lv. 1 | (4-5)% increased Damage*damage |
Damage Penetrates #% Lightning Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LightningResistancePenetration | Req. Lv. 1 | Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning |
Minions deal #% increased Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MinionDamage | Req. Lv. 1 | Minions deal (4-5)% increased Damage*damage, minion |
You cannot be Cursed with Silence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ImmuneToSilence | Req. Lv. 60 | You cannot be Cursed with Silence*caster, curse |
#% reduced Mana Reserved (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ReducedManaReservationForJewel | Req. Lv. 1 | 1% reduced Mana Reserved*resource, mana |
You cannot be Hindered (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
YouCannotBeHindered | Req. Lv. 40 | You cannot be Hindered*blue_herring |
Alternate artwork[ | ]
Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Bloodgrip race season reward for reaching 40 RP. |