Сurses are a type of temporary debuff. Curses are split into two categories: Hexes and Marks.
Mechanics[]
Curses have a limited duration, but can be refreshed by applying a curse again.
Monsters and maps can have modifiers that make them (or monsters inside of them, in the case of maps) hexproof or immune to curses.
The total Curse Effect value can be calculated as the sum of any added Curse Effect, multiplied by the sum of all increases and reductions to Curse Effect, multiplied by all more and less Curse Effect modifiers.
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Curses are split into two categories: Hexes and Marks.
Hexes[]
Hexes are spells which apply the curse in an area of effect.
Hexes have reduced effectiveness against bosses and certain unique enemies. Act and map bosses, Conquerors of the Atlas , Incursion architects, Immortal Syndicate members, Breachlords have 33% less Hex Curse Effect. Sirus, the Shaper, the Elder, and Shaper and Elder Guardians have 66% less Hex Curse Effect.
Hexes can be turned into an aura by linking it with either Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...
Hexes can appear as modifiers on equipment and maps, which applies the Level 1 version of the curse on the specified target. Increased curse effect listed on the modifier is relative to the Level 1 version of the curse.
Doom[]
If the Hex was self-cast, the curse will gain Doom over time. Doom increases the effectiveness of the curse (1% per Doom). Maximum Doom is capped at 30 by default. Each Hex has its own Doom counter. Triggered curses are not counted as self-casted.
Marks[]
Marks are spells which apply the curse to a single target. By default, applying a Mark to another target will expire the previous Mark debuff.
Only one Mark from any source can be active at all times. Even with increased curse limit, you cannot Mark more than one enemy or apply multiple different Marks at once.
Curse limit[]
By default, one curse can be active at a time on a creature. While a curse is active, applying a different curse will expire the oldest curse.
While multiple hexes can be stacked with increased curse limit, marks are still restricted to one target. For example, with +1 curse limit, you can have two Hexes or a Hex and a Mark on one target, but not two Marks.
Curse limit can be increased with the following:
- Whispers of Doom
- Occultist's Malediction or Ascendant's Occultist
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
- A Hunter-influenced body armour with mod: Lua error: Error: invalid field alias "mods.name"; aliases cannot contain dots or quotes.. or a body armour with Delve drop-only prefix Lua error: Error: invalid field alias "mods.name"; aliases cannot contain dots or quotes..
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or a Precursor's Emblem with You can apply an additional Curse while at maximum Power Charges
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
- An amulet with the You can apply an additional Curse corrupted implicit
This allows for a theoretical maximum of 10 curses on an enemy at one time.
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. causes socketed hexes to ignore the curse limit.
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. applies curses on block which ignore the curse limit.
In addition, Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. increases the maximum number of curses you can have on yourself.
Curse priority[]
There are a few rules when it comes to the interaction between multiple curses.
- Only the last player to curse has their maximum number of curses used.
- Player A has a curse limit of two and Player B has a curse limit of one. Every time Player B casts a curse on an enemy after Player A, he replaces both curses because he reduces the limit from two to one.
- Increasing the curse limit does not stack across players.
- If Players A and B both have a curse limit of two and both run two double blasphemy auras, the enemy will only suffer from the two last applied curses.
- Curses applied via Blasphemy count towards the active curse limit. Curse auras also take priority over curses applied via casting, and will override those curses if they exceed the curse limit.
- If multiple curses are triggered at the same time from one player, they are applied according to the trigger order.
- Curse on Hit from corruption implicits are always applied after Curse On Hit Support gems.
- With multiple Curse on Hit corruption implicits the trigger order might be relevant again.
- With multiple Curse on Hit corruption implicits on the same item (e.g. Hands of the High Templar gloves, double-corrupted items), the earliest alphabetically-named curse has highest priority, up to the curse limit.
Negative Resistance cap[]
With 3.16.0 a negative resistance cap of -200% was added to the game. This also includes the resistances of monsters. So stacking the curse effect of Elemetal Weakness and other resistance curses too high won't result in more dmg on some monsters (depending on the type of monster)
Curses as map mods[]
There are several map suffixes that cause players to be affected be a certain curse. They do not count against your curse limit, so you can be affected by one or more curses in addition to them, although they do not stack with the same curse applied by monsters. They affect the entire area and cannot be permanently removed, although immunity to curses will suppress them while it's active. Minions are unaffected by these curses.
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Curse immunity[]
As of 3.15.0, player can gain Curse immunity in the following way. This is not the same as unaffected by curse. The interaction may differ from curse immunity of the monster.
Consecrated Ground from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
- Lua error: Error: invalid field alias "skill._pageName"; aliases cannot contain dots or quotes.. skill from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
Divinity buff from Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
- Synthesised shields with the Lua error: Error: invalid field alias "mods.name"; aliases cannot contain dots or quotes.. implicit mod
Unaffected by curse[]
Unaffected by curse is not the same as curse immunity nor hexproof. This modifier can be obtained from item such as Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...
Skills[]
Active gems[]
There are 13 curse skill gems usable by players. When a player or monster is cursed, a curse icon will appear over their heads; the icon is the same as depicted on the skill icon. The Silence curse is used by monsters only.
A list of active skill gems with the Curse gem tag
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A list of 11 active skill gems with the Hex gem tag
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A list of 4 active skill gems with the Mark gem tag
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Support gems[]
A list of 0 support gems with the Curse gem tag
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A list of 5 support gems with the Hex gem tag
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A list of 1 support gems with the Mark gem tag
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Unique items[]
The following unique items affects curses, hexes and/or marks: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Passive skills[]
There are passive skills that grant curse bonuses.
Radius for curses[]
These passive skills grant increased area of effect radius for curses. Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Cast speed for curses[]
These passive skills grant increased cast speed for curses. Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Duration for curses[]
These passive skills grant increased duration for curses. Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Effectiveness of curses[]
These passive skills grant increased effect magnitude for curses. Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Additional curses[]
These passive skill raise the active curse limit by one. Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Cluster Jewel passive skills[]
The following Cluster Jewel passives are related to curses: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Miscellaneous[]
Curse passives that do not fit into other categories: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Keystone passive skills[]
The following keystone passive skills are related to curses: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Ascendancy passive skills[]
These Ascendancy passive skills affect the player's curses. Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Version history[]
Version | Changes |
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3.15.0 |
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3.12.0 |
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3.11.0 |
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3.6.0 |
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2.4.0 |
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2.0.0 |
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1.0.0 |
Map Bosses now have 60% reduced curse effect (up from 50%). Act bosses now have 70% reduced curse effect (up from 40%). Rogue Exiles now have 50% reduced curse effect (up from 0%). |