Tileset based on The Crystal Veins in Act 4. Map layout is a 'ladder-like' network of passages, tapering to a single path at the entrance and boss-room.
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Unique versions
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Other versions
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See also[]
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The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
(undocumented) The tier and bosses of Crystal Ore Map and Excavation Map were swapped; Crystal Ore Map (War for the Atlas) replaced Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..