Path of Exile Wiki

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Crystal Ore MapCrystal Ore MapMap Level: 71
Map Tier: 4
Guild Character: å
As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
is the main page for the map.


It may also refer to the following pages:

  • Crystal Ore MapCrystal Ore MapMap Level: 71
    Map Tier: 4
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Crystal Ore MapCrystal Ore MapMap Level: 79
    Map Tier: 12
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Crystal Ore MapCrystal Ore MapMap Level: 81
    Map Tier: 14
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Crystal Ore MapCrystal Ore MapMap Level: 79
    Map Tier: 12
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Crystal Ore MapCrystal Ore MapMap Level: 78
    Map Tier: 11
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Crystal Ore MapCrystal Ore MapMap Level: 71
    Map Tier: 4
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Ritual.
  • Crystal Ore MapCrystal Ore MapMap Level: 79
    Map Tier: 12
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Heist.
  • Crystal Ore MapCrystal Ore MapMap Level: 70
    Map Tier: 3
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Crystal Ore MapCrystal Ore MapMap Level: 71
    Map Tier: 4
    Guild Character: å
    As the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Crystal Ore MapCrystal Ore MapMap Level: 79
    Map Tier: 12
    Guild Character: å
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Crystal Ore MapShaped Crystal Ore MapMap Level: 73
    Map Tier: 6
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Crystal Ore MapCrystal Ore MapMap Level: 69
    Map Tier: 4
    Guild Character: Q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Crystal Ore MapCrystal Ore MapMap Level: 68
    Map Tier: 1
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Crystal Ore MapCrystal Ore MapMap Level: 71
    Map Tier: 4
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • (undocumented) The tier and bosses of Crystal Ore Map and Excavation Map were swapped; Crystal Ore Map (War for the Atlas) replaced Crystal Ore Map (Atlas of Worlds)Crystal Ore MapMap Level: 68
    Map Tier: 1
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2.4.0
  • Name changed from Tunnel Map to Crystal Ore Map.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
0.9.11
  • Added 45 Map areas, each with its own boss.